typescript-to-gdscript 0.1.1 → 0.1.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (380) hide show
  1. package/README.md +4 -2
  2. package/dist/cli/convert.d.ts.map +1 -1
  3. package/dist/cli/convert.js +15 -5
  4. package/dist/cli/convert.js.map +1 -1
  5. package/dist/converter/gd-to-ts/class-scope.d.ts.map +1 -1
  6. package/dist/converter/gd-to-ts/class-scope.js +4 -4
  7. package/dist/converter/gd-to-ts/class-scope.js.map +1 -1
  8. package/dist/converter/gd-to-ts/expressions.d.ts.map +1 -1
  9. package/dist/converter/gd-to-ts/expressions.js +59 -8
  10. package/dist/converter/gd-to-ts/expressions.js.map +1 -1
  11. package/dist/converter/gd-to-ts/functions.d.ts.map +1 -1
  12. package/dist/converter/gd-to-ts/functions.js +29 -24
  13. package/dist/converter/gd-to-ts/functions.js.map +1 -1
  14. package/dist/converter/gd-to-ts/identifiers.d.ts +27 -0
  15. package/dist/converter/gd-to-ts/identifiers.d.ts.map +1 -0
  16. package/dist/converter/gd-to-ts/identifiers.js +76 -0
  17. package/dist/converter/gd-to-ts/identifiers.js.map +1 -0
  18. package/dist/converter/gd-to-ts/members.d.ts.map +1 -1
  19. package/dist/converter/gd-to-ts/members.js +15 -6
  20. package/dist/converter/gd-to-ts/members.js.map +1 -1
  21. package/dist/converter/gd-to-ts/statements.d.ts.map +1 -1
  22. package/dist/converter/gd-to-ts/statements.js +12 -1
  23. package/dist/converter/gd-to-ts/statements.js.map +1 -1
  24. package/dist/converter/gd-to-ts/type-inference.d.ts +33 -0
  25. package/dist/converter/gd-to-ts/type-inference.d.ts.map +1 -1
  26. package/dist/converter/gd-to-ts/type-inference.js +79 -0
  27. package/dist/converter/gd-to-ts/type-inference.js.map +1 -1
  28. package/dist/converter/ts-to-gd/access-rewrite.d.ts +40 -0
  29. package/dist/converter/ts-to-gd/access-rewrite.d.ts.map +1 -0
  30. package/dist/converter/ts-to-gd/access-rewrite.js +124 -0
  31. package/dist/converter/ts-to-gd/access-rewrite.js.map +1 -0
  32. package/dist/converter/ts-to-gd/expressions.d.ts.map +1 -1
  33. package/dist/converter/ts-to-gd/expressions.js +31 -7
  34. package/dist/converter/ts-to-gd/expressions.js.map +1 -1
  35. package/dist/typings/content-generators.d.ts +2 -2
  36. package/dist/typings/content-generators.d.ts.map +1 -1
  37. package/dist/typings/content-generators.js +8 -2
  38. package/dist/typings/content-generators.js.map +1 -1
  39. package/dist/typings/godot-docs.d.ts.map +1 -1
  40. package/dist/typings/godot-docs.js +45 -16
  41. package/dist/typings/godot-docs.js.map +1 -1
  42. package/dist/typings/override-system.d.ts.map +1 -1
  43. package/dist/typings/override-system.js +8 -0
  44. package/dist/typings/override-system.js.map +1 -1
  45. package/dist/typings/scene-utils.d.ts +8 -0
  46. package/dist/typings/scene-utils.d.ts.map +1 -1
  47. package/dist/typings/scene-utils.js +49 -8
  48. package/dist/typings/scene-utils.js.map +1 -1
  49. package/dist/typings/scenes.d.ts.map +1 -1
  50. package/dist/typings/scenes.js +17 -10
  51. package/dist/typings/scenes.js.map +1 -1
  52. package/dist/watcher/check.d.ts +87 -0
  53. package/dist/watcher/check.d.ts.map +1 -0
  54. package/dist/watcher/check.js +209 -0
  55. package/dist/watcher/check.js.map +1 -0
  56. package/dist/watcher/heal.d.ts +66 -0
  57. package/dist/watcher/heal.d.ts.map +1 -0
  58. package/dist/watcher/heal.js +132 -0
  59. package/dist/watcher/heal.js.map +1 -0
  60. package/dist/watcher/index.d.ts +1 -0
  61. package/dist/watcher/index.d.ts.map +1 -1
  62. package/dist/watcher/index.js +48 -52
  63. package/dist/watcher/index.js.map +1 -1
  64. package/package.json +1 -1
  65. package/typings/classes/AccessibilityServer.d.ts +405 -0
  66. package/typings/classes/AnimationLibrary.d.ts +4 -4
  67. package/typings/classes/AnimationNodeBlendSpace1D.d.ts +45 -4
  68. package/typings/classes/AnimationNodeBlendSpace2D.d.ts +45 -4
  69. package/typings/classes/Area3D.d.ts +14 -7
  70. package/typings/classes/AreaLight3D.d.ts +37 -0
  71. package/typings/classes/ArrayMesh.d.ts +15 -0
  72. package/typings/classes/AudioEffectAmplify.d.ts +2 -2
  73. package/typings/classes/AudioEffectBandLimitFilter.d.ts +1 -1
  74. package/typings/classes/AudioEffectBandPassFilter.d.ts +1 -1
  75. package/typings/classes/AudioEffectCapture.d.ts +10 -9
  76. package/typings/classes/AudioEffectChorus.d.ts +57 -28
  77. package/typings/classes/AudioEffectCompressor.d.ts +11 -9
  78. package/typings/classes/AudioEffectDelay.d.ts +21 -15
  79. package/typings/classes/AudioEffectDistortion.d.ts +19 -10
  80. package/typings/classes/AudioEffectEQ.d.ts +2 -2
  81. package/typings/classes/AudioEffectEQ10.d.ts +2 -2
  82. package/typings/classes/AudioEffectEQ21.d.ts +2 -2
  83. package/typings/classes/AudioEffectEQ6.d.ts +2 -2
  84. package/typings/classes/AudioEffectFilter.d.ts +25 -9
  85. package/typings/classes/AudioEffectHardLimiter.d.ts +8 -5
  86. package/typings/classes/AudioEffectHighPassFilter.d.ts +1 -1
  87. package/typings/classes/AudioEffectHighShelfFilter.d.ts +1 -1
  88. package/typings/classes/AudioEffectInstance.d.ts +1 -1
  89. package/typings/classes/AudioEffectLimiter.d.ts +9 -4
  90. package/typings/classes/AudioEffectLowPassFilter.d.ts +1 -1
  91. package/typings/classes/AudioEffectLowShelfFilter.d.ts +1 -1
  92. package/typings/classes/AudioEffectNotchFilter.d.ts +1 -1
  93. package/typings/classes/AudioEffectPanner.d.ts +7 -2
  94. package/typings/classes/AudioEffectPhaser.d.ts +9 -7
  95. package/typings/classes/AudioEffectPitchShift.d.ts +3 -3
  96. package/typings/classes/AudioEffectReverb.d.ts +17 -8
  97. package/typings/classes/AudioEffectSpectrumAnalyzer.d.ts +4 -5
  98. package/typings/classes/AudioEffectStereoEnhance.d.ts +7 -4
  99. package/typings/classes/AudioServer.d.ts +2 -2
  100. package/typings/classes/AudioStreamPlaybackResampled.d.ts +8 -0
  101. package/typings/classes/AudioStreamRandomizer.d.ts +10 -0
  102. package/typings/classes/AwaitTweener.d.ts +10 -0
  103. package/typings/classes/BaseButton.d.ts +1 -1
  104. package/typings/classes/Basis.d.ts +6 -2
  105. package/typings/classes/BlitMaterial.d.ts +22 -0
  106. package/typings/classes/CPUParticles2D.d.ts +2 -2
  107. package/typings/classes/CPUParticles3D.d.ts +2 -2
  108. package/typings/classes/Camera3D.d.ts +1 -1
  109. package/typings/classes/CameraAttributes.d.ts +1 -0
  110. package/typings/classes/CameraFeed.d.ts +4 -0
  111. package/typings/classes/CanvasItem.d.ts +16 -1
  112. package/typings/classes/CodeEdit.d.ts +6 -0
  113. package/typings/classes/CollisionObject2D.d.ts +6 -0
  114. package/typings/classes/CollisionPolygon2D.d.ts +5 -0
  115. package/typings/classes/CollisionShape2D.d.ts +5 -0
  116. package/typings/classes/Container.d.ts +7 -0
  117. package/typings/classes/Control.d.ts +127 -9
  118. package/typings/classes/Curve.d.ts +26 -1
  119. package/typings/classes/Curve2D.d.ts +15 -0
  120. package/typings/classes/Curve3D.d.ts +20 -0
  121. package/typings/classes/DPITexture.d.ts +14 -0
  122. package/typings/classes/Decal.d.ts +1 -0
  123. package/typings/classes/Dictionary.d.ts +74 -28
  124. package/typings/classes/DirAccess.d.ts +6 -1
  125. package/typings/classes/DisplayServer.d.ts +161 -9
  126. package/typings/classes/DrawableTexture2D.d.ts +43 -0
  127. package/typings/classes/EditorCommandPalette.d.ts +0 -2
  128. package/typings/classes/EditorContextMenuPlugin.d.ts +4 -0
  129. package/typings/classes/EditorDock.d.ts +10 -5
  130. package/typings/classes/EditorExportPlatform.d.ts +4 -2
  131. package/typings/classes/EditorExportPlugin.d.ts +7 -0
  132. package/typings/classes/EditorFeatureProfile.d.ts +1 -1
  133. package/typings/classes/EditorFileSystem.d.ts +2 -0
  134. package/typings/classes/EditorInspector.d.ts +10 -0
  135. package/typings/classes/EditorInterface.d.ts +6 -4
  136. package/typings/classes/EditorNode3DGizmoPlugin.d.ts +4 -0
  137. package/typings/classes/EditorPlugin.d.ts +4 -4
  138. package/typings/classes/EditorResourcePicker.d.ts +2 -1
  139. package/typings/classes/EditorSceneFormatImporter.d.ts +23 -0
  140. package/typings/classes/EditorSettings.d.ts +241 -140
  141. package/typings/classes/EditorSpinSlider.d.ts +6 -0
  142. package/typings/classes/EditorTranslationParserPlugin.d.ts +4 -0
  143. package/typings/classes/EditorVCSInterface.d.ts +6 -2
  144. package/typings/classes/Environment.d.ts +7 -2
  145. package/typings/classes/FileAccess.d.ts +1 -1
  146. package/typings/classes/FileDialog.d.ts +16 -1
  147. package/typings/classes/FoldableContainer.d.ts +1 -1
  148. package/typings/classes/Font.d.ts +15 -3
  149. package/typings/classes/FontVariation.d.ts +10 -0
  150. package/typings/classes/GDScript.d.ts +8 -0
  151. package/typings/classes/GDScriptLanguageProtocol.d.ts +25 -0
  152. package/typings/classes/GDScriptSyntaxHighlighter.d.ts +6 -0
  153. package/typings/classes/GDScriptTextDocument.d.ts +27 -0
  154. package/typings/classes/GDScriptWorkspace.d.ts +17 -0
  155. package/typings/classes/GPUParticles2D.d.ts +2 -2
  156. package/typings/classes/GPUParticles3D.d.ts +19 -2
  157. package/typings/classes/Geometry2D.d.ts +2 -2
  158. package/typings/classes/GeometryInstance3D.d.ts +1 -1
  159. package/typings/classes/GradientTexture2D.d.ts +2 -0
  160. package/typings/classes/Image.d.ts +7 -4
  161. package/typings/classes/ImageFormatLoader.d.ts +5 -0
  162. package/typings/classes/ImageTexture.d.ts +0 -2
  163. package/typings/classes/ImporterMesh.d.ts +6 -0
  164. package/typings/classes/Input.d.ts +159 -15
  165. package/typings/classes/InputEvent.d.ts +8 -0
  166. package/typings/classes/InputEventGesture.d.ts +2 -3
  167. package/typings/classes/InputEventMouse.d.ts +2 -3
  168. package/typings/classes/InputEventMouseMotion.d.ts +2 -2
  169. package/typings/classes/InputEventWithModifiers.d.ts +2 -3
  170. package/typings/classes/InputMap.d.ts +3 -0
  171. package/typings/classes/ItemList.d.ts +29 -2
  172. package/typings/classes/IterateIK3D.d.ts +6 -3
  173. package/typings/classes/JavaClassWrapper.d.ts +13 -0
  174. package/typings/classes/JavaScriptBridge.d.ts +1 -1
  175. package/typings/classes/Joint3D.d.ts +1 -0
  176. package/typings/classes/Label.d.ts +1 -0
  177. package/typings/classes/LabelSettings.d.ts +25 -0
  178. package/typings/classes/Light3D.d.ts +1 -1
  179. package/typings/classes/Logger.d.ts +1 -1
  180. package/typings/classes/LookAtModifier3D.d.ts +2 -1
  181. package/typings/classes/MainLoop.d.ts +4 -0
  182. package/typings/classes/MenuButton.d.ts +35 -0
  183. package/typings/classes/MeshLibrary.d.ts +2 -0
  184. package/typings/classes/MovieWriter.d.ts +2 -0
  185. package/typings/classes/MultiplayerPeerExtension.d.ts +9 -9
  186. package/typings/classes/NativeMenu.d.ts +10 -3
  187. package/typings/classes/Node.d.ts +15 -5
  188. package/typings/classes/Node3D.d.ts +6 -4
  189. package/typings/classes/OS.d.ts +3 -3
  190. package/typings/classes/Object.d.ts +9 -3
  191. package/typings/classes/OptimizedTranslation.d.ts +2 -2
  192. package/typings/classes/OptionButton.d.ts +51 -1
  193. package/typings/classes/PCKPacker.d.ts +4 -0
  194. package/typings/classes/PacketPeerExtension.d.ts +1 -1
  195. package/typings/classes/ParticleProcessMaterial.d.ts +63 -0
  196. package/typings/classes/PhysicsDirectBodyState2D.d.ts +2 -1
  197. package/typings/classes/PhysicsDirectBodyState3D.d.ts +2 -1
  198. package/typings/classes/PhysicsDirectSpaceState2DExtension.d.ts +6 -6
  199. package/typings/classes/PhysicsDirectSpaceState3DExtension.d.ts +6 -6
  200. package/typings/classes/PhysicsServer2D.d.ts +2 -2
  201. package/typings/classes/PhysicsServer2DExtension.d.ts +6 -6
  202. package/typings/classes/PhysicsServer3D.d.ts +145 -42
  203. package/typings/classes/PhysicsServer3DExtension.d.ts +1 -1
  204. package/typings/classes/PopupMenu.d.ts +74 -8
  205. package/typings/classes/PopupPanel.d.ts +2 -0
  206. package/typings/classes/PortableCompressedTexture2D.d.ts +0 -2
  207. package/typings/classes/ProjectSettings.d.ts +62 -10
  208. package/typings/classes/Quaternion.d.ts +2 -2
  209. package/typings/classes/RDAccelerationStructureGeometry.d.ts +42 -0
  210. package/typings/classes/RDAccelerationStructureInstance.d.ts +34 -0
  211. package/typings/classes/RDHitGroup.d.ts +20 -0
  212. package/typings/classes/RDPipelineShader.d.ts +14 -0
  213. package/typings/classes/RDShaderSPIRV.d.ts +30 -0
  214. package/typings/classes/RDShaderSource.d.ts +10 -0
  215. package/typings/classes/RandomNumberGenerator.d.ts +4 -2
  216. package/typings/classes/RenderSceneBuffersConfiguration.d.ts +4 -1
  217. package/typings/classes/RenderingDevice.d.ts +175 -1
  218. package/typings/classes/RenderingServer.d.ts +264 -14
  219. package/typings/classes/Resource.d.ts +4 -2
  220. package/typings/classes/ResourceImporterDynamicFont.d.ts +3 -1
  221. package/typings/classes/ResourceImporterOBJ.d.ts +1 -1
  222. package/typings/classes/ResourceImporterSVG.d.ts +10 -0
  223. package/typings/classes/ResourceImporterScene.d.ts +11 -3
  224. package/typings/classes/ResourceImporterTexture.d.ts +2 -2
  225. package/typings/classes/RichTextLabel.d.ts +14 -6
  226. package/typings/classes/Script.d.ts +2 -0
  227. package/typings/classes/ScriptEditor.d.ts +13 -0
  228. package/typings/classes/ScriptLanguageExtension.d.ts +7 -0
  229. package/typings/classes/ScrollContainer.d.ts +17 -5
  230. package/typings/classes/Shader.d.ts +2 -0
  231. package/typings/classes/Shape3D.d.ts +1 -0
  232. package/typings/classes/SkeletonModification2DJiggle.d.ts +4 -0
  233. package/typings/classes/SplitContainer.d.ts +6 -0
  234. package/typings/classes/SpringBoneSimulator3D.d.ts +4 -2
  235. package/typings/classes/SpriteFrames.d.ts +20 -4
  236. package/typings/classes/StreamPeerExtension.d.ts +2 -2
  237. package/typings/classes/String.d.ts +1 -1
  238. package/typings/classes/SubViewport.d.ts +4 -0
  239. package/typings/classes/TabBar.d.ts +20 -0
  240. package/typings/classes/TabContainer.d.ts +21 -3
  241. package/typings/classes/TextEdit.d.ts +5 -2
  242. package/typings/classes/TextServer.d.ts +25 -1
  243. package/typings/classes/TextServerExtension.d.ts +25 -1
  244. package/typings/classes/Texture2D.d.ts +14 -0
  245. package/typings/classes/TextureRect.d.ts +4 -1
  246. package/typings/classes/TileSet.d.ts +3 -1
  247. package/typings/classes/Tree.d.ts +25 -9
  248. package/typings/classes/TreeItem.d.ts +17 -2
  249. package/typings/classes/Tween.d.ts +13 -0
  250. package/typings/classes/UndoRedo.d.ts +2 -2
  251. package/typings/classes/Vector2.d.ts +4 -2
  252. package/typings/classes/Vector2i.d.ts +4 -2
  253. package/typings/classes/Vector3.d.ts +4 -2
  254. package/typings/classes/Vector3i.d.ts +4 -2
  255. package/typings/classes/Vector4.d.ts +4 -2
  256. package/typings/classes/Vector4i.d.ts +4 -2
  257. package/typings/classes/Viewport.d.ts +27 -1
  258. package/typings/classes/VirtualJoystick.d.ts +94 -0
  259. package/typings/classes/VoxelGIData.d.ts +10 -0
  260. package/typings/classes/Window.d.ts +41 -4
  261. package/typings/classes/XRCamera3D.d.ts +1 -1
  262. package/typings/classes/XRServer.d.ts +2 -0
  263. package/typings/classes/_globals.d.ts +55 -18
  264. package/typings/classes/index.d.ts +15 -112
  265. package/typings/globals/globals.d.ts +20 -0
  266. package/typings/godot-class-registry.json +2120 -3693
  267. package/typings-overrides/dictionary.d.ts +35 -15
  268. package/typings-overrides/object-dict.d.ts +43 -0
  269. package/typings/classes/VisualShader.d.ts +0 -110
  270. package/typings/classes/VisualShaderNode.d.ts +0 -63
  271. package/typings/classes/VisualShaderNodeBillboard.d.ts +0 -28
  272. package/typings/classes/VisualShaderNodeBooleanConstant.d.ts +0 -10
  273. package/typings/classes/VisualShaderNodeBooleanParameter.d.ts +0 -14
  274. package/typings/classes/VisualShaderNodeClamp.d.ts +0 -26
  275. package/typings/classes/VisualShaderNodeColorConstant.d.ts +0 -10
  276. package/typings/classes/VisualShaderNodeColorFunc.d.ts +0 -32
  277. package/typings/classes/VisualShaderNodeColorOp.d.ts +0 -32
  278. package/typings/classes/VisualShaderNodeColorParameter.d.ts +0 -14
  279. package/typings/classes/VisualShaderNodeComment.d.ts +0 -12
  280. package/typings/classes/VisualShaderNodeCompare.d.ts +0 -68
  281. package/typings/classes/VisualShaderNodeConstant.d.ts +0 -6
  282. package/typings/classes/VisualShaderNodeCubemap.d.ts +0 -43
  283. package/typings/classes/VisualShaderNodeCubemapParameter.d.ts +0 -6
  284. package/typings/classes/VisualShaderNodeCurveTexture.d.ts +0 -10
  285. package/typings/classes/VisualShaderNodeCurveXYZTexture.d.ts +0 -10
  286. package/typings/classes/VisualShaderNodeCustom.d.ts +0 -122
  287. package/typings/classes/VisualShaderNodeDerivativeFunc.d.ts +0 -56
  288. package/typings/classes/VisualShaderNodeDeterminant.d.ts +0 -6
  289. package/typings/classes/VisualShaderNodeDistanceFade.d.ts +0 -6
  290. package/typings/classes/VisualShaderNodeDotProduct.d.ts +0 -6
  291. package/typings/classes/VisualShaderNodeExpression.d.ts +0 -12
  292. package/typings/classes/VisualShaderNodeFaceForward.d.ts +0 -8
  293. package/typings/classes/VisualShaderNodeFloatConstant.d.ts +0 -10
  294. package/typings/classes/VisualShaderNodeFloatFunc.d.ts +0 -108
  295. package/typings/classes/VisualShaderNodeFloatOp.d.ts +0 -36
  296. package/typings/classes/VisualShaderNodeFloatParameter.d.ts +0 -52
  297. package/typings/classes/VisualShaderNodeFrame.d.ts +0 -35
  298. package/typings/classes/VisualShaderNodeFresnel.d.ts +0 -6
  299. package/typings/classes/VisualShaderNodeGlobalExpression.d.ts +0 -6
  300. package/typings/classes/VisualShaderNodeGroupBase.d.ts +0 -60
  301. package/typings/classes/VisualShaderNodeIf.d.ts +0 -8
  302. package/typings/classes/VisualShaderNodeInput.d.ts +0 -20
  303. package/typings/classes/VisualShaderNodeIntConstant.d.ts +0 -10
  304. package/typings/classes/VisualShaderNodeIntFunc.d.ts +0 -24
  305. package/typings/classes/VisualShaderNodeIntOp.d.ts +0 -48
  306. package/typings/classes/VisualShaderNodeIntParameter.d.ts +0 -58
  307. package/typings/classes/VisualShaderNodeIs.d.ts +0 -18
  308. package/typings/classes/VisualShaderNodeLinearSceneDepth.d.ts +0 -6
  309. package/typings/classes/VisualShaderNodeMix.d.ts +0 -28
  310. package/typings/classes/VisualShaderNodeMultiplyAdd.d.ts +0 -22
  311. package/typings/classes/VisualShaderNodeOuterProduct.d.ts +0 -6
  312. package/typings/classes/VisualShaderNodeOutput.d.ts +0 -6
  313. package/typings/classes/VisualShaderNodeParameter.d.ts +0 -32
  314. package/typings/classes/VisualShaderNodeParameterRef.d.ts +0 -10
  315. package/typings/classes/VisualShaderNodeParticleAccelerator.d.ts +0 -20
  316. package/typings/classes/VisualShaderNodeParticleBoxEmitter.d.ts +0 -6
  317. package/typings/classes/VisualShaderNodeParticleConeVelocity.d.ts +0 -6
  318. package/typings/classes/VisualShaderNodeParticleEmit.d.ts +0 -22
  319. package/typings/classes/VisualShaderNodeParticleEmitter.d.ts +0 -12
  320. package/typings/classes/VisualShaderNodeParticleMeshEmitter.d.ts +0 -20
  321. package/typings/classes/VisualShaderNodeParticleMultiplyByAxisAngle.d.ts +0 -10
  322. package/typings/classes/VisualShaderNodeParticleOutput.d.ts +0 -6
  323. package/typings/classes/VisualShaderNodeParticleRandomness.d.ts +0 -22
  324. package/typings/classes/VisualShaderNodeParticleRingEmitter.d.ts +0 -6
  325. package/typings/classes/VisualShaderNodeParticleSphereEmitter.d.ts +0 -6
  326. package/typings/classes/VisualShaderNodeProximityFade.d.ts +0 -6
  327. package/typings/classes/VisualShaderNodeRandomRange.d.ts +0 -6
  328. package/typings/classes/VisualShaderNodeRemap.d.ts +0 -33
  329. package/typings/classes/VisualShaderNodeReroute.d.ts +0 -8
  330. package/typings/classes/VisualShaderNodeResizableBase.d.ts +0 -10
  331. package/typings/classes/VisualShaderNodeRotationByAxis.d.ts +0 -6
  332. package/typings/classes/VisualShaderNodeSDFRaymarch.d.ts +0 -6
  333. package/typings/classes/VisualShaderNodeSDFToScreenUV.d.ts +0 -8
  334. package/typings/classes/VisualShaderNodeSample3D.d.ts +0 -18
  335. package/typings/classes/VisualShaderNodeScreenNormalWorldSpace.d.ts +0 -6
  336. package/typings/classes/VisualShaderNodeScreenUVToSDF.d.ts +0 -8
  337. package/typings/classes/VisualShaderNodeSmoothStep.d.ts +0 -28
  338. package/typings/classes/VisualShaderNodeStep.d.ts +0 -28
  339. package/typings/classes/VisualShaderNodeSwitch.d.ts +0 -30
  340. package/typings/classes/VisualShaderNodeTexture.d.ts +0 -57
  341. package/typings/classes/VisualShaderNodeTexture2DArray.d.ts +0 -12
  342. package/typings/classes/VisualShaderNodeTexture2DArrayParameter.d.ts +0 -6
  343. package/typings/classes/VisualShaderNodeTexture2DParameter.d.ts +0 -6
  344. package/typings/classes/VisualShaderNodeTexture3D.d.ts +0 -12
  345. package/typings/classes/VisualShaderNodeTexture3DParameter.d.ts +0 -6
  346. package/typings/classes/VisualShaderNodeTextureParameter.d.ts +0 -104
  347. package/typings/classes/VisualShaderNodeTextureParameterTriplanar.d.ts +0 -6
  348. package/typings/classes/VisualShaderNodeTextureSDF.d.ts +0 -6
  349. package/typings/classes/VisualShaderNodeTextureSDFNormal.d.ts +0 -6
  350. package/typings/classes/VisualShaderNodeTransformCompose.d.ts +0 -6
  351. package/typings/classes/VisualShaderNodeTransformConstant.d.ts +0 -10
  352. package/typings/classes/VisualShaderNodeTransformDecompose.d.ts +0 -6
  353. package/typings/classes/VisualShaderNodeTransformFunc.d.ts +0 -18
  354. package/typings/classes/VisualShaderNodeTransformOp.d.ts +0 -32
  355. package/typings/classes/VisualShaderNodeTransformParameter.d.ts +0 -14
  356. package/typings/classes/VisualShaderNodeTransformVecMult.d.ts +0 -22
  357. package/typings/classes/VisualShaderNodeUIntConstant.d.ts +0 -10
  358. package/typings/classes/VisualShaderNodeUIntFunc.d.ts +0 -20
  359. package/typings/classes/VisualShaderNodeUIntOp.d.ts +0 -48
  360. package/typings/classes/VisualShaderNodeUIntParameter.d.ts +0 -16
  361. package/typings/classes/VisualShaderNodeUVFunc.d.ts +0 -22
  362. package/typings/classes/VisualShaderNodeUVPolarCoord.d.ts +0 -6
  363. package/typings/classes/VisualShaderNodeVarying.d.ts +0 -14
  364. package/typings/classes/VisualShaderNodeVaryingGetter.d.ts +0 -6
  365. package/typings/classes/VisualShaderNodeVaryingSetter.d.ts +0 -6
  366. package/typings/classes/VisualShaderNodeVec2Constant.d.ts +0 -10
  367. package/typings/classes/VisualShaderNodeVec2Parameter.d.ts +0 -14
  368. package/typings/classes/VisualShaderNodeVec3Constant.d.ts +0 -10
  369. package/typings/classes/VisualShaderNodeVec3Parameter.d.ts +0 -14
  370. package/typings/classes/VisualShaderNodeVec4Constant.d.ts +0 -10
  371. package/typings/classes/VisualShaderNodeVec4Parameter.d.ts +0 -14
  372. package/typings/classes/VisualShaderNodeVectorBase.d.ts +0 -20
  373. package/typings/classes/VisualShaderNodeVectorCompose.d.ts +0 -8
  374. package/typings/classes/VisualShaderNodeVectorDecompose.d.ts +0 -8
  375. package/typings/classes/VisualShaderNodeVectorDistance.d.ts +0 -6
  376. package/typings/classes/VisualShaderNodeVectorFunc.d.ts +0 -84
  377. package/typings/classes/VisualShaderNodeVectorLen.d.ts +0 -6
  378. package/typings/classes/VisualShaderNodeVectorOp.d.ts +0 -42
  379. package/typings/classes/VisualShaderNodeVectorRefract.d.ts +0 -8
  380. package/typings/classes/VisualShaderNodeWorldPositionFromDepth.d.ts +0 -8
@@ -4,9 +4,13 @@
4
4
  /** Object that holds the project-independent editor settings. */
5
5
  declare class EditorSettings extends Resource {
6
6
  /**
7
- * If `true`, the Asset Library uses multiple threads for its HTTP requests. This prevents the Asset Library from blocking the main thread for every loaded asset.
7
+ * A list of the available URLs that can be chosen in the Asset Store to fetch asset data. With the key being the name, and the value being the URL.
8
8
  */
9
- 'asset_library/use_threads': boolean;
9
+ 'asset_store/available_urls': Dictionary;
10
+ /**
11
+ * If `true`, the Asset Store uses multiple threads for its HTTP requests. This prevents the Asset Store from blocking the main thread for every loaded asset.
12
+ */
13
+ 'asset_store/use_threads': boolean;
10
14
  /**
11
15
  * If `true`, automatically switches to the **Remote** scene tree when running the project from the editor. If `false`, stays on the **Local** scene tree when running the project from the editor.
12
16
  * **Warning:** Enabling this setting can cause stuttering when running a project with a large amount of nodes (typically a few thousands of nodes or more), even if the editor window isn't focused. This is due to the remote scene tree being updated every second regardless of whether the editor is focused.
@@ -49,6 +53,12 @@ declare class EditorSettings extends Resource {
49
53
  * **Note:** This setting has no effect when split mode is disabled (which is the default).
50
54
  */
51
55
  'docks/filesystem/always_show_folders': boolean;
56
+ /**
57
+ * If `true`, displays a confirmation dialog when moving or duplicating items in the FileSystem dock. This dialog can also be bypassed by holding `Shift`.
58
+ */
59
+ 'docks/filesystem/ask_before_moving_files': boolean;
60
+ /** If `true`, scripts created in FileSystem dock will be automatically edited. */
61
+ 'docks/filesystem/automatically_open_created_scripts': boolean;
52
62
  /**
53
63
  * A comma separated list of unsupported file extensions to show in the FileSystem dock, e.g. `"ico,icns"`.
54
64
  */
@@ -127,10 +137,18 @@ declare class EditorSettings extends Resource {
127
137
  * The guides color to use in the 2D editor. Guides can be created by dragging the mouse cursor from the rulers.
128
138
  */
129
139
  'editors/2d/guides_color': Color;
140
+ /**
141
+ * The color to use for the selection rectangle that surrounds selected locked nodes in the 2D editor viewport.
142
+ */
143
+ 'editors/2d/locked_selection_rectangle_color': Color;
130
144
  /**
131
145
  * The thickness of the coordinate ruler in the 2D editor. Increasing this will also increase the size of the ruler font, improving readability when using a lower editor scale. The editor may force a minimum size to keep the ruler numbers legible.
132
146
  */
133
147
  'editors/2d/ruler_width': float;
148
+ /**
149
+ * The color to use for the selection rectangle outlines that surrounds selected nodes in the 2D editor viewport.
150
+ */
151
+ 'editors/2d/selection_rectangle_color': Color;
134
152
  /**
135
153
  * The color to use when drawing smart snapping lines in the 2D editor. The smart snapping lines will automatically display when moving 2D nodes if smart snapping is enabled in the Snapping Options menu at the top of the 2D editor viewport.
136
154
  */
@@ -148,7 +166,7 @@ declare class EditorSettings extends Resource {
148
166
  */
149
167
  'editors/2d/zoom_speed_factor': float;
150
168
  /**
151
- * The color to use for the active selection box that surrounds selected nodes in the 3D editor viewport. The color's alpha channel influences the selection box's opacity.
169
+ * The color to use for the active selection box that surrounds selected nodes in the 3D editor viewport.
152
170
  * **Note:** The term "active" indicates that this object is the primary selection used as the basis for certain operations. This is the last selected {@link Node3D}, which can be reordered with `Shift + Left mouse button`.
153
171
  */
154
172
  'editors/3d/active_selection_box_color': Color;
@@ -179,6 +197,8 @@ declare class EditorSettings extends Resource {
179
197
  * The inertia of the 3D freelook camera. Higher values make the camera start and stop slower, which looks smoother but adds latency.
180
198
  */
181
199
  'editors/3d/freelook/freelook_inertia': float;
200
+ /** If `true`, invert the vertical mouse axis when using freelook mode in the 3D editor. */
201
+ 'editors/3d/freelook/freelook_invert_y_axis': boolean;
182
202
  /**
183
203
  * The navigation scheme to use when freelook is enabled in the 3D editor. Some of the navigation schemes below may be more convenient when designing specific levels in the 3D editor.
184
204
  * - **Default:** The "Freelook Forward", "Freelook Backward", "Freelook Up" and "Freelook Down" keys will move relative to the camera, taking its pitch angle into account for the movement.
@@ -238,9 +258,7 @@ declare class EditorSettings extends Resource {
238
258
  * If `true`, invert the horizontal mouse axis when panning or orbiting in the 3D editor. This setting does *not* apply to freelook mode.
239
259
  */
240
260
  'editors/3d/navigation/invert_x_axis': boolean;
241
- /**
242
- * If `true`, invert the vertical mouse axis when panning, orbiting, or using freelook mode in the 3D editor.
243
- */
261
+ /** If `true`, invert the vertical mouse axis when panning or orbiting in the 3D editor. */
244
262
  'editors/3d/navigation/invert_y_axis': boolean;
245
263
  /**
246
264
  * The navigation scheme preset to use in the 3D editor. Changing this setting will affect the mouse button and modifier keys used to navigate the 3D editor viewport.
@@ -305,12 +323,14 @@ declare class EditorSettings extends Resource {
305
323
  * The color to use for the secondary 3D grid. This is generally a less visible color than {@link editors/3d/primary_grid_color}. The color's alpha channel affects the grid's opacity.
306
324
  */
307
325
  'editors/3d/secondary_grid_color': Color;
308
- /**
309
- * The color to use for the selection box that surrounds selected nodes in the 3D editor viewport. The color's alpha channel influences the selection box's opacity.
310
- */
326
+ /** The color to use for the selection box that surrounds selected nodes in the 3D editor viewport. */
311
327
  'editors/3d/selection_box_color': Color;
312
328
  /** If checked, the transform gizmo remains visible during rotation in that transform mode. */
313
329
  'editors/3d/show_gizmo_during_rotation': int;
330
+ /**
331
+ * The scale of the outer circle of the rotation gizmo as view plane rotation in the 3D editor. If set to `2.0`, the outer circle has twice the radius of the XYZ rotation gizmo sphere.
332
+ */
333
+ 'editors/3d/view_plane_rotation_gizmo_scale': float;
314
334
  /**
315
335
  * The color to use for the AABB gizmo that displays the {@link GeometryInstance3D}'s custom {@link AABB}.
316
336
  */
@@ -385,6 +405,10 @@ declare class EditorSettings extends Resource {
385
405
  'editors/3d_gizmos/gizmo_settings/lightmap_gi_probe_size': float;
386
406
  /** Size of the disk gizmo displayed when editing {@link Path3D}'s tilt handles. */
387
407
  'editors/3d_gizmos/gizmo_settings/path3d_tilt_disk_size': float;
408
+ /**
409
+ * If `true`, collision shapes in the 3D editor are visible only when selected. If `false`, collision shapes are always visible.
410
+ */
411
+ 'editors/3d_gizmos/gizmo_settings/show_collision_shapes_only_when_selected': boolean;
388
412
  /**
389
413
  * If `true`, automatically updates animation tracks' target paths when renaming or reparenting nodes in the Scene tree dock.
390
414
  */
@@ -428,6 +452,22 @@ declare class EditorSettings extends Resource {
428
452
  * The modulate color to use for "past" frames displayed in the animation editor's onion skinning feature.
429
453
  */
430
454
  'editors/animation/onion_layers_past_color': Color;
455
+ /** The color at the top of the VU meter gradient when it is active. */
456
+ 'editors/audio_buses/active_max_db_color': Color;
457
+ /** The color at the bottom of the VU meter gradient when it is active. */
458
+ 'editors/audio_buses/active_min_db_color': Color;
459
+ /** The color at 0 dB of the VU meter gradient when it is active. */
460
+ 'editors/audio_buses/active_normalized_db_color': Color;
461
+ /** The color at the top of the VU meter gradient when it is inactive. */
462
+ 'editors/audio_buses/inactive_max_db_color': Color;
463
+ /** The color at the bottom of the VU meter gradient when it is inactive. */
464
+ 'editors/audio_buses/inactive_min_db_color': Color;
465
+ /** The color at 0 dB of the VU meter gradient when it is inactive. */
466
+ 'editors/audio_buses/inactive_normalized_db_color': Color;
467
+ /** The multiplier color for the VU meter gradient when it is inactive. */
468
+ 'editors/audio_buses/tint_over_color': Color;
469
+ /** The multiplier color for the VU meter gradient where audio is not reaching. */
470
+ 'editors/audio_buses/tint_under_color': Color;
431
471
  'editors/bone_mapper/handle_colors/error': Color;
432
472
  'editors/bone_mapper/handle_colors/missing': Color;
433
473
  'editors/bone_mapper/handle_colors/set': Color;
@@ -617,8 +657,24 @@ declare class EditorSettings extends Resource {
617
657
  * To enable this feature for your specific project, use {@link ProjectSettings.filesystem/import/blender/enabled}.
618
658
  * If this setting is empty, Blender's default paths will be detected and used automatically if present in this order:
619
659
  * **Windows:**
660
+ * [codeblock lang=text]
661
+ * - C:\Program Files\Blender Foundation\blender.exe
662
+ * - C:\Program Files (x86)\Blender Foundation\blender.exe
663
+ * [/codeblock]
620
664
  * **macOS:**
665
+ * [codeblock lang=text]
666
+ * - /opt/homebrew/bin/blender
667
+ * - /opt/local/bin/blender
668
+ * - /usr/local/bin/blender
669
+ * - /usr/local/opt/blender
670
+ * - /Applications/Blender.app/Contents/MacOS/Blender
671
+ * [/codeblock]
621
672
  * **Linux/*BSD:**
673
+ * [codeblock lang=text]
674
+ * - /usr/bin/blender
675
+ * - /usr/local/bin/blender
676
+ * - /opt/blender/bin/blender
677
+ * [/codeblock]
622
678
  */
623
679
  'filesystem/import/blender/blender_path': string;
624
680
  /**
@@ -697,6 +753,10 @@ declare class EditorSettings extends Resource {
697
753
  * **Note:** Accessibility debugging tools, such as Accessibility Insights for Windows, Accessibility Inspector (macOS), or AT-SPI Browser (Linux/BSD), do not count as assistive apps. To test the editor with these tools, use **Always Active**.
698
754
  */
699
755
  'interface/accessibility/accessibility_support': int;
756
+ /**
757
+ * If `true`, editor inspector uses property documentation as an accessible description of the property.
758
+ */
759
+ 'interface/accessibility/property_descriptions': boolean;
700
760
  /**
701
761
  * How to position the Cancel and OK buttons in the editor's {@link AcceptDialog} windows. Different platforms have different conventions for this, which can be overridden through this setting to avoid accidental clicks when using Godot on multiple platforms.
702
762
  * - **Auto** follows the platform convention: OK first on Windows, KDE, and LXQt; Cancel first on macOS and other Linux desktop environments.
@@ -704,85 +764,140 @@ declare class EditorSettings extends Resource {
704
764
  * - **OK First** forces the OK/Cancel ordering.
705
765
  * To check if these buttons are swapped at runtime, use {@link DisplayServer.get_swap_cancel_ok}.
706
766
  */
707
- 'interface/editor/accept_dialog_cancel_ok_buttons': int;
767
+ 'interface/editor/appearance/accept_dialog_cancel_ok_buttons': int;
768
+ /**
769
+ * If `true`, the main menu collapses into a {@link MenuButton}.
770
+ * **Note:** This setting is only applicable on macOS when {@link interface/editor/appearance/use_embedded_menu} is `true`.
771
+ * **Note:** Defaults to `true` on the Android editor.
772
+ */
773
+ 'interface/editor/appearance/collapse_main_menu': boolean;
774
+ /**
775
+ * The custom editor scale factor to use. This can be used for displays with very high DPI where a scale factor of 200% is not sufficient.
776
+ * **Note:** Only effective if {@link interface/editor/appearance/display_scale} is set to **Custom**.
777
+ */
778
+ 'interface/editor/appearance/custom_display_scale': float;
779
+ /**
780
+ * The display scale factor to use for the editor interface. Higher values are more suited to hiDPI/Retina displays.
781
+ * If set to **Auto**, the editor scale is automatically determined based on the screen resolution and reported display DPI. This heuristic is not always ideal, which means you can get better results by setting the editor scale manually.
782
+ * If set to **Custom**, the scaling value in {@link interface/editor/appearance/custom_display_scale} will be used.
783
+ */
784
+ 'interface/editor/appearance/display_scale': int;
785
+ /**
786
+ * The preferred monitor to display the editor. If **Auto**, the editor will remember the last screen it was displayed on across multiple sessions.
787
+ */
788
+ 'interface/editor/appearance/editor_screen': int;
789
+ /**
790
+ * Expanding main editor window content to the title, if supported by {@link DisplayServer}. See {@link DisplayServer.WINDOW_FLAG_EXTEND_TO_TITLE}.
791
+ * Specific to the macOS platform.
792
+ */
793
+ 'interface/editor/appearance/expand_to_title': boolean;
794
+ /** The preferred monitor to display the project manager. */
795
+ 'interface/editor/appearance/project_manager_screen': int;
796
+ /**
797
+ * If `true`, a renderer selector that can be used to change the {@link ProjectSettings.rendering/renderer/rendering_method} project setting will be shown in the top right of the main editor window.
798
+ */
799
+ 'interface/editor/appearance/show_renderer_selector': boolean;
800
+ /**
801
+ * If enabled, displays an icon in the top-right corner of the editor that spins when the editor redraws a frame. This can be used to diagnose situations where the engine is constantly redrawing, which should be avoided as this increases CPU and GPU utilization for no good reason. To further troubleshoot these situations, start the editor with the `--debug-canvas-item-redraw` command line argument ($DOCS_URL/tutorials/editor/command_line_tutorial.html).
802
+ * Consider enabling this if you are developing editor plugins to ensure they only make the editor redraw when required.
803
+ * The default **Auto** value will only enable this if the editor was compiled with the `dev_build=yes` SCons option (the default is `dev_build=no`).
804
+ * **Note:** If {@link interface/editor/display/update_continuously} is `true`, the spinner icon displays in red.
805
+ * **Note:** If the editor was started with the `--debug-canvas-item-redraw` command line argument ($DOCS_URL/tutorials/editor/command_line_tutorial.html), the update spinner will *never* display regardless of this setting's value. This is to avoid confusion with what would cause redrawing in real world scenarios.
806
+ */
807
+ 'interface/editor/appearance/show_update_spinner': int;
808
+ /**
809
+ * If `true`, editor main menu is using embedded {@link MenuBar} instead of system global menu.
810
+ * Specific to the macOS platform.
811
+ */
812
+ 'interface/editor/appearance/use_embedded_menu': boolean;
813
+ /** If `true`, editor UI uses OS native file/directory selection dialogs. */
814
+ 'interface/editor/appearance/use_native_file_dialogs': boolean;
708
815
  /**
709
816
  * If `true`, automatically opens screenshots with the default program associated to `.png` files after a screenshot is taken using the **Editor > Take Screenshot** action.
710
817
  */
711
- 'interface/editor/automatically_open_screenshots': boolean;
712
- /** Tab style of editor docks located at the bottom. */
713
- 'interface/editor/bottom_dock_tab_style': int;
818
+ 'interface/editor/behavior/automatically_open_screenshots': boolean;
714
819
  /**
715
- * The font to use for the script editor. Must be a resource of a {@link Font} type such as a `.ttf` or `.otf` font file.
820
+ * If `true`, (re)imports resources even if the editor window is unfocused or minimized. If `false`, resources are only (re)imported when the editor window is focused. This can be set to `true` to speed up iteration by starting the import process earlier when saving files in the project folder. This also allows getting visual feedback on changes without having to click the editor window, which is useful with multi-monitor setups. The downside of setting this to `true` is that it increases idle CPU usage and may steal CPU time from other applications when importing resources.
716
821
  */
717
- 'interface/editor/code_font': string;
822
+ 'interface/editor/behavior/import_resources_when_unfocused': boolean;
718
823
  /**
719
- * The font ligatures to enable for the currently configured code font. Not all fonts include support for ligatures.
720
- * **Note:** The default editor code font (JetBrains Mono (https://www.jetbrains.com/lp/mono/)) has contextual ligatures in its font file.
824
+ * If `false`, the editor will save all scenes when confirming the **Save** action when quitting the editor or quitting to the project list. If `true`, the editor will ask to save each scene individually.
721
825
  */
722
- 'interface/editor/code_font_contextual_ligatures': int;
826
+ 'interface/editor/behavior/save_each_scene_on_quit': boolean;
723
827
  /**
724
- * List of custom OpenType features to use, if supported by the currently configured code font. Not all fonts include support for custom OpenType features. The string should follow the OpenType specification.
725
- * **Note:** The default editor code font (JetBrains Mono (https://www.jetbrains.com/lp/mono/)) has custom OpenType features in its font file, but there is no documented list yet.
828
+ * If `true`, scenes and scripts are saved when the editor loses focus. Depending on the work flow, this behavior can be less intrusive than {@link text_editor/behavior/files/autosave_interval_secs} or remembering to save manually.
726
829
  */
727
- 'interface/editor/code_font_custom_opentype_features': string;
830
+ 'interface/editor/behavior/save_on_focus_loss': boolean;
728
831
  /**
729
- * List of alternative characters to use, if supported by the currently configured code font. Not all fonts include support for custom variations. The string should follow the OpenType specification.
730
- * **Note:** The default editor code font (JetBrains Mono (https://www.jetbrains.com/lp/mono/)) has alternate characters in its font file, but there is no documented list yet.
832
+ * If `true`, the editor's Script tab will have a separate distraction mode setting from the 2D/3D/Game/AssetLib tabs. If `false`, the distraction-free mode toggle is shared between all tabs.
731
833
  */
732
- 'interface/editor/code_font_custom_variations': string;
834
+ 'interface/editor/behavior/separate_distraction_mode': boolean;
733
835
  /**
734
- * The size of the font in the script editor. This setting does not impact the font size of the Output panel (see {@link run/output/font_size}).
836
+ * If enabled, displays internal engine errors in toast notifications (toggleable by clicking the "bell" icon at the bottom of the editor). No matter the value of this setting, non-internal engine errors will always be visible in toast notifications.
837
+ * The default **Auto** value will only enable this if the editor was compiled with the `dev_build=yes` SCons option (the default is `dev_build=no`).
735
838
  */
736
- 'interface/editor/code_font_size': int;
839
+ 'interface/editor/behavior/show_internal_errors_in_toast_notifications': int;
737
840
  /**
738
- * If `true`, the main menu collapses into a {@link MenuButton}.
739
- * **Note:** This setting is only applicable on macOS when {@link interface/editor/use_embedded_menu} is `true`.
740
- * **Note:** Defaults to `true` on the Android editor.
841
+ * If `true`, keeps the screen on (even in case of inactivity), so the screensaver does not take over. Works on desktop and mobile platforms.
741
842
  */
742
- 'interface/editor/collapse_main_menu': boolean;
843
+ 'interface/editor/display/keep_screen_on': boolean;
743
844
  /**
744
- * The custom editor scale factor to use. This can be used for displays with very high DPI where a scale factor of 200% is not sufficient.
745
- * **Note:** Only effective if {@link interface/editor/display_scale} is set to **Custom**.
845
+ * If `true`, embed modal windows such as docks inside the main editor window. When single-window mode is enabled, tooltips will also be embedded inside the main editor window, which means they can't be displayed outside of the editor window. Single-window mode can be faster as it does not need to create a separate window for every popup and tooltip, which can be a slow operation depending on the operating system and rendering method in use.
846
+ * This is equivalent to {@link ProjectSettings.display/window/subwindows/embed_subwindows} in the running project, except the setting's value is inverted.
847
+ * **Note:** To query whether the editor can use multiple windows in an editor plugin, use {@link EditorInterface.is_multi_window_enabled} instead of querying the value of this editor setting.
848
+ * **Note:** If `true`, game embedding is disabled.
746
849
  */
747
- 'interface/editor/custom_display_scale': float;
850
+ 'interface/editor/display/single_window_mode': boolean;
748
851
  /**
749
- * The display scale factor to use for the editor interface. Higher values are more suited to hiDPI/Retina displays.
750
- * If set to **Auto**, the editor scale is automatically determined based on the screen resolution and reported display DPI. This heuristic is not always ideal, which means you can get better results by setting the editor scale manually.
751
- * If set to **Custom**, the scaling value in {@link interface/editor/custom_display_scale} will be used.
852
+ * If `true`, redraws the editor every frame even if nothing has changed on screen. When this setting is enabled, the update spinner displays in red (see {@link interface/editor/appearance/show_update_spinner}).
853
+ * **Warning:** This greatly increases CPU and GPU utilization, leading to increased power usage. This should only be enabled for troubleshooting purposes.
854
+ */
855
+ 'interface/editor/display/update_continuously': boolean;
856
+ /**
857
+ * Sets the V-Sync mode for the editor. Does not affect the project when run from the editor (this is controlled by {@link ProjectSettings.display/window/vsync/vsync_mode}).
858
+ * Depending on the platform and used renderer, the engine will fall back to **Enabled** if the desired mode is not supported.
859
+ * **Note:** V-Sync modes other than **Enabled** are only supported in the Forward+ and Mobile rendering methods, not Compatibility.
752
860
  */
753
- 'interface/editor/display_scale': int;
861
+ 'interface/editor/display/vsync_mode': int;
862
+ /** Tab style of editor docks located at the bottom. */
863
+ 'interface/editor/docks/bottom_dock_tab_style': int;
754
864
  /** Tab style of editor docks, except bottom docks. */
755
- 'interface/editor/dock_tab_style': int;
865
+ 'interface/editor/docks/dock_tab_style': int;
756
866
  /**
757
- * During a drag-and-drop, this is how long to wait over a UI element before it triggers a reaction (e.g. a section unfolds to show nested items).
867
+ * The font to use for the script editor. Must be a resource of a {@link Font} type such as a `.ttf` or `.otf` font file.
758
868
  */
759
- 'interface/editor/dragging_hover_wait_seconds': float;
869
+ 'interface/editor/fonts/code_font': string;
760
870
  /**
761
- * The language to use for the editor interface. If set to **Auto**, the language is automatically determined based on the system locale. See also {@link EditorInterface.get_editor_language}.
762
- * Translations are provided by the community. If you spot a mistake, contribute to editor translations on Weblate! (https://contributing.godotengine.org/en/latest/documentation/translation/index.html)
871
+ * The font ligatures to enable for the currently configured code font. Not all fonts include support for ligatures.
872
+ * **Note:** The default editor code font (JetBrains Mono (https://www.jetbrains.com/lp/mono/)) has contextual ligatures in its font file.
763
873
  */
764
- 'interface/editor/editor_language': string;
874
+ 'interface/editor/fonts/code_font_contextual_ligatures': int;
765
875
  /**
766
- * The preferred monitor to display the editor. If **Auto**, the editor will remember the last screen it was displayed on across multiple sessions.
876
+ * List of custom OpenType features to use, if supported by the currently configured code font. Not all fonts include support for custom OpenType features. The string should follow the OpenType specification.
877
+ * **Note:** The default editor code font (JetBrains Mono (https://www.jetbrains.com/lp/mono/)) has custom OpenType features in its font file, but there is no documented list yet.
767
878
  */
768
- 'interface/editor/editor_screen': int;
879
+ 'interface/editor/fonts/code_font_custom_opentype_features': string;
769
880
  /**
770
- * Expanding main editor window content to the title, if supported by {@link DisplayServer}. See {@link DisplayServer.WINDOW_FLAG_EXTEND_TO_TITLE}.
771
- * Specific to the macOS platform.
881
+ * List of alternative characters to use, if supported by the currently configured code font. Not all fonts include support for custom variations. The string should follow the OpenType specification.
882
+ * **Note:** The default editor code font (JetBrains Mono (https://www.jetbrains.com/lp/mono/)) has alternate characters in its font file, but there is no documented list yet.
883
+ */
884
+ 'interface/editor/fonts/code_font_custom_variations': string;
885
+ /**
886
+ * The size of the font in the script editor. This setting does not impact the font size of the Output panel (see {@link run/output/font_size}).
772
887
  */
773
- 'interface/editor/expand_to_title': boolean;
888
+ 'interface/editor/fonts/code_font_size': int;
774
889
  /**
775
890
  * If set to `true`, MSDF font rendering will be used for the visual shader graph editor. You may need to set this to `false` when using a custom main font, as some fonts will look broken due to the use of self-intersecting outlines in their font data. Downloading the font from the font maker's official website as opposed to a service like Google Fonts can help resolve this issue.
776
891
  */
777
- 'interface/editor/font_allow_msdf': boolean;
892
+ 'interface/editor/fonts/font_allow_msdf': boolean;
778
893
  /**
779
894
  * FreeType's font anti-aliasing mode used to render the editor fonts. Most fonts are not designed to look good with anti-aliasing disabled, so it's recommended to leave this enabled unless you're using a pixel art font.
780
895
  */
781
- 'interface/editor/font_antialiasing': int;
896
+ 'interface/editor/fonts/font_antialiasing': int;
782
897
  /**
783
898
  * If set to `true`, embedded font bitmap loading is disabled (bitmap-only and color fonts ignore this property).
784
899
  */
785
- 'interface/editor/font_disable_embedded_bitmaps': boolean;
900
+ 'interface/editor/fonts/font_disable_embedded_bitmaps': boolean;
786
901
  /**
787
902
  * The font hinting mode to use for the editor fonts. FreeType supports the following font hinting modes:
788
903
  * - **None:** Don't use font hinting when rasterizing the font. This results in a smooth font, but it can look blurry.
@@ -790,118 +905,65 @@ declare class EditorSettings extends Resource {
790
905
  * - **Normal:** Use hinting on both X and Y axes. This results in a sharp font, but it doesn't look very smooth.
791
906
  * If set to **Auto**, the font hinting mode will be set to match the current operating system in use. This means the **Light** hinting mode will be used on Windows and Linux, and the **None** hinting mode will be used on macOS.
792
907
  */
793
- 'interface/editor/font_hinting': int;
908
+ 'interface/editor/fonts/font_hinting': int;
794
909
  /**
795
910
  * The subpixel positioning mode to use when rendering editor font glyphs. This affects both the main and code fonts. **Disabled** is the fastest to render and uses the least memory. **Auto** only uses subpixel positioning for small font sizes (where the benefit is the most noticeable). **One Half of a Pixel** and **One Quarter of a Pixel** force the same subpixel positioning mode for all editor fonts, regardless of their size (with **One Quarter of a Pixel** being the highest-quality option).
796
911
  */
797
- 'interface/editor/font_subpixel_positioning': int;
798
- /**
799
- * If `true`, (re)imports resources even if the editor window is unfocused or minimized. If `false`, resources are only (re)imported when the editor window is focused. This can be set to `true` to speed up iteration by starting the import process earlier when saving files in the project folder. This also allows getting visual feedback on changes without having to click the editor window, which is useful with multi-monitor setups. The downside of setting this to `true` is that it increases idle CPU usage and may steal CPU time from other applications when importing resources.
800
- */
801
- 'interface/editor/import_resources_when_unfocused': boolean;
802
- /**
803
- * If `true`, keeps the screen on (even in case of inactivity), so the screensaver does not take over. Works on desktop and mobile platforms.
804
- */
805
- 'interface/editor/keep_screen_on': boolean;
806
- /**
807
- * If `true`, setting names in the editor are localized when possible.
808
- * **Note:** This setting affects most {@link EditorInspector}s in the editor UI, primarily Project Settings and Editor Settings. To control names displayed in the Inspector dock, use {@link interface/inspector/default_property_name_style} instead.
809
- */
810
- 'interface/editor/localize_settings': boolean;
811
- /**
812
- * The amount of sleeping between frames in the editor (in microseconds). Higher values will result in lower CPU/GPU usage, which can improve battery life on laptops. However, higher values will result in a less responsive editor. The default value is set to allow for maximum smoothness on monitors up to 144 Hz. See also {@link interface/editor/unfocused_low_processor_mode_sleep_usec}.
813
- * **Note:** This setting is ignored if {@link interface/editor/update_continuously} is `true`, as enabling that setting disables low-processor mode.
814
- */
815
- 'interface/editor/low_processor_mode_sleep_usec': int;
912
+ 'interface/editor/fonts/font_subpixel_positioning': int;
816
913
  /**
817
914
  * The font to use for the editor interface. Must be a resource of a {@link Font} type such as a `.ttf` or `.otf` font file.
818
915
  * **Note:** If the provided font is variable, a weight of 400 (normal) will be used.
819
916
  */
820
- 'interface/editor/main_font': string;
917
+ 'interface/editor/fonts/main_font': string;
821
918
  /**
822
919
  * The font to use for bold text in the editor interface. Must be a resource of a {@link Font} type such as a `.ttf` or `.otf` font file.
823
920
  * **Note:** If the provided font is variable, a weight of 700 (bold) will be used.
824
921
  */
825
- 'interface/editor/main_font_bold': string;
922
+ 'interface/editor/fonts/main_font_bold': string;
826
923
  /**
827
924
  * List of custom OpenType features to use, if supported by the currently configured main font. Check what OpenType features are supported by your font first.
828
925
  * The string should follow the OpenType specification, e.g. `ss01,tnum,calt=false`. Microsoft's documentation contains a list of all registered features (https://learn.microsoft.com/en-us/typography/opentype/spec/featurelist).
829
926
  * **Note:** The default editor main font (Inter (https://rsms.me/inter)) has custom OpenType features in its font file, with `ss04` and `tnum` enabled and `calt` disabled by default. Supported features can be found at its website.
830
927
  */
831
- 'interface/editor/main_font_custom_opentype_features': string;
928
+ 'interface/editor/fonts/main_font_custom_opentype_features': string;
832
929
  /** The size of the font in the editor interface. */
833
- 'interface/editor/main_font_size': int;
930
+ 'interface/editor/fonts/main_font_size': int;
834
931
  /**
835
932
  * If `true`, the mouse's additional side buttons will be usable to navigate in the script editor's file history. Set this to `false` if you're using the side buttons for other purposes (such as a push-to-talk button in a VoIP program).
836
933
  */
837
- 'interface/editor/mouse_extra_buttons_navigate_history': boolean;
838
- /** The preferred monitor to display the project manager. */
839
- 'interface/editor/project_manager_screen': int;
840
- /**
841
- * If `false`, the editor will save all scenes when confirming the **Save** action when quitting the editor or quitting to the project list. If `true`, the editor will ask to save each scene individually.
842
- */
843
- 'interface/editor/save_each_scene_on_quit': boolean;
844
- /**
845
- * If `true`, scenes and scripts are saved when the editor loses focus. Depending on the work flow, this behavior can be less intrusive than {@link text_editor/behavior/files/autosave_interval_secs} or remembering to save manually.
846
- */
847
- 'interface/editor/save_on_focus_loss': boolean;
848
- /**
849
- * If `true`, the editor's Script tab will have a separate distraction mode setting from the 2D/3D/Game/AssetLib tabs. If `false`, the distraction-free mode toggle is shared between all tabs.
850
- */
851
- 'interface/editor/separate_distraction_mode': boolean;
852
- /**
853
- * If enabled, displays internal engine errors in toast notifications (toggleable by clicking the "bell" icon at the bottom of the editor). No matter the value of this setting, non-internal engine errors will always be visible in toast notifications.
854
- * The default **Auto** value will only enable this if the editor was compiled with the `dev_build=yes` SCons option (the default is `dev_build=no`).
855
- */
856
- 'interface/editor/show_internal_errors_in_toast_notifications': int;
934
+ 'interface/editor/input/mouse_extra_buttons_navigate_history': boolean;
935
+ /** Overrides the tablet driver used by the editor. */
936
+ 'interface/editor/input/tablet_driver': int;
857
937
  /**
858
- * If enabled, displays an icon in the top-right corner of the editor that spins when the editor redraws a frame. This can be used to diagnose situations where the engine is constantly redrawing, which should be avoided as this increases CPU and GPU utilization for no good reason. To further troubleshoot these situations, start the editor with the `--debug-canvas-item-redraw` command line argument ($DOCS_URL/tutorials/editor/command_line_tutorial.html).
859
- * Consider enabling this if you are developing editor plugins to ensure they only make the editor redraw when required.
860
- * The default **Auto** value will only enable this if the editor was compiled with the `dev_build=yes` SCons option (the default is `dev_build=no`).
861
- * **Note:** If {@link interface/editor/update_continuously} is `true`, the spinner icon displays in red.
862
- * **Note:** If the editor was started with the `--debug-canvas-item-redraw` command line argument ($DOCS_URL/tutorials/editor/command_line_tutorial.html), the update spinner will *never* display regardless of this setting's value. This is to avoid confusion with what would cause redrawing in real world scenarios.
938
+ * The language to use for the editor interface. If set to **Auto**, the language is automatically determined based on the system locale. See also {@link EditorInterface.get_editor_language}.
939
+ * Translations are provided by the community. If you spot a mistake, contribute to editor translations on Weblate! (https://contributing.godotengine.org/en/latest/documentation/translation/index.html)
863
940
  */
864
- 'interface/editor/show_update_spinner': int;
941
+ 'interface/editor/localization/editor_language': string;
865
942
  /**
866
- * If `true`, embed modal windows such as docks inside the main editor window. When single-window mode is enabled, tooltips will also be embedded inside the main editor window, which means they can't be displayed outside of the editor window. Single-window mode can be faster as it does not need to create a separate window for every popup and tooltip, which can be a slow operation depending on the operating system and rendering method in use.
867
- * This is equivalent to {@link ProjectSettings.display/window/subwindows/embed_subwindows} in the running project, except the setting's value is inverted.
868
- * **Note:** To query whether the editor can use multiple windows in an editor plugin, use {@link EditorInterface.is_multi_window_enabled} instead of querying the value of this editor setting.
869
- * **Note:** If `true`, game embedding is disabled.
943
+ * If `true`, setting names in the editor are localized when possible.
944
+ * **Note:** This setting affects most {@link EditorInspector}s in the editor UI, primarily Project Settings and Editor Settings. To control names displayed in the Inspector dock, use {@link interface/inspector/default_property_name_style} instead.
870
945
  */
871
- 'interface/editor/single_window_mode': boolean;
872
- /** Overrides the tablet driver used by the editor. */
873
- 'interface/editor/tablet_driver': int;
946
+ 'interface/editor/localization/localize_settings': boolean;
874
947
  /** Editor UI default layout direction. */
875
- 'interface/editor/ui_layout_direction': int;
876
- /**
877
- * When the editor window is unfocused, the amount of sleeping between frames when the low-processor usage mode is enabled (in microseconds). Higher values will result in lower CPU/GPU usage, which can improve battery life on laptops (in addition to improving the running project's performance if the editor has to redraw continuously). However, higher values will result in a less responsive editor. The default value is set to limit the editor to 10 FPS when the editor window is unfocused. See also {@link interface/editor/low_processor_mode_sleep_usec}.
878
- * **Note:** This setting is ignored if {@link interface/editor/update_continuously} is `true`, as enabling that setting disables low-processor mode.
879
- */
880
- 'interface/editor/unfocused_low_processor_mode_sleep_usec': int;
948
+ 'interface/editor/localization/ui_layout_direction': int;
881
949
  /**
882
- * If `true`, redraws the editor every frame even if nothing has changed on screen. When this setting is enabled, the update spinner displays in red (see {@link interface/editor/show_update_spinner}).
883
- * **Warning:** This greatly increases CPU and GPU utilization, leading to increased power usage. This should only be enabled for troubleshooting purposes.
950
+ * During a drag-and-drop, this is how long to wait over a UI element before it triggers a reaction (e.g. a section unfolds to show nested items).
884
951
  */
885
- 'interface/editor/update_continuously': boolean;
952
+ 'interface/editor/timers/dragging_hover_wait_seconds': float;
886
953
  /**
887
- * If `true`, editor main menu is using embedded {@link MenuBar} instead of system global menu.
888
- * Specific to the macOS platform.
954
+ * The amount of sleeping between frames in the editor (in microseconds). Higher values will result in lower CPU/GPU usage, which can improve battery life on laptops. However, higher values will result in a less responsive editor. The default value is set to allow for maximum smoothness on monitors up to 144 Hz. See also {@link interface/editor/timers/unfocused_low_processor_mode_sleep_usec}.
955
+ * **Note:** This setting is ignored if {@link interface/editor/display/update_continuously} is `true`, as enabling that setting disables low-processor mode.
889
956
  */
890
- 'interface/editor/use_embedded_menu': boolean;
891
- /** If `true`, editor UI uses OS native file/directory selection dialogs. */
892
- 'interface/editor/use_native_file_dialogs': boolean;
957
+ 'interface/editor/timers/low_processor_mode_sleep_usec': int;
893
958
  /**
894
- * Sets the V-Sync mode for the editor. Does not affect the project when run from the editor (this is controlled by {@link ProjectSettings.display/window/vsync/vsync_mode}).
895
- * Depending on the platform and used renderer, the engine will fall back to **Enabled** if the desired mode is not supported.
896
- * **Note:** V-Sync modes other than **Enabled** are only supported in the Forward+ and Mobile rendering methods, not Compatibility.
959
+ * When the editor window is unfocused, the amount of sleeping between frames when the low-processor usage mode is enabled (in microseconds). Higher values will result in lower CPU/GPU usage, which can improve battery life on laptops (in addition to improving the running project's performance if the editor has to redraw continuously). However, higher values will result in a less responsive editor. The default value is set to limit the editor to 10 FPS when the editor window is unfocused. See also {@link interface/editor/timers/low_processor_mode_sleep_usec}.
960
+ * **Note:** This setting is ignored if {@link interface/editor/display/update_continuously} is `true`, as enabling that setting disables low-processor mode.
897
961
  */
898
- 'interface/editor/vsync_mode': int;
962
+ 'interface/editor/timers/unfocused_low_processor_mode_sleep_usec': int;
899
963
  /**
900
964
  * If `true`, when extending a script, the global class name of the script is inserted in the script creation dialog, if it exists. If `false`, the script's file path is always inserted.
901
965
  */
902
966
  'interface/editors/derive_script_globals_by_name': boolean;
903
- /** If `true`, the Scene dock will display buttons to quickly add a root node to a newly created scene. */
904
- 'interface/editors/show_scene_tree_root_selection': boolean;
905
967
  /**
906
968
  * If `true`, automatically unfolds Inspector property groups containing modified values when opening a scene for the first time. Only affects scenes without saved folding preferences and only unfolds groups with properties that have been changed from their default values.
907
969
  * **Note:** This setting only works in specific scenarios: when opening a scene brought in from another project, or when opening a new scene that already has modified properties (e.g., from version control). Duplicated scenes are not considered foreign, so this setting will not affect them.
@@ -926,7 +988,7 @@ declare class EditorSettings extends Resource {
926
988
  * - **Raw:** Displays properties in `snake_case`.
927
989
  * - **Capitalized:** Displays properties capitalized.
928
990
  * - **Localized:** Displays the localized string for the current editor language if a translation is available for the given property. If no translation is available, falls back to **Capitalized**.
929
- * **Note:** To display translated setting names in Project Settings and Editor Settings, use {@link interface/editor/localize_settings} instead.
991
+ * **Note:** To display translated setting names in Project Settings and Editor Settings, use {@link interface/editor/localization/localize_settings} instead.
930
992
  */
931
993
  'interface/inspector/default_property_name_style': int;
932
994
  /**
@@ -975,7 +1037,7 @@ declare class EditorSettings extends Resource {
975
1037
  'interface/inspector/show_low_level_opentype_features': boolean;
976
1038
  /**
977
1039
  * If `true`, multiple window support in editor is enabled. The following panels can become dedicated windows (i.e. made floating): Docks, Script editor, Shader editor, and Game Workspace.
978
- * **Note:** When {@link interface/editor/single_window_mode} is `true`, the multi window support is always disabled.
1040
+ * **Note:** When {@link interface/editor/display/single_window_mode} is `true`, the multi window support is always disabled.
979
1041
  * **Note:** To query whether the editor can use multiple windows in an editor plugin, use {@link EditorInterface.is_multi_window_enabled} instead of querying the value of this editor setting.
980
1042
  */
981
1043
  'interface/multi_window/enable': boolean;
@@ -1029,7 +1091,7 @@ declare class EditorSettings extends Resource {
1029
1091
  /** The editor color preset to use. */
1030
1092
  'interface/theme/color_preset': string;
1031
1093
  /**
1032
- * The contrast factor to use when deriving the editor theme's base color (see {@link interface/theme/base_color}). When using a positive values, the derived colors will be *darker* than the base color. This contrast factor can be set to a negative value, which will make the derived colors *brighter* than the base color. Negative contrast rates often look better for light themes.
1094
+ * The contrast factor to use when deriving the editor theme's base color (see {@link interface/theme/base_color}). When using positive values, the derived colors will be *darker* than the base color. This contrast factor can be set to a negative value, which will make the derived colors *brighter* than the base color. Negative contrast rates often look better for light themes.
1033
1095
  */
1034
1096
  'interface/theme/contrast': float;
1035
1097
  /** The corner radius to use for interface elements (in pixels). `0` is square. */
@@ -1073,9 +1135,13 @@ declare class EditorSettings extends Resource {
1073
1135
  'interface/theme/spacing_preset': string;
1074
1136
  /** The editor theme style to use. */
1075
1137
  'interface/theme/style': string;
1138
+ /**
1139
+ * If `true`, use the monospace font for some labels in the editor that display code symbols, such as signals, properties, and methods.
1140
+ */
1141
+ 'interface/theme/use_monospace_font_for_editor_symbols': boolean;
1076
1142
  /**
1077
1143
  * If `true`, set accent color based on system settings.
1078
- * **Note:** This setting is only effective on Windows, MacOS, and Android.
1144
+ * **Note:** This setting is effective on Windows, macOS, Linux, and Android.
1079
1145
  */
1080
1146
  'interface/theme/use_system_accent_color': boolean;
1081
1147
  /**
@@ -1093,6 +1159,11 @@ declare class EditorSettings extends Resource {
1093
1159
  * **Note:** Defaults to `true` on touchscreen devices.
1094
1160
  */
1095
1161
  'interface/touchscreen/enable_touch_optimizations': boolean;
1162
+ /**
1163
+ * If `true`, the device will vibrate when a long-press gesture triggers a right-click context menu in the editor.
1164
+ * **Note:** Only has an effect on devices with haptic feedback hardware. Defaults to `true` on touchscreen devices.
1165
+ */
1166
+ 'interface/touchscreen/haptic_on_long_press': boolean;
1096
1167
  /**
1097
1168
  * Specify the multiplier to apply to the scale for the editor gizmo handles to improve usability on touchscreen devices.
1098
1169
  * **Note:** Defaults to `1` on non-touchscreen devices.
@@ -1106,14 +1177,15 @@ declare class EditorSettings extends Resource {
1106
1177
  /**
1107
1178
  * Specifies how the engine should check for updates.
1108
1179
  * - **Disable Update Checks** will block the engine from checking updates (see also {@link network/connection/network_mode}).
1109
- * - **Check Newest Preview** (default for preview versions) will check for the newest available development snapshot.
1110
- * - **Check Newest Stable** (default for stable versions) will check for the newest available stable version.
1180
+ * - **Auto** (default) will check for newest stable or unstable version, depending on which version are you currently using. Switch to another option if you want to lock in.
1181
+ * - **Check Newest Preview** will check for the newest available development snapshot.
1182
+ * - **Check Newest Stable** will check for the newest available stable version.
1111
1183
  * - **Check Newest Patch** will check for the latest available stable version, but only within the same minor version. E.g. if your version is `4.3.stable`, you will be notified about `4.3.1.stable`, but not `4.4.stable`.
1112
1184
  * All update modes will ignore builds with different major versions (e.g. Godot 4 -> Godot 5).
1113
1185
  */
1114
1186
  'network/connection/check_for_updates': int;
1115
1187
  /**
1116
- * Determines whether online features, such as the Asset Library or update checks, are enabled in the editor. If this is a privacy concern, disabling these online features prevents the editor from making HTTP requests to the Godot website or third-party platforms hosting assets from the Asset Library.
1188
+ * Determines whether online features, such as the Asset Store or update checks, are enabled in the editor. If this is a privacy concern, disabling these online features prevents the editor from making HTTP requests to the Godot website or third-party platforms hosting assets from the Asset Store.
1117
1189
  * Editor plugins and tool scripts are recommended to follow this setting. However, Godot can't prevent them from violating this rule.
1118
1190
  */
1119
1191
  'network/connection/network_mode': int;
@@ -1126,17 +1198,42 @@ declare class EditorSettings extends Resource {
1126
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  */
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  'network/debug/remote_port': int;
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  /**
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- * The host to use to contact the HTTP and HTTPS proxy in the editor (for the asset library and export template downloads). See also {@link network/http_proxy/port}.
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+ * The host to use to contact the HTTP and HTTPS proxy in the editor (for the asset store and export template downloads). See also {@link network/http_proxy/port}.
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  * **Note:** Godot currently doesn't automatically use system proxy settings, so you have to enter them manually here if needed.
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  */
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  'network/http_proxy/host': string;
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  /**
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- * The port number to use to contact the HTTP and HTTPS proxy in the editor (for the asset library and export template downloads). See also {@link network/http_proxy/host}.
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+ * The port number to use to contact the HTTP and HTTPS proxy in the editor (for the asset store and export template downloads). See also {@link network/http_proxy/host}.
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  * **Note:** Godot currently doesn't automatically use system proxy settings, so you have to enter them manually here if needed.
1136
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  */
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  'network/http_proxy/port': int;
1138
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  /**
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- * The TLS certificate bundle to use for HTTP requests made within the editor (e.g. from the AssetLib tab). If left empty, the included Mozilla certificate bundle (https://github.com/godotengine/godot/blob/master/thirdparty/certs/ca-bundle.crt) will be used.
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+ * If `true` the language server will try to provide additional results when resolving symbols at the cost of showing wrong results. All symbols in the project are checked and resolved just based on their name, without taking context into account.
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+ * When using static typing it is recommended to disable this setting, since it will mostly add false positives for typed code.
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+ * **Note:** This setting also influences how symbols are resolved when using renaming capabilities.
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+ * **Note:** The default value of this setting might change in future versions.
1215
+ */
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+ 'network/language_server/enable_smart_resolve': boolean;
1217
+ /** The upper limit of time, that the language server spends for IO each poll. */
1218
+ 'network/language_server/poll_limit_usec': int;
1219
+ /** The host used to listen for language server clients. */
1220
+ 'network/language_server/remote_host': string;
1221
+ /**
1222
+ * The port used to listen for language server clients.
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+ * **Note:** A port configured with command-line options will take priority over this setting: `--lsp-port <port>`.
1224
+ */
1225
+ 'network/language_server/remote_port': int;
1226
+ /**
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+ * The declaration of native symbols can't be resolved to a position in the file system. If `true` the language server will instead open the documentation for native symbols in the editor.
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+ * **Note:** The VSCode plugin adds additional functionality which allows viewing Godot documentation directly in VSCode, so this option is usually not needed in VSCode.
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+ */
1230
+ 'network/language_server/show_native_symbols_in_editor': boolean;
1231
+ /**
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+ * If `true` the language server will run in a separate thread, if `false` it will run on the main thread.
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+ */
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+ 'network/language_server/use_thread': boolean;
1235
+ /**
1236
+ * The TLS certificate bundle to use for HTTP requests made within the editor (e.g. from the Asset Store tab). If left empty, the included Mozilla certificate bundle (https://github.com/godotengine/godot/blob/master/thirdparty/certs/ca-bundle.crt) will be used.
1140
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  */
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  'network/tls/editor_tls_certificates': string;
1142
1239
  /**
@@ -1173,7 +1270,7 @@ declare class EditorSettings extends Resource {
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  /** If `true`, the editor will clear the Output panel when running the project. */
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  'run/output/always_clear_output_on_play': boolean;
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  /**
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- * The size of the font in the **Output** panel at the bottom of the editor. This setting does not impact the font size of the script editor (see {@link interface/editor/code_font_size}).
1273
+ * The size of the font in the **Output** panel at the bottom of the editor. This setting does not impact the font size of the script editor (see {@link interface/editor/fonts/code_font_size}).
1177
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  */
1178
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  'run/output/font_size': int;
1179
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  /** Maximum number of lines to show at any one time in the Output panel. */
@@ -1223,6 +1320,10 @@ declare class EditorSettings extends Resource {
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  * The shape of the caret to use in the script editor. **Line** displays a vertical line to the left of the current character, whereas **Block** displays an outline over the current character.
1224
1321
  */
1225
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  'text_editor/appearance/caret/type': int;
1323
+ /**
1324
+ * If `true`, shows an info label listing available drop options when dragging an object into the script text editor.
1325
+ */
1326
+ 'text_editor/appearance/drag_and_drop_info/show_drag_and_drop_info': boolean;
1226
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  /**
1227
1328
  * If `true`, displays a colored button before any {@link Color} constructor in the script editor. Clicking on them allows the color to be modified through a color picker.
1228
1329
  */
@@ -1274,7 +1375,7 @@ declare class EditorSettings extends Resource {
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  /** If `true`, draws tab characters as chevrons. */
1275
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  'text_editor/appearance/whitespace/draw_tabs': boolean;
1276
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  /**
1277
- * The space to add between lines (in pixels). Greater line spacing can help improve readability at the cost of displaying fewer lines on screen.
1378
+ * The space to add between lines (in pixels). Greater line spacing can help improve readability at the cost of displaying fewer lines on screen. Negative values allow for even more compact text, but may look broken with certain fonts.
1278
1379
  */
1279
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  'text_editor/appearance/whitespace/line_spacing': int;
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  /** If `true`, documentation tooltips will appear when hovering over a symbol. */