typed-factorio 3.0.0 → 3.1.1
Sign up to get free protection for your applications and to get access to all the features.
- package/README.md +5 -3
- package/common/data-global.d.ts +8 -0
- package/common/types.d.ts +3 -1
- package/package.json +1 -1
- package/prototype/generated/prototypes.d.ts +2086 -2063
- package/prototype/generated/types.d.ts +2107 -2086
- package/runtime/generated/classes.d.ts +3533 -3498
- package/runtime/generated/concepts.d.ts +276 -271
- package/runtime/generated/defines.d.ts +991 -985
- package/runtime/generated/events.d.ts +204 -200
- package/runtime/generated/global-functions.d.ts +3 -3
- package/runtime/generated/global-objects.d.ts +8 -8
package/README.md
CHANGED
@@ -28,7 +28,7 @@ Example:
|
|
28
28
|
```
|
29
29
|
|
30
30
|
The stages used will select the global variables defined.
|
31
|
-
You can include multiple stages, but there are some caveats. See [Using multiple stages in the same project](#using-multiple-stages-in-the-same-project) for more info.
|
31
|
+
You can include multiple stages, but there are some caveats. See [Using multiple stages in the same project](#using-multiple-loading-stages-in-the-same-project) for more info.
|
32
32
|
|
33
33
|
## Usage notes
|
34
34
|
|
@@ -124,17 +124,19 @@ To add types for multiple Factorio stages, you have a few options:
|
|
124
124
|
2. Add _only_ the runtime stage, then manually declare other global variables in files that use them. There are types in `"factorio:common"` to allow this:
|
125
125
|
```ts
|
126
126
|
// -- For the prototype stage --
|
127
|
-
import { PrototypeData, ActiveMods } from "factorio:common"
|
127
|
+
import { PrototypeData, ActiveMods, FeatureFlags } from "factorio:common"
|
128
128
|
declare const data: PrototypeData
|
129
129
|
declare const mods: ActiveMods
|
130
|
+
declare const feature_flags: FeatureFlags
|
130
131
|
// The `settings` global variable is already declared in the runtime stage.
|
131
132
|
// However, in the prototype stage _only_ `settings.startup` are available.
|
132
133
|
```
|
133
134
|
```ts
|
134
135
|
// -- For the settings stage --
|
135
|
-
import { SettingsData, ActiveMods } from "factorio:common"
|
136
|
+
import { SettingsData, ActiveMods, FeatureFlags } from "factorio:common"
|
136
137
|
declare const data: SettingsData
|
137
138
|
declare const mods: ActiveMods
|
139
|
+
declare const feature_flags: FeatureFlags
|
138
140
|
```
|
139
141
|
3. Use a separate `tsconfig.json` for each stage. In each `tsconfig.json`, add only files in that stage to the `"include"` field, e.g. `include: ["src/control.ts"]` for the runtime stage. However, this means you need to run `tstl` separately for each stage, and files shared by multiple stages will be compiled multiple times.
|
140
142
|
|
package/common/data-global.d.ts
CHANGED
@@ -13,3 +13,11 @@ declare const data: import("factorio:common").DataGlobal
|
|
13
13
|
* In the runtime stage, use `script.active_mods`.
|
14
14
|
*/
|
15
15
|
declare const mods: import("factorio:common").ActiveMods
|
16
|
+
|
17
|
+
/**
|
18
|
+
* A dict of feature flags and their status.
|
19
|
+
*
|
20
|
+
* This global is only available in the settings or prototype stage.
|
21
|
+
* In the runtime stage, use `script.feature_flags`.
|
22
|
+
*/
|
23
|
+
declare const feature_flags: import("factorio:common").FeatureFlags
|
package/common/types.d.ts
CHANGED
@@ -1,6 +1,6 @@
|
|
1
1
|
/** @noResolution */
|
2
2
|
declare module "factorio:common" {
|
3
|
-
import { ModSetting } from "factorio:runtime"
|
3
|
+
import { ModSetting, LuaBootstrap } from "factorio:runtime"
|
4
4
|
import { Data } from "factorio:prototype"
|
5
5
|
import { SettingsPrototypeMap } from "factorio:settings"
|
6
6
|
/**
|
@@ -48,6 +48,8 @@ declare module "factorio:common" {
|
|
48
48
|
readonly [modName: string]: VersionString | undefined
|
49
49
|
}
|
50
50
|
|
51
|
+
export type FeatureFlags = LuaBootstrap["feature_flags"]
|
52
|
+
|
51
53
|
/**
|
52
54
|
* Represents the `data` global variable for the prototype stage.
|
53
55
|
*
|