ultron-ai-sdk 1.0.1 → 1.0.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +10 -2
- package/dist/index.cjs +35 -9
- package/dist/index.mjs +35 -9
- package/package.json +1 -1
package/README.md
CHANGED
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@@ -16,7 +16,7 @@ npm install ultron-ai-sdk
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```javascript
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// Import the SDK
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-
import {SceneCanvas, Character} from '
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import {SceneCanvas, Character} from 'ultron-ai-sdk';
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let sceneCanvas
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let character
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@@ -26,6 +26,7 @@ npm install ultron-ai-sdk
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const initializationSetting= {
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avatarId: "AVATAR_ID", // AvatarId and Request Id are same
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config:{
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accessToken: 'YOUR_CURRENT_AUTH_TOKEN', // Can be accessed from your app.ultronai.me localstorage data
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apiKey: "YOUR_ULTRON_API_KEY"
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},
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options:{
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@@ -40,6 +41,12 @@ npm install ultron-ai-sdk
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```
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#### Quick Demo
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Check out our website for demo at: [🔗Talk to Avatar in metabrix website](https://dev-website.ultronai.me)
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---
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## Target HTML Element
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@@ -65,6 +72,7 @@ sceneCanvas.init(config)
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| Option | Description |
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|-------------|--------------|
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| `accessToken` (optional) | accessToken current logged in Account |
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| `sessionId` (optional) | Session Id obtained using API key |
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| `apiKey` | You ultron key which can be found in your profile in Ultron App |
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@@ -167,7 +175,7 @@ ultronSDK.setAudioInputDevice(myDevice.deviceId)
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### Basic Implementation
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```javascript
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import {SceneCanvas, Character} from '
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import {SceneCanvas, Character} from 'ultron-ai-sdk';
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let sceneCanvas
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let character
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package/dist/index.cjs
CHANGED
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@@ -43907,6 +43907,7 @@ class SceneCanvas{
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console.log("clicked");
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let message = this.welcomeMessage || "Hi I am your AI Agent please tell me how can I help you?";
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if(!this.character) return
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this.initialClickElement.style.display = 'none';
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await this.character.say(message);
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this.container.removeEventListener("mouseup", this.onClickElement);
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}
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console.log('adding mic button');
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// Create button element
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this.initialClickElement = document.createElement('div');
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this.initialClickElement.style.display = 'flex';
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this.initialClickElement.style.alignItems = 'center';
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this.initialClickElement.style.justifyContent = 'center';
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this.initialClickElement.style.fontFamily = '"Inter", sans-serif';
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this.initialClickElement.style.position = 'absolute';
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this.initialClickElement.style.top = '100px';
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this.initialClickElement.style.marginLeft = '50%';
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this.initialClickElement.style.backgroundColor = "#00000060";
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this.initialClickElement.style.padding = "10px";
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this.initialClickElement.style.color = '#fff';
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this.initialClickElement.style.cursor = 'pointer';
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this.initialClickElement.style.borderRadius = '8px';
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this.initialClickElement.style.transform = 'translate(-50%, 0%)';
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this.initialClickElement.innerHTML = "Click me to start talking";
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this.voiceElementBlock = document.createElement('div');
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this.voiceElementBlock.style.position = 'absolute';
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@@ -44028,10 +44046,12 @@ class SceneCanvas{
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// Append to target div
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micButton.appendChild(micIcon);
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this.voiceElementBlock.append(this.micButton);
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this.voiceElementBlock.append(this.voiceUIText);
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this.container.appendChild(this.voiceElementBlock);
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this.container.append(this.initialClickElement);
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}
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}
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}
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if(this.currentAudio){
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// this.idleAction.fadeOut(0.5).stop()
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try{
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this.playAnimation('talking');
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this.currentAudio.play();
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if(action){
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action.play();
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clearTimeout(this.idleTimeout);
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this.idleTimeout = setTimeout(()=>{
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this.idleAction.crossFadeFrom(this.talkingAction, 0.5).play();
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clearTimeout(this.idleTimeout);
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this.onSpeakComplete();
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}, (duration - 0.5)*1000);
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}
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}catch(e){
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console.error(e);
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}
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}
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if(this.sceneCanvasRef?.voiceUIText){
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this.sceneCanvasRef.voiceUIText.innerHTML = "Speaking...";
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package/dist/index.mjs
CHANGED
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@@ -43905,6 +43905,7 @@ class SceneCanvas{
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console.log("clicked");
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let message = this.welcomeMessage || "Hi I am your AI Agent please tell me how can I help you?";
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if(!this.character) return
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this.initialClickElement.style.display = 'none';
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await this.character.say(message);
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this.container.removeEventListener("mouseup", this.onClickElement);
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}
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console.log('adding mic button');
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// Create button element
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this.initialClickElement = document.createElement('div');
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this.initialClickElement.style.display = 'flex';
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this.initialClickElement.style.alignItems = 'center';
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this.initialClickElement.style.justifyContent = 'center';
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this.initialClickElement.style.fontFamily = '"Inter", sans-serif';
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this.initialClickElement.style.position = 'absolute';
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this.initialClickElement.style.top = '100px';
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this.initialClickElement.style.marginLeft = '50%';
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this.initialClickElement.style.backgroundColor = "#00000060";
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this.initialClickElement.style.padding = "10px";
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this.initialClickElement.style.color = '#fff';
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this.initialClickElement.style.cursor = 'pointer';
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this.initialClickElement.style.borderRadius = '8px';
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this.initialClickElement.style.transform = 'translate(-50%, 0%)';
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this.initialClickElement.innerHTML = "Click me to start talking";
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this.voiceElementBlock = document.createElement('div');
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this.voiceElementBlock.style.position = 'absolute';
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// Append to target div
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micButton.appendChild(micIcon);
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this.voiceElementBlock.append(this.micButton);
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this.voiceElementBlock.append(this.voiceUIText);
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this.container.appendChild(this.voiceElementBlock);
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this.container.append(this.initialClickElement);
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}
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}
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}
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if(this.currentAudio){
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// this.idleAction.fadeOut(0.5).stop()
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try{
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this.playAnimation('talking');
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this.currentAudio.play();
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if(action){
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action.play();
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clearTimeout(this.idleTimeout);
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this.idleTimeout = setTimeout(()=>{
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this.idleAction.crossFadeFrom(this.talkingAction, 0.5).play();
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clearTimeout(this.idleTimeout);
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this.onSpeakComplete();
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}, (duration - 0.5)*1000);
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}
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}catch(e){
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console.error(e);
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}
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}
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if(this.sceneCanvasRef?.voiceUIText){
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this.sceneCanvasRef.voiceUIText.innerHTML = "Speaking...";
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