typed-factorio 2.9.0 → 2.10.1

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@@ -34,7 +34,7 @@ declare module "factorio:runtime" {
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  * - `"invoke-tile-trigger"`
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  * - `"destroy-decoratives"`
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  * - `"camera-effect"`
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- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#TriggerEffectItemType Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#TriggerEffectItemType Online documentation}
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  */
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  export type TriggerEffectItemType =
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  | "damage"
@@ -110,7 +110,7 @@ declare module "factorio:runtime" {
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  * - `"left"`
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  * - `"right"`
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  * - `"center"`
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- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#TextAlign Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#TextAlign Online documentation}
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  */
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  export type TextAlign = "left" | "right" | "center"
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  /**
@@ -123,7 +123,7 @@ declare module "factorio:runtime" {
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  * - `"middle"`
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  * - `"baseline"`
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  * - `"bottom"`
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- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#VerticalTextAlign Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#VerticalTextAlign Online documentation}
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  */
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  export type VerticalTextAlign = "top" | "middle" | "baseline" | "bottom"
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  /**
@@ -191,7 +191,7 @@ declare module "factorio:runtime" {
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  * - `"position"`: {@link PositionGuiArrowSpecification}
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  * - `"crafting_queue"`: {@link CraftingQueueGuiArrowSpecification}
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  * - `"item_stack"`: {@link ItemStackGuiArrowSpecification}
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- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#GuiArrowSpecification Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#GuiArrowSpecification Online documentation}
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  */
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  export type GuiArrowSpecification =
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  | EntityGuiArrowSpecification
@@ -232,7 +232,7 @@ declare module "factorio:runtime" {
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  * - `"none"`
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  * - `"whitelist"`
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  * - `"blacklist"`
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- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#PrototypeFilterMode Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#PrototypeFilterMode Online documentation}
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  */
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  export type PrototypeFilterMode = "none" | "whitelist" | "blacklist"
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  export interface RailEnd {
@@ -253,7 +253,7 @@ declare module "factorio:runtime" {
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  * - `"any-goal-accessible"`: The method will return {@link TrainPathAnyGoalResult}.
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  * - `"all-goals-accessible"`: The method will return {@link TrainPathAllGoalsResult}.
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  * - `"all-goals-penalties"`: The method will return {@link TrainPathAllGoalsResult} with `penalties`.
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- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#TrainPathRequestType Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#TrainPathRequestType Online documentation}
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  */
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  export type TrainPathRequestType = "path" | "any-goal-accessible" | "all-goals-accessible" | "all-goals-penalties"
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  export interface TrainPathFinderPathResult {
@@ -336,7 +336,7 @@ declare module "factorio:runtime" {
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  * - `"left"`
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  * - `"right"`
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  * - `"none"`
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- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#SwitchState Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#SwitchState Online documentation}
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  */
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  export type SwitchState = "left" | "right" | "none"
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  /**
@@ -354,7 +354,7 @@ declare module "factorio:runtime" {
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  * - `"signal"`
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  * - `"technology"`
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  * - `"tile"`
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- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#ElemType Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#ElemType Online documentation}
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  */
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  export type ElemType =
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  | "achievement"
@@ -380,7 +380,7 @@ declare module "factorio:runtime" {
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  * - `"logistics"`: Light blue by default.
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  * - `"train-visualization"`: White by default.
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  * - `"blueprint-snap-rectangle"`: Green by default.
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- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#CursorBoxRenderType Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#CursorBoxRenderType Online documentation}
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  */
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  export type CursorBoxRenderType =
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  | "entity"
@@ -393,7 +393,7 @@ declare module "factorio:runtime" {
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  | "blueprint-snap-rectangle"
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  /**
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  * What is shown in the map view. If a field is not given, that setting will not be changed.
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- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#MapViewSettings Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#MapViewSettings Online documentation}
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  */
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  export interface MapViewSettings {
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  readonly "show-logistic-network"?: boolean
@@ -437,7 +437,7 @@ declare module "factorio:runtime" {
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  * - `"none-to-south"`
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  * - `"south-to-none"`
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  * - `"none-to-north"`
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- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#CliffOrientation Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#CliffOrientation Online documentation}
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  */
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  export type CliffOrientation =
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  | "west-to-east"
@@ -505,7 +505,7 @@ declare module "factorio:runtime" {
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  * - `"artillery-range"`
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  * - `"nothing"`
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  * - `"character-logistic-requests"`
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- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#ModifierType Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#ModifierType Online documentation}
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  */
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  export type ModifierType =
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  | "inserter-stack-size-bonus"
@@ -571,7 +571,7 @@ declare module "factorio:runtime" {
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  * game.print({"", {"item-name.iron-plate"}, ": ", 60})
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  * @example As an example of a localised string with fallback, consider this:
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  * {"?", {"", {"entity-description.furnace"}, "\n"}, {"item-description.furnace"}, "optional fallback"}
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- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#LocalisedString Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#LocalisedString Online documentation}
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  */
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  export type LocalisedString = string | number | boolean | LuaObject | nil | [string, ...LocalisedString[]]
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  export interface DisplayResolution {
@@ -596,7 +596,7 @@ declare module "factorio:runtime" {
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  * The smooth orientation. It is a {@link float} in the range `[0, 1)` that covers a full circle, starting at the top and going clockwise. This means a value of `0` indicates "north", a value of `0.5` indicates "south".
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  *
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  * For example then, a value of `0.625` would indicate "south-west", and a value of `0.875` would indicate "north-west".
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- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#RealOrientation Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#RealOrientation Online documentation}
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  */
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  export type RealOrientation = float
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  /**
@@ -609,7 +609,7 @@ declare module "factorio:runtime" {
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  * {y = 2.25, x = 5.125}
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  * @example Shorthand:
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  * {1.625, 2.375}
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- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#MapPosition Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#MapPosition Online documentation}
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  */
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  export interface MapPosition {
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  readonly x: double
@@ -618,13 +618,13 @@ declare module "factorio:runtime" {
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  /**
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  * Array form of {@link MapPosition}.
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  * @see MapPosition
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- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#MapPosition Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#MapPosition Online documentation}
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  */
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  export type MapPositionArray = readonly [x: double, y: double]
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  /**
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  * Coordinates of a chunk in a {@link LuaSurface} where each integer `x`/`y` represents a different chunk. This uses the same format as {@link MapPosition}, meaning it can be specified either with or without explicit keys. A {@link MapPosition} can be translated to a ChunkPosition by dividing the `x`/`y` values by 32.
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  * @see ChunkPositionArray
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- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#ChunkPosition Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#ChunkPosition Online documentation}
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  */
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  export interface ChunkPosition {
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  readonly x: int
@@ -633,13 +633,13 @@ declare module "factorio:runtime" {
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  /**
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  * Array form of {@link ChunkPosition}.
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  * @see ChunkPosition
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- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#ChunkPosition Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#ChunkPosition Online documentation}
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  */
638
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  export type ChunkPositionArray = readonly [x: int, y: int]
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  /**
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  * Coordinates of a tile on a {@link LuaSurface} where each integer `x`/`y` represents a different tile. This uses the same format as {@link MapPosition}, except it rounds any non-integer `x`/`y` down to whole numbers. It can be specified either with or without explicit keys.
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  * @see TilePositionArray
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- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#TilePosition Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#TilePosition Online documentation}
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  */
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  export interface TilePosition {
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  readonly x: int
@@ -648,7 +648,7 @@ declare module "factorio:runtime" {
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  /**
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  * Array form of {@link TilePosition}.
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  * @see TilePosition
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- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#TilePosition Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#TilePosition Online documentation}
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  */
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  export type TilePositionArray = readonly [x: int, y: int]
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  /**
@@ -659,7 +659,7 @@ declare module "factorio:runtime" {
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  * {y = 2, x = 5}
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  * @example Shorthand:
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  * {1, 2}
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- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#EquipmentPosition Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#EquipmentPosition Online documentation}
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  */
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  export interface EquipmentPosition {
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  readonly x: int
@@ -668,13 +668,13 @@ declare module "factorio:runtime" {
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  /**
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  * Array form of {@link EquipmentPosition}.
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  * @see EquipmentPosition
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- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#EquipmentPosition Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#EquipmentPosition Online documentation}
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  */
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  export type EquipmentPositionArray = readonly [x: int, y: int]
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  /**
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  * Screen coordinates of a GUI element in a {@link LuaGui}. This uses the same format as {@link TilePosition}, meaning it can be specified either with or without explicit keys.
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  * @see GuiLocationArray
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- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#GuiLocation Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#GuiLocation Online documentation}
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  */
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  export interface GuiLocation {
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  readonly x: int
@@ -683,12 +683,12 @@ declare module "factorio:runtime" {
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  /**
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  * Array form of {@link GuiLocation}.
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  * @see GuiLocation
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- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#GuiLocation Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#GuiLocation Online documentation}
687
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  */
688
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  export type GuiLocationArray = readonly [x: int, y: int]
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  /**
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  * A {@link ChunkPosition} with an added bounding box for the area of the chunk.
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- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#ChunkPositionAndArea Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#ChunkPositionAndArea Online documentation}
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  */
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  export interface ChunkPositionAndArea {
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  readonly x: int
@@ -697,7 +697,7 @@ declare module "factorio:runtime" {
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  }
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  /**
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  * A table used to define a manual shape for a piece of equipment.
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- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#EquipmentPoint Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#EquipmentPoint Online documentation}
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  */
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  export interface EquipmentPoint {
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  readonly x: uint
@@ -733,12 +733,12 @@ declare module "factorio:runtime" {
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  * Note that the API returns tags as a simple table, meaning any modifications to it will not propagate back to the game. Thus, to modify a set of tags, the whole table needs to be written back to the respective property.
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  * @example
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  * {a = 1, b = true, c = "three", d = {e = "f"}}
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- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#Tags Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#Tags Online documentation}
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  */
738
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  export type Tags = Record<string, AnyBasic>
739
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  /**
740
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  * @remarks The vectors for all 5 position attributes are a table with `x` and `y` keys instead of an array.
741
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#SmokeSource Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#SmokeSource Online documentation}
742
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  */
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  export interface SmokeSource {
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  readonly name: string
@@ -765,7 +765,7 @@ declare module "factorio:runtime" {
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  * A vector is a two-element array containing the `x` and `y` components. In some specific cases, the vector is a table with `x` and `y` keys instead, which the documentation will point out.
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  * @example
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  * right = {1.0, 0.0}
768
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#Vector Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#Vector Online documentation}
769
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  */
770
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  export type Vector = MapPositionArray
771
771
  /**
@@ -775,7 +775,7 @@ declare module "factorio:runtime" {
775
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  * {left_top = {x = -2, y = -3}, right_bottom = {x = 5, y = 8}}
776
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  * @example Shorthand:
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  * {{-2, -3}, {5, 8}}
778
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#BoundingBox Online documentation}
778
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#BoundingBox Online documentation}
779
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  */
780
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  export interface BoundingBox {
781
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  readonly left_top: MapPosition
@@ -793,7 +793,7 @@ declare module "factorio:runtime" {
793
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  /**
794
794
  * Array form of {@link BoundingBox}.
795
795
  * @see BoundingBox
796
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#BoundingBox Online documentation}
796
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#BoundingBox Online documentation}
797
797
  */
798
798
  export type BoundingBoxArray = readonly [
799
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  left_top: MapPosition | MapPositionArray,
@@ -803,7 +803,7 @@ declare module "factorio:runtime" {
803
803
  /**
804
804
  * An area defined using the map editor.
805
805
  * @see ScriptAreaWrite
806
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#ScriptArea Online documentation}
806
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#ScriptArea Online documentation}
807
807
  */
808
808
  export interface ScriptArea {
809
809
  readonly area: BoundingBox
@@ -813,7 +813,7 @@ declare module "factorio:runtime" {
813
813
  }
814
814
  /**
815
815
  * Write form of {@link ScriptArea}, where table-or-array concepts are allowed to take an array form.
816
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#ScriptArea Online documentation}
816
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#ScriptArea Online documentation}
817
817
  */
818
818
  export interface ScriptAreaWrite {
819
819
  readonly area: BoundingBoxWrite | BoundingBoxArray
@@ -824,7 +824,7 @@ declare module "factorio:runtime" {
824
824
  /**
825
825
  * A position defined using the map editor.
826
826
  * @see ScriptPositionWrite
827
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#ScriptPosition Online documentation}
827
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#ScriptPosition Online documentation}
828
828
  */
829
829
  export interface ScriptPosition {
830
830
  readonly position: MapPosition
@@ -834,7 +834,7 @@ declare module "factorio:runtime" {
834
834
  }
835
835
  /**
836
836
  * Write form of {@link ScriptPosition}, where table-or-array concepts are allowed to take an array form.
837
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#ScriptPosition Online documentation}
837
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#ScriptPosition Online documentation}
838
838
  */
839
839
  export interface ScriptPositionWrite {
840
840
  readonly position: MapPosition | MapPositionArray
@@ -852,7 +852,7 @@ declare module "factorio:runtime" {
852
852
  * red2 = {r = 0.5, a = 0.5} -- Same color as red1
853
853
  * black = {} -- All channels omitted: black
854
854
  * red1_short = {0.5, 0, 0, 0.5} -- Same color as red1 in short-hand notation
855
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#Color Online documentation}
855
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#Color Online documentation}
856
856
  */
857
857
  export interface Color {
858
858
  readonly r?: float
@@ -863,13 +863,13 @@ declare module "factorio:runtime" {
863
863
  /**
864
864
  * Array form of {@link Color}.
865
865
  * @see Color
866
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#Color Online documentation}
866
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#Color Online documentation}
867
867
  */
868
868
  export type ColorArray = readonly [r: double, g: double, b: double, a?: double]
869
869
  /**
870
870
  * Same as {@link Color}, but red, green, blue and alpha values can be any floating point number, without any special handling of the range [1, 255].
871
871
  * @see ColorModifierArray
872
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#ColorModifier Online documentation}
872
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#ColorModifier Online documentation}
873
873
  */
874
874
  export interface ColorModifier {
875
875
  readonly r?: float
@@ -880,7 +880,7 @@ declare module "factorio:runtime" {
880
880
  /**
881
881
  * Array form of {@link ColorModifier}.
882
882
  * @see ColorModifier
883
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#ColorModifier Online documentation}
883
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#ColorModifier Online documentation}
884
884
  */
885
885
  export type ColorModifierArray = readonly [r: double, g: double, b: double, a?: double]
886
886
  export interface CraftingQueueItem {
@@ -920,7 +920,7 @@ declare module "factorio:runtime" {
920
920
  }
921
921
  /**
922
922
  * One vertex of a ScriptRenderPolygon.
923
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#ScriptRenderVertexTarget Online documentation}
923
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#ScriptRenderVertexTarget Online documentation}
924
924
  */
925
925
  export interface ScriptRenderVertexTarget {
926
926
  readonly target: (MapPosition | MapPositionArray) | LuaEntity
@@ -986,7 +986,7 @@ declare module "factorio:runtime" {
986
986
  }
987
987
  /**
988
988
  * @remarks Either `icon`, `text`, or both must be provided.
989
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#ChartTagSpec Online documentation}
989
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#ChartTagSpec Online documentation}
990
990
  */
991
991
  export interface ChartTagSpec {
992
992
  readonly position: MapPosition | MapPositionArray
@@ -996,88 +996,88 @@ declare module "factorio:runtime" {
996
996
  }
997
997
  /**
998
998
  * Parameters that affect the look and control of the game. Updating any of the member attributes here will immediately take effect in the game engine.
999
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#GameViewSettings Online documentation}
999
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#GameViewSettings Online documentation}
1000
1000
  */
1001
1001
  export interface GameViewSettings {
1002
1002
  /**
1003
1003
  * Show the controller GUI elements. This includes the toolbar, the selected tool slot, the armour slot, and the gun and ammunition slots.
1004
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#GameViewSettings.show_controller_gui Online documentation}
1004
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#GameViewSettings.show_controller_gui Online documentation}
1005
1005
  */
1006
1006
  show_controller_gui: boolean
1007
1007
  /**
1008
1008
  * Show the chart in the upper right-hand corner of the screen.
1009
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#GameViewSettings.show_minimap Online documentation}
1009
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#GameViewSettings.show_minimap Online documentation}
1010
1010
  */
1011
1011
  show_minimap: boolean
1012
1012
  /**
1013
1013
  * Show research progress and name in the upper right-hand corner of the screen.
1014
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#GameViewSettings.show_research_info Online documentation}
1014
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#GameViewSettings.show_research_info Online documentation}
1015
1015
  */
1016
1016
  show_research_info: boolean
1017
1017
  /**
1018
1018
  * Show overlay icons on entities. Also known as "alt-mode".
1019
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#GameViewSettings.show_entity_info Online documentation}
1019
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#GameViewSettings.show_entity_info Online documentation}
1020
1020
  */
1021
1021
  show_entity_info: boolean
1022
1022
  /**
1023
1023
  * Show the flashing alert icons next to the player's toolbar.
1024
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#GameViewSettings.show_alert_gui Online documentation}
1024
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#GameViewSettings.show_alert_gui Online documentation}
1025
1025
  */
1026
1026
  show_alert_gui: boolean
1027
1027
  /**
1028
1028
  * When `true` (the default), mousing over an entity will select it. Otherwise, moving the mouse won't update entity selection.
1029
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#GameViewSettings.update_entity_selection Online documentation}
1029
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#GameViewSettings.update_entity_selection Online documentation}
1030
1030
  */
1031
1031
  update_entity_selection: boolean
1032
1032
  /**
1033
1033
  * When `true` (`false` is default), the rails will always show the rail block visualisation.
1034
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#GameViewSettings.show_rail_block_visualisation Online documentation}
1034
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#GameViewSettings.show_rail_block_visualisation Online documentation}
1035
1035
  */
1036
1036
  show_rail_block_visualisation: boolean
1037
1037
  /**
1038
1038
  * Shows or hides the buttons row.
1039
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#GameViewSettings.show_side_menu Online documentation}
1039
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#GameViewSettings.show_side_menu Online documentation}
1040
1040
  */
1041
1041
  show_side_menu: boolean
1042
1042
  /**
1043
1043
  * Shows or hides the view options when map is opened.
1044
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#GameViewSettings.show_map_view_options Online documentation}
1044
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#GameViewSettings.show_map_view_options Online documentation}
1045
1045
  */
1046
1046
  show_map_view_options: boolean
1047
1047
  /**
1048
1048
  * Shows or hides the tooltip that is displayed when selecting an entity.
1049
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#GameViewSettings.show_entity_tooltip Online documentation}
1049
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#GameViewSettings.show_entity_tooltip Online documentation}
1050
1050
  */
1051
1051
  show_entity_tooltip: boolean
1052
1052
  /**
1053
1053
  * Shows or hides quickbar of shortcuts.
1054
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#GameViewSettings.show_quickbar Online documentation}
1054
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#GameViewSettings.show_quickbar Online documentation}
1055
1055
  */
1056
1056
  show_quickbar: boolean
1057
1057
  /**
1058
1058
  * Shows or hides the shortcut bar.
1059
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#GameViewSettings.show_shortcut_bar Online documentation}
1059
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#GameViewSettings.show_shortcut_bar Online documentation}
1060
1060
  */
1061
1061
  show_shortcut_bar: boolean
1062
1062
  /**
1063
1063
  * Shows or hides the crafting queue.
1064
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#GameViewSettings.show_crafting_queue Online documentation}
1064
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#GameViewSettings.show_crafting_queue Online documentation}
1065
1065
  */
1066
1066
  show_crafting_queue: boolean
1067
1067
  /**
1068
1068
  * Shows or hides the tool window with the weapons and armor.
1069
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#GameViewSettings.show_tool_bar Online documentation}
1069
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#GameViewSettings.show_tool_bar Online documentation}
1070
1070
  */
1071
1071
  show_tool_bar: boolean
1072
1072
  /**
1073
1073
  * Shows or hides the mouse and keyboard/controller button hints in the bottom left corner if they are enabled in the interface settings.
1074
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#GameViewSettings.show_hotkey_suggestions Online documentation}
1074
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#GameViewSettings.show_hotkey_suggestions Online documentation}
1075
1075
  */
1076
1076
  show_hotkey_suggestions: boolean
1077
1077
  }
1078
1078
  /**
1079
1079
  * These values are for the time frame of one second (60 ticks).
1080
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#PollutionMapSettings Online documentation}
1080
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#PollutionMapSettings Online documentation}
1081
1081
  */
1082
1082
  export interface PollutionMapSettings {
1083
1083
  /**
@@ -1131,7 +1131,7 @@ declare module "factorio:runtime" {
1131
1131
  }
1132
1132
  /**
1133
1133
  * These values represent a percentual increase in evolution. This means a value of `0.1` would increase evolution by 10%.
1134
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#EnemyEvolutionMapSettings Online documentation}
1134
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#EnemyEvolutionMapSettings Online documentation}
1135
1135
  */
1136
1136
  export interface EnemyEvolutionMapSettings {
1137
1137
  /**
@@ -1171,7 +1171,7 @@ declare module "factorio:runtime" {
1171
1171
  *
1172
1172
  * score(chunk) = 1 / (1 + player + base)
1173
1173
  * ```
1174
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#EnemyExpansionMapSettings Online documentation}
1174
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#EnemyExpansionMapSettings Online documentation}
1175
1175
  */
1176
1176
  export interface EnemyExpansionMapSettings {
1177
1177
  /**
@@ -1432,7 +1432,7 @@ declare module "factorio:runtime" {
1432
1432
  * Various game-related settings. Updating any of the attributes will immediately take effect in the game engine.
1433
1433
  * @example Increase the number of short paths the pathfinder can cache.
1434
1434
  * game.map_settings.path_finder.short_cache_size = 15
1435
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#MapSettings Online documentation}
1435
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#MapSettings Online documentation}
1436
1436
  */
1437
1437
  export interface MapSettings {
1438
1438
  pollution: PollutionMapSettings
@@ -1443,31 +1443,31 @@ declare module "factorio:runtime" {
1443
1443
  path_finder: PathFinderMapSettings
1444
1444
  /**
1445
1445
  * If a behavior fails this many times, the enemy (or enemy group) is destroyed. This solves biters getting stuck within their own base.
1446
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#MapSettings.max_failed_behavior_count Online documentation}
1446
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#MapSettings.max_failed_behavior_count Online documentation}
1447
1447
  */
1448
1448
  max_failed_behavior_count: uint
1449
1449
  }
1450
1450
  /**
1451
1451
  * Technology and recipe difficulty settings. Updating any of the attributes will immediately take effect in the game engine.
1452
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#DifficultySettings Online documentation}
1452
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#DifficultySettings Online documentation}
1453
1453
  */
1454
1454
  export interface DifficultySettings {
1455
1455
  recipe_difficulty: defines.difficulty_settings.recipe_difficulty
1456
1456
  technology_difficulty: defines.difficulty_settings.technology_difficulty
1457
1457
  /**
1458
1458
  * A value in range [0.001, 1000].
1459
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#DifficultySettings.technology_price_multiplier Online documentation}
1459
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#DifficultySettings.technology_price_multiplier Online documentation}
1460
1460
  */
1461
1461
  technology_price_multiplier: double
1462
1462
  /**
1463
1463
  * Changing this to `"always"` or `"after-victory"` does not automatically unlock the research queue. See {@link LuaForce#research_queue_enabled LuaForce::research_queue_enabled} for that.
1464
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#DifficultySettings.research_queue_setting Online documentation}
1464
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#DifficultySettings.research_queue_setting Online documentation}
1465
1465
  */
1466
1466
  research_queue_setting: "after-victory" | "always" | "never"
1467
1467
  }
1468
1468
  /**
1469
1469
  * A standard table containing all {@link MapSettings} attributes plus an additional table that contains all {@link DifficultySettings} properties.
1470
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#MapAndDifficultySettings Online documentation}
1470
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#MapAndDifficultySettings Online documentation}
1471
1471
  */
1472
1472
  export interface MapAndDifficultySettings {
1473
1473
  readonly pollution: PollutionMapSettings
@@ -1496,7 +1496,7 @@ declare module "factorio:runtime" {
1496
1496
  }
1497
1497
  /**
1498
1498
  * The data that can be extracted from a map exchange string, as a plain table.
1499
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#MapExchangeStringData Online documentation}
1499
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#MapExchangeStringData Online documentation}
1500
1500
  */
1501
1501
  export interface MapExchangeStringData {
1502
1502
  readonly map_settings: MapAndDifficultySettings
@@ -1515,7 +1515,7 @@ declare module "factorio:runtime" {
1515
1515
  /**
1516
1516
  * The representation of an entity inside of a blueprint. It has at least these fields, but can contain additional ones depending on the kind of entity.
1517
1517
  * @see BlueprintEntityWrite
1518
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#BlueprintEntity Online documentation}
1518
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#BlueprintEntity Online documentation}
1519
1519
  */
1520
1520
  export interface BlueprintEntity {
1521
1521
  /**
@@ -1694,7 +1694,7 @@ declare module "factorio:runtime" {
1694
1694
  }
1695
1695
  /**
1696
1696
  * Write form of {@link BlueprintEntity}, where table-or-array concepts are allowed to take an array form.
1697
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#BlueprintEntity Online documentation}
1697
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#BlueprintEntity Online documentation}
1698
1698
  */
1699
1699
  export interface BlueprintEntityWrite {
1700
1700
  /**
@@ -1782,7 +1782,7 @@ declare module "factorio:runtime" {
1782
1782
  }
1783
1783
  /**
1784
1784
  * @see TileWrite
1785
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#Tile Online documentation}
1785
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#Tile Online documentation}
1786
1786
  */
1787
1787
  export interface Tile {
1788
1788
  /**
@@ -1796,7 +1796,7 @@ declare module "factorio:runtime" {
1796
1796
  }
1797
1797
  /**
1798
1798
  * Write form of {@link Tile}, where table-or-array concepts are allowed to take an array form.
1799
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#Tile Online documentation}
1799
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#Tile Online documentation}
1800
1800
  */
1801
1801
  export interface TileWrite {
1802
1802
  /**
@@ -1865,7 +1865,7 @@ declare module "factorio:runtime" {
1865
1865
  *
1866
1866
  * Other attributes may be specified depending on `type`:
1867
1867
  * - `"fluid"`: {@link FluidIngredient}
1868
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#Ingredient Online documentation}
1868
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#Ingredient Online documentation}
1869
1869
  */
1870
1870
  export type Ingredient = FluidIngredient | OtherIngredient
1871
1871
  /**
@@ -1927,7 +1927,7 @@ declare module "factorio:runtime" {
1927
1927
  * {type="fluid", name="petroleum-gas", amount=5.5}}
1928
1928
  * @example What a custom recipe would look like that had a probability of 0.5 to return a minimum amount of 1 and a maximum amount of 5:
1929
1929
  * {{type="item", name="custom-item", probability=0.5, amount_min=1, amount_max=5}}
1930
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#Product Online documentation}
1930
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#Product Online documentation}
1931
1931
  */
1932
1932
  export type Product = FluidProduct | OtherProduct
1933
1933
  export interface Loot {
@@ -2086,7 +2086,7 @@ declare module "factorio:runtime" {
2086
2086
  * - `"unlock-recipe"`: {@link UnlockRecipeTechnologyModifier}
2087
2087
  * - `"nothing"`: {@link NothingTechnologyModifier}
2088
2088
  * - Other types: {@link OtherTechnologyModifier}
2089
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#TechnologyModifier Online documentation}
2089
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#TechnologyModifier Online documentation}
2090
2090
  */
2091
2091
  export type TechnologyModifier =
2092
2092
  | GunSpeedTechnologyModifier
@@ -2098,7 +2098,7 @@ declare module "factorio:runtime" {
2098
2098
  | OtherTechnologyModifier
2099
2099
  /**
2100
2100
  * A single offer on a market entity.
2101
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#Offer Online documentation}
2101
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#Offer Online documentation}
2102
2102
  */
2103
2103
  export interface Offer {
2104
2104
  /**
@@ -2112,7 +2112,7 @@ declare module "factorio:runtime" {
2112
2112
  }
2113
2113
  /**
2114
2114
  * Specifies how probability and richness are calculated when placing something on the map. Can be specified either using `probability_expression` and `richness_expression` or by using all the other fields.
2115
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#AutoplaceSpecification Online documentation}
2115
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#AutoplaceSpecification Online documentation}
2116
2116
  */
2117
2117
  export interface AutoplaceSpecification {
2118
2118
  readonly probability_expression: NoiseExpression
@@ -2138,7 +2138,7 @@ declare module "factorio:runtime" {
2138
2138
  }
2139
2139
  /**
2140
2140
  * A fragment of a functional program used to generate coherent noise, probably for purposes related to terrain generation. These can only be meaningfully written/modified during the data load phase. More detailed information is found on the {@link import("factorio:prototype").NamedNoiseExpression prototype docs}.
2141
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#NoiseExpression Online documentation}
2141
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#NoiseExpression Online documentation}
2142
2142
  */
2143
2143
  export interface NoiseExpression {
2144
2144
  /**
@@ -2230,7 +2230,7 @@ declare module "factorio:runtime" {
2230
2230
  * - `"very-big"`: equivalent to `2`.
2231
2231
  * - `"very-good"`: equivalent to `2`.
2232
2232
  * @remarks The map generation algorithm officially supports the range of values the in-game map generation screen shows (specifically `0` and values from `1/6` to `6`). Values outside this range are not guaranteed to work as expected.
2233
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#MapGenSize Online documentation}
2233
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#MapGenSize Online documentation}
2234
2234
  */
2235
2235
  export type MapGenSize =
2236
2236
  | float
@@ -2252,7 +2252,7 @@ declare module "factorio:runtime" {
2252
2252
  | "very-good"
2253
2253
  /**
2254
2254
  * @see AutoplaceControlWrite
2255
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#AutoplaceControl Online documentation}
2255
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#AutoplaceControl Online documentation}
2256
2256
  */
2257
2257
  export interface AutoplaceControl {
2258
2258
  /**
@@ -2270,7 +2270,7 @@ declare module "factorio:runtime" {
2270
2270
  }
2271
2271
  /**
2272
2272
  * Write form of {@link AutoplaceControl}, where table-or-array concepts are allowed to take an array form.
2273
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#AutoplaceControl Online documentation}
2273
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#AutoplaceControl Online documentation}
2274
2274
  */
2275
2275
  export interface AutoplaceControlWrite {
2276
2276
  /**
@@ -2288,7 +2288,7 @@ declare module "factorio:runtime" {
2288
2288
  }
2289
2289
  /**
2290
2290
  * @see AutoplaceSettingsWrite
2291
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#AutoplaceSettings Online documentation}
2291
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#AutoplaceSettings Online documentation}
2292
2292
  */
2293
2293
  export interface AutoplaceSettings {
2294
2294
  /**
@@ -2299,7 +2299,7 @@ declare module "factorio:runtime" {
2299
2299
  }
2300
2300
  /**
2301
2301
  * Write form of {@link AutoplaceSettings}, where table-or-array concepts are allowed to take an array form.
2302
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#AutoplaceSettings Online documentation}
2302
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#AutoplaceSettings Online documentation}
2303
2303
  */
2304
2304
  export interface AutoplaceSettingsWrite {
2305
2305
  /**
@@ -2310,7 +2310,7 @@ declare module "factorio:runtime" {
2310
2310
  }
2311
2311
  /**
2312
2312
  * @see CliffPlacementSettingsWrite
2313
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#CliffPlacementSettings Online documentation}
2313
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#CliffPlacementSettings Online documentation}
2314
2314
  */
2315
2315
  export interface CliffPlacementSettings {
2316
2316
  /**
@@ -2332,7 +2332,7 @@ declare module "factorio:runtime" {
2332
2332
  }
2333
2333
  /**
2334
2334
  * Write form of {@link CliffPlacementSettings}, where table-or-array concepts are allowed to take an array form.
2335
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#CliffPlacementSettings Online documentation}
2335
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#CliffPlacementSettings Online documentation}
2336
2336
  */
2337
2337
  export interface CliffPlacementSettingsWrite {
2338
2338
  /**
@@ -2365,7 +2365,7 @@ declare module "factorio:runtime" {
2365
2365
  * local mgs = surface.map_gen_settings
2366
2366
  * mgs.property_expression_names["tile:deepwater:probability"] = -1000
2367
2367
  * surface.map_gen_settings = mgs
2368
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#MapGenSettings Online documentation}
2368
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#MapGenSettings Online documentation}
2369
2369
  */
2370
2370
  export interface MapGenSettings {
2371
2371
  /**
@@ -2435,7 +2435,7 @@ declare module "factorio:runtime" {
2435
2435
  }
2436
2436
  /**
2437
2437
  * Write form of {@link MapGenSettings}, where table-or-array concepts are allowed to take an array form.
2438
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#MapGenSettings Online documentation}
2438
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#MapGenSettings Online documentation}
2439
2439
  */
2440
2440
  export interface MapGenSettingsWrite {
2441
2441
  /**
@@ -2530,7 +2530,7 @@ declare module "factorio:runtime" {
2530
2530
  }
2531
2531
  /**
2532
2532
  * An actual signal transmitted by the network.
2533
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#Signal Online documentation}
2533
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#Signal Online documentation}
2534
2534
  */
2535
2535
  export interface Signal {
2536
2536
  /**
@@ -2551,7 +2551,7 @@ declare module "factorio:runtime" {
2551
2551
  }
2552
2552
  /**
2553
2553
  * A single filter used by an infinity-filters instance.
2554
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#InfinityInventoryFilter Online documentation}
2554
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#InfinityInventoryFilter Online documentation}
2555
2555
  */
2556
2556
  export interface InfinityInventoryFilter {
2557
2557
  /**
@@ -2573,7 +2573,7 @@ declare module "factorio:runtime" {
2573
2573
  }
2574
2574
  /**
2575
2575
  * A single filter used by an infinity-pipe type entity.
2576
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#InfinityPipeFilter Online documentation}
2576
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#InfinityPipeFilter Online documentation}
2577
2577
  */
2578
2578
  export interface InfinityPipeFilter {
2579
2579
  /**
@@ -2627,7 +2627,7 @@ declare module "factorio:runtime" {
2627
2627
  }
2628
2628
  /**
2629
2629
  * The settings used by a heat-interface type entity.
2630
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#HeatSetting Online documentation}
2630
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#HeatSetting Online documentation}
2631
2631
  */
2632
2632
  export interface HeatSetting {
2633
2633
  /**
@@ -2645,7 +2645,7 @@ declare module "factorio:runtime" {
2645
2645
  }
2646
2646
  /**
2647
2647
  * A definition of a fluidbox connection point.
2648
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#FluidBoxConnection Online documentation}
2648
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#FluidBoxConnection Online documentation}
2649
2649
  */
2650
2650
  export interface FluidBoxConnection {
2651
2651
  readonly type: "input" | "output" | "input-output"
@@ -2660,7 +2660,7 @@ declare module "factorio:runtime" {
2660
2660
  }
2661
2661
  /**
2662
2662
  * A single pipe connection for a given fluidbox.
2663
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#PipeConnection Online documentation}
2663
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#PipeConnection Online documentation}
2664
2664
  */
2665
2665
  export interface PipeConnection {
2666
2666
  readonly flow_direction: "input" | "output" | "input-output"
@@ -2740,14 +2740,14 @@ declare module "factorio:runtime" {
2740
2740
  * - `"≠"`: "not equal to"
2741
2741
  * - `"!="`: "not equal to"
2742
2742
  * @remarks While the API accepts both versions for `"less/greater than or equal to"` and `"not equal"`, it'll always return `"≥"`, `"≤"` or `"≠"` respectively when reading them back.
2743
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#ComparatorString Online documentation}
2743
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#ComparatorString Online documentation}
2744
2744
  */
2745
2745
  export type ComparatorString = "=" | ">" | "<" | "≥" | ">=" | "≤" | "<=" | "≠" | "!="
2746
2746
  /** @see ComparatorString */
2747
2747
  export type ComparatorStringRead = "=" | ">" | "<" | "≥" | "≤" | "≠"
2748
2748
  /**
2749
2749
  * @see DeciderCombinatorParametersWrite
2750
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#DeciderCombinatorParameters Online documentation}
2750
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#DeciderCombinatorParameters Online documentation}
2751
2751
  */
2752
2752
  export interface DeciderCombinatorParameters {
2753
2753
  /**
@@ -2777,7 +2777,7 @@ declare module "factorio:runtime" {
2777
2777
  }
2778
2778
  /**
2779
2779
  * Write form of {@link DeciderCombinatorParameters}, where table-or-array concepts are allowed to take an array form.
2780
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#DeciderCombinatorParameters Online documentation}
2780
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#DeciderCombinatorParameters Online documentation}
2781
2781
  */
2782
2782
  export interface DeciderCombinatorParametersWrite {
2783
2783
  /**
@@ -2811,7 +2811,7 @@ declare module "factorio:runtime" {
2811
2811
  }
2812
2812
  /**
2813
2813
  * @see CircuitConditionWrite
2814
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#CircuitCondition Online documentation}
2814
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#CircuitCondition Online documentation}
2815
2815
  */
2816
2816
  export interface CircuitCondition {
2817
2817
  /**
@@ -2833,7 +2833,7 @@ declare module "factorio:runtime" {
2833
2833
  }
2834
2834
  /**
2835
2835
  * Write form of {@link CircuitCondition}, where table-or-array concepts are allowed to take an array form.
2836
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#CircuitCondition Online documentation}
2836
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#CircuitCondition Online documentation}
2837
2837
  */
2838
2838
  export interface CircuitConditionWrite {
2839
2839
  /**
@@ -2855,7 +2855,7 @@ declare module "factorio:runtime" {
2855
2855
  }
2856
2856
  /**
2857
2857
  * @see CircuitConditionDefinitionWrite
2858
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#CircuitConditionDefinition Online documentation}
2858
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#CircuitConditionDefinition Online documentation}
2859
2859
  */
2860
2860
  export interface CircuitConditionDefinition {
2861
2861
  readonly condition: CircuitCondition
@@ -2866,7 +2866,7 @@ declare module "factorio:runtime" {
2866
2866
  }
2867
2867
  /**
2868
2868
  * Write form of {@link CircuitConditionDefinition}, where table-or-array concepts are allowed to take an array form.
2869
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#CircuitConditionDefinition Online documentation}
2869
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#CircuitConditionDefinition Online documentation}
2870
2870
  */
2871
2871
  export interface CircuitConditionDefinitionWrite {
2872
2872
  readonly condition: CircuitConditionWrite
@@ -3182,7 +3182,7 @@ declare module "factorio:runtime" {
3182
3182
  * - {@link defines.command.stop}: {@link StopCommand}
3183
3183
  * - {@link defines.command.flee}: {@link FleeCommand}
3184
3184
  * - {@link defines.command.build_base}: {@link BuildBaseCommand}
3185
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#Command Online documentation}
3185
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#Command Online documentation}
3186
3186
  */
3187
3187
  export type Command =
3188
3188
  | AttackCommand
@@ -3196,7 +3196,7 @@ declare module "factorio:runtime" {
3196
3196
  | BuildBaseCommand
3197
3197
  /**
3198
3198
  * Write form of {@link Command}, where table-or-array concepts are allowed to take an array form.
3199
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#Command Online documentation}
3199
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#Command Online documentation}
3200
3200
  */
3201
3201
  export type CommandWrite =
3202
3202
  | AttackCommand
@@ -3292,7 +3292,7 @@ declare module "factorio:runtime" {
3292
3292
  * {name="copper-plate", count=47}
3293
3293
  * @example These are both full stacks of iron plates (for iron-plate, a full stack is 100 plates):
3294
3294
  * "iron-plate"
3295
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#SimpleItemStack Online documentation}
3295
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#SimpleItemStack Online documentation}
3296
3296
  */
3297
3297
  export type SimpleItemStack = string | ItemStackDefinition
3298
3298
  /**
@@ -3302,7 +3302,7 @@ declare module "factorio:runtime" {
3302
3302
  * - `string`: The fluid name.
3303
3303
  * - {@link LuaFluidPrototype}: The fluid prototype.
3304
3304
  * - {@link Fluid}: The fluid.
3305
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#FluidIdentification Online documentation}
3305
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#FluidIdentification Online documentation}
3306
3306
  */
3307
3307
  export type FluidIdentification = string | LuaFluidPrototype | Fluid
3308
3308
  /**
@@ -3312,7 +3312,7 @@ declare module "factorio:runtime" {
3312
3312
  * - ForceIndex: The force index.
3313
3313
  * - `string`: The force name.
3314
3314
  * - {@link LuaForce}: A reference to {@link LuaForce} may be passed directly.
3315
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#ForceIdentification Online documentation}
3315
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#ForceIdentification Online documentation}
3316
3316
  */
3317
3317
  export type ForceIdentification = ForceIndex | string | LuaForce
3318
3318
  /**
@@ -3322,7 +3322,7 @@ declare module "factorio:runtime" {
3322
3322
  * - `string`: The technology name.
3323
3323
  * - {@link LuaTechnology}: A reference to {@link LuaTechnology} may be passed directly.
3324
3324
  * - {@link LuaTechnologyPrototype}: A reference to {@link LuaTechnologyPrototype} may be passed directly.
3325
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#TechnologyIdentification Online documentation}
3325
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#TechnologyIdentification Online documentation}
3326
3326
  */
3327
3327
  export type TechnologyIdentification = string | LuaTechnology | LuaTechnologyPrototype
3328
3328
  /**
@@ -3332,7 +3332,7 @@ declare module "factorio:runtime" {
3332
3332
  * - SurfaceIndex: It will be the index of the surface. `nauvis` has index `1`, the first surface-created surface will have index `2` and so on.
3333
3333
  * - `string`: It will be the surface name. E.g. `"nauvis"`.
3334
3334
  * - {@link LuaSurface}: A reference to {@link LuaSurface} may be passed directly.
3335
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#SurfaceIdentification Online documentation}
3335
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#SurfaceIdentification Online documentation}
3336
3336
  */
3337
3337
  export type SurfaceIdentification = SurfaceIndex | string | LuaSurface
3338
3338
  /**
@@ -3342,7 +3342,7 @@ declare module "factorio:runtime" {
3342
3342
  * - PlayerIndex: The player index.
3343
3343
  * - `string`: The player name.
3344
3344
  * - {@link LuaPlayer}: A reference to {@link LuaPlayer} may be passed directly.
3345
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#PlayerIdentification Online documentation}
3345
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#PlayerIdentification Online documentation}
3346
3346
  */
3347
3347
  export type PlayerIdentification = PlayerIndex | string | LuaPlayer
3348
3348
  /**
@@ -3351,7 +3351,7 @@ declare module "factorio:runtime" {
3351
3351
  * ## Union members
3352
3352
  * - {@link SimpleItemStack}
3353
3353
  * - {@link LuaItemStack}
3354
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#ItemStackIdentification Online documentation}
3354
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#ItemStackIdentification Online documentation}
3355
3355
  */
3356
3356
  export type ItemStackIdentification = SimpleItemStack | LuaItemStack
3357
3357
  /**
@@ -3361,7 +3361,7 @@ declare module "factorio:runtime" {
3361
3361
  * - {@link LuaEntity}: The entity.
3362
3362
  * - {@link LuaEntityPrototype}: The entity prototype.
3363
3363
  * - `string`: The prototype name.
3364
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#EntityPrototypeIdentification Online documentation}
3364
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#EntityPrototypeIdentification Online documentation}
3365
3365
  */
3366
3366
  export type EntityPrototypeIdentification = LuaEntity | LuaEntityPrototype | string
3367
3367
  /**
@@ -3371,7 +3371,7 @@ declare module "factorio:runtime" {
3371
3371
  * - {@link LuaItemStack}: The item.
3372
3372
  * - {@link LuaItemPrototype}: The item prototype.
3373
3373
  * - `string`: The prototype name.
3374
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#ItemPrototypeIdentification Online documentation}
3374
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#ItemPrototypeIdentification Online documentation}
3375
3375
  */
3376
3376
  export type ItemPrototypeIdentification = LuaItemStack | LuaItemPrototype | string
3377
3377
  /**
@@ -3388,7 +3388,7 @@ declare module "factorio:runtime" {
3388
3388
  * - `"fluid_count"`
3389
3389
  * - `"passenger_present"`
3390
3390
  * - `"passenger_not_present"`
3391
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#WaitConditionType Online documentation}
3391
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#WaitConditionType Online documentation}
3392
3392
  */
3393
3393
  export type WaitConditionType =
3394
3394
  | "time"
@@ -3403,7 +3403,7 @@ declare module "factorio:runtime" {
3403
3403
  | "passenger_not_present"
3404
3404
  /**
3405
3405
  * @see WaitConditionWrite
3406
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#WaitCondition Online documentation}
3406
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#WaitCondition Online documentation}
3407
3407
  */
3408
3408
  export interface WaitCondition {
3409
3409
  readonly type: WaitConditionType
@@ -3422,7 +3422,7 @@ declare module "factorio:runtime" {
3422
3422
  }
3423
3423
  /**
3424
3424
  * Write form of {@link WaitCondition}, where table-or-array concepts are allowed to take an array form.
3425
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#WaitCondition Online documentation}
3425
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#WaitCondition Online documentation}
3426
3426
  */
3427
3427
  export interface WaitConditionWrite {
3428
3428
  readonly type: WaitConditionType
@@ -3441,7 +3441,7 @@ declare module "factorio:runtime" {
3441
3441
  }
3442
3442
  /**
3443
3443
  * @see TrainScheduleRecordWrite
3444
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#TrainScheduleRecord Online documentation}
3444
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#TrainScheduleRecord Online documentation}
3445
3445
  */
3446
3446
  export interface TrainScheduleRecord {
3447
3447
  /**
@@ -3464,7 +3464,7 @@ declare module "factorio:runtime" {
3464
3464
  }
3465
3465
  /**
3466
3466
  * Write form of {@link TrainScheduleRecord}, where table-or-array concepts are allowed to take an array form.
3467
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#TrainScheduleRecord Online documentation}
3467
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#TrainScheduleRecord Online documentation}
3468
3468
  */
3469
3469
  export interface TrainScheduleRecordWrite {
3470
3470
  /**
@@ -3487,7 +3487,7 @@ declare module "factorio:runtime" {
3487
3487
  }
3488
3488
  /**
3489
3489
  * @see TrainScheduleWrite
3490
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#TrainSchedule Online documentation}
3490
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#TrainSchedule Online documentation}
3491
3491
  */
3492
3492
  export interface TrainSchedule {
3493
3493
  /**
@@ -3498,7 +3498,7 @@ declare module "factorio:runtime" {
3498
3498
  }
3499
3499
  /**
3500
3500
  * Write form of {@link TrainSchedule}, where table-or-array concepts are allowed to take an array form.
3501
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#TrainSchedule Online documentation}
3501
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#TrainSchedule Online documentation}
3502
3502
  */
3503
3503
  export interface TrainScheduleWrite {
3504
3504
  /**
@@ -3514,7 +3514,7 @@ declare module "factorio:runtime" {
3514
3514
  * - `"entity"`: Fires at an entity.
3515
3515
  * - `"position"`: Fires directly at a position.
3516
3516
  * - `"direction"`: Fires in a direction.
3517
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#TargetType Online documentation}
3517
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#TargetType Online documentation}
3518
3518
  */
3519
3519
  export type TargetType = "entity" | "position" | "direction"
3520
3520
  export interface AmmoType {
@@ -3581,7 +3581,7 @@ declare module "factorio:runtime" {
3581
3581
  * - `"equipment"`
3582
3582
  * - `"file"` - path to an image file located inside the current scenario. This file is not preloaded so it will be slower; for frequently used sprites, it is better to define sprite prototype and use it instead.
3583
3583
  * - `"utility"` - sprite defined in the utility-sprites object, these are the pictures used by the game internally for the UI.
3584
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#SpritePath Online documentation}
3584
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#SpritePath Online documentation}
3585
3585
  */
3586
3586
  export type SpritePath =
3587
3587
  | (string & {
@@ -3631,7 +3631,7 @@ declare module "factorio:runtime" {
3631
3631
  * - `"entity-rotated"` - Uses {@link import("factorio:prototype").EntityPrototype#rotated_sound EntityPrototype::rotated_sound}
3632
3632
  * - `"entity-open"` - Uses {@link import("factorio:prototype").EntityPrototype#open_sound Entity::open_sound}
3633
3633
  * - `"entity-close"` - Uses {@link import("factorio:prototype").EntityPrototype#close_sound Entity::close_sound}
3634
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#SoundPath Online documentation}
3634
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#SoundPath Online documentation}
3635
3635
  */
3636
3636
  export type SoundPath =
3637
3637
  | (string & {
@@ -3650,7 +3650,7 @@ declare module "factorio:runtime" {
3650
3650
  * speed={bonus=-0.15},
3651
3651
  * productivity={bonus=0.06},
3652
3652
  * pollution={bonus=0.075}}
3653
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#ModuleEffects Online documentation}
3653
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#ModuleEffects Online documentation}
3654
3654
  */
3655
3655
  export interface ModuleEffects {
3656
3656
  readonly consumption?: ModuleEffectValue
@@ -3662,7 +3662,7 @@ declare module "factorio:runtime" {
3662
3662
  * A set of flags. Active flags are in the dictionary as `true`, while inactive flags aren't present at all.
3663
3663
  *
3664
3664
  * By default, none of these flags are set.
3665
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#EntityPrototypeFlags Online documentation}
3665
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#EntityPrototypeFlags Online documentation}
3666
3666
  */
3667
3667
  export type EntityPrototypeFlags = {
3668
3668
  readonly [T in EntityPrototypeFlag]?: true
@@ -3697,7 +3697,7 @@ declare module "factorio:runtime" {
3697
3697
  * - `"not-upgradable"`: Prevents the entity from being selected by the upgrade planner.
3698
3698
  * - `"not-in-kill-statistics"`: Prevents the entity from being shown in the kill statistics.
3699
3699
  * - `"not-in-made-in"`: Prevents the entity from being shown in the "made in" list in recipe tooltips.
3700
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#EntityPrototypeFlag Online documentation}
3700
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#EntityPrototypeFlag Online documentation}
3701
3701
  */
3702
3702
  export type EntityPrototypeFlag =
3703
3703
  | "not-rotatable"
@@ -3730,7 +3730,7 @@ declare module "factorio:runtime" {
3730
3730
  * A set of flags. Active flags are in the dictionary as `true`, while inactive flags aren't present at all.
3731
3731
  *
3732
3732
  * By default, none of these flags are set.
3733
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#ItemPrototypeFlags Online documentation}
3733
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#ItemPrototypeFlags Online documentation}
3734
3734
  */
3735
3735
  export type ItemPrototypeFlags = {
3736
3736
  readonly [T in ItemPrototypeFlag]?: true
@@ -3750,7 +3750,7 @@ declare module "factorio:runtime" {
3750
3750
  * - `"mod-openable"`: Allows the item to be opened by the player, firing the `on_mod_item_opened` event. Only has an effect for selection tool items.
3751
3751
  * - `"only-in-cursor"`: Makes it so the item is deleted when clearing the cursor, instead of being put into the player's inventory. The copy-paste tools use this by default, for example.
3752
3752
  * - `"spawnable"`: Allows the item to be spawned by a quickbar shortcut or custom input.
3753
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#ItemPrototypeFlag Online documentation}
3753
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#ItemPrototypeFlag Online documentation}
3754
3754
  */
3755
3755
  export type ItemPrototypeFlag =
3756
3756
  | "draw-logistic-overlay"
@@ -3783,7 +3783,7 @@ declare module "factorio:runtime" {
3783
3783
  * - `"rail-layer"`
3784
3784
  * - `"transport-belt-layer"`
3785
3785
  * - `"not-setup"`
3786
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#CollisionMaskLayer Online documentation}
3786
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#CollisionMaskLayer Online documentation}
3787
3787
  */
3788
3788
  export type CollisionMaskLayer =
3789
3789
  | "ground-tile"
@@ -3802,7 +3802,7 @@ declare module "factorio:runtime" {
3802
3802
  | `layer-${bigint}`
3803
3803
  /**
3804
3804
  * A set of flags. Active flags are in the dictionary as `true`, while inactive flags aren't present at all.
3805
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#CollisionMask Online documentation}
3805
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#CollisionMask Online documentation}
3806
3806
  */
3807
3807
  export type CollisionMask = {
3808
3808
  readonly [T in CollisionMaskLayer]?: true
@@ -3815,7 +3815,7 @@ declare module "factorio:runtime" {
3815
3815
  * - `"not-colliding-with-itself"`: Any two entities that both have this option enabled on their prototype and have an identical collision mask layers list will not collide. Other collision mask options are not included in the identical layer list check. This does mean that two different prototypes with the same collision mask layers and this option enabled will not collide.
3816
3816
  * - `"consider-tile-transitions"`: Uses the prototypes position rather than its collision box when doing collision checks with tile prototypes. Allows the prototype to overlap colliding tiles up until its center point. This is only respected for character movement and cars driven by players.
3817
3817
  * - `"colliding-with-tiles-only"`: Any prototype with this collision option will only be checked for collision with other prototype's collision masks if they are a tile.
3818
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#CollisionMaskWithFlags Online documentation}
3818
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#CollisionMaskWithFlags Online documentation}
3819
3819
  */
3820
3820
  export type CollisionMaskWithFlags = {
3821
3821
  /**
@@ -3835,7 +3835,7 @@ declare module "factorio:runtime" {
3835
3835
  }
3836
3836
  /**
3837
3837
  * A set of trigger target masks.
3838
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#TriggerTargetMask Online documentation}
3838
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#TriggerTargetMask Online documentation}
3839
3839
  */
3840
3840
  export type TriggerTargetMask = Record<string, boolean>
3841
3841
  export interface CircularParticleCreationSpecification {
@@ -3970,7 +3970,7 @@ declare module "factorio:runtime" {
3970
3970
  * Other attributes may be specified depending on `type`:
3971
3971
  * - `"projectile"`: {@link ProjectileAttackParameters}
3972
3972
  * - `"stream"`: {@link StreamAttackParameters}
3973
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#AttackParameters Online documentation}
3973
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#AttackParameters Online documentation}
3974
3974
  */
3975
3975
  export type AttackParameters = ProjectileAttackParameters | StreamAttackParameters | OtherAttackParameters
3976
3976
  export interface GunShift4Way {
@@ -4036,7 +4036,7 @@ declare module "factorio:runtime" {
4036
4036
  * - `"use-on-self"`: {@link UseOnSelfCapsuleAction}
4037
4037
  * - `"artillery-remote"`: {@link ArtilleryRemoteCapsuleAction}
4038
4038
  * - `"destroy-cliffs"`: {@link DestroyCliffsCapsuleAction}
4039
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#CapsuleAction Online documentation}
4039
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#CapsuleAction Online documentation}
4040
4040
  */
4041
4041
  export type CapsuleAction =
4042
4042
  | ThrowCapsuleAction
@@ -4072,7 +4072,7 @@ declare module "factorio:runtime" {
4072
4072
  * - `"avoid-rolling-stock"`: Selects entities that are not `rolling-stock`s.
4073
4073
  * - `"entity-ghost"`: Selects entities that are `entity-ghost`s.
4074
4074
  * - `"tile-ghost"`: Selects entities that are `tile-ghost`s.
4075
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#SelectionModeFlags Online documentation}
4075
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#SelectionModeFlags Online documentation}
4076
4076
  */
4077
4077
  export interface SelectionModeFlags {
4078
4078
  /**
@@ -4221,12 +4221,12 @@ declare module "factorio:runtime" {
4221
4221
  }
4222
4222
  /**
4223
4223
  * Any basic type (string, number, boolean) or table.
4224
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#AnyBasic Online documentation}
4224
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#AnyBasic Online documentation}
4225
4225
  */
4226
4226
  export type AnyBasic = string | boolean | number | table
4227
4227
  /**
4228
4228
  * Any basic type (string, number, boolean), table, or LuaObject.
4229
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#Any Online documentation}
4229
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#Any Online documentation}
4230
4230
  */
4231
4231
  export type Any = string | boolean | number | table | LuaObject
4232
4232
  export interface ProgrammableSpeakerParameters {
@@ -4264,7 +4264,7 @@ declare module "factorio:runtime" {
4264
4264
  * - `"top-right"`
4265
4265
  * - `"right"`: The same as `"middle-right"`
4266
4266
  * - `"bottom-right"`
4267
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#Alignment Online documentation}
4267
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#Alignment Online documentation}
4268
4268
  */
4269
4269
  export type Alignment =
4270
4270
  | "top-left"
@@ -4279,8 +4279,8 @@ declare module "factorio:runtime" {
4279
4279
  | "right"
4280
4280
  | "bottom-right"
4281
4281
  /**
4282
- * Information about the event that has been raised. The table can also contain other fields depending on the type of event. See {@linkplain https://lua-api.factorio.com/1.1.105/events.html the list of Factorio events} for more information on these.
4283
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#EventData Online documentation}
4282
+ * Information about the event that has been raised. The table can also contain other fields depending on the type of event. See {@linkplain https://lua-api.factorio.com/1.1.107/events.html the list of Factorio events} for more information on these.
4283
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#EventData Online documentation}
4284
4284
  */
4285
4285
  export interface EventData {
4286
4286
  /**
@@ -4390,7 +4390,7 @@ declare module "factorio:runtime" {
4390
4390
  * - `"button-7"`
4391
4391
  * - `"button-8"`
4392
4392
  * - `"button-9"`
4393
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#MouseButtonFlags Online documentation}
4393
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#MouseButtonFlags Online documentation}
4394
4394
  */
4395
4395
  export interface MouseButtonFlags {
4396
4396
  readonly left?: true
@@ -4414,7 +4414,7 @@ declare module "factorio:runtime" {
4414
4414
  * - `"not-friend"`: Forces which are not friends pass.
4415
4415
  * - `"same"`: The same force pass.
4416
4416
  * - `"not-same"`: The non-same forces pass.
4417
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#ForceCondition Online documentation}
4417
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#ForceCondition Online documentation}
4418
4418
  */
4419
4419
  export type ForceCondition = "all" | "enemy" | "ally" | "friend" | "not-friend" | "same" | "not-same"
4420
4420
  /**
@@ -4465,7 +4465,7 @@ declare module "factorio:runtime" {
4465
4465
  * - `"collision-selection-box"`: 189
4466
4466
  * - `"arrow"`: 190
4467
4467
  * - `"cursor"`: 210
4468
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#RenderLayer Online documentation}
4468
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#RenderLayer Online documentation}
4469
4469
  */
4470
4470
  export type RenderLayer =
4471
4471
  | `${bigint}`
@@ -4531,7 +4531,7 @@ declare module "factorio:runtime" {
4531
4531
  * - `"walking"`
4532
4532
  * - `"alert"`
4533
4533
  * - `"wind"`
4534
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#SoundType Online documentation}
4534
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#SoundType Online documentation}
4535
4535
  */
4536
4536
  export type SoundType = "game-effect" | "gui-effect" | "ambient" | "environment" | "walking" | "alert" | "wind"
4537
4537
  /**
@@ -4561,7 +4561,7 @@ declare module "factorio:runtime" {
4561
4561
  * - `"tabbed-pane"`: A collection of `tab`s and their contents. Relevant event: {@link OnGuiSelectedTabChangedEvent on_gui_selected_tab_changed}
4562
4562
  * - `"tab"`: A tab for use in a `tabbed-pane`.
4563
4563
  * - `"switch"`: A switch with three possible states. Can have labels attached to either side. Relevant event: {@link OnGuiSwitchStateChangedEvent on_gui_switch_state_changed}
4564
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#GuiElementType Online documentation}
4564
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#GuiElementType Online documentation}
4565
4565
  */
4566
4566
  export type GuiElementType =
4567
4567
  | "button"
@@ -4601,7 +4601,7 @@ declare module "factorio:runtime" {
4601
4601
  * - `"position"`
4602
4602
  * - `"crafting_queue"`
4603
4603
  * - `"item_stack"`: Will point to a given item stack in an inventory.
4604
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#GuiArrowType Online documentation}
4604
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#GuiArrowType Online documentation}
4605
4605
  */
4606
4606
  export type GuiArrowType =
4607
4607
  | "nowhere"
@@ -4622,7 +4622,7 @@ declare module "factorio:runtime" {
4622
4622
  * ## Union members
4623
4623
  * - `"horizontal"`
4624
4624
  * - `"vertical"`
4625
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#GuiDirection Online documentation}
4625
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#GuiDirection Online documentation}
4626
4626
  */
4627
4627
  export type GuiDirection = "horizontal" | "vertical"
4628
4628
  /**
@@ -4634,7 +4634,7 @@ declare module "factorio:runtime" {
4634
4634
  * - `"always"`
4635
4635
  * - `"auto"`
4636
4636
  * - `"auto-and-reserve-space"`
4637
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#ScrollPolicy Online documentation}
4637
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#ScrollPolicy Online documentation}
4638
4638
  */
4639
4639
  export type ScrollPolicy = "never" | "dont-show-but-allow-scrolling" | "always" | "auto" | "auto-and-reserve-space"
4640
4640
  /**
@@ -4652,7 +4652,7 @@ declare module "factorio:runtime" {
4652
4652
  * - TechnologyPrototypeFilter: for type `"technology"`
4653
4653
  * @see PrototypeFilterWrite
4654
4654
  * @remarks Filters are always used as an array of filters of a specific type. Every filter can only be used with its corresponding event, and different types of event filters can not be mixed.
4655
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#PrototypeFilter Online documentation}
4655
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#PrototypeFilter Online documentation}
4656
4656
  */
4657
4657
  export type PrototypeFilter = (
4658
4658
  | ItemPrototypeFilter
@@ -4667,7 +4667,7 @@ declare module "factorio:runtime" {
4667
4667
  )[]
4668
4668
  /**
4669
4669
  * Write form of {@link PrototypeFilter}, where table-or-array concepts are allowed to take an array form.
4670
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#PrototypeFilter Online documentation}
4670
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#PrototypeFilter Online documentation}
4671
4671
  */
4672
4672
  export type PrototypeFilterWrite = readonly (
4673
4673
  | ItemPrototypeFilterWrite
@@ -5010,7 +5010,7 @@ declare module "factorio:runtime" {
5010
5010
  * - `"fuel-acceleration-multiplier"`: {@link FuelAccelerationMultiplierItemPrototypeFilter}
5011
5011
  * - `"fuel-top-speed-multiplier"`: {@link FuelTopSpeedMultiplierItemPrototypeFilter}
5012
5012
  * - `"fuel-emissions-multiplier"`: {@link FuelEmissionsMultiplierItemPrototypeFilter}
5013
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#ItemPrototypeFilter Online documentation}
5013
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#ItemPrototypeFilter Online documentation}
5014
5014
  */
5015
5015
  export type ItemPrototypeFilter =
5016
5016
  | PlaceResultItemPrototypeFilter
@@ -5032,7 +5032,7 @@ declare module "factorio:runtime" {
5032
5032
  | OtherItemPrototypeFilter
5033
5033
  /**
5034
5034
  * Write form of {@link ItemPrototypeFilter}, where table-or-array concepts are allowed to take an array form.
5035
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#ItemPrototypeFilter Online documentation}
5035
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#ItemPrototypeFilter Online documentation}
5036
5036
  */
5037
5037
  export type ItemPrototypeFilterWrite =
5038
5038
  | PlaceResultItemPrototypeFilterWrite
@@ -5108,7 +5108,7 @@ declare module "factorio:runtime" {
5108
5108
  * - `"type"`: {@link TypeModSettingPrototypeFilter}
5109
5109
  * - `"mod"`: {@link ModModSettingPrototypeFilter}
5110
5110
  * - `"setting-type"`: {@link SettingTypeModSettingPrototypeFilter}
5111
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#ModSettingPrototypeFilter Online documentation}
5111
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#ModSettingPrototypeFilter Online documentation}
5112
5112
  */
5113
5113
  export type ModSettingPrototypeFilter =
5114
5114
  | TypeModSettingPrototypeFilter
@@ -5236,7 +5236,7 @@ declare module "factorio:runtime" {
5236
5236
  * - `"level"`: {@link LevelTechnologyPrototypeFilter}
5237
5237
  * - `"max-level"`: {@link MaxLevelTechnologyPrototypeFilter}
5238
5238
  * - `"time"`: {@link TimeTechnologyPrototypeFilter}
5239
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#TechnologyPrototypeFilter Online documentation}
5239
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#TechnologyPrototypeFilter Online documentation}
5240
5240
  */
5241
5241
  export type TechnologyPrototypeFilter =
5242
5242
  | ResearchUnitIngredientTechnologyPrototypeFilter
@@ -5247,7 +5247,7 @@ declare module "factorio:runtime" {
5247
5247
  | OtherTechnologyPrototypeFilter
5248
5248
  /**
5249
5249
  * Write form of {@link TechnologyPrototypeFilter}, where table-or-array concepts are allowed to take an array form.
5250
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#TechnologyPrototypeFilter Online documentation}
5250
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#TechnologyPrototypeFilter Online documentation}
5251
5251
  */
5252
5252
  export type TechnologyPrototypeFilterWrite =
5253
5253
  | ResearchUnitIngredientTechnologyPrototypeFilter
@@ -5297,7 +5297,7 @@ declare module "factorio:runtime" {
5297
5297
  *
5298
5298
  * Other attributes may be specified depending on `filter`:
5299
5299
  * - `"collision-mask"`: {@link CollisionMaskDecorativePrototypeFilter}
5300
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#DecorativePrototypeFilter Online documentation}
5300
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#DecorativePrototypeFilter Online documentation}
5301
5301
  */
5302
5302
  export type DecorativePrototypeFilter = CollisionMaskDecorativePrototypeFilter | OtherDecorativePrototypeFilter
5303
5303
  /**
@@ -5340,7 +5340,7 @@ declare module "factorio:runtime" {
5340
5340
  *
5341
5341
  * Other attributes may be specified depending on `filter`:
5342
5342
  * - `"type"`: {@link TypeAchievementPrototypeFilter}
5343
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#AchievementPrototypeFilter Online documentation}
5343
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#AchievementPrototypeFilter Online documentation}
5344
5344
  */
5345
5345
  export type AchievementPrototypeFilter = TypeAchievementPrototypeFilter | OtherAchievementPrototypeFilter
5346
5346
  /**
@@ -5525,7 +5525,7 @@ declare module "factorio:runtime" {
5525
5525
  * - `"fuel-value"`: {@link FuelValueFluidPrototypeFilter}
5526
5526
  * - `"emissions-multiplier"`: {@link EmissionsMultiplierFluidPrototypeFilter}
5527
5527
  * - `"gas-temperature"`: {@link GasTemperatureFluidPrototypeFilter}
5528
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#FluidPrototypeFilter Online documentation}
5528
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#FluidPrototypeFilter Online documentation}
5529
5529
  */
5530
5530
  export type FluidPrototypeFilter =
5531
5531
  | NameFluidPrototypeFilter
@@ -5539,7 +5539,7 @@ declare module "factorio:runtime" {
5539
5539
  | OtherFluidPrototypeFilter
5540
5540
  /**
5541
5541
  * Write form of {@link FluidPrototypeFilter}, where table-or-array concepts are allowed to take an array form.
5542
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#FluidPrototypeFilter Online documentation}
5542
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#FluidPrototypeFilter Online documentation}
5543
5543
  */
5544
5544
  export type FluidPrototypeFilterWrite =
5545
5545
  | NameFluidPrototypeFilter
@@ -5591,7 +5591,7 @@ declare module "factorio:runtime" {
5591
5591
  *
5592
5592
  * Other attributes may be specified depending on `filter`:
5593
5593
  * - `"type"`: {@link TypeEquipmentPrototypeFilter}
5594
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#EquipmentPrototypeFilter Online documentation}
5594
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#EquipmentPrototypeFilter Online documentation}
5595
5595
  */
5596
5596
  export type EquipmentPrototypeFilter = TypeEquipmentPrototypeFilter | OtherEquipmentPrototypeFilter
5597
5597
  /**
@@ -5724,7 +5724,7 @@ declare module "factorio:runtime" {
5724
5724
  * - `"vehicle-friction-modifier"`: {@link VehicleFrictionModifierTilePrototypeFilter}
5725
5725
  * - `"decorative-removal-probability"`: {@link DecorativeRemovalProbabilityTilePrototypeFilter}
5726
5726
  * - `"emissions"`: {@link EmissionsTilePrototypeFilter}
5727
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#TilePrototypeFilter Online documentation}
5727
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#TilePrototypeFilter Online documentation}
5728
5728
  */
5729
5729
  export type TilePrototypeFilter =
5730
5730
  | CollisionMaskTilePrototypeFilter
@@ -5735,7 +5735,7 @@ declare module "factorio:runtime" {
5735
5735
  | OtherTilePrototypeFilter
5736
5736
  /**
5737
5737
  * Write form of {@link TilePrototypeFilter}, where table-or-array concepts are allowed to take an array form.
5738
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#TilePrototypeFilter Online documentation}
5738
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#TilePrototypeFilter Online documentation}
5739
5739
  */
5740
5740
  export type TilePrototypeFilterWrite =
5741
5741
  | CollisionMaskTilePrototypeFilter
@@ -5999,7 +5999,7 @@ declare module "factorio:runtime" {
5999
5999
  * - `"emissions-multiplier"`: {@link EmissionsMultiplierRecipePrototypeFilter}
6000
6000
  * - `"request-paste-multiplier"`: {@link RequestPasteMultiplierRecipePrototypeFilter}
6001
6001
  * - `"overload-multiplier"`: {@link OverloadMultiplierRecipePrototypeFilter}
6002
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#RecipePrototypeFilter Online documentation}
6002
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#RecipePrototypeFilter Online documentation}
6003
6003
  */
6004
6004
  export type RecipePrototypeFilter =
6005
6005
  | HasIngredientItemRecipePrototypeFilter
@@ -6015,7 +6015,7 @@ declare module "factorio:runtime" {
6015
6015
  | OtherRecipePrototypeFilter
6016
6016
  /**
6017
6017
  * Write form of {@link RecipePrototypeFilter}, where table-or-array concepts are allowed to take an array form.
6018
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#RecipePrototypeFilter Online documentation}
6018
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#RecipePrototypeFilter Online documentation}
6019
6019
  */
6020
6020
  export type RecipePrototypeFilterWrite =
6021
6021
  | HasIngredientItemRecipePrototypeFilterWrite
@@ -6246,7 +6246,7 @@ declare module "factorio:runtime" {
6246
6246
  * - `"selection-priority"`: {@link SelectionPriorityEntityPrototypeFilter}
6247
6247
  * - `"emissions"`: {@link EmissionsEntityPrototypeFilter}
6248
6248
  * - `"crafting-category"`: {@link CraftingCategoryEntityPrototypeFilter}
6249
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#EntityPrototypeFilter Online documentation}
6249
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#EntityPrototypeFilter Online documentation}
6250
6250
  */
6251
6251
  export type EntityPrototypeFilter =
6252
6252
  | NameEntityPrototypeFilter
@@ -6260,7 +6260,7 @@ declare module "factorio:runtime" {
6260
6260
  | OtherEntityPrototypeFilter
6261
6261
  /**
6262
6262
  * Write form of {@link EntityPrototypeFilter}, where table-or-array concepts are allowed to take an array form.
6263
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#EntityPrototypeFilter Online documentation}
6263
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#EntityPrototypeFilter Online documentation}
6264
6264
  */
6265
6265
  export type EntityPrototypeFilterWrite =
6266
6266
  | NameEntityPrototypeFilter
@@ -6299,7 +6299,7 @@ declare module "factorio:runtime" {
6299
6299
  * - {@link LuaPlayerRepairedEntityEventFilter}
6300
6300
  * @see EventFilterWrite
6301
6301
  * @remarks Filters are always used as an array of filters of a specific type. Every filter can only be used with its corresponding event, and different types of event filters can not be mixed.
6302
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#EventFilter Online documentation}
6302
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#EventFilter Online documentation}
6303
6303
  */
6304
6304
  export type EventFilter = (
6305
6305
  | LuaEntityClonedEventFilter
@@ -6326,7 +6326,7 @@ declare module "factorio:runtime" {
6326
6326
  )[]
6327
6327
  /**
6328
6328
  * Write form of {@link EventFilter}, where table-or-array concepts are allowed to take an array form.
6329
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#EventFilter Online documentation}
6329
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#EventFilter Online documentation}
6330
6330
  */
6331
6331
  export type EventFilterWrite = readonly (
6332
6332
  | LuaEntityClonedEventFilter
@@ -6450,7 +6450,7 @@ declare module "factorio:runtime" {
6450
6450
  * - `"name"`: {@link NameScriptRaisedReviveEventFilter}
6451
6451
  * - `"ghost_type"`: {@link GhostTypeScriptRaisedReviveEventFilter}
6452
6452
  * - `"ghost_name"`: {@link GhostNameScriptRaisedReviveEventFilter}
6453
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#LuaScriptRaisedReviveEventFilter Online documentation}
6453
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#LuaScriptRaisedReviveEventFilter Online documentation}
6454
6454
  */
6455
6455
  export type LuaScriptRaisedReviveEventFilter =
6456
6456
  | TypeScriptRaisedReviveEventFilter
@@ -6557,7 +6557,7 @@ declare module "factorio:runtime" {
6557
6557
  * - `"name"`: {@link NameEntityDiedEventFilter}
6558
6558
  * - `"ghost_type"`: {@link GhostTypeEntityDiedEventFilter}
6559
6559
  * - `"ghost_name"`: {@link GhostNameEntityDiedEventFilter}
6560
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#LuaEntityDiedEventFilter Online documentation}
6560
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#LuaEntityDiedEventFilter Online documentation}
6561
6561
  */
6562
6562
  export type LuaEntityDiedEventFilter =
6563
6563
  | TypeEntityDiedEventFilter
@@ -6666,7 +6666,7 @@ declare module "factorio:runtime" {
6666
6666
  * - `"name"`: {@link NameEntityMarkedForDeconstructionEventFilter}
6667
6667
  * - `"ghost_type"`: {@link GhostTypeEntityMarkedForDeconstructionEventFilter}
6668
6668
  * - `"ghost_name"`: {@link GhostNameEntityMarkedForDeconstructionEventFilter}
6669
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#LuaEntityMarkedForDeconstructionEventFilter Online documentation}
6669
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#LuaEntityMarkedForDeconstructionEventFilter Online documentation}
6670
6670
  */
6671
6671
  export type LuaEntityMarkedForDeconstructionEventFilter =
6672
6672
  | TypeEntityMarkedForDeconstructionEventFilter
@@ -6773,7 +6773,7 @@ declare module "factorio:runtime" {
6773
6773
  * - `"name"`: {@link NamePreGhostDeconstructedEventFilter}
6774
6774
  * - `"ghost_type"`: {@link GhostTypePreGhostDeconstructedEventFilter}
6775
6775
  * - `"ghost_name"`: {@link GhostNamePreGhostDeconstructedEventFilter}
6776
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#LuaPreGhostDeconstructedEventFilter Online documentation}
6776
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#LuaPreGhostDeconstructedEventFilter Online documentation}
6777
6777
  */
6778
6778
  export type LuaPreGhostDeconstructedEventFilter =
6779
6779
  | TypePreGhostDeconstructedEventFilter
@@ -6880,7 +6880,7 @@ declare module "factorio:runtime" {
6880
6880
  * - `"name"`: {@link NameScriptRaisedDestroyEventFilter}
6881
6881
  * - `"ghost_type"`: {@link GhostTypeScriptRaisedDestroyEventFilter}
6882
6882
  * - `"ghost_name"`: {@link GhostNameScriptRaisedDestroyEventFilter}
6883
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#LuaScriptRaisedDestroyEventFilter Online documentation}
6883
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#LuaScriptRaisedDestroyEventFilter Online documentation}
6884
6884
  */
6885
6885
  export type LuaScriptRaisedDestroyEventFilter =
6886
6886
  | TypeScriptRaisedDestroyEventFilter
@@ -6987,7 +6987,7 @@ declare module "factorio:runtime" {
6987
6987
  * - `"name"`: {@link NameUpgradeCancelledEventFilter}
6988
6988
  * - `"ghost_type"`: {@link GhostTypeUpgradeCancelledEventFilter}
6989
6989
  * - `"ghost_name"`: {@link GhostNameUpgradeCancelledEventFilter}
6990
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#LuaUpgradeCancelledEventFilter Online documentation}
6990
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#LuaUpgradeCancelledEventFilter Online documentation}
6991
6991
  */
6992
6992
  export type LuaUpgradeCancelledEventFilter =
6993
6993
  | TypeUpgradeCancelledEventFilter
@@ -7094,7 +7094,7 @@ declare module "factorio:runtime" {
7094
7094
  * - `"name"`: {@link NamePlayerRepairedEntityEventFilter}
7095
7095
  * - `"ghost_type"`: {@link GhostTypePlayerRepairedEntityEventFilter}
7096
7096
  * - `"ghost_name"`: {@link GhostNamePlayerRepairedEntityEventFilter}
7097
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#LuaPlayerRepairedEntityEventFilter Online documentation}
7097
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#LuaPlayerRepairedEntityEventFilter Online documentation}
7098
7098
  */
7099
7099
  export type LuaPlayerRepairedEntityEventFilter =
7100
7100
  | TypePlayerRepairedEntityEventFilter
@@ -7201,7 +7201,7 @@ declare module "factorio:runtime" {
7201
7201
  * - `"name"`: {@link NameScriptRaisedTeleportedEventFilter}
7202
7202
  * - `"ghost_type"`: {@link GhostTypeScriptRaisedTeleportedEventFilter}
7203
7203
  * - `"ghost_name"`: {@link GhostNameScriptRaisedTeleportedEventFilter}
7204
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#LuaScriptRaisedTeleportedEventFilter Online documentation}
7204
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#LuaScriptRaisedTeleportedEventFilter Online documentation}
7205
7205
  */
7206
7206
  export type LuaScriptRaisedTeleportedEventFilter =
7207
7207
  | TypeScriptRaisedTeleportedEventFilter
@@ -7308,7 +7308,7 @@ declare module "factorio:runtime" {
7308
7308
  * - `"name"`: {@link NameEntityMarkedForUpgradeEventFilter}
7309
7309
  * - `"ghost_type"`: {@link GhostTypeEntityMarkedForUpgradeEventFilter}
7310
7310
  * - `"ghost_name"`: {@link GhostNameEntityMarkedForUpgradeEventFilter}
7311
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#LuaEntityMarkedForUpgradeEventFilter Online documentation}
7311
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#LuaEntityMarkedForUpgradeEventFilter Online documentation}
7312
7312
  */
7313
7313
  export type LuaEntityMarkedForUpgradeEventFilter =
7314
7314
  | TypeEntityMarkedForUpgradeEventFilter
@@ -7350,7 +7350,7 @@ declare module "factorio:runtime" {
7350
7350
  *
7351
7351
  * Other attributes may be specified depending on `filter`:
7352
7352
  * - `"type"`: {@link TypePostEntityDiedEventFilter}
7353
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#LuaPostEntityDiedEventFilter Online documentation}
7353
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#LuaPostEntityDiedEventFilter Online documentation}
7354
7354
  */
7355
7355
  export type LuaPostEntityDiedEventFilter = TypePostEntityDiedEventFilter
7356
7356
  /**
@@ -7452,7 +7452,7 @@ declare module "factorio:runtime" {
7452
7452
  * - `"name"`: {@link NamePreRobotMinedEntityEventFilter}
7453
7453
  * - `"ghost_type"`: {@link GhostTypePreRobotMinedEntityEventFilter}
7454
7454
  * - `"ghost_name"`: {@link GhostNamePreRobotMinedEntityEventFilter}
7455
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#LuaPreRobotMinedEntityEventFilter Online documentation}
7455
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#LuaPreRobotMinedEntityEventFilter Online documentation}
7456
7456
  */
7457
7457
  export type LuaPreRobotMinedEntityEventFilter =
7458
7458
  | TypePreRobotMinedEntityEventFilter
@@ -7559,7 +7559,7 @@ declare module "factorio:runtime" {
7559
7559
  * - `"name"`: {@link NameEntityClonedEventFilter}
7560
7560
  * - `"ghost_type"`: {@link GhostTypeEntityClonedEventFilter}
7561
7561
  * - `"ghost_name"`: {@link GhostNameEntityClonedEventFilter}
7562
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#LuaEntityClonedEventFilter Online documentation}
7562
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#LuaEntityClonedEventFilter Online documentation}
7563
7563
  */
7564
7564
  export type LuaEntityClonedEventFilter =
7565
7565
  | TypeEntityClonedEventFilter
@@ -7666,7 +7666,7 @@ declare module "factorio:runtime" {
7666
7666
  * - `"name"`: {@link NameScriptRaisedBuiltEventFilter}
7667
7667
  * - `"ghost_type"`: {@link GhostTypeScriptRaisedBuiltEventFilter}
7668
7668
  * - `"ghost_name"`: {@link GhostNameScriptRaisedBuiltEventFilter}
7669
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#LuaScriptRaisedBuiltEventFilter Online documentation}
7669
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#LuaScriptRaisedBuiltEventFilter Online documentation}
7670
7670
  */
7671
7671
  export type LuaScriptRaisedBuiltEventFilter =
7672
7672
  | TypeScriptRaisedBuiltEventFilter
@@ -7773,7 +7773,7 @@ declare module "factorio:runtime" {
7773
7773
  * - `"name"`: {@link NameRobotMinedEntityEventFilter}
7774
7774
  * - `"ghost_type"`: {@link GhostTypeRobotMinedEntityEventFilter}
7775
7775
  * - `"ghost_name"`: {@link GhostNameRobotMinedEntityEventFilter}
7776
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#LuaRobotMinedEntityEventFilter Online documentation}
7776
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#LuaRobotMinedEntityEventFilter Online documentation}
7777
7777
  */
7778
7778
  export type LuaRobotMinedEntityEventFilter =
7779
7779
  | TypeRobotMinedEntityEventFilter
@@ -7880,7 +7880,7 @@ declare module "factorio:runtime" {
7880
7880
  * - `"name"`: {@link NamePrePlayerMinedEntityEventFilter}
7881
7881
  * - `"ghost_type"`: {@link GhostTypePrePlayerMinedEntityEventFilter}
7882
7882
  * - `"ghost_name"`: {@link GhostNamePrePlayerMinedEntityEventFilter}
7883
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#LuaPrePlayerMinedEntityEventFilter Online documentation}
7883
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#LuaPrePlayerMinedEntityEventFilter Online documentation}
7884
7884
  */
7885
7885
  export type LuaPrePlayerMinedEntityEventFilter =
7886
7886
  | TypePrePlayerMinedEntityEventFilter
@@ -7999,7 +7999,7 @@ declare module "factorio:runtime" {
7999
7999
  * - `"ghost_type"`: {@link GhostTypeRobotBuiltEntityEventFilter}
8000
8000
  * - `"ghost_name"`: {@link GhostNameRobotBuiltEntityEventFilter}
8001
8001
  * - `"force"`: {@link ForceRobotBuiltEntityEventFilter}
8002
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#LuaRobotBuiltEntityEventFilter Online documentation}
8002
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#LuaRobotBuiltEntityEventFilter Online documentation}
8003
8003
  */
8004
8004
  export type LuaRobotBuiltEntityEventFilter =
8005
8005
  | TypeRobotBuiltEntityEventFilter
@@ -8107,7 +8107,7 @@ declare module "factorio:runtime" {
8107
8107
  * - `"name"`: {@link NamePreGhostUpgradedEventFilter}
8108
8108
  * - `"ghost_type"`: {@link GhostTypePreGhostUpgradedEventFilter}
8109
8109
  * - `"ghost_name"`: {@link GhostNamePreGhostUpgradedEventFilter}
8110
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#LuaPreGhostUpgradedEventFilter Online documentation}
8110
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#LuaPreGhostUpgradedEventFilter Online documentation}
8111
8111
  */
8112
8112
  export type LuaPreGhostUpgradedEventFilter =
8113
8113
  | TypePreGhostUpgradedEventFilter
@@ -8216,7 +8216,7 @@ declare module "factorio:runtime" {
8216
8216
  * - `"name"`: {@link NameEntityDeconstructionCancelledEventFilter}
8217
8217
  * - `"ghost_type"`: {@link GhostTypeEntityDeconstructionCancelledEventFilter}
8218
8218
  * - `"ghost_name"`: {@link GhostNameEntityDeconstructionCancelledEventFilter}
8219
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#LuaEntityDeconstructionCancelledEventFilter Online documentation}
8219
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#LuaEntityDeconstructionCancelledEventFilter Online documentation}
8220
8220
  */
8221
8221
  export type LuaEntityDeconstructionCancelledEventFilter =
8222
8222
  | TypeEntityDeconstructionCancelledEventFilter
@@ -8335,7 +8335,7 @@ declare module "factorio:runtime" {
8335
8335
  * - `"ghost_type"`: {@link GhostTypePlayerBuiltEntityEventFilter}
8336
8336
  * - `"ghost_name"`: {@link GhostNamePlayerBuiltEntityEventFilter}
8337
8337
  * - `"force"`: {@link ForcePlayerBuiltEntityEventFilter}
8338
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#LuaPlayerBuiltEntityEventFilter Online documentation}
8338
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#LuaPlayerBuiltEntityEventFilter Online documentation}
8339
8339
  */
8340
8340
  export type LuaPlayerBuiltEntityEventFilter =
8341
8341
  | TypePlayerBuiltEntityEventFilter
@@ -8443,7 +8443,7 @@ declare module "factorio:runtime" {
8443
8443
  * - `"name"`: {@link NamePlayerMinedEntityEventFilter}
8444
8444
  * - `"ghost_type"`: {@link GhostTypePlayerMinedEntityEventFilter}
8445
8445
  * - `"ghost_name"`: {@link GhostNamePlayerMinedEntityEventFilter}
8446
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#LuaPlayerMinedEntityEventFilter Online documentation}
8446
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#LuaPlayerMinedEntityEventFilter Online documentation}
8447
8447
  */
8448
8448
  export type LuaPlayerMinedEntityEventFilter =
8449
8449
  | TypePlayerMinedEntityEventFilter
@@ -8625,7 +8625,7 @@ declare module "factorio:runtime" {
8625
8625
  * - `"final-damage-amount"`: {@link FinalDamageAmountEntityDamagedEventFilter}
8626
8626
  * - `"damage-type"`: {@link DamageTypeEntityDamagedEventFilter}
8627
8627
  * - `"final-health"`: {@link FinalHealthEntityDamagedEventFilter}
8628
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#LuaEntityDamagedEventFilter Online documentation}
8628
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#LuaEntityDamagedEventFilter Online documentation}
8629
8629
  */
8630
8630
  export type LuaEntityDamagedEventFilter =
8631
8631
  | TypeEntityDamagedEventFilter
@@ -8639,7 +8639,7 @@ declare module "factorio:runtime" {
8639
8639
  | OtherEntityDamagedEventFilter
8640
8640
  /**
8641
8641
  * Write form of {@link LuaEntityDamagedEventFilter}, where table-or-array concepts are allowed to take an array form.
8642
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#LuaEntityDamagedEventFilter Online documentation}
8642
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#LuaEntityDamagedEventFilter Online documentation}
8643
8643
  */
8644
8644
  export type LuaEntityDamagedEventFilterWrite =
8645
8645
  | TypeEntityDamagedEventFilter
@@ -8750,7 +8750,7 @@ declare module "factorio:runtime" {
8750
8750
  * - `"name"`: {@link NameSectorScannedEventFilter}
8751
8751
  * - `"ghost_type"`: {@link GhostTypeSectorScannedEventFilter}
8752
8752
  * - `"ghost_name"`: {@link GhostNameSectorScannedEventFilter}
8753
- * @see {@link https://lua-api.factorio.com/1.1.105/concepts.html#LuaSectorScannedEventFilter Online documentation}
8753
+ * @see {@link https://lua-api.factorio.com/1.1.107/concepts.html#LuaSectorScannedEventFilter Online documentation}
8754
8754
  */
8755
8755
  export type LuaSectorScannedEventFilter =
8756
8756
  | TypeSectorScannedEventFilter