unity-types 6000.3.0 → 6000.3.2

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@@ -0,0 +1,214 @@
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+ declare namespace CS {
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+ const __keep_incompatibility: symbol;
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+
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+ namespace UnityEngine {
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+ class WWWForm {
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+ protected [__keep_incompatibility]: never;
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+ public get headers(): System.Collections.Generic.Dictionary$2<string, string>;
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+ public get data(): System.Array$1<number>;
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+ constructor();
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+ public AddField($fieldName: string, $value: string): void;
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+ public AddField($fieldName: string, $value: string, $e: System.Text.Encoding): void;
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+ public AddField($fieldName: string, $i: number): void;
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+ public AddBinaryData($fieldName: string, $contents: System.Array$1<number>): void;
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+ public AddBinaryData($fieldName: string, $contents: System.Array$1<number>, $fileName: string): void;
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+ public AddBinaryData($fieldName: string, $contents: System.Array$1<number>, $fileName: string, $mimeType: string): void;
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+ }
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+
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+ }
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+ namespace UnityEngine {
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+ namespace Networking {
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+ class CertificateHandler implements System.IDisposable {
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+ protected [__keep_incompatibility]: never;
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+ public Dispose(): void;
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+ }
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+
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+ class DownloadHandler implements System.IDisposable {
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+ protected [__keep_incompatibility]: never;
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+ public get isDone(): boolean;
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+ public get error(): string;
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+ public get nativeData(): Unity.Collections.NativeArray$1.ReadOnly$1<number>;
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+ public get data(): System.Array$1<number>;
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+ public get text(): string;
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+ public Dispose(): void;
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+ }
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+
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+ class DownloadHandlerBuffer extends UnityEngine.Networking.DownloadHandler {
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+ protected [__keep_incompatibility]: never;
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+ constructor();
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+ public Dispose(): void;
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+ public static GetContent($www: UnityEngine.Networking.UnityWebRequest): string;
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+ }
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+
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+ class DownloadHandlerScript extends UnityEngine.Networking.DownloadHandler {
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+ protected [__keep_incompatibility]: never;
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+ constructor();
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+ constructor($preallocatedBuffer: System.Array$1<number>);
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+ }
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+
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+ class DownloadHandlerFile extends UnityEngine.Networking.DownloadHandler {
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+ protected [__keep_incompatibility]: never;
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+ public removeFileOnAbort: boolean;
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+ constructor($path: string);
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+ constructor($path: string, $append: boolean);
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+ }
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+
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+ interface IMultipartFormSection {
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+ get sectionName(): string;
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+ get sectionData(): System.Array$1<number>;
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+ get fileName(): string;
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+ get contentType(): string;
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+ }
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+
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+ class MultipartFormDataSection implements UnityEngine.Networking.IMultipartFormSection {
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+ protected [__keep_incompatibility]: never;
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+ public get sectionName(): string;
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+ public get sectionData(): System.Array$1<number>;
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+ public get fileName(): string;
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+ public get contentType(): string;
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+ constructor($name: string, $data: System.Array$1<number>, $contentType: string);
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+ constructor($name: string, $data: System.Array$1<number>);
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+ constructor($data: System.Array$1<number>);
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+ constructor($name: string, $data: string, $encoding: System.Text.Encoding, $contentType: string);
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+ constructor($name: string, $data: string, $contentType: string);
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+ constructor($name: string, $data: string);
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+ constructor($data: string);
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+ }
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+
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+ class MultipartFormFileSection implements UnityEngine.Networking.IMultipartFormSection {
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+ protected [__keep_incompatibility]: never;
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+ public get sectionName(): string;
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+ public get sectionData(): System.Array$1<number>;
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+ public get fileName(): string;
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+ public get contentType(): string;
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+ constructor($name: string, $data: System.Array$1<number>, $fileName: string, $contentType: string);
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+ constructor($data: System.Array$1<number>);
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+ constructor($fileName: string, $data: System.Array$1<number>);
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+ constructor($name: string, $data: string, $dataEncoding: System.Text.Encoding, $fileName: string);
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+ constructor($data: string, $dataEncoding: System.Text.Encoding, $fileName: string);
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+ constructor($data: string, $fileName: string);
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+ }
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+
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+ class UnityWebRequestAsyncOperation extends UnityEngine.AsyncOperation {
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+ protected [__keep_incompatibility]: never;
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+ public get webRequest(): UnityEngine.Networking.UnityWebRequest;
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+ constructor();
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+ }
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+
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+ class UnityWebRequest implements System.IDisposable {
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+ protected [__keep_incompatibility]: never;
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+ public static readonly kHttpVerbGET: string;
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+ public static readonly kHttpVerbHEAD: string;
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+ public static readonly kHttpVerbPOST: string;
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+ public static readonly kHttpVerbPUT: string;
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+ public static readonly kHttpVerbCREATE: string;
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+ public static readonly kHttpVerbDELETE: string;
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+ public disposeCertificateHandlerOnDispose: boolean;
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+ public disposeDownloadHandlerOnDispose: boolean;
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+ public disposeUploadHandlerOnDispose: boolean;
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+ public method: string;
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+ public get error(): string;
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+ public useHttpContinue: boolean;
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+ public url: string;
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+ public uri: System.Uri;
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+ public get responseCode(): bigint;
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+ public get uploadProgress(): number;
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+ public get isModifiable(): boolean;
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+ public get isDone(): boolean;
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+ public get isNetworkError(): boolean;
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+ public get isHttpError(): boolean;
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+ public get result(): UnityEngine.Networking.UnityWebRequest.Result;
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+ public get downloadProgress(): number;
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+ public get uploadedBytes(): bigint;
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+ public get downloadedBytes(): bigint;
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+ public redirectLimit: number;
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+ public chunkedTransfer: boolean;
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+ public uploadHandler: UnityEngine.Networking.UploadHandler;
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+ public downloadHandler: UnityEngine.Networking.DownloadHandler;
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+ public certificateHandler: UnityEngine.Networking.CertificateHandler;
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+ public timeout: number;
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+ public get isError(): boolean;
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+ constructor();
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+ constructor($url: string);
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+ constructor($uri: System.Uri);
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+ constructor($url: string, $method: string);
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+ constructor($uri: System.Uri, $method: string);
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+ constructor($url: string, $method: string, $downloadHandler: UnityEngine.Networking.DownloadHandler, $uploadHandler: UnityEngine.Networking.UploadHandler);
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+ constructor($uri: System.Uri, $method: string, $downloadHandler: UnityEngine.Networking.DownloadHandler, $uploadHandler: UnityEngine.Networking.UploadHandler);
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+ public static ClearCookieCache(): void;
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+ public static ClearCookieCache($uri: System.Uri): void;
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+ public Dispose(): void;
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+ public Send(): UnityEngine.AsyncOperation;
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+ public SendWebRequest(): UnityEngine.Networking.UnityWebRequestAsyncOperation;
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+ public Abort(): void;
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+ public GetRequestHeader($name: string): string;
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+ public SetRequestHeader($name: string, $value: string): void;
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+ public GetResponseHeader($name: string): string;
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+ public GetResponseHeaders(): System.Collections.Generic.Dictionary$2<string, string>;
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+ public static Get($uri: string): UnityEngine.Networking.UnityWebRequest;
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+ public static Get($uri: System.Uri): UnityEngine.Networking.UnityWebRequest;
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+ public static Delete($uri: string): UnityEngine.Networking.UnityWebRequest;
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+ public static Delete($uri: System.Uri): UnityEngine.Networking.UnityWebRequest;
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+ public static Head($uri: string): UnityEngine.Networking.UnityWebRequest;
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+ public static Head($uri: System.Uri): UnityEngine.Networking.UnityWebRequest;
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+ public static Put($uri: string, $bodyData: System.Array$1<number>): UnityEngine.Networking.UnityWebRequest;
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+ public static Put($uri: System.Uri, $bodyData: System.Array$1<number>): UnityEngine.Networking.UnityWebRequest;
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+ public static Put($uri: string, $bodyData: string): UnityEngine.Networking.UnityWebRequest;
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+ public static Put($uri: System.Uri, $bodyData: string): UnityEngine.Networking.UnityWebRequest;
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+ public static Post($uri: string, $postData: string): UnityEngine.Networking.UnityWebRequest;
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+ public static Post($uri: System.Uri, $postData: string): UnityEngine.Networking.UnityWebRequest;
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+ public static PostWwwForm($uri: string, $form: string): UnityEngine.Networking.UnityWebRequest;
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+ public static PostWwwForm($uri: System.Uri, $form: string): UnityEngine.Networking.UnityWebRequest;
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+ public static Post($uri: string, $postData: string, $contentType: string): UnityEngine.Networking.UnityWebRequest;
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+ public static Post($uri: System.Uri, $postData: string, $contentType: string): UnityEngine.Networking.UnityWebRequest;
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+ public static Post($uri: string, $formData: UnityEngine.WWWForm): UnityEngine.Networking.UnityWebRequest;
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+ public static Post($uri: System.Uri, $formData: UnityEngine.WWWForm): UnityEngine.Networking.UnityWebRequest;
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+ public static Post($uri: string, $multipartFormSections: System.Collections.Generic.List$1<UnityEngine.Networking.IMultipartFormSection>): UnityEngine.Networking.UnityWebRequest;
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+ public static Post($uri: System.Uri, $multipartFormSections: System.Collections.Generic.List$1<UnityEngine.Networking.IMultipartFormSection>): UnityEngine.Networking.UnityWebRequest;
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+ public static Post($uri: string, $multipartFormSections: System.Collections.Generic.List$1<UnityEngine.Networking.IMultipartFormSection>, $boundary: System.Array$1<number>): UnityEngine.Networking.UnityWebRequest;
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+ public static Post($uri: System.Uri, $multipartFormSections: System.Collections.Generic.List$1<UnityEngine.Networking.IMultipartFormSection>, $boundary: System.Array$1<number>): UnityEngine.Networking.UnityWebRequest;
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+ public static Post($uri: string, $formFields: System.Collections.Generic.Dictionary$2<string, string>): UnityEngine.Networking.UnityWebRequest;
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+ public static Post($uri: System.Uri, $formFields: System.Collections.Generic.Dictionary$2<string, string>): UnityEngine.Networking.UnityWebRequest;
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+ public static EscapeURL($s: string): string;
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+ public static EscapeURL($s: string, $e: System.Text.Encoding): string;
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+ public static UnEscapeURL($s: string): string;
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+ public static UnEscapeURL($s: string, $e: System.Text.Encoding): string;
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+ public static SerializeFormSections($multipartFormSections: System.Collections.Generic.List$1<UnityEngine.Networking.IMultipartFormSection>, $boundary: System.Array$1<number>): System.Array$1<number>;
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+ public static GenerateBoundary(): System.Array$1<number>;
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+ public static SerializeSimpleForm($formFields: System.Collections.Generic.Dictionary$2<string, string>): System.Array$1<number>;
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+ }
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+ namespace UnityWebRequest {
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+ enum Result {
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+ InProgress = 0,
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+ Success = 1,
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+ ConnectionError = 2,
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+ ProtocolError = 3,
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+ DataProcessingError = 4
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+ }
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+
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+ }
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+
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+ class UploadHandler implements System.IDisposable {
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+ protected [__keep_incompatibility]: never;
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+ public get data(): System.Array$1<number>;
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+ public contentType: string;
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+ public get progress(): number;
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+ public Dispose(): void;
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+ }
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+
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+ class UploadHandlerRaw extends UnityEngine.Networking.UploadHandler {
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+ protected [__keep_incompatibility]: never;
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+ constructor($data: System.Array$1<number>);
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+ constructor($data: Unity.Collections.NativeArray$1<number>, $transferOwnership: boolean);
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+ constructor($data: Unity.Collections.NativeArray$1.ReadOnly$1<number>);
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+ public Dispose(): void;
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+ }
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+
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+ class UploadHandlerFile extends UnityEngine.Networking.UploadHandler {
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+ protected [__keep_incompatibility]: never;
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+ constructor($filePath: string);
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+ }
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+
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+ }
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+ }
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+ }