typed-factorio 2.2.0 → 2.4.0

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@@ -8,6 +8,83 @@ import type { VersionString } from "factorio:common"
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  * @noResolution
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  */
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  declare module "factorio:runtime" {
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+ export interface PrintSettings {
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+ /**
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+ * Color of the message to print. Defaults to white.
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+ */
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+ readonly color?: Color | ColorArray
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+ /**
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+ * If a sound should be emitted for this message. Defaults to `defines.print_sound.use_player_settings`.
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+ */
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+ readonly sound?: defines.print_sound
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+ /**
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+ * Condition when to skip adding message. Defaults to `defines.print_skip.if_redundant`.
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+ */
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+ readonly skip?: defines.print_skip
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+ /**
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+ * The sound to play. If not given, {@link import("factorio:prototype").UtilitySounds#console_message UtilitySounds::console_message} will be used instead.
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+ */
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+ readonly sound_path?: SoundPath
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+ /**
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+ * The volume of the sound to play. Must be between 0 and 1 inclusive. Defaults to 1.
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+ */
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+ readonly volume_modifier?: double
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+ /**
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+ * If set to false, message will not be part of game state and will dissapear from output console after save-load. Defaults to `true`.
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+ */
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+ readonly game_state?: boolean
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+ }
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+ export interface RadiusVisualisationSpecification {
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+ readonly distance: double
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+ readonly offset: Vector
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+ readonly draw_in_cursor: boolean
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+ readonly draw_on_selection: boolean
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+ }
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+ /**
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+ * ## Union members
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+ * - `"west-to-east"`
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+ * - `"north-to-south"`
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+ * - `"east-to-west"`
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+ * - `"south-to-north"`
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+ * - `"west-to-north"`
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+ * - `"north-to-east"`
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+ * - `"east-to-south"`
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+ * - `"south-to-west"`
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+ * - `"west-to-south"`
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+ * - `"north-to-west"`
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+ * - `"east-to-north"`
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+ * - `"south-to-east"`
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+ * - `"west-to-none"`
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+ * - `"none-to-east"`
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+ * - `"east-to-none"`
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+ * - `"none-to-west"`
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+ * - `"north-to-none"`
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+ * - `"none-to-south"`
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+ * - `"south-to-none"`
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+ * - `"none-to-north"`
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+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#CliffOrientation Online documentation}
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+ */
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+ export type CliffOrientation =
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+ | "west-to-east"
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+ | "north-to-south"
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+ | "east-to-west"
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+ | "south-to-north"
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+ | "west-to-north"
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+ | "north-to-east"
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+ | "east-to-south"
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+ | "south-to-west"
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+ | "west-to-south"
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+ | "north-to-west"
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+ | "east-to-north"
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+ | "south-to-east"
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+ | "west-to-none"
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+ | "none-to-east"
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+ | "east-to-none"
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+ | "none-to-west"
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+ | "north-to-none"
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+ | "none-to-south"
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+ | "south-to-none"
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+ | "none-to-north"
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  /**
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  * Localised strings are a way to support translation of in-game text. It is an array where the first element is the key and the remaining elements are parameters that will be substituted for placeholders in the template designated by the key.
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  *
@@ -30,7 +107,7 @@ declare module "factorio:runtime" {
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  * game.print({"", {"item-name.iron-plate"}, ": ", 60})
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  * @example As an example of a localised string with fallback, consider this:
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  * {"?", {"", {"entity-description.furnace"}, "\n"}, {"item-description.furnace"}, "optional fallback"}
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- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#LocalisedString Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#LocalisedString Online documentation}
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  */
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  export type LocalisedString = string | number | boolean | LuaObject | nil | [string, ...LocalisedString[]]
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  export interface DisplayResolution {
@@ -49,7 +126,7 @@ declare module "factorio:runtime" {
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  * The smooth orientation. It is a {@link float} in the range `[0, 1)` that covers a full circle, starting at the top and going clockwise. This means a value of `0` indicates "north", a value of `0.5` indicates "south".
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  *
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  * For example then, a value of `0.625` would indicate "south-west", and a value of `0.875` would indicate "north-west".
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- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#RealOrientation Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#RealOrientation Online documentation}
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  */
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  export type RealOrientation = float
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  /**
@@ -62,7 +139,7 @@ declare module "factorio:runtime" {
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  * {y = 2.25, x = 5.125}
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  * @example Shorthand:
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  * {1.625, 2.375}
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- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#MapPosition Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#MapPosition Online documentation}
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  */
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  export interface MapPosition {
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  readonly x: double
@@ -71,13 +148,13 @@ declare module "factorio:runtime" {
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  /**
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  * Array form of {@link MapPosition}.
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  * @see MapPosition
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- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#MapPosition Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#MapPosition Online documentation}
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  */
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  export type MapPositionArray = readonly [x: double, y: double]
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  /**
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  * Coordinates of a chunk in a {@link LuaSurface} where each integer `x`/`y` represents a different chunk. This uses the same format as {@link MapPosition}, meaning it can be specified either with or without explicit keys. A {@link MapPosition} can be translated to a ChunkPosition by dividing the `x`/`y` values by 32.
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  * @see ChunkPositionArray
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- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#ChunkPosition Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#ChunkPosition Online documentation}
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  */
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  export interface ChunkPosition {
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  readonly x: int
@@ -86,13 +163,13 @@ declare module "factorio:runtime" {
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  /**
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  * Array form of {@link ChunkPosition}.
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  * @see ChunkPosition
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- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#ChunkPosition Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#ChunkPosition Online documentation}
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  */
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  export type ChunkPositionArray = readonly [x: int, y: int]
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  /**
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  * Coordinates of a tile on a {@link LuaSurface} where each integer `x`/`y` represents a different tile. This uses the same format as {@link MapPosition}, except it rounds any non-integer `x`/`y` down to whole numbers. It can be specified either with or without explicit keys.
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  * @see TilePositionArray
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- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#TilePosition Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#TilePosition Online documentation}
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  */
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  export interface TilePosition {
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  readonly x: int
@@ -101,7 +178,7 @@ declare module "factorio:runtime" {
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  /**
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  * Array form of {@link TilePosition}.
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  * @see TilePosition
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- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#TilePosition Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#TilePosition Online documentation}
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  */
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  export type TilePositionArray = readonly [x: int, y: int]
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  /**
@@ -112,7 +189,7 @@ declare module "factorio:runtime" {
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  * {y = 2, x = 5}
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  * @example Shorthand:
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  * {1, 2}
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- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#EquipmentPosition Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#EquipmentPosition Online documentation}
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  */
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  export interface EquipmentPosition {
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  readonly x: int
@@ -121,13 +198,13 @@ declare module "factorio:runtime" {
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  /**
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  * Array form of {@link EquipmentPosition}.
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  * @see EquipmentPosition
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- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#EquipmentPosition Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#EquipmentPosition Online documentation}
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  */
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  export type EquipmentPositionArray = readonly [x: int, y: int]
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  /**
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  * Screen coordinates of a GUI element in a {@link LuaGui}. This uses the same format as {@link TilePosition}, meaning it can be specified either with or without explicit keys.
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  * @see GuiLocationArray
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- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#GuiLocation Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#GuiLocation Online documentation}
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  */
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  export interface GuiLocation {
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  readonly x: int
@@ -136,12 +213,12 @@ declare module "factorio:runtime" {
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  /**
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  * Array form of {@link GuiLocation}.
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  * @see GuiLocation
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- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#GuiLocation Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#GuiLocation Online documentation}
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  */
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  export type GuiLocationArray = readonly [x: int, y: int]
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  /**
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  * A {@link ChunkPosition} with an added bounding box for the area of the chunk.
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- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#ChunkPositionAndArea Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#ChunkPositionAndArea Online documentation}
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  */
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  export interface ChunkPositionAndArea {
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  readonly x: int
@@ -150,7 +227,7 @@ declare module "factorio:runtime" {
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  }
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  /**
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  * A table used to define a manual shape for a piece of equipment.
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- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#EquipmentPoint Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#EquipmentPoint Online documentation}
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  */
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  export interface EquipmentPoint {
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  readonly x: uint
@@ -186,12 +263,12 @@ declare module "factorio:runtime" {
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  * Note that the API returns tags as a simple table, meaning any modifications to it will not propagate back to the game. Thus, to modify a set of tags, the whole table needs to be written back to the respective property.
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  * @example
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  * {a = 1, b = true, c = "three", d = {e = "f"}}
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- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#Tags Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#Tags Online documentation}
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  */
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  export type Tags = Record<string, AnyBasic>
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  /**
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  * @remarks The vectors for all 5 position attributes are a table with `x` and `y` keys instead of an array.
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- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#SmokeSource Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#SmokeSource Online documentation}
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  */
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  export interface SmokeSource {
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  readonly name: string
@@ -218,7 +295,7 @@ declare module "factorio:runtime" {
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  * A vector is a two-element array containing the `x` and `y` components. In some specific cases, the vector is a table with `x` and `y` keys instead, which the documentation will point out.
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  * @example
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  * right = {1.0, 0.0}
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- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#Vector Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#Vector Online documentation}
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  */
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  export type Vector = MapPositionArray
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  /**
@@ -228,7 +305,7 @@ declare module "factorio:runtime" {
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  * {left_top = {x = -2, y = -3}, right_bottom = {x = 5, y = 8}}
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  * @example Shorthand:
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  * {{-2, -3}, {5, 8}}
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- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#BoundingBox Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#BoundingBox Online documentation}
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  */
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  export interface BoundingBox {
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  readonly left_top: MapPosition
@@ -246,7 +323,7 @@ declare module "factorio:runtime" {
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  /**
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  * Array form of {@link BoundingBox}.
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  * @see BoundingBox
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- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#BoundingBox Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#BoundingBox Online documentation}
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  */
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  export type BoundingBoxArray = readonly [
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  left_top: MapPosition | MapPositionArray,
@@ -256,7 +333,7 @@ declare module "factorio:runtime" {
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  /**
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  * An area defined using the map editor.
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  * @see ScriptAreaWrite
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- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#ScriptArea Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#ScriptArea Online documentation}
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  */
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  export interface ScriptArea {
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  readonly area: BoundingBox
@@ -266,7 +343,7 @@ declare module "factorio:runtime" {
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  }
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  /**
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  * Write form of {@link ScriptArea}, where table-or-array concepts are allowed to take an array form.
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- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#ScriptArea Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#ScriptArea Online documentation}
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  */
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  export interface ScriptAreaWrite {
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  readonly area: BoundingBoxWrite | BoundingBoxArray
@@ -277,7 +354,7 @@ declare module "factorio:runtime" {
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  /**
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  * A position defined using the map editor.
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  * @see ScriptPositionWrite
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- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#ScriptPosition Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#ScriptPosition Online documentation}
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  */
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  export interface ScriptPosition {
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  readonly position: MapPosition
@@ -287,7 +364,7 @@ declare module "factorio:runtime" {
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  }
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  /**
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  * Write form of {@link ScriptPosition}, where table-or-array concepts are allowed to take an array form.
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- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#ScriptPosition Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#ScriptPosition Online documentation}
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  */
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  export interface ScriptPositionWrite {
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  readonly position: MapPosition | MapPositionArray
@@ -305,7 +382,7 @@ declare module "factorio:runtime" {
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  * red2 = {r = 0.5, a = 0.5} -- Same color as red1
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  * black = {} -- All channels omitted: black
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  * red1_short = {0.5, 0, 0, 0.5} -- Same color as red1 in short-hand notation
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- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#Color Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#Color Online documentation}
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  */
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  export interface Color {
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  readonly r?: float
@@ -316,13 +393,13 @@ declare module "factorio:runtime" {
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  /**
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  * Array form of {@link Color}.
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  * @see Color
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- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#Color Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#Color Online documentation}
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  */
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  export type ColorArray = readonly [r?: float, g?: float, b?: float, a?: float]
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  /**
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  * Same as {@link Color}, but red, green, blue and alpha values can be any floating point number, without any special handling of the range [1, 255].
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  * @see ColorModifierArray
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- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#ColorModifier Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#ColorModifier Online documentation}
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  */
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  export interface ColorModifier {
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  readonly r?: float
@@ -333,7 +410,7 @@ declare module "factorio:runtime" {
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  /**
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  * Array form of {@link ColorModifier}.
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  * @see ColorModifier
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- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#ColorModifier Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#ColorModifier Online documentation}
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  */
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  export type ColorModifierArray = readonly [r?: float, g?: float, b?: float, a?: float]
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  export interface CraftingQueueItem {
@@ -373,7 +450,7 @@ declare module "factorio:runtime" {
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  }
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  /**
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  * One vertex of a ScriptRenderPolygon.
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- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#ScriptRenderVertexTarget Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#ScriptRenderVertexTarget Online documentation}
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  */
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  export interface ScriptRenderVertexTarget {
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  readonly target: (MapPosition | MapPositionArray) | LuaEntity
@@ -439,7 +516,7 @@ declare module "factorio:runtime" {
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  }
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  /**
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  * @remarks Either `icon`, `text`, or both must be provided.
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- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#ChartTagSpec Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#ChartTagSpec Online documentation}
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  */
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  export interface ChartTagSpec {
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  readonly position: MapPosition | MapPositionArray
@@ -449,88 +526,88 @@ declare module "factorio:runtime" {
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  }
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  /**
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  * Parameters that affect the look and control of the game. Updating any of the member attributes here will immediately take effect in the game engine.
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- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#GameViewSettings Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#GameViewSettings Online documentation}
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  */
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  export interface GameViewSettings {
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  /**
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  * Show the controller GUI elements. This includes the toolbar, the selected tool slot, the armour slot, and the gun and ammunition slots.
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- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#GameViewSettings.show_controller_gui Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#GameViewSettings.show_controller_gui Online documentation}
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  */
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  show_controller_gui: boolean
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  /**
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  * Show the chart in the upper right-hand corner of the screen.
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- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#GameViewSettings.show_minimap Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#GameViewSettings.show_minimap Online documentation}
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  */
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  show_minimap: boolean
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  /**
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  * Show research progress and name in the upper right-hand corner of the screen.
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- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#GameViewSettings.show_research_info Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#GameViewSettings.show_research_info Online documentation}
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  */
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  show_research_info: boolean
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  /**
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  * Show overlay icons on entities. Also known as "alt-mode".
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- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#GameViewSettings.show_entity_info Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#GameViewSettings.show_entity_info Online documentation}
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  */
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  show_entity_info: boolean
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  /**
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  * Show the flashing alert icons next to the player's toolbar.
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- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#GameViewSettings.show_alert_gui Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#GameViewSettings.show_alert_gui Online documentation}
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  */
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  show_alert_gui: boolean
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  /**
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  * When `true` (the default), mousing over an entity will select it. Otherwise, moving the mouse won't update entity selection.
482
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#GameViewSettings.update_entity_selection Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#GameViewSettings.update_entity_selection Online documentation}
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  */
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  update_entity_selection: boolean
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  /**
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  * When `true` (`false` is default), the rails will always show the rail block visualisation.
487
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#GameViewSettings.show_rail_block_visualisation Online documentation}
564
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#GameViewSettings.show_rail_block_visualisation Online documentation}
488
565
  */
489
566
  show_rail_block_visualisation: boolean
490
567
  /**
491
568
  * Shows or hides the buttons row.
492
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#GameViewSettings.show_side_menu Online documentation}
569
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#GameViewSettings.show_side_menu Online documentation}
493
570
  */
494
571
  show_side_menu: boolean
495
572
  /**
496
573
  * Shows or hides the view options when map is opened.
497
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#GameViewSettings.show_map_view_options Online documentation}
574
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#GameViewSettings.show_map_view_options Online documentation}
498
575
  */
499
576
  show_map_view_options: boolean
500
577
  /**
501
578
  * Shows or hides the tooltip that is displayed when selecting an entity.
502
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#GameViewSettings.show_entity_tooltip Online documentation}
579
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#GameViewSettings.show_entity_tooltip Online documentation}
503
580
  */
504
581
  show_entity_tooltip: boolean
505
582
  /**
506
583
  * Shows or hides quickbar of shortcuts.
507
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#GameViewSettings.show_quickbar Online documentation}
584
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#GameViewSettings.show_quickbar Online documentation}
508
585
  */
509
586
  show_quickbar: boolean
510
587
  /**
511
588
  * Shows or hides the shortcut bar.
512
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#GameViewSettings.show_shortcut_bar Online documentation}
589
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#GameViewSettings.show_shortcut_bar Online documentation}
513
590
  */
514
591
  show_shortcut_bar: boolean
515
592
  /**
516
593
  * Shows or hides the crafting queue.
517
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#GameViewSettings.show_crafting_queue Online documentation}
594
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#GameViewSettings.show_crafting_queue Online documentation}
518
595
  */
519
596
  show_crafting_queue: boolean
520
597
  /**
521
598
  * Shows or hides the tool window with the weapons and armor.
522
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#GameViewSettings.show_tool_bar Online documentation}
599
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#GameViewSettings.show_tool_bar Online documentation}
523
600
  */
524
601
  show_tool_bar: boolean
525
602
  /**
526
603
  * Shows or hides the mouse and keyboard/controller button hints in the bottom left corner if they are enabled in the interface settings.
527
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#GameViewSettings.show_hotkey_suggestions Online documentation}
604
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#GameViewSettings.show_hotkey_suggestions Online documentation}
528
605
  */
529
606
  show_hotkey_suggestions: boolean
530
607
  }
531
608
  /**
532
609
  * What is shown in the map view. If a field is not given, that setting will not be changed.
533
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#MapViewSettings Online documentation}
610
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#MapViewSettings Online documentation}
534
611
  */
535
612
  export interface MapViewSettings {
536
613
  readonly "show-logistic-network"?: boolean
@@ -544,7 +621,7 @@ declare module "factorio:runtime" {
544
621
  }
545
622
  /**
546
623
  * These values are for the time frame of one second (60 ticks).
547
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#PollutionMapSettings Online documentation}
624
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#PollutionMapSettings Online documentation}
548
625
  */
549
626
  export interface PollutionMapSettings {
550
627
  /**
@@ -598,7 +675,7 @@ declare module "factorio:runtime" {
598
675
  }
599
676
  /**
600
677
  * These values represent a percentual increase in evolution. This means a value of `0.1` would increase evolution by 10%.
601
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#EnemyEvolutionMapSettings Online documentation}
678
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#EnemyEvolutionMapSettings Online documentation}
602
679
  */
603
680
  export interface EnemyEvolutionMapSettings {
604
681
  /**
@@ -638,7 +715,7 @@ declare module "factorio:runtime" {
638
715
  *
639
716
  * score(chunk) = 1 / (1 + player + base)
640
717
  * ```
641
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#EnemyExpansionMapSettings Online documentation}
718
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#EnemyExpansionMapSettings Online documentation}
642
719
  */
643
720
  export interface EnemyExpansionMapSettings {
644
721
  /**
@@ -899,7 +976,7 @@ declare module "factorio:runtime" {
899
976
  * Various game-related settings. Updating any of the attributes will immediately take effect in the game engine.
900
977
  * @example Increase the number of short paths the pathfinder can cache.
901
978
  * game.map_settings.path_finder.short_cache_size = 15
902
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#MapSettings Online documentation}
979
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#MapSettings Online documentation}
903
980
  */
904
981
  export interface MapSettings {
905
982
  pollution: PollutionMapSettings
@@ -910,31 +987,31 @@ declare module "factorio:runtime" {
910
987
  path_finder: PathFinderMapSettings
911
988
  /**
912
989
  * If a behavior fails this many times, the enemy (or enemy group) is destroyed. This solves biters getting stuck within their own base.
913
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#MapSettings.max_failed_behavior_count Online documentation}
990
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#MapSettings.max_failed_behavior_count Online documentation}
914
991
  */
915
992
  max_failed_behavior_count: uint
916
993
  }
917
994
  /**
918
995
  * Technology and recipe difficulty settings. Updating any of the attributes will immediately take effect in the game engine.
919
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#DifficultySettings Online documentation}
996
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#DifficultySettings Online documentation}
920
997
  */
921
998
  export interface DifficultySettings {
922
999
  recipe_difficulty: defines.difficulty_settings.recipe_difficulty
923
1000
  technology_difficulty: defines.difficulty_settings.technology_difficulty
924
1001
  /**
925
1002
  * A value in range [0.001, 1000].
926
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#DifficultySettings.technology_price_multiplier Online documentation}
1003
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#DifficultySettings.technology_price_multiplier Online documentation}
927
1004
  */
928
1005
  technology_price_multiplier: double
929
1006
  /**
930
1007
  * Either `"after-victory"`, `"always"` or `"never"`. Changing this to `"always"` or `"after-victory"` does not automatically unlock the research queue. See {@link LuaForce} for that.
931
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#DifficultySettings.research_queue_setting Online documentation}
1008
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#DifficultySettings.research_queue_setting Online documentation}
932
1009
  */
933
1010
  research_queue_setting: "after-victory" | "always" | "never"
934
1011
  }
935
1012
  /**
936
1013
  * A standard table containing all {@link MapSettings} attributes plus an additional table that contains all {@link DifficultySettings} properties.
937
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#MapAndDifficultySettings Online documentation}
1014
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#MapAndDifficultySettings Online documentation}
938
1015
  */
939
1016
  export interface MapAndDifficultySettings {
940
1017
  readonly pollution: PollutionMapSettings
@@ -963,7 +1040,7 @@ declare module "factorio:runtime" {
963
1040
  }
964
1041
  /**
965
1042
  * The data that can be extracted from a map exchange string, as a plain table.
966
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#MapExchangeStringData Online documentation}
1043
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#MapExchangeStringData Online documentation}
967
1044
  */
968
1045
  export interface MapExchangeStringData {
969
1046
  readonly map_settings: MapAndDifficultySettings
@@ -982,7 +1059,7 @@ declare module "factorio:runtime" {
982
1059
  /**
983
1060
  * The representation of an entity inside of a blueprint. It has at least these fields, but can contain additional ones depending on the kind of entity.
984
1061
  * @see BlueprintEntityWrite
985
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#BlueprintEntity Online documentation}
1062
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#BlueprintEntity Online documentation}
986
1063
  */
987
1064
  export interface BlueprintEntity {
988
1065
  /**
@@ -1161,7 +1238,7 @@ declare module "factorio:runtime" {
1161
1238
  }
1162
1239
  /**
1163
1240
  * Write form of {@link BlueprintEntity}, where table-or-array concepts are allowed to take an array form.
1164
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#BlueprintEntity Online documentation}
1241
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#BlueprintEntity Online documentation}
1165
1242
  */
1166
1243
  export interface BlueprintEntityWrite {
1167
1244
  /**
@@ -1249,7 +1326,7 @@ declare module "factorio:runtime" {
1249
1326
  }
1250
1327
  /**
1251
1328
  * @see TileWrite
1252
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#Tile Online documentation}
1329
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#Tile Online documentation}
1253
1330
  */
1254
1331
  export interface Tile {
1255
1332
  /**
@@ -1263,7 +1340,7 @@ declare module "factorio:runtime" {
1263
1340
  }
1264
1341
  /**
1265
1342
  * Write form of {@link Tile}, where table-or-array concepts are allowed to take an array form.
1266
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#Tile Online documentation}
1343
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#Tile Online documentation}
1267
1344
  */
1268
1345
  export interface TileWrite {
1269
1346
  /**
@@ -1335,7 +1412,7 @@ declare module "factorio:runtime" {
1335
1412
  *
1336
1413
  * Other attributes may be specified depending on `type`:
1337
1414
  * - `"fluid"`: {@link FluidIngredient}
1338
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#Ingredient Online documentation}
1415
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#Ingredient Online documentation}
1339
1416
  */
1340
1417
  export type Ingredient = FluidIngredient | OtherIngredient
1341
1418
  /**
@@ -1400,7 +1477,7 @@ declare module "factorio:runtime" {
1400
1477
  * {type="fluid", name="petroleum-gas", amount=5.5}}
1401
1478
  * @example What a custom recipe would look like that had a probability of 0.5 to return a minimum amount of 1 and a maximum amount of 5:
1402
1479
  * {{type="item", name="custom-item", probability=0.5, amount_min=1, amount_max=5}}
1403
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#Product Online documentation}
1480
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#Product Online documentation}
1404
1481
  */
1405
1482
  export type Product = FluidProduct | OtherProduct
1406
1483
  export interface Loot {
@@ -1602,7 +1679,7 @@ declare module "factorio:runtime" {
1602
1679
  * - `"unlock-recipe"`: {@link UnlockRecipeTechnologyModifier}
1603
1680
  * - `"nothing"`: {@link NothingTechnologyModifier}
1604
1681
  * - Other types: {@link OtherTechnologyModifier}
1605
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#TechnologyModifier Online documentation}
1682
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#TechnologyModifier Online documentation}
1606
1683
  */
1607
1684
  export type TechnologyModifier =
1608
1685
  | GunSpeedTechnologyModifier
@@ -1614,7 +1691,7 @@ declare module "factorio:runtime" {
1614
1691
  | OtherTechnologyModifier
1615
1692
  /**
1616
1693
  * A single offer on a market entity.
1617
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#Offer Online documentation}
1694
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#Offer Online documentation}
1618
1695
  */
1619
1696
  export interface Offer {
1620
1697
  /**
@@ -1628,7 +1705,7 @@ declare module "factorio:runtime" {
1628
1705
  }
1629
1706
  /**
1630
1707
  * Specifies how probability and richness are calculated when placing something on the map. Can be specified either using `probability_expression` and `richness_expression` or by using all the other fields.
1631
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#AutoplaceSpecification Online documentation}
1708
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#AutoplaceSpecification Online documentation}
1632
1709
  */
1633
1710
  export interface AutoplaceSpecification {
1634
1711
  readonly probability_expression: NoiseExpression
@@ -1654,7 +1731,7 @@ declare module "factorio:runtime" {
1654
1731
  }
1655
1732
  /**
1656
1733
  * A fragment of a functional program used to generate coherent noise, probably for purposes related to terrain generation. These can only be meaningfully written/modified during the data load phase. More detailed information is found on the {@link import("factorio:prototype").NamedNoiseExpression prototype docs}.
1657
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#NoiseExpression Online documentation}
1734
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#NoiseExpression Online documentation}
1658
1735
  */
1659
1736
  export interface NoiseExpression {
1660
1737
  /**
@@ -1746,7 +1823,7 @@ declare module "factorio:runtime" {
1746
1823
  * - `"very-big"`: equivalent to `2`.
1747
1824
  * - `"very-good"`: equivalent to `2`.
1748
1825
  * @remarks The map generation algorithm officially supports the range of values the in-game map generation screen shows (specifically `0` and values from `1/6` to `6`). Values outside this range are not guaranteed to work as expected.
1749
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#MapGenSize Online documentation}
1826
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#MapGenSize Online documentation}
1750
1827
  */
1751
1828
  export type MapGenSize =
1752
1829
  | float
@@ -1768,7 +1845,7 @@ declare module "factorio:runtime" {
1768
1845
  | "very-good"
1769
1846
  /**
1770
1847
  * @see AutoplaceControlWrite
1771
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#AutoplaceControl Online documentation}
1848
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#AutoplaceControl Online documentation}
1772
1849
  */
1773
1850
  export interface AutoplaceControl {
1774
1851
  /**
@@ -1786,7 +1863,7 @@ declare module "factorio:runtime" {
1786
1863
  }
1787
1864
  /**
1788
1865
  * Write form of {@link AutoplaceControl}, where table-or-array concepts are allowed to take an array form.
1789
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#AutoplaceControl Online documentation}
1866
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#AutoplaceControl Online documentation}
1790
1867
  */
1791
1868
  export interface AutoplaceControlWrite {
1792
1869
  /**
@@ -1804,7 +1881,7 @@ declare module "factorio:runtime" {
1804
1881
  }
1805
1882
  /**
1806
1883
  * @see AutoplaceSettingsWrite
1807
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#AutoplaceSettings Online documentation}
1884
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#AutoplaceSettings Online documentation}
1808
1885
  */
1809
1886
  export interface AutoplaceSettings {
1810
1887
  /**
@@ -1815,7 +1892,7 @@ declare module "factorio:runtime" {
1815
1892
  }
1816
1893
  /**
1817
1894
  * Write form of {@link AutoplaceSettings}, where table-or-array concepts are allowed to take an array form.
1818
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#AutoplaceSettings Online documentation}
1895
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#AutoplaceSettings Online documentation}
1819
1896
  */
1820
1897
  export interface AutoplaceSettingsWrite {
1821
1898
  /**
@@ -1826,7 +1903,7 @@ declare module "factorio:runtime" {
1826
1903
  }
1827
1904
  /**
1828
1905
  * @see CliffPlacementSettingsWrite
1829
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#CliffPlacementSettings Online documentation}
1906
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#CliffPlacementSettings Online documentation}
1830
1907
  */
1831
1908
  export interface CliffPlacementSettings {
1832
1909
  /**
@@ -1848,7 +1925,7 @@ declare module "factorio:runtime" {
1848
1925
  }
1849
1926
  /**
1850
1927
  * Write form of {@link CliffPlacementSettings}, where table-or-array concepts are allowed to take an array form.
1851
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#CliffPlacementSettings Online documentation}
1928
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#CliffPlacementSettings Online documentation}
1852
1929
  */
1853
1930
  export interface CliffPlacementSettingsWrite {
1854
1931
  /**
@@ -1881,7 +1958,7 @@ declare module "factorio:runtime" {
1881
1958
  * local mgs = surface.map_gen_settings
1882
1959
  * mgs.property_expression_names["tile:deepwater:probability"] = -1000
1883
1960
  * surface.map_gen_settings = mgs
1884
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#MapGenSettings Online documentation}
1961
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#MapGenSettings Online documentation}
1885
1962
  */
1886
1963
  export interface MapGenSettings {
1887
1964
  /**
@@ -1951,7 +2028,7 @@ declare module "factorio:runtime" {
1951
2028
  }
1952
2029
  /**
1953
2030
  * Write form of {@link MapGenSettings}, where table-or-array concepts are allowed to take an array form.
1954
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#MapGenSettings Online documentation}
2031
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#MapGenSettings Online documentation}
1955
2032
  */
1956
2033
  export interface MapGenSettingsWrite {
1957
2034
  /**
@@ -2049,7 +2126,7 @@ declare module "factorio:runtime" {
2049
2126
  }
2050
2127
  /**
2051
2128
  * An actual signal transmitted by the network.
2052
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#Signal Online documentation}
2129
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#Signal Online documentation}
2053
2130
  */
2054
2131
  export interface Signal {
2055
2132
  /**
@@ -2073,7 +2150,7 @@ declare module "factorio:runtime" {
2073
2150
  }
2074
2151
  /**
2075
2152
  * A single filter used by an infinity-filters instance.
2076
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#InfinityInventoryFilter Online documentation}
2153
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#InfinityInventoryFilter Online documentation}
2077
2154
  */
2078
2155
  export interface InfinityInventoryFilter {
2079
2156
  /**
@@ -2095,7 +2172,7 @@ declare module "factorio:runtime" {
2095
2172
  }
2096
2173
  /**
2097
2174
  * A single filter used by an infinity-pipe type entity.
2098
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#InfinityPipeFilter Online documentation}
2175
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#InfinityPipeFilter Online documentation}
2099
2176
  */
2100
2177
  export interface InfinityPipeFilter {
2101
2178
  /**
@@ -2149,7 +2226,7 @@ declare module "factorio:runtime" {
2149
2226
  }
2150
2227
  /**
2151
2228
  * The settings used by a heat-interface type entity.
2152
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#HeatSetting Online documentation}
2229
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#HeatSetting Online documentation}
2153
2230
  */
2154
2231
  export interface HeatSetting {
2155
2232
  /**
@@ -2167,7 +2244,7 @@ declare module "factorio:runtime" {
2167
2244
  }
2168
2245
  /**
2169
2246
  * A definition of a fluidbox connection point.
2170
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#FluidBoxConnection Online documentation}
2247
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#FluidBoxConnection Online documentation}
2171
2248
  */
2172
2249
  export interface FluidBoxConnection {
2173
2250
  /**
@@ -2185,7 +2262,7 @@ declare module "factorio:runtime" {
2185
2262
  }
2186
2263
  /**
2187
2264
  * A single pipe connection for a given fluidbox.
2188
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#PipeConnection Online documentation}
2265
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#PipeConnection Online documentation}
2189
2266
  */
2190
2267
  export interface PipeConnection {
2191
2268
  /**
@@ -2271,14 +2348,14 @@ declare module "factorio:runtime" {
2271
2348
  * - `"≠"`: "not equal to"
2272
2349
  * - `"!="`: "not equal to"
2273
2350
  * @remarks While the API accepts both versions for `"less/greater than or equal to"` and `"not equal"`, it'll always return `"≥"`, `"≤"` or `"≠"` respectively when reading them back.
2274
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#ComparatorString Online documentation}
2351
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#ComparatorString Online documentation}
2275
2352
  */
2276
2353
  export type ComparatorString = "=" | ">" | "<" | "≥" | ">=" | "≤" | "<=" | "≠" | "!="
2277
2354
  /** @see ComparatorString */
2278
2355
  export type ComparatorStringRead = "=" | ">" | "<" | "≥" | "≤" | "≠"
2279
2356
  /**
2280
2357
  * @see DeciderCombinatorParametersWrite
2281
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#DeciderCombinatorParameters Online documentation}
2358
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#DeciderCombinatorParameters Online documentation}
2282
2359
  */
2283
2360
  export interface DeciderCombinatorParameters {
2284
2361
  /**
@@ -2308,7 +2385,7 @@ declare module "factorio:runtime" {
2308
2385
  }
2309
2386
  /**
2310
2387
  * Write form of {@link DeciderCombinatorParameters}, where table-or-array concepts are allowed to take an array form.
2311
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#DeciderCombinatorParameters Online documentation}
2388
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#DeciderCombinatorParameters Online documentation}
2312
2389
  */
2313
2390
  export interface DeciderCombinatorParametersWrite {
2314
2391
  /**
@@ -2342,7 +2419,7 @@ declare module "factorio:runtime" {
2342
2419
  }
2343
2420
  /**
2344
2421
  * @see CircuitConditionWrite
2345
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#CircuitCondition Online documentation}
2422
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#CircuitCondition Online documentation}
2346
2423
  */
2347
2424
  export interface CircuitCondition {
2348
2425
  /**
@@ -2364,7 +2441,7 @@ declare module "factorio:runtime" {
2364
2441
  }
2365
2442
  /**
2366
2443
  * Write form of {@link CircuitCondition}, where table-or-array concepts are allowed to take an array form.
2367
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#CircuitCondition Online documentation}
2444
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#CircuitCondition Online documentation}
2368
2445
  */
2369
2446
  export interface CircuitConditionWrite {
2370
2447
  /**
@@ -2386,7 +2463,7 @@ declare module "factorio:runtime" {
2386
2463
  }
2387
2464
  /**
2388
2465
  * @see CircuitConditionDefinitionWrite
2389
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#CircuitConditionDefinition Online documentation}
2466
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#CircuitConditionDefinition Online documentation}
2390
2467
  */
2391
2468
  export interface CircuitConditionDefinition {
2392
2469
  readonly condition: CircuitCondition
@@ -2397,7 +2474,7 @@ declare module "factorio:runtime" {
2397
2474
  }
2398
2475
  /**
2399
2476
  * Write form of {@link CircuitConditionDefinition}, where table-or-array concepts are allowed to take an array form.
2400
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#CircuitConditionDefinition Online documentation}
2477
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#CircuitConditionDefinition Online documentation}
2401
2478
  */
2402
2479
  export interface CircuitConditionDefinitionWrite {
2403
2480
  readonly condition: CircuitConditionWrite
@@ -2713,7 +2790,7 @@ declare module "factorio:runtime" {
2713
2790
  * - {@link defines.command.stop}: {@link StopCommand}
2714
2791
  * - {@link defines.command.flee}: {@link FleeCommand}
2715
2792
  * - {@link defines.command.build_base}: {@link BuildBaseCommand}
2716
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#Command Online documentation}
2793
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#Command Online documentation}
2717
2794
  */
2718
2795
  export type Command =
2719
2796
  | AttackCommand
@@ -2727,7 +2804,7 @@ declare module "factorio:runtime" {
2727
2804
  | BuildBaseCommand
2728
2805
  /**
2729
2806
  * Write form of {@link Command}, where table-or-array concepts are allowed to take an array form.
2730
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#Command Online documentation}
2807
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#Command Online documentation}
2731
2808
  */
2732
2809
  export type CommandWrite =
2733
2810
  | AttackCommand
@@ -2823,7 +2900,7 @@ declare module "factorio:runtime" {
2823
2900
  * {name="copper-plate", count=47}
2824
2901
  * @example These are both full stacks of iron plates (for iron-plate, a full stack is 100 plates):
2825
2902
  * "iron-plate"
2826
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#SimpleItemStack Online documentation}
2903
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#SimpleItemStack Online documentation}
2827
2904
  */
2828
2905
  export type SimpleItemStack = string | ItemStackDefinition
2829
2906
  /**
@@ -2833,7 +2910,7 @@ declare module "factorio:runtime" {
2833
2910
  * - `string`: The fluid name.
2834
2911
  * - {@link LuaFluidPrototype}: The fluid prototype.
2835
2912
  * - {@link Fluid}: The fluid.
2836
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#FluidIdentification Online documentation}
2913
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#FluidIdentification Online documentation}
2837
2914
  */
2838
2915
  export type FluidIdentification = string | LuaFluidPrototype | Fluid
2839
2916
  /**
@@ -2843,7 +2920,7 @@ declare module "factorio:runtime" {
2843
2920
  * - ForceIndex: The force index.
2844
2921
  * - `string`: The force name.
2845
2922
  * - {@link LuaForce}: A reference to {@link LuaForce} may be passed directly.
2846
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#ForceIdentification Online documentation}
2923
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#ForceIdentification Online documentation}
2847
2924
  */
2848
2925
  export type ForceIdentification = ForceIndex | string | LuaForce
2849
2926
  /**
@@ -2853,7 +2930,7 @@ declare module "factorio:runtime" {
2853
2930
  * - `string`: The technology name.
2854
2931
  * - {@link LuaTechnology}: A reference to {@link LuaTechnology} may be passed directly.
2855
2932
  * - {@link LuaTechnologyPrototype}: A reference to {@link LuaTechnologyPrototype} may be passed directly.
2856
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#TechnologyIdentification Online documentation}
2933
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#TechnologyIdentification Online documentation}
2857
2934
  */
2858
2935
  export type TechnologyIdentification = string | LuaTechnology | LuaTechnologyPrototype
2859
2936
  /**
@@ -2863,7 +2940,7 @@ declare module "factorio:runtime" {
2863
2940
  * - SurfaceIndex: It will be the index of the surface. `nauvis` has index `1`, the first surface-created surface will have index `2` and so on.
2864
2941
  * - `string`: It will be the surface name. E.g. `"nauvis"`.
2865
2942
  * - {@link LuaSurface}: A reference to {@link LuaSurface} may be passed directly.
2866
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#SurfaceIdentification Online documentation}
2943
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#SurfaceIdentification Online documentation}
2867
2944
  */
2868
2945
  export type SurfaceIdentification = SurfaceIndex | string | LuaSurface
2869
2946
  /**
@@ -2873,7 +2950,7 @@ declare module "factorio:runtime" {
2873
2950
  * - PlayerIndex: The player index.
2874
2951
  * - `string`: The player name.
2875
2952
  * - {@link LuaPlayer}: A reference to {@link LuaPlayer} may be passed directly.
2876
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#PlayerIdentification Online documentation}
2953
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#PlayerIdentification Online documentation}
2877
2954
  */
2878
2955
  export type PlayerIdentification = PlayerIndex | string | LuaPlayer
2879
2956
  /**
@@ -2882,7 +2959,7 @@ declare module "factorio:runtime" {
2882
2959
  * ## Union members
2883
2960
  * - {@link SimpleItemStack}
2884
2961
  * - {@link LuaItemStack}
2885
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#ItemStackIdentification Online documentation}
2962
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#ItemStackIdentification Online documentation}
2886
2963
  */
2887
2964
  export type ItemStackIdentification = SimpleItemStack | LuaItemStack
2888
2965
  /**
@@ -2892,7 +2969,7 @@ declare module "factorio:runtime" {
2892
2969
  * - {@link LuaEntity}: The entity.
2893
2970
  * - {@link LuaEntityPrototype}: The entity prototype.
2894
2971
  * - `string`: The prototype name.
2895
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#EntityPrototypeIdentification Online documentation}
2972
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#EntityPrototypeIdentification Online documentation}
2896
2973
  */
2897
2974
  export type EntityPrototypeIdentification = LuaEntity | LuaEntityPrototype | string
2898
2975
  /**
@@ -2902,12 +2979,12 @@ declare module "factorio:runtime" {
2902
2979
  * - {@link LuaItemStack}: The item.
2903
2980
  * - {@link LuaItemPrototype}: The item prototype.
2904
2981
  * - `string`: The prototype name.
2905
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#ItemPrototypeIdentification Online documentation}
2982
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#ItemPrototypeIdentification Online documentation}
2906
2983
  */
2907
2984
  export type ItemPrototypeIdentification = LuaItemStack | LuaItemPrototype | string
2908
2985
  /**
2909
2986
  * @see WaitConditionWrite
2910
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#WaitCondition Online documentation}
2987
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#WaitCondition Online documentation}
2911
2988
  */
2912
2989
  export interface WaitCondition {
2913
2990
  /**
@@ -2939,7 +3016,7 @@ declare module "factorio:runtime" {
2939
3016
  }
2940
3017
  /**
2941
3018
  * Write form of {@link WaitCondition}, where table-or-array concepts are allowed to take an array form.
2942
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#WaitCondition Online documentation}
3019
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#WaitCondition Online documentation}
2943
3020
  */
2944
3021
  export interface WaitConditionWrite {
2945
3022
  /**
@@ -2971,7 +3048,7 @@ declare module "factorio:runtime" {
2971
3048
  }
2972
3049
  /**
2973
3050
  * @see TrainScheduleRecordWrite
2974
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#TrainScheduleRecord Online documentation}
3051
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#TrainScheduleRecord Online documentation}
2975
3052
  */
2976
3053
  export interface TrainScheduleRecord {
2977
3054
  /**
@@ -2994,7 +3071,7 @@ declare module "factorio:runtime" {
2994
3071
  }
2995
3072
  /**
2996
3073
  * Write form of {@link TrainScheduleRecord}, where table-or-array concepts are allowed to take an array form.
2997
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#TrainScheduleRecord Online documentation}
3074
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#TrainScheduleRecord Online documentation}
2998
3075
  */
2999
3076
  export interface TrainScheduleRecordWrite {
3000
3077
  /**
@@ -3017,7 +3094,7 @@ declare module "factorio:runtime" {
3017
3094
  }
3018
3095
  /**
3019
3096
  * @see TrainScheduleWrite
3020
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#TrainSchedule Online documentation}
3097
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#TrainSchedule Online documentation}
3021
3098
  */
3022
3099
  export interface TrainSchedule {
3023
3100
  /**
@@ -3028,7 +3105,7 @@ declare module "factorio:runtime" {
3028
3105
  }
3029
3106
  /**
3030
3107
  * Write form of {@link TrainSchedule}, where table-or-array concepts are allowed to take an array form.
3031
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#TrainSchedule Online documentation}
3108
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#TrainSchedule Online documentation}
3032
3109
  */
3033
3110
  export interface TrainScheduleWrite {
3034
3111
  /**
@@ -3107,7 +3184,7 @@ declare module "factorio:runtime" {
3107
3184
  * - `"position"`: {@link PositionGuiArrowSpecification}
3108
3185
  * - `"crafting_queue"`: {@link CraftingQueueGuiArrowSpecification}
3109
3186
  * - `"item_stack"`: {@link ItemStackGuiArrowSpecification}
3110
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#GuiArrowSpecification Online documentation}
3187
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#GuiArrowSpecification Online documentation}
3111
3188
  */
3112
3189
  export type GuiArrowSpecification =
3113
3190
  | EntityGuiArrowSpecification
@@ -3182,7 +3259,7 @@ declare module "factorio:runtime" {
3182
3259
  * - `"equipment"`
3183
3260
  * - `"file"` - path to an image file located inside the current scenario. This file is not preloaded so it will be slower; for frequently used sprites, it is better to define sprite prototype and use it instead.
3184
3261
  * - `"utility"` - sprite defined in the utility-sprites object, these are the pictures used by the game internally for the UI.
3185
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#SpritePath Online documentation}
3262
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#SpritePath Online documentation}
3186
3263
  */
3187
3264
  export type SpritePath =
3188
3265
  | (string & {
@@ -3232,7 +3309,7 @@ declare module "factorio:runtime" {
3232
3309
  * - `"entity-rotated"` - Uses {@link import("factorio:prototype").EntityPrototype#rotated_sound EntityPrototype::rotated_sound}
3233
3310
  * - `"entity-open"` - Uses {@link import("factorio:prototype").EntityPrototype#open_sound Entity::open_sound}
3234
3311
  * - `"entity-close"` - Uses {@link import("factorio:prototype").EntityPrototype#close_sound Entity::close_sound}
3235
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#SoundPath Online documentation}
3312
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#SoundPath Online documentation}
3236
3313
  */
3237
3314
  export type SoundPath =
3238
3315
  | (string & {
@@ -3251,7 +3328,7 @@ declare module "factorio:runtime" {
3251
3328
  * speed={bonus=-0.15},
3252
3329
  * productivity={bonus=0.06},
3253
3330
  * pollution={bonus=0.075}}
3254
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#ModuleEffects Online documentation}
3331
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#ModuleEffects Online documentation}
3255
3332
  */
3256
3333
  export interface ModuleEffects {
3257
3334
  readonly consumption?: ModuleEffectValue
@@ -3291,7 +3368,7 @@ declare module "factorio:runtime" {
3291
3368
  * - `"not-upgradable"`: Prevents the entity from being selected by the upgrade planner.
3292
3369
  * - `"not-in-kill-statistics"`: Prevents the entity from being shown in the kill statistics.
3293
3370
  * - `"not-in-made-in"`: Prevents the entity from being shown in the "made in" list in recipe tooltips.
3294
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#EntityPrototypeFlags Online documentation}
3371
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#EntityPrototypeFlags Online documentation}
3295
3372
  */
3296
3373
  export interface EntityPrototypeFlags {
3297
3374
  /**
@@ -3413,7 +3490,7 @@ declare module "factorio:runtime" {
3413
3490
  * - `"mod-openable"`: Allows the item to be opened by the player, firing the `on_mod_item_opened` event. Only has an effect for selection tool items.
3414
3491
  * - `"only-in-cursor"`: Makes it so the item is deleted when clearing the cursor, instead of being put into the player's inventory. The copy-paste tools use this by default, for example.
3415
3492
  * - `"spawnable"`: Allows the item to be spawned by a quickbar shortcut or custom input.
3416
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#ItemPrototypeFlags Online documentation}
3493
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#ItemPrototypeFlags Online documentation}
3417
3494
  */
3418
3495
  export interface ItemPrototypeFlags {
3419
3496
  /**
@@ -3480,7 +3557,7 @@ declare module "factorio:runtime" {
3480
3557
  * - `"rail-layer"`
3481
3558
  * - `"transport-belt-layer"`
3482
3559
  * - `"not-setup"`
3483
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#CollisionMaskLayer Online documentation}
3560
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#CollisionMaskLayer Online documentation}
3484
3561
  */
3485
3562
  export type CollisionMaskLayer =
3486
3563
  | "ground-tile"
@@ -3499,7 +3576,7 @@ declare module "factorio:runtime" {
3499
3576
  | `layer-${bigint}`
3500
3577
  /**
3501
3578
  * A set of flags. Active flags are in the dictionary as `true`, while inactive flags aren't present at all.
3502
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#CollisionMask Online documentation}
3579
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#CollisionMask Online documentation}
3503
3580
  */
3504
3581
  export type CollisionMask = {
3505
3582
  readonly [T in CollisionMaskLayer]?: true
@@ -3512,7 +3589,7 @@ declare module "factorio:runtime" {
3512
3589
  * - `"not-colliding-with-itself"`: Any two entities that both have this option enabled on their prototype and have an identical collision mask layers list will not collide. Other collision mask options are not included in the identical layer list check. This does mean that two different prototypes with the same collision mask layers and this option enabled will not collide.
3513
3590
  * - `"consider-tile-transitions"`: Uses the prototypes position rather than its collision box when doing collision checks with tile prototypes. Allows the prototype to overlap colliding tiles up until its center point. This is only respected for character movement and cars driven by players.
3514
3591
  * - `"colliding-with-tiles-only"`: Any prototype with this collision option will only be checked for collision with other prototype's collision masks if they are a tile.
3515
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#CollisionMaskWithFlags Online documentation}
3592
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#CollisionMaskWithFlags Online documentation}
3516
3593
  */
3517
3594
  export type CollisionMaskWithFlags = {
3518
3595
  /**
@@ -3532,7 +3609,7 @@ declare module "factorio:runtime" {
3532
3609
  }
3533
3610
  /**
3534
3611
  * A set of trigger target masks.
3535
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#TriggerTargetMask Online documentation}
3612
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#TriggerTargetMask Online documentation}
3536
3613
  */
3537
3614
  export type TriggerTargetMask = Record<string, boolean>
3538
3615
  export interface TriggerEffectItem {
@@ -3721,7 +3798,7 @@ declare module "factorio:runtime" {
3721
3798
  * Other attributes may be specified depending on `type`:
3722
3799
  * - `"projectile"`: {@link ProjectileAttackParameters}
3723
3800
  * - `"stream"`: {@link StreamAttackParameters}
3724
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#AttackParameters Online documentation}
3801
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#AttackParameters Online documentation}
3725
3802
  */
3726
3803
  export type AttackParameters = ProjectileAttackParameters | StreamAttackParameters | OtherAttackParameters
3727
3804
  export interface BaseCapsuleAction {
@@ -3784,7 +3861,7 @@ declare module "factorio:runtime" {
3784
3861
  * - `"use-on-self"`: {@link UseOnSelfCapsuleAction}
3785
3862
  * - `"artillery-remote"`: {@link ArtilleryRemoteCapsuleAction}
3786
3863
  * - `"destroy-cliffs"`: {@link DestroyCliffsCapsuleAction}
3787
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#CapsuleAction Online documentation}
3864
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#CapsuleAction Online documentation}
3788
3865
  */
3789
3866
  export type CapsuleAction =
3790
3867
  | ThrowCapsuleAction
@@ -3820,7 +3897,7 @@ declare module "factorio:runtime" {
3820
3897
  * - `"avoid-rolling-stock"`: Selects entities that are not `rolling-stock`s.
3821
3898
  * - `"entity-ghost"`: Selects entities that are `entity-ghost`s.
3822
3899
  * - `"tile-ghost"`: Selects entities that are `tile-ghost`s.
3823
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#SelectionModeFlags Online documentation}
3900
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#SelectionModeFlags Online documentation}
3824
3901
  */
3825
3902
  export interface SelectionModeFlags {
3826
3903
  /**
@@ -3945,12 +4022,12 @@ declare module "factorio:runtime" {
3945
4022
  }
3946
4023
  /**
3947
4024
  * Any basic type (string, number, boolean) or table.
3948
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#AnyBasic Online documentation}
4025
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#AnyBasic Online documentation}
3949
4026
  */
3950
4027
  export type AnyBasic = string | boolean | number | table
3951
4028
  /**
3952
4029
  * Any basic type (string, number, boolean), table, or LuaObject.
3953
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#Any Online documentation}
4030
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#Any Online documentation}
3954
4031
  */
3955
4032
  export type Any = string | boolean | number | table | LuaObject
3956
4033
  export interface ProgrammableSpeakerParameters {
@@ -3988,7 +4065,7 @@ declare module "factorio:runtime" {
3988
4065
  * - `"top-right"`
3989
4066
  * - `"right"`: The same as `"middle-right"`
3990
4067
  * - `"bottom-right"`
3991
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#Alignment Online documentation}
4068
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#Alignment Online documentation}
3992
4069
  */
3993
4070
  export type Alignment =
3994
4071
  | "top-left"
@@ -4003,8 +4080,8 @@ declare module "factorio:runtime" {
4003
4080
  | "right"
4004
4081
  | "bottom-right"
4005
4082
  /**
4006
- * Information about the event that has been raised. The table can also contain other fields depending on the type of event. See {@linkplain https://lua-api.factorio.com/1.1.92/events.html the list of Factorio events} for more information on these.
4007
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#EventData Online documentation}
4083
+ * Information about the event that has been raised. The table can also contain other fields depending on the type of event. See {@linkplain https://lua-api.factorio.com/1.1.95/events.html the list of Factorio events} for more information on these.
4084
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#EventData Online documentation}
4008
4085
  */
4009
4086
  export interface EventData {
4010
4087
  /**
@@ -4114,7 +4191,7 @@ declare module "factorio:runtime" {
4114
4191
  * - `"button-7"`
4115
4192
  * - `"button-8"`
4116
4193
  * - `"button-9"`
4117
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#MouseButtonFlags Online documentation}
4194
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#MouseButtonFlags Online documentation}
4118
4195
  */
4119
4196
  export interface MouseButtonFlags {
4120
4197
  readonly left?: true
@@ -4139,7 +4216,7 @@ declare module "factorio:runtime" {
4139
4216
  * - `"train-visualization"`: White box.
4140
4217
  * - `"logistics"`: Light blue box.
4141
4218
  * - `"blueprint-snap-rectangle"`: Green box.
4142
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#CursorBoxRenderType Online documentation}
4219
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#CursorBoxRenderType Online documentation}
4143
4220
  */
4144
4221
  export type CursorBoxRenderType =
4145
4222
  | "entity"
@@ -4159,7 +4236,7 @@ declare module "factorio:runtime" {
4159
4236
  * - `"not-friend"`: Forces which are not friends pass.
4160
4237
  * - `"same"`: The same force pass.
4161
4238
  * - `"not-same"`: The non-same forces pass.
4162
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#ForceCondition Online documentation}
4239
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#ForceCondition Online documentation}
4163
4240
  */
4164
4241
  export type ForceCondition = "all" | "enemy" | "ally" | "friend" | "not-friend" | "same" | "not-same"
4165
4242
  /**
@@ -4210,7 +4287,7 @@ declare module "factorio:runtime" {
4210
4287
  * - `"collision-selection-box"`: 189
4211
4288
  * - `"arrow"`: 190
4212
4289
  * - `"cursor"`: 210
4213
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#RenderLayer Online documentation}
4290
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#RenderLayer Online documentation}
4214
4291
  */
4215
4292
  export type RenderLayer =
4216
4293
  | `${bigint}`
@@ -4257,51 +4334,6 @@ declare module "factorio:runtime" {
4257
4334
  | "collision-selection-box"
4258
4335
  | "arrow"
4259
4336
  | "cursor"
4260
- /**
4261
- * ## Union members
4262
- * - `"west-to-east"`
4263
- * - `"north-to-south"`
4264
- * - `"east-to-west"`
4265
- * - `"south-to-north"`
4266
- * - `"west-to-north"`
4267
- * - `"north-to-east"`
4268
- * - `"east-to-south"`
4269
- * - `"south-to-west"`
4270
- * - `"west-to-south"`
4271
- * - `"north-to-west"`
4272
- * - `"east-to-north"`
4273
- * - `"south-to-east"`
4274
- * - `"west-to-none"`
4275
- * - `"none-to-east"`
4276
- * - `"east-to-none"`
4277
- * - `"none-to-west"`
4278
- * - `"north-to-none"`
4279
- * - `"none-to-south"`
4280
- * - `"south-to-none"`
4281
- * - `"none-to-north"`
4282
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#CliffOrientation Online documentation}
4283
- */
4284
- export type CliffOrientation =
4285
- | "west-to-east"
4286
- | "north-to-south"
4287
- | "east-to-west"
4288
- | "south-to-north"
4289
- | "west-to-north"
4290
- | "north-to-east"
4291
- | "east-to-south"
4292
- | "south-to-west"
4293
- | "west-to-south"
4294
- | "north-to-west"
4295
- | "east-to-north"
4296
- | "south-to-east"
4297
- | "west-to-none"
4298
- | "none-to-east"
4299
- | "east-to-none"
4300
- | "none-to-west"
4301
- | "north-to-none"
4302
- | "none-to-south"
4303
- | "south-to-none"
4304
- | "none-to-north"
4305
4337
  export interface ItemStackLocation {
4306
4338
  readonly inventory: defines.inventory
4307
4339
  readonly slot: uint
@@ -4321,7 +4353,7 @@ declare module "factorio:runtime" {
4321
4353
  * - `"walking"`
4322
4354
  * - `"alert"`
4323
4355
  * - `"wind"`
4324
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#SoundType Online documentation}
4356
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#SoundType Online documentation}
4325
4357
  */
4326
4358
  export type SoundType = "game-effect" | "gui-effect" | "ambient" | "environment" | "walking" | "alert" | "wind"
4327
4359
  /**
@@ -4351,7 +4383,7 @@ declare module "factorio:runtime" {
4351
4383
  * - `"tabbed-pane"`: A collection of `tab`s and their contents. Relevant event: {@link OnGuiSelectedTabChangedEvent on_gui_selected_tab_changed}
4352
4384
  * - `"tab"`: A tab for use in a `tabbed-pane`.
4353
4385
  * - `"switch"`: A switch with three possible states. Can have labels attached to either side. Relevant event: {@link OnGuiSwitchStateChangedEvent on_gui_switch_state_changed}
4354
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#GuiElementType Online documentation}
4386
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#GuiElementType Online documentation}
4355
4387
  */
4356
4388
  export type GuiElementType =
4357
4389
  | "button"
@@ -4389,7 +4421,7 @@ declare module "factorio:runtime" {
4389
4421
  * - `"position"`
4390
4422
  * - `"crafting_queue"`
4391
4423
  * - `"item_stack"`
4392
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#GuiArrowType Online documentation}
4424
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#GuiArrowType Online documentation}
4393
4425
  */
4394
4426
  export type GuiArrowType =
4395
4427
  | "nowhere"
@@ -4415,7 +4447,7 @@ declare module "factorio:runtime" {
4415
4447
  * - TechnologyPrototypeFilter: for type `"technology"`
4416
4448
  * @see PrototypeFilterWrite
4417
4449
  * @remarks Filters are always used as an array of filters of a specific type. Every filter can only be used with its corresponding event, and different types of event filters can not be mixed.
4418
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#PrototypeFilter Online documentation}
4450
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#PrototypeFilter Online documentation}
4419
4451
  */
4420
4452
  export type PrototypeFilter = (
4421
4453
  | ItemPrototypeFilter
@@ -4430,7 +4462,7 @@ declare module "factorio:runtime" {
4430
4462
  )[]
4431
4463
  /**
4432
4464
  * Write form of {@link PrototypeFilter}, where table-or-array concepts are allowed to take an array form.
4433
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#PrototypeFilter Online documentation}
4465
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#PrototypeFilter Online documentation}
4434
4466
  */
4435
4467
  export type PrototypeFilterWrite = readonly (
4436
4468
  | ItemPrototypeFilterWrite
@@ -4776,7 +4808,7 @@ declare module "factorio:runtime" {
4776
4808
  * - `"fuel-acceleration-multiplier"`: {@link FuelAccelerationMultiplierItemPrototypeFilter}
4777
4809
  * - `"fuel-top-speed-multiplier"`: {@link FuelTopSpeedMultiplierItemPrototypeFilter}
4778
4810
  * - `"fuel-emissions-multiplier"`: {@link FuelEmissionsMultiplierItemPrototypeFilter}
4779
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#ItemPrototypeFilter Online documentation}
4811
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#ItemPrototypeFilter Online documentation}
4780
4812
  */
4781
4813
  export type ItemPrototypeFilter =
4782
4814
  | PlaceResultItemPrototypeFilter
@@ -4798,7 +4830,7 @@ declare module "factorio:runtime" {
4798
4830
  | OtherItemPrototypeFilter
4799
4831
  /**
4800
4832
  * Write form of {@link ItemPrototypeFilter}, where table-or-array concepts are allowed to take an array form.
4801
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#ItemPrototypeFilter Online documentation}
4833
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#ItemPrototypeFilter Online documentation}
4802
4834
  */
4803
4835
  export type ItemPrototypeFilterWrite =
4804
4836
  | PlaceResultItemPrototypeFilterWrite
@@ -4874,7 +4906,7 @@ declare module "factorio:runtime" {
4874
4906
  * - `"type"`: {@link TypeModSettingPrototypeFilter}
4875
4907
  * - `"mod"`: {@link ModModSettingPrototypeFilter}
4876
4908
  * - `"setting-type"`: {@link SettingTypeModSettingPrototypeFilter}
4877
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#ModSettingPrototypeFilter Online documentation}
4909
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#ModSettingPrototypeFilter Online documentation}
4878
4910
  */
4879
4911
  export type ModSettingPrototypeFilter =
4880
4912
  | TypeModSettingPrototypeFilter
@@ -5002,7 +5034,7 @@ declare module "factorio:runtime" {
5002
5034
  * - `"level"`: {@link LevelTechnologyPrototypeFilter}
5003
5035
  * - `"max-level"`: {@link MaxLevelTechnologyPrototypeFilter}
5004
5036
  * - `"time"`: {@link TimeTechnologyPrototypeFilter}
5005
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#TechnologyPrototypeFilter Online documentation}
5037
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#TechnologyPrototypeFilter Online documentation}
5006
5038
  */
5007
5039
  export type TechnologyPrototypeFilter =
5008
5040
  | ResearchUnitIngredientTechnologyPrototypeFilter
@@ -5013,7 +5045,7 @@ declare module "factorio:runtime" {
5013
5045
  | OtherTechnologyPrototypeFilter
5014
5046
  /**
5015
5047
  * Write form of {@link TechnologyPrototypeFilter}, where table-or-array concepts are allowed to take an array form.
5016
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#TechnologyPrototypeFilter Online documentation}
5048
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#TechnologyPrototypeFilter Online documentation}
5017
5049
  */
5018
5050
  export type TechnologyPrototypeFilterWrite =
5019
5051
  | ResearchUnitIngredientTechnologyPrototypeFilter
@@ -5063,7 +5095,7 @@ declare module "factorio:runtime" {
5063
5095
  *
5064
5096
  * Other attributes may be specified depending on `filter`:
5065
5097
  * - `"collision-mask"`: {@link CollisionMaskDecorativePrototypeFilter}
5066
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#DecorativePrototypeFilter Online documentation}
5098
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#DecorativePrototypeFilter Online documentation}
5067
5099
  */
5068
5100
  export type DecorativePrototypeFilter = CollisionMaskDecorativePrototypeFilter | OtherDecorativePrototypeFilter
5069
5101
  /**
@@ -5106,7 +5138,7 @@ declare module "factorio:runtime" {
5106
5138
  *
5107
5139
  * Other attributes may be specified depending on `filter`:
5108
5140
  * - `"type"`: {@link TypeAchievementPrototypeFilter}
5109
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#AchievementPrototypeFilter Online documentation}
5141
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#AchievementPrototypeFilter Online documentation}
5110
5142
  */
5111
5143
  export type AchievementPrototypeFilter = TypeAchievementPrototypeFilter | OtherAchievementPrototypeFilter
5112
5144
  /**
@@ -5291,7 +5323,7 @@ declare module "factorio:runtime" {
5291
5323
  * - `"fuel-value"`: {@link FuelValueFluidPrototypeFilter}
5292
5324
  * - `"emissions-multiplier"`: {@link EmissionsMultiplierFluidPrototypeFilter}
5293
5325
  * - `"gas-temperature"`: {@link GasTemperatureFluidPrototypeFilter}
5294
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#FluidPrototypeFilter Online documentation}
5326
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#FluidPrototypeFilter Online documentation}
5295
5327
  */
5296
5328
  export type FluidPrototypeFilter =
5297
5329
  | NameFluidPrototypeFilter
@@ -5305,7 +5337,7 @@ declare module "factorio:runtime" {
5305
5337
  | OtherFluidPrototypeFilter
5306
5338
  /**
5307
5339
  * Write form of {@link FluidPrototypeFilter}, where table-or-array concepts are allowed to take an array form.
5308
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#FluidPrototypeFilter Online documentation}
5340
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#FluidPrototypeFilter Online documentation}
5309
5341
  */
5310
5342
  export type FluidPrototypeFilterWrite =
5311
5343
  | NameFluidPrototypeFilter
@@ -5357,7 +5389,7 @@ declare module "factorio:runtime" {
5357
5389
  *
5358
5390
  * Other attributes may be specified depending on `filter`:
5359
5391
  * - `"type"`: {@link TypeEquipmentPrototypeFilter}
5360
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#EquipmentPrototypeFilter Online documentation}
5392
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#EquipmentPrototypeFilter Online documentation}
5361
5393
  */
5362
5394
  export type EquipmentPrototypeFilter = TypeEquipmentPrototypeFilter | OtherEquipmentPrototypeFilter
5363
5395
  /**
@@ -5490,7 +5522,7 @@ declare module "factorio:runtime" {
5490
5522
  * - `"vehicle-friction-modifier"`: {@link VehicleFrictionModifierTilePrototypeFilter}
5491
5523
  * - `"decorative-removal-probability"`: {@link DecorativeRemovalProbabilityTilePrototypeFilter}
5492
5524
  * - `"emissions"`: {@link EmissionsTilePrototypeFilter}
5493
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#TilePrototypeFilter Online documentation}
5525
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#TilePrototypeFilter Online documentation}
5494
5526
  */
5495
5527
  export type TilePrototypeFilter =
5496
5528
  | CollisionMaskTilePrototypeFilter
@@ -5501,7 +5533,7 @@ declare module "factorio:runtime" {
5501
5533
  | OtherTilePrototypeFilter
5502
5534
  /**
5503
5535
  * Write form of {@link TilePrototypeFilter}, where table-or-array concepts are allowed to take an array form.
5504
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#TilePrototypeFilter Online documentation}
5536
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#TilePrototypeFilter Online documentation}
5505
5537
  */
5506
5538
  export type TilePrototypeFilterWrite =
5507
5539
  | CollisionMaskTilePrototypeFilter
@@ -5765,7 +5797,7 @@ declare module "factorio:runtime" {
5765
5797
  * - `"emissions-multiplier"`: {@link EmissionsMultiplierRecipePrototypeFilter}
5766
5798
  * - `"request-paste-multiplier"`: {@link RequestPasteMultiplierRecipePrototypeFilter}
5767
5799
  * - `"overload-multiplier"`: {@link OverloadMultiplierRecipePrototypeFilter}
5768
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#RecipePrototypeFilter Online documentation}
5800
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#RecipePrototypeFilter Online documentation}
5769
5801
  */
5770
5802
  export type RecipePrototypeFilter =
5771
5803
  | HasIngredientItemRecipePrototypeFilter
@@ -5781,7 +5813,7 @@ declare module "factorio:runtime" {
5781
5813
  | OtherRecipePrototypeFilter
5782
5814
  /**
5783
5815
  * Write form of {@link RecipePrototypeFilter}, where table-or-array concepts are allowed to take an array form.
5784
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#RecipePrototypeFilter Online documentation}
5816
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#RecipePrototypeFilter Online documentation}
5785
5817
  */
5786
5818
  export type RecipePrototypeFilterWrite =
5787
5819
  | HasIngredientItemRecipePrototypeFilterWrite
@@ -6018,7 +6050,7 @@ declare module "factorio:runtime" {
6018
6050
  * - `"selection-priority"`: {@link SelectionPriorityEntityPrototypeFilter}
6019
6051
  * - `"emissions"`: {@link EmissionsEntityPrototypeFilter}
6020
6052
  * - `"crafting-category"`: {@link CraftingCategoryEntityPrototypeFilter}
6021
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#EntityPrototypeFilter Online documentation}
6053
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#EntityPrototypeFilter Online documentation}
6022
6054
  */
6023
6055
  export type EntityPrototypeFilter =
6024
6056
  | NameEntityPrototypeFilter
@@ -6032,7 +6064,7 @@ declare module "factorio:runtime" {
6032
6064
  | OtherEntityPrototypeFilter
6033
6065
  /**
6034
6066
  * Write form of {@link EntityPrototypeFilter}, where table-or-array concepts are allowed to take an array form.
6035
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#EntityPrototypeFilter Online documentation}
6067
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#EntityPrototypeFilter Online documentation}
6036
6068
  */
6037
6069
  export type EntityPrototypeFilterWrite =
6038
6070
  | NameEntityPrototypeFilter
@@ -6071,7 +6103,7 @@ declare module "factorio:runtime" {
6071
6103
  * - {@link LuaPlayerRepairedEntityEventFilter}
6072
6104
  * @see EventFilterWrite
6073
6105
  * @remarks Filters are always used as an array of filters of a specific type. Every filter can only be used with its corresponding event, and different types of event filters can not be mixed.
6074
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#EventFilter Online documentation}
6106
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#EventFilter Online documentation}
6075
6107
  */
6076
6108
  export type EventFilter = (
6077
6109
  | LuaEntityClonedEventFilter
@@ -6098,7 +6130,7 @@ declare module "factorio:runtime" {
6098
6130
  )[]
6099
6131
  /**
6100
6132
  * Write form of {@link EventFilter}, where table-or-array concepts are allowed to take an array form.
6101
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#EventFilter Online documentation}
6133
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#EventFilter Online documentation}
6102
6134
  */
6103
6135
  export type EventFilterWrite = readonly (
6104
6136
  | LuaEntityClonedEventFilter
@@ -6226,7 +6258,7 @@ declare module "factorio:runtime" {
6226
6258
  * - `"name"`: {@link NameScriptRaisedReviveEventFilter}
6227
6259
  * - `"ghost_type"`: {@link GhostTypeScriptRaisedReviveEventFilter}
6228
6260
  * - `"ghost_name"`: {@link GhostNameScriptRaisedReviveEventFilter}
6229
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#LuaScriptRaisedReviveEventFilter Online documentation}
6261
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#LuaScriptRaisedReviveEventFilter Online documentation}
6230
6262
  */
6231
6263
  export type LuaScriptRaisedReviveEventFilter =
6232
6264
  | TypeScriptRaisedReviveEventFilter
@@ -6333,7 +6365,7 @@ declare module "factorio:runtime" {
6333
6365
  * - `"name"`: {@link NameEntityDiedEventFilter}
6334
6366
  * - `"ghost_type"`: {@link GhostTypeEntityDiedEventFilter}
6335
6367
  * - `"ghost_name"`: {@link GhostNameEntityDiedEventFilter}
6336
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#LuaEntityDiedEventFilter Online documentation}
6368
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#LuaEntityDiedEventFilter Online documentation}
6337
6369
  */
6338
6370
  export type LuaEntityDiedEventFilter =
6339
6371
  | TypeEntityDiedEventFilter
@@ -6442,7 +6474,7 @@ declare module "factorio:runtime" {
6442
6474
  * - `"name"`: {@link NameEntityMarkedForDeconstructionEventFilter}
6443
6475
  * - `"ghost_type"`: {@link GhostTypeEntityMarkedForDeconstructionEventFilter}
6444
6476
  * - `"ghost_name"`: {@link GhostNameEntityMarkedForDeconstructionEventFilter}
6445
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#LuaEntityMarkedForDeconstructionEventFilter Online documentation}
6477
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#LuaEntityMarkedForDeconstructionEventFilter Online documentation}
6446
6478
  */
6447
6479
  export type LuaEntityMarkedForDeconstructionEventFilter =
6448
6480
  | TypeEntityMarkedForDeconstructionEventFilter
@@ -6549,7 +6581,7 @@ declare module "factorio:runtime" {
6549
6581
  * - `"name"`: {@link NamePreGhostDeconstructedEventFilter}
6550
6582
  * - `"ghost_type"`: {@link GhostTypePreGhostDeconstructedEventFilter}
6551
6583
  * - `"ghost_name"`: {@link GhostNamePreGhostDeconstructedEventFilter}
6552
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#LuaPreGhostDeconstructedEventFilter Online documentation}
6584
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#LuaPreGhostDeconstructedEventFilter Online documentation}
6553
6585
  */
6554
6586
  export type LuaPreGhostDeconstructedEventFilter =
6555
6587
  | TypePreGhostDeconstructedEventFilter
@@ -6656,7 +6688,7 @@ declare module "factorio:runtime" {
6656
6688
  * - `"name"`: {@link NameScriptRaisedDestroyEventFilter}
6657
6689
  * - `"ghost_type"`: {@link GhostTypeScriptRaisedDestroyEventFilter}
6658
6690
  * - `"ghost_name"`: {@link GhostNameScriptRaisedDestroyEventFilter}
6659
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#LuaScriptRaisedDestroyEventFilter Online documentation}
6691
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#LuaScriptRaisedDestroyEventFilter Online documentation}
6660
6692
  */
6661
6693
  export type LuaScriptRaisedDestroyEventFilter =
6662
6694
  | TypeScriptRaisedDestroyEventFilter
@@ -6763,7 +6795,7 @@ declare module "factorio:runtime" {
6763
6795
  * - `"name"`: {@link NameUpgradeCancelledEventFilter}
6764
6796
  * - `"ghost_type"`: {@link GhostTypeUpgradeCancelledEventFilter}
6765
6797
  * - `"ghost_name"`: {@link GhostNameUpgradeCancelledEventFilter}
6766
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#LuaUpgradeCancelledEventFilter Online documentation}
6798
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#LuaUpgradeCancelledEventFilter Online documentation}
6767
6799
  */
6768
6800
  export type LuaUpgradeCancelledEventFilter =
6769
6801
  | TypeUpgradeCancelledEventFilter
@@ -6870,7 +6902,7 @@ declare module "factorio:runtime" {
6870
6902
  * - `"name"`: {@link NamePlayerRepairedEntityEventFilter}
6871
6903
  * - `"ghost_type"`: {@link GhostTypePlayerRepairedEntityEventFilter}
6872
6904
  * - `"ghost_name"`: {@link GhostNamePlayerRepairedEntityEventFilter}
6873
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#LuaPlayerRepairedEntityEventFilter Online documentation}
6905
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#LuaPlayerRepairedEntityEventFilter Online documentation}
6874
6906
  */
6875
6907
  export type LuaPlayerRepairedEntityEventFilter =
6876
6908
  | TypePlayerRepairedEntityEventFilter
@@ -6977,7 +7009,7 @@ declare module "factorio:runtime" {
6977
7009
  * - `"name"`: {@link NameScriptRaisedTeleportedEventFilter}
6978
7010
  * - `"ghost_type"`: {@link GhostTypeScriptRaisedTeleportedEventFilter}
6979
7011
  * - `"ghost_name"`: {@link GhostNameScriptRaisedTeleportedEventFilter}
6980
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#LuaScriptRaisedTeleportedEventFilter Online documentation}
7012
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#LuaScriptRaisedTeleportedEventFilter Online documentation}
6981
7013
  */
6982
7014
  export type LuaScriptRaisedTeleportedEventFilter =
6983
7015
  | TypeScriptRaisedTeleportedEventFilter
@@ -7084,7 +7116,7 @@ declare module "factorio:runtime" {
7084
7116
  * - `"name"`: {@link NameEntityMarkedForUpgradeEventFilter}
7085
7117
  * - `"ghost_type"`: {@link GhostTypeEntityMarkedForUpgradeEventFilter}
7086
7118
  * - `"ghost_name"`: {@link GhostNameEntityMarkedForUpgradeEventFilter}
7087
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#LuaEntityMarkedForUpgradeEventFilter Online documentation}
7119
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#LuaEntityMarkedForUpgradeEventFilter Online documentation}
7088
7120
  */
7089
7121
  export type LuaEntityMarkedForUpgradeEventFilter =
7090
7122
  | TypeEntityMarkedForUpgradeEventFilter
@@ -7126,7 +7158,7 @@ declare module "factorio:runtime" {
7126
7158
  *
7127
7159
  * Other attributes may be specified depending on `filter`:
7128
7160
  * - `"type"`: {@link TypePostEntityDiedEventFilter}
7129
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#LuaPostEntityDiedEventFilter Online documentation}
7161
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#LuaPostEntityDiedEventFilter Online documentation}
7130
7162
  */
7131
7163
  export type LuaPostEntityDiedEventFilter = TypePostEntityDiedEventFilter
7132
7164
  /**
@@ -7228,7 +7260,7 @@ declare module "factorio:runtime" {
7228
7260
  * - `"name"`: {@link NamePreRobotMinedEntityEventFilter}
7229
7261
  * - `"ghost_type"`: {@link GhostTypePreRobotMinedEntityEventFilter}
7230
7262
  * - `"ghost_name"`: {@link GhostNamePreRobotMinedEntityEventFilter}
7231
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#LuaPreRobotMinedEntityEventFilter Online documentation}
7263
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#LuaPreRobotMinedEntityEventFilter Online documentation}
7232
7264
  */
7233
7265
  export type LuaPreRobotMinedEntityEventFilter =
7234
7266
  | TypePreRobotMinedEntityEventFilter
@@ -7335,7 +7367,7 @@ declare module "factorio:runtime" {
7335
7367
  * - `"name"`: {@link NameEntityClonedEventFilter}
7336
7368
  * - `"ghost_type"`: {@link GhostTypeEntityClonedEventFilter}
7337
7369
  * - `"ghost_name"`: {@link GhostNameEntityClonedEventFilter}
7338
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#LuaEntityClonedEventFilter Online documentation}
7370
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#LuaEntityClonedEventFilter Online documentation}
7339
7371
  */
7340
7372
  export type LuaEntityClonedEventFilter =
7341
7373
  | TypeEntityClonedEventFilter
@@ -7442,7 +7474,7 @@ declare module "factorio:runtime" {
7442
7474
  * - `"name"`: {@link NameScriptRaisedBuiltEventFilter}
7443
7475
  * - `"ghost_type"`: {@link GhostTypeScriptRaisedBuiltEventFilter}
7444
7476
  * - `"ghost_name"`: {@link GhostNameScriptRaisedBuiltEventFilter}
7445
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#LuaScriptRaisedBuiltEventFilter Online documentation}
7477
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#LuaScriptRaisedBuiltEventFilter Online documentation}
7446
7478
  */
7447
7479
  export type LuaScriptRaisedBuiltEventFilter =
7448
7480
  | TypeScriptRaisedBuiltEventFilter
@@ -7549,7 +7581,7 @@ declare module "factorio:runtime" {
7549
7581
  * - `"name"`: {@link NameRobotMinedEntityEventFilter}
7550
7582
  * - `"ghost_type"`: {@link GhostTypeRobotMinedEntityEventFilter}
7551
7583
  * - `"ghost_name"`: {@link GhostNameRobotMinedEntityEventFilter}
7552
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#LuaRobotMinedEntityEventFilter Online documentation}
7584
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#LuaRobotMinedEntityEventFilter Online documentation}
7553
7585
  */
7554
7586
  export type LuaRobotMinedEntityEventFilter =
7555
7587
  | TypeRobotMinedEntityEventFilter
@@ -7656,7 +7688,7 @@ declare module "factorio:runtime" {
7656
7688
  * - `"name"`: {@link NamePrePlayerMinedEntityEventFilter}
7657
7689
  * - `"ghost_type"`: {@link GhostTypePrePlayerMinedEntityEventFilter}
7658
7690
  * - `"ghost_name"`: {@link GhostNamePrePlayerMinedEntityEventFilter}
7659
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#LuaPrePlayerMinedEntityEventFilter Online documentation}
7691
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#LuaPrePlayerMinedEntityEventFilter Online documentation}
7660
7692
  */
7661
7693
  export type LuaPrePlayerMinedEntityEventFilter =
7662
7694
  | TypePrePlayerMinedEntityEventFilter
@@ -7775,7 +7807,7 @@ declare module "factorio:runtime" {
7775
7807
  * - `"ghost_type"`: {@link GhostTypeRobotBuiltEntityEventFilter}
7776
7808
  * - `"ghost_name"`: {@link GhostNameRobotBuiltEntityEventFilter}
7777
7809
  * - `"force"`: {@link ForceRobotBuiltEntityEventFilter}
7778
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#LuaRobotBuiltEntityEventFilter Online documentation}
7810
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#LuaRobotBuiltEntityEventFilter Online documentation}
7779
7811
  */
7780
7812
  export type LuaRobotBuiltEntityEventFilter =
7781
7813
  | TypeRobotBuiltEntityEventFilter
@@ -7883,7 +7915,7 @@ declare module "factorio:runtime" {
7883
7915
  * - `"name"`: {@link NamePreGhostUpgradedEventFilter}
7884
7916
  * - `"ghost_type"`: {@link GhostTypePreGhostUpgradedEventFilter}
7885
7917
  * - `"ghost_name"`: {@link GhostNamePreGhostUpgradedEventFilter}
7886
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#LuaPreGhostUpgradedEventFilter Online documentation}
7918
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#LuaPreGhostUpgradedEventFilter Online documentation}
7887
7919
  */
7888
7920
  export type LuaPreGhostUpgradedEventFilter =
7889
7921
  | TypePreGhostUpgradedEventFilter
@@ -7992,7 +8024,7 @@ declare module "factorio:runtime" {
7992
8024
  * - `"name"`: {@link NameEntityDeconstructionCancelledEventFilter}
7993
8025
  * - `"ghost_type"`: {@link GhostTypeEntityDeconstructionCancelledEventFilter}
7994
8026
  * - `"ghost_name"`: {@link GhostNameEntityDeconstructionCancelledEventFilter}
7995
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#LuaEntityDeconstructionCancelledEventFilter Online documentation}
8027
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#LuaEntityDeconstructionCancelledEventFilter Online documentation}
7996
8028
  */
7997
8029
  export type LuaEntityDeconstructionCancelledEventFilter =
7998
8030
  | TypeEntityDeconstructionCancelledEventFilter
@@ -8111,7 +8143,7 @@ declare module "factorio:runtime" {
8111
8143
  * - `"ghost_type"`: {@link GhostTypePlayerBuiltEntityEventFilter}
8112
8144
  * - `"ghost_name"`: {@link GhostNamePlayerBuiltEntityEventFilter}
8113
8145
  * - `"force"`: {@link ForcePlayerBuiltEntityEventFilter}
8114
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#LuaPlayerBuiltEntityEventFilter Online documentation}
8146
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#LuaPlayerBuiltEntityEventFilter Online documentation}
8115
8147
  */
8116
8148
  export type LuaPlayerBuiltEntityEventFilter =
8117
8149
  | TypePlayerBuiltEntityEventFilter
@@ -8219,7 +8251,7 @@ declare module "factorio:runtime" {
8219
8251
  * - `"name"`: {@link NamePlayerMinedEntityEventFilter}
8220
8252
  * - `"ghost_type"`: {@link GhostTypePlayerMinedEntityEventFilter}
8221
8253
  * - `"ghost_name"`: {@link GhostNamePlayerMinedEntityEventFilter}
8222
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#LuaPlayerMinedEntityEventFilter Online documentation}
8254
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#LuaPlayerMinedEntityEventFilter Online documentation}
8223
8255
  */
8224
8256
  export type LuaPlayerMinedEntityEventFilter =
8225
8257
  | TypePlayerMinedEntityEventFilter
@@ -8401,7 +8433,7 @@ declare module "factorio:runtime" {
8401
8433
  * - `"final-damage-amount"`: {@link FinalDamageAmountEntityDamagedEventFilter}
8402
8434
  * - `"damage-type"`: {@link DamageTypeEntityDamagedEventFilter}
8403
8435
  * - `"final-health"`: {@link FinalHealthEntityDamagedEventFilter}
8404
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#LuaEntityDamagedEventFilter Online documentation}
8436
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#LuaEntityDamagedEventFilter Online documentation}
8405
8437
  */
8406
8438
  export type LuaEntityDamagedEventFilter =
8407
8439
  | TypeEntityDamagedEventFilter
@@ -8415,7 +8447,7 @@ declare module "factorio:runtime" {
8415
8447
  | OtherEntityDamagedEventFilter
8416
8448
  /**
8417
8449
  * Write form of {@link LuaEntityDamagedEventFilter}, where table-or-array concepts are allowed to take an array form.
8418
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#LuaEntityDamagedEventFilter Online documentation}
8450
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#LuaEntityDamagedEventFilter Online documentation}
8419
8451
  */
8420
8452
  export type LuaEntityDamagedEventFilterWrite =
8421
8453
  | TypeEntityDamagedEventFilter
@@ -8526,7 +8558,7 @@ declare module "factorio:runtime" {
8526
8558
  * - `"name"`: {@link NameSectorScannedEventFilter}
8527
8559
  * - `"ghost_type"`: {@link GhostTypeSectorScannedEventFilter}
8528
8560
  * - `"ghost_name"`: {@link GhostNameSectorScannedEventFilter}
8529
- * @see {@link https://lua-api.factorio.com/1.1.92/concepts.html#LuaSectorScannedEventFilter Online documentation}
8561
+ * @see {@link https://lua-api.factorio.com/1.1.95/concepts.html#LuaSectorScannedEventFilter Online documentation}
8530
8562
  */
8531
8563
  export type LuaSectorScannedEventFilter =
8532
8564
  | TypeSectorScannedEventFilter