typed-factorio 2.13.0 → 3.0.0
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- package/README.md +6 -5
- package/package.json +1 -2
- package/prototype/generated/prototypes.d.ts +6851 -4142
- package/prototype/generated/types.d.ts +10661 -6112
- package/runtime/generated/classes.d.ts +11582 -10770
- package/runtime/generated/concepts.d.ts +6969 -4549
- package/runtime/generated/defines.d.ts +832 -250
- package/runtime/generated/events.d.ts +712 -287
- package/runtime/generated/global-functions.d.ts +3 -3
- package/runtime/generated/global-objects.d.ts +23 -11
package/README.md
CHANGED
@@ -107,14 +107,15 @@ const foo = util.copy(bar)
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If you wish to see types for more lualib modules, feel free to open an issue or pull request.
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-
### The `
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+
### The `storage` table
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The `
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The `storage` table (in the runtime stage) can have any shape, so it is not defined here. Instead, you can define it yourself:
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-
- Add `declare const
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- Add `declare
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- Add `declare const storage: <Your type>` in a `.d.ts` file. Make sure this file is included by your tsconfig!
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- Add `declare global { const storage: <Your type> }` in a `.ts` file included in your project.
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- Add `declare const storage: {...}` to each file where needed. This way, you can define only properties that each file specifically uses.
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## Using multiple stages in the same project
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## Using multiple loading stages in the same project
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Every Factorio loading stage declares different global variables.
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To add types for multiple Factorio stages, you have a few options:
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package/package.json
CHANGED
@@ -1,6 +1,6 @@
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1
1
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{
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"name": "typed-factorio",
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"version": "
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3
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+
"version": "3.0.0",
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"description": "Featureful typescript definitions for the Factorio modding api.",
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5
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"keywords": [
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"factorio",
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@@ -46,7 +46,6 @@
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"@types/node": "^20.11.29",
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"@typescript-eslint/eslint-plugin": "^7.3.0",
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"@typescript-eslint/parser": "^7.3.0",
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"chalk": "^5.3.0",
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"download": "^8.0.0",
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"eslint": "^8.57.0",
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"eslint-config-prettier": "^9.1.0",
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