typed-factorio 3.0.0 → 3.1.1

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@@ -208,765 +208,765 @@ import type {
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  declare global {
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  namespace defines {
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  enum alert_type {
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- "collector_path_blocked",
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- "custom",
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- "entity_destroyed",
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- "entity_under_attack",
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- "no_material_for_construction",
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- "no_platform_storage",
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- "no_roboport_storage",
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- "no_storage",
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- "not_enough_construction_robots",
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- "not_enough_repair_packs",
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- "pipeline_overextended",
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- "platform_tile_building_blocked",
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- "train_no_path",
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- "train_out_of_fuel",
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- "turret_fire",
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- "turret_out_of_ammo",
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- "unclaimed_cargo",
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+ collector_path_blocked,
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+ custom,
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+ entity_destroyed,
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+ entity_under_attack,
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+ no_material_for_construction,
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+ no_platform_storage,
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+ no_roboport_storage,
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+ no_storage,
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+ not_enough_construction_robots,
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+ not_enough_repair_packs,
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+ pipeline_overextended,
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+ platform_tile_building_blocked,
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+ train_no_path,
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+ train_out_of_fuel,
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+ turret_fire,
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+ turret_out_of_ammo,
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+ unclaimed_cargo,
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  }
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  /**
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  * AI command exit status. See {@link LuaEntity#set_command LuaEntity::set_command}
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- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.behavior_result Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.behavior_result Online documentation}
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  */
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  enum behavior_result {
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- "in_progress",
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- "fail",
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- "success",
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- "deleted",
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+ in_progress,
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+ fail,
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+ success,
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+ deleted,
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  }
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  enum build_check_type {
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- "script",
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- "manual",
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- "manual_ghost",
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- "script_ghost",
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- "blueprint_ghost",
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- "ghost_revive",
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+ script,
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+ manual,
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+ manual_ghost,
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+ script_ghost,
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+ blueprint_ghost,
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+ ghost_revive,
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  }
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  enum build_mode {
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- "normal",
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- "forced",
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- "superforced",
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+ normal,
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+ forced,
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+ superforced,
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  }
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  /**
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  * State of a chain signal.
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- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.chain_signal_state Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.chain_signal_state Online documentation}
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255
  */
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  enum chain_signal_state {
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- "none",
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- "all_open",
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- "partially_open",
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- "none_open",
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+ none,
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+ all_open,
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+ partially_open,
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+ none_open,
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  }
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  enum chunk_generated_status {
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- "nothing",
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- "custom_tiles",
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- "basic_tiles",
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- "corrected_tiles",
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- "tiles",
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- "entities",
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+ nothing,
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+ custom_tiles,
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+ basic_tiles,
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+ corrected_tiles,
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+ tiles,
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+ entities,
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  }
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  /**
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  * Command given to units describing what they should do.
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- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.command Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.command Online documentation}
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  */
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  enum command {
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  /**
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  * Attack another entity.
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- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.command.attack Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.command.attack Online documentation}
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  */
279
- "attack" = 0,
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+ attack = 0,
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  /**
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  * Go to a specific position.
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- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.command.go_to_location Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.command.go_to_location Online documentation}
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  */
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- "go_to_location" = 1,
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+ go_to_location = 1,
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  /**
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  * Chain commands together, see {@link defines.compound_command}.
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- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.command.compound Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.command.compound Online documentation}
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288
  */
289
- "compound" = 2,
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+ compound = 2,
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  /**
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  * Do what your group wants you to do.
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- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.command.group Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.command.group Online documentation}
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293
  */
294
- "group" = 3,
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+ group = 3,
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  /**
296
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  * Go to a place and attack what you see.
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- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.command.attack_area Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.command.attack_area Online documentation}
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  */
299
- "attack_area" = 4,
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+ attack_area = 4,
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  /**
301
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  * Chill.
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- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.command.wander Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.command.wander Online documentation}
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303
  */
304
- "wander" = 5,
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+ wander = 5,
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  /**
306
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  * Flee from another entity.
307
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.command.flee Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.command.flee Online documentation}
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  */
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- "flee" = 6,
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+ flee = 6,
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  /**
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  * Stop moving and stay where you are.
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- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.command.stop Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.command.stop Online documentation}
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  */
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- "stop" = 7,
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+ stop = 7,
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  /**
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  * Go to a position and build a base there.
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- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.command.build_base Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.command.build_base Online documentation}
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  */
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- "build_base" = 8,
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+ build_base = 8,
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  }
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  /**
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  * How commands are joined together in a compound command (see {@link defines.command.compound}).
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- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.compound_command Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.compound_command Online documentation}
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324
  */
325
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  enum compound_command {
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  /**
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  * Fail on first failure. Only succeeds if all commands (executed one after another) succeed.
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- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.compound_command.logical_and Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.compound_command.logical_and Online documentation}
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329
  */
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- "logical_and",
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+ logical_and,
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  /**
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  * Succeed on first success. Only fails if all commands (executed one after another) fail.
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- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.compound_command.logical_or Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.compound_command.logical_or Online documentation}
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334
  */
335
- "logical_or",
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+ logical_or,
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  /**
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  * Execute all commands in sequence and fail or succeed depending on the return status of the last command.
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- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.compound_command.return_last Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.compound_command.return_last Online documentation}
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339
  */
340
- "return_last",
340
+ return_last,
341
341
  }
342
342
  namespace control_behavior {
343
343
  namespace inserter {
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  enum hand_read_mode {
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- "hold",
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- "pulse",
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+ hold,
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+ pulse,
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347
  }
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  }
349
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  namespace logistic_container {
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  enum exclusive_mode {
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- "send_contents",
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- "set_requests",
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- "none",
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+ send_contents,
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+ set_requests,
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+ none,
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354
  }
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355
  }
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  namespace lamp {
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  enum color_mode {
358
- "color_mapping",
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- "components",
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- "packed_rgb",
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+ color_mapping,
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+ components,
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+ packed_rgb,
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361
  }
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  }
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363
  namespace mining_drill {
364
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  enum resource_read_mode {
365
- "this_miner",
366
- "entire_patch",
365
+ this_miner,
366
+ entire_patch,
367
367
  }
368
368
  }
369
369
  namespace transport_belt {
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  enum content_read_mode {
371
- "pulse",
372
- "hold",
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- "entire_belt_hold",
371
+ pulse,
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+ hold,
373
+ entire_belt_hold,
374
374
  }
375
375
  }
376
376
  namespace rocket_silo {
377
377
  enum read_mode {
378
- "none",
379
- "logistic_inventory",
380
- "orbital_requests",
378
+ none,
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+ logistic_inventory,
380
+ orbital_requests,
381
381
  }
382
382
  }
383
383
  namespace roboport {
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  enum read_items_mode {
385
- "none",
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- "logistics",
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- "missing_requests",
385
+ none,
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+ logistics,
387
+ missing_requests,
388
388
  }
389
389
  }
390
390
  namespace cargo_landing_pad {
391
391
  enum exclusive_mode {
392
- "none",
393
- "send_contents",
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- "set_requests",
392
+ none,
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+ send_contents,
394
+ set_requests,
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395
  }
396
396
  }
397
397
  enum type {
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  /**
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  * {@link LuaContainerControlBehavior}
400
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.control_behavior.type.container Online documentation}
400
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.control_behavior.type.container Online documentation}
401
401
  */
402
- "container",
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+ container,
403
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  /**
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  * {@link LuaGenericOnOffControlBehavior}
405
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.control_behavior.type.generic_on_off Online documentation}
405
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.control_behavior.type.generic_on_off Online documentation}
406
406
  */
407
- "generic_on_off",
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+ generic_on_off,
408
408
  /**
409
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  * {@link LuaInserterControlBehavior}
410
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.control_behavior.type.inserter Online documentation}
410
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.control_behavior.type.inserter Online documentation}
411
411
  */
412
- "inserter",
412
+ inserter,
413
413
  /**
414
414
  * {@link LuaLampControlBehavior}
415
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.control_behavior.type.lamp Online documentation}
415
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.control_behavior.type.lamp Online documentation}
416
416
  */
417
- "lamp",
417
+ lamp,
418
418
  /**
419
419
  * {@link LuaLogisticContainerControlBehavior}
420
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.control_behavior.type.logistic_container Online documentation}
420
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.control_behavior.type.logistic_container Online documentation}
421
421
  */
422
- "logistic_container",
422
+ logistic_container,
423
423
  /**
424
424
  * {@link LuaRoboportControlBehavior}
425
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.control_behavior.type.roboport Online documentation}
425
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.control_behavior.type.roboport Online documentation}
426
426
  */
427
- "roboport",
427
+ roboport,
428
428
  /**
429
429
  * {@link LuaStorageTankControlBehavior}
430
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.control_behavior.type.storage_tank Online documentation}
430
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.control_behavior.type.storage_tank Online documentation}
431
431
  */
432
- "storage_tank",
432
+ storage_tank,
433
433
  /**
434
434
  * {@link LuaTrainStopControlBehavior}
435
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.control_behavior.type.train_stop Online documentation}
435
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.control_behavior.type.train_stop Online documentation}
436
436
  */
437
- "train_stop",
437
+ train_stop,
438
438
  /**
439
439
  * {@link LuaDeciderCombinatorControlBehavior}
440
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.control_behavior.type.decider_combinator Online documentation}
440
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.control_behavior.type.decider_combinator Online documentation}
441
441
  */
442
- "decider_combinator",
442
+ decider_combinator,
443
443
  /**
444
444
  * {@link LuaArithmeticCombinatorControlBehavior}
445
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.control_behavior.type.arithmetic_combinator Online documentation}
445
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.control_behavior.type.arithmetic_combinator Online documentation}
446
446
  */
447
- "arithmetic_combinator",
447
+ arithmetic_combinator,
448
448
  /**
449
449
  * {@link LuaConstantCombinatorControlBehavior}
450
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.control_behavior.type.constant_combinator Online documentation}
450
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.control_behavior.type.constant_combinator Online documentation}
451
451
  */
452
- "constant_combinator",
452
+ constant_combinator,
453
453
  /**
454
454
  * {@link LuaTransportBeltControlBehavior}
455
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.control_behavior.type.transport_belt Online documentation}
455
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.control_behavior.type.transport_belt Online documentation}
456
456
  */
457
- "transport_belt",
457
+ transport_belt,
458
458
  /**
459
459
  * {@link LuaAccumulatorControlBehavior}
460
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.control_behavior.type.accumulator Online documentation}
460
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.control_behavior.type.accumulator Online documentation}
461
461
  */
462
- "accumulator",
462
+ accumulator,
463
463
  /**
464
464
  * {@link LuaRailSignalBaseControlBehavior}
465
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.control_behavior.type.rail_signal Online documentation}
465
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.control_behavior.type.rail_signal Online documentation}
466
466
  */
467
- "rail_signal",
467
+ rail_signal,
468
468
  /**
469
469
  * {@link LuaRailSignalBaseControlBehavior}
470
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.control_behavior.type.rail_chain_signal Online documentation}
470
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.control_behavior.type.rail_chain_signal Online documentation}
471
471
  */
472
- "rail_chain_signal",
472
+ rail_chain_signal,
473
473
  /**
474
474
  * {@link LuaWallControlBehavior}
475
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.control_behavior.type.wall Online documentation}
475
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.control_behavior.type.wall Online documentation}
476
476
  */
477
- "wall",
477
+ wall,
478
478
  /**
479
479
  * {@link LuaMiningDrillControlBehavior}
480
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.control_behavior.type.mining_drill Online documentation}
480
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.control_behavior.type.mining_drill Online documentation}
481
481
  */
482
- "mining_drill",
482
+ mining_drill,
483
483
  /**
484
484
  * {@link LuaProgrammableSpeakerControlBehavior}
485
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.control_behavior.type.programmable_speaker Online documentation}
485
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.control_behavior.type.programmable_speaker Online documentation}
486
486
  */
487
- "programmable_speaker",
487
+ programmable_speaker,
488
488
  /**
489
489
  * {@link LuaAssemblingMachineControlBehavior}
490
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.control_behavior.type.assembling_machine Online documentation}
490
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.control_behavior.type.assembling_machine Online documentation}
491
491
  */
492
- "assembling_machine",
492
+ assembling_machine,
493
493
  /**
494
494
  * {@link LuaPumpControlBehavior}
495
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.control_behavior.type.pump Online documentation}
495
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.control_behavior.type.pump Online documentation}
496
496
  */
497
- "pump",
497
+ pump,
498
498
  /**
499
499
  * {@link LuaSelectorCombinatorControlBehavior}
500
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.control_behavior.type.selector_combinator Online documentation}
500
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.control_behavior.type.selector_combinator Online documentation}
501
501
  */
502
- "selector_combinator",
502
+ selector_combinator,
503
503
  /**
504
504
  * {@link LuaRocketSiloControlBehavior}
505
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.control_behavior.type.rocket_silo Online documentation}
505
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.control_behavior.type.rocket_silo Online documentation}
506
506
  */
507
- "rocket_silo",
507
+ rocket_silo,
508
508
  /**
509
509
  * {@link LuaTurretControlBehavior}
510
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.control_behavior.type.turret Online documentation}
510
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.control_behavior.type.turret Online documentation}
511
511
  */
512
- "turret",
512
+ turret,
513
513
  /**
514
514
  * {@link LuaReactorControlBehavior}
515
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.control_behavior.type.reactor Online documentation}
515
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.control_behavior.type.reactor Online documentation}
516
516
  */
517
- "reactor",
517
+ reactor,
518
518
  /**
519
519
  * {@link LuaSpacePlatformHubControlBehavior}
520
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.control_behavior.type.space_platform_hub Online documentation}
520
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.control_behavior.type.space_platform_hub Online documentation}
521
521
  */
522
- "space_platform_hub",
522
+ space_platform_hub,
523
523
  /**
524
524
  * {@link LuaArtilleryTurretControlBehavior}
525
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.control_behavior.type.artillery_turret Online documentation}
525
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.control_behavior.type.artillery_turret Online documentation}
526
526
  */
527
- "artillery_turret",
527
+ artillery_turret,
528
528
  /**
529
529
  * {@link LuaAsteroidCollectorControlBehavior}
530
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.control_behavior.type.asteroid_collector Online documentation}
530
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.control_behavior.type.asteroid_collector Online documentation}
531
531
  */
532
- "asteroid_collector",
532
+ asteroid_collector,
533
533
  /**
534
534
  * {@link LuaRadarControlBehavior}
535
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.control_behavior.type.radar Online documentation}
535
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.control_behavior.type.radar Online documentation}
536
536
  */
537
- "radar",
537
+ radar,
538
538
  /**
539
539
  * {@link LuaDisplayPanelControlBehavior}
540
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.control_behavior.type.display_panel Online documentation}
540
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.control_behavior.type.display_panel Online documentation}
541
541
  */
542
- "display_panel",
542
+ display_panel,
543
543
  /**
544
544
  * {@link LuaLoaderControlBehavior}
545
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.control_behavior.type.loader Online documentation}
545
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.control_behavior.type.loader Online documentation}
546
546
  */
547
- "loader",
547
+ loader,
548
548
  /**
549
549
  * {@link LuaCargoLandingPadControlBehavior}
550
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.control_behavior.type.cargo_landing_pad Online documentation}
550
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.control_behavior.type.cargo_landing_pad Online documentation}
551
551
  */
552
- "cargo_landing_pad",
552
+ cargo_landing_pad,
553
553
  /**
554
554
  * {@link LuaAgriculturalTowerControlBehavior}
555
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.control_behavior.type.agricultural_tower Online documentation}
555
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.control_behavior.type.agricultural_tower Online documentation}
556
556
  */
557
- "agricultural_tower",
557
+ agricultural_tower,
558
558
  }
559
559
  }
560
560
  enum controllers {
561
561
  /**
562
562
  * Can't interact with the world, can only observe. Used in the multiplayer waiting-to-respawn screen.
563
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.controllers.ghost Online documentation}
563
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.controllers.ghost Online documentation}
564
564
  */
565
- "ghost",
565
+ ghost,
566
566
  /**
567
567
  * The controller controls a character. This is the default controller in freeplay.
568
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.controllers.character Online documentation}
568
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.controllers.character Online documentation}
569
569
  */
570
- "character",
570
+ character,
571
571
  /**
572
572
  * The controller isn't tied to a character. This is the default controller in sandbox.
573
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.controllers.god Online documentation}
573
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.controllers.god Online documentation}
574
574
  */
575
- "god",
575
+ god,
576
576
  /**
577
577
  * The Editor Controller near ultimate power to do almost anything in the game.
578
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.controllers.editor Online documentation}
578
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.controllers.editor Online documentation}
579
579
  */
580
- "editor",
580
+ editor,
581
581
  /**
582
582
  * The player can't interact with the world, and the camera pans around in a predefined manner.
583
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.controllers.cutscene Online documentation}
583
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.controllers.cutscene Online documentation}
584
584
  */
585
- "cutscene",
585
+ cutscene,
586
586
  /**
587
587
  * Can't change anything in the world but can view anything.
588
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.controllers.spectator Online documentation}
588
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.controllers.spectator Online documentation}
589
589
  */
590
- "spectator",
590
+ spectator,
591
591
  /**
592
592
  * Can't move/change items but can build ghosts/change settings.
593
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.controllers.remote Online documentation}
593
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.controllers.remote Online documentation}
594
594
  */
595
- "remote",
595
+ remote,
596
596
  }
597
597
  namespace deconstruction_item {
598
598
  enum entity_filter_mode {
599
- "whitelist",
600
- "blacklist",
599
+ whitelist,
600
+ blacklist,
601
601
  }
602
602
  enum tile_filter_mode {
603
- "whitelist",
604
- "blacklist",
603
+ whitelist,
604
+ blacklist,
605
605
  }
606
606
  enum tile_selection_mode {
607
- "normal",
608
- "always",
609
- "never",
610
- "only",
607
+ normal,
608
+ always,
609
+ never,
610
+ only,
611
611
  }
612
612
  }
613
613
  // See https://forums.factorio.com/viewtopic.php?f=233&t=118305
614
614
  /** @omit */
615
615
  enum default_icon_size {}
616
616
  enum difficulty {
617
- "easy",
618
- "normal",
619
- "hard",
617
+ easy,
618
+ normal,
619
+ hard,
620
620
  }
621
621
  enum direction {
622
- "north" = 0,
623
- "northnortheast" = 1,
624
- "northeast" = 2,
625
- "eastnortheast" = 3,
626
- "east" = 4,
627
- "eastsoutheast" = 5,
628
- "southeast" = 6,
629
- "southsoutheast" = 7,
630
- "south" = 8,
631
- "southsouthwest" = 9,
632
- "southwest" = 10,
633
- "westsouthwest" = 11,
634
- "west" = 12,
635
- "westnorthwest" = 13,
636
- "northwest" = 14,
637
- "northnorthwest" = 15,
622
+ north = 0,
623
+ northnortheast = 1,
624
+ northeast = 2,
625
+ eastnortheast = 3,
626
+ east = 4,
627
+ eastsoutheast = 5,
628
+ southeast = 6,
629
+ southsoutheast = 7,
630
+ south = 8,
631
+ southsouthwest = 9,
632
+ southwest = 10,
633
+ westsouthwest = 11,
634
+ west = 12,
635
+ westnorthwest = 13,
636
+ northwest = 14,
637
+ northnorthwest = 15,
638
638
  }
639
639
  enum disconnect_reason {
640
- "quit",
641
- "dropped",
642
- "reconnect",
643
- "wrong_input",
644
- "desync_limit_reached",
645
- "cannot_keep_up",
646
- "afk",
647
- "kicked",
648
- "kicked_and_deleted",
649
- "banned",
650
- "switching_servers",
640
+ quit,
641
+ dropped,
642
+ reconnect,
643
+ wrong_input,
644
+ desync_limit_reached,
645
+ cannot_keep_up,
646
+ afk,
647
+ kicked,
648
+ kicked_and_deleted,
649
+ banned,
650
+ switching_servers,
651
651
  }
652
652
  enum distraction {
653
653
  /**
654
654
  * Perform command even if someone attacks the unit.
655
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.distraction.none Online documentation}
655
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.distraction.none Online documentation}
656
656
  */
657
- "none",
657
+ none,
658
658
  /**
659
659
  * Attack closer enemy entities with force.
660
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.distraction.by_enemy Online documentation}
660
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.distraction.by_enemy Online documentation}
661
661
  */
662
- "by_enemy",
662
+ by_enemy,
663
663
  /**
664
664
  * Attack closer enemy entities, including entities "built" by player (belts, inserters, chests).
665
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.distraction.by_anything Online documentation}
665
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.distraction.by_anything Online documentation}
666
666
  */
667
- "by_anything",
667
+ by_anything,
668
668
  /**
669
669
  * Attack when attacked.
670
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.distraction.by_damage Online documentation}
670
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.distraction.by_damage Online documentation}
671
671
  */
672
- "by_damage",
672
+ by_damage,
673
673
  }
674
674
  enum entity_status {
675
- "working",
676
- "normal",
675
+ working,
676
+ normal,
677
677
  /**
678
678
  * Used by ghosts.
679
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.entity_status.ghost Online documentation}
679
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.entity_status.ghost Online documentation}
680
680
  */
681
- "ghost",
681
+ ghost,
682
682
  /**
683
683
  * Only used if set through {@link LuaEntity#status LuaEntity::status} or {@link import("factorio:prototype").ContainerPrototype#default_status ContainerPrototype::default_status}.
684
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.entity_status.broken Online documentation}
685
- */
686
- "broken",
687
- "no_power",
688
- "low_power",
689
- "no_fuel",
690
- "frozen",
691
- "disabled_by_control_behavior",
692
- "opened_by_circuit_network",
693
- "closed_by_circuit_network",
694
- "disabled_by_script",
695
- "marked_for_deconstruction",
684
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.entity_status.broken Online documentation}
685
+ */
686
+ broken,
687
+ no_power,
688
+ low_power,
689
+ no_fuel,
690
+ frozen,
691
+ disabled_by_control_behavior,
692
+ opened_by_circuit_network,
693
+ closed_by_circuit_network,
694
+ disabled_by_script,
695
+ marked_for_deconstruction,
696
696
  /**
697
697
  * Used by space platform hubs.
698
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.entity_status.paused Online documentation}
698
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.entity_status.paused Online documentation}
699
699
  */
700
- "paused",
700
+ paused,
701
701
  /**
702
702
  * Used by generators and solar panels.
703
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.entity_status.not_plugged_in_electric_network Online documentation}
703
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.entity_status.not_plugged_in_electric_network Online documentation}
704
704
  */
705
- "not_plugged_in_electric_network",
705
+ not_plugged_in_electric_network,
706
706
  /**
707
707
  * Used by power switches.
708
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.entity_status.networks_connected Online documentation}
708
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.entity_status.networks_connected Online documentation}
709
709
  */
710
- "networks_connected",
710
+ networks_connected,
711
711
  /**
712
712
  * Used by power switches.
713
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.entity_status.networks_disconnected Online documentation}
713
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.entity_status.networks_disconnected Online documentation}
714
714
  */
715
- "networks_disconnected",
715
+ networks_disconnected,
716
716
  /**
717
717
  * Used by accumulators.
718
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.entity_status.charging Online documentation}
718
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.entity_status.charging Online documentation}
719
719
  */
720
- "charging",
720
+ charging,
721
721
  /**
722
722
  * Used by accumulators.
723
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.entity_status.discharging Online documentation}
723
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.entity_status.discharging Online documentation}
724
724
  */
725
- "discharging",
725
+ discharging,
726
726
  /**
727
727
  * Used by accumulators.
728
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.entity_status.fully_charged Online documentation}
728
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.entity_status.fully_charged Online documentation}
729
729
  */
730
- "fully_charged",
730
+ fully_charged,
731
731
  /**
732
732
  * Used by logistic containers.
733
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.entity_status.out_of_logistic_network Online documentation}
733
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.entity_status.out_of_logistic_network Online documentation}
734
734
  */
735
- "out_of_logistic_network",
735
+ out_of_logistic_network,
736
736
  /**
737
737
  * Used by assembling machines.
738
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.entity_status.no_recipe Online documentation}
738
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.entity_status.no_recipe Online documentation}
739
739
  */
740
- "no_recipe",
740
+ no_recipe,
741
741
  /**
742
742
  * Used by furnaces.
743
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.entity_status.no_ingredients Online documentation}
743
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.entity_status.no_ingredients Online documentation}
744
744
  */
745
- "no_ingredients",
745
+ no_ingredients,
746
746
  /**
747
747
  * Used by boilers, fluid turrets and fluid energy sources: Boiler has no fluid to work with.
748
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.entity_status.no_input_fluid Online documentation}
748
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.entity_status.no_input_fluid Online documentation}
749
749
  */
750
- "no_input_fluid",
750
+ no_input_fluid,
751
751
  /**
752
752
  * Used by labs.
753
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.entity_status.no_research_in_progress Online documentation}
753
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.entity_status.no_research_in_progress Online documentation}
754
754
  */
755
- "no_research_in_progress",
755
+ no_research_in_progress,
756
756
  /**
757
757
  * Used by mining drills.
758
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.entity_status.no_minable_resources Online documentation}
758
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.entity_status.no_minable_resources Online documentation}
759
759
  */
760
- "no_minable_resources",
760
+ no_minable_resources,
761
761
  /**
762
762
  * Used by cargo bays.
763
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.entity_status.not_connected_to_hub_or_pad Online documentation}
763
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.entity_status.not_connected_to_hub_or_pad Online documentation}
764
764
  */
765
- "not_connected_to_hub_or_pad",
765
+ not_connected_to_hub_or_pad,
766
766
  /**
767
767
  * Used by boilers and fluid turrets: Boiler still has some fluid but is about to run out.
768
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.entity_status.low_input_fluid Online documentation}
768
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.entity_status.low_input_fluid Online documentation}
769
769
  */
770
- "low_input_fluid",
770
+ low_input_fluid,
771
771
  /**
772
772
  * Used by crafting machines.
773
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.entity_status.fluid_ingredient_shortage Online documentation}
773
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.entity_status.fluid_ingredient_shortage Online documentation}
774
774
  */
775
- "fluid_ingredient_shortage",
775
+ fluid_ingredient_shortage,
776
776
  /**
777
777
  * Used by crafting machines, boilers, burner energy sources and reactors: Reactor/burner has full burnt result inventory, boiler has full output fluidbox.
778
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.entity_status.full_output Online documentation}
778
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.entity_status.full_output Online documentation}
779
779
  */
780
- "full_output",
780
+ full_output,
781
781
  /**
782
782
  * Used by agricultural towers.
783
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.entity_status.not_enough_space_in_output Online documentation}
783
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.entity_status.not_enough_space_in_output Online documentation}
784
784
  */
785
- "not_enough_space_in_output",
785
+ not_enough_space_in_output,
786
786
  /**
787
787
  * Used by burner energy sources.
788
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.entity_status.full_burnt_result_output Online documentation}
788
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.entity_status.full_burnt_result_output Online documentation}
789
789
  */
790
- "full_burnt_result_output",
790
+ full_burnt_result_output,
791
791
  /**
792
792
  * Used by crafting machines.
793
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.entity_status.item_ingredient_shortage Online documentation}
793
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.entity_status.item_ingredient_shortage Online documentation}
794
794
  */
795
- "item_ingredient_shortage",
795
+ item_ingredient_shortage,
796
796
  /**
797
797
  * Used by mining drills when the mining fluid is missing.
798
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.entity_status.missing_required_fluid Online documentation}
798
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.entity_status.missing_required_fluid Online documentation}
799
799
  */
800
- "missing_required_fluid",
800
+ missing_required_fluid,
801
801
  /**
802
802
  * Used by labs.
803
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.entity_status.missing_science_packs Online documentation}
803
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.entity_status.missing_science_packs Online documentation}
804
804
  */
805
- "missing_science_packs",
805
+ missing_science_packs,
806
806
  /**
807
807
  * Used by inserters.
808
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.entity_status.waiting_for_source_items Online documentation}
808
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.entity_status.waiting_for_source_items Online documentation}
809
809
  */
810
- "waiting_for_source_items",
810
+ waiting_for_source_items,
811
811
  /**
812
812
  * Used by inserters when wait_for_full_hand is set.
813
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.entity_status.waiting_for_more_items Online documentation}
813
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.entity_status.waiting_for_more_items Online documentation}
814
814
  */
815
- "waiting_for_more_items",
815
+ waiting_for_more_items,
816
816
  /**
817
817
  * Used by inserters and mining drills.
818
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.entity_status.waiting_for_space_in_destination Online documentation}
818
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.entity_status.waiting_for_space_in_destination Online documentation}
819
819
  */
820
- "waiting_for_space_in_destination",
820
+ waiting_for_space_in_destination,
821
821
  /**
822
822
  * Used by the rocket silo.
823
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.entity_status.preparing_rocket_for_launch Online documentation}
823
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.entity_status.preparing_rocket_for_launch Online documentation}
824
824
  */
825
- "preparing_rocket_for_launch",
825
+ preparing_rocket_for_launch,
826
826
  /**
827
827
  * Used by the rocket silo.
828
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.entity_status.waiting_to_launch_rocket Online documentation}
828
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.entity_status.waiting_to_launch_rocket Online documentation}
829
829
  */
830
- "waiting_to_launch_rocket",
830
+ waiting_to_launch_rocket,
831
831
  /**
832
832
  * Used by the rocket silo.
833
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.entity_status.waiting_for_space_in_platform_hub Online documentation}
833
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.entity_status.waiting_for_space_in_platform_hub Online documentation}
834
834
  */
835
- "waiting_for_space_in_platform_hub",
835
+ waiting_for_space_in_platform_hub,
836
836
  /**
837
837
  * Used by the rocket silo.
838
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.entity_status.launching_rocket Online documentation}
838
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.entity_status.launching_rocket Online documentation}
839
839
  */
840
- "launching_rocket",
840
+ launching_rocket,
841
841
  /**
842
842
  * Used by thrusters.
843
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.entity_status.thrust_not_required Online documentation}
843
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.entity_status.thrust_not_required Online documentation}
844
844
  */
845
- "thrust_not_required",
845
+ thrust_not_required,
846
846
  /**
847
847
  * Used by space platform hubs.
848
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.entity_status.on_the_way Online documentation}
848
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.entity_status.on_the_way Online documentation}
849
849
  */
850
- "on_the_way",
850
+ on_the_way,
851
851
  /**
852
852
  * Used by space platform hubs.
853
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.entity_status.waiting_in_orbit Online documentation}
853
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.entity_status.waiting_in_orbit Online documentation}
854
854
  */
855
- "waiting_in_orbit",
855
+ waiting_in_orbit,
856
856
  /**
857
857
  * Used by trains.
858
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.entity_status.waiting_at_stop Online documentation}
858
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.entity_status.waiting_at_stop Online documentation}
859
859
  */
860
- "waiting_at_stop",
860
+ waiting_at_stop,
861
861
  /**
862
862
  * Used by space platform hubs.
863
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.entity_status.waiting_for_rockets_to_arrive Online documentation}
863
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.entity_status.waiting_for_rockets_to_arrive Online documentation}
864
864
  */
865
- "waiting_for_rockets_to_arrive",
865
+ waiting_for_rockets_to_arrive,
866
866
  /**
867
867
  * Used by space platform hubs.
868
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.entity_status.not_enough_thrust Online documentation}
868
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.entity_status.not_enough_thrust Online documentation}
869
869
  */
870
- "not_enough_thrust",
870
+ not_enough_thrust,
871
871
  /**
872
872
  * Used by trains.
873
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.entity_status.destination_stop_full Online documentation}
873
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.entity_status.destination_stop_full Online documentation}
874
874
  */
875
- "destination_stop_full",
875
+ destination_stop_full,
876
876
  /**
877
877
  * Used by trains and space platform hubs.
878
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.entity_status.no_path Online documentation}
878
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.entity_status.no_path Online documentation}
879
879
  */
880
- "no_path",
880
+ no_path,
881
881
  /**
882
882
  * Used by beacons.
883
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.entity_status.no_modules_to_transmit Online documentation}
883
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.entity_status.no_modules_to_transmit Online documentation}
884
884
  */
885
- "no_modules_to_transmit",
885
+ no_modules_to_transmit,
886
886
  /**
887
887
  * Used by roboports.
888
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.entity_status.recharging_after_power_outage Online documentation}
888
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.entity_status.recharging_after_power_outage Online documentation}
889
889
  */
890
- "recharging_after_power_outage",
890
+ recharging_after_power_outage,
891
891
  /**
892
892
  * Used by inserters targeting entity ghosts.
893
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.entity_status.waiting_for_target_to_be_built Online documentation}
893
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.entity_status.waiting_for_target_to_be_built Online documentation}
894
894
  */
895
- "waiting_for_target_to_be_built",
895
+ waiting_for_target_to_be_built,
896
896
  /**
897
897
  * Used by inserters targeting rails.
898
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.entity_status.waiting_for_train Online documentation}
898
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.entity_status.waiting_for_train Online documentation}
899
899
  */
900
- "waiting_for_train",
900
+ waiting_for_train,
901
901
  /**
902
902
  * Used by ammo turrets.
903
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.entity_status.no_ammo Online documentation}
903
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.entity_status.no_ammo Online documentation}
904
904
  */
905
- "no_ammo",
905
+ no_ammo,
906
906
  /**
907
907
  * Used by heat energy sources.
908
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.entity_status.low_temperature Online documentation}
908
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.entity_status.low_temperature Online documentation}
909
909
  */
910
- "low_temperature",
910
+ low_temperature,
911
911
  /**
912
912
  * Used by constant combinators: Combinator is turned off via switch in GUI.
913
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.entity_status.disabled Online documentation}
913
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.entity_status.disabled Online documentation}
914
914
  */
915
- "disabled",
915
+ disabled,
916
916
  /**
917
917
  * Used by lamps.
918
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.entity_status.turned_off_during_daytime Online documentation}
918
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.entity_status.turned_off_during_daytime Online documentation}
919
919
  */
920
- "turned_off_during_daytime",
920
+ turned_off_during_daytime,
921
921
  /**
922
922
  * Used by rail signals.
923
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.entity_status.not_connected_to_rail Online documentation}
923
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.entity_status.not_connected_to_rail Online documentation}
924
924
  */
925
- "not_connected_to_rail",
925
+ not_connected_to_rail,
926
926
  /**
927
927
  * Used by rail signals.
928
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.entity_status.cant_divide_segments Online documentation}
928
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.entity_status.cant_divide_segments Online documentation}
929
929
  */
930
- "cant_divide_segments",
930
+ cant_divide_segments,
931
931
  /**
932
932
  * Used by filter inserters.
933
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.entity_status.no_filter Online documentation}
933
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.entity_status.no_filter Online documentation}
934
934
  */
935
- "no_filter",
935
+ no_filter,
936
936
  /**
937
937
  * Used by agricultural towers.
938
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.entity_status.no_spot_seedable_by_inputs Online documentation}
938
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.entity_status.no_spot_seedable_by_inputs Online documentation}
939
939
  */
940
- "no_spot_seedable_by_inputs",
940
+ no_spot_seedable_by_inputs,
941
941
  /**
942
942
  * Used by agricultural towers.
943
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.entity_status.waiting_for_plants_to_grow Online documentation}
943
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.entity_status.waiting_for_plants_to_grow Online documentation}
944
944
  */
945
- "waiting_for_plants_to_grow",
945
+ waiting_for_plants_to_grow,
946
946
  /**
947
947
  * Used by asteroid collectors.
948
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.entity_status.computing_navigation Online documentation}
948
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.entity_status.computing_navigation Online documentation}
949
949
  */
950
- "computing_navigation",
950
+ computing_navigation,
951
951
  /**
952
952
  * Used by pipes, pipes to ground and storage tanks.
953
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.entity_status.pipeline_overextended Online documentation}
953
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.entity_status.pipeline_overextended Online documentation}
954
954
  */
955
- "pipeline_overextended",
955
+ pipeline_overextended,
956
956
  /**
957
957
  * Used by assembling machines.
958
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.entity_status.recipe_not_researched Online documentation}
958
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.entity_status.recipe_not_researched Online documentation}
959
959
  */
960
- "recipe_not_researched",
960
+ recipe_not_researched,
961
961
  }
962
962
  enum entity_status_diode {
963
- "green",
964
- "red",
965
- "yellow",
963
+ green,
964
+ red,
965
+ yellow,
966
966
  }
967
967
  /**
968
- * See the {@linkplain https://lua-api.factorio.com/2.0.12/events.html events page} for more info on what events contain and when they get raised.
969
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.events Online documentation}
968
+ * See the {@linkplain https://lua-api.factorio.com/2.0.15/events.html events page} for more info on what events contain and when they get raised.
969
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.events Online documentation}
970
970
  */
971
971
  namespace events {
972
972
  /**
@@ -1767,462 +1767,463 @@ declare global {
1767
1767
  const script_raised_teleported: EventId<ScriptRaisedTeleportedEvent>
1768
1768
  }
1769
1769
  /**
1770
- * See the {@linkplain https://lua-api.factorio.com/2.0.12/events.html events page} for more info on what events contain and when they get raised.
1771
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.events Online documentation}
1770
+ * See the {@linkplain https://lua-api.factorio.com/2.0.15/events.html events page} for more info on what events contain and when they get raised.
1771
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.events Online documentation}
1772
1772
  */
1773
1773
  type events = (typeof events)[keyof typeof events]
1774
1774
  enum flow_precision_index {
1775
- "five_seconds",
1776
- "one_minute",
1777
- "ten_minutes",
1778
- "one_hour",
1779
- "ten_hours",
1780
- "fifty_hours",
1781
- "two_hundred_fifty_hours",
1782
- "one_thousand_hours",
1775
+ five_seconds,
1776
+ one_minute,
1777
+ ten_minutes,
1778
+ one_hour,
1779
+ ten_hours,
1780
+ fifty_hours,
1781
+ two_hundred_fifty_hours,
1782
+ one_thousand_hours,
1783
1783
  }
1784
1784
  enum game_controller_interaction {
1785
1785
  /**
1786
1786
  * Game controller will always hover this element regardless of type or state.
1787
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.game_controller_interaction.always Online documentation}
1787
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.game_controller_interaction.always Online documentation}
1788
1788
  */
1789
- "always",
1789
+ always,
1790
1790
  /**
1791
1791
  * Never hover this element with a game controller.
1792
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.game_controller_interaction.never Online documentation}
1792
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.game_controller_interaction.never Online documentation}
1793
1793
  */
1794
- "never",
1794
+ never,
1795
1795
  /**
1796
1796
  * Hover according to the element type and implementation.
1797
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.game_controller_interaction.normal Online documentation}
1797
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.game_controller_interaction.normal Online documentation}
1798
1798
  */
1799
- "normal",
1799
+ normal,
1800
1800
  }
1801
1801
  enum group_state {
1802
- "gathering",
1803
- "moving",
1804
- "attacking_distraction",
1805
- "attacking_target",
1806
- "finished",
1807
- "pathfinding",
1808
- "wander_in_group",
1802
+ gathering,
1803
+ moving,
1804
+ attacking_distraction,
1805
+ attacking_target,
1806
+ finished,
1807
+ pathfinding,
1808
+ wander_in_group,
1809
1809
  }
1810
1810
  enum gui_type {
1811
- "achievement",
1812
- "blueprint_library",
1813
- "bonus",
1814
- "controller",
1815
- "custom",
1816
- "entity",
1817
- "equipment",
1818
- "global_electric_network",
1819
- "item",
1820
- "logistic",
1821
- "none",
1822
- "opened_entity_grid",
1823
- "other_player",
1824
- "permissions",
1825
- "player_management",
1826
- "production",
1827
- "script_inventory",
1828
- "server_management",
1829
- "tile",
1830
- "trains",
1811
+ achievement,
1812
+ blueprint_library,
1813
+ bonus,
1814
+ controller,
1815
+ custom,
1816
+ entity,
1817
+ equipment,
1818
+ global_electric_network,
1819
+ item,
1820
+ logistic,
1821
+ none,
1822
+ opened_entity_grid,
1823
+ other_player,
1824
+ permissions,
1825
+ player_management,
1826
+ production,
1827
+ script_inventory,
1828
+ server_management,
1829
+ tile,
1830
+ trains,
1831
1831
  }
1832
1832
  enum input_action {
1833
- "activate_interrupt",
1834
- "activate_paste",
1835
- "add_decider_combinator_condition",
1836
- "add_decider_combinator_output",
1837
- "add_logistic_section",
1838
- "add_permission_group",
1839
- "add_pin",
1840
- "add_train_interrupt",
1841
- "add_train_station",
1842
- "adjust_blueprint_snapping",
1843
- "admin_action",
1844
- "alt_reverse_select_area",
1845
- "alt_select_area",
1846
- "alt_select_blueprint_entities",
1847
- "alternative_copy",
1848
- "begin_mining",
1849
- "begin_mining_terrain",
1850
- "build",
1851
- "build_rail",
1852
- "build_terrain",
1853
- "cancel_craft",
1854
- "cancel_deconstruct",
1855
- "cancel_delete_space_platform",
1856
- "cancel_new_blueprint",
1857
- "cancel_research",
1858
- "cancel_upgrade",
1859
- "change_active_character_tab",
1860
- "change_active_item_group_for_crafting",
1861
- "change_active_item_group_for_filters",
1862
- "change_active_quick_bar",
1863
- "change_arithmetic_combinator_parameters",
1864
- "change_entity_label",
1865
- "change_item_label",
1866
- "change_logistic_point_group",
1867
- "change_multiplayer_config",
1868
- "change_picking_state",
1869
- "change_programmable_speaker_alert_parameters",
1870
- "change_programmable_speaker_circuit_parameters",
1871
- "change_programmable_speaker_parameters",
1872
- "change_riding_state",
1873
- "change_selector_combinator_parameters",
1874
- "change_shooting_state",
1875
- "change_train_name",
1876
- "change_train_stop_station",
1877
- "change_train_wait_condition",
1878
- "change_train_wait_condition_data",
1879
- "clear_cursor",
1880
- "connect_rolling_stock",
1881
- "copy",
1882
- "copy_entity_settings",
1883
- "copy_large_opened_blueprint",
1884
- "copy_large_opened_item",
1885
- "copy_opened_blueprint",
1886
- "copy_opened_item",
1887
- "craft",
1888
- "create_space_platform",
1889
- "cursor_split",
1890
- "cursor_transfer",
1891
- "custom_input",
1892
- "cycle_blueprint_book_backwards",
1893
- "cycle_blueprint_book_forwards",
1894
- "cycle_quality_down",
1895
- "cycle_quality_up",
1896
- "deconstruct",
1897
- "delete_blueprint_library",
1898
- "delete_blueprint_record",
1899
- "delete_custom_tag",
1900
- "delete_logistic_group",
1901
- "delete_permission_group",
1902
- "delete_space_platform",
1903
- "destroy_item",
1904
- "destroy_opened_item",
1905
- "disconnect_rolling_stock",
1906
- "drag_decider_combinator_condition",
1907
- "drag_decider_combinator_output",
1908
- "drag_train_schedule",
1909
- "drag_train_schedule_interrupt",
1910
- "drag_train_wait_condition",
1911
- "drop_blueprint_record",
1912
- "drop_item",
1913
- "edit_blueprint_tool_preview",
1914
- "edit_custom_tag",
1915
- "edit_display_panel",
1916
- "edit_display_panel_always_show",
1917
- "edit_display_panel_icon",
1918
- "edit_display_panel_parameters",
1919
- "edit_display_panel_show_in_chart",
1920
- "edit_interrupt",
1921
- "edit_permission_group",
1922
- "edit_pin",
1923
- "enable_transitional_requests",
1924
- "export_blueprint",
1925
- "fast_entity_split",
1926
- "fast_entity_transfer",
1927
- "flip_entity",
1928
- "flush_opened_entity_fluid",
1929
- "flush_opened_entity_specific_fluid",
1930
- "go_to_train_station",
1931
- "grab_blueprint_record",
1932
- "gui_checked_state_changed",
1933
- "gui_click",
1934
- "gui_confirmed",
1935
- "gui_elem_changed",
1936
- "gui_hover",
1937
- "gui_leave",
1938
- "gui_location_changed",
1939
- "gui_selected_tab_changed",
1940
- "gui_selection_state_changed",
1941
- "gui_switch_state_changed",
1942
- "gui_text_changed",
1943
- "gui_value_changed",
1944
- "import_blueprint",
1945
- "import_blueprint_string",
1946
- "import_blueprints_filtered",
1947
- "import_permissions_string",
1948
- "instantly_create_space_platform",
1949
- "inventory_split",
1950
- "inventory_transfer",
1951
- "land_at_planet",
1952
- "launch_rocket",
1953
- "lua_shortcut",
1954
- "map_editor_action",
1955
- "market_offer",
1956
- "mod_settings_changed",
1957
- "modify_decider_combinator_condition",
1958
- "modify_decider_combinator_output",
1959
- "move_research",
1960
- "open_achievements_gui",
1961
- "open_blueprint_library_gui",
1962
- "open_blueprint_record",
1963
- "open_bonus_gui",
1964
- "open_character_gui",
1965
- "open_current_vehicle_gui",
1966
- "open_equipment",
1967
- "open_global_electric_network_gui",
1968
- "open_gui",
1969
- "open_item",
1970
- "open_logistics_gui",
1971
- "open_mod_item",
1972
- "open_new_platform_button_from_rocket_silo",
1973
- "open_opened_entity_grid",
1974
- "open_parent_of_opened_item",
1975
- "open_production_gui",
1976
- "open_train_gui",
1977
- "open_train_station_gui",
1978
- "open_trains_gui",
1979
- "parametrise_blueprint",
1980
- "paste_entity_settings",
1981
- "pin_alert_group",
1982
- "pin_custom_alert",
1983
- "pin_search_result",
1984
- "pipette",
1985
- "place_equipment",
1986
- "quick_bar_pick_slot",
1987
- "quick_bar_set_selected_page",
1988
- "quick_bar_set_slot",
1989
- "reassign_blueprint",
1990
- "redo",
1991
- "remote_view_entity",
1992
- "remote_view_surface",
1993
- "remove_cables",
1994
- "remove_decider_combinator_condition",
1995
- "remove_decider_combinator_output",
1996
- "remove_logistic_section",
1997
- "remove_pin",
1998
- "remove_train_interrupt",
1999
- "remove_train_station",
2000
- "rename_interrupt",
2001
- "rename_space_platform",
2002
- "reorder_logistic_section",
2003
- "request_missing_construction_materials",
2004
- "reset_assembling_machine",
2005
- "reverse_select_area",
2006
- "rotate_entity",
2007
- "select_area",
2008
- "select_asteroid_chunk_slot",
2009
- "select_blueprint_entities",
2010
- "select_entity_filter_slot",
2011
- "select_entity_slot",
2012
- "select_item_filter",
2013
- "select_mapper_slot_from",
2014
- "select_mapper_slot_to",
2015
- "select_next_valid_gun",
2016
- "select_tile_slot",
2017
- "send_spidertron",
2018
- "send_stack_to_trash",
2019
- "send_stacks_to_trash",
2020
- "send_train_to_pin_target",
2021
- "set_behavior_mode",
2022
- "set_car_weapons_control",
2023
- "set_cheat_mode_quality",
2024
- "set_circuit_condition",
2025
- "set_circuit_mode_of_operation",
2026
- "set_combinator_description",
2027
- "set_copy_color_from_train_stop",
2028
- "set_deconstruction_item_tile_selection_mode",
2029
- "set_deconstruction_item_trees_and_rocks_only",
2030
- "set_entity_color",
2031
- "set_entity_energy_property",
2032
- "set_filter",
2033
- "set_ghost_cursor",
2034
- "set_heat_interface_mode",
2035
- "set_heat_interface_temperature",
2036
- "set_infinity_container_filter_item",
2037
- "set_infinity_container_remove_unfiltered_items",
2038
- "set_infinity_pipe_filter",
2039
- "set_inserter_max_stack_size",
2040
- "set_inventory_bar",
2041
- "set_lamp_always_on",
2042
- "set_linked_container_link_i_d",
2043
- "set_logistic_filter_item",
2044
- "set_logistic_network_name",
2045
- "set_logistic_section_active",
2046
- "set_player_color",
2047
- "set_pump_fluid_filter",
2048
- "set_request_from_buffers",
2049
- "set_research_finished_stops_game",
2050
- "set_rocket_silo_send_to_orbit_automated_mode",
2051
- "set_schedule_record_allow_unloading",
2052
- "set_signal",
2053
- "set_splitter_priority",
2054
- "set_spoil_priority",
2055
- "set_train_stop_priority",
2056
- "set_train_stopped",
2057
- "set_trains_limit",
2058
- "set_turret_ignore_unlisted",
2059
- "set_use_inserter_filters",
2060
- "set_vehicle_automatic_targeting_parameters",
2061
- "setup_assembling_machine",
2062
- "setup_blueprint",
2063
- "setup_single_blueprint_record",
2064
- "spawn_item",
2065
- "spectator_change_surface",
2066
- "stack_split",
2067
- "stack_transfer",
2068
- "start_repair",
2069
- "start_research",
2070
- "start_walking",
2071
- "stop_drag_build",
2072
- "swap_logistic_filter_items",
2073
- "switch_connect_to_logistic_network",
2074
- "switch_constant_combinator_state",
2075
- "switch_inserter_filter_mode_state",
2076
- "switch_mining_drill_filter_mode_state",
2077
- "switch_power_switch_state",
2078
- "take_equipment",
2079
- "toggle_artillery_auto_targeting",
2080
- "toggle_deconstruction_item_entity_filter_mode",
2081
- "toggle_deconstruction_item_tile_filter_mode",
2082
- "toggle_driving",
2083
- "toggle_enable_vehicle_logistics_while_moving",
2084
- "toggle_entity_logistic_requests",
2085
- "toggle_equipment_movement_bonus",
2086
- "toggle_map_editor",
2087
- "toggle_personal_logistic_requests",
2088
- "toggle_personal_roboport",
2089
- "toggle_selected_entity",
2090
- "toggle_show_entity_info",
2091
- "translate_string",
2092
- "trash_not_requested_items",
2093
- "undo",
2094
- "upgrade",
2095
- "upgrade_opened_blueprint_by_item",
2096
- "upgrade_opened_blueprint_by_record",
2097
- "use_item",
2098
- "wire_dragging",
2099
- "write_to_console",
1833
+ activate_interrupt,
1834
+ activate_paste,
1835
+ add_decider_combinator_condition,
1836
+ add_decider_combinator_output,
1837
+ add_logistic_section,
1838
+ add_permission_group,
1839
+ add_pin,
1840
+ add_train_interrupt,
1841
+ add_train_station,
1842
+ adjust_blueprint_snapping,
1843
+ admin_action,
1844
+ alt_reverse_select_area,
1845
+ alt_select_area,
1846
+ alt_select_blueprint_entities,
1847
+ alternative_copy,
1848
+ begin_mining,
1849
+ begin_mining_terrain,
1850
+ build,
1851
+ build_rail,
1852
+ build_terrain,
1853
+ cancel_craft,
1854
+ cancel_deconstruct,
1855
+ cancel_delete_space_platform,
1856
+ cancel_new_blueprint,
1857
+ cancel_research,
1858
+ cancel_upgrade,
1859
+ change_active_character_tab,
1860
+ change_active_item_group_for_crafting,
1861
+ change_active_item_group_for_filters,
1862
+ change_active_quick_bar,
1863
+ change_arithmetic_combinator_parameters,
1864
+ change_entity_label,
1865
+ change_item_label,
1866
+ change_logistic_point_group,
1867
+ change_multiplayer_config,
1868
+ change_picking_state,
1869
+ change_programmable_speaker_alert_parameters,
1870
+ change_programmable_speaker_circuit_parameters,
1871
+ change_programmable_speaker_parameters,
1872
+ change_riding_state,
1873
+ change_selector_combinator_parameters,
1874
+ change_shooting_state,
1875
+ change_train_name,
1876
+ change_train_stop_station,
1877
+ change_train_wait_condition,
1878
+ change_train_wait_condition_data,
1879
+ clear_cursor,
1880
+ connect_rolling_stock,
1881
+ copy,
1882
+ copy_entity_settings,
1883
+ copy_large_opened_blueprint,
1884
+ copy_large_opened_item,
1885
+ copy_opened_blueprint,
1886
+ copy_opened_item,
1887
+ craft,
1888
+ create_space_platform,
1889
+ cursor_split,
1890
+ cursor_transfer,
1891
+ custom_input,
1892
+ cycle_blueprint_book_backwards,
1893
+ cycle_blueprint_book_forwards,
1894
+ cycle_quality_down,
1895
+ cycle_quality_up,
1896
+ deconstruct,
1897
+ delete_blueprint_library,
1898
+ delete_blueprint_record,
1899
+ delete_custom_tag,
1900
+ delete_logistic_group,
1901
+ delete_permission_group,
1902
+ delete_space_platform,
1903
+ destroy_item,
1904
+ destroy_opened_item,
1905
+ disconnect_rolling_stock,
1906
+ drag_decider_combinator_condition,
1907
+ drag_decider_combinator_output,
1908
+ drag_train_schedule,
1909
+ drag_train_schedule_interrupt,
1910
+ drag_train_wait_condition,
1911
+ drop_blueprint_record,
1912
+ drop_item,
1913
+ edit_blueprint_tool_preview,
1914
+ edit_custom_tag,
1915
+ edit_display_panel,
1916
+ edit_display_panel_always_show,
1917
+ edit_display_panel_icon,
1918
+ edit_display_panel_parameters,
1919
+ edit_display_panel_show_in_chart,
1920
+ edit_interrupt,
1921
+ edit_permission_group,
1922
+ edit_pin,
1923
+ enable_transitional_requests,
1924
+ export_blueprint,
1925
+ fast_entity_split,
1926
+ fast_entity_transfer,
1927
+ flip_entity,
1928
+ flush_opened_entity_fluid,
1929
+ flush_opened_entity_specific_fluid,
1930
+ go_to_train_station,
1931
+ grab_blueprint_record,
1932
+ gui_checked_state_changed,
1933
+ gui_click,
1934
+ gui_confirmed,
1935
+ gui_elem_changed,
1936
+ gui_hover,
1937
+ gui_leave,
1938
+ gui_location_changed,
1939
+ gui_selected_tab_changed,
1940
+ gui_selection_state_changed,
1941
+ gui_switch_state_changed,
1942
+ gui_text_changed,
1943
+ gui_value_changed,
1944
+ import_blueprint,
1945
+ import_blueprint_string,
1946
+ import_blueprints_filtered,
1947
+ import_permissions_string,
1948
+ instantly_create_space_platform,
1949
+ inventory_split,
1950
+ inventory_transfer,
1951
+ land_at_planet,
1952
+ launch_rocket,
1953
+ lua_shortcut,
1954
+ map_editor_action,
1955
+ market_offer,
1956
+ mod_settings_changed,
1957
+ modify_decider_combinator_condition,
1958
+ modify_decider_combinator_output,
1959
+ move_research,
1960
+ open_achievements_gui,
1961
+ open_blueprint_library_gui,
1962
+ open_blueprint_record,
1963
+ open_bonus_gui,
1964
+ open_character_gui,
1965
+ open_current_vehicle_gui,
1966
+ open_equipment,
1967
+ open_global_electric_network_gui,
1968
+ open_gui,
1969
+ open_item,
1970
+ open_logistics_gui,
1971
+ open_mod_item,
1972
+ open_new_platform_button_from_rocket_silo,
1973
+ open_opened_entity_grid,
1974
+ open_parent_of_opened_item,
1975
+ open_production_gui,
1976
+ open_train_gui,
1977
+ open_train_station_gui,
1978
+ open_trains_gui,
1979
+ parametrise_blueprint,
1980
+ paste_entity_settings,
1981
+ pin_alert_group,
1982
+ pin_custom_alert,
1983
+ pin_search_result,
1984
+ pipette,
1985
+ place_equipment,
1986
+ quick_bar_pick_slot,
1987
+ quick_bar_set_selected_page,
1988
+ quick_bar_set_slot,
1989
+ reassign_blueprint,
1990
+ redo,
1991
+ remote_view_entity,
1992
+ remote_view_surface,
1993
+ remove_cables,
1994
+ remove_decider_combinator_condition,
1995
+ remove_decider_combinator_output,
1996
+ remove_logistic_section,
1997
+ remove_pin,
1998
+ remove_train_interrupt,
1999
+ remove_train_station,
2000
+ rename_interrupt,
2001
+ rename_space_platform,
2002
+ reorder_logistic_section,
2003
+ request_missing_construction_materials,
2004
+ reset_assembling_machine,
2005
+ reverse_select_area,
2006
+ rotate_entity,
2007
+ select_area,
2008
+ select_asteroid_chunk_slot,
2009
+ select_blueprint_entities,
2010
+ select_entity_filter_slot,
2011
+ select_entity_slot,
2012
+ select_item_filter,
2013
+ select_mapper_slot_from,
2014
+ select_mapper_slot_to,
2015
+ select_next_valid_gun,
2016
+ select_tile_slot,
2017
+ send_spidertron,
2018
+ send_stack_to_trash,
2019
+ send_stacks_to_trash,
2020
+ send_train_to_pin_target,
2021
+ set_behavior_mode,
2022
+ set_car_weapons_control,
2023
+ set_cheat_mode_quality,
2024
+ set_circuit_condition,
2025
+ set_circuit_mode_of_operation,
2026
+ set_combinator_description,
2027
+ set_copy_color_from_train_stop,
2028
+ set_deconstruction_item_tile_selection_mode,
2029
+ set_deconstruction_item_trees_and_rocks_only,
2030
+ set_entity_color,
2031
+ set_entity_energy_property,
2032
+ set_filter,
2033
+ set_ghost_cursor,
2034
+ set_heat_interface_mode,
2035
+ set_heat_interface_temperature,
2036
+ set_infinity_container_filter_item,
2037
+ set_infinity_container_remove_unfiltered_items,
2038
+ set_infinity_pipe_filter,
2039
+ set_inserter_max_stack_size,
2040
+ set_inventory_bar,
2041
+ set_lamp_always_on,
2042
+ set_linked_container_link_i_d,
2043
+ set_logistic_filter_item,
2044
+ set_logistic_network_name,
2045
+ set_logistic_section_active,
2046
+ set_player_color,
2047
+ set_pump_fluid_filter,
2048
+ set_request_from_buffers,
2049
+ set_research_finished_stops_game,
2050
+ set_rocket_silo_send_to_orbit_automated_mode,
2051
+ set_schedule_record_allow_unloading,
2052
+ set_signal,
2053
+ set_splitter_priority,
2054
+ set_spoil_priority,
2055
+ set_train_stop_priority,
2056
+ set_train_stopped,
2057
+ set_trains_limit,
2058
+ set_turret_ignore_unlisted,
2059
+ set_use_inserter_filters,
2060
+ set_vehicle_automatic_targeting_parameters,
2061
+ setup_assembling_machine,
2062
+ setup_blueprint,
2063
+ setup_single_blueprint_record,
2064
+ spawn_item,
2065
+ spectator_change_surface,
2066
+ stack_split,
2067
+ stack_transfer,
2068
+ start_repair,
2069
+ start_research,
2070
+ start_walking,
2071
+ stop_drag_build,
2072
+ swap_logistic_filter_items,
2073
+ switch_connect_to_logistic_network,
2074
+ switch_constant_combinator_state,
2075
+ switch_inserter_filter_mode_state,
2076
+ switch_loader_filter_mode,
2077
+ switch_mining_drill_filter_mode_state,
2078
+ switch_power_switch_state,
2079
+ take_equipment,
2080
+ toggle_artillery_auto_targeting,
2081
+ toggle_deconstruction_item_entity_filter_mode,
2082
+ toggle_deconstruction_item_tile_filter_mode,
2083
+ toggle_driving,
2084
+ toggle_enable_vehicle_logistics_while_moving,
2085
+ toggle_entity_logistic_requests,
2086
+ toggle_equipment_movement_bonus,
2087
+ toggle_map_editor,
2088
+ toggle_personal_logistic_requests,
2089
+ toggle_personal_roboport,
2090
+ toggle_selected_entity,
2091
+ toggle_show_entity_info,
2092
+ translate_string,
2093
+ trash_not_requested_items,
2094
+ undo,
2095
+ upgrade,
2096
+ upgrade_opened_blueprint_by_item,
2097
+ upgrade_opened_blueprint_by_record,
2098
+ use_item,
2099
+ wire_dragging,
2100
+ write_to_console,
2100
2101
  }
2101
2102
  enum input_method {
2102
- "keyboard_and_mouse",
2103
- "game_controller",
2103
+ keyboard_and_mouse,
2104
+ game_controller,
2104
2105
  }
2105
2106
  enum inventory {
2106
- "fuel",
2107
- "burnt_result",
2108
- "chest",
2109
- "logistic_container_trash",
2110
- "furnace_source",
2111
- "furnace_result",
2112
- "furnace_modules",
2113
- "character_main",
2114
- "character_guns",
2115
- "character_ammo",
2116
- "character_armor",
2117
- "character_vehicle",
2118
- "character_trash",
2119
- "god_main",
2120
- "editor_main",
2121
- "editor_guns",
2122
- "editor_ammo",
2123
- "editor_armor",
2124
- "roboport_robot",
2125
- "roboport_material",
2126
- "robot_cargo",
2127
- "robot_repair",
2128
- "assembling_machine_input",
2129
- "assembling_machine_output",
2130
- "assembling_machine_modules",
2131
- "assembling_machine_dump",
2132
- "lab_input",
2133
- "lab_modules",
2134
- "mining_drill_modules",
2135
- "item_main",
2136
- "rocket_silo_rocket",
2137
- "rocket_silo_trash",
2138
- "rocket_silo_input",
2139
- "rocket_silo_output",
2140
- "rocket_silo_modules",
2141
- "cargo_unit",
2142
- "car_trunk",
2143
- "car_ammo",
2144
- "cargo_wagon",
2145
- "turret_ammo",
2146
- "beacon_modules",
2147
- "character_corpse",
2148
- "artillery_turret_ammo",
2149
- "artillery_wagon_ammo",
2150
- "spider_trunk",
2151
- "spider_ammo",
2152
- "spider_trash",
2153
- "hub_main",
2154
- "hub_trash",
2155
- "cargo_landing_pad_main",
2156
- "cargo_landing_pad_trash",
2107
+ fuel,
2108
+ burnt_result,
2109
+ chest,
2110
+ logistic_container_trash,
2111
+ furnace_source,
2112
+ furnace_result,
2113
+ furnace_modules,
2114
+ character_main,
2115
+ character_guns,
2116
+ character_ammo,
2117
+ character_armor,
2118
+ character_vehicle,
2119
+ character_trash,
2120
+ god_main,
2121
+ editor_main,
2122
+ editor_guns,
2123
+ editor_ammo,
2124
+ editor_armor,
2125
+ roboport_robot,
2126
+ roboport_material,
2127
+ robot_cargo,
2128
+ robot_repair,
2129
+ assembling_machine_input,
2130
+ assembling_machine_output,
2131
+ assembling_machine_modules,
2132
+ assembling_machine_dump,
2133
+ lab_input,
2134
+ lab_modules,
2135
+ mining_drill_modules,
2136
+ item_main,
2137
+ rocket_silo_rocket,
2138
+ rocket_silo_trash,
2139
+ rocket_silo_input,
2140
+ rocket_silo_output,
2141
+ rocket_silo_modules,
2142
+ cargo_unit,
2143
+ car_trunk,
2144
+ car_ammo,
2145
+ cargo_wagon,
2146
+ turret_ammo,
2147
+ beacon_modules,
2148
+ character_corpse,
2149
+ artillery_turret_ammo,
2150
+ artillery_wagon_ammo,
2151
+ spider_trunk,
2152
+ spider_ammo,
2153
+ spider_trash,
2154
+ hub_main,
2155
+ hub_trash,
2156
+ cargo_landing_pad_main,
2157
+ cargo_landing_pad_trash,
2157
2158
  }
2158
2159
  enum logistic_member_index {
2159
- "logistic_container",
2160
- "vehicle_storage",
2161
- "character_requester",
2162
- "character_storage",
2163
- "character_provider",
2164
- "generic_on_off_behavior",
2165
- "spidertron_requester",
2160
+ logistic_container,
2161
+ vehicle_storage,
2162
+ character_requester,
2163
+ character_storage,
2164
+ character_provider,
2165
+ generic_on_off_behavior,
2166
+ spidertron_requester,
2166
2167
  }
2167
2168
  enum logistic_mode {
2168
- "none",
2169
- "active_provider",
2170
- "storage",
2171
- "requester",
2172
- "passive_provider",
2173
- "buffer",
2169
+ none,
2170
+ active_provider,
2171
+ storage,
2172
+ requester,
2173
+ passive_provider,
2174
+ buffer,
2174
2175
  }
2175
2176
  enum logistic_section_type {
2176
- "manual",
2177
- "circuit_controlled",
2177
+ manual,
2178
+ circuit_controlled,
2178
2179
  /**
2179
2180
  * Used by rocket silos.
2180
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.logistic_section_type.transitional_request_controlled Online documentation}
2181
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.logistic_section_type.transitional_request_controlled Online documentation}
2181
2182
  */
2182
- "transitional_request_controlled",
2183
+ transitional_request_controlled,
2183
2184
  /**
2184
2185
  * Used by space platform hubs.
2185
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.logistic_section_type.request_missing_materials_controlled Online documentation}
2186
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.logistic_section_type.request_missing_materials_controlled Online documentation}
2186
2187
  */
2187
- "request_missing_materials_controlled",
2188
+ request_missing_materials_controlled,
2188
2189
  }
2189
2190
  enum mouse_button_type {
2190
- "none",
2191
- "left",
2192
- "right",
2193
- "middle",
2191
+ none,
2192
+ left,
2193
+ right,
2194
+ middle,
2194
2195
  }
2195
2196
  enum moving_state {
2196
- "stale",
2197
- "moving",
2198
- "adaptive",
2199
- "stuck",
2197
+ stale,
2198
+ moving,
2199
+ adaptive,
2200
+ stuck,
2200
2201
  }
2201
2202
  enum print_skip {
2202
2203
  /**
2203
2204
  * Print will not be skipped.
2204
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.print_skip.never Online documentation}
2205
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.print_skip.never Online documentation}
2205
2206
  */
2206
- "never",
2207
+ never,
2207
2208
  /**
2208
2209
  * Print will be skipped if same text was recently printed (within last 60 ticks). Used by most game messages.
2209
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.print_skip.if_redundant Online documentation}
2210
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.print_skip.if_redundant Online documentation}
2210
2211
  */
2211
- "if_redundant",
2212
+ if_redundant,
2212
2213
  /**
2213
2214
  * Print will be skipped if same text is still visible (printed within last 1152 ticks). Used by some notifications.
2214
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.print_skip.if_visible Online documentation}
2215
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.print_skip.if_visible Online documentation}
2215
2216
  */
2216
- "if_visible",
2217
+ if_visible,
2217
2218
  }
2218
2219
  enum print_sound {
2219
- "always",
2220
- "never",
2221
- "use_player_settings",
2220
+ always,
2221
+ never,
2222
+ use_player_settings,
2222
2223
  }
2223
2224
  /**
2224
2225
  * This define describes all top-level prototypes and their associated subtypes. It is organized as a lookup table, meaning the values of all the defines is `0`. As an example, `defines.prototypes['entity']` looks like `{furnace=0, inserter=0, container=0, ...}`.
2225
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.prototypes Online documentation}
2226
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.prototypes Online documentation}
2226
2227
  */
2227
2228
  interface prototypes {
2228
2229
  achievement: {
@@ -2611,439 +2612,444 @@ declare global {
2611
2612
  }
2612
2613
  /**
2613
2614
  * This define describes all top-level prototypes and their associated subtypes. It is organized as a lookup table, meaning the values of all the defines is `0`. As an example, `defines.prototypes['entity']` looks like `{furnace=0, inserter=0, container=0, ...}`.
2614
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.prototypes Online documentation}
2615
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.prototypes Online documentation}
2615
2616
  */
2616
2617
  const prototypes: prototypes
2617
2618
  enum rail_connection_direction {
2618
- "left",
2619
- "straight",
2620
- "right",
2621
- "none",
2619
+ left,
2620
+ straight,
2621
+ right,
2622
+ none,
2622
2623
  }
2623
2624
  enum rail_direction {
2624
- "front",
2625
- "back",
2625
+ front,
2626
+ back,
2626
2627
  }
2627
2628
  enum rail_layer {
2628
- "ground",
2629
- "elevated",
2629
+ ground,
2630
+ elevated,
2630
2631
  }
2631
2632
  enum relative_gui_position {
2632
- "top",
2633
- "bottom",
2634
- "left",
2635
- "right",
2633
+ top,
2634
+ bottom,
2635
+ left,
2636
+ right,
2636
2637
  }
2637
2638
  enum relative_gui_type {
2638
- "accumulator_gui",
2639
- "achievement_gui",
2640
- "additional_entity_info_gui",
2641
- "admin_gui",
2642
- "agriculture_tower_gui",
2643
- "arithmetic_combinator_gui",
2644
- "armor_gui",
2645
- "assembling_machine_gui",
2646
- "assembling_machine_select_recipe_gui",
2647
- "asteroid_collector_gui",
2648
- "beacon_gui",
2649
- "blueprint_book_gui",
2650
- "blueprint_library_gui",
2651
- "blueprint_setup_gui",
2652
- "bonus_gui",
2653
- "burner_equipment_gui",
2654
- "car_gui",
2655
- "cargo_landing_pad_gui",
2656
- "constant_combinator_gui",
2657
- "container_gui",
2658
- "controller_gui",
2659
- "decider_combinator_gui",
2660
- "deconstruction_item_gui",
2661
- "display_panel_gui",
2662
- "electric_energy_interface_gui",
2663
- "electric_network_gui",
2664
- "entity_variations_gui",
2665
- "entity_with_energy_source_gui",
2666
- "equipment_grid_gui",
2667
- "furnace_gui",
2668
- "generic_on_off_entity_gui",
2669
- "ghost_picker_gui",
2670
- "global_electric_network_gui",
2671
- "heat_interface_gui",
2672
- "infinity_pipe_gui",
2673
- "inserter_gui",
2674
- "item_with_inventory_gui",
2675
- "lab_gui",
2676
- "lamp_gui",
2677
- "linked_container_gui",
2678
- "loader_gui",
2679
- "logistic_gui",
2680
- "market_gui",
2681
- "mining_drill_gui",
2682
- "other_player_gui",
2683
- "permissions_gui",
2684
- "pick_stop_gui",
2685
- "pipe_gui",
2686
- "power_switch_gui",
2687
- "production_gui",
2688
- "programmable_speaker_gui",
2689
- "pump_gui",
2690
- "rail_signal_base_gui",
2691
- "reactor_gui",
2692
- "resource_entity_gui",
2693
- "roboport_gui",
2694
- "rocket_silo_gui",
2695
- "script_inventory_gui",
2696
- "selector_combinator_gui",
2697
- "server_config_gui",
2698
- "space_platform_hub_gui",
2699
- "spider_vehicle_gui",
2700
- "splitter_gui",
2701
- "standalone_character_gui",
2702
- "storage_tank_gui",
2703
- "tile_variations_gui",
2704
- "tips_and_tricks_gui",
2705
- "train_gui",
2706
- "train_stop_gui",
2707
- "trains_gui",
2708
- "transport_belt_gui",
2709
- "turret_gui",
2710
- "upgrade_item_gui",
2711
- "wall_gui",
2639
+ accumulator_gui,
2640
+ achievement_gui,
2641
+ additional_entity_info_gui,
2642
+ admin_gui,
2643
+ agriculture_tower_gui,
2644
+ arithmetic_combinator_gui,
2645
+ armor_gui,
2646
+ assembling_machine_gui,
2647
+ assembling_machine_select_recipe_gui,
2648
+ asteroid_collector_gui,
2649
+ beacon_gui,
2650
+ blueprint_book_gui,
2651
+ blueprint_library_gui,
2652
+ blueprint_setup_gui,
2653
+ bonus_gui,
2654
+ burner_equipment_gui,
2655
+ car_gui,
2656
+ cargo_landing_pad_gui,
2657
+ constant_combinator_gui,
2658
+ container_gui,
2659
+ controller_gui,
2660
+ decider_combinator_gui,
2661
+ deconstruction_item_gui,
2662
+ display_panel_gui,
2663
+ electric_energy_interface_gui,
2664
+ electric_network_gui,
2665
+ entity_variations_gui,
2666
+ entity_with_energy_source_gui,
2667
+ equipment_grid_gui,
2668
+ furnace_gui,
2669
+ generic_on_off_entity_gui,
2670
+ ghost_picker_gui,
2671
+ global_electric_network_gui,
2672
+ heat_interface_gui,
2673
+ infinity_pipe_gui,
2674
+ inserter_gui,
2675
+ item_with_inventory_gui,
2676
+ lab_gui,
2677
+ lamp_gui,
2678
+ linked_container_gui,
2679
+ loader_gui,
2680
+ logistic_gui,
2681
+ market_gui,
2682
+ mining_drill_gui,
2683
+ other_player_gui,
2684
+ permissions_gui,
2685
+ pick_stop_gui,
2686
+ pipe_gui,
2687
+ power_switch_gui,
2688
+ production_gui,
2689
+ programmable_speaker_gui,
2690
+ pump_gui,
2691
+ rail_signal_base_gui,
2692
+ reactor_gui,
2693
+ resource_entity_gui,
2694
+ roboport_gui,
2695
+ rocket_silo_gui,
2696
+ script_inventory_gui,
2697
+ selector_combinator_gui,
2698
+ server_config_gui,
2699
+ space_platform_hub_gui,
2700
+ spider_vehicle_gui,
2701
+ splitter_gui,
2702
+ standalone_character_gui,
2703
+ storage_tank_gui,
2704
+ tile_variations_gui,
2705
+ tips_and_tricks_gui,
2706
+ train_gui,
2707
+ train_stop_gui,
2708
+ trains_gui,
2709
+ transport_belt_gui,
2710
+ turret_gui,
2711
+ upgrade_item_gui,
2712
+ wall_gui,
2712
2713
  }
2713
2714
  enum render_mode {
2714
- "game",
2715
- "chart",
2716
- "chart_zoomed_in",
2715
+ game,
2716
+ chart,
2717
+ chart_zoomed_in,
2717
2718
  }
2718
2719
  enum rich_text_setting {
2719
- "enabled",
2720
- "disabled",
2721
- "highlight",
2720
+ enabled,
2721
+ disabled,
2722
+ highlight,
2722
2723
  }
2723
2724
  namespace riding {
2724
2725
  enum acceleration {
2725
- "nothing",
2726
- "accelerating",
2727
- "braking",
2728
- "reversing",
2726
+ nothing,
2727
+ accelerating,
2728
+ braking,
2729
+ reversing,
2729
2730
  }
2730
2731
  enum direction {
2731
- "left",
2732
- "straight",
2733
- "right",
2732
+ left,
2733
+ straight,
2734
+ right,
2734
2735
  }
2735
2736
  }
2736
2737
  enum robot_order_type {
2737
2738
  /**
2738
2739
  * Construct a ghost.
2739
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.robot_order_type.construct Online documentation}
2740
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.robot_order_type.construct Online documentation}
2740
2741
  */
2741
- "construct",
2742
+ construct,
2742
2743
  /**
2743
2744
  * Pickup an item.
2744
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.robot_order_type.pickup Online documentation}
2745
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.robot_order_type.pickup Online documentation}
2745
2746
  */
2746
- "pickup",
2747
+ pickup,
2747
2748
  /**
2748
2749
  * Deliver an item.
2749
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.robot_order_type.deliver Online documentation}
2750
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.robot_order_type.deliver Online documentation}
2750
2751
  */
2751
- "deliver",
2752
+ deliver,
2752
2753
  /**
2753
2754
  * Repair an entity.
2754
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.robot_order_type.repair Online documentation}
2755
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.robot_order_type.repair Online documentation}
2755
2756
  */
2756
- "repair",
2757
+ repair,
2757
2758
  /**
2758
2759
  * Deconstruct an entity.
2759
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.robot_order_type.deconstruct Online documentation}
2760
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.robot_order_type.deconstruct Online documentation}
2760
2761
  */
2761
- "deconstruct",
2762
+ deconstruct,
2762
2763
  /**
2763
2764
  * Deliver specific items to an entity (item request proxy).
2764
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.robot_order_type.deliver_items Online documentation}
2765
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.robot_order_type.deliver_items Online documentation}
2765
2766
  */
2766
- "deliver_items",
2767
+ deliver_items,
2767
2768
  /**
2768
2769
  * Upgrade an entity.
2769
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.robot_order_type.upgrade Online documentation}
2770
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.robot_order_type.upgrade Online documentation}
2770
2771
  */
2771
- "upgrade",
2772
+ upgrade,
2772
2773
  /**
2773
2774
  * Explode a cliff.
2774
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.robot_order_type.explode_cliff Online documentation}
2775
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.robot_order_type.explode_cliff Online documentation}
2775
2776
  */
2776
- "explode_cliff",
2777
+ explode_cliff,
2777
2778
  /**
2778
2779
  * Pickup items from an entity (item request proxy).
2779
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.robot_order_type.pickup_items Online documentation}
2780
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.robot_order_type.pickup_items Online documentation}
2780
2781
  */
2781
- "pickup_items",
2782
+ pickup_items,
2782
2783
  }
2783
2784
  /**
2784
2785
  * The various parts of the launch sequence of the rocket silo.
2785
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.rocket_silo_status Online documentation}
2786
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.rocket_silo_status Online documentation}
2786
2787
  */
2787
2788
  enum rocket_silo_status {
2788
2789
  /**
2789
2790
  * The rocket silo is crafting rocket parts. When there are enough rocket parts, the silo will switch into the `create_rocket` state.
2790
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.rocket_silo_status.building_rocket Online documentation}
2791
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.rocket_silo_status.building_rocket Online documentation}
2791
2792
  */
2792
- "building_rocket",
2793
+ building_rocket,
2793
2794
  /**
2794
2795
  * The next state is `lights_blinking_open`. The rocket silo rocket entity gets created.
2795
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.rocket_silo_status.create_rocket Online documentation}
2796
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.rocket_silo_status.create_rocket Online documentation}
2796
2797
  */
2797
- "create_rocket",
2798
+ create_rocket,
2798
2799
  /**
2799
2800
  * The next state is `doors_opening`. The rocket is getting prepared for launch.
2800
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.rocket_silo_status.lights_blinking_open Online documentation}
2801
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.rocket_silo_status.lights_blinking_open Online documentation}
2801
2802
  */
2802
- "lights_blinking_open",
2803
+ lights_blinking_open,
2803
2804
  /**
2804
2805
  * The next state is `doors_opened`. The rocket is getting prepared for launch.
2805
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.rocket_silo_status.doors_opening Online documentation}
2806
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.rocket_silo_status.doors_opening Online documentation}
2806
2807
  */
2807
- "doors_opening",
2808
+ doors_opening,
2808
2809
  /**
2809
2810
  * The next state is `rocket_rising` or if the rocket is destroyed in this state then the next state will be `lights_blinking_close`. The rocket is getting prepared for launch.
2810
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.rocket_silo_status.doors_opened Online documentation}
2811
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.rocket_silo_status.doors_opened Online documentation}
2811
2812
  */
2812
- "doors_opened",
2813
+ doors_opened,
2813
2814
  /**
2814
2815
  * The next state is `arms_advance` or if the rocket is destroyed in this state then the next state will be `lights_blinking_close`. The rocket is getting prepared for launch.
2815
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.rocket_silo_status.rocket_rising Online documentation}
2816
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.rocket_silo_status.rocket_rising Online documentation}
2816
2817
  */
2817
- "rocket_rising",
2818
+ rocket_rising,
2818
2819
  /**
2819
2820
  * The next state is `rocket_ready` or if the rocket is destroyed in this state then the next state will be `lights_blinking_close`. The rocket is getting prepared for launch.
2820
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.rocket_silo_status.arms_advance Online documentation}
2821
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.rocket_silo_status.arms_advance Online documentation}
2821
2822
  */
2822
- "arms_advance",
2823
+ arms_advance,
2823
2824
  /**
2824
2825
  * The rocket launch can be started by the player. When the launch is started, the silo switches into the `launch_starting` state.
2825
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.rocket_silo_status.rocket_ready Online documentation}
2826
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.rocket_silo_status.rocket_ready Online documentation}
2826
2827
  */
2827
- "rocket_ready",
2828
+ rocket_ready,
2828
2829
  /**
2829
2830
  * The next state is `launch_started`.
2830
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.rocket_silo_status.launch_starting Online documentation}
2831
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.rocket_silo_status.launch_starting Online documentation}
2831
2832
  */
2832
- "launch_starting",
2833
+ launch_starting,
2833
2834
  /**
2834
2835
  * The next state is `arms_retract` or if the rocket is destroyed in this state then the next state will be `lights_blinking_close`. The rocket is getting launched.
2835
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.rocket_silo_status.engine_starting Online documentation}
2836
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.rocket_silo_status.engine_starting Online documentation}
2836
2837
  */
2837
- "engine_starting",
2838
+ engine_starting,
2838
2839
  /**
2839
2840
  * The next state is `rocket_flying` or if the rocket is destroyed in this state then the next state will be `lights_blinking_close`. The rocket is getting launched.
2840
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.rocket_silo_status.arms_retract Online documentation}
2841
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.rocket_silo_status.arms_retract Online documentation}
2841
2842
  */
2842
- "arms_retract",
2843
+ arms_retract,
2843
2844
  /**
2844
2845
  * The next state is `lights_blinking_close`. The rocket is getting launched.
2845
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.rocket_silo_status.rocket_flying Online documentation}
2846
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.rocket_silo_status.rocket_flying Online documentation}
2846
2847
  */
2847
- "rocket_flying",
2848
+ rocket_flying,
2848
2849
  /**
2849
2850
  * The next state is `doors_closing`.
2850
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.rocket_silo_status.lights_blinking_close Online documentation}
2851
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.rocket_silo_status.lights_blinking_close Online documentation}
2851
2852
  */
2852
- "lights_blinking_close",
2853
+ lights_blinking_close,
2853
2854
  /**
2854
2855
  * The next state is `building_rocket`.
2855
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.rocket_silo_status.doors_closing Online documentation}
2856
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.rocket_silo_status.doors_closing Online documentation}
2856
2857
  */
2857
- "doors_closing",
2858
+ doors_closing,
2858
2859
  /**
2859
2860
  * The next state is `engine_starting` or if the rocket is destroyed in this state then the next state will be `lights_blinking_close`. The rocket is getting launched.
2860
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.rocket_silo_status.launch_started Online documentation}
2861
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.rocket_silo_status.launch_started Online documentation}
2861
2862
  */
2862
- "launch_started",
2863
+ launch_started,
2863
2864
  }
2864
2865
  enum selection_mode {
2865
- "select",
2866
- "alt_select",
2867
- "reverse_select",
2868
- "alt_reverse_select",
2866
+ select,
2867
+ alt_select,
2868
+ reverse_select,
2869
+ alt_reverse_select,
2869
2870
  }
2870
2871
  enum shooting {
2871
- "not_shooting",
2872
- "shooting_enemies",
2873
- "shooting_selected",
2872
+ not_shooting,
2873
+ shooting_enemies,
2874
+ shooting_selected,
2874
2875
  }
2875
2876
  /**
2876
2877
  * State of an ordinary rail signal.
2877
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.signal_state Online documentation}
2878
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.signal_state Online documentation}
2878
2879
  */
2879
2880
  enum signal_state {
2880
2881
  /**
2881
2882
  * Green.
2882
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.signal_state.open Online documentation}
2883
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.signal_state.open Online documentation}
2883
2884
  */
2884
- "open",
2885
+ open,
2885
2886
  /**
2886
2887
  * Red.
2887
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.signal_state.closed Online documentation}
2888
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.signal_state.closed Online documentation}
2888
2889
  */
2889
- "closed",
2890
+ closed,
2890
2891
  /**
2891
2892
  * Orange.
2892
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.signal_state.reserved Online documentation}
2893
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.signal_state.reserved Online documentation}
2893
2894
  */
2894
- "reserved",
2895
+ reserved,
2895
2896
  /**
2896
2897
  * Red - From circuit network.
2897
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.signal_state.reserved_by_circuit_network Online documentation}
2898
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.signal_state.reserved_by_circuit_network Online documentation}
2898
2899
  */
2899
- "reserved_by_circuit_network",
2900
+ reserved_by_circuit_network,
2900
2901
  }
2901
2902
  enum space_platform_state {
2902
2903
  /**
2903
2904
  * Waiting for a starter pack.
2904
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.space_platform_state.waiting_for_starter_pack Online documentation}
2905
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.space_platform_state.waiting_for_starter_pack Online documentation}
2905
2906
  */
2906
- "waiting_for_starter_pack",
2907
+ waiting_for_starter_pack,
2907
2908
  /**
2908
2909
  * Starter pack was requested from the logistics system.
2909
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.space_platform_state.starter_pack_requested Online documentation}
2910
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.space_platform_state.starter_pack_requested Online documentation}
2910
2911
  */
2911
- "starter_pack_requested",
2912
+ starter_pack_requested,
2912
2913
  /**
2913
2914
  * Starter pack is on the way.
2914
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.space_platform_state.starter_pack_on_the_way Online documentation}
2915
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.space_platform_state.starter_pack_on_the_way Online documentation}
2915
2916
  */
2916
- "starter_pack_on_the_way",
2917
+ starter_pack_on_the_way,
2917
2918
  /**
2918
2919
  * Following the path.
2919
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.space_platform_state.on_the_path Online documentation}
2920
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.space_platform_state.on_the_path Online documentation}
2920
2921
  */
2921
- "on_the_path",
2922
+ on_the_path,
2922
2923
  /**
2923
2924
  * Platform is ready to leave this planet and does not accept deliveries.
2924
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.space_platform_state.waiting_for_departure Online documentation}
2925
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.space_platform_state.waiting_for_departure Online documentation}
2925
2926
  */
2926
- "waiting_for_departure",
2927
+ waiting_for_departure,
2927
2928
  /**
2928
2929
  * Waiting for a starter pack
2929
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.space_platform_state.no_schedule Online documentation}
2930
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.space_platform_state.no_schedule Online documentation}
2930
2931
  */
2931
- "no_schedule",
2932
+ no_schedule,
2932
2933
  /**
2933
2934
  * Doesn't have anywhere to go.
2934
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.space_platform_state.no_path Online documentation}
2935
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.space_platform_state.no_path Online documentation}
2935
2936
  */
2936
- "no_path",
2937
+ no_path,
2937
2938
  /**
2938
2939
  * Waiting at a station.
2939
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.space_platform_state.waiting_at_station Online documentation}
2940
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.space_platform_state.waiting_at_station Online documentation}
2940
2941
  */
2941
- "waiting_at_station",
2942
+ waiting_at_station,
2943
+ /**
2944
+ * Paused.
2945
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.space_platform_state.paused Online documentation}
2946
+ */
2947
+ paused,
2942
2948
  }
2943
2949
  enum target_type {
2944
- "entity",
2945
- "equipment",
2946
- "equipment_grid",
2947
- "item",
2948
- "logistic_cell",
2949
- "logistic_network",
2950
- "logistic_section",
2951
- "permission_group",
2952
- "planet",
2953
- "player",
2954
- "rail_path",
2955
- "render_object",
2956
- "space_platform",
2957
- "surface",
2958
- "train",
2959
- "commandable",
2960
- "custom_chart_tag",
2961
- "gui_element",
2950
+ entity,
2951
+ equipment,
2952
+ equipment_grid,
2953
+ item,
2954
+ logistic_cell,
2955
+ logistic_network,
2956
+ logistic_section,
2957
+ permission_group,
2958
+ planet,
2959
+ player,
2960
+ rail_path,
2961
+ render_object,
2962
+ space_platform,
2963
+ surface,
2964
+ train,
2965
+ commandable,
2966
+ custom_chart_tag,
2967
+ gui_element,
2962
2968
  }
2963
2969
  enum train_state {
2964
2970
  /**
2965
2971
  * Normal state -- following the path.
2966
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.train_state.on_the_path Online documentation}
2972
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.train_state.on_the_path Online documentation}
2967
2973
  */
2968
- "on_the_path",
2974
+ on_the_path,
2969
2975
  /**
2970
2976
  * Doesn't have anywhere to go.
2971
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.train_state.no_schedule Online documentation}
2977
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.train_state.no_schedule Online documentation}
2972
2978
  */
2973
- "no_schedule",
2979
+ no_schedule,
2974
2980
  /**
2975
2981
  * Has no path and is stopped.
2976
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.train_state.no_path Online documentation}
2982
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.train_state.no_path Online documentation}
2977
2983
  */
2978
- "no_path",
2984
+ no_path,
2979
2985
  /**
2980
2986
  * Braking before a rail signal.
2981
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.train_state.arrive_signal Online documentation}
2987
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.train_state.arrive_signal Online documentation}
2982
2988
  */
2983
- "arrive_signal",
2989
+ arrive_signal,
2984
2990
  /**
2985
2991
  * Waiting at a signal.
2986
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.train_state.wait_signal Online documentation}
2992
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.train_state.wait_signal Online documentation}
2987
2993
  */
2988
- "wait_signal",
2994
+ wait_signal,
2989
2995
  /**
2990
2996
  * Braking before a station.
2991
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.train_state.arrive_station Online documentation}
2997
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.train_state.arrive_station Online documentation}
2992
2998
  */
2993
- "arrive_station",
2999
+ arrive_station,
2994
3000
  /**
2995
3001
  * Switched to manual control and has to stop.
2996
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.train_state.manual_control_stop Online documentation}
3002
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.train_state.manual_control_stop Online documentation}
2997
3003
  */
2998
- "manual_control_stop",
3004
+ manual_control_stop,
2999
3005
  /**
3000
3006
  * Can move if user explicitly sits in and rides the train.
3001
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.train_state.manual_control Online documentation}
3007
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.train_state.manual_control Online documentation}
3002
3008
  */
3003
- "manual_control",
3009
+ manual_control,
3004
3010
  /**
3005
3011
  * Waiting at a station.
3006
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.train_state.wait_station Online documentation}
3012
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.train_state.wait_station Online documentation}
3007
3013
  */
3008
- "wait_station",
3014
+ wait_station,
3009
3015
  /**
3010
3016
  * Same as no_path but all candidate train stops are full
3011
- * @see {@link https://lua-api.factorio.com/2.0.12/defines.html#defines.train_state.destination_full Online documentation}
3017
+ * @see {@link https://lua-api.factorio.com/2.0.15/defines.html#defines.train_state.destination_full Online documentation}
3012
3018
  */
3013
- "destination_full",
3019
+ destination_full,
3014
3020
  }
3015
3021
  enum transport_line {
3016
- "left_line",
3017
- "right_line",
3018
- "left_underground_line",
3019
- "right_underground_line",
3020
- "secondary_left_line",
3021
- "secondary_right_line",
3022
- "left_split_line",
3023
- "right_split_line",
3024
- "secondary_left_split_line",
3025
- "secondary_right_split_line",
3022
+ left_line,
3023
+ right_line,
3024
+ left_underground_line,
3025
+ right_underground_line,
3026
+ secondary_left_line,
3027
+ secondary_right_line,
3028
+ left_split_line,
3029
+ right_split_line,
3030
+ secondary_left_split_line,
3031
+ secondary_right_split_line,
3026
3032
  }
3027
3033
  enum wire_connector_id {
3028
- "circuit_red",
3029
- "circuit_green",
3030
- "combinator_input_red",
3031
- "combinator_input_green",
3032
- "combinator_output_red",
3033
- "combinator_output_green",
3034
- "pole_copper",
3035
- "power_switch_left_copper",
3036
- "power_switch_right_copper",
3034
+ circuit_red,
3035
+ circuit_green,
3036
+ combinator_input_red,
3037
+ combinator_input_green,
3038
+ combinator_output_red,
3039
+ combinator_output_green,
3040
+ pole_copper,
3041
+ power_switch_left_copper,
3042
+ power_switch_right_copper,
3037
3043
  }
3038
3044
  enum wire_origin {
3039
- "player",
3040
- "script",
3041
- "radars",
3045
+ player,
3046
+ script,
3047
+ radars,
3042
3048
  }
3043
3049
  enum wire_type {
3044
- "red",
3045
- "green",
3046
- "copper",
3050
+ red,
3051
+ green,
3052
+ copper,
3047
3053
  }
3048
3054
  }
3049
3055
  }