typed-factorio 2.9.0 → 2.10.1
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- package/README.md +33 -27
- package/package.json +2 -2
- package/prototype/generated/prototypes.d.ts +1740 -1733
- package/prototype/generated/types.d.ts +1438 -1433
- package/runtime/generated/builtin-types.d.ts +12 -12
- package/runtime/generated/classes.d.ts +3380 -3340
- package/runtime/generated/concepts.d.ts +188 -188
- package/runtime/generated/defines.d.ts +121 -121
- package/runtime/generated/events.d.ts +185 -185
- package/runtime/generated/global-functions.d.ts +3 -3
- package/runtime/generated/global-objects.d.ts +6 -6
- package/settings/types.d.ts +11 -6
@@ -8,57 +8,57 @@
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declare module "factorio:runtime" {
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/**
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* A floating-point number. This is a single-precision floating point number. Whilst Lua only uses double-precision numbers, when a function takes a float, the game engine will immediately convert the double-precision number to single-precision.
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* @see {@link https://lua-api.factorio.com/1.1.
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* @see {@link https://lua-api.factorio.com/1.1.107/builtin-types.html#float Online documentation}
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*/
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export type float = number
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/**
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* A double-precision floating-point number. This is the same data type as all Lua numbers use.
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* @see {@link https://lua-api.factorio.com/1.1.
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* @see {@link https://lua-api.factorio.com/1.1.107/builtin-types.html#double Online documentation}
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*/
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export type double = number
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/**
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* 32-bit signed integer. Possible values are -2 147 483 648 to 2 147 483 647.
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* @see {@link https://lua-api.factorio.com/1.1.
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* @see {@link https://lua-api.factorio.com/1.1.107/builtin-types.html#int Online documentation}
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*/
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export type int = number
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/**
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* 8-bit signed integer. Possible values are -128 to 127.
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* @see {@link https://lua-api.factorio.com/1.1.
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* @see {@link https://lua-api.factorio.com/1.1.107/builtin-types.html#int8 Online documentation}
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*/
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export type int8 = number
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/**
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* 32-bit unsigned integer. Possible values are 0 to 4 294 967 295.
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* @see {@link https://lua-api.factorio.com/1.1.
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* @see {@link https://lua-api.factorio.com/1.1.107/builtin-types.html#uint Online documentation}
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*/
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export type uint = number
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/**
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* 8-bit unsigned integer. Possible values are 0 to 255.
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* @see {@link https://lua-api.factorio.com/1.1.
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* @see {@link https://lua-api.factorio.com/1.1.107/builtin-types.html#uint8 Online documentation}
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*/
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export type uint8 = number
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/**
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* 16-bit unsigned integer. Possible values are 0 to 65 535.
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* @see {@link https://lua-api.factorio.com/1.1.
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* @see {@link https://lua-api.factorio.com/1.1.107/builtin-types.html#uint16 Online documentation}
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*/
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export type uint16 = number
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/**
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* 64-bit unsigned integer. Possible values are 0 to 18 446 744 073 709 551 615.
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* @see {@link https://lua-api.factorio.com/1.1.
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* @see {@link https://lua-api.factorio.com/1.1.107/builtin-types.html#uint64 Online documentation}
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*/
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export type uint64 = number
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/**
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* Nil is the type of the value `nil`, whose main property is to be different from any other value. It usually represents the absence of a useful value.
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* @see {@link https://lua-api.factorio.com/1.1.
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* @see {@link https://lua-api.factorio.com/1.1.107/builtin-types.html#nil Online documentation}
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*/
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export type nil = undefined
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/**
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* Tables are enclosed in curly brackets, like this `{}`.
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* @see {@link https://lua-api.factorio.com/1.1.
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* @see {@link https://lua-api.factorio.com/1.1.107/builtin-types.html#table Online documentation}
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*/
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export type table = object
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/**
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* Any LuaObject listed on the {@linkplain https://lua-api.factorio.com/1.1.
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* @see {@link https://lua-api.factorio.com/1.1.
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* Any LuaObject listed on the {@linkplain https://lua-api.factorio.com/1.1.107/classes.html Classes} page.
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* @see {@link https://lua-api.factorio.com/1.1.107/builtin-types.html#LuaObject Online documentation}
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*/
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export interface LuaObject {
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readonly object_name: string
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