typescript-to-gdscript 0.1.1 → 0.1.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (380) hide show
  1. package/README.md +4 -2
  2. package/dist/cli/convert.d.ts.map +1 -1
  3. package/dist/cli/convert.js +15 -5
  4. package/dist/cli/convert.js.map +1 -1
  5. package/dist/converter/gd-to-ts/class-scope.d.ts.map +1 -1
  6. package/dist/converter/gd-to-ts/class-scope.js +4 -4
  7. package/dist/converter/gd-to-ts/class-scope.js.map +1 -1
  8. package/dist/converter/gd-to-ts/expressions.d.ts.map +1 -1
  9. package/dist/converter/gd-to-ts/expressions.js +59 -8
  10. package/dist/converter/gd-to-ts/expressions.js.map +1 -1
  11. package/dist/converter/gd-to-ts/functions.d.ts.map +1 -1
  12. package/dist/converter/gd-to-ts/functions.js +29 -24
  13. package/dist/converter/gd-to-ts/functions.js.map +1 -1
  14. package/dist/converter/gd-to-ts/identifiers.d.ts +27 -0
  15. package/dist/converter/gd-to-ts/identifiers.d.ts.map +1 -0
  16. package/dist/converter/gd-to-ts/identifiers.js +76 -0
  17. package/dist/converter/gd-to-ts/identifiers.js.map +1 -0
  18. package/dist/converter/gd-to-ts/members.d.ts.map +1 -1
  19. package/dist/converter/gd-to-ts/members.js +15 -6
  20. package/dist/converter/gd-to-ts/members.js.map +1 -1
  21. package/dist/converter/gd-to-ts/statements.d.ts.map +1 -1
  22. package/dist/converter/gd-to-ts/statements.js +12 -1
  23. package/dist/converter/gd-to-ts/statements.js.map +1 -1
  24. package/dist/converter/gd-to-ts/type-inference.d.ts +33 -0
  25. package/dist/converter/gd-to-ts/type-inference.d.ts.map +1 -1
  26. package/dist/converter/gd-to-ts/type-inference.js +79 -0
  27. package/dist/converter/gd-to-ts/type-inference.js.map +1 -1
  28. package/dist/converter/ts-to-gd/access-rewrite.d.ts +40 -0
  29. package/dist/converter/ts-to-gd/access-rewrite.d.ts.map +1 -0
  30. package/dist/converter/ts-to-gd/access-rewrite.js +124 -0
  31. package/dist/converter/ts-to-gd/access-rewrite.js.map +1 -0
  32. package/dist/converter/ts-to-gd/expressions.d.ts.map +1 -1
  33. package/dist/converter/ts-to-gd/expressions.js +31 -7
  34. package/dist/converter/ts-to-gd/expressions.js.map +1 -1
  35. package/dist/typings/content-generators.d.ts +2 -2
  36. package/dist/typings/content-generators.d.ts.map +1 -1
  37. package/dist/typings/content-generators.js +8 -2
  38. package/dist/typings/content-generators.js.map +1 -1
  39. package/dist/typings/godot-docs.d.ts.map +1 -1
  40. package/dist/typings/godot-docs.js +45 -16
  41. package/dist/typings/godot-docs.js.map +1 -1
  42. package/dist/typings/override-system.d.ts.map +1 -1
  43. package/dist/typings/override-system.js +8 -0
  44. package/dist/typings/override-system.js.map +1 -1
  45. package/dist/typings/scene-utils.d.ts +8 -0
  46. package/dist/typings/scene-utils.d.ts.map +1 -1
  47. package/dist/typings/scene-utils.js +49 -8
  48. package/dist/typings/scene-utils.js.map +1 -1
  49. package/dist/typings/scenes.d.ts.map +1 -1
  50. package/dist/typings/scenes.js +17 -10
  51. package/dist/typings/scenes.js.map +1 -1
  52. package/dist/watcher/check.d.ts +87 -0
  53. package/dist/watcher/check.d.ts.map +1 -0
  54. package/dist/watcher/check.js +209 -0
  55. package/dist/watcher/check.js.map +1 -0
  56. package/dist/watcher/heal.d.ts +66 -0
  57. package/dist/watcher/heal.d.ts.map +1 -0
  58. package/dist/watcher/heal.js +132 -0
  59. package/dist/watcher/heal.js.map +1 -0
  60. package/dist/watcher/index.d.ts +1 -0
  61. package/dist/watcher/index.d.ts.map +1 -1
  62. package/dist/watcher/index.js +48 -52
  63. package/dist/watcher/index.js.map +1 -1
  64. package/package.json +1 -1
  65. package/typings/classes/AccessibilityServer.d.ts +405 -0
  66. package/typings/classes/AnimationLibrary.d.ts +4 -4
  67. package/typings/classes/AnimationNodeBlendSpace1D.d.ts +45 -4
  68. package/typings/classes/AnimationNodeBlendSpace2D.d.ts +45 -4
  69. package/typings/classes/Area3D.d.ts +14 -7
  70. package/typings/classes/AreaLight3D.d.ts +37 -0
  71. package/typings/classes/ArrayMesh.d.ts +15 -0
  72. package/typings/classes/AudioEffectAmplify.d.ts +2 -2
  73. package/typings/classes/AudioEffectBandLimitFilter.d.ts +1 -1
  74. package/typings/classes/AudioEffectBandPassFilter.d.ts +1 -1
  75. package/typings/classes/AudioEffectCapture.d.ts +10 -9
  76. package/typings/classes/AudioEffectChorus.d.ts +57 -28
  77. package/typings/classes/AudioEffectCompressor.d.ts +11 -9
  78. package/typings/classes/AudioEffectDelay.d.ts +21 -15
  79. package/typings/classes/AudioEffectDistortion.d.ts +19 -10
  80. package/typings/classes/AudioEffectEQ.d.ts +2 -2
  81. package/typings/classes/AudioEffectEQ10.d.ts +2 -2
  82. package/typings/classes/AudioEffectEQ21.d.ts +2 -2
  83. package/typings/classes/AudioEffectEQ6.d.ts +2 -2
  84. package/typings/classes/AudioEffectFilter.d.ts +25 -9
  85. package/typings/classes/AudioEffectHardLimiter.d.ts +8 -5
  86. package/typings/classes/AudioEffectHighPassFilter.d.ts +1 -1
  87. package/typings/classes/AudioEffectHighShelfFilter.d.ts +1 -1
  88. package/typings/classes/AudioEffectInstance.d.ts +1 -1
  89. package/typings/classes/AudioEffectLimiter.d.ts +9 -4
  90. package/typings/classes/AudioEffectLowPassFilter.d.ts +1 -1
  91. package/typings/classes/AudioEffectLowShelfFilter.d.ts +1 -1
  92. package/typings/classes/AudioEffectNotchFilter.d.ts +1 -1
  93. package/typings/classes/AudioEffectPanner.d.ts +7 -2
  94. package/typings/classes/AudioEffectPhaser.d.ts +9 -7
  95. package/typings/classes/AudioEffectPitchShift.d.ts +3 -3
  96. package/typings/classes/AudioEffectReverb.d.ts +17 -8
  97. package/typings/classes/AudioEffectSpectrumAnalyzer.d.ts +4 -5
  98. package/typings/classes/AudioEffectStereoEnhance.d.ts +7 -4
  99. package/typings/classes/AudioServer.d.ts +2 -2
  100. package/typings/classes/AudioStreamPlaybackResampled.d.ts +8 -0
  101. package/typings/classes/AudioStreamRandomizer.d.ts +10 -0
  102. package/typings/classes/AwaitTweener.d.ts +10 -0
  103. package/typings/classes/BaseButton.d.ts +1 -1
  104. package/typings/classes/Basis.d.ts +6 -2
  105. package/typings/classes/BlitMaterial.d.ts +22 -0
  106. package/typings/classes/CPUParticles2D.d.ts +2 -2
  107. package/typings/classes/CPUParticles3D.d.ts +2 -2
  108. package/typings/classes/Camera3D.d.ts +1 -1
  109. package/typings/classes/CameraAttributes.d.ts +1 -0
  110. package/typings/classes/CameraFeed.d.ts +4 -0
  111. package/typings/classes/CanvasItem.d.ts +16 -1
  112. package/typings/classes/CodeEdit.d.ts +6 -0
  113. package/typings/classes/CollisionObject2D.d.ts +6 -0
  114. package/typings/classes/CollisionPolygon2D.d.ts +5 -0
  115. package/typings/classes/CollisionShape2D.d.ts +5 -0
  116. package/typings/classes/Container.d.ts +7 -0
  117. package/typings/classes/Control.d.ts +127 -9
  118. package/typings/classes/Curve.d.ts +26 -1
  119. package/typings/classes/Curve2D.d.ts +15 -0
  120. package/typings/classes/Curve3D.d.ts +20 -0
  121. package/typings/classes/DPITexture.d.ts +14 -0
  122. package/typings/classes/Decal.d.ts +1 -0
  123. package/typings/classes/Dictionary.d.ts +74 -28
  124. package/typings/classes/DirAccess.d.ts +6 -1
  125. package/typings/classes/DisplayServer.d.ts +161 -9
  126. package/typings/classes/DrawableTexture2D.d.ts +43 -0
  127. package/typings/classes/EditorCommandPalette.d.ts +0 -2
  128. package/typings/classes/EditorContextMenuPlugin.d.ts +4 -0
  129. package/typings/classes/EditorDock.d.ts +10 -5
  130. package/typings/classes/EditorExportPlatform.d.ts +4 -2
  131. package/typings/classes/EditorExportPlugin.d.ts +7 -0
  132. package/typings/classes/EditorFeatureProfile.d.ts +1 -1
  133. package/typings/classes/EditorFileSystem.d.ts +2 -0
  134. package/typings/classes/EditorInspector.d.ts +10 -0
  135. package/typings/classes/EditorInterface.d.ts +6 -4
  136. package/typings/classes/EditorNode3DGizmoPlugin.d.ts +4 -0
  137. package/typings/classes/EditorPlugin.d.ts +4 -4
  138. package/typings/classes/EditorResourcePicker.d.ts +2 -1
  139. package/typings/classes/EditorSceneFormatImporter.d.ts +23 -0
  140. package/typings/classes/EditorSettings.d.ts +241 -140
  141. package/typings/classes/EditorSpinSlider.d.ts +6 -0
  142. package/typings/classes/EditorTranslationParserPlugin.d.ts +4 -0
  143. package/typings/classes/EditorVCSInterface.d.ts +6 -2
  144. package/typings/classes/Environment.d.ts +7 -2
  145. package/typings/classes/FileAccess.d.ts +1 -1
  146. package/typings/classes/FileDialog.d.ts +16 -1
  147. package/typings/classes/FoldableContainer.d.ts +1 -1
  148. package/typings/classes/Font.d.ts +15 -3
  149. package/typings/classes/FontVariation.d.ts +10 -0
  150. package/typings/classes/GDScript.d.ts +8 -0
  151. package/typings/classes/GDScriptLanguageProtocol.d.ts +25 -0
  152. package/typings/classes/GDScriptSyntaxHighlighter.d.ts +6 -0
  153. package/typings/classes/GDScriptTextDocument.d.ts +27 -0
  154. package/typings/classes/GDScriptWorkspace.d.ts +17 -0
  155. package/typings/classes/GPUParticles2D.d.ts +2 -2
  156. package/typings/classes/GPUParticles3D.d.ts +19 -2
  157. package/typings/classes/Geometry2D.d.ts +2 -2
  158. package/typings/classes/GeometryInstance3D.d.ts +1 -1
  159. package/typings/classes/GradientTexture2D.d.ts +2 -0
  160. package/typings/classes/Image.d.ts +7 -4
  161. package/typings/classes/ImageFormatLoader.d.ts +5 -0
  162. package/typings/classes/ImageTexture.d.ts +0 -2
  163. package/typings/classes/ImporterMesh.d.ts +6 -0
  164. package/typings/classes/Input.d.ts +159 -15
  165. package/typings/classes/InputEvent.d.ts +8 -0
  166. package/typings/classes/InputEventGesture.d.ts +2 -3
  167. package/typings/classes/InputEventMouse.d.ts +2 -3
  168. package/typings/classes/InputEventMouseMotion.d.ts +2 -2
  169. package/typings/classes/InputEventWithModifiers.d.ts +2 -3
  170. package/typings/classes/InputMap.d.ts +3 -0
  171. package/typings/classes/ItemList.d.ts +29 -2
  172. package/typings/classes/IterateIK3D.d.ts +6 -3
  173. package/typings/classes/JavaClassWrapper.d.ts +13 -0
  174. package/typings/classes/JavaScriptBridge.d.ts +1 -1
  175. package/typings/classes/Joint3D.d.ts +1 -0
  176. package/typings/classes/Label.d.ts +1 -0
  177. package/typings/classes/LabelSettings.d.ts +25 -0
  178. package/typings/classes/Light3D.d.ts +1 -1
  179. package/typings/classes/Logger.d.ts +1 -1
  180. package/typings/classes/LookAtModifier3D.d.ts +2 -1
  181. package/typings/classes/MainLoop.d.ts +4 -0
  182. package/typings/classes/MenuButton.d.ts +35 -0
  183. package/typings/classes/MeshLibrary.d.ts +2 -0
  184. package/typings/classes/MovieWriter.d.ts +2 -0
  185. package/typings/classes/MultiplayerPeerExtension.d.ts +9 -9
  186. package/typings/classes/NativeMenu.d.ts +10 -3
  187. package/typings/classes/Node.d.ts +15 -5
  188. package/typings/classes/Node3D.d.ts +6 -4
  189. package/typings/classes/OS.d.ts +3 -3
  190. package/typings/classes/Object.d.ts +9 -3
  191. package/typings/classes/OptimizedTranslation.d.ts +2 -2
  192. package/typings/classes/OptionButton.d.ts +51 -1
  193. package/typings/classes/PCKPacker.d.ts +4 -0
  194. package/typings/classes/PacketPeerExtension.d.ts +1 -1
  195. package/typings/classes/ParticleProcessMaterial.d.ts +63 -0
  196. package/typings/classes/PhysicsDirectBodyState2D.d.ts +2 -1
  197. package/typings/classes/PhysicsDirectBodyState3D.d.ts +2 -1
  198. package/typings/classes/PhysicsDirectSpaceState2DExtension.d.ts +6 -6
  199. package/typings/classes/PhysicsDirectSpaceState3DExtension.d.ts +6 -6
  200. package/typings/classes/PhysicsServer2D.d.ts +2 -2
  201. package/typings/classes/PhysicsServer2DExtension.d.ts +6 -6
  202. package/typings/classes/PhysicsServer3D.d.ts +145 -42
  203. package/typings/classes/PhysicsServer3DExtension.d.ts +1 -1
  204. package/typings/classes/PopupMenu.d.ts +74 -8
  205. package/typings/classes/PopupPanel.d.ts +2 -0
  206. package/typings/classes/PortableCompressedTexture2D.d.ts +0 -2
  207. package/typings/classes/ProjectSettings.d.ts +62 -10
  208. package/typings/classes/Quaternion.d.ts +2 -2
  209. package/typings/classes/RDAccelerationStructureGeometry.d.ts +42 -0
  210. package/typings/classes/RDAccelerationStructureInstance.d.ts +34 -0
  211. package/typings/classes/RDHitGroup.d.ts +20 -0
  212. package/typings/classes/RDPipelineShader.d.ts +14 -0
  213. package/typings/classes/RDShaderSPIRV.d.ts +30 -0
  214. package/typings/classes/RDShaderSource.d.ts +10 -0
  215. package/typings/classes/RandomNumberGenerator.d.ts +4 -2
  216. package/typings/classes/RenderSceneBuffersConfiguration.d.ts +4 -1
  217. package/typings/classes/RenderingDevice.d.ts +175 -1
  218. package/typings/classes/RenderingServer.d.ts +264 -14
  219. package/typings/classes/Resource.d.ts +4 -2
  220. package/typings/classes/ResourceImporterDynamicFont.d.ts +3 -1
  221. package/typings/classes/ResourceImporterOBJ.d.ts +1 -1
  222. package/typings/classes/ResourceImporterSVG.d.ts +10 -0
  223. package/typings/classes/ResourceImporterScene.d.ts +11 -3
  224. package/typings/classes/ResourceImporterTexture.d.ts +2 -2
  225. package/typings/classes/RichTextLabel.d.ts +14 -6
  226. package/typings/classes/Script.d.ts +2 -0
  227. package/typings/classes/ScriptEditor.d.ts +13 -0
  228. package/typings/classes/ScriptLanguageExtension.d.ts +7 -0
  229. package/typings/classes/ScrollContainer.d.ts +17 -5
  230. package/typings/classes/Shader.d.ts +2 -0
  231. package/typings/classes/Shape3D.d.ts +1 -0
  232. package/typings/classes/SkeletonModification2DJiggle.d.ts +4 -0
  233. package/typings/classes/SplitContainer.d.ts +6 -0
  234. package/typings/classes/SpringBoneSimulator3D.d.ts +4 -2
  235. package/typings/classes/SpriteFrames.d.ts +20 -4
  236. package/typings/classes/StreamPeerExtension.d.ts +2 -2
  237. package/typings/classes/String.d.ts +1 -1
  238. package/typings/classes/SubViewport.d.ts +4 -0
  239. package/typings/classes/TabBar.d.ts +20 -0
  240. package/typings/classes/TabContainer.d.ts +21 -3
  241. package/typings/classes/TextEdit.d.ts +5 -2
  242. package/typings/classes/TextServer.d.ts +25 -1
  243. package/typings/classes/TextServerExtension.d.ts +25 -1
  244. package/typings/classes/Texture2D.d.ts +14 -0
  245. package/typings/classes/TextureRect.d.ts +4 -1
  246. package/typings/classes/TileSet.d.ts +3 -1
  247. package/typings/classes/Tree.d.ts +25 -9
  248. package/typings/classes/TreeItem.d.ts +17 -2
  249. package/typings/classes/Tween.d.ts +13 -0
  250. package/typings/classes/UndoRedo.d.ts +2 -2
  251. package/typings/classes/Vector2.d.ts +4 -2
  252. package/typings/classes/Vector2i.d.ts +4 -2
  253. package/typings/classes/Vector3.d.ts +4 -2
  254. package/typings/classes/Vector3i.d.ts +4 -2
  255. package/typings/classes/Vector4.d.ts +4 -2
  256. package/typings/classes/Vector4i.d.ts +4 -2
  257. package/typings/classes/Viewport.d.ts +27 -1
  258. package/typings/classes/VirtualJoystick.d.ts +94 -0
  259. package/typings/classes/VoxelGIData.d.ts +10 -0
  260. package/typings/classes/Window.d.ts +41 -4
  261. package/typings/classes/XRCamera3D.d.ts +1 -1
  262. package/typings/classes/XRServer.d.ts +2 -0
  263. package/typings/classes/_globals.d.ts +55 -18
  264. package/typings/classes/index.d.ts +15 -112
  265. package/typings/globals/globals.d.ts +20 -0
  266. package/typings/godot-class-registry.json +2120 -3693
  267. package/typings-overrides/dictionary.d.ts +35 -15
  268. package/typings-overrides/object-dict.d.ts +43 -0
  269. package/typings/classes/VisualShader.d.ts +0 -110
  270. package/typings/classes/VisualShaderNode.d.ts +0 -63
  271. package/typings/classes/VisualShaderNodeBillboard.d.ts +0 -28
  272. package/typings/classes/VisualShaderNodeBooleanConstant.d.ts +0 -10
  273. package/typings/classes/VisualShaderNodeBooleanParameter.d.ts +0 -14
  274. package/typings/classes/VisualShaderNodeClamp.d.ts +0 -26
  275. package/typings/classes/VisualShaderNodeColorConstant.d.ts +0 -10
  276. package/typings/classes/VisualShaderNodeColorFunc.d.ts +0 -32
  277. package/typings/classes/VisualShaderNodeColorOp.d.ts +0 -32
  278. package/typings/classes/VisualShaderNodeColorParameter.d.ts +0 -14
  279. package/typings/classes/VisualShaderNodeComment.d.ts +0 -12
  280. package/typings/classes/VisualShaderNodeCompare.d.ts +0 -68
  281. package/typings/classes/VisualShaderNodeConstant.d.ts +0 -6
  282. package/typings/classes/VisualShaderNodeCubemap.d.ts +0 -43
  283. package/typings/classes/VisualShaderNodeCubemapParameter.d.ts +0 -6
  284. package/typings/classes/VisualShaderNodeCurveTexture.d.ts +0 -10
  285. package/typings/classes/VisualShaderNodeCurveXYZTexture.d.ts +0 -10
  286. package/typings/classes/VisualShaderNodeCustom.d.ts +0 -122
  287. package/typings/classes/VisualShaderNodeDerivativeFunc.d.ts +0 -56
  288. package/typings/classes/VisualShaderNodeDeterminant.d.ts +0 -6
  289. package/typings/classes/VisualShaderNodeDistanceFade.d.ts +0 -6
  290. package/typings/classes/VisualShaderNodeDotProduct.d.ts +0 -6
  291. package/typings/classes/VisualShaderNodeExpression.d.ts +0 -12
  292. package/typings/classes/VisualShaderNodeFaceForward.d.ts +0 -8
  293. package/typings/classes/VisualShaderNodeFloatConstant.d.ts +0 -10
  294. package/typings/classes/VisualShaderNodeFloatFunc.d.ts +0 -108
  295. package/typings/classes/VisualShaderNodeFloatOp.d.ts +0 -36
  296. package/typings/classes/VisualShaderNodeFloatParameter.d.ts +0 -52
  297. package/typings/classes/VisualShaderNodeFrame.d.ts +0 -35
  298. package/typings/classes/VisualShaderNodeFresnel.d.ts +0 -6
  299. package/typings/classes/VisualShaderNodeGlobalExpression.d.ts +0 -6
  300. package/typings/classes/VisualShaderNodeGroupBase.d.ts +0 -60
  301. package/typings/classes/VisualShaderNodeIf.d.ts +0 -8
  302. package/typings/classes/VisualShaderNodeInput.d.ts +0 -20
  303. package/typings/classes/VisualShaderNodeIntConstant.d.ts +0 -10
  304. package/typings/classes/VisualShaderNodeIntFunc.d.ts +0 -24
  305. package/typings/classes/VisualShaderNodeIntOp.d.ts +0 -48
  306. package/typings/classes/VisualShaderNodeIntParameter.d.ts +0 -58
  307. package/typings/classes/VisualShaderNodeIs.d.ts +0 -18
  308. package/typings/classes/VisualShaderNodeLinearSceneDepth.d.ts +0 -6
  309. package/typings/classes/VisualShaderNodeMix.d.ts +0 -28
  310. package/typings/classes/VisualShaderNodeMultiplyAdd.d.ts +0 -22
  311. package/typings/classes/VisualShaderNodeOuterProduct.d.ts +0 -6
  312. package/typings/classes/VisualShaderNodeOutput.d.ts +0 -6
  313. package/typings/classes/VisualShaderNodeParameter.d.ts +0 -32
  314. package/typings/classes/VisualShaderNodeParameterRef.d.ts +0 -10
  315. package/typings/classes/VisualShaderNodeParticleAccelerator.d.ts +0 -20
  316. package/typings/classes/VisualShaderNodeParticleBoxEmitter.d.ts +0 -6
  317. package/typings/classes/VisualShaderNodeParticleConeVelocity.d.ts +0 -6
  318. package/typings/classes/VisualShaderNodeParticleEmit.d.ts +0 -22
  319. package/typings/classes/VisualShaderNodeParticleEmitter.d.ts +0 -12
  320. package/typings/classes/VisualShaderNodeParticleMeshEmitter.d.ts +0 -20
  321. package/typings/classes/VisualShaderNodeParticleMultiplyByAxisAngle.d.ts +0 -10
  322. package/typings/classes/VisualShaderNodeParticleOutput.d.ts +0 -6
  323. package/typings/classes/VisualShaderNodeParticleRandomness.d.ts +0 -22
  324. package/typings/classes/VisualShaderNodeParticleRingEmitter.d.ts +0 -6
  325. package/typings/classes/VisualShaderNodeParticleSphereEmitter.d.ts +0 -6
  326. package/typings/classes/VisualShaderNodeProximityFade.d.ts +0 -6
  327. package/typings/classes/VisualShaderNodeRandomRange.d.ts +0 -6
  328. package/typings/classes/VisualShaderNodeRemap.d.ts +0 -33
  329. package/typings/classes/VisualShaderNodeReroute.d.ts +0 -8
  330. package/typings/classes/VisualShaderNodeResizableBase.d.ts +0 -10
  331. package/typings/classes/VisualShaderNodeRotationByAxis.d.ts +0 -6
  332. package/typings/classes/VisualShaderNodeSDFRaymarch.d.ts +0 -6
  333. package/typings/classes/VisualShaderNodeSDFToScreenUV.d.ts +0 -8
  334. package/typings/classes/VisualShaderNodeSample3D.d.ts +0 -18
  335. package/typings/classes/VisualShaderNodeScreenNormalWorldSpace.d.ts +0 -6
  336. package/typings/classes/VisualShaderNodeScreenUVToSDF.d.ts +0 -8
  337. package/typings/classes/VisualShaderNodeSmoothStep.d.ts +0 -28
  338. package/typings/classes/VisualShaderNodeStep.d.ts +0 -28
  339. package/typings/classes/VisualShaderNodeSwitch.d.ts +0 -30
  340. package/typings/classes/VisualShaderNodeTexture.d.ts +0 -57
  341. package/typings/classes/VisualShaderNodeTexture2DArray.d.ts +0 -12
  342. package/typings/classes/VisualShaderNodeTexture2DArrayParameter.d.ts +0 -6
  343. package/typings/classes/VisualShaderNodeTexture2DParameter.d.ts +0 -6
  344. package/typings/classes/VisualShaderNodeTexture3D.d.ts +0 -12
  345. package/typings/classes/VisualShaderNodeTexture3DParameter.d.ts +0 -6
  346. package/typings/classes/VisualShaderNodeTextureParameter.d.ts +0 -104
  347. package/typings/classes/VisualShaderNodeTextureParameterTriplanar.d.ts +0 -6
  348. package/typings/classes/VisualShaderNodeTextureSDF.d.ts +0 -6
  349. package/typings/classes/VisualShaderNodeTextureSDFNormal.d.ts +0 -6
  350. package/typings/classes/VisualShaderNodeTransformCompose.d.ts +0 -6
  351. package/typings/classes/VisualShaderNodeTransformConstant.d.ts +0 -10
  352. package/typings/classes/VisualShaderNodeTransformDecompose.d.ts +0 -6
  353. package/typings/classes/VisualShaderNodeTransformFunc.d.ts +0 -18
  354. package/typings/classes/VisualShaderNodeTransformOp.d.ts +0 -32
  355. package/typings/classes/VisualShaderNodeTransformParameter.d.ts +0 -14
  356. package/typings/classes/VisualShaderNodeTransformVecMult.d.ts +0 -22
  357. package/typings/classes/VisualShaderNodeUIntConstant.d.ts +0 -10
  358. package/typings/classes/VisualShaderNodeUIntFunc.d.ts +0 -20
  359. package/typings/classes/VisualShaderNodeUIntOp.d.ts +0 -48
  360. package/typings/classes/VisualShaderNodeUIntParameter.d.ts +0 -16
  361. package/typings/classes/VisualShaderNodeUVFunc.d.ts +0 -22
  362. package/typings/classes/VisualShaderNodeUVPolarCoord.d.ts +0 -6
  363. package/typings/classes/VisualShaderNodeVarying.d.ts +0 -14
  364. package/typings/classes/VisualShaderNodeVaryingGetter.d.ts +0 -6
  365. package/typings/classes/VisualShaderNodeVaryingSetter.d.ts +0 -6
  366. package/typings/classes/VisualShaderNodeVec2Constant.d.ts +0 -10
  367. package/typings/classes/VisualShaderNodeVec2Parameter.d.ts +0 -14
  368. package/typings/classes/VisualShaderNodeVec3Constant.d.ts +0 -10
  369. package/typings/classes/VisualShaderNodeVec3Parameter.d.ts +0 -14
  370. package/typings/classes/VisualShaderNodeVec4Constant.d.ts +0 -10
  371. package/typings/classes/VisualShaderNodeVec4Parameter.d.ts +0 -14
  372. package/typings/classes/VisualShaderNodeVectorBase.d.ts +0 -20
  373. package/typings/classes/VisualShaderNodeVectorCompose.d.ts +0 -8
  374. package/typings/classes/VisualShaderNodeVectorDecompose.d.ts +0 -8
  375. package/typings/classes/VisualShaderNodeVectorDistance.d.ts +0 -6
  376. package/typings/classes/VisualShaderNodeVectorFunc.d.ts +0 -84
  377. package/typings/classes/VisualShaderNodeVectorLen.d.ts +0 -6
  378. package/typings/classes/VisualShaderNodeVectorOp.d.ts +0 -42
  379. package/typings/classes/VisualShaderNodeVectorRefract.d.ts +0 -8
  380. package/typings/classes/VisualShaderNodeWorldPositionFromDepth.d.ts +0 -8
@@ -93,10 +93,10 @@ declare class PhysicsServer2DExtension extends PhysicsServer2D {
93
93
  /** Overridable version of {@link PhysicsServer2D.body_clear_shapes}. */
94
94
  _body_clear_shapes(body: RID): void;
95
95
  /**
96
- * Given a `body`, a `shape`, and their respective parameters, this method should return `true` if a collision between the two would occur, with additional details passed in `results`.
96
+ * Given a `body`, a `shape`, and their respective parameters, this method should return `true` if a collision between the two would occur, with additional details passed in `r_results`.
97
97
  * Overridable version of {@link PhysicsServer2D}'s internal `shape_collide` method. Corresponds to {@link PhysicsDirectSpaceState2D.collide_shape}.
98
98
  */
99
- _body_collide_shape(body: RID, body_shape: int, shape: RID, shape_xform: Transform2D, motion: Vector2 | Vector2i, results: void, result_max: int, result_count: int): boolean;
99
+ _body_collide_shape(body: RID, body_shape: int, shape: RID, shape_xform: Transform2D, motion: Vector2 | Vector2i, r_results: void, result_max: int, r_result_count: int): boolean;
100
100
  /** Overridable version of {@link PhysicsServer2D.body_create}. */
101
101
  _body_create(): RID;
102
102
  /** Overridable version of {@link PhysicsServer2D.body_get_canvas_instance_id}. */
@@ -188,7 +188,7 @@ declare class PhysicsServer2DExtension extends PhysicsServer2D {
188
188
  /** Overridable version of {@link PhysicsServer2D.body_set_shape}. */
189
189
  _body_set_shape(body: RID, shape_idx: int, shape: RID): void;
190
190
  /** Overridable version of {@link PhysicsServer2D.body_set_shape_as_one_way_collision}. */
191
- _body_set_shape_as_one_way_collision(body: RID, shape_idx: int, enable: boolean, margin: float): void;
191
+ _body_set_shape_as_one_way_collision(body: RID, shape_idx: int, enable: boolean, margin: float, direction: Vector2 | Vector2i): void;
192
192
  /** Overridable version of {@link PhysicsServer2D.body_set_shape_disabled}. */
193
193
  _body_set_shape_disabled(body: RID, shape_idx: int, disabled: boolean): void;
194
194
  /** Overridable version of {@link PhysicsServer2D.body_set_shape_transform}. */
@@ -205,7 +205,7 @@ declare class PhysicsServer2DExtension extends PhysicsServer2D {
205
205
  /**
206
206
  * Overridable version of {@link PhysicsServer2D.body_test_motion}. Unlike the exposed implementation, this method does not receive all of the arguments inside a {@link PhysicsTestMotionParameters2D}.
207
207
  */
208
- _body_test_motion(body: RID, from_: Transform2D, motion: Vector2 | Vector2i, margin: float, collide_separation_ray: boolean, recovery_as_collision: boolean, result: unknown): boolean;
208
+ _body_test_motion(body: RID, from_: Transform2D, motion: Vector2 | Vector2i, margin: float, collide_separation_ray: boolean, recovery_as_collision: boolean, r_result: unknown): boolean;
209
209
  /** Overridable version of {@link PhysicsServer2D.capsule_shape_create}. */
210
210
  _capsule_shape_create(): RID;
211
211
  /** Overridable version of {@link PhysicsServer2D.circle_shape_create}. */
@@ -284,10 +284,10 @@ declare class PhysicsServer2DExtension extends PhysicsServer2D {
284
284
  /** Overridable version of {@link PhysicsServer2D.set_active}. */
285
285
  _set_active(active: boolean): void;
286
286
  /**
287
- * Given two shapes and their parameters, should return `true` if a collision between the two would occur, with additional details passed in `results`.
287
+ * Given two shapes and their parameters, should return `true` if a collision between the two would occur, with additional details passed in `r_results`.
288
288
  * Overridable version of {@link PhysicsServer2D}'s internal `shape_collide` method. Corresponds to {@link PhysicsDirectSpaceState2D.collide_shape}.
289
289
  */
290
- _shape_collide(shape_A: RID, xform_A: Transform2D, motion_A: Vector2 | Vector2i, shape_B: RID, xform_B: Transform2D, motion_B: Vector2 | Vector2i, results: void, result_max: int, result_count: int): boolean;
290
+ _shape_collide(shape_A: RID, xform_A: Transform2D, motion_A: Vector2 | Vector2i, shape_B: RID, xform_B: Transform2D, motion_B: Vector2 | Vector2i, r_results: void, result_max: int, r_result_count: int): boolean;
291
291
  /**
292
292
  * Should return the custom solver bias of the given `shape`, which defines how much bodies are forced to separate on contact when this shape is involved.
293
293
  * Overridable version of {@link PhysicsServer2D}'s internal `shape_get_custom_solver_bias` method. Corresponds to {@link Shape2D.custom_solver_bias}.
@@ -329,7 +329,10 @@ declare interface PhysicsServer3D extends GodotObject {
329
329
  joint_create(): RID;
330
330
  /** Sets whether the bodies attached to the {@link Joint3D} will collide with each other. */
331
331
  joint_disable_collisions_between_bodies(joint: RID, disable: boolean): void;
332
- /** Gets the priority value of the Joint3D. */
332
+ /**
333
+ * Gets the priority value of the Joint3D.
334
+ * **Note:** Only supported when using GodotPhysics3D. This method always returns `1` when using Jolt Physics, as it does not support joint solver priority.
335
+ */
333
336
  joint_get_solver_priority(joint: RID): int;
334
337
  /** Returns the type of the Joint3D. */
335
338
  joint_get_type(joint: RID): int;
@@ -343,7 +346,10 @@ declare interface PhysicsServer3D extends GodotObject {
343
346
  joint_make_hinge(joint: RID, body_A: RID, hinge_A: Transform3D | Projection, body_B: RID, hinge_B: Transform3D | Projection): void;
344
347
  joint_make_pin(joint: RID, body_A: RID, local_A: Vector3 | Vector3i, body_B: RID, local_B: Vector3 | Vector3i): void;
345
348
  joint_make_slider(joint: RID, body_A: RID, local_ref_A: Transform3D | Projection, body_B: RID, local_ref_B: Transform3D | Projection): void;
346
- /** Sets the priority value of the Joint3D. */
349
+ /**
350
+ * Sets the priority value of the Joint3D.
351
+ * **Note:** Only supported when using GodotPhysics3D. This method has no effect when using Jolt Physics, as it does not support joint solver priority.
352
+ */
347
353
  joint_set_solver_priority(joint: RID, priority: int): void;
348
354
  /** Returns position of the joint in the local space of body a of the joint. */
349
355
  pin_joint_get_local_a(joint: RID): Vector3;
@@ -548,28 +554,43 @@ declare interface PhysicsServer3D extends GodotObject {
548
554
  readonly JOINT_TYPE_MAX: int;
549
555
  // enum PinJointParam
550
556
  /**
551
- * The strength with which the pinned objects try to stay in positional relation to each other.
552
- * The higher, the stronger.
557
+ * The strength with which the pinned objects try to stay in positional relation to each other. The higher, the stronger.
558
+ * **Note:** Only supported when using GodotPhysics3D. This parameter is ignored when using Jolt Physics.
553
559
  */
554
560
  readonly PIN_JOINT_BIAS: int;
555
561
  /**
556
- * The strength with which the pinned objects try to stay in velocity relation to each other.
557
- * The higher, the stronger.
562
+ * The strength with which the pinned objects try to stay in velocity relation to each other. The higher, the stronger.
563
+ * **Note:** Only supported when using GodotPhysics3D. This parameter is ignored when using Jolt Physics.
558
564
  */
559
565
  readonly PIN_JOINT_DAMPING: int;
560
- /** If above 0, this value is the maximum value for an impulse that this Joint3D puts on its ends. */
566
+ /**
567
+ * If above 0, this value is the maximum value for an impulse that this Joint3D puts on its ends.
568
+ * **Note:** Only supported when using GodotPhysics3D. This parameter is ignored when using Jolt Physics.
569
+ */
561
570
  readonly PIN_JOINT_IMPULSE_CLAMP: int;
562
571
  // enum HingeJointParam
563
- /** The speed with which the two bodies get pulled together when they move in different directions. */
572
+ /**
573
+ * The speed with which the two bodies get pulled together when they move in different directions.
574
+ * **Note:** Only supported when using GodotPhysics3D. This parameter is ignored when using Jolt Physics.
575
+ */
564
576
  readonly HINGE_JOINT_BIAS: int;
565
577
  /** The maximum rotation across the Hinge. */
566
578
  readonly HINGE_JOINT_LIMIT_UPPER: int;
567
579
  /** The minimum rotation across the Hinge. */
568
580
  readonly HINGE_JOINT_LIMIT_LOWER: int;
569
- /** The speed with which the rotation across the axis perpendicular to the hinge gets corrected. */
581
+ /**
582
+ * The speed with which the rotation across the axis perpendicular to the hinge gets corrected.
583
+ * **Note:** Only supported when using GodotPhysics3D. This parameter is ignored when using Jolt Physics.
584
+ */
570
585
  readonly HINGE_JOINT_LIMIT_BIAS: int;
586
+ /**
587
+ * **Note:** Only supported when using GodotPhysics3D. This parameter is ignored when using Jolt Physics.
588
+ */
571
589
  readonly HINGE_JOINT_LIMIT_SOFTNESS: int;
572
- /** The lower this value, the more the rotation gets slowed down. */
590
+ /**
591
+ * The lower this value, the more the rotation gets slowed down.
592
+ * **Note:** Only supported when using GodotPhysics3D. This parameter is ignored when using Jolt Physics.
593
+ */
573
594
  readonly HINGE_JOINT_LIMIT_RELAXATION: int;
574
595
  /** Target speed for the motor. */
575
596
  readonly HINGE_JOINT_MOTOR_TARGET_VELOCITY: int;
@@ -587,49 +608,103 @@ declare interface PhysicsServer3D extends GodotObject {
587
608
  readonly SLIDER_JOINT_LINEAR_LIMIT_LOWER: int;
588
609
  /**
589
610
  * A factor applied to the movement across the slider axis once the limits get surpassed. The lower, the slower the movement.
611
+ * **Note:** Only supported when using GodotPhysics3D. This parameter is ignored when using Jolt Physics.
590
612
  */
591
613
  readonly SLIDER_JOINT_LINEAR_LIMIT_SOFTNESS: int;
592
614
  /**
593
615
  * The amount of restitution once the limits are surpassed. The lower, the more velocity-energy gets lost.
616
+ * **Note:** Only supported when using GodotPhysics3D. This parameter is ignored when using Jolt Physics.
594
617
  */
595
618
  readonly SLIDER_JOINT_LINEAR_LIMIT_RESTITUTION: int;
596
- /** The amount of damping once the slider limits are surpassed. */
619
+ /**
620
+ * The amount of damping once the slider limits are surpassed.
621
+ * **Note:** Only supported when using GodotPhysics3D. This parameter is ignored when using Jolt Physics.
622
+ */
597
623
  readonly SLIDER_JOINT_LINEAR_LIMIT_DAMPING: int;
598
624
  /**
599
625
  * A factor applied to the movement across the slider axis as long as the slider is in the limits. The lower, the slower the movement.
626
+ * **Note:** Only supported when using GodotPhysics3D. This parameter is ignored when using Jolt Physics.
600
627
  */
601
628
  readonly SLIDER_JOINT_LINEAR_MOTION_SOFTNESS: int;
602
- /** The amount of restitution inside the slider limits. */
629
+ /**
630
+ * The amount of restitution inside the slider limits.
631
+ * **Note:** Only supported when using GodotPhysics3D. This parameter is ignored when using Jolt Physics.
632
+ */
603
633
  readonly SLIDER_JOINT_LINEAR_MOTION_RESTITUTION: int;
604
- /** The amount of damping inside the slider limits. */
634
+ /**
635
+ * The amount of damping inside the slider limits.
636
+ * **Note:** Only supported when using GodotPhysics3D. This parameter is ignored when using Jolt Physics.
637
+ */
605
638
  readonly SLIDER_JOINT_LINEAR_MOTION_DAMPING: int;
606
- /** A factor applied to the movement across axes orthogonal to the slider. */
639
+ /**
640
+ * A factor applied to the movement across axes orthogonal to the slider.
641
+ * **Note:** Only supported when using GodotPhysics3D. This parameter is ignored when using Jolt Physics.
642
+ */
607
643
  readonly SLIDER_JOINT_LINEAR_ORTHOGONAL_SOFTNESS: int;
608
- /** The amount of restitution when movement is across axes orthogonal to the slider. */
644
+ /**
645
+ * The amount of restitution when movement is across axes orthogonal to the slider.
646
+ * **Note:** Only supported when using GodotPhysics3D. This parameter is ignored when using Jolt Physics.
647
+ */
609
648
  readonly SLIDER_JOINT_LINEAR_ORTHOGONAL_RESTITUTION: int;
610
- /** The amount of damping when movement is across axes orthogonal to the slider. */
649
+ /**
650
+ * The amount of damping when movement is across axes orthogonal to the slider.
651
+ * **Note:** Only supported when using GodotPhysics3D. This parameter is ignored when using Jolt Physics.
652
+ */
611
653
  readonly SLIDER_JOINT_LINEAR_ORTHOGONAL_DAMPING: int;
612
- /** The upper limit of rotation in the slider. */
654
+ /**
655
+ * The upper limit of rotation in the slider.
656
+ * **Note:** Only supported when using GodotPhysics3D. This parameter is ignored when using Jolt Physics.
657
+ */
613
658
  readonly SLIDER_JOINT_ANGULAR_LIMIT_UPPER: int;
614
- /** The lower limit of rotation in the slider. */
659
+ /**
660
+ * The lower limit of rotation in the slider.
661
+ * **Note:** Only supported when using GodotPhysics3D. This parameter is ignored when using Jolt Physics.
662
+ */
615
663
  readonly SLIDER_JOINT_ANGULAR_LIMIT_LOWER: int;
616
- /** A factor applied to the all rotation once the limit is surpassed. */
664
+ /**
665
+ * A factor applied to the all rotation once the limit is surpassed.
666
+ * **Note:** Only supported when using GodotPhysics3D. This parameter is ignored when using Jolt Physics.
667
+ */
617
668
  readonly SLIDER_JOINT_ANGULAR_LIMIT_SOFTNESS: int;
618
- /** The amount of restitution of the rotation when the limit is surpassed. */
669
+ /**
670
+ * The amount of restitution of the rotation when the limit is surpassed.
671
+ * **Note:** Only supported when using GodotPhysics3D. This parameter is ignored when using Jolt Physics.
672
+ */
619
673
  readonly SLIDER_JOINT_ANGULAR_LIMIT_RESTITUTION: int;
620
- /** The amount of damping of the rotation when the limit is surpassed. */
674
+ /**
675
+ * The amount of damping of the rotation when the limit is surpassed.
676
+ * **Note:** Only supported when using GodotPhysics3D. This parameter is ignored when using Jolt Physics.
677
+ */
621
678
  readonly SLIDER_JOINT_ANGULAR_LIMIT_DAMPING: int;
622
- /** A factor that gets applied to the all rotation in the limits. */
679
+ /**
680
+ * A factor that gets applied to the all rotation in the limits.
681
+ * **Note:** Only supported when using GodotPhysics3D. This parameter is ignored when using Jolt Physics.
682
+ */
623
683
  readonly SLIDER_JOINT_ANGULAR_MOTION_SOFTNESS: int;
624
- /** The amount of restitution of the rotation in the limits. */
684
+ /**
685
+ * The amount of restitution of the rotation in the limits.
686
+ * **Note:** Only supported when using GodotPhysics3D. This parameter is ignored when using Jolt Physics.
687
+ */
625
688
  readonly SLIDER_JOINT_ANGULAR_MOTION_RESTITUTION: int;
626
- /** The amount of damping of the rotation in the limits. */
689
+ /**
690
+ * The amount of damping of the rotation in the limits.
691
+ * **Note:** Only supported when using GodotPhysics3D. This parameter is ignored when using Jolt Physics.
692
+ */
627
693
  readonly SLIDER_JOINT_ANGULAR_MOTION_DAMPING: int;
628
- /** A factor that gets applied to the all rotation across axes orthogonal to the slider. */
694
+ /**
695
+ * A factor that gets applied to the all rotation across axes orthogonal to the slider.
696
+ * **Note:** Only supported when using GodotPhysics3D. This parameter is ignored when using Jolt Physics.
697
+ */
629
698
  readonly SLIDER_JOINT_ANGULAR_ORTHOGONAL_SOFTNESS: int;
630
- /** The amount of restitution of the rotation across axes orthogonal to the slider. */
699
+ /**
700
+ * The amount of restitution of the rotation across axes orthogonal to the slider.
701
+ * **Note:** Only supported when using GodotPhysics3D. This parameter is ignored when using Jolt Physics.
702
+ */
631
703
  readonly SLIDER_JOINT_ANGULAR_ORTHOGONAL_RESTITUTION: int;
632
- /** The amount of damping of the rotation across axes orthogonal to the slider. */
704
+ /**
705
+ * The amount of damping of the rotation across axes orthogonal to the slider.
706
+ * **Note:** Only supported when using GodotPhysics3D. This parameter is ignored when using Jolt Physics.
707
+ */
633
708
  readonly SLIDER_JOINT_ANGULAR_ORTHOGONAL_DAMPING: int;
634
709
  /** Represents the size of the {@link SliderJointParam} enum. */
635
710
  readonly SLIDER_JOINT_MAX: int;
@@ -637,34 +712,47 @@ declare interface PhysicsServer3D extends GodotObject {
637
712
  /**
638
713
  * Swing is rotation from side to side, around the axis perpendicular to the twist axis.
639
714
  * The swing span defines, how much rotation will not get corrected along the swing axis.
640
- * Could be defined as looseness in the {@link ConeTwistJoint3D}.
641
- * If below 0.05, this behavior is locked.
715
+ * Could be defined as looseness in the {@link ConeTwistJoint3D}. If below 0.05, this behavior is locked.
642
716
  */
643
717
  readonly CONE_TWIST_JOINT_SWING_SPAN: int;
644
718
  /**
645
- * Twist is the rotation around the twist axis, this value defined how far the joint can twist.
646
- * Twist is locked if below 0.05.
719
+ * Twist is the rotation around the twist axis, this value defined how far the joint can twist. Twist is locked if below 0.05.
647
720
  */
648
721
  readonly CONE_TWIST_JOINT_TWIST_SPAN: int;
649
722
  /**
650
- * The speed with which the swing or twist will take place.
651
- * The higher, the faster.
723
+ * The speed with which the swing or twist will take place. The higher, the faster.
724
+ * **Note:** Only supported when using GodotPhysics3D. This parameter is ignored when using Jolt Physics.
652
725
  */
653
726
  readonly CONE_TWIST_JOINT_BIAS: int;
654
- /** The ease with which the Joint3D twists, if it's too low, it takes more force to twist the joint. */
727
+ /**
728
+ * The ease with which the Joint3D twists, if it's too low, it takes more force to twist the joint.
729
+ * **Note:** Only supported when using GodotPhysics3D. This parameter is ignored when using Jolt Physics.
730
+ */
655
731
  readonly CONE_TWIST_JOINT_SOFTNESS: int;
656
- /** Defines, how fast the swing- and twist-speed-difference on both sides gets synced. */
732
+ /**
733
+ * Defines, how fast the swing- and twist-speed-difference on both sides gets synced.
734
+ * **Note:** Only supported when using GodotPhysics3D. This parameter is ignored when using Jolt Physics.
735
+ */
657
736
  readonly CONE_TWIST_JOINT_RELAXATION: int;
658
737
  // enum G6DOFJointAxisParam
659
738
  /** The minimum difference between the pivot points' axes. */
660
739
  readonly G6DOF_JOINT_LINEAR_LOWER_LIMIT: int;
661
740
  /** The maximum difference between the pivot points' axes. */
662
741
  readonly G6DOF_JOINT_LINEAR_UPPER_LIMIT: int;
663
- /** A factor that gets applied to the movement across the axes. The lower, the slower the movement. */
742
+ /**
743
+ * A factor that gets applied to the movement across the axes. The lower, the slower the movement.
744
+ * **Note:** Only supported when using GodotPhysics3D. This parameter is ignored when using Jolt Physics.
745
+ */
664
746
  readonly G6DOF_JOINT_LINEAR_LIMIT_SOFTNESS: int;
665
- /** The amount of restitution on the axes movement. The lower, the more velocity-energy gets lost. */
747
+ /**
748
+ * The amount of restitution on the axes movement. The lower, the more velocity-energy gets lost.
749
+ * **Note:** Only supported when using GodotPhysics3D. This parameter is ignored when using Jolt Physics.
750
+ */
666
751
  readonly G6DOF_JOINT_LINEAR_RESTITUTION: int;
667
- /** The amount of damping that happens at the linear motion across the axes. */
752
+ /**
753
+ * The amount of damping that happens at the linear motion across the axes.
754
+ * **Note:** Only supported when using GodotPhysics3D. This parameter is ignored when using Jolt Physics.
755
+ */
668
756
  readonly G6DOF_JOINT_LINEAR_DAMPING: int;
669
757
  /** The velocity that the joint's linear motor will attempt to reach. */
670
758
  readonly G6DOF_JOINT_LINEAR_MOTOR_TARGET_VELOCITY: int;
@@ -677,16 +765,29 @@ declare interface PhysicsServer3D extends GodotObject {
677
765
  readonly G6DOF_JOINT_ANGULAR_LOWER_LIMIT: int;
678
766
  /** The minimum rotation in positive direction to break loose and rotate around the axes. */
679
767
  readonly G6DOF_JOINT_ANGULAR_UPPER_LIMIT: int;
680
- /** A factor that gets multiplied onto all rotations across the axes. */
768
+ /**
769
+ * A factor that gets multiplied onto all rotations across the axes.
770
+ * **Note:** Only supported when using GodotPhysics3D. This parameter is ignored when using Jolt Physics.
771
+ */
681
772
  readonly G6DOF_JOINT_ANGULAR_LIMIT_SOFTNESS: int;
682
- /** The amount of rotational damping across the axes. The lower, the more damping occurs. */
773
+ /**
774
+ * The amount of rotational damping across the axes. The lower, the more damping occurs.
775
+ * **Note:** Only supported when using GodotPhysics3D. This parameter is ignored when using Jolt Physics.
776
+ */
683
777
  readonly G6DOF_JOINT_ANGULAR_DAMPING: int;
684
- /** The amount of rotational restitution across the axes. The lower, the more restitution occurs. */
778
+ /**
779
+ * The amount of rotational restitution across the axes. The lower, the more restitution occurs.
780
+ * **Note:** Only supported when using GodotPhysics3D. This parameter is ignored when using Jolt Physics.
781
+ */
685
782
  readonly G6DOF_JOINT_ANGULAR_RESTITUTION: int;
686
- /** The maximum amount of force that can occur, when rotating around the axes. */
783
+ /**
784
+ * The maximum amount of force that can occur, when rotating around the axes.
785
+ * **Note:** Only supported when using GodotPhysics3D. This parameter is ignored when using Jolt Physics.
786
+ */
687
787
  readonly G6DOF_JOINT_ANGULAR_FORCE_LIMIT: int;
688
788
  /**
689
789
  * When correcting the crossing of limits in rotation across the axes, this error tolerance factor defines how much the correction gets slowed down. The lower, the slower.
790
+ * **Note:** Only supported when using GodotPhysics3D. This parameter is ignored when using Jolt Physics.
690
791
  */
691
792
  readonly G6DOF_JOINT_ANGULAR_ERP: int;
692
793
  /** Target speed for the motor at the axes. */
@@ -896,10 +997,12 @@ declare interface PhysicsServer3D extends GodotObject {
896
997
  readonly SPACE_PARAM_CONTACT_DEFAULT_BIAS: int;
897
998
  /**
898
999
  * Constant to set/get the threshold linear velocity of activity. A body marked as potentially inactive for both linear and angular velocity will be put to sleep after the time given.
1000
+ * **Note:** Only supported when using GodotPhysics3D. This parameter is ignored when using Jolt Physics.
899
1001
  */
900
1002
  readonly SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD: int;
901
1003
  /**
902
1004
  * Constant to set/get the threshold angular velocity of activity. A body marked as potentially inactive for both linear and angular velocity will be put to sleep after the time given.
1005
+ * **Note:** Only supported when using GodotPhysics3D. This parameter is ignored when using Jolt Physics.
903
1006
  */
904
1007
  readonly SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD: int;
905
1008
  /**
@@ -91,7 +91,7 @@ declare class PhysicsServer3DExtension extends PhysicsServer3D {
91
91
  _body_set_state(body: RID, state: int, value: unknown): void;
92
92
  _body_set_state_sync_callback(body: RID, callable: Callable): void;
93
93
  _body_set_user_flags(body: RID, flags: int): void;
94
- _body_test_motion(body: RID, from_: Transform3D | Projection, motion: Vector3 | Vector3i, margin: float, max_collisions: int, collide_separation_ray: boolean, recovery_as_collision: boolean, result: unknown): boolean;
94
+ _body_test_motion(body: RID, from_: Transform3D | Projection, motion: Vector3 | Vector3i, margin: float, max_collisions: int, collide_separation_ray: boolean, recovery_as_collision: boolean, r_result: unknown): boolean;
95
95
  _box_shape_create(): RID;
96
96
  _capsule_shape_create(): RID;
97
97
  _concave_polygon_shape_create(): RID;
@@ -5,19 +5,76 @@
5
5
  declare class PopupMenu extends Popup {
6
6
  /** If `true`, allows navigating {@link PopupMenu} with letter keys. */
7
7
  allow_search: boolean;
8
- /** If `true`, hides the {@link PopupMenu} when a checkbox or radio button is selected. */
9
- hide_on_checkable_item_selection: boolean;
8
+ /**
9
+ * <member name="canvas_item_default_texture_repeat" type="int" setter="set_default_canvas_item_texture_repeat" getter="get_default_canvas_item_texture_repeat" overrides="Viewport" enum="Viewport.DefaultCanvasItemTextureRepeat" default="3" />
10
+ * <member name="hide_on_checkable_item_selection" type="bool" setter="set_hide_on_checkable_item_selection" getter="is_hide_on_checkable_item_selection" default="true">
11
+ * If `true`, hides the {@link PopupMenu} when a checkbox or radio button is selected.
12
+ */
13
+ canvas_item_default_texture_filter: int;
10
14
  /** If `true`, hides the {@link PopupMenu} when an item is selected. */
11
15
  hide_on_item_selection: boolean;
12
16
  /** If `true`, hides the {@link PopupMenu} when a state item is selected. */
13
17
  hide_on_state_item_selection: boolean;
14
18
  /** The number of items currently in the list. */
15
19
  item_count: int;
20
+ /**
21
+ * The checkable item type of the item at `index`.
22
+ * **Note:** `index` is a value in the `0 .. item_count - 1` range.
23
+ */
24
+ 'item_{index}/checkable': int;
25
+ /**
26
+ * If `true`, the item at `index` is checked.
27
+ * **Note:** `index` is a value in the `0 .. item_count - 1` range.
28
+ */
29
+ 'item_{index}/checked': boolean;
30
+ /**
31
+ * If `true`, the item at `index` is disabled.
32
+ * **Note:** `index` is a value in the `0 .. item_count - 1` range.
33
+ */
34
+ 'item_{index}/disabled': boolean;
35
+ /**
36
+ * The icon of the item at `index`.
37
+ * **Note:** `index` is a value in the `0 .. item_count - 1` range.
38
+ */
39
+ 'item_{index}/icon': Texture2D | null;
40
+ /**
41
+ * The ID of the item at `index`.
42
+ * **Note:** `index` is a value in the `0 .. item_count - 1` range.
43
+ */
44
+ 'item_{index}/id': int;
45
+ /**
46
+ * If `true`, the item at `index` is a separator.
47
+ * **Note:** `index` is a value in the `0 .. item_count - 1` range.
48
+ */
49
+ 'item_{index}/separator': boolean;
50
+ /**
51
+ * The text of the item at `index`.
52
+ * **Note:** `index` is a value in the `0 .. item_count - 1` range.
53
+ */
54
+ 'item_{index}/text': string;
16
55
  /**
17
56
  * If `true`, {@link MenuBar} will use native menu when supported.
18
57
  * **Note:** If {@link PopupMenu} is linked to {@link StatusIndicator}, {@link MenuBar}, or another {@link PopupMenu} item it can use native menu regardless of this property, use {@link is_native_menu} to check it.
19
58
  */
20
59
  prefer_native_menu: boolean;
60
+ /**
61
+ * If `true`, shows a search bar at the top of the {@link PopupMenu} for filtering items. See {@link search_bar_min_item_count} for dynamically controlling its visibility based on the number of items.
62
+ * **Note:** When enabled, {@link allow_search} is ignored.
63
+ */
64
+ search_bar_enabled: boolean;
65
+ /**
66
+ * If `true`, enables fuzzy searching in the {@link PopupMenu} search bar. This allows the search results to include items that almost match the search query, as well items that match the individual characters of the search query, but not in sequence.
67
+ * Use {@link search_bar_fuzzy_search_max_misses} to set the maximum number of mismatches allowed in the search results.
68
+ */
69
+ search_bar_fuzzy_search_enabled: boolean;
70
+ /**
71
+ * Sets the maximum number of mismatches allowed in each search result when fuzzy searching is enabled for the {@link PopupMenu} search bar. Any item with more mismatches will be hidden from the search results.
72
+ */
73
+ search_bar_fuzzy_search_max_misses: int;
74
+ /**
75
+ * Sets the minimum number of items required for the search bar to be visible. {@link search_bar_enabled} must be `true` for this to have any effect. Separator items are not counted.
76
+ */
77
+ search_bar_min_item_count: int;
21
78
  /** If `true`, shrinks {@link PopupMenu} to minimum height when it's shown. */
22
79
  shrink_height: boolean;
23
80
  /** If `true`, shrinks {@link PopupMenu} to minimum width when it's shown. */
@@ -35,8 +92,6 @@ declare class PopupMenu extends Popup {
35
92
  transparent_bg: boolean;
36
93
  set_allow_search(value: boolean): void;
37
94
  get_allow_search(): boolean;
38
- set_hide_on_checkable_item_selection(value: boolean): void;
39
- is_hide_on_checkable_item_selection(): boolean;
40
95
  set_hide_on_item_selection(value: boolean): void;
41
96
  is_hide_on_item_selection(): boolean;
42
97
  set_hide_on_state_item_selection(value: boolean): void;
@@ -45,6 +100,14 @@ declare class PopupMenu extends Popup {
45
100
  get_item_count(): int;
46
101
  set_prefer_native_menu(value: boolean): void;
47
102
  is_prefer_native_menu(): boolean;
103
+ set_search_bar_enabled(value: boolean): void;
104
+ is_search_bar_enabled(): boolean;
105
+ set_search_bar_fuzzy_search_enabled(value: boolean): void;
106
+ is_search_bar_fuzzy_search_enabled(): boolean;
107
+ set_search_bar_fuzzy_search_max_misses(value: int): void;
108
+ get_search_bar_fuzzy_search_max_misses(): int;
109
+ set_search_bar_min_item_count(value: int): void;
110
+ get_search_bar_min_item_count(): int;
48
111
  set_shrink_height(value: boolean): void;
49
112
  get_shrink_height(): boolean;
50
113
  set_shrink_width(value: boolean): void;
@@ -164,14 +227,12 @@ declare class PopupMenu extends Popup {
164
227
  get_item_icon_max_width(index: int): int;
165
228
  /** Returns a {@link Color} modulating the item's icon at the given `index`. */
166
229
  get_item_icon_modulate(index: int): Color;
167
- /**
168
- * Returns the ID of the item at the given `index`. `id` can be manually assigned, while index can not.
169
- */
230
+ /** Returns the ID of the item at the given `index`. */
170
231
  get_item_id(index: int): int;
171
232
  /** Returns the horizontal offset of the item at the given `index`. */
172
233
  get_item_indent(index: int): int;
173
234
  /**
174
- * Returns the index of the item containing the specified `id`. Index is automatically assigned to each item by the engine and can not be set manually.
235
+ * Returns the index of the item containing the specified `id`. The index is automatically assigned to each item by the engine when added and represents the order items will be displayed.
175
236
  */
176
237
  get_item_index(id: int): int;
177
238
  /** Returns item's text language code. */
@@ -282,6 +343,11 @@ declare class PopupMenu extends Popup {
282
343
  set_item_id(index: int, id: int): void;
283
344
  /** Sets the horizontal offset of the item at the given `index`. */
284
345
  set_item_indent(index: int, indent: int): void;
346
+ /**
347
+ * Changes the index of the item at index `index` to be at index `target_index`. This can be used to move an item above other items. The moved item will keep the same ID, even if it was generated from the original index.
348
+ * **Note:** The indices of any items between index `index` and index `target_index` will be shifted by one.
349
+ */
350
+ set_item_index(index: int, target_index: int): void;
285
351
  /**
286
352
  * Sets the language code of the text for the item at the given index to `language`. This is used for line-breaking and text shaping algorithms. If `language` is empty, the current locale is used.
287
353
  */
@@ -3,6 +3,8 @@
3
3
 
4
4
  /** A popup with a panel background. */
5
5
  declare class PopupPanel extends Popup {
6
+ canvas_item_default_texture_filter: int;
7
+ canvas_item_default_texture_repeat: int;
6
8
  transparent: boolean;
7
9
  transparent_bg: boolean;
8
10
  }
@@ -24,8 +24,6 @@ declare class PortableCompressedTexture2D extends Texture2D {
24
24
  create_from_image(image: Image, compression_mode: int, normal_map?: boolean, lossy_quality?: float): void;
25
25
  /** Return the compression mode used (valid after initialized). */
26
26
  get_compression_mode(): int;
27
- /** Return the image format used (valid after initialized). */
28
- get_format(): int;
29
27
  /** Returns `true` if the flag is overridden for all textures of this type. */
30
28
  static is_keeping_all_compressed_buffers(): boolean;
31
29
  /**