typed-factorio 2.2.0 → 2.4.0
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- package/package.json +3 -2
- package/prototype/generated/prototypes.d.ts +1829 -1811
- package/prototype/generated/types.d.ts +1911 -1532
- package/runtime/generated/builtin-types.d.ts +12 -12
- package/runtime/generated/classes.d.ts +3452 -3318
- package/runtime/generated/concepts.d.ts +250 -218
- package/runtime/generated/defines.d.ts +139 -117
- package/runtime/generated/events.d.ts +185 -185
- package/runtime/generated/global-functions.d.ts +3 -3
- package/runtime/generated/global-objects.d.ts +6 -6
@@ -229,7 +229,7 @@ declare global {
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}
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/**
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* AI command exit status. See {@link LuaEntity#set_command LuaEntity::set_command}
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-
* @see {@link https://lua-api.factorio.com/1.1.
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+
* @see {@link https://lua-api.factorio.com/1.1.95/defines.html#defines.behavior_result Online documentation}
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*/
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enum behavior_result {
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in_progress,
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@@ -247,7 +247,7 @@ declare global {
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}
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/**
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* State of a chain signal.
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-
* @see {@link https://lua-api.factorio.com/1.1.
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+
* @see {@link https://lua-api.factorio.com/1.1.95/defines.html#defines.chain_signal_state Online documentation}
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*/
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enum chain_signal_state {
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none,
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@@ -294,73 +294,73 @@ declare global {
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}
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/**
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* Command given to units describing what they should do.
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-
* @see {@link https://lua-api.factorio.com/1.1.
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+
* @see {@link https://lua-api.factorio.com/1.1.95/defines.html#defines.command Online documentation}
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*/
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enum command {
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/**
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* Attack another entity.
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-
* @see {@link https://lua-api.factorio.com/1.1.
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+
* @see {@link https://lua-api.factorio.com/1.1.95/defines.html#defines.command.attack Online documentation}
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*/
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attack = 0,
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/**
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* Go to a specific position.
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-
* @see {@link https://lua-api.factorio.com/1.1.
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+
* @see {@link https://lua-api.factorio.com/1.1.95/defines.html#defines.command.go_to_location Online documentation}
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*/
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go_to_location = 1,
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/**
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* Chain commands together, see {@link defines.compound_command}.
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-
* @see {@link https://lua-api.factorio.com/1.1.
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+
* @see {@link https://lua-api.factorio.com/1.1.95/defines.html#defines.command.compound Online documentation}
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*/
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compound = 2,
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/**
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* Do what your group wants you to do.
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-
* @see {@link https://lua-api.factorio.com/1.1.
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+
* @see {@link https://lua-api.factorio.com/1.1.95/defines.html#defines.command.group Online documentation}
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*/
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group = 3,
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/**
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* Go to a place and attack what you see.
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-
* @see {@link https://lua-api.factorio.com/1.1.
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+
* @see {@link https://lua-api.factorio.com/1.1.95/defines.html#defines.command.attack_area Online documentation}
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*/
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attack_area = 4,
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/**
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* Chill.
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-
* @see {@link https://lua-api.factorio.com/1.1.
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+
* @see {@link https://lua-api.factorio.com/1.1.95/defines.html#defines.command.wander Online documentation}
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*/
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wander = 5,
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/**
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* Flee from another entity.
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-
* @see {@link https://lua-api.factorio.com/1.1.
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+
* @see {@link https://lua-api.factorio.com/1.1.95/defines.html#defines.command.flee Online documentation}
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*/
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flee = 6,
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/**
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* Stop moving and stay where you are.
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-
* @see {@link https://lua-api.factorio.com/1.1.
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+
* @see {@link https://lua-api.factorio.com/1.1.95/defines.html#defines.command.stop Online documentation}
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*/
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stop = 7,
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/**
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* Go to a position and build a base there.
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-
* @see {@link https://lua-api.factorio.com/1.1.
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+
* @see {@link https://lua-api.factorio.com/1.1.95/defines.html#defines.command.build_base Online documentation}
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*/
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build_base = 8,
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}
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/**
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* How commands are joined together in a compound command (see {@link defines.command.compound}).
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-
* @see {@link https://lua-api.factorio.com/1.1.
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+
* @see {@link https://lua-api.factorio.com/1.1.95/defines.html#defines.compound_command Online documentation}
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*/
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enum compound_command {
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/**
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* Fail on first failure. Only succeeds if all commands (executed one after another) succeed.
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-
* @see {@link https://lua-api.factorio.com/1.1.
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+
* @see {@link https://lua-api.factorio.com/1.1.95/defines.html#defines.compound_command.logical_and Online documentation}
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*/
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logical_and,
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/**
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* Succeed on first success. Only fails if all commands (executed one after another) fail.
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-
* @see {@link https://lua-api.factorio.com/1.1.
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+
* @see {@link https://lua-api.factorio.com/1.1.95/defines.html#defines.compound_command.logical_or Online documentation}
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*/
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logical_or,
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/**
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* Execute all commands in sequence and fail or succeed depending on the return status of the last command.
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-
* @see {@link https://lua-api.factorio.com/1.1.
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+
* @see {@link https://lua-api.factorio.com/1.1.95/defines.html#defines.compound_command.return_last Online documentation}
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*/
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return_last,
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}
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@@ -404,92 +404,92 @@ declare global {
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enum type {
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/**
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* {@link LuaContainerControlBehavior}
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-
* @see {@link https://lua-api.factorio.com/1.1.
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+
* @see {@link https://lua-api.factorio.com/1.1.95/defines.html#defines.control_behavior.type.container Online documentation}
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*/
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container,
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/**
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* {@link LuaGenericOnOffControlBehavior}
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-
* @see {@link https://lua-api.factorio.com/1.1.
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+
* @see {@link https://lua-api.factorio.com/1.1.95/defines.html#defines.control_behavior.type.generic_on_off Online documentation}
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*/
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generic_on_off,
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/**
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* {@link LuaInserterControlBehavior}
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-
* @see {@link https://lua-api.factorio.com/1.1.
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+
* @see {@link https://lua-api.factorio.com/1.1.95/defines.html#defines.control_behavior.type.inserter Online documentation}
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*/
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inserter,
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/**
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* {@link LuaLampControlBehavior}
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-
* @see {@link https://lua-api.factorio.com/1.1.
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+
* @see {@link https://lua-api.factorio.com/1.1.95/defines.html#defines.control_behavior.type.lamp Online documentation}
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*/
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lamp,
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/**
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* {@link LuaLogisticContainerControlBehavior}
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-
* @see {@link https://lua-api.factorio.com/1.1.
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+
* @see {@link https://lua-api.factorio.com/1.1.95/defines.html#defines.control_behavior.type.logistic_container Online documentation}
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*/
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logistic_container,
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/**
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* {@link LuaRoboportControlBehavior}
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-
* @see {@link https://lua-api.factorio.com/1.1.
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+
* @see {@link https://lua-api.factorio.com/1.1.95/defines.html#defines.control_behavior.type.roboport Online documentation}
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*/
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roboport,
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/**
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* {@link LuaStorageTankControlBehavior}
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-
* @see {@link https://lua-api.factorio.com/1.1.
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+
* @see {@link https://lua-api.factorio.com/1.1.95/defines.html#defines.control_behavior.type.storage_tank Online documentation}
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*/
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storage_tank,
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/**
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* {@link LuaTrainStopControlBehavior}
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-
* @see {@link https://lua-api.factorio.com/1.1.
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+
* @see {@link https://lua-api.factorio.com/1.1.95/defines.html#defines.control_behavior.type.train_stop Online documentation}
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*/
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train_stop,
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/**
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* {@link LuaDeciderCombinatorControlBehavior}
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-
* @see {@link https://lua-api.factorio.com/1.1.
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+
* @see {@link https://lua-api.factorio.com/1.1.95/defines.html#defines.control_behavior.type.decider_combinator Online documentation}
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*/
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decider_combinator,
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/**
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* {@link LuaArithmeticCombinatorControlBehavior}
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-
* @see {@link https://lua-api.factorio.com/1.1.
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+
* @see {@link https://lua-api.factorio.com/1.1.95/defines.html#defines.control_behavior.type.arithmetic_combinator Online documentation}
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*/
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arithmetic_combinator,
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/**
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* {@link LuaConstantCombinatorControlBehavior}
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-
* @see {@link https://lua-api.factorio.com/1.1.
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+
* @see {@link https://lua-api.factorio.com/1.1.95/defines.html#defines.control_behavior.type.constant_combinator Online documentation}
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*/
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constant_combinator,
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/**
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* {@link LuaTransportBeltControlBehavior}
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-
* @see {@link https://lua-api.factorio.com/1.1.
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+
* @see {@link https://lua-api.factorio.com/1.1.95/defines.html#defines.control_behavior.type.transport_belt Online documentation}
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*/
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transport_belt,
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/**
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* {@link LuaAccumulatorControlBehavior}
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-
* @see {@link https://lua-api.factorio.com/1.1.
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+
* @see {@link https://lua-api.factorio.com/1.1.95/defines.html#defines.control_behavior.type.accumulator Online documentation}
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*/
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accumulator,
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/**
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* {@link LuaRailSignalControlBehavior}
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-
* @see {@link https://lua-api.factorio.com/1.1.
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472
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+
* @see {@link https://lua-api.factorio.com/1.1.95/defines.html#defines.control_behavior.type.rail_signal Online documentation}
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*/
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rail_signal,
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/**
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* {@link LuaRailChainSignalControlBehavior}
|
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-
* @see {@link https://lua-api.factorio.com/1.1.
|
477
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+
* @see {@link https://lua-api.factorio.com/1.1.95/defines.html#defines.control_behavior.type.rail_chain_signal Online documentation}
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*/
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rail_chain_signal,
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/**
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* {@link LuaWallControlBehavior}
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-
* @see {@link https://lua-api.factorio.com/1.1.
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482
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+
* @see {@link https://lua-api.factorio.com/1.1.95/defines.html#defines.control_behavior.type.wall Online documentation}
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483
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*/
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wall,
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485
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/**
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* {@link LuaMiningDrillControlBehavior}
|
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-
* @see {@link https://lua-api.factorio.com/1.1.
|
487
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+
* @see {@link https://lua-api.factorio.com/1.1.95/defines.html#defines.control_behavior.type.mining_drill Online documentation}
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488
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*/
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489
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mining_drill,
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490
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/**
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491
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* {@link LuaProgrammableSpeakerControlBehavior}
|
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-
* @see {@link https://lua-api.factorio.com/1.1.
|
492
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+
* @see {@link https://lua-api.factorio.com/1.1.95/defines.html#defines.control_behavior.type.programmable_speaker Online documentation}
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*/
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programmable_speaker,
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}
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@@ -497,32 +497,32 @@ declare global {
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enum controllers {
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/**
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* Can't interact with the world, can only observe. Used in the multiplayer waiting-to-respawn screen.
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-
* @see {@link https://lua-api.factorio.com/1.1.
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500
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+
* @see {@link https://lua-api.factorio.com/1.1.95/defines.html#defines.controllers.ghost Online documentation}
|
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501
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*/
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ghost,
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503
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/**
|
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* The controller controls a character. This is the default controller in freeplay.
|
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-
* @see {@link https://lua-api.factorio.com/1.1.
|
505
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+
* @see {@link https://lua-api.factorio.com/1.1.95/defines.html#defines.controllers.character Online documentation}
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506
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*/
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character,
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508
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/**
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* The controller isn't tied to a character. This is the default controller in sandbox.
|
510
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-
* @see {@link https://lua-api.factorio.com/1.1.
|
510
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+
* @see {@link https://lua-api.factorio.com/1.1.95/defines.html#defines.controllers.god Online documentation}
|
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511
|
*/
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512
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god,
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/**
|
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514
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* The Editor Controller near ultimate power to do almost anything in the game.
|
515
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-
* @see {@link https://lua-api.factorio.com/1.1.
|
515
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+
* @see {@link https://lua-api.factorio.com/1.1.95/defines.html#defines.controllers.editor Online documentation}
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516
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*/
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517
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editor,
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518
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/**
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* The player can't interact with the world, and the camera pans around in a predefined manner.
|
520
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-
* @see {@link https://lua-api.factorio.com/1.1.
|
520
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+
* @see {@link https://lua-api.factorio.com/1.1.95/defines.html#defines.controllers.cutscene Online documentation}
|
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521
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*/
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522
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cutscene,
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523
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/**
|
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* Can't change anything in the world but can view anything.
|
525
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-
* @see {@link https://lua-api.factorio.com/1.1.
|
525
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+
* @see {@link https://lua-api.factorio.com/1.1.95/defines.html#defines.controllers.spectator Online documentation}
|
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526
|
*/
|
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527
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spectator,
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528
|
}
|
@@ -583,22 +583,22 @@ declare global {
|
|
583
583
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enum distraction {
|
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584
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/**
|
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585
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* Perform command even if someone attacks the unit.
|
586
|
-
* @see {@link https://lua-api.factorio.com/1.1.
|
586
|
+
* @see {@link https://lua-api.factorio.com/1.1.95/defines.html#defines.distraction.none Online documentation}
|
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587
|
*/
|
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588
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none,
|
589
589
|
/**
|
590
590
|
* Attack closer enemy entities with force.
|
591
|
-
* @see {@link https://lua-api.factorio.com/1.1.
|
591
|
+
* @see {@link https://lua-api.factorio.com/1.1.95/defines.html#defines.distraction.by_enemy Online documentation}
|
592
592
|
*/
|
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593
|
by_enemy,
|
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594
|
/**
|
595
595
|
* Attack closer enemy entities, including entities "built" by player (belts, inserters, chests).
|
596
|
-
* @see {@link https://lua-api.factorio.com/1.1.
|
596
|
+
* @see {@link https://lua-api.factorio.com/1.1.95/defines.html#defines.distraction.by_anything Online documentation}
|
597
597
|
*/
|
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598
|
by_anything,
|
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599
|
/**
|
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600
|
* Attack when attacked.
|
601
|
-
* @see {@link https://lua-api.factorio.com/1.1.
|
601
|
+
* @see {@link https://lua-api.factorio.com/1.1.95/defines.html#defines.distraction.by_damage Online documentation}
|
602
602
|
*/
|
603
603
|
by_damage,
|
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604
|
}
|
@@ -615,173 +615,173 @@ declare global {
|
|
615
615
|
marked_for_deconstruction,
|
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616
|
/**
|
617
617
|
* Used by generators and solar panels.
|
618
|
-
* @see {@link https://lua-api.factorio.com/1.1.
|
618
|
+
* @see {@link https://lua-api.factorio.com/1.1.95/defines.html#defines.entity_status.not_plugged_in_electric_network Online documentation}
|
619
619
|
*/
|
620
620
|
not_plugged_in_electric_network,
|
621
621
|
/**
|
622
622
|
* Used by power switches.
|
623
|
-
* @see {@link https://lua-api.factorio.com/1.1.
|
623
|
+
* @see {@link https://lua-api.factorio.com/1.1.95/defines.html#defines.entity_status.networks_connected Online documentation}
|
624
624
|
*/
|
625
625
|
networks_connected,
|
626
626
|
/**
|
627
627
|
* Used by power switches.
|
628
|
-
* @see {@link https://lua-api.factorio.com/1.1.
|
628
|
+
* @see {@link https://lua-api.factorio.com/1.1.95/defines.html#defines.entity_status.networks_disconnected Online documentation}
|
629
629
|
*/
|
630
630
|
networks_disconnected,
|
631
631
|
/**
|
632
632
|
* Used by accumulators.
|
633
|
-
* @see {@link https://lua-api.factorio.com/1.1.
|
633
|
+
* @see {@link https://lua-api.factorio.com/1.1.95/defines.html#defines.entity_status.charging Online documentation}
|
634
634
|
*/
|
635
635
|
charging,
|
636
636
|
/**
|
637
637
|
* Used by accumulators.
|
638
|
-
* @see {@link https://lua-api.factorio.com/1.1.
|
638
|
+
* @see {@link https://lua-api.factorio.com/1.1.95/defines.html#defines.entity_status.discharging Online documentation}
|
639
639
|
*/
|
640
640
|
discharging,
|
641
641
|
/**
|
642
642
|
* Used by accumulators.
|
643
|
-
* @see {@link https://lua-api.factorio.com/1.1.
|
643
|
+
* @see {@link https://lua-api.factorio.com/1.1.95/defines.html#defines.entity_status.fully_charged Online documentation}
|
644
644
|
*/
|
645
645
|
fully_charged,
|
646
646
|
/**
|
647
647
|
* Used by logistic containers.
|
648
|
-
* @see {@link https://lua-api.factorio.com/1.1.
|
648
|
+
* @see {@link https://lua-api.factorio.com/1.1.95/defines.html#defines.entity_status.out_of_logistic_network Online documentation}
|
649
649
|
*/
|
650
650
|
out_of_logistic_network,
|
651
651
|
/**
|
652
652
|
* Used by assembling machines.
|
653
|
-
* @see {@link https://lua-api.factorio.com/1.1.
|
653
|
+
* @see {@link https://lua-api.factorio.com/1.1.95/defines.html#defines.entity_status.no_recipe Online documentation}
|
654
654
|
*/
|
655
655
|
no_recipe,
|
656
656
|
/**
|
657
657
|
* Used by furnaces.
|
658
|
-
* @see {@link https://lua-api.factorio.com/1.1.
|
658
|
+
* @see {@link https://lua-api.factorio.com/1.1.95/defines.html#defines.entity_status.no_ingredients Online documentation}
|
659
659
|
*/
|
660
660
|
no_ingredients,
|
661
661
|
/**
|
662
662
|
* Used by boilers, fluid turrets and fluid energy sources: Boiler has no fluid to work with.
|
663
|
-
* @see {@link https://lua-api.factorio.com/1.1.
|
663
|
+
* @see {@link https://lua-api.factorio.com/1.1.95/defines.html#defines.entity_status.no_input_fluid Online documentation}
|
664
664
|
*/
|
665
665
|
no_input_fluid,
|
666
666
|
/**
|
667
667
|
* Used by labs.
|
668
|
-
* @see {@link https://lua-api.factorio.com/1.1.
|
668
|
+
* @see {@link https://lua-api.factorio.com/1.1.95/defines.html#defines.entity_status.no_research_in_progress Online documentation}
|
669
669
|
*/
|
670
670
|
no_research_in_progress,
|
671
671
|
/**
|
672
672
|
* Used by mining drills.
|
673
|
-
* @see {@link https://lua-api.factorio.com/1.1.
|
673
|
+
* @see {@link https://lua-api.factorio.com/1.1.95/defines.html#defines.entity_status.no_minable_resources Online documentation}
|
674
674
|
*/
|
675
675
|
no_minable_resources,
|
676
676
|
/**
|
677
677
|
* Used by boilers and fluid turrets: Boiler still has some fluid but is about to run out.
|
678
|
-
* @see {@link https://lua-api.factorio.com/1.1.
|
678
|
+
* @see {@link https://lua-api.factorio.com/1.1.95/defines.html#defines.entity_status.low_input_fluid Online documentation}
|
679
679
|
*/
|
680
680
|
low_input_fluid,
|
681
681
|
/**
|
682
682
|
* Used by crafting machines.
|
683
|
-
* @see {@link https://lua-api.factorio.com/1.1.
|
683
|
+
* @see {@link https://lua-api.factorio.com/1.1.95/defines.html#defines.entity_status.fluid_ingredient_shortage Online documentation}
|
684
684
|
*/
|
685
685
|
fluid_ingredient_shortage,
|
686
686
|
/**
|
687
687
|
* Used by crafting machines, boilers, burner energy sources and reactors: Reactor/burner has full burnt result inventory, boiler has full output fluidbox.
|
688
|
-
* @see {@link https://lua-api.factorio.com/1.1.
|
688
|
+
* @see {@link https://lua-api.factorio.com/1.1.95/defines.html#defines.entity_status.full_output Online documentation}
|
689
689
|
*/
|
690
690
|
full_output,
|
691
691
|
/**
|
692
692
|
* Used by crafting machines.
|
693
|
-
* @see {@link https://lua-api.factorio.com/1.1.
|
693
|
+
* @see {@link https://lua-api.factorio.com/1.1.95/defines.html#defines.entity_status.item_ingredient_shortage Online documentation}
|
694
694
|
*/
|
695
695
|
item_ingredient_shortage,
|
696
696
|
/**
|
697
697
|
* Used by mining drills when the mining fluid is missing.
|
698
|
-
* @see {@link https://lua-api.factorio.com/1.1.
|
698
|
+
* @see {@link https://lua-api.factorio.com/1.1.95/defines.html#defines.entity_status.missing_required_fluid Online documentation}
|
699
699
|
*/
|
700
700
|
missing_required_fluid,
|
701
701
|
/**
|
702
702
|
* Used by labs.
|
703
|
-
* @see {@link https://lua-api.factorio.com/1.1.
|
703
|
+
* @see {@link https://lua-api.factorio.com/1.1.95/defines.html#defines.entity_status.missing_science_packs Online documentation}
|
704
704
|
*/
|
705
705
|
missing_science_packs,
|
706
706
|
/**
|
707
707
|
* Used by inserters.
|
708
|
-
* @see {@link https://lua-api.factorio.com/1.1.
|
708
|
+
* @see {@link https://lua-api.factorio.com/1.1.95/defines.html#defines.entity_status.waiting_for_source_items Online documentation}
|
709
709
|
*/
|
710
710
|
waiting_for_source_items,
|
711
711
|
/**
|
712
712
|
* Used by inserters and mining drills.
|
713
|
-
* @see {@link https://lua-api.factorio.com/1.1.
|
713
|
+
* @see {@link https://lua-api.factorio.com/1.1.95/defines.html#defines.entity_status.waiting_for_space_in_destination Online documentation}
|
714
714
|
*/
|
715
715
|
waiting_for_space_in_destination,
|
716
716
|
/**
|
717
717
|
* Used by the rocket silo.
|
718
|
-
* @see {@link https://lua-api.factorio.com/1.1.
|
718
|
+
* @see {@link https://lua-api.factorio.com/1.1.95/defines.html#defines.entity_status.preparing_rocket_for_launch Online documentation}
|
719
719
|
*/
|
720
720
|
preparing_rocket_for_launch,
|
721
721
|
/**
|
722
722
|
* Used by the rocket silo.
|
723
|
-
* @see {@link https://lua-api.factorio.com/1.1.
|
723
|
+
* @see {@link https://lua-api.factorio.com/1.1.95/defines.html#defines.entity_status.waiting_to_launch_rocket Online documentation}
|
724
724
|
*/
|
725
725
|
waiting_to_launch_rocket,
|
726
726
|
/**
|
727
727
|
* Used by the rocket silo.
|
728
|
-
* @see {@link https://lua-api.factorio.com/1.1.
|
728
|
+
* @see {@link https://lua-api.factorio.com/1.1.95/defines.html#defines.entity_status.launching_rocket Online documentation}
|
729
729
|
*/
|
730
730
|
launching_rocket,
|
731
731
|
/**
|
732
732
|
* Used by beacons.
|
733
|
-
* @see {@link https://lua-api.factorio.com/1.1.
|
733
|
+
* @see {@link https://lua-api.factorio.com/1.1.95/defines.html#defines.entity_status.no_modules_to_transmit Online documentation}
|
734
734
|
*/
|
735
735
|
no_modules_to_transmit,
|
736
736
|
/**
|
737
737
|
* Used by roboports.
|
738
|
-
* @see {@link https://lua-api.factorio.com/1.1.
|
738
|
+
* @see {@link https://lua-api.factorio.com/1.1.95/defines.html#defines.entity_status.recharging_after_power_outage Online documentation}
|
739
739
|
*/
|
740
740
|
recharging_after_power_outage,
|
741
741
|
/**
|
742
742
|
* Used by inserters targeting entity ghosts.
|
743
|
-
* @see {@link https://lua-api.factorio.com/1.1.
|
743
|
+
* @see {@link https://lua-api.factorio.com/1.1.95/defines.html#defines.entity_status.waiting_for_target_to_be_built Online documentation}
|
744
744
|
*/
|
745
745
|
waiting_for_target_to_be_built,
|
746
746
|
/**
|
747
747
|
* Used by inserters targeting rails.
|
748
|
-
* @see {@link https://lua-api.factorio.com/1.1.
|
748
|
+
* @see {@link https://lua-api.factorio.com/1.1.95/defines.html#defines.entity_status.waiting_for_train Online documentation}
|
749
749
|
*/
|
750
750
|
waiting_for_train,
|
751
751
|
/**
|
752
752
|
* Used by ammo turrets.
|
753
|
-
* @see {@link https://lua-api.factorio.com/1.1.
|
753
|
+
* @see {@link https://lua-api.factorio.com/1.1.95/defines.html#defines.entity_status.no_ammo Online documentation}
|
754
754
|
*/
|
755
755
|
no_ammo,
|
756
756
|
/**
|
757
757
|
* Used by heat energy sources.
|
758
|
-
* @see {@link https://lua-api.factorio.com/1.1.
|
758
|
+
* @see {@link https://lua-api.factorio.com/1.1.95/defines.html#defines.entity_status.low_temperature Online documentation}
|
759
759
|
*/
|
760
760
|
low_temperature,
|
761
761
|
/**
|
762
762
|
* Used by constant combinators: Combinator is turned off via switch in GUI.
|
763
|
-
* @see {@link https://lua-api.factorio.com/1.1.
|
763
|
+
* @see {@link https://lua-api.factorio.com/1.1.95/defines.html#defines.entity_status.disabled Online documentation}
|
764
764
|
*/
|
765
765
|
disabled,
|
766
766
|
/**
|
767
767
|
* Used by lamps.
|
768
|
-
* @see {@link https://lua-api.factorio.com/1.1.
|
768
|
+
* @see {@link https://lua-api.factorio.com/1.1.95/defines.html#defines.entity_status.turned_off_during_daytime Online documentation}
|
769
769
|
*/
|
770
770
|
turned_off_during_daytime,
|
771
771
|
/**
|
772
772
|
* Used by rail signals.
|
773
|
-
* @see {@link https://lua-api.factorio.com/1.1.
|
773
|
+
* @see {@link https://lua-api.factorio.com/1.1.95/defines.html#defines.entity_status.not_connected_to_rail Online documentation}
|
774
774
|
*/
|
775
775
|
not_connected_to_rail,
|
776
776
|
/**
|
777
777
|
* Used by rail signals.
|
778
|
-
* @see {@link https://lua-api.factorio.com/1.1.
|
778
|
+
* @see {@link https://lua-api.factorio.com/1.1.95/defines.html#defines.entity_status.cant_divide_segments Online documentation}
|
779
779
|
*/
|
780
780
|
cant_divide_segments,
|
781
781
|
}
|
782
782
|
/**
|
783
|
-
* See the {@linkplain https://lua-api.factorio.com/1.1.
|
784
|
-
* @see {@link https://lua-api.factorio.com/1.1.
|
783
|
+
* See the {@linkplain https://lua-api.factorio.com/1.1.95/events.html events page} for more info on what events contain and when they get raised.
|
784
|
+
* @see {@link https://lua-api.factorio.com/1.1.95/defines.html#defines.events Online documentation}
|
785
785
|
*/
|
786
786
|
namespace events {
|
787
787
|
/**
|
@@ -1572,8 +1572,8 @@ declare global {
|
|
1572
1572
|
const on_player_input_method_changed: EventId<OnPlayerInputMethodChangedEvent>
|
1573
1573
|
}
|
1574
1574
|
/**
|
1575
|
-
* See the {@linkplain https://lua-api.factorio.com/1.1.
|
1576
|
-
* @see {@link https://lua-api.factorio.com/1.1.
|
1575
|
+
* See the {@linkplain https://lua-api.factorio.com/1.1.95/events.html events page} for more info on what events contain and when they get raised.
|
1576
|
+
* @see {@link https://lua-api.factorio.com/1.1.95/defines.html#defines.events Online documentation}
|
1577
1577
|
*/
|
1578
1578
|
type events = (typeof events)[keyof typeof events]
|
1579
1579
|
enum flow_precision_index {
|
@@ -1589,17 +1589,17 @@ declare global {
|
|
1589
1589
|
enum game_controller_interaction {
|
1590
1590
|
/**
|
1591
1591
|
* Game controller will always hover this element regardless of type or state.
|
1592
|
-
* @see {@link https://lua-api.factorio.com/1.1.
|
1592
|
+
* @see {@link https://lua-api.factorio.com/1.1.95/defines.html#defines.game_controller_interaction.always Online documentation}
|
1593
1593
|
*/
|
1594
1594
|
always,
|
1595
1595
|
/**
|
1596
1596
|
* Hover according to the element type and implementation.
|
1597
|
-
* @see {@link https://lua-api.factorio.com/1.1.
|
1597
|
+
* @see {@link https://lua-api.factorio.com/1.1.95/defines.html#defines.game_controller_interaction.never Online documentation}
|
1598
1598
|
*/
|
1599
1599
|
never,
|
1600
1600
|
/**
|
1601
1601
|
* Never hover this element with a game controller.
|
1602
|
-
* @see {@link https://lua-api.factorio.com/1.1.
|
1602
|
+
* @see {@link https://lua-api.factorio.com/1.1.95/defines.html#defines.game_controller_interaction.normal Online documentation}
|
1603
1603
|
*/
|
1604
1604
|
normal,
|
1605
1605
|
}
|
@@ -1912,9 +1912,31 @@ declare global {
|
|
1912
1912
|
right,
|
1913
1913
|
middle,
|
1914
1914
|
}
|
1915
|
+
enum print_skip {
|
1916
|
+
/**
|
1917
|
+
* Print will not be skipped.
|
1918
|
+
* @see {@link https://lua-api.factorio.com/1.1.95/defines.html#defines.print_skip.never Online documentation}
|
1919
|
+
*/
|
1920
|
+
never,
|
1921
|
+
/**
|
1922
|
+
* Print will be skipped if same text was recently printed (within last 60 ticks). Used by most game messages.
|
1923
|
+
* @see {@link https://lua-api.factorio.com/1.1.95/defines.html#defines.print_skip.if_redundant Online documentation}
|
1924
|
+
*/
|
1925
|
+
if_redundant,
|
1926
|
+
/**
|
1927
|
+
* Print will be skipped if same text is still visible (printed within last 1152 ticks). Used by some notifications.
|
1928
|
+
* @see {@link https://lua-api.factorio.com/1.1.95/defines.html#defines.print_skip.if_visible Online documentation}
|
1929
|
+
*/
|
1930
|
+
if_visible,
|
1931
|
+
}
|
1932
|
+
enum print_sound {
|
1933
|
+
always,
|
1934
|
+
never,
|
1935
|
+
use_player_settings,
|
1936
|
+
}
|
1915
1937
|
/**
|
1916
1938
|
* A dictionary mapping all top-level prototypes by name to a list of their associated subtypes. This list is organized as a lookup table, meaning it maps the sub-prototype names to `0`. As an example, `defines.prototypes['entity']` looks like this: `{furnace=0, inserter=0, container=0, ...}`.
|
1917
|
-
* @see {@link https://lua-api.factorio.com/1.1.
|
1939
|
+
* @see {@link https://lua-api.factorio.com/1.1.95/defines.html#defines.prototypes Online documentation}
|
1918
1940
|
*/
|
1919
1941
|
const prototypes: {
|
1920
1942
|
[type in keyof PrototypeMap]: {
|
@@ -2028,82 +2050,82 @@ declare global {
|
|
2028
2050
|
}
|
2029
2051
|
/**
|
2030
2052
|
* The various parts of the launch sequence of the rocket silo.
|
2031
|
-
* @see {@link https://lua-api.factorio.com/1.1.
|
2053
|
+
* @see {@link https://lua-api.factorio.com/1.1.95/defines.html#defines.rocket_silo_status Online documentation}
|
2032
2054
|
*/
|
2033
2055
|
enum rocket_silo_status {
|
2034
2056
|
/**
|
2035
2057
|
* The rocket silo is crafting rocket parts. When there are enough rocket parts, the silo will switch into the `create_rocket` state.
|
2036
|
-
* @see {@link https://lua-api.factorio.com/1.1.
|
2058
|
+
* @see {@link https://lua-api.factorio.com/1.1.95/defines.html#defines.rocket_silo_status.building_rocket Online documentation}
|
2037
2059
|
*/
|
2038
2060
|
building_rocket,
|
2039
2061
|
/**
|
2040
2062
|
* The next state is `lights_blinking_open`. The rocket silo rocket entity gets created.
|
2041
|
-
* @see {@link https://lua-api.factorio.com/1.1.
|
2063
|
+
* @see {@link https://lua-api.factorio.com/1.1.95/defines.html#defines.rocket_silo_status.create_rocket Online documentation}
|
2042
2064
|
*/
|
2043
2065
|
create_rocket,
|
2044
2066
|
/**
|
2045
2067
|
* The next state is `doors_opening`. The rocket is getting prepared for launch.
|
2046
|
-
* @see {@link https://lua-api.factorio.com/1.1.
|
2068
|
+
* @see {@link https://lua-api.factorio.com/1.1.95/defines.html#defines.rocket_silo_status.lights_blinking_open Online documentation}
|
2047
2069
|
*/
|
2048
2070
|
lights_blinking_open,
|
2049
2071
|
/**
|
2050
2072
|
* The next state is `doors_opened`. The rocket is getting prepared for launch.
|
2051
|
-
* @see {@link https://lua-api.factorio.com/1.1.
|
2073
|
+
* @see {@link https://lua-api.factorio.com/1.1.95/defines.html#defines.rocket_silo_status.doors_opening Online documentation}
|
2052
2074
|
*/
|
2053
2075
|
doors_opening,
|
2054
2076
|
/**
|
2055
2077
|
* The next state is `rocket_rising` or if the rocket is destroyed in this state then the next state will be `lights_blinking_close`. The rocket is getting prepared for launch.
|
2056
|
-
* @see {@link https://lua-api.factorio.com/1.1.
|
2078
|
+
* @see {@link https://lua-api.factorio.com/1.1.95/defines.html#defines.rocket_silo_status.doors_opened Online documentation}
|
2057
2079
|
*/
|
2058
2080
|
doors_opened,
|
2059
2081
|
/**
|
2060
2082
|
* The next state is `arms_advance` or if the rocket is destroyed in this state then the next state will be `lights_blinking_close`. The rocket is getting prepared for launch.
|
2061
|
-
* @see {@link https://lua-api.factorio.com/1.1.
|
2083
|
+
* @see {@link https://lua-api.factorio.com/1.1.95/defines.html#defines.rocket_silo_status.rocket_rising Online documentation}
|
2062
2084
|
*/
|
2063
2085
|
rocket_rising,
|
2064
2086
|
/**
|
2065
2087
|
* The next state is `rocket_ready` or if the rocket is destroyed in this state then the next state will be `lights_blinking_close`. The rocket is getting prepared for launch.
|
2066
|
-
* @see {@link https://lua-api.factorio.com/1.1.
|
2088
|
+
* @see {@link https://lua-api.factorio.com/1.1.95/defines.html#defines.rocket_silo_status.arms_advance Online documentation}
|
2067
2089
|
*/
|
2068
2090
|
arms_advance,
|
2069
2091
|
/**
|
2070
2092
|
* The rocket launch can be started by the player. When the launch is started, the silo switches into the `launch_starting` state.
|
2071
|
-
* @see {@link https://lua-api.factorio.com/1.1.
|
2093
|
+
* @see {@link https://lua-api.factorio.com/1.1.95/defines.html#defines.rocket_silo_status.rocket_ready Online documentation}
|
2072
2094
|
*/
|
2073
2095
|
rocket_ready,
|
2074
2096
|
/**
|
2075
2097
|
* The next state is `launch_started`.
|
2076
|
-
* @see {@link https://lua-api.factorio.com/1.1.
|
2098
|
+
* @see {@link https://lua-api.factorio.com/1.1.95/defines.html#defines.rocket_silo_status.launch_starting Online documentation}
|
2077
2099
|
*/
|
2078
2100
|
launch_starting,
|
2079
2101
|
/**
|
2080
2102
|
* The next state is `arms_retract` or if the rocket is destroyed in this state then the next state will be `lights_blinking_close`. The rocket is getting launched.
|
2081
|
-
* @see {@link https://lua-api.factorio.com/1.1.
|
2103
|
+
* @see {@link https://lua-api.factorio.com/1.1.95/defines.html#defines.rocket_silo_status.engine_starting Online documentation}
|
2082
2104
|
*/
|
2083
2105
|
engine_starting,
|
2084
2106
|
/**
|
2085
2107
|
* The next state is `rocket_flying` or if the rocket is destroyed in this state then the next state will be `lights_blinking_close`. The rocket is getting launched.
|
2086
|
-
* @see {@link https://lua-api.factorio.com/1.1.
|
2108
|
+
* @see {@link https://lua-api.factorio.com/1.1.95/defines.html#defines.rocket_silo_status.arms_retract Online documentation}
|
2087
2109
|
*/
|
2088
2110
|
arms_retract,
|
2089
2111
|
/**
|
2090
2112
|
* The next state is `lights_blinking_close`. The rocket is getting launched.
|
2091
|
-
* @see {@link https://lua-api.factorio.com/1.1.
|
2113
|
+
* @see {@link https://lua-api.factorio.com/1.1.95/defines.html#defines.rocket_silo_status.rocket_flying Online documentation}
|
2092
2114
|
*/
|
2093
2115
|
rocket_flying,
|
2094
2116
|
/**
|
2095
2117
|
* The next state is `doors_closing`.
|
2096
|
-
* @see {@link https://lua-api.factorio.com/1.1.
|
2118
|
+
* @see {@link https://lua-api.factorio.com/1.1.95/defines.html#defines.rocket_silo_status.lights_blinking_close Online documentation}
|
2097
2119
|
*/
|
2098
2120
|
lights_blinking_close,
|
2099
2121
|
/**
|
2100
2122
|
* The next state is `building_rocket`.
|
2101
|
-
* @see {@link https://lua-api.factorio.com/1.1.
|
2123
|
+
* @see {@link https://lua-api.factorio.com/1.1.95/defines.html#defines.rocket_silo_status.doors_closing Online documentation}
|
2102
2124
|
*/
|
2103
2125
|
doors_closing,
|
2104
2126
|
/**
|
2105
2127
|
* The next state is `engine_starting` or if the rocket is destroyed in this state then the next state will be `lights_blinking_close`. The rocket is getting launched.
|
2106
|
-
* @see {@link https://lua-api.factorio.com/1.1.
|
2128
|
+
* @see {@link https://lua-api.factorio.com/1.1.95/defines.html#defines.rocket_silo_status.launch_started Online documentation}
|
2107
2129
|
*/
|
2108
2130
|
launch_started,
|
2109
2131
|
}
|
@@ -2114,84 +2136,84 @@ declare global {
|
|
2114
2136
|
}
|
2115
2137
|
/**
|
2116
2138
|
* State of an ordinary rail signal.
|
2117
|
-
* @see {@link https://lua-api.factorio.com/1.1.
|
2139
|
+
* @see {@link https://lua-api.factorio.com/1.1.95/defines.html#defines.signal_state Online documentation}
|
2118
2140
|
*/
|
2119
2141
|
enum signal_state {
|
2120
2142
|
/**
|
2121
2143
|
* Green.
|
2122
|
-
* @see {@link https://lua-api.factorio.com/1.1.
|
2144
|
+
* @see {@link https://lua-api.factorio.com/1.1.95/defines.html#defines.signal_state.open Online documentation}
|
2123
2145
|
*/
|
2124
2146
|
open,
|
2125
2147
|
/**
|
2126
2148
|
* Red.
|
2127
|
-
* @see {@link https://lua-api.factorio.com/1.1.
|
2149
|
+
* @see {@link https://lua-api.factorio.com/1.1.95/defines.html#defines.signal_state.closed Online documentation}
|
2128
2150
|
*/
|
2129
2151
|
closed,
|
2130
2152
|
/**
|
2131
2153
|
* Orange.
|
2132
|
-
* @see {@link https://lua-api.factorio.com/1.1.
|
2154
|
+
* @see {@link https://lua-api.factorio.com/1.1.95/defines.html#defines.signal_state.reserved Online documentation}
|
2133
2155
|
*/
|
2134
2156
|
reserved,
|
2135
2157
|
/**
|
2136
2158
|
* Red - From circuit network.
|
2137
|
-
* @see {@link https://lua-api.factorio.com/1.1.
|
2159
|
+
* @see {@link https://lua-api.factorio.com/1.1.95/defines.html#defines.signal_state.reserved_by_circuit_network Online documentation}
|
2138
2160
|
*/
|
2139
2161
|
reserved_by_circuit_network,
|
2140
2162
|
}
|
2141
2163
|
enum train_state {
|
2142
2164
|
/**
|
2143
2165
|
* Normal state -- following the path.
|
2144
|
-
* @see {@link https://lua-api.factorio.com/1.1.
|
2166
|
+
* @see {@link https://lua-api.factorio.com/1.1.95/defines.html#defines.train_state.on_the_path Online documentation}
|
2145
2167
|
*/
|
2146
2168
|
on_the_path,
|
2147
2169
|
/**
|
2148
2170
|
* Had path and lost it -- must stop.
|
2149
|
-
* @see {@link https://lua-api.factorio.com/1.1.
|
2171
|
+
* @see {@link https://lua-api.factorio.com/1.1.95/defines.html#defines.train_state.path_lost Online documentation}
|
2150
2172
|
*/
|
2151
2173
|
path_lost,
|
2152
2174
|
/**
|
2153
2175
|
* Doesn't have anywhere to go.
|
2154
|
-
* @see {@link https://lua-api.factorio.com/1.1.
|
2176
|
+
* @see {@link https://lua-api.factorio.com/1.1.95/defines.html#defines.train_state.no_schedule Online documentation}
|
2155
2177
|
*/
|
2156
2178
|
no_schedule,
|
2157
2179
|
/**
|
2158
2180
|
* Has no path and is stopped.
|
2159
|
-
* @see {@link https://lua-api.factorio.com/1.1.
|
2181
|
+
* @see {@link https://lua-api.factorio.com/1.1.95/defines.html#defines.train_state.no_path Online documentation}
|
2160
2182
|
*/
|
2161
2183
|
no_path,
|
2162
2184
|
/**
|
2163
2185
|
* Braking before a rail signal.
|
2164
|
-
* @see {@link https://lua-api.factorio.com/1.1.
|
2186
|
+
* @see {@link https://lua-api.factorio.com/1.1.95/defines.html#defines.train_state.arrive_signal Online documentation}
|
2165
2187
|
*/
|
2166
2188
|
arrive_signal,
|
2167
2189
|
/**
|
2168
2190
|
* Waiting at a signal.
|
2169
|
-
* @see {@link https://lua-api.factorio.com/1.1.
|
2191
|
+
* @see {@link https://lua-api.factorio.com/1.1.95/defines.html#defines.train_state.wait_signal Online documentation}
|
2170
2192
|
*/
|
2171
2193
|
wait_signal,
|
2172
2194
|
/**
|
2173
2195
|
* Braking before a station.
|
2174
|
-
* @see {@link https://lua-api.factorio.com/1.1.
|
2196
|
+
* @see {@link https://lua-api.factorio.com/1.1.95/defines.html#defines.train_state.arrive_station Online documentation}
|
2175
2197
|
*/
|
2176
2198
|
arrive_station,
|
2177
2199
|
/**
|
2178
2200
|
* Waiting at a station.
|
2179
|
-
* @see {@link https://lua-api.factorio.com/1.1.
|
2201
|
+
* @see {@link https://lua-api.factorio.com/1.1.95/defines.html#defines.train_state.wait_station Online documentation}
|
2180
2202
|
*/
|
2181
2203
|
wait_station,
|
2182
2204
|
/**
|
2183
2205
|
* Switched to manual control and has to stop.
|
2184
|
-
* @see {@link https://lua-api.factorio.com/1.1.
|
2206
|
+
* @see {@link https://lua-api.factorio.com/1.1.95/defines.html#defines.train_state.manual_control_stop Online documentation}
|
2185
2207
|
*/
|
2186
2208
|
manual_control_stop,
|
2187
2209
|
/**
|
2188
2210
|
* Can move if user explicitly sits in and rides the train.
|
2189
|
-
* @see {@link https://lua-api.factorio.com/1.1.
|
2211
|
+
* @see {@link https://lua-api.factorio.com/1.1.95/defines.html#defines.train_state.manual_control Online documentation}
|
2190
2212
|
*/
|
2191
2213
|
manual_control,
|
2192
2214
|
/**
|
2193
2215
|
* Same as no_path but all candidate train stops are full
|
2194
|
-
* @see {@link https://lua-api.factorio.com/1.1.
|
2216
|
+
* @see {@link https://lua-api.factorio.com/1.1.95/defines.html#defines.train_state.destination_full Online documentation}
|
2195
2217
|
*/
|
2196
2218
|
destination_full,
|
2197
2219
|
}
|