typed-factorio 4.2.0 → 4.6.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/common/data-global.d.ts +1 -1
- package/common/types.d.ts +5 -24
- package/package.json +2 -2
- package/prototype/generated/prototypes.d.ts +2656 -2485
- package/prototype/generated/types.d.ts +2684 -2653
- package/runtime/generated/classes.d.ts +5779 -5196
- package/runtime/generated/concepts.d.ts +863 -492
- package/runtime/generated/defines.d.ts +228 -214
- package/runtime/generated/events.d.ts +327 -223
- package/runtime/generated/global-functions.d.ts +3 -3
- package/runtime/generated/global-objects.d.ts +7 -7
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@@ -101,6 +101,7 @@ import type {
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OnMarketItemPurchasedEvent,
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OnModItemOpenedEvent,
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OnMultiplayerInitEvent,
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+
OnNextDayStartedEvent,
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OnObjectDestroyedEvent,
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OnPermissionGroupAddedEvent,
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OnPermissionGroupDeletedEvent,
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@@ -162,6 +163,7 @@ import type {
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OnPlayerSelectedAreaEvent,
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OnPlayerSetQuickBarSlotEvent,
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OnPlayerSetupBlueprintEvent,
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+
OnPlayerSuperForcedSelectedAreaEvent,
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OnPlayerToggledAltModeEvent,
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OnPlayerToggledMapEditorEvent,
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OnPlayerTrashInventoryChangedEvent,
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@@ -265,6 +267,7 @@ declare global {
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custom,
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entity_destroyed,
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entity_under_attack,
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expansion_base_built,
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fluid_mixing,
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no_material_for_construction,
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no_platform_storage,
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@@ -282,7 +285,7 @@ declare global {
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}
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/**
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* AI command exit status, see {@link LuaCommandable#set_command LuaCommandable::set_command}
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-
* @see {@link https://lua-api.factorio.com/2.1.
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* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.behavior_result Online documentation}
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*/
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enum behavior_result {
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in_progress,
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@@ -306,33 +309,33 @@ declare global {
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enum cargo_destination {
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/**
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* The default destination type of a cargo pod when created runtime. Setting its destination to any other type will instantly launch it.
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-
* @see {@link https://lua-api.factorio.com/2.1.
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* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.cargo_destination.invalid Online documentation}
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*/
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invalid,
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/**
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* Cargo pods with orbit destination are destroyed when ascent is completed.
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-
* @see {@link https://lua-api.factorio.com/2.1.
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* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.cargo_destination.orbit Online documentation}
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*/
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orbit,
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/**
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* Any cargo landing pad or space platform hub.
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* @see {@link https://lua-api.factorio.com/2.1.
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* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.cargo_destination.station Online documentation}
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*/
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station,
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/**
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* Cargo pods will switch destination type from surface to station before starting descent if there is a station available and {@link CargoDestination#position CargoDestination::position} has not been specified. Note, setting the destination to "surface" when the surface is the same as the one the pod is on forces it to find and set a landing position.
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-
* @see {@link https://lua-api.factorio.com/2.1.
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* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.cargo_destination.surface Online documentation}
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*/
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surface,
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/**
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* Only used for sending a space platform starter pack to a platform that is waiting for one. Regular deliveries to space platform hubs use {@link defines.cargo_destination.station station} destination type instead.
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-
* @see {@link https://lua-api.factorio.com/2.1.
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* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.cargo_destination.space_platform Online documentation}
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*/
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space_platform,
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}
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/**
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* State of a chain signal.
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-
* @see {@link https://lua-api.factorio.com/2.1.
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* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.chain_signal_state Online documentation}
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*/
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enum chain_signal_state {
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none,
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@@ -350,73 +353,73 @@ declare global {
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}
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/**
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* Command given to units describing what they should do.
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-
* @see {@link https://lua-api.factorio.com/2.1.
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* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.command Online documentation}
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*/
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enum command {
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/**
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* Attack another entity.
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* @see {@link https://lua-api.factorio.com/2.1.
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* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.command.attack Online documentation}
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*/
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attack = 0,
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/**
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* Go to a specific position.
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* @see {@link https://lua-api.factorio.com/2.1.
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* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.command.go_to_location Online documentation}
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*/
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go_to_location = 1,
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/**
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* Chain commands together, see {@link defines.compound_command}.
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* @see {@link https://lua-api.factorio.com/2.1.
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* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.command.compound Online documentation}
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*/
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compound = 2,
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/**
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* Do what your group wants you to do.
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* @see {@link https://lua-api.factorio.com/2.1.
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* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.command.group Online documentation}
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*/
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group = 3,
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/**
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* Go to a place and attack what you see.
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-
* @see {@link https://lua-api.factorio.com/2.1.
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* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.command.attack_area Online documentation}
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*/
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attack_area = 4,
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/**
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* Chill.
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* @see {@link https://lua-api.factorio.com/2.1.
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* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.command.wander Online documentation}
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*/
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wander = 5,
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/**
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* Flee from another entity.
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* @see {@link https://lua-api.factorio.com/2.1.
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* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.command.flee Online documentation}
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*/
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flee = 6,
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/**
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* Stop moving and stay where you are.
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* @see {@link https://lua-api.factorio.com/2.1.
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* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.command.stop Online documentation}
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*/
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stop = 7,
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/**
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* Go to a position and build a base there.
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* @see {@link https://lua-api.factorio.com/2.1.
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* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.command.build_base Online documentation}
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*/
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build_base = 8,
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}
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/**
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* How commands are joined together in a compound command (see {@link defines.command.compound}).
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-
* @see {@link https://lua-api.factorio.com/2.1.
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* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.compound_command Online documentation}
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*/
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enum compound_command {
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/**
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* Fail on first failure. Only succeeds if all commands (executed one after another) succeed.
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* @see {@link https://lua-api.factorio.com/2.1.
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* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.compound_command.logical_and Online documentation}
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*/
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logical_and,
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/**
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* Succeed on first success. Only fails if all commands (executed one after another) fail.
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* @see {@link https://lua-api.factorio.com/2.1.
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* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.compound_command.logical_or Online documentation}
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*/
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logical_or,
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/**
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* Execute all commands in sequence and fail or succeed depending on the return status of the last command.
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* @see {@link https://lua-api.factorio.com/2.1.
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* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.compound_command.return_last Online documentation}
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*/
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}
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enum type {
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/**
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* {@link LuaContainerControlBehavior}
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* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.control_behavior.type.container Online documentation}
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*/
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container,
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/**
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* {@link LuaGenericOnOffControlBehavior}
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* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.control_behavior.type.generic_on_off Online documentation}
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*/
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generic_on_off,
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/**
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* {@link LuaInserterControlBehavior}
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* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.control_behavior.type.inserter Online documentation}
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*/
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inserter,
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/**
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* {@link LuaLampControlBehavior}
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* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.control_behavior.type.lamp Online documentation}
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*/
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/**
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* {@link LuaLogisticContainerControlBehavior}
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* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.control_behavior.type.logistic_container Online documentation}
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*/
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logistic_container,
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/**
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* {@link LuaRoboportControlBehavior}
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* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.control_behavior.type.roboport Online documentation}
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*/
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roboport,
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/**
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* {@link LuaSingleFluidBoxControlBehavior}
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* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.control_behavior.type.single_fluid_box Online documentation}
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*/
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/**
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* {@link LuaTrainStopControlBehavior}
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* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.control_behavior.type.train_stop Online documentation}
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*/
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train_stop,
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/**
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* {@link LuaDeciderCombinatorControlBehavior}
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/**
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/**
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/**
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accumulator,
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/**
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* {@link LuaRailSignalBaseControlBehavior}
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rail_signal,
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/**
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/**
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/**
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* @see {@link https://lua-api.factorio.com/2.1.
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* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.control_behavior.type.mining_drill Online documentation}
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mining_drill,
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/**
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|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.control_behavior.type.programmable_speaker Online documentation}
|
|
569
572
|
*/
|
|
570
573
|
programmable_speaker,
|
|
571
574
|
/**
|
|
572
575
|
* {@link LuaAssemblingMachineControlBehavior}
|
|
573
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
576
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.control_behavior.type.assembling_machine Online documentation}
|
|
574
577
|
*/
|
|
575
578
|
assembling_machine,
|
|
576
579
|
/**
|
|
577
580
|
* {@link LuaPumpControlBehavior}
|
|
578
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
581
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.control_behavior.type.pump Online documentation}
|
|
579
582
|
*/
|
|
580
583
|
pump,
|
|
581
584
|
/**
|
|
582
585
|
* {@link LuaSelectorCombinatorControlBehavior}
|
|
583
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
586
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.control_behavior.type.selector_combinator Online documentation}
|
|
584
587
|
*/
|
|
585
588
|
selector_combinator,
|
|
586
589
|
/**
|
|
587
590
|
* {@link LuaRocketSiloControlBehavior}
|
|
588
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
591
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.control_behavior.type.rocket_silo Online documentation}
|
|
589
592
|
*/
|
|
590
593
|
rocket_silo,
|
|
591
594
|
/**
|
|
592
595
|
* {@link LuaTurretControlBehavior}
|
|
593
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
596
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.control_behavior.type.turret Online documentation}
|
|
594
597
|
*/
|
|
595
598
|
turret,
|
|
596
599
|
/**
|
|
597
600
|
* {@link LuaReactorControlBehavior}
|
|
598
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
601
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.control_behavior.type.reactor Online documentation}
|
|
599
602
|
*/
|
|
600
603
|
reactor,
|
|
601
604
|
/**
|
|
602
605
|
* {@link LuaSpacePlatformHubControlBehavior}
|
|
603
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
606
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.control_behavior.type.space_platform_hub Online documentation}
|
|
604
607
|
*/
|
|
605
608
|
space_platform_hub,
|
|
606
609
|
/**
|
|
607
610
|
* {@link LuaArtilleryTurretControlBehavior}
|
|
608
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
611
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.control_behavior.type.artillery_turret Online documentation}
|
|
609
612
|
*/
|
|
610
613
|
artillery_turret,
|
|
611
614
|
/**
|
|
612
615
|
* {@link LuaAsteroidCollectorControlBehavior}
|
|
613
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
616
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.control_behavior.type.asteroid_collector Online documentation}
|
|
614
617
|
*/
|
|
615
618
|
asteroid_collector,
|
|
616
619
|
/**
|
|
617
620
|
* {@link LuaRadarControlBehavior}
|
|
618
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
621
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.control_behavior.type.radar Online documentation}
|
|
619
622
|
*/
|
|
620
623
|
radar,
|
|
621
624
|
/**
|
|
622
625
|
* {@link LuaDisplayPanelControlBehavior}
|
|
623
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
626
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.control_behavior.type.display_panel Online documentation}
|
|
624
627
|
*/
|
|
625
628
|
display_panel,
|
|
626
629
|
/**
|
|
627
630
|
* {@link LuaLoaderControlBehavior}
|
|
628
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
631
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.control_behavior.type.loader Online documentation}
|
|
629
632
|
*/
|
|
630
633
|
loader,
|
|
631
634
|
/**
|
|
632
635
|
* {@link LuaCargoLandingPadControlBehavior}
|
|
633
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
636
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.control_behavior.type.cargo_landing_pad Online documentation}
|
|
634
637
|
*/
|
|
635
638
|
cargo_landing_pad,
|
|
636
639
|
/**
|
|
637
640
|
* {@link LuaAgriculturalTowerControlBehavior}
|
|
638
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
641
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.control_behavior.type.agricultural_tower Online documentation}
|
|
639
642
|
*/
|
|
640
643
|
agricultural_tower,
|
|
641
644
|
/**
|
|
642
645
|
* {@link LuaFurnaceControlBehavior}
|
|
643
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
646
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.control_behavior.type.furnace Online documentation}
|
|
644
647
|
*/
|
|
645
648
|
furnace,
|
|
646
649
|
/**
|
|
647
650
|
* {@link LuaProxyContainerControlBehavior}
|
|
648
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
651
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.control_behavior.type.proxy_container Online documentation}
|
|
649
652
|
*/
|
|
650
653
|
proxy_container,
|
|
651
654
|
/**
|
|
652
655
|
* {@link LuaSplitterControlBehavior}
|
|
653
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
656
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.control_behavior.type.splitter Online documentation}
|
|
654
657
|
*/
|
|
655
658
|
splitter,
|
|
656
659
|
/**
|
|
657
660
|
* {@link LuaLabControlBehavior}
|
|
658
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
661
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.control_behavior.type.lab Online documentation}
|
|
659
662
|
*/
|
|
660
663
|
lab,
|
|
661
664
|
/**
|
|
662
665
|
* {@link LuaHeatPipeControlBehavior}
|
|
663
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
666
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.control_behavior.type.heat_pipe Online documentation}
|
|
664
667
|
*/
|
|
665
668
|
heat_pipe,
|
|
666
669
|
/**
|
|
667
670
|
* {@link LuaBoilerControlBehavior}
|
|
668
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
671
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.control_behavior.type.boiler Online documentation}
|
|
669
672
|
*/
|
|
670
673
|
boiler,
|
|
671
674
|
/**
|
|
672
675
|
* {@link LuaLandMineControlBehavior}
|
|
673
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
676
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.control_behavior.type.land_mine Online documentation}
|
|
674
677
|
*/
|
|
675
678
|
land_mine,
|
|
676
679
|
}
|
|
@@ -678,37 +681,37 @@ declare global {
|
|
|
678
681
|
enum controllers {
|
|
679
682
|
/**
|
|
680
683
|
* Can't interact with the world, can only observe. Used in the multiplayer waiting-to-respawn screen.
|
|
681
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
684
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.controllers.ghost Online documentation}
|
|
682
685
|
*/
|
|
683
686
|
ghost,
|
|
684
687
|
/**
|
|
685
688
|
* The controller controls a character. This is the default controller in freeplay.
|
|
686
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
689
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.controllers.character Online documentation}
|
|
687
690
|
*/
|
|
688
691
|
character,
|
|
689
692
|
/**
|
|
690
693
|
* The controller isn't tied to a character. This is the default controller in sandbox.
|
|
691
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
694
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.controllers.god Online documentation}
|
|
692
695
|
*/
|
|
693
696
|
god,
|
|
694
697
|
/**
|
|
695
698
|
* The Editor Controller near ultimate power to do almost anything in the game.
|
|
696
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
699
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.controllers.editor Online documentation}
|
|
697
700
|
*/
|
|
698
701
|
editor,
|
|
699
702
|
/**
|
|
700
703
|
* The player can't interact with the world, and the camera pans around in a predefined manner.
|
|
701
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
704
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.controllers.cutscene Online documentation}
|
|
702
705
|
*/
|
|
703
706
|
cutscene,
|
|
704
707
|
/**
|
|
705
708
|
* Can't change anything in the world but can view anything.
|
|
706
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
709
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.controllers.spectator Online documentation}
|
|
707
710
|
*/
|
|
708
711
|
spectator,
|
|
709
712
|
/**
|
|
710
713
|
* Can't move/change items but can build ghosts/change settings.
|
|
711
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
714
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.controllers.remote Online documentation}
|
|
712
715
|
*/
|
|
713
716
|
remote,
|
|
714
717
|
}
|
|
@@ -767,22 +770,22 @@ declare global {
|
|
|
767
770
|
enum distraction {
|
|
768
771
|
/**
|
|
769
772
|
* Perform command even if someone attacks the unit.
|
|
770
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
773
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.distraction.none Online documentation}
|
|
771
774
|
*/
|
|
772
775
|
none,
|
|
773
776
|
/**
|
|
774
777
|
* Attack closer enemy entities with force.
|
|
775
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
778
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.distraction.by_enemy Online documentation}
|
|
776
779
|
*/
|
|
777
780
|
by_enemy,
|
|
778
781
|
/**
|
|
779
782
|
* Attack closer enemy entities, including entities "built" by player (belts, inserters, chests).
|
|
780
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
783
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.distraction.by_anything Online documentation}
|
|
781
784
|
*/
|
|
782
785
|
by_anything,
|
|
783
786
|
/**
|
|
784
787
|
* Attack when attacked.
|
|
785
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
788
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.distraction.by_damage Online documentation}
|
|
786
789
|
*/
|
|
787
790
|
by_damage,
|
|
788
791
|
}
|
|
@@ -802,12 +805,12 @@ declare global {
|
|
|
802
805
|
normal,
|
|
803
806
|
/**
|
|
804
807
|
* Used by ghosts.
|
|
805
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
808
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.entity_status.ghost Online documentation}
|
|
806
809
|
*/
|
|
807
810
|
ghost,
|
|
808
811
|
/**
|
|
809
812
|
* Only used if set through {@link import("factorio:prototype").ContainerPrototype#default_status ContainerPrototype::default_status}.
|
|
810
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
813
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.entity_status.broken Online documentation}
|
|
811
814
|
*/
|
|
812
815
|
broken,
|
|
813
816
|
no_power,
|
|
@@ -821,297 +824,297 @@ declare global {
|
|
|
821
824
|
marked_for_deconstruction,
|
|
822
825
|
/**
|
|
823
826
|
* Used by space platform hubs.
|
|
824
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
827
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.entity_status.paused Online documentation}
|
|
825
828
|
*/
|
|
826
829
|
paused,
|
|
827
830
|
/**
|
|
828
831
|
* Used by generators and solar panels.
|
|
829
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
832
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.entity_status.not_plugged_in_electric_network Online documentation}
|
|
830
833
|
*/
|
|
831
834
|
not_plugged_in_electric_network,
|
|
832
835
|
/**
|
|
833
836
|
* Used by power switches.
|
|
834
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
837
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.entity_status.networks_connected Online documentation}
|
|
835
838
|
*/
|
|
836
839
|
networks_connected,
|
|
837
840
|
/**
|
|
838
841
|
* Used by power switches.
|
|
839
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
842
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.entity_status.networks_disconnected Online documentation}
|
|
840
843
|
*/
|
|
841
844
|
networks_disconnected,
|
|
842
845
|
/**
|
|
843
846
|
* Used by accumulators.
|
|
844
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
847
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.entity_status.charging Online documentation}
|
|
845
848
|
*/
|
|
846
849
|
charging,
|
|
847
850
|
/**
|
|
848
851
|
* Used by accumulators.
|
|
849
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
852
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.entity_status.discharging Online documentation}
|
|
850
853
|
*/
|
|
851
854
|
discharging,
|
|
852
855
|
/**
|
|
853
856
|
* Used by accumulators.
|
|
854
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
857
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.entity_status.fully_charged Online documentation}
|
|
855
858
|
*/
|
|
856
859
|
fully_charged,
|
|
857
860
|
/**
|
|
858
861
|
* Used by logistic containers.
|
|
859
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
862
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.entity_status.out_of_logistic_network Online documentation}
|
|
860
863
|
*/
|
|
861
864
|
out_of_logistic_network,
|
|
862
865
|
/**
|
|
863
866
|
* Used by assembling machines.
|
|
864
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
867
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.entity_status.no_recipe Online documentation}
|
|
865
868
|
*/
|
|
866
869
|
no_recipe,
|
|
867
870
|
/**
|
|
868
871
|
* Used by furnaces.
|
|
869
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
872
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.entity_status.no_ingredients Online documentation}
|
|
870
873
|
*/
|
|
871
874
|
no_ingredients,
|
|
872
875
|
/**
|
|
873
876
|
* Used by boilers, fluid turrets, and fluid energy sources: Boiler has no fluid to work with.
|
|
874
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
877
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.entity_status.no_input_fluid Online documentation}
|
|
875
878
|
*/
|
|
876
879
|
no_input_fluid,
|
|
877
880
|
/**
|
|
878
881
|
* Used by labs.
|
|
879
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
882
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.entity_status.no_research_in_progress Online documentation}
|
|
880
883
|
*/
|
|
881
884
|
no_research_in_progress,
|
|
882
885
|
/**
|
|
883
886
|
* Used by mining drills.
|
|
884
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
887
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.entity_status.no_minable_resources Online documentation}
|
|
885
888
|
*/
|
|
886
889
|
no_minable_resources,
|
|
887
890
|
/**
|
|
888
891
|
* Used by cargo bays.
|
|
889
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
892
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.entity_status.hatches_blocked_by_elevated_rail Online documentation}
|
|
890
893
|
*/
|
|
891
894
|
hatches_blocked_by_elevated_rail,
|
|
892
895
|
/**
|
|
893
896
|
* Used by cargo bays.
|
|
894
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
897
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.entity_status.not_connected_to_hub_or_pad Online documentation}
|
|
895
898
|
*/
|
|
896
899
|
not_connected_to_hub_or_pad,
|
|
897
900
|
/**
|
|
898
901
|
* Used by some cargo bays.
|
|
899
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
902
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.entity_status.too_far_from_pad_to_unload Online documentation}
|
|
900
903
|
*/
|
|
901
904
|
too_far_from_pad_to_unload,
|
|
902
905
|
/**
|
|
903
906
|
* Used by boilers and fluid turrets: Boiler still has some fluid but is about to run out.
|
|
904
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
907
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.entity_status.low_input_fluid Online documentation}
|
|
905
908
|
*/
|
|
906
909
|
low_input_fluid,
|
|
907
910
|
/**
|
|
908
911
|
* Used by crafting machines.
|
|
909
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
912
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.entity_status.fluid_ingredient_shortage Online documentation}
|
|
910
913
|
*/
|
|
911
914
|
fluid_ingredient_shortage,
|
|
912
915
|
/**
|
|
913
916
|
* Used by crafting machines, boilers, burner energy sources, and reactors: Reactor/burner has full burnt result inventory, boiler has full output fluidbox.
|
|
914
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
917
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.entity_status.full_output Online documentation}
|
|
915
918
|
*/
|
|
916
919
|
full_output,
|
|
917
920
|
/**
|
|
918
921
|
* Used by agricultural towers.
|
|
919
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
922
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.entity_status.not_enough_space_in_output Online documentation}
|
|
920
923
|
*/
|
|
921
924
|
not_enough_space_in_output,
|
|
922
925
|
/**
|
|
923
926
|
* Used by burner energy sources.
|
|
924
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
927
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.entity_status.full_burnt_result_output Online documentation}
|
|
925
928
|
*/
|
|
926
929
|
full_burnt_result_output,
|
|
927
930
|
/**
|
|
928
931
|
* Used by crafting machines.
|
|
929
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
932
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.entity_status.item_ingredient_shortage Online documentation}
|
|
930
933
|
*/
|
|
931
934
|
item_ingredient_shortage,
|
|
932
935
|
/**
|
|
933
936
|
* Used by mining drills when the mining fluid is missing.
|
|
934
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
937
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.entity_status.missing_required_fluid Online documentation}
|
|
935
938
|
*/
|
|
936
939
|
missing_required_fluid,
|
|
937
940
|
/**
|
|
938
941
|
* Used by labs.
|
|
939
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
942
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.entity_status.missing_science_packs Online documentation}
|
|
940
943
|
*/
|
|
941
944
|
missing_science_packs,
|
|
942
945
|
/**
|
|
943
946
|
* Used by inserters.
|
|
944
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
947
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.entity_status.waiting_for_source_items Online documentation}
|
|
945
948
|
*/
|
|
946
949
|
waiting_for_source_items,
|
|
947
950
|
/**
|
|
948
951
|
* Used by inserters when wait_for_full_hand is set.
|
|
949
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
952
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.entity_status.waiting_for_more_items Online documentation}
|
|
950
953
|
*/
|
|
951
954
|
waiting_for_more_items,
|
|
952
955
|
/**
|
|
953
956
|
* Used by inserters, mining drills, and crafting machines using vector_to_place_result.
|
|
954
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
957
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.entity_status.waiting_for_space_in_destination Online documentation}
|
|
955
958
|
*/
|
|
956
959
|
waiting_for_space_in_destination,
|
|
957
960
|
/**
|
|
958
961
|
* Used by the rocket silo.
|
|
959
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
962
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.entity_status.preparing_rocket_for_launch Online documentation}
|
|
960
963
|
*/
|
|
961
964
|
preparing_rocket_for_launch,
|
|
962
965
|
/**
|
|
963
966
|
* Used by the rocket silo.
|
|
964
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
967
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.entity_status.waiting_to_launch_rocket Online documentation}
|
|
965
968
|
*/
|
|
966
969
|
waiting_to_launch_rocket,
|
|
967
970
|
/**
|
|
968
971
|
* Used by the rocket silo.
|
|
969
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
972
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.entity_status.waiting_for_space_in_platform_hub Online documentation}
|
|
970
973
|
*/
|
|
971
974
|
waiting_for_space_in_platform_hub,
|
|
972
975
|
/**
|
|
973
976
|
* Used by the rocket silo.
|
|
974
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
977
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.entity_status.launching_rocket Online documentation}
|
|
975
978
|
*/
|
|
976
979
|
launching_rocket,
|
|
977
980
|
/**
|
|
978
981
|
* Used by thrusters.
|
|
979
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
982
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.entity_status.thrust_not_required Online documentation}
|
|
980
983
|
*/
|
|
981
984
|
thrust_not_required,
|
|
982
985
|
/**
|
|
983
986
|
* Used by space platform hubs.
|
|
984
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
987
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.entity_status.on_the_way Online documentation}
|
|
985
988
|
*/
|
|
986
989
|
on_the_way,
|
|
987
990
|
/**
|
|
988
991
|
* Used by space platform hubs.
|
|
989
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
992
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.entity_status.waiting_in_orbit Online documentation}
|
|
990
993
|
*/
|
|
991
994
|
waiting_in_orbit,
|
|
992
995
|
/**
|
|
993
996
|
* Used by trains.
|
|
994
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
997
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.entity_status.waiting_at_stop Online documentation}
|
|
995
998
|
*/
|
|
996
999
|
waiting_at_stop,
|
|
997
1000
|
/**
|
|
998
1001
|
* Used by trains.
|
|
999
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
1002
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.entity_status.waiting_for_upgrade Online documentation}
|
|
1000
1003
|
*/
|
|
1001
1004
|
waiting_for_upgrade,
|
|
1002
1005
|
/**
|
|
1003
1006
|
* Used by space platform hubs.
|
|
1004
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
1007
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.entity_status.waiting_for_rockets_to_arrive Online documentation}
|
|
1005
1008
|
*/
|
|
1006
1009
|
waiting_for_rockets_to_arrive,
|
|
1007
1010
|
/**
|
|
1008
1011
|
* Used by space platform hubs.
|
|
1009
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
1012
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.entity_status.waiting_to_clear_drop_slots Online documentation}
|
|
1010
1013
|
*/
|
|
1011
1014
|
waiting_to_clear_drop_slots,
|
|
1012
1015
|
/**
|
|
1013
1016
|
* Used by space platform hubs.
|
|
1014
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
1017
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.entity_status.not_enough_thrust Online documentation}
|
|
1015
1018
|
*/
|
|
1016
1019
|
not_enough_thrust,
|
|
1017
1020
|
/**
|
|
1018
1021
|
* Used by trains.
|
|
1019
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
1022
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.entity_status.destination_stop_full Online documentation}
|
|
1020
1023
|
*/
|
|
1021
1024
|
destination_stop_full,
|
|
1022
1025
|
/**
|
|
1023
1026
|
* Used by trains and space platform hubs.
|
|
1024
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
1027
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.entity_status.no_path Online documentation}
|
|
1025
1028
|
*/
|
|
1026
1029
|
no_path,
|
|
1027
1030
|
/**
|
|
1028
1031
|
* Used by beacons.
|
|
1029
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
1032
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.entity_status.no_modules_to_transmit Online documentation}
|
|
1030
1033
|
*/
|
|
1031
1034
|
no_modules_to_transmit,
|
|
1032
1035
|
/**
|
|
1033
1036
|
* Used by roboports.
|
|
1034
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
1037
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.entity_status.recharging_after_power_outage Online documentation}
|
|
1035
1038
|
*/
|
|
1036
1039
|
recharging_after_power_outage,
|
|
1037
1040
|
/**
|
|
1038
1041
|
* Used by inserters targeting entity ghosts.
|
|
1039
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
1042
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.entity_status.waiting_for_target_to_be_built Online documentation}
|
|
1040
1043
|
*/
|
|
1041
1044
|
waiting_for_target_to_be_built,
|
|
1042
1045
|
/**
|
|
1043
1046
|
* Used by inserters targeting rails.
|
|
1044
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
1047
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.entity_status.waiting_for_train Online documentation}
|
|
1045
1048
|
*/
|
|
1046
1049
|
waiting_for_train,
|
|
1047
1050
|
/**
|
|
1048
1051
|
* Used by ammo turrets.
|
|
1049
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
1052
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.entity_status.no_ammo Online documentation}
|
|
1050
1053
|
*/
|
|
1051
1054
|
no_ammo,
|
|
1052
1055
|
/**
|
|
1053
1056
|
* Used by heat energy sources.
|
|
1054
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
1057
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.entity_status.low_temperature Online documentation}
|
|
1055
1058
|
*/
|
|
1056
1059
|
low_temperature,
|
|
1057
1060
|
/**
|
|
1058
1061
|
* Used by constant combinators: Combinator is turned off via switch in GUI. Also used by inserters.
|
|
1059
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
1062
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.entity_status.disabled Online documentation}
|
|
1060
1063
|
*/
|
|
1061
1064
|
disabled,
|
|
1062
1065
|
/**
|
|
1063
1066
|
* Used by lamps.
|
|
1064
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
1067
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.entity_status.turned_off_during_daytime Online documentation}
|
|
1065
1068
|
*/
|
|
1066
1069
|
turned_off_during_daytime,
|
|
1067
1070
|
/**
|
|
1068
1071
|
* Used by rail signals.
|
|
1069
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
1072
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.entity_status.not_connected_to_rail Online documentation}
|
|
1070
1073
|
*/
|
|
1071
1074
|
not_connected_to_rail,
|
|
1072
1075
|
/**
|
|
1073
1076
|
* Used by rail signals.
|
|
1074
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
1077
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.entity_status.cant_divide_segments Online documentation}
|
|
1075
1078
|
*/
|
|
1076
1079
|
cant_divide_segments,
|
|
1077
1080
|
/**
|
|
1078
1081
|
* Used by filter inserters.
|
|
1079
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
1082
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.entity_status.no_filter Online documentation}
|
|
1080
1083
|
*/
|
|
1081
1084
|
no_filter,
|
|
1082
1085
|
/**
|
|
1083
1086
|
* Used by agricultural towers.
|
|
1084
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
1087
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.entity_status.no_spot_seedable_by_inputs Online documentation}
|
|
1085
1088
|
*/
|
|
1086
1089
|
no_spot_seedable_by_inputs,
|
|
1087
1090
|
/**
|
|
1088
1091
|
* Used by agricultural towers.
|
|
1089
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
1092
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.entity_status.waiting_for_plants_to_grow Online documentation}
|
|
1090
1093
|
*/
|
|
1091
1094
|
waiting_for_plants_to_grow,
|
|
1092
1095
|
/**
|
|
1093
1096
|
* Used by asteroid collectors.
|
|
1094
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
1097
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.entity_status.computing_navigation Online documentation}
|
|
1095
1098
|
*/
|
|
1096
1099
|
computing_navigation,
|
|
1097
1100
|
/**
|
|
1098
1101
|
* Used by pipes, pipes to ground, and storage tanks.
|
|
1099
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
1102
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.entity_status.pipeline_overextended Online documentation}
|
|
1100
1103
|
*/
|
|
1101
1104
|
pipeline_overextended,
|
|
1102
1105
|
/**
|
|
1103
1106
|
* Used by assembling machines.
|
|
1104
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
1107
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.entity_status.recipe_not_researched Online documentation}
|
|
1105
1108
|
*/
|
|
1106
1109
|
recipe_not_researched,
|
|
1107
1110
|
/**
|
|
1108
1111
|
* Used by assembling machines.
|
|
1109
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
1112
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.entity_status.recipe_is_parameter Online documentation}
|
|
1110
1113
|
*/
|
|
1111
1114
|
recipe_is_parameter,
|
|
1112
1115
|
/**
|
|
1113
1116
|
* Used by land mines.
|
|
1114
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
1117
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.entity_status.armed Online documentation}
|
|
1115
1118
|
*/
|
|
1116
1119
|
armed,
|
|
1117
1120
|
}
|
|
@@ -1121,8 +1124,8 @@ declare global {
|
|
|
1121
1124
|
yellow,
|
|
1122
1125
|
}
|
|
1123
1126
|
/**
|
|
1124
|
-
* See the {@linkplain https://lua-api.factorio.com/2.1.
|
|
1125
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
1127
|
+
* See the {@linkplain https://lua-api.factorio.com/2.1.21/events.html events page} for more info on what events contain and when they get raised.
|
|
1128
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.events Online documentation}
|
|
1126
1129
|
*/
|
|
1127
1130
|
namespace events {
|
|
1128
1131
|
/**
|
|
@@ -1415,6 +1418,10 @@ declare global {
|
|
|
1415
1418
|
* Event type: {@link OnMultiplayerInitEvent}
|
|
1416
1419
|
*/
|
|
1417
1420
|
const on_multiplayer_init: EventId<OnMultiplayerInitEvent>
|
|
1421
|
+
/**
|
|
1422
|
+
* Event type: {@link OnNextDayStartedEvent}
|
|
1423
|
+
*/
|
|
1424
|
+
const on_next_day_started: EventId<OnNextDayStartedEvent>
|
|
1418
1425
|
/**
|
|
1419
1426
|
* Event type: {@link OnObjectDestroyedEvent}
|
|
1420
1427
|
*/
|
|
@@ -1663,6 +1670,10 @@ declare global {
|
|
|
1663
1670
|
* Event type: {@link OnPlayerSetupBlueprintEvent}
|
|
1664
1671
|
*/
|
|
1665
1672
|
const on_player_setup_blueprint: EventId<OnPlayerSetupBlueprintEvent>
|
|
1673
|
+
/**
|
|
1674
|
+
* Event type: {@link OnPlayerSuperForcedSelectedAreaEvent}
|
|
1675
|
+
*/
|
|
1676
|
+
const on_player_super_forced_selected_area: EventId<OnPlayerSuperForcedSelectedAreaEvent>
|
|
1666
1677
|
/**
|
|
1667
1678
|
* Event type: {@link OnPlayerToggledAltModeEvent}
|
|
1668
1679
|
*/
|
|
@@ -2084,8 +2095,8 @@ declare global {
|
|
|
2084
2095
|
const script_raised_teleported: EventId<ScriptRaisedTeleportedEvent, LuaScriptRaisedTeleportedEventFilter>
|
|
2085
2096
|
}
|
|
2086
2097
|
/**
|
|
2087
|
-
* See the {@linkplain https://lua-api.factorio.com/2.1.
|
|
2088
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
2098
|
+
* See the {@linkplain https://lua-api.factorio.com/2.1.21/events.html events page} for more info on what events contain and when they get raised.
|
|
2099
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.events Online documentation}
|
|
2089
2100
|
*/
|
|
2090
2101
|
type events = (typeof events)[keyof typeof events]
|
|
2091
2102
|
enum flow_precision_index {
|
|
@@ -2101,17 +2112,17 @@ declare global {
|
|
|
2101
2112
|
enum game_controller_interaction {
|
|
2102
2113
|
/**
|
|
2103
2114
|
* Game controller will always hover this element regardless of type or state.
|
|
2104
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
2115
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.game_controller_interaction.always Online documentation}
|
|
2105
2116
|
*/
|
|
2106
2117
|
always,
|
|
2107
2118
|
/**
|
|
2108
2119
|
* Never hover this element with a game controller.
|
|
2109
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
2120
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.game_controller_interaction.never Online documentation}
|
|
2110
2121
|
*/
|
|
2111
2122
|
never,
|
|
2112
2123
|
/**
|
|
2113
2124
|
* Hover according to the element type and implementation.
|
|
2114
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
2125
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.game_controller_interaction.normal Online documentation}
|
|
2115
2126
|
*/
|
|
2116
2127
|
normal,
|
|
2117
2128
|
}
|
|
@@ -2288,6 +2299,7 @@ declare global {
|
|
|
2288
2299
|
move_pin,
|
|
2289
2300
|
move_research,
|
|
2290
2301
|
open_achievements_gui,
|
|
2302
|
+
open_alerts_config_gui,
|
|
2291
2303
|
open_blueprint_library_gui,
|
|
2292
2304
|
open_blueprint_record,
|
|
2293
2305
|
open_bonus_gui,
|
|
@@ -2406,6 +2418,7 @@ declare global {
|
|
|
2406
2418
|
start_research,
|
|
2407
2419
|
start_walking,
|
|
2408
2420
|
stop_drag_build,
|
|
2421
|
+
super_forced_select_area,
|
|
2409
2422
|
swap_asteroid_chunk_slots,
|
|
2410
2423
|
swap_entity_filter_slots,
|
|
2411
2424
|
swap_entity_slots,
|
|
@@ -2470,7 +2483,7 @@ declare global {
|
|
|
2470
2483
|
robot_repair,
|
|
2471
2484
|
/**
|
|
2472
2485
|
* Used for ejected items, or items held by inserters that can't be inserted due the recipe being changed with the circuit network.
|
|
2473
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
2486
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.inventory.assembling_machine_dump Online documentation}
|
|
2474
2487
|
*/
|
|
2475
2488
|
assembling_machine_dump,
|
|
2476
2489
|
lab_input,
|
|
@@ -2483,7 +2496,7 @@ declare global {
|
|
|
2483
2496
|
rocket_silo_attached_cargo_unit,
|
|
2484
2497
|
/**
|
|
2485
2498
|
* Inventory of cargo pod.
|
|
2486
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
2499
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.inventory.cargo_unit Online documentation}
|
|
2487
2500
|
*/
|
|
2488
2501
|
cargo_unit,
|
|
2489
2502
|
car_trunk,
|
|
@@ -2512,7 +2525,7 @@ declare global {
|
|
|
2512
2525
|
crafter_modules,
|
|
2513
2526
|
/**
|
|
2514
2527
|
* Used for spoil result items that do not fit into the recipe slots, and for items that are ejected when changing the recipe via remote view.
|
|
2515
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
2528
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.inventory.crafter_trash Online documentation}
|
|
2516
2529
|
*/
|
|
2517
2530
|
crafter_trash,
|
|
2518
2531
|
asteroid_collector_output,
|
|
@@ -2570,12 +2583,12 @@ declare global {
|
|
|
2570
2583
|
circuit_controlled,
|
|
2571
2584
|
/**
|
|
2572
2585
|
* Used by rocket silos.
|
|
2573
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
2586
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.logistic_section_type.transitional_request_controlled Online documentation}
|
|
2574
2587
|
*/
|
|
2575
2588
|
transitional_request_controlled,
|
|
2576
2589
|
/**
|
|
2577
2590
|
* Used by space platform hubs.
|
|
2578
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
2591
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.logistic_section_type.request_missing_materials_controlled Online documentation}
|
|
2579
2592
|
*/
|
|
2580
2593
|
request_missing_materials_controlled,
|
|
2581
2594
|
}
|
|
@@ -2594,17 +2607,17 @@ declare global {
|
|
|
2594
2607
|
enum print_skip {
|
|
2595
2608
|
/**
|
|
2596
2609
|
* Print will not be skipped.
|
|
2597
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
2610
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.print_skip.never Online documentation}
|
|
2598
2611
|
*/
|
|
2599
2612
|
never,
|
|
2600
2613
|
/**
|
|
2601
2614
|
* Print will be skipped if same text was recently printed (within last 60 ticks). Used by most game messages.
|
|
2602
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
2615
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.print_skip.if_redundant Online documentation}
|
|
2603
2616
|
*/
|
|
2604
2617
|
if_redundant,
|
|
2605
2618
|
/**
|
|
2606
2619
|
* Print will be skipped if same text is still visible (printed within last 1152 ticks). Used by some notifications.
|
|
2607
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
2620
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.print_skip.if_visible Online documentation}
|
|
2608
2621
|
*/
|
|
2609
2622
|
if_visible,
|
|
2610
2623
|
}
|
|
@@ -2615,7 +2628,7 @@ declare global {
|
|
|
2615
2628
|
}
|
|
2616
2629
|
/**
|
|
2617
2630
|
* This define describes all top-level prototypes and their associated subtypes. It is organized as a lookup table, meaning the values of all the defines is `0`. As an example, `defines.prototypes['entity']` looks like `{furnace=0, inserter=0, container=0, ...}`.
|
|
2618
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
2631
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.prototypes Online documentation}
|
|
2619
2632
|
*/
|
|
2620
2633
|
interface prototypes {
|
|
2621
2634
|
"achievement": {
|
|
@@ -3011,7 +3024,7 @@ declare global {
|
|
|
3011
3024
|
}
|
|
3012
3025
|
/**
|
|
3013
3026
|
* This define describes all top-level prototypes and their associated subtypes. It is organized as a lookup table, meaning the values of all the defines is `0`. As an example, `defines.prototypes['entity']` looks like `{furnace=0, inserter=0, container=0, ...}`.
|
|
3014
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
3027
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.prototypes Online documentation}
|
|
3015
3028
|
*/
|
|
3016
3029
|
const prototypes: prototypes
|
|
3017
3030
|
enum rail_connection_direction {
|
|
@@ -3141,195 +3154,196 @@ declare global {
|
|
|
3141
3154
|
enum robot_order_type {
|
|
3142
3155
|
/**
|
|
3143
3156
|
* Construct a ghost.
|
|
3144
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
3157
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.robot_order_type.construct Online documentation}
|
|
3145
3158
|
*/
|
|
3146
3159
|
construct,
|
|
3147
3160
|
/**
|
|
3148
3161
|
* Pickup an item.
|
|
3149
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
3162
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.robot_order_type.pickup Online documentation}
|
|
3150
3163
|
*/
|
|
3151
3164
|
pickup,
|
|
3152
3165
|
/**
|
|
3153
3166
|
* Deliver an item.
|
|
3154
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
3167
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.robot_order_type.deliver Online documentation}
|
|
3155
3168
|
*/
|
|
3156
3169
|
deliver,
|
|
3157
3170
|
/**
|
|
3158
3171
|
* Repair an entity.
|
|
3159
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
3172
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.robot_order_type.repair Online documentation}
|
|
3160
3173
|
*/
|
|
3161
3174
|
repair,
|
|
3162
3175
|
/**
|
|
3163
3176
|
* Deconstruct an entity.
|
|
3164
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
3177
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.robot_order_type.deconstruct Online documentation}
|
|
3165
3178
|
*/
|
|
3166
3179
|
deconstruct,
|
|
3167
3180
|
/**
|
|
3168
3181
|
* Deliver specific items to an entity (item request proxy).
|
|
3169
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
3182
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.robot_order_type.deliver_items Online documentation}
|
|
3170
3183
|
*/
|
|
3171
3184
|
deliver_items,
|
|
3172
3185
|
/**
|
|
3173
3186
|
* Upgrade an entity.
|
|
3174
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
3187
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.robot_order_type.upgrade Online documentation}
|
|
3175
3188
|
*/
|
|
3176
3189
|
upgrade,
|
|
3177
3190
|
/**
|
|
3178
3191
|
* Explode a cliff.
|
|
3179
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
3192
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.robot_order_type.explode_cliff Online documentation}
|
|
3180
3193
|
*/
|
|
3181
3194
|
explode_cliff,
|
|
3182
3195
|
/**
|
|
3183
3196
|
* Pickup items from an entity (item request proxy).
|
|
3184
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
3197
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.robot_order_type.pickup_items Online documentation}
|
|
3185
3198
|
*/
|
|
3186
3199
|
pickup_items,
|
|
3187
3200
|
}
|
|
3188
3201
|
/**
|
|
3189
3202
|
* The various parts of the launch sequence of the rocket silo.
|
|
3190
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
3203
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.rocket_silo_status Online documentation}
|
|
3191
3204
|
*/
|
|
3192
3205
|
enum rocket_silo_status {
|
|
3193
3206
|
/**
|
|
3194
3207
|
* The rocket silo is crafting rocket parts. When there are enough rocket parts, the silo will switch into the `create_rocket` state.
|
|
3195
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
3208
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.rocket_silo_status.building_rocket Online documentation}
|
|
3196
3209
|
*/
|
|
3197
3210
|
building_rocket,
|
|
3198
3211
|
/**
|
|
3199
3212
|
* The next state is `lights_blinking_open`. The rocket silo rocket entity gets created.
|
|
3200
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
3213
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.rocket_silo_status.create_rocket Online documentation}
|
|
3201
3214
|
*/
|
|
3202
3215
|
create_rocket,
|
|
3203
3216
|
/**
|
|
3204
3217
|
* The next state is `doors_opening`. The rocket is getting prepared for launch.
|
|
3205
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
3218
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.rocket_silo_status.lights_blinking_open Online documentation}
|
|
3206
3219
|
*/
|
|
3207
3220
|
lights_blinking_open,
|
|
3208
3221
|
/**
|
|
3209
3222
|
* The next state is `doors_opened`. The rocket is getting prepared for launch.
|
|
3210
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
3223
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.rocket_silo_status.doors_opening Online documentation}
|
|
3211
3224
|
*/
|
|
3212
3225
|
doors_opening,
|
|
3213
3226
|
/**
|
|
3214
3227
|
* The next state is `rocket_rising` or if the rocket is destroyed in this state then the next state will be `lights_blinking_close`. The rocket is getting prepared for launch.
|
|
3215
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
3228
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.rocket_silo_status.doors_opened Online documentation}
|
|
3216
3229
|
*/
|
|
3217
3230
|
doors_opened,
|
|
3218
3231
|
/**
|
|
3219
3232
|
* The next state is `arms_advance` or if the rocket is destroyed in this state then the next state will be `lights_blinking_close`. The rocket is getting prepared for launch.
|
|
3220
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
3233
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.rocket_silo_status.rocket_rising Online documentation}
|
|
3221
3234
|
*/
|
|
3222
3235
|
rocket_rising,
|
|
3223
3236
|
/**
|
|
3224
3237
|
* The next state is `rocket_ready` or if the rocket is destroyed in this state then the next state will be `lights_blinking_close`. The rocket is getting prepared for launch.
|
|
3225
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
3238
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.rocket_silo_status.arms_advance Online documentation}
|
|
3226
3239
|
*/
|
|
3227
3240
|
arms_advance,
|
|
3228
3241
|
/**
|
|
3229
3242
|
* The rocket launch can be started by the player. When the launch is started, the silo switches into the `launch_starting` state.
|
|
3230
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
3243
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.rocket_silo_status.rocket_ready Online documentation}
|
|
3231
3244
|
*/
|
|
3232
3245
|
rocket_ready,
|
|
3233
3246
|
/**
|
|
3234
3247
|
* The next state is `launch_started`.
|
|
3235
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
3248
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.rocket_silo_status.launch_starting Online documentation}
|
|
3236
3249
|
*/
|
|
3237
3250
|
launch_starting,
|
|
3238
3251
|
/**
|
|
3239
3252
|
* The next state is `arms_retract` or if the rocket is destroyed in this state then the next state will be `lights_blinking_close`. The rocket is getting launched.
|
|
3240
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
3253
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.rocket_silo_status.engine_starting Online documentation}
|
|
3241
3254
|
*/
|
|
3242
3255
|
engine_starting,
|
|
3243
3256
|
/**
|
|
3244
3257
|
* The next state is `rocket_flying` or if the rocket is destroyed in this state then the next state will be `lights_blinking_close`. The rocket is getting launched.
|
|
3245
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
3258
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.rocket_silo_status.arms_retract Online documentation}
|
|
3246
3259
|
*/
|
|
3247
3260
|
arms_retract,
|
|
3248
3261
|
/**
|
|
3249
3262
|
* The next state is `lights_blinking_close`. The rocket is getting launched.
|
|
3250
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
3263
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.rocket_silo_status.rocket_flying Online documentation}
|
|
3251
3264
|
*/
|
|
3252
3265
|
rocket_flying,
|
|
3253
3266
|
/**
|
|
3254
3267
|
* The next state is `doors_closing`.
|
|
3255
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
3268
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.rocket_silo_status.lights_blinking_close Online documentation}
|
|
3256
3269
|
*/
|
|
3257
3270
|
lights_blinking_close,
|
|
3258
3271
|
/**
|
|
3259
3272
|
* The next state is `building_rocket`.
|
|
3260
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
3273
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.rocket_silo_status.doors_closing Online documentation}
|
|
3261
3274
|
*/
|
|
3262
3275
|
doors_closing,
|
|
3263
3276
|
/**
|
|
3264
3277
|
* The next state is `engine_starting` or if the rocket is destroyed in this state then the next state will be `lights_blinking_close`. The rocket is getting launched.
|
|
3265
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
3278
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.rocket_silo_status.launch_started Online documentation}
|
|
3266
3279
|
*/
|
|
3267
3280
|
launch_started,
|
|
3268
3281
|
}
|
|
3269
3282
|
enum segmented_unit_activity_mode {
|
|
3270
3283
|
/**
|
|
3271
3284
|
* The segmented unit is completely asleep, only performing the bare minimum checks to wake up if needed.
|
|
3272
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
3285
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.segmented_unit_activity_mode.asleep Online documentation}
|
|
3273
3286
|
*/
|
|
3274
3287
|
asleep,
|
|
3275
3288
|
/**
|
|
3276
3289
|
* The segmented unit is minimally active, reducing unnecessary entity movement and trigger effects while continuing to patrol around its territory.
|
|
3277
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
3290
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.segmented_unit_activity_mode.minimal Online documentation}
|
|
3278
3291
|
*/
|
|
3279
3292
|
minimal,
|
|
3280
3293
|
/**
|
|
3281
3294
|
* The segmented unit is fully active and simulated as if it is being observed by a player.
|
|
3282
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
3295
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.segmented_unit_activity_mode.full Online documentation}
|
|
3283
3296
|
*/
|
|
3284
3297
|
full,
|
|
3285
3298
|
}
|
|
3286
3299
|
enum segmented_unit_ai_state {
|
|
3287
3300
|
/**
|
|
3288
3301
|
* The segmented unit is navigating its territory's patrol path. If the unit is not assigned to a territory, then it is patrolling around the position it was created.
|
|
3289
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
3302
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.segmented_unit_ai_state.patrolling Online documentation}
|
|
3290
3303
|
*/
|
|
3291
3304
|
patrolling,
|
|
3292
3305
|
/**
|
|
3293
3306
|
* The segmented unit is investigating a location where it detected a disturbance.
|
|
3294
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
3307
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.segmented_unit_ai_state.investigating Online documentation}
|
|
3295
3308
|
*/
|
|
3296
3309
|
investigating,
|
|
3297
3310
|
/**
|
|
3298
3311
|
* The segmented unit is attacking an entity that is trespassing on its territory, but the segmented unit is not using its full strength.
|
|
3299
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
3312
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.segmented_unit_ai_state.attacking Online documentation}
|
|
3300
3313
|
*/
|
|
3301
3314
|
attacking,
|
|
3302
3315
|
/**
|
|
3303
3316
|
* The segmented unit is angry because it was attacked and is aggressively attacking an entity with its full strength.
|
|
3304
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
3317
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.segmented_unit_ai_state.enraged_at_target Online documentation}
|
|
3305
3318
|
*/
|
|
3306
3319
|
enraged_at_target,
|
|
3307
3320
|
/**
|
|
3308
3321
|
* The segmented unit is angry because it was attacked but it does not have a valid attack target, so it is wandering around trying to find a valid attack target.
|
|
3309
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
3322
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.segmented_unit_ai_state.enraged_at_nothing Online documentation}
|
|
3310
3323
|
*/
|
|
3311
3324
|
enraged_at_nothing,
|
|
3312
3325
|
}
|
|
3313
3326
|
enum segmented_unit_created_cause {
|
|
3314
3327
|
/**
|
|
3315
3328
|
* The segmented unit was spawned naturally by the map generator.
|
|
3316
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
3329
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.segmented_unit_created_cause.map_generated Online documentation}
|
|
3317
3330
|
*/
|
|
3318
3331
|
map_generated,
|
|
3319
3332
|
/**
|
|
3320
3333
|
* The segmented unit was created manually via script.
|
|
3321
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
3334
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.segmented_unit_created_cause.script_created Online documentation}
|
|
3322
3335
|
*/
|
|
3323
3336
|
script_created,
|
|
3324
3337
|
/**
|
|
3325
3338
|
* The segmented unit was cloned from an existing segmented unit via script.
|
|
3326
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
3339
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.segmented_unit_created_cause.script_cloned Online documentation}
|
|
3327
3340
|
*/
|
|
3328
3341
|
script_cloned,
|
|
3329
3342
|
}
|
|
3330
3343
|
enum selection_mode {
|
|
3331
3344
|
select,
|
|
3332
3345
|
alt_select,
|
|
3346
|
+
super_forced_select,
|
|
3333
3347
|
reverse_select,
|
|
3334
3348
|
alt_reverse_select,
|
|
3335
3349
|
}
|
|
@@ -3340,74 +3354,74 @@ declare global {
|
|
|
3340
3354
|
}
|
|
3341
3355
|
/**
|
|
3342
3356
|
* State of an ordinary rail signal.
|
|
3343
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
3357
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.signal_state Online documentation}
|
|
3344
3358
|
*/
|
|
3345
3359
|
enum signal_state {
|
|
3346
3360
|
/**
|
|
3347
3361
|
* Green.
|
|
3348
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
3362
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.signal_state.open Online documentation}
|
|
3349
3363
|
*/
|
|
3350
3364
|
open,
|
|
3351
3365
|
/**
|
|
3352
3366
|
* Red.
|
|
3353
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
3367
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.signal_state.closed Online documentation}
|
|
3354
3368
|
*/
|
|
3355
3369
|
closed,
|
|
3356
3370
|
/**
|
|
3357
3371
|
* Orange.
|
|
3358
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
3372
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.signal_state.reserved Online documentation}
|
|
3359
3373
|
*/
|
|
3360
3374
|
reserved,
|
|
3361
3375
|
/**
|
|
3362
3376
|
* Red - From circuit network.
|
|
3363
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
3377
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.signal_state.reserved_by_circuit_network Online documentation}
|
|
3364
3378
|
*/
|
|
3365
3379
|
reserved_by_circuit_network,
|
|
3366
3380
|
}
|
|
3367
3381
|
enum space_platform_state {
|
|
3368
3382
|
/**
|
|
3369
3383
|
* Waiting for a starter pack.
|
|
3370
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
3384
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.space_platform_state.waiting_for_starter_pack Online documentation}
|
|
3371
3385
|
*/
|
|
3372
3386
|
waiting_for_starter_pack,
|
|
3373
3387
|
/**
|
|
3374
3388
|
* Starter pack was requested from the logistics system.
|
|
3375
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
3389
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.space_platform_state.starter_pack_requested Online documentation}
|
|
3376
3390
|
*/
|
|
3377
3391
|
starter_pack_requested,
|
|
3378
3392
|
/**
|
|
3379
3393
|
* Starter pack is on the way.
|
|
3380
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
3394
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.space_platform_state.starter_pack_on_the_way Online documentation}
|
|
3381
3395
|
*/
|
|
3382
3396
|
starter_pack_on_the_way,
|
|
3383
3397
|
/**
|
|
3384
3398
|
* Following the path.
|
|
3385
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
3399
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.space_platform_state.on_the_path Online documentation}
|
|
3386
3400
|
*/
|
|
3387
3401
|
on_the_path,
|
|
3388
3402
|
/**
|
|
3389
3403
|
* Platform is ready to leave this planet and does not accept deliveries.
|
|
3390
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
3404
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.space_platform_state.waiting_for_departure Online documentation}
|
|
3391
3405
|
*/
|
|
3392
3406
|
waiting_for_departure,
|
|
3393
3407
|
/**
|
|
3394
3408
|
* Doesn't have any stations in schedule.
|
|
3395
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
3409
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.space_platform_state.no_schedule Online documentation}
|
|
3396
3410
|
*/
|
|
3397
3411
|
no_schedule,
|
|
3398
3412
|
/**
|
|
3399
3413
|
* Doesn't have anywhere to go.
|
|
3400
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
3414
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.space_platform_state.no_path Online documentation}
|
|
3401
3415
|
*/
|
|
3402
3416
|
no_path,
|
|
3403
3417
|
/**
|
|
3404
3418
|
* Waiting at a station.
|
|
3405
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
3419
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.space_platform_state.waiting_at_station Online documentation}
|
|
3406
3420
|
*/
|
|
3407
3421
|
waiting_at_station,
|
|
3408
3422
|
/**
|
|
3409
3423
|
* Paused.
|
|
3410
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
3424
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.space_platform_state.paused Online documentation}
|
|
3411
3425
|
*/
|
|
3412
3426
|
paused,
|
|
3413
3427
|
}
|
|
@@ -3441,64 +3455,64 @@ declare global {
|
|
|
3441
3455
|
enum territory_created_cause {
|
|
3442
3456
|
/**
|
|
3443
3457
|
* The territory was spawned naturally by the map generator.
|
|
3444
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
3458
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.territory_created_cause.map_generated Online documentation}
|
|
3445
3459
|
*/
|
|
3446
3460
|
map_generated,
|
|
3447
3461
|
/**
|
|
3448
3462
|
* The territory was created manually via script.
|
|
3449
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
3463
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.territory_created_cause.script_created Online documentation}
|
|
3450
3464
|
*/
|
|
3451
3465
|
script_created,
|
|
3452
3466
|
}
|
|
3453
3467
|
enum train_state {
|
|
3454
3468
|
/**
|
|
3455
3469
|
* Normal state -- following the path.
|
|
3456
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
3470
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.train_state.on_the_path Online documentation}
|
|
3457
3471
|
*/
|
|
3458
3472
|
on_the_path,
|
|
3459
3473
|
/**
|
|
3460
3474
|
* Doesn't have anywhere to go.
|
|
3461
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
3475
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.train_state.no_schedule Online documentation}
|
|
3462
3476
|
*/
|
|
3463
3477
|
no_schedule,
|
|
3464
3478
|
/**
|
|
3465
3479
|
* Has no path and is stopped.
|
|
3466
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
3480
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.train_state.no_path Online documentation}
|
|
3467
3481
|
*/
|
|
3468
3482
|
no_path,
|
|
3469
3483
|
/**
|
|
3470
3484
|
* Braking before a rail signal.
|
|
3471
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
3485
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.train_state.arrive_signal Online documentation}
|
|
3472
3486
|
*/
|
|
3473
3487
|
arrive_signal,
|
|
3474
3488
|
/**
|
|
3475
3489
|
* Waiting at a signal.
|
|
3476
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
3490
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.train_state.wait_signal Online documentation}
|
|
3477
3491
|
*/
|
|
3478
3492
|
wait_signal,
|
|
3479
3493
|
/**
|
|
3480
3494
|
* Braking before a station.
|
|
3481
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
3495
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.train_state.arrive_station Online documentation}
|
|
3482
3496
|
*/
|
|
3483
3497
|
arrive_station,
|
|
3484
3498
|
/**
|
|
3485
3499
|
* Switched to manual control and has to stop.
|
|
3486
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
3500
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.train_state.manual_control_stop Online documentation}
|
|
3487
3501
|
*/
|
|
3488
3502
|
manual_control_stop,
|
|
3489
3503
|
/**
|
|
3490
3504
|
* Can move if user explicitly sits in and rides the train.
|
|
3491
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
3505
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.train_state.manual_control Online documentation}
|
|
3492
3506
|
*/
|
|
3493
3507
|
manual_control,
|
|
3494
3508
|
/**
|
|
3495
3509
|
* Waiting at a station.
|
|
3496
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
3510
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.train_state.wait_station Online documentation}
|
|
3497
3511
|
*/
|
|
3498
3512
|
wait_station,
|
|
3499
3513
|
/**
|
|
3500
3514
|
* Same as no_path but all candidate train stops are full
|
|
3501
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
3515
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.train_state.destination_full Online documentation}
|
|
3502
3516
|
*/
|
|
3503
3517
|
destination_full,
|
|
3504
3518
|
}
|
|
@@ -3528,17 +3542,17 @@ declare global {
|
|
|
3528
3542
|
enum wire_origin {
|
|
3529
3543
|
/**
|
|
3530
3544
|
* These wires can be modified by players, scripts, and the game. They are visible to the player if the entity's `draw_circuit_wires` prototype property is set to `true` and both ends of it are on the same surface.
|
|
3531
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
3545
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.wire_origin.player Online documentation}
|
|
3532
3546
|
*/
|
|
3533
3547
|
player,
|
|
3534
3548
|
/**
|
|
3535
3549
|
* These wires can be modified by scripts and the game. They are not visible to the player, irrespective of the `draw_circuit_wires` prototype property.
|
|
3536
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
3550
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.wire_origin.script Online documentation}
|
|
3537
3551
|
*/
|
|
3538
3552
|
script,
|
|
3539
3553
|
/**
|
|
3540
3554
|
* These wires can only be modified by the game. They are not visible to the player, irrespective of the `draw_circuit_wires` prototype property.
|
|
3541
|
-
* @see {@link https://lua-api.factorio.com/2.1.
|
|
3555
|
+
* @see {@link https://lua-api.factorio.com/2.1.21/defines.html#defines.wire_origin.radars Online documentation}
|
|
3542
3556
|
*/
|
|
3543
3557
|
radars,
|
|
3544
3558
|
}
|