ultron-ai-sdk 1.0.1 → 1.0.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/README.md CHANGED
@@ -16,7 +16,7 @@ npm install ultron-ai-sdk
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  ```javascript
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  // Import the SDK
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- import {SceneCanvas, Character} from './dist/index.mjs';
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+ import {SceneCanvas, Character} from 'ultron-ai-sdk';
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  let sceneCanvas
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  let character
@@ -26,6 +26,7 @@ npm install ultron-ai-sdk
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  const initializationSetting= {
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  avatarId: "AVATAR_ID", // AvatarId and Request Id are same
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  config:{
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+ accessToken: 'YOUR_CURRENT_AUTH_TOKEN', // Can be accessed from your app.ultronai.me localstorage data
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  apiKey: "YOUR_ULTRON_API_KEY"
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  },
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  options:{
@@ -40,6 +41,12 @@ npm install ultron-ai-sdk
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  ```
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+ #### Quick Demo
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+
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+ Check out our website for demo at: [🔗Talk to Avatar in metabrix website](https://dev-website.ultronai.me)
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+
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+
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+
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  ---
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  ## Target HTML Element
@@ -65,6 +72,7 @@ sceneCanvas.init(config)
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  | Option | Description |
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  |-------------|--------------|
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+ | `accessToken` (optional) | accessToken current logged in Account |
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  | `sessionId` (optional) | Session Id obtained using API key |
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  | `apiKey` | You ultron key which can be found in your profile in Ultron App |
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@@ -167,7 +175,7 @@ ultronSDK.setAudioInputDevice(myDevice.deviceId)
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  ### Basic Implementation
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  ```javascript
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- import {SceneCanvas, Character} from './dist/index.mjs';
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+ import {SceneCanvas, Character} from 'ultron-ai-sdk';
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  let sceneCanvas
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  let character
package/dist/index.cjs CHANGED
@@ -43907,6 +43907,7 @@ class SceneCanvas{
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  console.log("clicked");
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  let message = this.welcomeMessage || "Hi I am your AI Agent please tell me how can I help you?";
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  if(!this.character) return
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+ this.initialClickElement.style.display = 'none';
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  await this.character.say(message);
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  this.container.removeEventListener("mouseup", this.onClickElement);
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  }
@@ -43964,6 +43965,23 @@ class SceneCanvas{
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  console.log('adding mic button');
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  // Create button element
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+ this.initialClickElement = document.createElement('div');
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+ this.initialClickElement.style.display = 'flex';
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+ this.initialClickElement.style.alignItems = 'center';
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+ this.initialClickElement.style.justifyContent = 'center';
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+ this.initialClickElement.style.fontFamily = '"Inter", sans-serif';
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+ this.initialClickElement.style.position = 'absolute';
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+ this.initialClickElement.style.top = '100px';
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+ this.initialClickElement.style.marginLeft = '50%';
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+ this.initialClickElement.style.backgroundColor = "#00000060";
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+ this.initialClickElement.style.padding = "10px";
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+ this.initialClickElement.style.color = '#fff';
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+ this.initialClickElement.style.cursor = 'pointer';
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+ this.initialClickElement.style.borderRadius = '8px';
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+ this.initialClickElement.style.transform = 'translate(-50%, 0%)';
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+ this.initialClickElement.innerHTML = "Click me to start talking";
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+
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+
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  this.voiceElementBlock = document.createElement('div');
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  this.voiceElementBlock.style.position = 'absolute';
@@ -44028,10 +44046,12 @@ class SceneCanvas{
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  // Append to target div
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  micButton.appendChild(micIcon);
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+
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  this.voiceElementBlock.append(this.micButton);
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  this.voiceElementBlock.append(this.voiceUIText);
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  this.container.appendChild(this.voiceElementBlock);
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+ this.container.append(this.initialClickElement);
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  }
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  }
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@@ -44268,16 +44288,22 @@ class Character {
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  }
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  if(this.currentAudio){
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  // this.idleAction.fadeOut(0.5).stop()
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- this.playAnimation('talking');
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- this.currentAudio.play();
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- if(action){
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- action.play();
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- let timeout = setTimeout(()=>{
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- this.idleAction.crossFadeFrom(this.talkingAction, 0.5).play();
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- clearTimeout(timeout);
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- this.onSpeakComplete();
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- }, (duration - 0.5)*1000);
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+ try{
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+ this.playAnimation('talking');
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+ this.currentAudio.play();
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+ if(action){
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+ action.play();
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+ clearTimeout(this.idleTimeout);
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+ this.idleTimeout = setTimeout(()=>{
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+ this.idleAction.crossFadeFrom(this.talkingAction, 0.5).play();
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+ clearTimeout(this.idleTimeout);
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+ this.onSpeakComplete();
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+ }, (duration - 0.5)*1000);
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+ }
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+ }catch(e){
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+ console.error(e);
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  }
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+
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  }
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  if(this.sceneCanvasRef?.voiceUIText){
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  this.sceneCanvasRef.voiceUIText.innerHTML = "Speaking...";
package/dist/index.mjs CHANGED
@@ -43905,6 +43905,7 @@ class SceneCanvas{
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  console.log("clicked");
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  let message = this.welcomeMessage || "Hi I am your AI Agent please tell me how can I help you?";
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  if(!this.character) return
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+ this.initialClickElement.style.display = 'none';
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  await this.character.say(message);
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  this.container.removeEventListener("mouseup", this.onClickElement);
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  }
@@ -43962,6 +43963,23 @@ class SceneCanvas{
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  console.log('adding mic button');
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  // Create button element
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+ this.initialClickElement = document.createElement('div');
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+ this.initialClickElement.style.display = 'flex';
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+ this.initialClickElement.style.alignItems = 'center';
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+ this.initialClickElement.style.justifyContent = 'center';
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+ this.initialClickElement.style.fontFamily = '"Inter", sans-serif';
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+ this.initialClickElement.style.position = 'absolute';
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+ this.initialClickElement.style.top = '100px';
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+ this.initialClickElement.style.marginLeft = '50%';
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+ this.initialClickElement.style.backgroundColor = "#00000060";
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+ this.initialClickElement.style.padding = "10px";
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+ this.initialClickElement.style.color = '#fff';
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+ this.initialClickElement.style.cursor = 'pointer';
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+ this.initialClickElement.style.borderRadius = '8px';
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+ this.initialClickElement.style.transform = 'translate(-50%, 0%)';
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+ this.initialClickElement.innerHTML = "Click me to start talking";
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+
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+
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  this.voiceElementBlock = document.createElement('div');
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  this.voiceElementBlock.style.position = 'absolute';
@@ -44026,10 +44044,12 @@ class SceneCanvas{
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  // Append to target div
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  micButton.appendChild(micIcon);
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+
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  this.voiceElementBlock.append(this.micButton);
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  this.voiceElementBlock.append(this.voiceUIText);
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  this.container.appendChild(this.voiceElementBlock);
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+ this.container.append(this.initialClickElement);
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  }
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  }
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@@ -44266,16 +44286,22 @@ class Character {
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  }
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  if(this.currentAudio){
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  // this.idleAction.fadeOut(0.5).stop()
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- this.playAnimation('talking');
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- this.currentAudio.play();
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- if(action){
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- action.play();
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- let timeout = setTimeout(()=>{
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- this.idleAction.crossFadeFrom(this.talkingAction, 0.5).play();
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- clearTimeout(timeout);
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- this.onSpeakComplete();
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- }, (duration - 0.5)*1000);
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+ try{
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+ this.playAnimation('talking');
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+ this.currentAudio.play();
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+ if(action){
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+ action.play();
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+ clearTimeout(this.idleTimeout);
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+ this.idleTimeout = setTimeout(()=>{
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+ this.idleAction.crossFadeFrom(this.talkingAction, 0.5).play();
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+ clearTimeout(this.idleTimeout);
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+ this.onSpeakComplete();
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+ }, (duration - 0.5)*1000);
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+ }
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+ }catch(e){
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+ console.error(e);
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  }
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+
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  }
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  if(this.sceneCanvasRef?.voiceUIText){
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  this.sceneCanvasRef.voiceUIText.innerHTML = "Speaking...";
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "ultron-ai-sdk",
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- "version": "1.0.1",
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+ "version": "1.0.3",
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  "description": "This package is for integrating Ultron AI Characters as website Companions on a website",
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  "main": "dist/index.cjs",
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  "module": "dist/index.mjs",