typed-factorio 3.1.1 → 3.2.0

Sign up to get free protection for your applications and to get access to all the features.
@@ -12,12 +12,12 @@ import type { VersionString } from "factorio:common"
12
12
  declare module "factorio:runtime" {
13
13
  /**
14
14
  * `math.huge` represents the maximum possible tick.
15
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/MapTick.html Online documentation}
15
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/MapTick.html Online documentation}
16
16
  */
17
17
  export type MapTick = uint64
18
18
  /**
19
19
  * The percentual increase of the attribute. A value of `0.6` means a 60% increase.
20
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/ModuleEffectValue.html Online documentation}
20
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/ModuleEffectValue.html Online documentation}
21
21
  */
22
22
  export type ModuleEffectValue = float
23
23
  /**
@@ -27,7 +27,7 @@ declare module "factorio:runtime" {
27
27
  * speed=-0.15,
28
28
  * productivity=0.06,
29
29
  * pollution=0.075}
30
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/ModuleEffects.html Online documentation}
30
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/ModuleEffects.html Online documentation}
31
31
  */
32
32
  export interface ModuleEffects {
33
33
  readonly consumption?: ModuleEffectValue
@@ -51,7 +51,7 @@ declare module "factorio:runtime" {
51
51
  * - `"<="`: "lesser than or equal to"
52
52
  * - `"≠"`: "not equal to"
53
53
  * - `"!="`: "not equal to"
54
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/ComparatorString.html Online documentation}
54
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/ComparatorString.html Online documentation}
55
55
  */
56
56
  export type ComparatorString = "=" | ">" | "<" | "≥" | ">=" | "≤" | "<=" | "≠" | "!="
57
57
  /** @see ComparatorString */
@@ -83,8 +83,8 @@ declare module "factorio:runtime" {
83
83
  *
84
84
  * The validity of a SpritePath can be verified at runtime using {@link LuaHelpers#is_valid_sprite_path LuaHelpers::is_valid_sprite_path}.
85
85
  *
86
- * {@link https://lua-api.factorio.com/2.0.15/concepts/SpritePath.html > The supported types are:}
87
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/SpritePath.html Online documentation}
86
+ * {@link https://lua-api.factorio.com/2.0.16/concepts/SpritePath.html > The supported types are:}
87
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/SpritePath.html Online documentation}
88
88
  */
89
89
  export type SpritePath =
90
90
  | (string & {
@@ -95,7 +95,7 @@ declare module "factorio:runtime" {
95
95
  * @example
96
96
  * -- Most common collision mask of buildings:
97
97
  * collision_mask = {layers = {item = true, meltable = true, object = true, player = true, water_tile = true, is_object = true, is_lower_object = true}}
98
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/CollisionMask.html Online documentation}
98
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/CollisionMask.html Online documentation}
99
99
  */
100
100
  export interface CollisionMask {
101
101
  /**
@@ -223,7 +223,7 @@ declare module "factorio:runtime" {
223
223
  * - `"check-box"`
224
224
  * - `"switch"`
225
225
  * - `"label"`
226
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/SimulationWidgetType.html Online documentation}
226
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/SimulationWidgetType.html Online documentation}
227
227
  */
228
228
  export type SimulationWidgetType =
229
229
  | "signal-id"
@@ -345,7 +345,7 @@ declare module "factorio:runtime" {
345
345
  * - `"any-goal-accessible"`: The method will return {@link TrainPathFinderOneGoalResult}.
346
346
  * - `"all-goals-accessible"`: The method will return {@link TrainPathAllGoalsResult}.
347
347
  * - `"all-goals-penalties"`: The method will return {@link TrainPathAllGoalsResult} with `penalties`.
348
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/TrainPathRequestType.html Online documentation}
348
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/TrainPathRequestType.html Online documentation}
349
349
  */
350
350
  export type TrainPathRequestType = "path" | "any-goal-accessible" | "all-goals-accessible" | "all-goals-penalties"
351
351
  /**
@@ -354,7 +354,7 @@ declare module "factorio:runtime" {
354
354
  * - {@link RailEndGoal}
355
355
  * - {@link LuaRailEnd}
356
356
  * - {@link LuaEntity}: Only if it points at train-stop that is connected to a rail.
357
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/TrainPathFinderGoal.html Online documentation}
357
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/TrainPathFinderGoal.html Online documentation}
358
358
  */
359
359
  export type TrainPathFinderGoal = TrainStopGoal | RailEndGoal | LuaRailEnd | LuaEntity
360
360
  export interface TrainStopGoal {
@@ -459,7 +459,7 @@ declare module "factorio:runtime" {
459
459
  }
460
460
  /**
461
461
  * A single pipe connection for a given fluidbox.
462
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/PipeConnection.html Online documentation}
462
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/PipeConnection.html Online documentation}
463
463
  */
464
464
  export interface PipeConnection {
465
465
  readonly flow_direction: "input" | "output" | "input-output"
@@ -522,7 +522,7 @@ declare module "factorio:runtime" {
522
522
  * - {@link LuaEntityDiedEventFilter}
523
523
  * - {@link LuaPreRobotMinedEntityEventFilter}
524
524
  * @see EventFilterWrite
525
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/EventFilter.html Online documentation}
525
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/EventFilter.html Online documentation}
526
526
  */
527
527
  export type EventFilter =
528
528
  | LuaPrePlatformMinedEntityEventFilter[]
@@ -552,7 +552,7 @@ declare module "factorio:runtime" {
552
552
  | LuaPreRobotMinedEntityEventFilter[]
553
553
  /**
554
554
  * Write form of {@link EventFilter}, where table-or-array concepts are allowed to take an array form.
555
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/EventFilter.html Online documentation}
555
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/EventFilter.html Online documentation}
556
556
  */
557
557
  export type EventFilterWrite =
558
558
  | readonly LuaPrePlatformMinedEntityEventFilter[]
@@ -602,7 +602,7 @@ declare module "factorio:runtime" {
602
602
  * - {@link LuaCommandable}: Target type {@link defines.target_type.commandable commandable}; `useful_id` {@link LuaCommandable#unique_id LuaCommandable::unique_id}
603
603
  * - {@link LuaCustomChartTag}: Target type {@link defines.target_type.custom_chart_tag custom_chart_tag}; `useful_id` {@link LuaCustomChartTag#tag_number LuaCustomChartTag::tag_number}
604
604
  * - {@link LuaGuiElement}: Target type {@link defines.target_type.gui_element gui_element}; `useful_id` {@link LuaGuiElement#index LuaGuiElement::index}
605
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/RegistrationTarget.html Online documentation}
605
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/RegistrationTarget.html Online documentation}
606
606
  */
607
607
  export type RegistrationTarget =
608
608
  | LuaEntity
@@ -803,7 +803,7 @@ declare module "factorio:runtime" {
803
803
  * - `"wire-removed"`: {@link WireRemovedUndoRedoAction}
804
804
  * - `"rotated-entity"`: {@link RotatedEntityUndoRedoAction}
805
805
  * - `"copy-entity-settings"`: {@link CopyEntitySettingsUndoRedoAction}
806
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/UndoRedoAction.html Online documentation}
806
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/UndoRedoAction.html Online documentation}
807
807
  */
808
808
  export type UndoRedoAction =
809
809
  | BuiltEntityUndoRedoAction
@@ -835,7 +835,7 @@ declare module "factorio:runtime" {
835
835
  * - `"weapon"`
836
836
  * - `"explosion"`
837
837
  * - `"enemy"`
838
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/SoundType.html Online documentation}
838
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/SoundType.html Online documentation}
839
839
  */
840
840
  export type SoundType =
841
841
  | "game-effect"
@@ -918,7 +918,7 @@ declare module "factorio:runtime" {
918
918
  * - `"controllable-remove"`
919
919
  * - `"entity-ghost"`: Selects entities that are `entity-ghost`s.
920
920
  * - `"tile-ghost"`: Selects entities that are `tile-ghost`s.
921
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/SelectionModeFlags.html Online documentation}
921
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/SelectionModeFlags.html Online documentation}
922
922
  */
923
923
  export interface SelectionModeFlags {
924
924
  /**
@@ -1037,7 +1037,7 @@ declare module "factorio:runtime" {
1037
1037
  * A set of flags. Active flags are in the dictionary as `true`, while inactive flags aren't present at all.
1038
1038
  *
1039
1039
  * By default, none of these flags are set.
1040
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/ItemPrototypeFlags.html Online documentation}
1040
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/ItemPrototypeFlags.html Online documentation}
1041
1041
  */
1042
1042
  export type ItemPrototypeFlags = {
1043
1043
  readonly [T in ItemPrototypeFlag]?: true
@@ -1058,7 +1058,7 @@ declare module "factorio:runtime" {
1058
1058
  * - `"spawnable"`: Allows the item to be spawned by a quickbar shortcut or custom input.
1059
1059
  * - `"spoil-result"`
1060
1060
  * - `"ignore-spoil-time-modifier"`: Controls whether the spoil time ignores the spoil time modifier in the {@link DifficultySettings}.
1061
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/ItemPrototypeFlag.html Online documentation}
1061
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/ItemPrototypeFlag.html Online documentation}
1062
1062
  */
1063
1063
  export type ItemPrototypeFlag =
1064
1064
  | "draw-logistic-overlay"
@@ -1078,7 +1078,7 @@ declare module "factorio:runtime" {
1078
1078
  * - `"none"`
1079
1079
  * - `"whitelist"`
1080
1080
  * - `"blacklist"`
1081
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/PrototypeFilterMode.html Online documentation}
1081
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/PrototypeFilterMode.html Online documentation}
1082
1082
  */
1083
1083
  export type PrototypeFilterMode = "none" | "whitelist" | "blacklist"
1084
1084
  export interface PipeConnectionDefinition {
@@ -1102,7 +1102,7 @@ declare module "factorio:runtime" {
1102
1102
  * The name of a {@link LuaCollisionLayerPrototype}.
1103
1103
  * @example
1104
1104
  * "is_lower_object"
1105
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/CollisionLayerID.html Online documentation}
1105
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/CollisionLayerID.html Online documentation}
1106
1106
  */
1107
1107
  export type CollisionLayerID = string
1108
1108
  export interface ItemIDFilter {
@@ -1152,7 +1152,7 @@ declare module "factorio:runtime" {
1152
1152
  * - SpaceLocationPrototypeFilter
1153
1153
  * - FluidPrototypeFilter
1154
1154
  * @see PrototypeFilterWrite
1155
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/PrototypeFilter.html Online documentation}
1155
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/PrototypeFilter.html Online documentation}
1156
1156
  */
1157
1157
  export type PrototypeFilter =
1158
1158
  | ModSettingPrototypeFilter[]
@@ -1169,7 +1169,7 @@ declare module "factorio:runtime" {
1169
1169
  | FluidPrototypeFilter[]
1170
1170
  /**
1171
1171
  * Write form of {@link PrototypeFilter}, where table-or-array concepts are allowed to take an array form.
1172
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/PrototypeFilter.html Online documentation}
1172
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/PrototypeFilter.html Online documentation}
1173
1173
  */
1174
1174
  export type PrototypeFilterWrite =
1175
1175
  | readonly ModSettingPrototypeFilter[]
@@ -1186,7 +1186,7 @@ declare module "factorio:runtime" {
1186
1186
  | readonly FluidPrototypeFilterWrite[]
1187
1187
  /**
1188
1188
  * @see DisplayPanelMessageDefinitionWrite
1189
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/DisplayPanelMessageDefinition.html Online documentation}
1189
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/DisplayPanelMessageDefinition.html Online documentation}
1190
1190
  */
1191
1191
  export interface DisplayPanelMessageDefinition {
1192
1192
  /**
@@ -1204,7 +1204,7 @@ declare module "factorio:runtime" {
1204
1204
  }
1205
1205
  /**
1206
1206
  * Write form of {@link DisplayPanelMessageDefinition}, where table-or-array concepts are allowed to take an array form.
1207
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/DisplayPanelMessageDefinition.html Online documentation}
1207
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/DisplayPanelMessageDefinition.html Online documentation}
1208
1208
  */
1209
1209
  export interface DisplayPanelMessageDefinitionWrite {
1210
1210
  /**
@@ -1230,7 +1230,7 @@ declare module "factorio:runtime" {
1230
1230
  * - `"space-location"`
1231
1231
  * - `"asteroid-chunk"`
1232
1232
  * - `"quality"`
1233
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/SignalIDType.html Online documentation}
1233
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/SignalIDType.html Online documentation}
1234
1234
  */
1235
1235
  export type SignalIDType =
1236
1236
  | "item"
@@ -1431,7 +1431,7 @@ declare module "factorio:runtime" {
1431
1431
  * - `"play-next-track"`
1432
1432
  * - `"play-previous-track"`
1433
1433
  * - `"pause-resume-music"`
1434
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/LinkedGameControl.html Online documentation}
1434
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/LinkedGameControl.html Online documentation}
1435
1435
  */
1436
1436
  export type LinkedGameControl =
1437
1437
  | "move-up"
@@ -1682,7 +1682,7 @@ declare module "factorio:runtime" {
1682
1682
  * - `"create-ghost-on-entity-death"`
1683
1683
  * - `"belt-stack-size-bonus"`
1684
1684
  * - `"vehicle-logistics"`
1685
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/ModifierType.html Online documentation}
1685
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/ModifierType.html Online documentation}
1686
1686
  */
1687
1687
  export type ModifierType =
1688
1688
  | "inserter-stack-size-bonus"
@@ -1801,7 +1801,7 @@ declare module "factorio:runtime" {
1801
1801
  * - `"capture-spawner"`: {@link CaptureSpawnerResearchTrigger}
1802
1802
  * - `"build-entity"`: {@link BuildEntityResearchTrigger}
1803
1803
  * - `"send-item-to-orbit"`: {@link SendItemToOrbitResearchTrigger}
1804
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/ResearchTrigger.html Online documentation}
1804
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/ResearchTrigger.html Online documentation}
1805
1805
  */
1806
1806
  export type ResearchTrigger =
1807
1807
  | CraftItemResearchTrigger
@@ -1815,7 +1815,7 @@ declare module "factorio:runtime" {
1815
1815
  * A set of flags. Active flags are in the dictionary as `true`, while inactive flags aren't present at all.
1816
1816
  *
1817
1817
  * By default, none of these flags are set.
1818
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/EntityPrototypeFlags.html Online documentation}
1818
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/EntityPrototypeFlags.html Online documentation}
1819
1819
  */
1820
1820
  export type EntityPrototypeFlags = {
1821
1821
  readonly [T in EntityPrototypeFlag]?: true
@@ -1850,7 +1850,7 @@ declare module "factorio:runtime" {
1850
1850
  * - `"building-direction-16-way"`
1851
1851
  * - `"snap-to-rail-support-spot"`
1852
1852
  * - `"not-in-made-in"`: Prevents the entity from being shown in the "made in" list in recipe tooltips.
1853
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/EntityPrototypeFlag.html Online documentation}
1853
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/EntityPrototypeFlag.html Online documentation}
1854
1854
  */
1855
1855
  export type EntityPrototypeFlag =
1856
1856
  | "not-rotatable"
@@ -1920,7 +1920,7 @@ declare module "factorio:runtime" {
1920
1920
  * - `"local"`: The sound can be heard within the audible range around the speaker.
1921
1921
  * - `"surface"`: The sound can be heard anywhere on the speaker's surface.
1922
1922
  * - `"global"`: The sound can be heard everywhere.
1923
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/ProgrammableSpeakerPlaybackMode.html Online documentation}
1923
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/ProgrammableSpeakerPlaybackMode.html Online documentation}
1924
1924
  */
1925
1925
  export type ProgrammableSpeakerPlaybackMode = "local" | "surface" | "global"
1926
1926
  /**
@@ -1945,7 +1945,7 @@ declare module "factorio:runtime" {
1945
1945
  * - `"none-to-south"`
1946
1946
  * - `"south-to-none"`
1947
1947
  * - `"none-to-north"`
1948
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/CliffOrientation.html Online documentation}
1948
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/CliffOrientation.html Online documentation}
1949
1949
  */
1950
1950
  export type CliffOrientation =
1951
1951
  | "west-to-east"
@@ -1970,7 +1970,7 @@ declare module "factorio:runtime" {
1970
1970
  | "none-to-north"
1971
1971
  /**
1972
1972
  * Defines an item type that a blueprint entity will request.
1973
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/BlueprintInsertPlan.html Online documentation}
1973
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/BlueprintInsertPlan.html Online documentation}
1974
1974
  */
1975
1975
  export interface BlueprintInsertPlan {
1976
1976
  /**
@@ -1998,7 +1998,7 @@ declare module "factorio:runtime" {
1998
1998
  }
1999
1999
  /**
2000
2000
  * A single offer on a market entity.
2001
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/Offer.html Online documentation}
2001
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/Offer.html Online documentation}
2002
2002
  */
2003
2003
  export interface Offer {
2004
2004
  /**
@@ -2013,7 +2013,7 @@ declare module "factorio:runtime" {
2013
2013
  /**
2014
2014
  * An item filter may be specified in two ways, either as a string which is an item prototype name or as a table.
2015
2015
  * @see ItemFilterWrite
2016
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/ItemFilter.html Online documentation}
2016
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/ItemFilter.html Online documentation}
2017
2017
  */
2018
2018
  export type ItemFilter =
2019
2019
  | {
@@ -2033,7 +2033,7 @@ declare module "factorio:runtime" {
2033
2033
  | string
2034
2034
  /**
2035
2035
  * Write form of {@link ItemFilter}, where table-or-array concepts are allowed to take an array form.
2036
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/ItemFilter.html Online documentation}
2036
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/ItemFilter.html Online documentation}
2037
2037
  */
2038
2038
  export type ItemFilterWrite =
2039
2039
  | {
@@ -2053,7 +2053,7 @@ declare module "factorio:runtime" {
2053
2053
  | string
2054
2054
  /**
2055
2055
  * @see ScheduleRecordWrite
2056
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/ScheduleRecord.html Online documentation}
2056
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/ScheduleRecord.html Online documentation}
2057
2057
  */
2058
2058
  export interface ScheduleRecord {
2059
2059
  /**
@@ -2076,7 +2076,7 @@ declare module "factorio:runtime" {
2076
2076
  }
2077
2077
  /**
2078
2078
  * Write form of {@link ScheduleRecord}, where table-or-array concepts are allowed to take an array form.
2079
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/ScheduleRecord.html Online documentation}
2079
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/ScheduleRecord.html Online documentation}
2080
2080
  */
2081
2081
  export interface ScheduleRecordWrite {
2082
2082
  /**
@@ -2162,7 +2162,7 @@ declare module "factorio:runtime" {
2162
2162
  * - `"position"`: {@link PositionGuiArrowSpecification}
2163
2163
  * - `"crafting_queue"`: {@link CraftingQueueGuiArrowSpecification}
2164
2164
  * - `"item_stack"`: {@link ItemStackGuiArrowSpecification}
2165
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/GuiArrowSpecification.html Online documentation}
2165
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/GuiArrowSpecification.html Online documentation}
2166
2166
  */
2167
2167
  export type GuiArrowSpecification =
2168
2168
  | EntityGuiArrowSpecification
@@ -2175,7 +2175,7 @@ declare module "factorio:runtime" {
2175
2175
  *
2176
2176
  * If this is specified as a three-element array then the array items are x, y and z, in that order.
2177
2177
  * @see Vector3DArray
2178
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/Vector3D.html Online documentation}
2178
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/Vector3D.html Online documentation}
2179
2179
  */
2180
2180
  export interface Vector3D {
2181
2181
  readonly x: float
@@ -2185,12 +2185,12 @@ declare module "factorio:runtime" {
2185
2185
  /**
2186
2186
  * Array form of {@link Vector3D}.
2187
2187
  * @see Vector3D
2188
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/Vector3D.html Online documentation}
2188
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/Vector3D.html Online documentation}
2189
2189
  */
2190
2190
  export type Vector3DArray = readonly [float, float, float]
2191
2191
  /**
2192
2192
  * @see TrainScheduleWrite
2193
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/TrainSchedule.html Online documentation}
2193
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/TrainSchedule.html Online documentation}
2194
2194
  */
2195
2195
  export interface TrainSchedule {
2196
2196
  /**
@@ -2201,7 +2201,7 @@ declare module "factorio:runtime" {
2201
2201
  }
2202
2202
  /**
2203
2203
  * Write form of {@link TrainSchedule}, where table-or-array concepts are allowed to take an array form.
2204
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/TrainSchedule.html Online documentation}
2204
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/TrainSchedule.html Online documentation}
2205
2205
  */
2206
2206
  export interface TrainScheduleWrite {
2207
2207
  /**
@@ -2212,7 +2212,7 @@ declare module "factorio:runtime" {
2212
2212
  }
2213
2213
  /**
2214
2214
  * @see PlatformScheduleWrite
2215
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/PlatformSchedule.html Online documentation}
2215
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/PlatformSchedule.html Online documentation}
2216
2216
  */
2217
2217
  export interface PlatformSchedule {
2218
2218
  /**
@@ -2223,7 +2223,7 @@ declare module "factorio:runtime" {
2223
2223
  }
2224
2224
  /**
2225
2225
  * Write form of {@link PlatformSchedule}, where table-or-array concepts are allowed to take an array form.
2226
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/PlatformSchedule.html Online documentation}
2226
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/PlatformSchedule.html Online documentation}
2227
2227
  */
2228
2228
  export interface PlatformScheduleWrite {
2229
2229
  /**
@@ -2240,7 +2240,7 @@ declare module "factorio:runtime" {
2240
2240
  }
2241
2241
  /**
2242
2242
  * A recipe prototype with optional quality specification.
2243
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/RecipeIDAndQualityIDPair.html Online documentation}
2243
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/RecipeIDAndQualityIDPair.html Online documentation}
2244
2244
  */
2245
2245
  export interface RecipeIDAndQualityIDPair {
2246
2246
  /**
@@ -2289,7 +2289,7 @@ declare module "factorio:runtime" {
2289
2289
  * - `string`: Name of the force, same as {@link LuaForce#name LuaForce::name}.
2290
2290
  * - {@link uint8}: Index of the force, same as {@link LuaForce#index LuaForce::index}.
2291
2291
  * - {@link LuaForce}: A reference to {@link LuaForce} may be passed directly.
2292
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/ForceID.html Online documentation}
2292
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/ForceID.html Online documentation}
2293
2293
  */
2294
2294
  export type ForceID = string | uint8 | LuaForce
2295
2295
  /**
@@ -2299,7 +2299,7 @@ declare module "factorio:runtime" {
2299
2299
  * - `string`: The fluid name.
2300
2300
  * - {@link LuaFluidPrototype}: The fluid prototype.
2301
2301
  * - {@link Fluid}: The fluid.
2302
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/FluidID.html Online documentation}
2302
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/FluidID.html Online documentation}
2303
2303
  */
2304
2304
  export type FluidID = string | LuaFluidPrototype | Fluid
2305
2305
  /**
@@ -2310,12 +2310,12 @@ declare module "factorio:runtime" {
2310
2310
  * - {@link LuaEntityPrototype}: The entity prototype. Normal quality will be used.
2311
2311
  * - `string`: The prototype name. Normal quality will be used.
2312
2312
  * - {@link EntityIDAndQualityIDPair}: A table of entity prototype and quality.
2313
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/EntityWithQualityID.html Online documentation}
2313
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/EntityWithQualityID.html Online documentation}
2314
2314
  */
2315
2315
  export type EntityWithQualityID = LuaEntity | LuaEntityPrototype | string | EntityIDAndQualityIDPair
2316
2316
  /**
2317
2317
  * An entity prototype with optional quality specification.
2318
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/EntityIDAndQualityIDPair.html Online documentation}
2318
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/EntityIDAndQualityIDPair.html Online documentation}
2319
2319
  */
2320
2320
  export interface EntityIDAndQualityIDPair {
2321
2321
  /**
@@ -2335,12 +2335,12 @@ declare module "factorio:runtime" {
2335
2335
  * - {@link LuaItemPrototype}: The item prototype. Normal quality will be used.
2336
2336
  * - `string`: The prototype name. Normal quality will be used.
2337
2337
  * - {@link ItemIDAndQualityIDPair}: A table of entity prototype and quality.
2338
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/ItemWithQualityID.html Online documentation}
2338
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/ItemWithQualityID.html Online documentation}
2339
2339
  */
2340
2340
  export type ItemWithQualityID = LuaItemStack | LuaItemPrototype | string | ItemIDAndQualityIDPair
2341
2341
  /**
2342
2342
  * An item prototype with optional quality specification.
2343
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/ItemIDAndQualityIDPair.html Online documentation}
2343
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/ItemIDAndQualityIDPair.html Online documentation}
2344
2344
  */
2345
2345
  export interface ItemIDAndQualityIDPair {
2346
2346
  /**
@@ -2360,7 +2360,7 @@ declare module "factorio:runtime" {
2360
2360
  * - {@link LuaItemStack}: Non empty item stack.
2361
2361
  * - {@link LuaItem}: The item.
2362
2362
  * - `string`: The prototype name.
2363
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/ItemID.html Online documentation}
2363
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/ItemID.html Online documentation}
2364
2364
  */
2365
2365
  export type ItemID = LuaItemPrototype | LuaItemStack | LuaItem | string
2366
2366
  /**
@@ -2370,7 +2370,7 @@ declare module "factorio:runtime" {
2370
2370
  * - {@link LuaEntityPrototype}: The entity prototype.
2371
2371
  * - {@link LuaEntity}: The entity.
2372
2372
  * - `string`: The prototype name.
2373
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/EntityID.html Online documentation}
2373
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/EntityID.html Online documentation}
2374
2374
  */
2375
2375
  export type EntityID = LuaEntityPrototype | LuaEntity | string
2376
2376
  /**
@@ -2380,7 +2380,7 @@ declare module "factorio:runtime" {
2380
2380
  * - {@link LuaTechnologyPrototype}: The technology prototype.
2381
2381
  * - {@link LuaTechnology}: Instance of the technology.
2382
2382
  * - `string`: The prototype name.
2383
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/TechnologyID.html Online documentation}
2383
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/TechnologyID.html Online documentation}
2384
2384
  */
2385
2385
  export type TechnologyID = LuaTechnologyPrototype | LuaTechnology | string
2386
2386
  /**
@@ -2389,7 +2389,7 @@ declare module "factorio:runtime" {
2389
2389
  * ## Union members
2390
2390
  * - {@link LuaParticlePrototype}: The particle prototype.
2391
2391
  * - `string`: The prototype name.
2392
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/ParticleID.html Online documentation}
2392
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/ParticleID.html Online documentation}
2393
2393
  */
2394
2394
  export type ParticleID = LuaParticlePrototype | string
2395
2395
  /**
@@ -2398,7 +2398,7 @@ declare module "factorio:runtime" {
2398
2398
  * ## Union members
2399
2399
  * - {@link LuaDamagePrototype}: The damage type prototype.
2400
2400
  * - `string`: The prototype name.
2401
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/DamageTypeID.html Online documentation}
2401
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/DamageTypeID.html Online documentation}
2402
2402
  */
2403
2403
  export type DamageTypeID = LuaDamagePrototype | string
2404
2404
  /**
@@ -2407,7 +2407,7 @@ declare module "factorio:runtime" {
2407
2407
  * ## Union members
2408
2408
  * - {@link LuaTrivialSmokePrototype}: The trivial smoke prototype.
2409
2409
  * - `string`: The prototype name.
2410
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/TrivialSmokeID.html Online documentation}
2410
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/TrivialSmokeID.html Online documentation}
2411
2411
  */
2412
2412
  export type TrivialSmokeID = LuaTrivialSmokePrototype | string
2413
2413
  /**
@@ -2419,7 +2419,7 @@ declare module "factorio:runtime" {
2419
2419
  * - `"left"`
2420
2420
  * - `"right"`
2421
2421
  * - `"center"`
2422
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/TextAlign.html Online documentation}
2422
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/TextAlign.html Online documentation}
2423
2423
  */
2424
2424
  export type TextAlign = "left" | "right" | "center"
2425
2425
  /**
@@ -2432,7 +2432,7 @@ declare module "factorio:runtime" {
2432
2432
  * - `"middle"`
2433
2433
  * - `"baseline"`
2434
2434
  * - `"bottom"`
2435
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/VerticalTextAlign.html Online documentation}
2435
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/VerticalTextAlign.html Online documentation}
2436
2436
  */
2437
2437
  export type VerticalTextAlign = "top" | "middle" | "baseline" | "bottom"
2438
2438
  /**
@@ -2441,7 +2441,7 @@ declare module "factorio:runtime" {
2441
2441
  * ## Union members
2442
2442
  * - {@link LuaQualityPrototype}: The quality prototype.
2443
2443
  * - `string`: The prototype name.
2444
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/QualityID.html Online documentation}
2444
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/QualityID.html Online documentation}
2445
2445
  */
2446
2446
  export type QualityID = LuaQualityPrototype | string
2447
2447
  /**
@@ -2451,7 +2451,7 @@ declare module "factorio:runtime" {
2451
2451
  * - {@link LuaRecipePrototype}: By recipe prototype.
2452
2452
  * - {@link LuaRecipe}: By instance of recipe.
2453
2453
  * - `string`: By name of the recipe prototype.
2454
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/RecipeID.html Online documentation}
2454
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/RecipeID.html Online documentation}
2455
2455
  */
2456
2456
  export type RecipeID = LuaRecipePrototype | LuaRecipe | string
2457
2457
  /**
@@ -2461,7 +2461,7 @@ declare module "factorio:runtime" {
2461
2461
  * - {@link LuaTilePrototype}: By tile prototype.
2462
2462
  * - {@link LuaTile}: By instance of tile.
2463
2463
  * - `string`: By name of the tile prototype.
2464
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/TileID.html Online documentation}
2464
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/TileID.html Online documentation}
2465
2465
  */
2466
2466
  export type TileID = LuaTilePrototype | LuaTile | string
2467
2467
  export interface Fluid {
@@ -2485,7 +2485,7 @@ declare module "factorio:runtime" {
2485
2485
  * - {@link LuaEquipmentPrototype}: The equipment prototype.
2486
2486
  * - {@link LuaEquipment}: The equipment.
2487
2487
  * - `string`: The prototype name.
2488
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/EquipmentID.html Online documentation}
2488
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/EquipmentID.html Online documentation}
2489
2489
  */
2490
2490
  export type EquipmentID = LuaEquipmentPrototype | LuaEquipment | string
2491
2491
  /**
@@ -2496,12 +2496,12 @@ declare module "factorio:runtime" {
2496
2496
  * - {@link LuaEquipment}: The equipment. Both prototype and quality of the provided equipment will be used.
2497
2497
  * - `string`: The prototype name. Normal quality will be used.
2498
2498
  * - {@link EquipmentIDAndQualityIDPair}: A table of equipment prototype and quality.
2499
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/EquipmentWithQualityID.html Online documentation}
2499
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/EquipmentWithQualityID.html Online documentation}
2500
2500
  */
2501
2501
  export type EquipmentWithQualityID = LuaEquipmentPrototype | LuaEquipment | string | EquipmentIDAndQualityIDPair
2502
2502
  /**
2503
2503
  * An equipment prototype with optional quality specification.
2504
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/EquipmentIDAndQualityIDPair.html Online documentation}
2504
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/EquipmentIDAndQualityIDPair.html Online documentation}
2505
2505
  */
2506
2506
  export interface EquipmentIDAndQualityIDPair {
2507
2507
  /**
@@ -2522,7 +2522,7 @@ declare module "factorio:runtime" {
2522
2522
  * @example
2523
2523
  * -- Shorthand
2524
2524
  * {{-2, -3}, {5, 8}}
2525
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/BoundingBox.html Online documentation}
2525
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/BoundingBox.html Online documentation}
2526
2526
  */
2527
2527
  export interface BoundingBox {
2528
2528
  readonly left_top: MapPosition
@@ -2540,7 +2540,7 @@ declare module "factorio:runtime" {
2540
2540
  /**
2541
2541
  * Array form of {@link BoundingBox}.
2542
2542
  * @see BoundingBox
2543
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/BoundingBox.html Online documentation}
2543
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/BoundingBox.html Online documentation}
2544
2544
  */
2545
2545
  export type BoundingBoxArray = readonly [MapPosition | MapPositionArray, MapPosition | MapPositionArray]
2546
2546
  /**
@@ -2548,7 +2548,7 @@ declare module "factorio:runtime" {
2548
2548
  *
2549
2549
  * ## Union members
2550
2550
  * - {@link LuaSpacePlatform}
2551
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/SpacePlatformIdentification.html Online documentation}
2551
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/SpacePlatformIdentification.html Online documentation}
2552
2552
  */
2553
2553
  export type SpacePlatformIdentification = LuaSpacePlatform
2554
2554
  /**
@@ -2558,12 +2558,12 @@ declare module "factorio:runtime" {
2558
2558
  * - LuaForce[]: Array of many forces.
2559
2559
  * - LuaForce: A single force.
2560
2560
  * @see ForceSetWrite
2561
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/ForceSet.html Online documentation}
2561
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/ForceSet.html Online documentation}
2562
2562
  */
2563
2563
  export type ForceSet = LuaForce[] | LuaForce
2564
2564
  /**
2565
2565
  * Write form of {@link ForceSet}, where table-or-array concepts are allowed to take an array form.
2566
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/ForceSet.html Online documentation}
2566
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/ForceSet.html Online documentation}
2567
2567
  */
2568
2568
  export type ForceSetWrite = readonly ForceID[] | ForceID
2569
2569
  /**
@@ -2572,7 +2572,7 @@ declare module "factorio:runtime" {
2572
2572
  * ## Union members
2573
2573
  * - {@link LuaDecorativePrototype}: The decorative prototype.
2574
2574
  * - `string`: The prototype name.
2575
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/DecorativeID.html Online documentation}
2575
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/DecorativeID.html Online documentation}
2576
2576
  */
2577
2577
  export type DecorativeID = LuaDecorativePrototype | string
2578
2578
  /**
@@ -2581,7 +2581,7 @@ declare module "factorio:runtime" {
2581
2581
  * ## Union members
2582
2582
  * - {@link LuaAsteroidChunkPrototype}: The asteroid chunk prototype.
2583
2583
  * - `string`: The prototype name.
2584
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/AsteroidChunkID.html Online documentation}
2584
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/AsteroidChunkID.html Online documentation}
2585
2585
  */
2586
2586
  export type AsteroidChunkID = LuaAsteroidChunkPrototype | string
2587
2587
  /**
@@ -2590,13 +2590,13 @@ declare module "factorio:runtime" {
2590
2590
  * ## Union members
2591
2591
  * - {@link LuaSpaceLocationPrototype}: The space location prototype.
2592
2592
  * - `string`: The prototype name.
2593
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/SpaceLocationID.html Online documentation}
2593
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/SpaceLocationID.html Online documentation}
2594
2594
  */
2595
2595
  export type SpaceLocationID = LuaSpaceLocationPrototype | string
2596
2596
  /**
2597
2597
  * A signal filter may be specified in two ways, either as a string which is a virtual signal name or item prototype name or as a table.
2598
2598
  * @see SignalFilterWrite
2599
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/SignalFilter.html Online documentation}
2599
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/SignalFilter.html Online documentation}
2600
2600
  */
2601
2601
  export type SignalFilter =
2602
2602
  | {
@@ -2620,7 +2620,7 @@ declare module "factorio:runtime" {
2620
2620
  | string
2621
2621
  /**
2622
2622
  * Write form of {@link SignalFilter}, where table-or-array concepts are allowed to take an array form.
2623
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/SignalFilter.html Online documentation}
2623
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/SignalFilter.html Online documentation}
2624
2624
  */
2625
2625
  export type SignalFilterWrite =
2626
2626
  | {
@@ -2644,7 +2644,7 @@ declare module "factorio:runtime" {
2644
2644
  | string
2645
2645
  /**
2646
2646
  * @see LogisticFilterWrite
2647
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/LogisticFilter.html Online documentation}
2647
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/LogisticFilter.html Online documentation}
2648
2648
  */
2649
2649
  export interface LogisticFilter {
2650
2650
  /**
@@ -2670,7 +2670,7 @@ declare module "factorio:runtime" {
2670
2670
  }
2671
2671
  /**
2672
2672
  * Write form of {@link LogisticFilter}, where table-or-array concepts are allowed to take an array form.
2673
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/LogisticFilter.html Online documentation}
2673
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/LogisticFilter.html Online documentation}
2674
2674
  */
2675
2675
  export interface LogisticFilterWrite {
2676
2676
  /**
@@ -2726,23 +2726,23 @@ declare module "factorio:runtime" {
2726
2726
  * ## Union members
2727
2727
  * - {@link LuaSurfacePropertyPrototype}: The surface property prototype.
2728
2728
  * - `string`: The prototype name.
2729
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/SurfacePropertyID.html Online documentation}
2729
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/SurfacePropertyID.html Online documentation}
2730
2730
  */
2731
2731
  export type SurfacePropertyID = LuaSurfacePropertyPrototype | string
2732
2732
  /**
2733
2733
  * When writing it is possible to give LuaEntity or MapPosition directly. However, reading always returns the full ScriptRenderTargetTable.
2734
2734
  * @see ScriptRenderTargetWrite
2735
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/ScriptRenderTarget.html Online documentation}
2735
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/ScriptRenderTarget.html Online documentation}
2736
2736
  */
2737
2737
  export type ScriptRenderTarget = LuaEntity | MapPosition | ScriptRenderTargetTable
2738
2738
  /**
2739
2739
  * Write form of {@link ScriptRenderTarget}, where table-or-array concepts are allowed to take an array form.
2740
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/ScriptRenderTarget.html Online documentation}
2740
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/ScriptRenderTarget.html Online documentation}
2741
2741
  */
2742
2742
  export type ScriptRenderTargetWrite = LuaEntity | (MapPosition | MapPositionArray) | ScriptRenderTargetTableWrite
2743
2743
  /**
2744
2744
  * @see ScriptRenderTargetTableWrite
2745
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/ScriptRenderTargetTable.html Online documentation}
2745
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/ScriptRenderTargetTable.html Online documentation}
2746
2746
  */
2747
2747
  export interface ScriptRenderTargetTable {
2748
2748
  readonly entity?: LuaEntity
@@ -2757,7 +2757,7 @@ declare module "factorio:runtime" {
2757
2757
  }
2758
2758
  /**
2759
2759
  * Write form of {@link ScriptRenderTargetTable}, where table-or-array concepts are allowed to take an array form.
2760
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/ScriptRenderTargetTable.html Online documentation}
2760
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/ScriptRenderTargetTable.html Online documentation}
2761
2761
  */
2762
2762
  export interface ScriptRenderTargetTableWrite {
2763
2763
  readonly entity?: LuaEntity
@@ -2772,7 +2772,7 @@ declare module "factorio:runtime" {
2772
2772
  }
2773
2773
  /**
2774
2774
  * An item filter may be specified in two ways, either as a string which is a quality prototype name or as a table.
2775
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/QualityCondition.html Online documentation}
2775
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/QualityCondition.html Online documentation}
2776
2776
  */
2777
2777
  export type QualityCondition =
2778
2778
  | {
@@ -2791,13 +2791,13 @@ declare module "factorio:runtime" {
2791
2791
  * - `"center-to-center"`
2792
2792
  * - `"bounding-box-to-bounding-box"`
2793
2793
  * - `"center-to-bounding-box"`
2794
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/RangeMode.html Online documentation}
2794
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/RangeMode.html Online documentation}
2795
2795
  */
2796
2796
  export type RangeMode = "center-to-center" | "bounding-box-to-bounding-box" | "center-to-bounding-box"
2797
2797
  /**
2798
2798
  * The representation of an entity inside of a blueprint. It has at least these fields, but can contain additional ones depending on the kind of entity.
2799
2799
  * @see BlueprintEntityWrite
2800
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/BlueprintEntity.html Online documentation}
2800
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/BlueprintEntity.html Online documentation}
2801
2801
  */
2802
2802
  export interface BlueprintEntity {
2803
2803
  /**
@@ -2983,7 +2983,7 @@ declare module "factorio:runtime" {
2983
2983
  }
2984
2984
  /**
2985
2985
  * Write form of {@link BlueprintEntity}, where table-or-array concepts are allowed to take an array form.
2986
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/BlueprintEntity.html Online documentation}
2986
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/BlueprintEntity.html Online documentation}
2987
2987
  */
2988
2988
  export interface BlueprintEntityWrite {
2989
2989
  /**
@@ -3107,7 +3107,7 @@ declare module "factorio:runtime" {
3107
3107
  * "2500 * (L - 3)"
3108
3108
  * @example
3109
3109
  * "(4e5 * (abs(speed) + 10.5)) / weight"
3110
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/MathExpression.html Online documentation}
3110
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/MathExpression.html Online documentation}
3111
3111
  */
3112
3112
  export type MathExpression = string
3113
3113
  /**
@@ -3129,7 +3129,7 @@ declare module "factorio:runtime" {
3129
3129
  * -- What a custom recipe would look like that had a probability of 0.5 to return a
3130
3130
  * -- minimum amount of 1 and a maximum amount of 5
3131
3131
  * {{type="item", name="custom-item", probability=0.5, amount_min=1, amount_max=5}}
3132
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/Product.html Online documentation}
3132
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/Product.html Online documentation}
3133
3133
  */
3134
3134
  export type Product = ItemProduct | FluidProduct | ResearchProgressProduct
3135
3135
  /**
@@ -3140,7 +3140,7 @@ declare module "factorio:runtime" {
3140
3140
  * -- What a custom recipe would look like that had a probability of 0.5 to return a
3141
3141
  * -- minimum amount of 1 and a maximum amount of 5
3142
3142
  * {{type="item", name="custom-item", probability=0.5, amount_min=1, amount_max=5}}
3143
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/ItemProduct.html Online documentation}
3143
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/ItemProduct.html Online documentation}
3144
3144
  */
3145
3145
  export interface ItemProduct {
3146
3146
  readonly type: "item"
@@ -3184,7 +3184,7 @@ declare module "factorio:runtime" {
3184
3184
  * {{type="fluid", name="heavy-oil", amount=1},
3185
3185
  * {type="fluid", name="light-oil", amount=4.5},
3186
3186
  * {type="fluid", name="petroleum-gas", amount=5.5}}
3187
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/FluidProduct.html Online documentation}
3187
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/FluidProduct.html Online documentation}
3188
3188
  */
3189
3189
  export interface FluidProduct {
3190
3190
  readonly type: "fluid"
@@ -3257,7 +3257,7 @@ declare module "factorio:runtime" {
3257
3257
  }
3258
3258
  /**
3259
3259
  * Specifies how probability and richness are calculated when placing something on the map.
3260
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/AutoplaceSpecification.html Online documentation}
3260
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/AutoplaceSpecification.html Online documentation}
3261
3261
  */
3262
3262
  export interface AutoplaceSpecification {
3263
3263
  /**
@@ -3274,7 +3274,7 @@ declare module "factorio:runtime" {
3274
3274
  }
3275
3275
  /**
3276
3276
  * @see CliffPlacementSettingsWrite
3277
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/CliffPlacementSettings.html Online documentation}
3277
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/CliffPlacementSettings.html Online documentation}
3278
3278
  */
3279
3279
  export interface CliffPlacementSettings {
3280
3280
  /**
@@ -3304,7 +3304,7 @@ declare module "factorio:runtime" {
3304
3304
  }
3305
3305
  /**
3306
3306
  * Write form of {@link CliffPlacementSettings}, where table-or-array concepts are allowed to take an array form.
3307
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/CliffPlacementSettings.html Online documentation}
3307
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/CliffPlacementSettings.html Online documentation}
3308
3308
  */
3309
3309
  export interface CliffPlacementSettingsWrite {
3310
3310
  /**
@@ -3334,7 +3334,7 @@ declare module "factorio:runtime" {
3334
3334
  }
3335
3335
  /**
3336
3336
  * @see AutoplaceSettingsWrite
3337
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/AutoplaceSettings.html Online documentation}
3337
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/AutoplaceSettings.html Online documentation}
3338
3338
  */
3339
3339
  export interface AutoplaceSettings {
3340
3340
  /**
@@ -3348,7 +3348,7 @@ declare module "factorio:runtime" {
3348
3348
  }
3349
3349
  /**
3350
3350
  * Write form of {@link AutoplaceSettings}, where table-or-array concepts are allowed to take an array form.
3351
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/AutoplaceSettings.html Online documentation}
3351
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/AutoplaceSettings.html Online documentation}
3352
3352
  */
3353
3353
  export interface AutoplaceSettingsWrite {
3354
3354
  /**
@@ -3383,7 +3383,7 @@ declare module "factorio:runtime" {
3383
3383
  * surface.map_gen_settings = mgs
3384
3384
  * -- This does not require a NamedNoiseExpression to be defined, since literal numbers (and strings naming literal
3385
3385
  * -- numbers, e.g. `"123"`) are understood to stand for constant value expressions.
3386
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/MapGenSettings.html Online documentation}
3386
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/MapGenSettings.html Online documentation}
3387
3387
  */
3388
3388
  export interface MapGenSettings {
3389
3389
  /**
@@ -3438,7 +3438,7 @@ declare module "factorio:runtime" {
3438
3438
  }
3439
3439
  /**
3440
3440
  * Write form of {@link MapGenSettings}, where table-or-array concepts are allowed to take an array form.
3441
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/MapGenSettings.html Online documentation}
3441
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/MapGenSettings.html Online documentation}
3442
3442
  */
3443
3443
  export interface MapGenSettingsWrite {
3444
3444
  /**
@@ -3497,7 +3497,7 @@ declare module "factorio:runtime" {
3497
3497
  }
3498
3498
  /**
3499
3499
  * These values are for the time frame of one second (60 ticks).
3500
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/PollutionMapSettings.html Online documentation}
3500
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/PollutionMapSettings.html Online documentation}
3501
3501
  */
3502
3502
  export interface PollutionMapSettings {
3503
3503
  /**
@@ -3551,7 +3551,7 @@ declare module "factorio:runtime" {
3551
3551
  }
3552
3552
  /**
3553
3553
  * These values represent a percentual increase in evolution. This means a value of `0.1` would increase evolution by 10%.
3554
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/EnemyEvolutionMapSettings.html Online documentation}
3554
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/EnemyEvolutionMapSettings.html Online documentation}
3555
3555
  */
3556
3556
  export interface EnemyEvolutionMapSettings {
3557
3557
  /**
@@ -3589,7 +3589,7 @@ declare module "factorio:runtime" {
3589
3589
  * * neighbouring_base_chunk_coefficient^distance(chunk, neighbour)
3590
3590
  * score(chunk) = 1 / (1 + player + base)
3591
3591
  * ```
3592
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/EnemyExpansionMapSettings.html Online documentation}
3592
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/EnemyExpansionMapSettings.html Online documentation}
3593
3593
  */
3594
3594
  export interface EnemyExpansionMapSettings {
3595
3595
  /**
@@ -3848,17 +3848,17 @@ declare module "factorio:runtime" {
3848
3848
  }
3849
3849
  /**
3850
3850
  * Technology difficulty settings. Updating any of the attributes will immediately take effect in the game engine.
3851
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/DifficultySettings.html Online documentation}
3851
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/DifficultySettings.html Online documentation}
3852
3852
  */
3853
3853
  export interface DifficultySettings {
3854
3854
  /**
3855
3855
  * A value in range [0.001, 1000].
3856
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/DifficultySettings.technology_price_multiplier.html Online documentation}
3856
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/DifficultySettings.technology_price_multiplier.html Online documentation}
3857
3857
  */
3858
3858
  technology_price_multiplier: double
3859
3859
  /**
3860
3860
  * A value in range [0.01, 100].
3861
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/DifficultySettings.spoil_time_modifier.html Online documentation}
3861
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/DifficultySettings.spoil_time_modifier.html Online documentation}
3862
3862
  */
3863
3863
  spoil_time_modifier: double
3864
3864
  }
@@ -3874,7 +3874,7 @@ declare module "factorio:runtime" {
3874
3874
  }
3875
3875
  /**
3876
3876
  * A standard table containing all {@link MapSettings} attributes plus an additional table that contains all {@link DifficultySettings} properties.
3877
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/MapAndDifficultySettings.html Online documentation}
3877
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/MapAndDifficultySettings.html Online documentation}
3878
3878
  */
3879
3879
  export interface MapAndDifficultySettings {
3880
3880
  readonly pollution: PollutionMapSettings
@@ -3895,7 +3895,7 @@ declare module "factorio:runtime" {
3895
3895
  * @example
3896
3896
  * -- Increase the number of short paths the pathfinder can cache.
3897
3897
  * game.map_settings.path_finder.short_cache_size = 15
3898
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/MapSettings.html Online documentation}
3898
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/MapSettings.html Online documentation}
3899
3899
  */
3900
3900
  export interface MapSettings {
3901
3901
  pollution: PollutionMapSettings
@@ -3907,13 +3907,13 @@ declare module "factorio:runtime" {
3907
3907
  asteroids: AsteroidMapSettings
3908
3908
  /**
3909
3909
  * If a behavior fails this many times, the enemy (or enemy group) is destroyed. This solves biters getting stuck within their own base.
3910
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/MapSettings.max_failed_behavior_count.html Online documentation}
3910
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/MapSettings.max_failed_behavior_count.html Online documentation}
3911
3911
  */
3912
3912
  max_failed_behavior_count: uint
3913
3913
  }
3914
3914
  /**
3915
3915
  * @see BlueprintScheduleRecordWrite
3916
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/BlueprintScheduleRecord.html Online documentation}
3916
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/BlueprintScheduleRecord.html Online documentation}
3917
3917
  */
3918
3918
  export interface BlueprintScheduleRecord {
3919
3919
  /**
@@ -3930,7 +3930,7 @@ declare module "factorio:runtime" {
3930
3930
  }
3931
3931
  /**
3932
3932
  * Write form of {@link BlueprintScheduleRecord}, where table-or-array concepts are allowed to take an array form.
3933
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/BlueprintScheduleRecord.html Online documentation}
3933
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/BlueprintScheduleRecord.html Online documentation}
3934
3934
  */
3935
3935
  export interface BlueprintScheduleRecordWrite {
3936
3936
  /**
@@ -3947,7 +3947,7 @@ declare module "factorio:runtime" {
3947
3947
  }
3948
3948
  /**
3949
3949
  * @see BlueprintScheduleInterruptWrite
3950
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/BlueprintScheduleInterrupt.html Online documentation}
3950
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/BlueprintScheduleInterrupt.html Online documentation}
3951
3951
  */
3952
3952
  export interface BlueprintScheduleInterrupt {
3953
3953
  readonly name?: string
@@ -3957,7 +3957,7 @@ declare module "factorio:runtime" {
3957
3957
  }
3958
3958
  /**
3959
3959
  * Write form of {@link BlueprintScheduleInterrupt}, where table-or-array concepts are allowed to take an array form.
3960
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/BlueprintScheduleInterrupt.html Online documentation}
3960
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/BlueprintScheduleInterrupt.html Online documentation}
3961
3961
  */
3962
3962
  export interface BlueprintScheduleInterruptWrite {
3963
3963
  readonly name?: string
@@ -3967,7 +3967,7 @@ declare module "factorio:runtime" {
3967
3967
  }
3968
3968
  /**
3969
3969
  * @see BlueprintScheduleWrite
3970
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/BlueprintSchedule.html Online documentation}
3970
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/BlueprintSchedule.html Online documentation}
3971
3971
  */
3972
3972
  export interface BlueprintSchedule {
3973
3973
  readonly records?: BlueprintScheduleRecord[]
@@ -3976,7 +3976,7 @@ declare module "factorio:runtime" {
3976
3976
  }
3977
3977
  /**
3978
3978
  * Write form of {@link BlueprintSchedule}, where table-or-array concepts are allowed to take an array form.
3979
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/BlueprintSchedule.html Online documentation}
3979
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/BlueprintSchedule.html Online documentation}
3980
3980
  */
3981
3981
  export interface BlueprintScheduleWrite {
3982
3982
  readonly records?: readonly BlueprintScheduleRecordWrite[]
@@ -3985,7 +3985,7 @@ declare module "factorio:runtime" {
3985
3985
  }
3986
3986
  /**
3987
3987
  * @see WaitConditionWrite
3988
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/WaitCondition.html Online documentation}
3988
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/WaitCondition.html Online documentation}
3989
3989
  */
3990
3990
  export interface WaitCondition {
3991
3991
  readonly type: WaitConditionType
@@ -4016,7 +4016,7 @@ declare module "factorio:runtime" {
4016
4016
  }
4017
4017
  /**
4018
4018
  * Write form of {@link WaitCondition}, where table-or-array concepts are allowed to take an array form.
4019
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/WaitCondition.html Online documentation}
4019
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/WaitCondition.html Online documentation}
4020
4020
  */
4021
4021
  export interface WaitConditionWrite {
4022
4022
  readonly type: WaitConditionType
@@ -4075,7 +4075,7 @@ declare module "factorio:runtime" {
4075
4075
  * - `"at_station"`
4076
4076
  * - `"not_at_station"`
4077
4077
  * - `"damage_taken"`
4078
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/WaitConditionType.html Online documentation}
4078
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/WaitConditionType.html Online documentation}
4079
4079
  */
4080
4080
  export type WaitConditionType =
4081
4081
  | "time"
@@ -4117,7 +4117,7 @@ declare module "factorio:runtime" {
4117
4117
  * - `"blueprint-snap-rectangle"`: Green by default.
4118
4118
  * - `"spidertron-remote-selected"`
4119
4119
  * - `"spidertron-remote-to-be-selected"`
4120
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/CursorBoxRenderType.html Online documentation}
4120
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/CursorBoxRenderType.html Online documentation}
4121
4121
  */
4122
4122
  export type CursorBoxRenderType =
4123
4123
  | "entity"
@@ -4133,7 +4133,7 @@ declare module "factorio:runtime" {
4133
4133
  | "spidertron-remote-to-be-selected"
4134
4134
  /**
4135
4135
  * What is shown in the map view. If a field is not given, that setting will not be changed.
4136
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/MapViewSettings.html Online documentation}
4136
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/MapViewSettings.html Online documentation}
4137
4137
  */
4138
4138
  export interface MapViewSettings {
4139
4139
  readonly "show-logistic-network"?: boolean
@@ -4226,7 +4226,7 @@ declare module "factorio:runtime" {
4226
4226
  * - `"collision-selection-box"`: 189
4227
4227
  * - `"arrow"`: 190
4228
4228
  * - `"cursor"`: 226
4229
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/RenderLayer.html Online documentation}
4229
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/RenderLayer.html Online documentation}
4230
4230
  */
4231
4231
  export type RenderLayer =
4232
4232
  | `${bigint}`
@@ -4322,7 +4322,7 @@ declare module "factorio:runtime" {
4322
4322
  * - `"entity-with-quality"`
4323
4323
  * - `"recipe-with-quality"`
4324
4324
  * - `"equipment-with-quality"`
4325
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/ElemType.html Online documentation}
4325
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/ElemType.html Online documentation}
4326
4326
  */
4327
4327
  export type ElemType =
4328
4328
  | "achievement"
@@ -4349,7 +4349,7 @@ declare module "factorio:runtime" {
4349
4349
  * - `"left"`
4350
4350
  * - `"right"`
4351
4351
  * - `"none"`
4352
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/SwitchState.html Online documentation}
4352
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/SwitchState.html Online documentation}
4353
4353
  */
4354
4354
  export type SwitchState = "left" | "right" | "none"
4355
4355
  export interface ElemID {
@@ -4389,7 +4389,7 @@ declare module "factorio:runtime" {
4389
4389
  * - `"destroy-decoratives"`
4390
4390
  * - `"camera-effect"`
4391
4391
  * - `"activate-impact"`
4392
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/TriggerEffectItemType.html Online documentation}
4392
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/TriggerEffectItemType.html Online documentation}
4393
4393
  */
4394
4394
  export type TriggerEffectItemType =
4395
4395
  | "damage"
@@ -4425,7 +4425,7 @@ declare module "factorio:runtime" {
4425
4425
  }
4426
4426
  /**
4427
4427
  * A set of trigger target masks.
4428
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/TriggerTargetMask.html Online documentation}
4428
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/TriggerTargetMask.html Online documentation}
4429
4429
  */
4430
4430
  export type TriggerTargetMask = Record<string, true>
4431
4431
  export interface TriggerItem {
@@ -4492,7 +4492,7 @@ declare module "factorio:runtime" {
4492
4492
  * -- If 'entity-description.furnace' exists, it is concatenated with "\n" and returned. Otherwise, if 'item-description.furnace'
4493
4493
  * -- exists, it is returned as-is. Otherwise, "optional fallback" is returned. If this value wasn't specified, the
4494
4494
  * -- translation result would be "Unknown key: 'item-description.furnace'".
4495
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/LocalisedString.html Online documentation}
4495
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/LocalisedString.html Online documentation}
4496
4496
  */
4497
4497
  export type LocalisedString = string | number | boolean | LuaObject | nil | [string, ...LocalisedString[]]
4498
4498
  export interface DisplayResolution {
@@ -4503,7 +4503,7 @@ declare module "factorio:runtime" {
4503
4503
  * The smooth orientation. It is a {@link float} in the range `[0, 1)` that covers a full circle, starting at the top and going clockwise. This means a value of `0` indicates "north", a value of `0.5` indicates "south".
4504
4504
  *
4505
4505
  * For example then, a value of `0.625` would indicate "south-west", and a value of `0.875` would indicate "north-west".
4506
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/RealOrientation.html Online documentation}
4506
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/RealOrientation.html Online documentation}
4507
4507
  */
4508
4508
  export type RealOrientation = float
4509
4509
  /**
@@ -4518,7 +4518,7 @@ declare module "factorio:runtime" {
4518
4518
  * @example
4519
4519
  * -- Shorthand
4520
4520
  * {1.625, 2.375}
4521
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/MapPosition.html Online documentation}
4521
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/MapPosition.html Online documentation}
4522
4522
  */
4523
4523
  export interface MapPosition {
4524
4524
  readonly x: double
@@ -4527,13 +4527,13 @@ declare module "factorio:runtime" {
4527
4527
  /**
4528
4528
  * Array form of {@link MapPosition}.
4529
4529
  * @see MapPosition
4530
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/MapPosition.html Online documentation}
4530
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/MapPosition.html Online documentation}
4531
4531
  */
4532
4532
  export type MapPositionArray = readonly [double, double]
4533
4533
  /**
4534
4534
  * Coordinates of a chunk in a {@link LuaSurface} where each integer `x`/`y` represents a different chunk. This uses the same format as {@link MapPosition}, meaning it can be specified either with or without explicit keys. A {@link MapPosition} can be translated to a ChunkPosition by dividing the `x`/`y` values by 32.
4535
4535
  * @see ChunkPositionArray
4536
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/ChunkPosition.html Online documentation}
4536
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/ChunkPosition.html Online documentation}
4537
4537
  */
4538
4538
  export interface ChunkPosition {
4539
4539
  readonly x: int
@@ -4542,13 +4542,13 @@ declare module "factorio:runtime" {
4542
4542
  /**
4543
4543
  * Array form of {@link ChunkPosition}.
4544
4544
  * @see ChunkPosition
4545
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/ChunkPosition.html Online documentation}
4545
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/ChunkPosition.html Online documentation}
4546
4546
  */
4547
4547
  export type ChunkPositionArray = readonly [int, int]
4548
4548
  /**
4549
4549
  * Coordinates of a tile on a {@link LuaSurface} where each integer `x`/`y` represents a different tile. This uses the same format as {@link MapPosition}, except it rounds any non-integer `x`/`y` down to whole numbers. It can be specified either with or without explicit keys.
4550
4550
  * @see TilePositionArray
4551
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/TilePosition.html Online documentation}
4551
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/TilePosition.html Online documentation}
4552
4552
  */
4553
4553
  export interface TilePosition {
4554
4554
  readonly x: int
@@ -4557,7 +4557,7 @@ declare module "factorio:runtime" {
4557
4557
  /**
4558
4558
  * Array form of {@link TilePosition}.
4559
4559
  * @see TilePosition
4560
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/TilePosition.html Online documentation}
4560
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/TilePosition.html Online documentation}
4561
4561
  */
4562
4562
  export type TilePositionArray = readonly [int, int]
4563
4563
  /**
@@ -4570,7 +4570,7 @@ declare module "factorio:runtime" {
4570
4570
  * @example
4571
4571
  * -- Shorthand
4572
4572
  * {1, 2}
4573
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/EquipmentPosition.html Online documentation}
4573
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/EquipmentPosition.html Online documentation}
4574
4574
  */
4575
4575
  export interface EquipmentPosition {
4576
4576
  readonly x: int
@@ -4579,13 +4579,13 @@ declare module "factorio:runtime" {
4579
4579
  /**
4580
4580
  * Array form of {@link EquipmentPosition}.
4581
4581
  * @see EquipmentPosition
4582
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/EquipmentPosition.html Online documentation}
4582
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/EquipmentPosition.html Online documentation}
4583
4583
  */
4584
4584
  export type EquipmentPositionArray = readonly [int, int]
4585
4585
  /**
4586
4586
  * Screen coordinates of a GUI element in a {@link LuaGui}. This uses the same format as {@link TilePosition}, meaning it can be specified either with or without explicit keys.
4587
4587
  * @see GuiLocationArray
4588
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/GuiLocation.html Online documentation}
4588
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/GuiLocation.html Online documentation}
4589
4589
  */
4590
4590
  export interface GuiLocation {
4591
4591
  readonly x: int
@@ -4594,12 +4594,12 @@ declare module "factorio:runtime" {
4594
4594
  /**
4595
4595
  * Array form of {@link GuiLocation}.
4596
4596
  * @see GuiLocation
4597
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/GuiLocation.html Online documentation}
4597
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/GuiLocation.html Online documentation}
4598
4598
  */
4599
4599
  export type GuiLocationArray = readonly [int, int]
4600
4600
  /**
4601
4601
  * A {@link ChunkPosition} with an added bounding box for the area of the chunk.
4602
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/ChunkPositionAndArea.html Online documentation}
4602
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/ChunkPositionAndArea.html Online documentation}
4603
4603
  */
4604
4604
  export interface ChunkPositionAndArea {
4605
4605
  readonly x: int
@@ -4608,7 +4608,7 @@ declare module "factorio:runtime" {
4608
4608
  }
4609
4609
  /**
4610
4610
  * A table used to define a manual shape for a piece of equipment.
4611
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/EquipmentPoint.html Online documentation}
4611
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/EquipmentPoint.html Online documentation}
4612
4612
  */
4613
4613
  export interface EquipmentPoint {
4614
4614
  readonly x: uint
@@ -4644,7 +4644,7 @@ declare module "factorio:runtime" {
4644
4644
  * Note that the API returns tags as a simple table, meaning any modifications to it will not propagate back to the game. Thus, to modify a set of tags, the whole table needs to be written back to the respective property.
4645
4645
  * @example
4646
4646
  * {a = 1, b = true, c = "three", d = {e = "f"}}
4647
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/Tags.html Online documentation}
4647
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/Tags.html Online documentation}
4648
4648
  */
4649
4649
  export type Tags = Record<string, AnyBasic>
4650
4650
  export interface SurfaceCondition {
@@ -4678,13 +4678,13 @@ declare module "factorio:runtime" {
4678
4678
  * A vector is a two-element array or dictionary containing the `x` and `y` components. The game will always provide the array format. Positive x goes east, positive y goes south.
4679
4679
  * @example
4680
4680
  * right = {1.0, 0.0}
4681
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/Vector.html Online documentation}
4681
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/Vector.html Online documentation}
4682
4682
  */
4683
4683
  export type Vector = MapPositionArray
4684
4684
  /**
4685
4685
  * An area defined using the map editor.
4686
4686
  * @see ScriptAreaWrite
4687
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/ScriptArea.html Online documentation}
4687
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/ScriptArea.html Online documentation}
4688
4688
  */
4689
4689
  export interface ScriptArea {
4690
4690
  readonly area: BoundingBox
@@ -4694,7 +4694,7 @@ declare module "factorio:runtime" {
4694
4694
  }
4695
4695
  /**
4696
4696
  * Write form of {@link ScriptArea}, where table-or-array concepts are allowed to take an array form.
4697
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/ScriptArea.html Online documentation}
4697
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/ScriptArea.html Online documentation}
4698
4698
  */
4699
4699
  export interface ScriptAreaWrite {
4700
4700
  readonly area: BoundingBoxWrite | BoundingBoxArray
@@ -4705,7 +4705,7 @@ declare module "factorio:runtime" {
4705
4705
  /**
4706
4706
  * A position defined using the map editor.
4707
4707
  * @see ScriptPositionWrite
4708
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/ScriptPosition.html Online documentation}
4708
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/ScriptPosition.html Online documentation}
4709
4709
  */
4710
4710
  export interface ScriptPosition {
4711
4711
  readonly position: MapPosition
@@ -4715,7 +4715,7 @@ declare module "factorio:runtime" {
4715
4715
  }
4716
4716
  /**
4717
4717
  * Write form of {@link ScriptPosition}, where table-or-array concepts are allowed to take an array form.
4718
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/ScriptPosition.html Online documentation}
4718
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/ScriptPosition.html Online documentation}
4719
4719
  */
4720
4720
  export interface ScriptPositionWrite {
4721
4721
  readonly position: MapPosition | MapPositionArray
@@ -4733,7 +4733,7 @@ declare module "factorio:runtime" {
4733
4733
  * red2 = {r = 0.5, a = 0.5} -- Same color as red1
4734
4734
  * black = {} -- All channels omitted: black
4735
4735
  * red1_short = {0.5, 0, 0, 0.5} -- Same color as red1 in short-hand notation
4736
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/Color.html Online documentation}
4736
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/Color.html Online documentation}
4737
4737
  */
4738
4738
  export interface Color {
4739
4739
  readonly r?: float
@@ -4744,13 +4744,13 @@ declare module "factorio:runtime" {
4744
4744
  /**
4745
4745
  * Array form of {@link Color}.
4746
4746
  * @see Color
4747
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/Color.html Online documentation}
4747
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/Color.html Online documentation}
4748
4748
  */
4749
4749
  export type ColorArray = readonly [r: double, g: double, b: double, a?: double]
4750
4750
  /**
4751
4751
  * Same as {@link Color}, but red, green, blue and alpha values can be any floating point number, without any special handling of the range [1, 255].
4752
4752
  * @see ColorModifierArray
4753
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/ColorModifier.html Online documentation}
4753
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/ColorModifier.html Online documentation}
4754
4754
  */
4755
4755
  export interface ColorModifier {
4756
4756
  readonly r?: float
@@ -4761,7 +4761,7 @@ declare module "factorio:runtime" {
4761
4761
  /**
4762
4762
  * Array form of {@link ColorModifier}.
4763
4763
  * @see ColorModifier
4764
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/ColorModifier.html Online documentation}
4764
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/ColorModifier.html Online documentation}
4765
4765
  */
4766
4766
  export type ColorModifierArray = readonly [r: double, g: double, b: double, a?: double]
4767
4767
  export interface CraftingQueueItem {
@@ -4904,7 +4904,7 @@ declare module "factorio:runtime" {
4904
4904
  }
4905
4905
  /**
4906
4906
  * @see AsteroidChunkWrite
4907
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/AsteroidChunk.html Online documentation}
4907
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/AsteroidChunk.html Online documentation}
4908
4908
  */
4909
4909
  export interface AsteroidChunk {
4910
4910
  /**
@@ -4916,7 +4916,7 @@ declare module "factorio:runtime" {
4916
4916
  }
4917
4917
  /**
4918
4918
  * Write form of {@link AsteroidChunk}, where table-or-array concepts are allowed to take an array form.
4919
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/AsteroidChunk.html Online documentation}
4919
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/AsteroidChunk.html Online documentation}
4920
4920
  */
4921
4921
  export interface AsteroidChunkWrite {
4922
4922
  /**
@@ -4938,7 +4938,7 @@ declare module "factorio:runtime" {
4938
4938
  }
4939
4939
  /**
4940
4940
  * Either `icon`, `text`, or both must be provided.
4941
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/ChartTagSpec.html Online documentation}
4941
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/ChartTagSpec.html Online documentation}
4942
4942
  */
4943
4943
  export interface ChartTagSpec {
4944
4944
  readonly position: MapPosition | MapPositionArray
@@ -4948,88 +4948,88 @@ declare module "factorio:runtime" {
4948
4948
  }
4949
4949
  /**
4950
4950
  * Parameters that affect the look and control of the game. Updating any of the member attributes here will immediately take effect in the game engine.
4951
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/GameViewSettings.html Online documentation}
4951
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/GameViewSettings.html Online documentation}
4952
4952
  */
4953
4953
  export interface GameViewSettings {
4954
4954
  /**
4955
4955
  * Show the controller GUI elements. This includes the toolbar, the selected tool slot, the armour slot, and the gun and ammunition slots.
4956
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/GameViewSettings.show_controller_gui.html Online documentation}
4956
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/GameViewSettings.show_controller_gui.html Online documentation}
4957
4957
  */
4958
4958
  show_controller_gui: boolean
4959
4959
  /**
4960
4960
  * Show the chart in the upper right-hand corner of the screen.
4961
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/GameViewSettings.show_minimap.html Online documentation}
4961
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/GameViewSettings.show_minimap.html Online documentation}
4962
4962
  */
4963
4963
  show_minimap: boolean
4964
4964
  /**
4965
4965
  * Show research progress and name in the upper right-hand corner of the screen.
4966
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/GameViewSettings.show_research_info.html Online documentation}
4966
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/GameViewSettings.show_research_info.html Online documentation}
4967
4967
  */
4968
4968
  show_research_info: boolean
4969
4969
  /**
4970
4970
  * Show overlay icons on entities. Also known as "alt-mode".
4971
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/GameViewSettings.show_entity_info.html Online documentation}
4971
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/GameViewSettings.show_entity_info.html Online documentation}
4972
4972
  */
4973
4973
  show_entity_info: boolean
4974
4974
  /**
4975
4975
  * Show the flashing alert icons next to the player's toolbar.
4976
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/GameViewSettings.show_alert_gui.html Online documentation}
4976
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/GameViewSettings.show_alert_gui.html Online documentation}
4977
4977
  */
4978
4978
  show_alert_gui: boolean
4979
4979
  /**
4980
4980
  * When `true` (the default), mousing over an entity will select it. Otherwise, moving the mouse won't update entity selection.
4981
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/GameViewSettings.update_entity_selection.html Online documentation}
4981
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/GameViewSettings.update_entity_selection.html Online documentation}
4982
4982
  */
4983
4983
  update_entity_selection: boolean
4984
4984
  /**
4985
4985
  * When `true` (`false` is default), the rails will always show the rail block visualisation.
4986
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/GameViewSettings.show_rail_block_visualisation.html Online documentation}
4986
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/GameViewSettings.show_rail_block_visualisation.html Online documentation}
4987
4987
  */
4988
4988
  show_rail_block_visualisation: boolean
4989
4989
  /**
4990
4990
  * Shows or hides the buttons row.
4991
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/GameViewSettings.show_side_menu.html Online documentation}
4991
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/GameViewSettings.show_side_menu.html Online documentation}
4992
4992
  */
4993
4993
  show_side_menu: boolean
4994
4994
  /**
4995
4995
  * Shows or hides the view options when map is opened.
4996
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/GameViewSettings.show_map_view_options.html Online documentation}
4996
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/GameViewSettings.show_map_view_options.html Online documentation}
4997
4997
  */
4998
4998
  show_map_view_options: boolean
4999
4999
  /**
5000
5000
  * Shows or hides the tooltip that is displayed when selecting an entity.
5001
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/GameViewSettings.show_entity_tooltip.html Online documentation}
5001
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/GameViewSettings.show_entity_tooltip.html Online documentation}
5002
5002
  */
5003
5003
  show_entity_tooltip: boolean
5004
5004
  /**
5005
5005
  * Shows or hides quickbar of shortcuts.
5006
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/GameViewSettings.show_quickbar.html Online documentation}
5006
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/GameViewSettings.show_quickbar.html Online documentation}
5007
5007
  */
5008
5008
  show_quickbar: boolean
5009
5009
  /**
5010
5010
  * Shows or hides the shortcut bar.
5011
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/GameViewSettings.show_shortcut_bar.html Online documentation}
5011
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/GameViewSettings.show_shortcut_bar.html Online documentation}
5012
5012
  */
5013
5013
  show_shortcut_bar: boolean
5014
5014
  /**
5015
5015
  * Shows or hides the crafting queue.
5016
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/GameViewSettings.show_crafting_queue.html Online documentation}
5016
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/GameViewSettings.show_crafting_queue.html Online documentation}
5017
5017
  */
5018
5018
  show_crafting_queue: boolean
5019
5019
  /**
5020
5020
  * Shows or hides the tool window with the weapons and armor.
5021
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/GameViewSettings.show_tool_bar.html Online documentation}
5021
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/GameViewSettings.show_tool_bar.html Online documentation}
5022
5022
  */
5023
5023
  show_tool_bar: boolean
5024
5024
  /**
5025
5025
  * hows or hides the mouse and keyboard/controller button hints in the bottom left corner if they are enabled in the interface settings.
5026
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/GameViewSettings.show_hotkey_suggestions.html Online documentation}
5026
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/GameViewSettings.show_hotkey_suggestions.html Online documentation}
5027
5027
  */
5028
5028
  show_hotkey_suggestions: boolean
5029
5029
  }
5030
5030
  /**
5031
5031
  * The data that can be extracted from a map exchange string, as a plain table.
5032
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/MapExchangeStringData.html Online documentation}
5032
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/MapExchangeStringData.html Online documentation}
5033
5033
  */
5034
5034
  export interface MapExchangeStringData {
5035
5035
  readonly map_settings: MapAndDifficultySettings
@@ -5062,12 +5062,12 @@ declare module "factorio:runtime" {
5062
5062
  * - `target_entity_number`
5063
5063
  *
5064
5064
  * - `target_wire_connector_id`
5065
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/BlueprintWire.html Online documentation}
5065
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/BlueprintWire.html Online documentation}
5066
5066
  */
5067
5067
  export type BlueprintWire = readonly [uint, defines.wire_connector_id, uint, defines.wire_connector_id]
5068
5068
  /**
5069
5069
  * @see TileWrite
5070
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/Tile.html Online documentation}
5070
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/Tile.html Online documentation}
5071
5071
  */
5072
5072
  export interface Tile {
5073
5073
  /**
@@ -5081,7 +5081,7 @@ declare module "factorio:runtime" {
5081
5081
  }
5082
5082
  /**
5083
5083
  * Write form of {@link Tile}, where table-or-array concepts are allowed to take an array form.
5084
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/Tile.html Online documentation}
5084
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/Tile.html Online documentation}
5085
5085
  */
5086
5086
  export interface TileWrite {
5087
5087
  /**
@@ -5136,7 +5136,7 @@ declare module "factorio:runtime" {
5136
5136
  *
5137
5137
  * Other attributes may be specified depending on `type`:
5138
5138
  * - `"fluid"`: {@link FluidIngredient}
5139
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/Ingredient.html Online documentation}
5139
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/Ingredient.html Online documentation}
5140
5140
  */
5141
5141
  export type Ingredient = FluidIngredient | OtherIngredient
5142
5142
  export interface Loot {
@@ -5302,7 +5302,7 @@ declare module "factorio:runtime" {
5302
5302
  * - `"unlock-recipe"`: {@link UnlockRecipeTechnologyModifier}
5303
5303
  * - `"nothing"`: {@link NothingTechnologyModifier}
5304
5304
  * - Other types: {@link OtherTechnologyModifier}
5305
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/TechnologyModifier.html Online documentation}
5305
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/TechnologyModifier.html Online documentation}
5306
5306
  */
5307
5307
  export type TechnologyModifier =
5308
5308
  | GunSpeedTechnologyModifier
@@ -5314,7 +5314,7 @@ declare module "factorio:runtime" {
5314
5314
  | OtherTechnologyModifier
5315
5315
  /**
5316
5316
  * A fragment of a functional program used to generate coherent noise, probably for purposes related to terrain generation. These can only be meaningfully written/modified during the data load phase. More detailed information is found on the {@link import("factorio:prototype").NamedNoiseExpression prototype docs}.
5317
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/NoiseExpression.html Online documentation}
5317
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/NoiseExpression.html Online documentation}
5318
5318
  */
5319
5319
  export interface NoiseExpression {
5320
5320
  /**
@@ -5367,7 +5367,7 @@ declare module "factorio:runtime" {
5367
5367
  * - `"very-high"`: equivalent to `2`.
5368
5368
  * - `"very-big"`: equivalent to `2`.
5369
5369
  * - `"very-good"`: equivalent to `2`.
5370
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/MapGenSize.html Online documentation}
5370
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/MapGenSize.html Online documentation}
5371
5371
  */
5372
5372
  export type MapGenSize =
5373
5373
  | float
@@ -5389,7 +5389,7 @@ declare module "factorio:runtime" {
5389
5389
  | "very-good"
5390
5390
  /**
5391
5391
  * @see AutoplaceControlWrite
5392
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/AutoplaceControl.html Online documentation}
5392
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/AutoplaceControl.html Online documentation}
5393
5393
  */
5394
5394
  export interface AutoplaceControl {
5395
5395
  /**
@@ -5407,7 +5407,7 @@ declare module "factorio:runtime" {
5407
5407
  }
5408
5408
  /**
5409
5409
  * Write form of {@link AutoplaceControl}, where table-or-array concepts are allowed to take an array form.
5410
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/AutoplaceControl.html Online documentation}
5410
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/AutoplaceControl.html Online documentation}
5411
5411
  */
5412
5412
  export interface AutoplaceControlWrite {
5413
5413
  /**
@@ -5426,10 +5426,10 @@ declare module "factorio:runtime" {
5426
5426
  /**
5427
5427
  * All other MapGenSettings feed into named noise expressions, and therefore placement can be overridden by including the name of a property in this dictionary. The probability and richness functions for placing specific tiles, entities, and decoratives can be overridden by including an entry named `{tile|entity|decorative}:(prototype name):{probability|richness}`.
5428
5428
  *
5429
- * {@link https://lua-api.factorio.com/2.0.15/concepts/PropertyExpressionNames.html > Values either name a NamedNoiseExpression or can be literal numbers, stored as strings (e.g. `5`). All other controls can be overridden by a property expression names. Notable properties:}
5429
+ * {@link https://lua-api.factorio.com/2.0.16/concepts/PropertyExpressionNames.html > Values either name a NamedNoiseExpression or can be literal numbers, stored as strings (e.g. `5`). All other controls can be overridden by a property expression names. Notable properties:}
5430
5430
  *
5431
- * {@link https://lua-api.factorio.com/2.0.15/concepts/PropertyExpressionNames.html > Climate controls ('Moisture' and 'Terrain type' at the bottom of the Terrain tab in the map generator GUI) don't have their own dedicated structures in MapGenSettings. Instead, their values are stored as property expression overrides with long names:}
5432
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/PropertyExpressionNames.html Online documentation}
5431
+ * {@link https://lua-api.factorio.com/2.0.16/concepts/PropertyExpressionNames.html > Climate controls ('Moisture' and 'Terrain type' at the bottom of the Terrain tab in the map generator GUI) don't have their own dedicated structures in MapGenSettings. Instead, their values are stored as property expression overrides with long names:}
5432
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/PropertyExpressionNames.html Online documentation}
5433
5433
  */
5434
5434
  export type PropertyExpressionNames = Record<string, string>
5435
5435
  export interface AdvancedMapGenSettings {
@@ -5462,7 +5462,7 @@ declare module "factorio:runtime" {
5462
5462
  }
5463
5463
  /**
5464
5464
  * An actual signal transmitted by the network.
5465
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/Signal.html Online documentation}
5465
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/Signal.html Online documentation}
5466
5466
  */
5467
5467
  export interface Signal {
5468
5468
  /**
@@ -5476,7 +5476,7 @@ declare module "factorio:runtime" {
5476
5476
  }
5477
5477
  /**
5478
5478
  * @see UpgradeMapperSourceWrite
5479
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/UpgradeMapperSource.html Online documentation}
5479
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/UpgradeMapperSource.html Online documentation}
5480
5480
  */
5481
5481
  export interface UpgradeMapperSource {
5482
5482
  readonly type: "item" | "entity"
@@ -5495,7 +5495,7 @@ declare module "factorio:runtime" {
5495
5495
  }
5496
5496
  /**
5497
5497
  * Write form of {@link UpgradeMapperSource}, where table-or-array concepts are allowed to take an array form.
5498
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/UpgradeMapperSource.html Online documentation}
5498
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/UpgradeMapperSource.html Online documentation}
5499
5499
  */
5500
5500
  export interface UpgradeMapperSourceWrite {
5501
5501
  readonly type: "item" | "entity"
@@ -5532,7 +5532,7 @@ declare module "factorio:runtime" {
5532
5532
  }
5533
5533
  /**
5534
5534
  * A single filter used by an infinity-filters instance.
5535
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/InfinityInventoryFilter.html Online documentation}
5535
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/InfinityInventoryFilter.html Online documentation}
5536
5536
  */
5537
5537
  export interface InfinityInventoryFilter {
5538
5538
  /**
@@ -5554,7 +5554,7 @@ declare module "factorio:runtime" {
5554
5554
  }
5555
5555
  /**
5556
5556
  * A single filter used by an infinity-pipe type entity.
5557
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/InfinityPipeFilter.html Online documentation}
5557
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/InfinityPipeFilter.html Online documentation}
5558
5558
  */
5559
5559
  export interface InfinityPipeFilter {
5560
5560
  /**
@@ -5608,7 +5608,7 @@ declare module "factorio:runtime" {
5608
5608
  }
5609
5609
  /**
5610
5610
  * The settings used by a heat-interface type entity.
5611
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/HeatSetting.html Online documentation}
5611
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/HeatSetting.html Online documentation}
5612
5612
  */
5613
5613
  export interface HeatSetting {
5614
5614
  /**
@@ -5690,7 +5690,7 @@ declare module "factorio:runtime" {
5690
5690
  }
5691
5691
  /**
5692
5692
  * @see CircuitConditionWrite
5693
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/CircuitCondition.html Online documentation}
5693
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/CircuitCondition.html Online documentation}
5694
5694
  */
5695
5695
  export interface CircuitCondition {
5696
5696
  /**
@@ -5712,7 +5712,7 @@ declare module "factorio:runtime" {
5712
5712
  }
5713
5713
  /**
5714
5714
  * Write form of {@link CircuitCondition}, where table-or-array concepts are allowed to take an array form.
5715
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/CircuitCondition.html Online documentation}
5715
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/CircuitCondition.html Online documentation}
5716
5716
  */
5717
5717
  export interface CircuitConditionWrite {
5718
5718
  /**
@@ -5734,7 +5734,7 @@ declare module "factorio:runtime" {
5734
5734
  }
5735
5735
  /**
5736
5736
  * @see CircuitConditionDefinitionWrite
5737
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/CircuitConditionDefinition.html Online documentation}
5737
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/CircuitConditionDefinition.html Online documentation}
5738
5738
  */
5739
5739
  export interface CircuitConditionDefinition {
5740
5740
  /**
@@ -5748,7 +5748,7 @@ declare module "factorio:runtime" {
5748
5748
  }
5749
5749
  /**
5750
5750
  * Write form of {@link CircuitConditionDefinition}, where table-or-array concepts are allowed to take an array form.
5751
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/CircuitConditionDefinition.html Online documentation}
5751
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/CircuitConditionDefinition.html Online documentation}
5752
5752
  */
5753
5753
  export interface CircuitConditionDefinitionWrite {
5754
5754
  /**
@@ -6037,7 +6037,7 @@ declare module "factorio:runtime" {
6037
6037
  * - {@link defines.command.stop}: {@link StopCommand}
6038
6038
  * - {@link defines.command.flee}: {@link FleeCommand}
6039
6039
  * - {@link defines.command.build_base}: {@link BuildBaseCommand}
6040
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/Command.html Online documentation}
6040
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/Command.html Online documentation}
6041
6041
  */
6042
6042
  export type Command =
6043
6043
  | AttackCommand
@@ -6051,7 +6051,7 @@ declare module "factorio:runtime" {
6051
6051
  | BuildBaseCommand
6052
6052
  /**
6053
6053
  * Write form of {@link Command}, where table-or-array concepts are allowed to take an array form.
6054
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/Command.html Online documentation}
6054
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/Command.html Online documentation}
6055
6055
  */
6056
6056
  export type CommandWrite =
6057
6057
  | AttackCommand
@@ -6136,7 +6136,7 @@ declare module "factorio:runtime" {
6136
6136
  * These are both full stacks of iron plates (for iron-plate, a full stack is 100 plates)
6137
6137
  * "iron-plate"
6138
6138
  * {name="iron-plate", count=100}
6139
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/SimpleItemStack.html Online documentation}
6139
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/SimpleItemStack.html Online documentation}
6140
6140
  */
6141
6141
  export type SimpleItemStack = string | ItemStackDefinition
6142
6142
  /**
@@ -6146,7 +6146,7 @@ declare module "factorio:runtime" {
6146
6146
  * - SurfaceIndex: It will be the index of the surface. `nauvis` has index `1`, the first surface-created surface will have index `2` and so on.
6147
6147
  * - `string`: It will be the surface name. E.g. `"nauvis"`.
6148
6148
  * - {@link LuaSurface}: A reference to {@link LuaSurface} may be passed directly.
6149
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/SurfaceIdentification.html Online documentation}
6149
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/SurfaceIdentification.html Online documentation}
6150
6150
  */
6151
6151
  export type SurfaceIdentification = SurfaceIndex | string | LuaSurface
6152
6152
  /**
@@ -6156,7 +6156,7 @@ declare module "factorio:runtime" {
6156
6156
  * - PlayerIndex: The player index.
6157
6157
  * - `string`: The player name.
6158
6158
  * - {@link LuaPlayer}: A reference to {@link LuaPlayer} may be passed directly.
6159
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/PlayerIdentification.html Online documentation}
6159
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/PlayerIdentification.html Online documentation}
6160
6160
  */
6161
6161
  export type PlayerIdentification = PlayerIndex | string | LuaPlayer
6162
6162
  /**
@@ -6165,7 +6165,7 @@ declare module "factorio:runtime" {
6165
6165
  * ## Union members
6166
6166
  * - {@link SimpleItemStack}
6167
6167
  * - {@link LuaItemStack}
6168
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/ItemStackIdentification.html Online documentation}
6168
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/ItemStackIdentification.html Online documentation}
6169
6169
  */
6170
6170
  export type ItemStackIdentification = SimpleItemStack | LuaItemStack
6171
6171
  /**
@@ -6175,7 +6175,7 @@ declare module "factorio:runtime" {
6175
6175
  * - `"entity"`: Fires at an entity.
6176
6176
  * - `"position"`: Fires directly at a position.
6177
6177
  * - `"direction"`: Fires in a direction.
6178
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/TargetType.html Online documentation}
6178
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/TargetType.html Online documentation}
6179
6179
  */
6180
6180
  export type TargetType = "entity" | "position" | "direction"
6181
6181
  export interface BeamTarget {
@@ -6212,8 +6212,8 @@ declare module "factorio:runtime" {
6212
6212
  *
6213
6213
  * The validity of a SoundPath can be verified at runtime using {@link LuaHelpers#is_valid_sound_path LuaHelpers::is_valid_sound_path}.
6214
6214
  *
6215
- * {@link https://lua-api.factorio.com/2.0.15/concepts/SoundPath.html > The utility and ambient types each contain general use sound prototypes defined by the game itself.}
6216
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/SoundPath.html Online documentation}
6215
+ * {@link https://lua-api.factorio.com/2.0.16/concepts/SoundPath.html > The utility and ambient types each contain general use sound prototypes defined by the game itself.}
6216
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/SoundPath.html Online documentation}
6217
6217
  */
6218
6218
  export type SoundPath =
6219
6219
  | (string & {
@@ -6349,7 +6349,7 @@ declare module "factorio:runtime" {
6349
6349
  * Other attributes may be specified depending on `type`:
6350
6350
  * - `"projectile"`: {@link ProjectileAttackParameters}
6351
6351
  * - `"stream"`: {@link StreamAttackParameters}
6352
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/AttackParameters.html Online documentation}
6352
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/AttackParameters.html Online documentation}
6353
6353
  */
6354
6354
  export type AttackParameters = ProjectileAttackParameters | StreamAttackParameters | OtherAttackParameters
6355
6355
  export interface GunShift4Way {
@@ -6415,7 +6415,7 @@ declare module "factorio:runtime" {
6415
6415
  * - `"use-on-self"`: {@link UseOnSelfCapsuleAction}
6416
6416
  * - `"artillery-remote"`: {@link ArtilleryRemoteCapsuleAction}
6417
6417
  * - `"destroy-cliffs"`: {@link DestroyCliffsCapsuleAction}
6418
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/CapsuleAction.html Online documentation}
6418
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/CapsuleAction.html Online documentation}
6419
6419
  */
6420
6420
  export type CapsuleAction =
6421
6421
  | ThrowCapsuleAction
@@ -6455,12 +6455,12 @@ declare module "factorio:runtime" {
6455
6455
  }
6456
6456
  /**
6457
6457
  * Any basic type (string, number, boolean) or table.
6458
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/AnyBasic.html Online documentation}
6458
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/AnyBasic.html Online documentation}
6459
6459
  */
6460
6460
  export type AnyBasic = string | boolean | number | table
6461
6461
  /**
6462
6462
  * Any basic type (string, number, boolean), table, or LuaObject.
6463
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/Any.html Online documentation}
6463
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/Any.html Online documentation}
6464
6464
  */
6465
6465
  export type Any = string | boolean | number | table | LuaObject
6466
6466
  export interface ProgrammableSpeakerParameters {
@@ -6498,7 +6498,7 @@ declare module "factorio:runtime" {
6498
6498
  * - `"top-right"`
6499
6499
  * - `"right"`: The same as `"middle-right"`
6500
6500
  * - `"bottom-right"`
6501
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/Alignment.html Online documentation}
6501
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/Alignment.html Online documentation}
6502
6502
  */
6503
6503
  export type Alignment =
6504
6504
  | "top-left"
@@ -6513,8 +6513,8 @@ declare module "factorio:runtime" {
6513
6513
  | "right"
6514
6514
  | "bottom-right"
6515
6515
  /**
6516
- * Information about the event that has been raised. The table can also contain other fields depending on the type of event. See {@linkplain https://lua-api.factorio.com/2.0.15/events.html the list of Factorio events} for more information on these.
6517
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/EventData.html Online documentation}
6516
+ * Information about the event that has been raised. The table can also contain other fields depending on the type of event. See {@linkplain https://lua-api.factorio.com/2.0.16/events.html the list of Factorio events} for more information on these.
6517
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/EventData.html Online documentation}
6518
6518
  */
6519
6519
  export interface EventData {
6520
6520
  /**
@@ -6619,7 +6619,7 @@ declare module "factorio:runtime" {
6619
6619
  * - `"button-7"`
6620
6620
  * - `"button-8"`
6621
6621
  * - `"button-9"`
6622
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/MouseButtonFlags.html Online documentation}
6622
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/MouseButtonFlags.html Online documentation}
6623
6623
  */
6624
6624
  export interface MouseButtonFlags {
6625
6625
  readonly left?: true
@@ -6643,7 +6643,7 @@ declare module "factorio:runtime" {
6643
6643
  * - `"not-friend"`: Forces which are not friends pass.
6644
6644
  * - `"same"`: The same force pass.
6645
6645
  * - `"not-same"`: The non-same forces pass.
6646
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/ForceCondition.html Online documentation}
6646
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/ForceCondition.html Online documentation}
6647
6647
  */
6648
6648
  export type ForceCondition = "all" | "enemy" | "ally" | "friend" | "not-friend" | "same" | "not-same"
6649
6649
  export interface ItemStackLocation {
@@ -6681,7 +6681,7 @@ declare module "factorio:runtime" {
6681
6681
  * - `"tabbed-pane"`: A collection of `tab`s and their contents. Relevant event: {@link OnGuiSelectedTabChangedEvent on_gui_selected_tab_changed}
6682
6682
  * - `"tab"`: A tab for use in a `tabbed-pane`.
6683
6683
  * - `"switch"`: A switch with three possible states. Can have labels attached to either side. Relevant event: {@link OnGuiSwitchStateChangedEvent on_gui_switch_state_changed}
6684
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/GuiElementType.html Online documentation}
6684
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/GuiElementType.html Online documentation}
6685
6685
  */
6686
6686
  export type GuiElementType =
6687
6687
  | "button"
@@ -6721,7 +6721,7 @@ declare module "factorio:runtime" {
6721
6721
  * - `"position"`
6722
6722
  * - `"crafting_queue"`
6723
6723
  * - `"item_stack"`: Will point to a given item stack in an inventory.
6724
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/GuiArrowType.html Online documentation}
6724
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/GuiArrowType.html Online documentation}
6725
6725
  */
6726
6726
  export type GuiArrowType =
6727
6727
  | "nowhere"
@@ -6738,7 +6738,7 @@ declare module "factorio:runtime" {
6738
6738
  * ## Union members
6739
6739
  * - `"horizontal"`
6740
6740
  * - `"vertical"`
6741
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/GuiDirection.html Online documentation}
6741
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/GuiDirection.html Online documentation}
6742
6742
  */
6743
6743
  export type GuiDirection = "horizontal" | "vertical"
6744
6744
  /**
@@ -6750,7 +6750,7 @@ declare module "factorio:runtime" {
6750
6750
  * - `"always"`
6751
6751
  * - `"auto"`
6752
6752
  * - `"auto-and-reserve-space"`
6753
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/ScrollPolicy.html Online documentation}
6753
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/ScrollPolicy.html Online documentation}
6754
6754
  */
6755
6755
  export type ScrollPolicy = "never" | "dont-show-but-allow-scrolling" | "always" | "auto" | "auto-and-reserve-space"
6756
6756
  export interface RailLocation {
@@ -6767,71 +6767,71 @@ declare module "factorio:runtime" {
6767
6767
  }
6768
6768
  /**
6769
6769
  * A floating-point number. This is a single-precision floating point number. Whilst Lua only uses double-precision numbers, when a function takes a float, the game engine will immediately convert the double-precision number to single-precision.
6770
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/float.html Online documentation}
6770
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/float.html Online documentation}
6771
6771
  */
6772
6772
  export type float = number
6773
6773
  /**
6774
6774
  * A double-precision floating-point number. This is the same data type as all Lua numbers use.
6775
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/double.html Online documentation}
6775
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/double.html Online documentation}
6776
6776
  */
6777
6777
  export type double = number
6778
6778
  /**
6779
6779
  * 32-bit signed integer. Possible values are `-2 147 483 648` to `2 147 483 647`.
6780
6780
  *
6781
6781
  * Since Lua 5.2 only uses doubles, any API that asks for `int` will floor the given double.
6782
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/int.html Online documentation}
6782
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/int.html Online documentation}
6783
6783
  */
6784
6784
  export type int = number
6785
6785
  /**
6786
6786
  * 8-bit signed integer. Possible values are `-128` to `127`.
6787
6787
  *
6788
6788
  * Since Lua 5.2 only uses doubles, any API that asks for `int8` will floor the given double.
6789
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/int8.html Online documentation}
6789
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/int8.html Online documentation}
6790
6790
  */
6791
6791
  export type int8 = number
6792
6792
  /**
6793
6793
  * 32-bit unsigned integer. Possible values are `0` to `4 294 967 295`.
6794
6794
  *
6795
6795
  * Since Lua 5.2 only uses doubles, any API that asks for `uint` will floor the given double.
6796
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/uint.html Online documentation}
6796
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/uint.html Online documentation}
6797
6797
  */
6798
6798
  export type uint = number
6799
6799
  /**
6800
6800
  * 8-bit unsigned integer. Possible values are `0` to `255`.
6801
6801
  *
6802
6802
  * Since Lua 5.2 only uses doubles, any API that asks for `uint8` will floor the given double.
6803
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/uint8.html Online documentation}
6803
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/uint8.html Online documentation}
6804
6804
  */
6805
6805
  export type uint8 = number
6806
6806
  /**
6807
6807
  * 16-bit unsigned integer. Possible values are `0` to `65 535`.
6808
6808
  *
6809
6809
  * Since Lua 5.2 only uses doubles, any API that asks for `uint16` will floor the given double.
6810
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/uint16.html Online documentation}
6810
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/uint16.html Online documentation}
6811
6811
  */
6812
6812
  export type uint16 = number
6813
6813
  /**
6814
6814
  * 64-bit unsigned integer. Possible values are `0` to `18 446 744 073 709 551 615`.
6815
6815
  *
6816
6816
  * Since Lua 5.2 only uses doubles, any API that asks for `uint64` will floor the given double.
6817
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/uint64.html Online documentation}
6817
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/uint64.html Online documentation}
6818
6818
  */
6819
6819
  export type uint64 = number
6820
6820
  /**
6821
6821
  * Nil is the type of the value `nil`, whose main property is to be different from any other value. It usually represents the absence of a useful value.
6822
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/nil.html Online documentation}
6822
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/nil.html Online documentation}
6823
6823
  */
6824
6824
  export type nil = undefined
6825
6825
  /**
6826
6826
  * Tables are enclosed in curly brackets, like this `{}`.
6827
6827
  *
6828
6828
  * Throughout the API docs, the terms "array" and "dictionary" are used. These are fundamentally just {@linkplain http://www.lua.org/pil/2.5.html Lua tables}, but have a limitation on which kind of table keys can be used. An array is a table that uses continuous integer keys starting at `1`, while a dictionary can use numeric or string keys in any order or combination.
6829
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/table.html Online documentation}
6829
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/table.html Online documentation}
6830
6830
  */
6831
6831
  export type table = object
6832
6832
  /**
6833
- * Any LuaObject listed on the {@linkplain https://lua-api.factorio.com/2.0.15/classes.html Classes} page.
6834
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/LuaObject.html Online documentation}
6833
+ * Any LuaObject listed on the {@linkplain https://lua-api.factorio.com/2.0.16/classes.html Classes} page.
6834
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/LuaObject.html Online documentation}
6835
6835
  */
6836
6836
  export interface LuaObject {
6837
6837
  readonly object_name: string
@@ -6890,7 +6890,7 @@ declare module "factorio:runtime" {
6890
6890
  * - `"type"`: {@link TypeModSettingPrototypeFilter}
6891
6891
  * - `"mod"`: {@link ModModSettingPrototypeFilter}
6892
6892
  * - `"setting-type"`: {@link SettingTypeModSettingPrototypeFilter}
6893
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/ModSettingPrototypeFilter.html Online documentation}
6893
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/ModSettingPrototypeFilter.html Online documentation}
6894
6894
  */
6895
6895
  export type ModSettingPrototypeFilter =
6896
6896
  | TypeModSettingPrototypeFilter
@@ -7035,7 +7035,7 @@ declare module "factorio:runtime" {
7035
7035
  * - `"vehicle-friction-modifier"`: {@link VehicleFrictionModifierTilePrototypeFilter}
7036
7036
  * - `"decorative-removal-probability"`: {@link DecorativeRemovalProbabilityTilePrototypeFilter}
7037
7037
  * - `"absorptions-per-second"`: {@link AbsorptionsPerSecondTilePrototypeFilter}
7038
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/TilePrototypeFilter.html Online documentation}
7038
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/TilePrototypeFilter.html Online documentation}
7039
7039
  */
7040
7040
  export type TilePrototypeFilter =
7041
7041
  | CollisionMaskTilePrototypeFilter
@@ -7046,7 +7046,7 @@ declare module "factorio:runtime" {
7046
7046
  | OtherTilePrototypeFilter
7047
7047
  /**
7048
7048
  * Write form of {@link TilePrototypeFilter}, where table-or-array concepts are allowed to take an array form.
7049
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/TilePrototypeFilter.html Online documentation}
7049
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/TilePrototypeFilter.html Online documentation}
7050
7050
  */
7051
7051
  export type TilePrototypeFilterWrite =
7052
7052
  | CollisionMaskTilePrototypeFilter
@@ -7097,7 +7097,7 @@ declare module "factorio:runtime" {
7097
7097
  *
7098
7098
  * Other attributes may be specified depending on `filter`:
7099
7099
  * - `"collision-mask"`: {@link CollisionMaskDecorativePrototypeFilter}
7100
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/DecorativePrototypeFilter.html Online documentation}
7100
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/DecorativePrototypeFilter.html Online documentation}
7101
7101
  */
7102
7102
  export type DecorativePrototypeFilter = CollisionMaskDecorativePrototypeFilter | OtherDecorativePrototypeFilter
7103
7103
  /**
@@ -7351,7 +7351,7 @@ declare module "factorio:runtime" {
7351
7351
  * - `"emissions-multiplier"`: {@link EmissionsMultiplierRecipePrototypeFilter}
7352
7352
  * - `"request-paste-multiplier"`: {@link RequestPasteMultiplierRecipePrototypeFilter}
7353
7353
  * - `"overload-multiplier"`: {@link OverloadMultiplierRecipePrototypeFilter}
7354
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/RecipePrototypeFilter.html Online documentation}
7354
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/RecipePrototypeFilter.html Online documentation}
7355
7355
  */
7356
7356
  export type RecipePrototypeFilter =
7357
7357
  | HasIngredientItemRecipePrototypeFilter
@@ -7367,7 +7367,7 @@ declare module "factorio:runtime" {
7367
7367
  | OtherRecipePrototypeFilter
7368
7368
  /**
7369
7369
  * Write form of {@link RecipePrototypeFilter}, where table-or-array concepts are allowed to take an array form.
7370
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/RecipePrototypeFilter.html Online documentation}
7370
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/RecipePrototypeFilter.html Online documentation}
7371
7371
  */
7372
7372
  export type RecipePrototypeFilterWrite =
7373
7373
  | HasIngredientItemRecipePrototypeFilterWrite
@@ -7419,7 +7419,7 @@ declare module "factorio:runtime" {
7419
7419
  *
7420
7420
  * Other attributes may be specified depending on `filter`:
7421
7421
  * - `"type"`: {@link TypeAchievementPrototypeFilter}
7422
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/AchievementPrototypeFilter.html Online documentation}
7422
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/AchievementPrototypeFilter.html Online documentation}
7423
7423
  */
7424
7424
  export type AchievementPrototypeFilter = TypeAchievementPrototypeFilter | OtherAchievementPrototypeFilter
7425
7425
  /**
@@ -7542,7 +7542,7 @@ declare module "factorio:runtime" {
7542
7542
  * - `"level"`: {@link LevelTechnologyPrototypeFilter}
7543
7543
  * - `"max-level"`: {@link MaxLevelTechnologyPrototypeFilter}
7544
7544
  * - `"time"`: {@link TimeTechnologyPrototypeFilter}
7545
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/TechnologyPrototypeFilter.html Online documentation}
7545
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/TechnologyPrototypeFilter.html Online documentation}
7546
7546
  */
7547
7547
  export type TechnologyPrototypeFilter =
7548
7548
  | ResearchUnitIngredientTechnologyPrototypeFilter
@@ -7553,7 +7553,7 @@ declare module "factorio:runtime" {
7553
7553
  | OtherTechnologyPrototypeFilter
7554
7554
  /**
7555
7555
  * Write form of {@link TechnologyPrototypeFilter}, where table-or-array concepts are allowed to take an array form.
7556
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/TechnologyPrototypeFilter.html Online documentation}
7556
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/TechnologyPrototypeFilter.html Online documentation}
7557
7557
  */
7558
7558
  export type TechnologyPrototypeFilterWrite =
7559
7559
  | ResearchUnitIngredientTechnologyPrototypeFilter
@@ -7870,7 +7870,7 @@ declare module "factorio:runtime" {
7870
7870
  * - `"fuel-acceleration-multiplier"`: {@link FuelAccelerationMultiplierItemPrototypeFilter}
7871
7871
  * - `"fuel-top-speed-multiplier"`: {@link FuelTopSpeedMultiplierItemPrototypeFilter}
7872
7872
  * - `"fuel-emissions-multiplier"`: {@link FuelEmissionsMultiplierItemPrototypeFilter}
7873
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/ItemPrototypeFilter.html Online documentation}
7873
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/ItemPrototypeFilter.html Online documentation}
7874
7874
  */
7875
7875
  export type ItemPrototypeFilter =
7876
7876
  | PlaceResultItemPrototypeFilter
@@ -7890,7 +7890,7 @@ declare module "factorio:runtime" {
7890
7890
  | OtherItemPrototypeFilter
7891
7891
  /**
7892
7892
  * Write form of {@link ItemPrototypeFilter}, where table-or-array concepts are allowed to take an array form.
7893
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/ItemPrototypeFilter.html Online documentation}
7893
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/ItemPrototypeFilter.html Online documentation}
7894
7894
  */
7895
7895
  export type ItemPrototypeFilterWrite =
7896
7896
  | PlaceResultItemPrototypeFilterWrite
@@ -7946,7 +7946,7 @@ declare module "factorio:runtime" {
7946
7946
  *
7947
7947
  * Other attributes may be specified depending on `filter`:
7948
7948
  * - `"type"`: {@link TypeEquipmentPrototypeFilter}
7949
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/EquipmentPrototypeFilter.html Online documentation}
7949
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/EquipmentPrototypeFilter.html Online documentation}
7950
7950
  */
7951
7951
  export type EquipmentPrototypeFilter = TypeEquipmentPrototypeFilter | OtherEquipmentPrototypeFilter
7952
7952
  /**
@@ -8177,7 +8177,7 @@ declare module "factorio:runtime" {
8177
8177
  * - `"selection-priority"`: {@link SelectionPriorityEntityPrototypeFilter}
8178
8178
  * - `"emissions-per-second"`: {@link EmissionsPerSecondEntityPrototypeFilter}
8179
8179
  * - `"crafting-category"`: {@link CraftingCategoryEntityPrototypeFilter}
8180
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/EntityPrototypeFilter.html Online documentation}
8180
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/EntityPrototypeFilter.html Online documentation}
8181
8181
  */
8182
8182
  export type EntityPrototypeFilter =
8183
8183
  | NameEntityPrototypeFilter
@@ -8191,7 +8191,7 @@ declare module "factorio:runtime" {
8191
8191
  | OtherEntityPrototypeFilter
8192
8192
  /**
8193
8193
  * Write form of {@link EntityPrototypeFilter}, where table-or-array concepts are allowed to take an array form.
8194
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/EntityPrototypeFilter.html Online documentation}
8194
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/EntityPrototypeFilter.html Online documentation}
8195
8195
  */
8196
8196
  export type EntityPrototypeFilterWrite =
8197
8197
  | NameEntityPrototypeFilter
@@ -8261,7 +8261,7 @@ declare module "factorio:runtime" {
8261
8261
  * Other attributes may be specified depending on `filter`:
8262
8262
  * - `"type"`: {@link TypeSpaceLocationPrototypeFilter}
8263
8263
  * - `"solar-power-in-space"`: {@link SolarPowerInSpaceSpaceLocationPrototypeFilter}
8264
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/SpaceLocationPrototypeFilter.html Online documentation}
8264
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/SpaceLocationPrototypeFilter.html Online documentation}
8265
8265
  */
8266
8266
  export type SpaceLocationPrototypeFilter =
8267
8267
  | TypeSpaceLocationPrototypeFilter
@@ -8269,7 +8269,7 @@ declare module "factorio:runtime" {
8269
8269
  | OtherSpaceLocationPrototypeFilter
8270
8270
  /**
8271
8271
  * Write form of {@link SpaceLocationPrototypeFilter}, where table-or-array concepts are allowed to take an array form.
8272
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/SpaceLocationPrototypeFilter.html Online documentation}
8272
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/SpaceLocationPrototypeFilter.html Online documentation}
8273
8273
  */
8274
8274
  export type SpaceLocationPrototypeFilterWrite =
8275
8275
  | TypeSpaceLocationPrototypeFilter
@@ -8457,7 +8457,7 @@ declare module "factorio:runtime" {
8457
8457
  * - `"fuel-value"`: {@link FuelValueFluidPrototypeFilter}
8458
8458
  * - `"emissions-multiplier"`: {@link EmissionsMultiplierFluidPrototypeFilter}
8459
8459
  * - `"gas-temperature"`: {@link GasTemperatureFluidPrototypeFilter}
8460
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/FluidPrototypeFilter.html Online documentation}
8460
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/FluidPrototypeFilter.html Online documentation}
8461
8461
  */
8462
8462
  export type FluidPrototypeFilter =
8463
8463
  | NameFluidPrototypeFilter
@@ -8471,7 +8471,7 @@ declare module "factorio:runtime" {
8471
8471
  | OtherFluidPrototypeFilter
8472
8472
  /**
8473
8473
  * Write form of {@link FluidPrototypeFilter}, where table-or-array concepts are allowed to take an array form.
8474
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/FluidPrototypeFilter.html Online documentation}
8474
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/FluidPrototypeFilter.html Online documentation}
8475
8475
  */
8476
8476
  export type FluidPrototypeFilterWrite =
8477
8477
  | NameFluidPrototypeFilter
@@ -8580,7 +8580,7 @@ declare module "factorio:runtime" {
8580
8580
  * - `"name"`: {@link NamePrePlatformMinedEntityEventFilter}
8581
8581
  * - `"ghost_type"`: {@link GhostTypePrePlatformMinedEntityEventFilter}
8582
8582
  * - `"ghost_name"`: {@link GhostNamePrePlatformMinedEntityEventFilter}
8583
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/LuaPrePlatformMinedEntityEventFilter.html Online documentation}
8583
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/LuaPrePlatformMinedEntityEventFilter.html Online documentation}
8584
8584
  */
8585
8585
  export type LuaPrePlatformMinedEntityEventFilter =
8586
8586
  | TypePrePlatformMinedEntityEventFilter
@@ -8685,7 +8685,7 @@ declare module "factorio:runtime" {
8685
8685
  * - `"name"`: {@link NameRobotMinedEntityEventFilter}
8686
8686
  * - `"ghost_type"`: {@link GhostTypeRobotMinedEntityEventFilter}
8687
8687
  * - `"ghost_name"`: {@link GhostNameRobotMinedEntityEventFilter}
8688
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/LuaRobotMinedEntityEventFilter.html Online documentation}
8688
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/LuaRobotMinedEntityEventFilter.html Online documentation}
8689
8689
  */
8690
8690
  export type LuaRobotMinedEntityEventFilter =
8691
8691
  | TypeRobotMinedEntityEventFilter
@@ -8790,7 +8790,7 @@ declare module "factorio:runtime" {
8790
8790
  * - `"name"`: {@link NameEntityMarkedForUpgradeEventFilter}
8791
8791
  * - `"ghost_type"`: {@link GhostTypeEntityMarkedForUpgradeEventFilter}
8792
8792
  * - `"ghost_name"`: {@link GhostNameEntityMarkedForUpgradeEventFilter}
8793
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/LuaEntityMarkedForUpgradeEventFilter.html Online documentation}
8793
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/LuaEntityMarkedForUpgradeEventFilter.html Online documentation}
8794
8794
  */
8795
8795
  export type LuaEntityMarkedForUpgradeEventFilter =
8796
8796
  | TypeEntityMarkedForUpgradeEventFilter
@@ -8895,7 +8895,7 @@ declare module "factorio:runtime" {
8895
8895
  * - `"name"`: {@link NamePreGhostUpgradedEventFilter}
8896
8896
  * - `"ghost_type"`: {@link GhostTypePreGhostUpgradedEventFilter}
8897
8897
  * - `"ghost_name"`: {@link GhostNamePreGhostUpgradedEventFilter}
8898
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/LuaPreGhostUpgradedEventFilter.html Online documentation}
8898
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/LuaPreGhostUpgradedEventFilter.html Online documentation}
8899
8899
  */
8900
8900
  export type LuaPreGhostUpgradedEventFilter =
8901
8901
  | TypePreGhostUpgradedEventFilter
@@ -9000,7 +9000,7 @@ declare module "factorio:runtime" {
9000
9000
  * - `"name"`: {@link NamePlatformMinedEntityEventFilter}
9001
9001
  * - `"ghost_type"`: {@link GhostTypePlatformMinedEntityEventFilter}
9002
9002
  * - `"ghost_name"`: {@link GhostNamePlatformMinedEntityEventFilter}
9003
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/LuaPlatformMinedEntityEventFilter.html Online documentation}
9003
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/LuaPlatformMinedEntityEventFilter.html Online documentation}
9004
9004
  */
9005
9005
  export type LuaPlatformMinedEntityEventFilter =
9006
9006
  | TypePlatformMinedEntityEventFilter
@@ -9105,7 +9105,7 @@ declare module "factorio:runtime" {
9105
9105
  * - `"name"`: {@link NameScriptRaisedDestroyEventFilter}
9106
9106
  * - `"ghost_type"`: {@link GhostTypeScriptRaisedDestroyEventFilter}
9107
9107
  * - `"ghost_name"`: {@link GhostNameScriptRaisedDestroyEventFilter}
9108
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/LuaScriptRaisedDestroyEventFilter.html Online documentation}
9108
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/LuaScriptRaisedDestroyEventFilter.html Online documentation}
9109
9109
  */
9110
9110
  export type LuaScriptRaisedDestroyEventFilter =
9111
9111
  | TypeScriptRaisedDestroyEventFilter
@@ -9222,7 +9222,7 @@ declare module "factorio:runtime" {
9222
9222
  * - `"ghost_type"`: {@link GhostTypePlayerBuiltEntityEventFilter}
9223
9223
  * - `"ghost_name"`: {@link GhostNamePlayerBuiltEntityEventFilter}
9224
9224
  * - `"force"`: {@link ForcePlayerBuiltEntityEventFilter}
9225
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/LuaPlayerBuiltEntityEventFilter.html Online documentation}
9225
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/LuaPlayerBuiltEntityEventFilter.html Online documentation}
9226
9226
  */
9227
9227
  export type LuaPlayerBuiltEntityEventFilter =
9228
9228
  | TypePlayerBuiltEntityEventFilter
@@ -9340,7 +9340,7 @@ declare module "factorio:runtime" {
9340
9340
  * - `"ghost_type"`: {@link GhostTypePlatformBuiltEntityEventFilter}
9341
9341
  * - `"ghost_name"`: {@link GhostNamePlatformBuiltEntityEventFilter}
9342
9342
  * - `"force"`: {@link ForcePlatformBuiltEntityEventFilter}
9343
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/LuaPlatformBuiltEntityEventFilter.html Online documentation}
9343
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/LuaPlatformBuiltEntityEventFilter.html Online documentation}
9344
9344
  */
9345
9345
  export type LuaPlatformBuiltEntityEventFilter =
9346
9346
  | TypePlatformBuiltEntityEventFilter
@@ -9446,7 +9446,7 @@ declare module "factorio:runtime" {
9446
9446
  * - `"name"`: {@link NamePreGhostDeconstructedEventFilter}
9447
9447
  * - `"ghost_type"`: {@link GhostTypePreGhostDeconstructedEventFilter}
9448
9448
  * - `"ghost_name"`: {@link GhostNamePreGhostDeconstructedEventFilter}
9449
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/LuaPreGhostDeconstructedEventFilter.html Online documentation}
9449
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/LuaPreGhostDeconstructedEventFilter.html Online documentation}
9450
9450
  */
9451
9451
  export type LuaPreGhostDeconstructedEventFilter =
9452
9452
  | TypePreGhostDeconstructedEventFilter
@@ -9551,7 +9551,7 @@ declare module "factorio:runtime" {
9551
9551
  * - `"name"`: {@link NameEntityClonedEventFilter}
9552
9552
  * - `"ghost_type"`: {@link GhostTypeEntityClonedEventFilter}
9553
9553
  * - `"ghost_name"`: {@link GhostNameEntityClonedEventFilter}
9554
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/LuaEntityClonedEventFilter.html Online documentation}
9554
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/LuaEntityClonedEventFilter.html Online documentation}
9555
9555
  */
9556
9556
  export type LuaEntityClonedEventFilter =
9557
9557
  | TypeEntityClonedEventFilter
@@ -9656,7 +9656,7 @@ declare module "factorio:runtime" {
9656
9656
  * - `"name"`: {@link NameScriptRaisedTeleportedEventFilter}
9657
9657
  * - `"ghost_type"`: {@link GhostTypeScriptRaisedTeleportedEventFilter}
9658
9658
  * - `"ghost_name"`: {@link GhostNameScriptRaisedTeleportedEventFilter}
9659
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/LuaScriptRaisedTeleportedEventFilter.html Online documentation}
9659
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/LuaScriptRaisedTeleportedEventFilter.html Online documentation}
9660
9660
  */
9661
9661
  export type LuaScriptRaisedTeleportedEventFilter =
9662
9662
  | TypeScriptRaisedTeleportedEventFilter
@@ -9763,7 +9763,7 @@ declare module "factorio:runtime" {
9763
9763
  * - `"name"`: {@link NameEntityDeconstructionCancelledEventFilter}
9764
9764
  * - `"ghost_type"`: {@link GhostTypeEntityDeconstructionCancelledEventFilter}
9765
9765
  * - `"ghost_name"`: {@link GhostNameEntityDeconstructionCancelledEventFilter}
9766
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/LuaEntityDeconstructionCancelledEventFilter.html Online documentation}
9766
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/LuaEntityDeconstructionCancelledEventFilter.html Online documentation}
9767
9767
  */
9768
9768
  export type LuaEntityDeconstructionCancelledEventFilter =
9769
9769
  | TypeEntityDeconstructionCancelledEventFilter
@@ -9880,7 +9880,7 @@ declare module "factorio:runtime" {
9880
9880
  * - `"ghost_type"`: {@link GhostTypeRobotBuiltEntityEventFilter}
9881
9881
  * - `"ghost_name"`: {@link GhostNameRobotBuiltEntityEventFilter}
9882
9882
  * - `"force"`: {@link ForceRobotBuiltEntityEventFilter}
9883
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/LuaRobotBuiltEntityEventFilter.html Online documentation}
9883
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/LuaRobotBuiltEntityEventFilter.html Online documentation}
9884
9884
  */
9885
9885
  export type LuaRobotBuiltEntityEventFilter =
9886
9886
  | TypeRobotBuiltEntityEventFilter
@@ -9986,7 +9986,7 @@ declare module "factorio:runtime" {
9986
9986
  * - `"name"`: {@link NameScriptRaisedBuiltEventFilter}
9987
9987
  * - `"ghost_type"`: {@link GhostTypeScriptRaisedBuiltEventFilter}
9988
9988
  * - `"ghost_name"`: {@link GhostNameScriptRaisedBuiltEventFilter}
9989
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/LuaScriptRaisedBuiltEventFilter.html Online documentation}
9989
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/LuaScriptRaisedBuiltEventFilter.html Online documentation}
9990
9990
  */
9991
9991
  export type LuaScriptRaisedBuiltEventFilter =
9992
9992
  | TypeScriptRaisedBuiltEventFilter
@@ -10091,7 +10091,7 @@ declare module "factorio:runtime" {
10091
10091
  * - `"name"`: {@link NamePrePlayerMinedEntityEventFilter}
10092
10092
  * - `"ghost_type"`: {@link GhostTypePrePlayerMinedEntityEventFilter}
10093
10093
  * - `"ghost_name"`: {@link GhostNamePrePlayerMinedEntityEventFilter}
10094
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/LuaPrePlayerMinedEntityEventFilter.html Online documentation}
10094
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/LuaPrePlayerMinedEntityEventFilter.html Online documentation}
10095
10095
  */
10096
10096
  export type LuaPrePlayerMinedEntityEventFilter =
10097
10097
  | TypePrePlayerMinedEntityEventFilter
@@ -10196,7 +10196,7 @@ declare module "factorio:runtime" {
10196
10196
  * - `"name"`: {@link NamePlayerRepairedEntityEventFilter}
10197
10197
  * - `"ghost_type"`: {@link GhostTypePlayerRepairedEntityEventFilter}
10198
10198
  * - `"ghost_name"`: {@link GhostNamePlayerRepairedEntityEventFilter}
10199
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/LuaPlayerRepairedEntityEventFilter.html Online documentation}
10199
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/LuaPlayerRepairedEntityEventFilter.html Online documentation}
10200
10200
  */
10201
10201
  export type LuaPlayerRepairedEntityEventFilter =
10202
10202
  | TypePlayerRepairedEntityEventFilter
@@ -10301,7 +10301,7 @@ declare module "factorio:runtime" {
10301
10301
  * - `"name"`: {@link NameUpgradeCancelledEventFilter}
10302
10302
  * - `"ghost_type"`: {@link GhostTypeUpgradeCancelledEventFilter}
10303
10303
  * - `"ghost_name"`: {@link GhostNameUpgradeCancelledEventFilter}
10304
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/LuaUpgradeCancelledEventFilter.html Online documentation}
10304
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/LuaUpgradeCancelledEventFilter.html Online documentation}
10305
10305
  */
10306
10306
  export type LuaUpgradeCancelledEventFilter =
10307
10307
  | TypeUpgradeCancelledEventFilter
@@ -10406,7 +10406,7 @@ declare module "factorio:runtime" {
10406
10406
  * - `"name"`: {@link NameSectorScannedEventFilter}
10407
10407
  * - `"ghost_type"`: {@link GhostTypeSectorScannedEventFilter}
10408
10408
  * - `"ghost_name"`: {@link GhostNameSectorScannedEventFilter}
10409
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/LuaSectorScannedEventFilter.html Online documentation}
10409
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/LuaSectorScannedEventFilter.html Online documentation}
10410
10410
  */
10411
10411
  export type LuaSectorScannedEventFilter =
10412
10412
  | TypeSectorScannedEventFilter
@@ -10452,7 +10452,7 @@ declare module "factorio:runtime" {
10452
10452
  *
10453
10453
  * Other attributes may be specified depending on `filter`:
10454
10454
  * - `"type"`: {@link TypePostEntityDiedEventFilter}
10455
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/LuaPostEntityDiedEventFilter.html Online documentation}
10455
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/LuaPostEntityDiedEventFilter.html Online documentation}
10456
10456
  */
10457
10457
  export type LuaPostEntityDiedEventFilter = TypePostEntityDiedEventFilter | OtherPostEntityDiedEventFilter
10458
10458
  /**
@@ -10554,7 +10554,7 @@ declare module "factorio:runtime" {
10554
10554
  * - `"name"`: {@link NameEntityMarkedForDeconstructionEventFilter}
10555
10555
  * - `"ghost_type"`: {@link GhostTypeEntityMarkedForDeconstructionEventFilter}
10556
10556
  * - `"ghost_name"`: {@link GhostNameEntityMarkedForDeconstructionEventFilter}
10557
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/LuaEntityMarkedForDeconstructionEventFilter.html Online documentation}
10557
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/LuaEntityMarkedForDeconstructionEventFilter.html Online documentation}
10558
10558
  */
10559
10559
  export type LuaEntityMarkedForDeconstructionEventFilter =
10560
10560
  | TypeEntityMarkedForDeconstructionEventFilter
@@ -10659,7 +10659,7 @@ declare module "factorio:runtime" {
10659
10659
  * - `"name"`: {@link NamePlayerMinedEntityEventFilter}
10660
10660
  * - `"ghost_type"`: {@link GhostTypePlayerMinedEntityEventFilter}
10661
10661
  * - `"ghost_name"`: {@link GhostNamePlayerMinedEntityEventFilter}
10662
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/LuaPlayerMinedEntityEventFilter.html Online documentation}
10662
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/LuaPlayerMinedEntityEventFilter.html Online documentation}
10663
10663
  */
10664
10664
  export type LuaPlayerMinedEntityEventFilter =
10665
10665
  | TypePlayerMinedEntityEventFilter
@@ -10839,7 +10839,7 @@ declare module "factorio:runtime" {
10839
10839
  * - `"final-damage-amount"`: {@link FinalDamageAmountEntityDamagedEventFilter}
10840
10840
  * - `"damage-type"`: {@link DamageTypeEntityDamagedEventFilter}
10841
10841
  * - `"final-health"`: {@link FinalHealthEntityDamagedEventFilter}
10842
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/LuaEntityDamagedEventFilter.html Online documentation}
10842
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/LuaEntityDamagedEventFilter.html Online documentation}
10843
10843
  */
10844
10844
  export type LuaEntityDamagedEventFilter =
10845
10845
  | TypeEntityDamagedEventFilter
@@ -10853,7 +10853,7 @@ declare module "factorio:runtime" {
10853
10853
  | OtherEntityDamagedEventFilter
10854
10854
  /**
10855
10855
  * Write form of {@link LuaEntityDamagedEventFilter}, where table-or-array concepts are allowed to take an array form.
10856
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/LuaEntityDamagedEventFilter.html Online documentation}
10856
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/LuaEntityDamagedEventFilter.html Online documentation}
10857
10857
  */
10858
10858
  export type LuaEntityDamagedEventFilterWrite =
10859
10859
  | TypeEntityDamagedEventFilter
@@ -10962,7 +10962,7 @@ declare module "factorio:runtime" {
10962
10962
  * - `"name"`: {@link NameScriptRaisedReviveEventFilter}
10963
10963
  * - `"ghost_type"`: {@link GhostTypeScriptRaisedReviveEventFilter}
10964
10964
  * - `"ghost_name"`: {@link GhostNameScriptRaisedReviveEventFilter}
10965
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/LuaScriptRaisedReviveEventFilter.html Online documentation}
10965
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/LuaScriptRaisedReviveEventFilter.html Online documentation}
10966
10966
  */
10967
10967
  export type LuaScriptRaisedReviveEventFilter =
10968
10968
  | TypeScriptRaisedReviveEventFilter
@@ -11067,7 +11067,7 @@ declare module "factorio:runtime" {
11067
11067
  * - `"name"`: {@link NameEntityDiedEventFilter}
11068
11068
  * - `"ghost_type"`: {@link GhostTypeEntityDiedEventFilter}
11069
11069
  * - `"ghost_name"`: {@link GhostNameEntityDiedEventFilter}
11070
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/LuaEntityDiedEventFilter.html Online documentation}
11070
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/LuaEntityDiedEventFilter.html Online documentation}
11071
11071
  */
11072
11072
  export type LuaEntityDiedEventFilter =
11073
11073
  | TypeEntityDiedEventFilter
@@ -11172,7 +11172,7 @@ declare module "factorio:runtime" {
11172
11172
  * - `"name"`: {@link NamePreRobotMinedEntityEventFilter}
11173
11173
  * - `"ghost_type"`: {@link GhostTypePreRobotMinedEntityEventFilter}
11174
11174
  * - `"ghost_name"`: {@link GhostNamePreRobotMinedEntityEventFilter}
11175
- * @see {@link https://lua-api.factorio.com/2.0.15/concepts/LuaPreRobotMinedEntityEventFilter.html Online documentation}
11175
+ * @see {@link https://lua-api.factorio.com/2.0.16/concepts/LuaPreRobotMinedEntityEventFilter.html Online documentation}
11176
11176
  */
11177
11177
  export type LuaPreRobotMinedEntityEventFilter =
11178
11178
  | TypePreRobotMinedEntityEventFilter