typed-factorio 2.11.0 → 2.13.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -190,581 +190,579 @@ import type {
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  ScriptRaisedTeleportedEvent,
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  } from "factorio:runtime"
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- import type { PrototypeSubclassMap } from "factorio:prototype"
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-
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  declare global {
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  namespace defines {
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  enum alert_type {
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- custom,
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- entity_destroyed,
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- entity_under_attack,
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- no_material_for_construction,
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- no_storage,
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- not_enough_construction_robots,
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- not_enough_repair_packs,
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- train_out_of_fuel,
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- turret_fire,
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+ "custom",
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+ "entity_destroyed",
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+ "entity_under_attack",
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+ "no_material_for_construction",
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+ "no_storage",
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+ "not_enough_construction_robots",
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+ "not_enough_repair_packs",
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+ "train_out_of_fuel",
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+ "turret_fire",
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  }
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  /**
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  * AI command exit status. See {@link LuaEntity#set_command LuaEntity::set_command}
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- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.behavior_result Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.110/defines.html#defines.behavior_result Online documentation}
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  */
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  enum behavior_result {
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- in_progress,
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- fail,
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- success,
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- deleted,
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+ "in_progress",
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+ "fail",
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+ "success",
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+ "deleted",
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  }
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  enum build_check_type {
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- script,
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- manual,
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- manual_ghost,
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- script_ghost,
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- blueprint_ghost,
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- ghost_revive,
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+ "script",
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+ "manual",
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+ "manual_ghost",
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+ "script_ghost",
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+ "blueprint_ghost",
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+ "ghost_revive",
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  }
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  /**
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  * State of a chain signal.
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- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.chain_signal_state Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.110/defines.html#defines.chain_signal_state Online documentation}
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  */
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  enum chain_signal_state {
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- none,
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- all_open,
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- partially_open,
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- none_open,
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+ "none",
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+ "all_open",
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+ "partially_open",
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+ "none_open",
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  }
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  enum chunk_generated_status {
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- nothing,
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- custom_tiles,
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- basic_tiles,
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- corrected_tiles,
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- tiles,
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- entities,
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+ "nothing",
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+ "custom_tiles",
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+ "basic_tiles",
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+ "corrected_tiles",
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+ "tiles",
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+ "entities",
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  }
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  enum circuit_condition_index {
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- inserter_circuit,
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- inserter_logistic,
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- lamp,
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- arithmetic_combinator,
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- decider_combinator,
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- constant_combinator,
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- offshore_pump,
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- pump,
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+ "inserter_circuit",
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+ "inserter_logistic",
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+ "lamp",
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+ "arithmetic_combinator",
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+ "decider_combinator",
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+ "constant_combinator",
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+ "offshore_pump",
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+ "pump",
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  }
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  enum circuit_connector_id {
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- accumulator,
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- constant_combinator,
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- container,
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- linked_container,
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- programmable_speaker,
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- rail_signal,
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- rail_chain_signal,
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- roboport,
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- storage_tank,
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- wall,
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- electric_pole,
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- inserter,
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- lamp,
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- combinator_input,
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- combinator_output,
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- offshore_pump,
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- pump,
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+ "accumulator",
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+ "constant_combinator",
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+ "container",
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+ "linked_container",
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+ "programmable_speaker",
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+ "rail_signal",
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+ "rail_chain_signal",
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+ "roboport",
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+ "storage_tank",
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+ "wall",
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+ "electric_pole",
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+ "inserter",
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+ "lamp",
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+ "combinator_input",
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+ "combinator_output",
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+ "offshore_pump",
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+ "pump",
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  }
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  /**
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  * Command given to units describing what they should do.
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- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.command Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.110/defines.html#defines.command Online documentation}
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  */
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  enum command {
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  /**
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  * Attack another entity.
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- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.command.attack Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.110/defines.html#defines.command.attack Online documentation}
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  */
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- attack = 0,
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+ "attack" = 0,
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  /**
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  * Go to a specific position.
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- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.command.go_to_location Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.110/defines.html#defines.command.go_to_location Online documentation}
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  */
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- go_to_location = 1,
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+ "go_to_location" = 1,
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  /**
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  * Chain commands together, see {@link defines.compound_command}.
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- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.command.compound Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.110/defines.html#defines.command.compound Online documentation}
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  */
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- compound = 2,
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+ "compound" = 2,
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  /**
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  * Do what your group wants you to do.
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- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.command.group Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.110/defines.html#defines.command.group Online documentation}
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  */
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- group = 3,
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+ "group" = 3,
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  /**
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  * Go to a place and attack what you see.
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- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.command.attack_area Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.110/defines.html#defines.command.attack_area Online documentation}
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  */
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- attack_area = 4,
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+ "attack_area" = 4,
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  /**
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  * Chill.
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- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.command.wander Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.110/defines.html#defines.command.wander Online documentation}
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  */
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- wander = 5,
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+ "wander" = 5,
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  /**
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  * Flee from another entity.
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- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.command.flee Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.110/defines.html#defines.command.flee Online documentation}
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  */
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- flee = 6,
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+ "flee" = 6,
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  /**
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  * Stop moving and stay where you are.
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- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.command.stop Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.110/defines.html#defines.command.stop Online documentation}
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  */
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- stop = 7,
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+ "stop" = 7,
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  /**
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  * Go to a position and build a base there.
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- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.command.build_base Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.110/defines.html#defines.command.build_base Online documentation}
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  */
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- build_base = 8,
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+ "build_base" = 8,
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  }
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  /**
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  * How commands are joined together in a compound command (see {@link defines.command.compound}).
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- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.compound_command Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.110/defines.html#defines.compound_command Online documentation}
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  */
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  enum compound_command {
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  /**
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  * Fail on first failure. Only succeeds if all commands (executed one after another) succeed.
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- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.compound_command.logical_and Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.110/defines.html#defines.compound_command.logical_and Online documentation}
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  */
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- logical_and,
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+ "logical_and",
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  /**
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  * Succeed on first success. Only fails if all commands (executed one after another) fail.
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- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.compound_command.logical_or Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.110/defines.html#defines.compound_command.logical_or Online documentation}
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  */
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- logical_or,
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+ "logical_or",
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  /**
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  * Execute all commands in sequence and fail or succeed depending on the return status of the last command.
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- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.compound_command.return_last Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.110/defines.html#defines.compound_command.return_last Online documentation}
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  */
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- return_last,
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+ "return_last",
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  }
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  namespace control_behavior {
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  namespace inserter {
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  enum circuit_mode_of_operation {
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- none,
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- enable_disable,
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- set_filters,
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- read_hand_contents,
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- set_stack_size,
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+ "none",
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+ "enable_disable",
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+ "set_filters",
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+ "read_hand_contents",
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+ "set_stack_size",
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  }
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  enum hand_read_mode {
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- hold,
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- pulse,
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+ "hold",
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+ "pulse",
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  }
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  }
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  namespace logistic_container {
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  enum circuit_mode_of_operation {
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- send_contents,
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- set_requests,
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+ "send_contents",
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+ "set_requests",
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  }
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  }
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  namespace lamp {
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  enum circuit_mode_of_operation {
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- use_colors,
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+ "use_colors",
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  }
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  }
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  namespace mining_drill {
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  enum resource_read_mode {
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- this_miner,
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- entire_patch,
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+ "this_miner",
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+ "entire_patch",
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  }
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  }
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  namespace transport_belt {
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  enum content_read_mode {
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- pulse,
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- hold,
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+ "pulse",
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+ "hold",
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  }
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  }
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  enum type {
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  /**
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  * {@link LuaContainerControlBehavior}
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- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.control_behavior.type.container Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.110/defines.html#defines.control_behavior.type.container Online documentation}
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  */
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- container,
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+ "container",
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  /**
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  * {@link LuaGenericOnOffControlBehavior}
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- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.control_behavior.type.generic_on_off Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.110/defines.html#defines.control_behavior.type.generic_on_off Online documentation}
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  */
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- generic_on_off,
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+ "generic_on_off",
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  /**
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  * {@link LuaInserterControlBehavior}
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- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.control_behavior.type.inserter Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.110/defines.html#defines.control_behavior.type.inserter Online documentation}
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  */
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- inserter,
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+ "inserter",
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  /**
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  * {@link LuaLampControlBehavior}
400
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.control_behavior.type.lamp Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.110/defines.html#defines.control_behavior.type.lamp Online documentation}
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  */
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- lamp,
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+ "lamp",
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  /**
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  * {@link LuaLogisticContainerControlBehavior}
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- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.control_behavior.type.logistic_container Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.110/defines.html#defines.control_behavior.type.logistic_container Online documentation}
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  */
407
- logistic_container,
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+ "logistic_container",
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  /**
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  * {@link LuaRoboportControlBehavior}
410
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.control_behavior.type.roboport Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.110/defines.html#defines.control_behavior.type.roboport Online documentation}
411
409
  */
412
- roboport,
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+ "roboport",
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411
  /**
414
412
  * {@link LuaStorageTankControlBehavior}
415
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.control_behavior.type.storage_tank Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.110/defines.html#defines.control_behavior.type.storage_tank Online documentation}
416
414
  */
417
- storage_tank,
415
+ "storage_tank",
418
416
  /**
419
417
  * {@link LuaTrainStopControlBehavior}
420
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.control_behavior.type.train_stop Online documentation}
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+ * @see {@link https://lua-api.factorio.com/1.1.110/defines.html#defines.control_behavior.type.train_stop Online documentation}
421
419
  */
422
- train_stop,
420
+ "train_stop",
423
421
  /**
424
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  * {@link LuaDeciderCombinatorControlBehavior}
425
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.control_behavior.type.decider_combinator Online documentation}
423
+ * @see {@link https://lua-api.factorio.com/1.1.110/defines.html#defines.control_behavior.type.decider_combinator Online documentation}
426
424
  */
427
- decider_combinator,
425
+ "decider_combinator",
428
426
  /**
429
427
  * {@link LuaArithmeticCombinatorControlBehavior}
430
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.control_behavior.type.arithmetic_combinator Online documentation}
428
+ * @see {@link https://lua-api.factorio.com/1.1.110/defines.html#defines.control_behavior.type.arithmetic_combinator Online documentation}
431
429
  */
432
- arithmetic_combinator,
430
+ "arithmetic_combinator",
433
431
  /**
434
432
  * {@link LuaConstantCombinatorControlBehavior}
435
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.control_behavior.type.constant_combinator Online documentation}
433
+ * @see {@link https://lua-api.factorio.com/1.1.110/defines.html#defines.control_behavior.type.constant_combinator Online documentation}
436
434
  */
437
- constant_combinator,
435
+ "constant_combinator",
438
436
  /**
439
437
  * {@link LuaTransportBeltControlBehavior}
440
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.control_behavior.type.transport_belt Online documentation}
438
+ * @see {@link https://lua-api.factorio.com/1.1.110/defines.html#defines.control_behavior.type.transport_belt Online documentation}
441
439
  */
442
- transport_belt,
440
+ "transport_belt",
443
441
  /**
444
442
  * {@link LuaAccumulatorControlBehavior}
445
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.control_behavior.type.accumulator Online documentation}
443
+ * @see {@link https://lua-api.factorio.com/1.1.110/defines.html#defines.control_behavior.type.accumulator Online documentation}
446
444
  */
447
- accumulator,
445
+ "accumulator",
448
446
  /**
449
447
  * {@link LuaRailSignalControlBehavior}
450
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.control_behavior.type.rail_signal Online documentation}
448
+ * @see {@link https://lua-api.factorio.com/1.1.110/defines.html#defines.control_behavior.type.rail_signal Online documentation}
451
449
  */
452
- rail_signal,
450
+ "rail_signal",
453
451
  /**
454
452
  * {@link LuaRailChainSignalControlBehavior}
455
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.control_behavior.type.rail_chain_signal Online documentation}
453
+ * @see {@link https://lua-api.factorio.com/1.1.110/defines.html#defines.control_behavior.type.rail_chain_signal Online documentation}
456
454
  */
457
- rail_chain_signal,
455
+ "rail_chain_signal",
458
456
  /**
459
457
  * {@link LuaWallControlBehavior}
460
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.control_behavior.type.wall Online documentation}
458
+ * @see {@link https://lua-api.factorio.com/1.1.110/defines.html#defines.control_behavior.type.wall Online documentation}
461
459
  */
462
- wall,
460
+ "wall",
463
461
  /**
464
462
  * {@link LuaMiningDrillControlBehavior}
465
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.control_behavior.type.mining_drill Online documentation}
463
+ * @see {@link https://lua-api.factorio.com/1.1.110/defines.html#defines.control_behavior.type.mining_drill Online documentation}
466
464
  */
467
- mining_drill,
465
+ "mining_drill",
468
466
  /**
469
467
  * {@link LuaProgrammableSpeakerControlBehavior}
470
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.control_behavior.type.programmable_speaker Online documentation}
468
+ * @see {@link https://lua-api.factorio.com/1.1.110/defines.html#defines.control_behavior.type.programmable_speaker Online documentation}
471
469
  */
472
- programmable_speaker,
470
+ "programmable_speaker",
473
471
  }
474
472
  }
475
473
  enum controllers {
476
474
  /**
477
475
  * Can't interact with the world, can only observe. Used in the multiplayer waiting-to-respawn screen.
478
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.controllers.ghost Online documentation}
476
+ * @see {@link https://lua-api.factorio.com/1.1.110/defines.html#defines.controllers.ghost Online documentation}
479
477
  */
480
- ghost,
478
+ "ghost",
481
479
  /**
482
480
  * The controller controls a character. This is the default controller in freeplay.
483
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.controllers.character Online documentation}
481
+ * @see {@link https://lua-api.factorio.com/1.1.110/defines.html#defines.controllers.character Online documentation}
484
482
  */
485
- character,
483
+ "character",
486
484
  /**
487
485
  * The controller isn't tied to a character. This is the default controller in sandbox.
488
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.controllers.god Online documentation}
486
+ * @see {@link https://lua-api.factorio.com/1.1.110/defines.html#defines.controllers.god Online documentation}
489
487
  */
490
- god,
488
+ "god",
491
489
  /**
492
490
  * The Editor Controller near ultimate power to do almost anything in the game.
493
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.controllers.editor Online documentation}
491
+ * @see {@link https://lua-api.factorio.com/1.1.110/defines.html#defines.controllers.editor Online documentation}
494
492
  */
495
- editor,
493
+ "editor",
496
494
  /**
497
495
  * The player can't interact with the world, and the camera pans around in a predefined manner.
498
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.controllers.cutscene Online documentation}
496
+ * @see {@link https://lua-api.factorio.com/1.1.110/defines.html#defines.controllers.cutscene Online documentation}
499
497
  */
500
- cutscene,
498
+ "cutscene",
501
499
  /**
502
500
  * Can't change anything in the world but can view anything.
503
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.controllers.spectator Online documentation}
501
+ * @see {@link https://lua-api.factorio.com/1.1.110/defines.html#defines.controllers.spectator Online documentation}
504
502
  */
505
- spectator,
503
+ "spectator",
506
504
  }
507
505
  namespace deconstruction_item {
508
506
  enum entity_filter_mode {
509
- whitelist,
510
- blacklist,
507
+ "whitelist",
508
+ "blacklist",
511
509
  }
512
510
  enum tile_filter_mode {
513
- whitelist,
514
- blacklist,
511
+ "whitelist",
512
+ "blacklist",
515
513
  }
516
514
  enum tile_selection_mode {
517
- normal,
518
- always,
519
- never,
520
- only,
515
+ "normal",
516
+ "always",
517
+ "never",
518
+ "only",
521
519
  }
522
520
  }
523
521
  enum difficulty {
524
- easy,
525
- normal,
526
- hard,
522
+ "easy",
523
+ "normal",
524
+ "hard",
527
525
  }
528
526
  namespace difficulty_settings {
529
527
  enum recipe_difficulty {
530
- normal,
531
- expensive,
528
+ "normal",
529
+ "expensive",
532
530
  }
533
531
  enum technology_difficulty {
534
- normal,
535
- expensive,
532
+ "normal",
533
+ "expensive",
536
534
  }
537
535
  }
538
536
  enum direction {
539
- north = 0,
540
- northeast = 1,
541
- east = 2,
542
- southeast = 3,
543
- south = 4,
544
- southwest = 5,
545
- west = 6,
546
- northwest = 7,
537
+ "north" = 0,
538
+ "northeast" = 1,
539
+ "east" = 2,
540
+ "southeast" = 3,
541
+ "south" = 4,
542
+ "southwest" = 5,
543
+ "west" = 6,
544
+ "northwest" = 7,
547
545
  }
548
546
  enum disconnect_reason {
549
- quit,
550
- dropped,
551
- reconnect,
552
- wrong_input,
553
- desync_limit_reached,
554
- cannot_keep_up,
555
- afk,
556
- kicked,
557
- kicked_and_deleted,
558
- banned,
559
- switching_servers,
547
+ "quit",
548
+ "dropped",
549
+ "reconnect",
550
+ "wrong_input",
551
+ "desync_limit_reached",
552
+ "cannot_keep_up",
553
+ "afk",
554
+ "kicked",
555
+ "kicked_and_deleted",
556
+ "banned",
557
+ "switching_servers",
560
558
  }
561
559
  enum distraction {
562
560
  /**
563
561
  * Perform command even if someone attacks the unit.
564
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.distraction.none Online documentation}
562
+ * @see {@link https://lua-api.factorio.com/1.1.110/defines.html#defines.distraction.none Online documentation}
565
563
  */
566
- none,
564
+ "none",
567
565
  /**
568
566
  * Attack closer enemy entities with force.
569
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.distraction.by_enemy Online documentation}
567
+ * @see {@link https://lua-api.factorio.com/1.1.110/defines.html#defines.distraction.by_enemy Online documentation}
570
568
  */
571
- by_enemy,
569
+ "by_enemy",
572
570
  /**
573
571
  * Attack closer enemy entities, including entities "built" by player (belts, inserters, chests).
574
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.distraction.by_anything Online documentation}
572
+ * @see {@link https://lua-api.factorio.com/1.1.110/defines.html#defines.distraction.by_anything Online documentation}
575
573
  */
576
- by_anything,
574
+ "by_anything",
577
575
  /**
578
576
  * Attack when attacked.
579
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.distraction.by_damage Online documentation}
577
+ * @see {@link https://lua-api.factorio.com/1.1.110/defines.html#defines.distraction.by_damage Online documentation}
580
578
  */
581
- by_damage,
579
+ "by_damage",
582
580
  }
583
581
  enum entity_status {
584
- working,
585
- normal,
586
- no_power,
587
- low_power,
588
- no_fuel,
589
- disabled_by_control_behavior,
590
- opened_by_circuit_network,
591
- closed_by_circuit_network,
592
- disabled_by_script,
593
- marked_for_deconstruction,
582
+ "working",
583
+ "normal",
584
+ "no_power",
585
+ "low_power",
586
+ "no_fuel",
587
+ "disabled_by_control_behavior",
588
+ "opened_by_circuit_network",
589
+ "closed_by_circuit_network",
590
+ "disabled_by_script",
591
+ "marked_for_deconstruction",
594
592
  /**
595
593
  * Used by generators and solar panels.
596
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.entity_status.not_plugged_in_electric_network Online documentation}
594
+ * @see {@link https://lua-api.factorio.com/1.1.110/defines.html#defines.entity_status.not_plugged_in_electric_network Online documentation}
597
595
  */
598
- not_plugged_in_electric_network,
596
+ "not_plugged_in_electric_network",
599
597
  /**
600
598
  * Used by power switches.
601
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.entity_status.networks_connected Online documentation}
599
+ * @see {@link https://lua-api.factorio.com/1.1.110/defines.html#defines.entity_status.networks_connected Online documentation}
602
600
  */
603
- networks_connected,
601
+ "networks_connected",
604
602
  /**
605
603
  * Used by power switches.
606
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.entity_status.networks_disconnected Online documentation}
604
+ * @see {@link https://lua-api.factorio.com/1.1.110/defines.html#defines.entity_status.networks_disconnected Online documentation}
607
605
  */
608
- networks_disconnected,
606
+ "networks_disconnected",
609
607
  /**
610
608
  * Used by accumulators.
611
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.entity_status.charging Online documentation}
609
+ * @see {@link https://lua-api.factorio.com/1.1.110/defines.html#defines.entity_status.charging Online documentation}
612
610
  */
613
- charging,
611
+ "charging",
614
612
  /**
615
613
  * Used by accumulators.
616
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.entity_status.discharging Online documentation}
614
+ * @see {@link https://lua-api.factorio.com/1.1.110/defines.html#defines.entity_status.discharging Online documentation}
617
615
  */
618
- discharging,
616
+ "discharging",
619
617
  /**
620
618
  * Used by accumulators.
621
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.entity_status.fully_charged Online documentation}
619
+ * @see {@link https://lua-api.factorio.com/1.1.110/defines.html#defines.entity_status.fully_charged Online documentation}
622
620
  */
623
- fully_charged,
621
+ "fully_charged",
624
622
  /**
625
623
  * Used by logistic containers.
626
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.entity_status.out_of_logistic_network Online documentation}
624
+ * @see {@link https://lua-api.factorio.com/1.1.110/defines.html#defines.entity_status.out_of_logistic_network Online documentation}
627
625
  */
628
- out_of_logistic_network,
626
+ "out_of_logistic_network",
629
627
  /**
630
628
  * Used by assembling machines.
631
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.entity_status.no_recipe Online documentation}
629
+ * @see {@link https://lua-api.factorio.com/1.1.110/defines.html#defines.entity_status.no_recipe Online documentation}
632
630
  */
633
- no_recipe,
631
+ "no_recipe",
634
632
  /**
635
633
  * Used by furnaces.
636
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.entity_status.no_ingredients Online documentation}
634
+ * @see {@link https://lua-api.factorio.com/1.1.110/defines.html#defines.entity_status.no_ingredients Online documentation}
637
635
  */
638
- no_ingredients,
636
+ "no_ingredients",
639
637
  /**
640
638
  * Used by boilers, fluid turrets and fluid energy sources: Boiler has no fluid to work with.
641
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.entity_status.no_input_fluid Online documentation}
639
+ * @see {@link https://lua-api.factorio.com/1.1.110/defines.html#defines.entity_status.no_input_fluid Online documentation}
642
640
  */
643
- no_input_fluid,
641
+ "no_input_fluid",
644
642
  /**
645
643
  * Used by labs.
646
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.entity_status.no_research_in_progress Online documentation}
644
+ * @see {@link https://lua-api.factorio.com/1.1.110/defines.html#defines.entity_status.no_research_in_progress Online documentation}
647
645
  */
648
- no_research_in_progress,
646
+ "no_research_in_progress",
649
647
  /**
650
648
  * Used by mining drills.
651
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.entity_status.no_minable_resources Online documentation}
649
+ * @see {@link https://lua-api.factorio.com/1.1.110/defines.html#defines.entity_status.no_minable_resources Online documentation}
652
650
  */
653
- no_minable_resources,
651
+ "no_minable_resources",
654
652
  /**
655
653
  * Used by boilers and fluid turrets: Boiler still has some fluid but is about to run out.
656
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.entity_status.low_input_fluid Online documentation}
654
+ * @see {@link https://lua-api.factorio.com/1.1.110/defines.html#defines.entity_status.low_input_fluid Online documentation}
657
655
  */
658
- low_input_fluid,
656
+ "low_input_fluid",
659
657
  /**
660
658
  * Used by crafting machines.
661
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.entity_status.fluid_ingredient_shortage Online documentation}
659
+ * @see {@link https://lua-api.factorio.com/1.1.110/defines.html#defines.entity_status.fluid_ingredient_shortage Online documentation}
662
660
  */
663
- fluid_ingredient_shortage,
661
+ "fluid_ingredient_shortage",
664
662
  /**
665
663
  * Used by crafting machines, boilers, burner energy sources and reactors: Reactor/burner has full burnt result inventory, boiler has full output fluidbox.
666
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.entity_status.full_output Online documentation}
664
+ * @see {@link https://lua-api.factorio.com/1.1.110/defines.html#defines.entity_status.full_output Online documentation}
667
665
  */
668
- full_output,
666
+ "full_output",
669
667
  /**
670
668
  * Used by burner energy sources.
671
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.entity_status.full_burnt_result_output Online documentation}
669
+ * @see {@link https://lua-api.factorio.com/1.1.110/defines.html#defines.entity_status.full_burnt_result_output Online documentation}
672
670
  */
673
- full_burnt_result_output,
671
+ "full_burnt_result_output",
674
672
  /**
675
673
  * Used by crafting machines.
676
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.entity_status.item_ingredient_shortage Online documentation}
674
+ * @see {@link https://lua-api.factorio.com/1.1.110/defines.html#defines.entity_status.item_ingredient_shortage Online documentation}
677
675
  */
678
- item_ingredient_shortage,
676
+ "item_ingredient_shortage",
679
677
  /**
680
678
  * Used by mining drills when the mining fluid is missing.
681
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.entity_status.missing_required_fluid Online documentation}
679
+ * @see {@link https://lua-api.factorio.com/1.1.110/defines.html#defines.entity_status.missing_required_fluid Online documentation}
682
680
  */
683
- missing_required_fluid,
681
+ "missing_required_fluid",
684
682
  /**
685
683
  * Used by labs.
686
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.entity_status.missing_science_packs Online documentation}
684
+ * @see {@link https://lua-api.factorio.com/1.1.110/defines.html#defines.entity_status.missing_science_packs Online documentation}
687
685
  */
688
- missing_science_packs,
686
+ "missing_science_packs",
689
687
  /**
690
688
  * Used by inserters.
691
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.entity_status.waiting_for_source_items Online documentation}
689
+ * @see {@link https://lua-api.factorio.com/1.1.110/defines.html#defines.entity_status.waiting_for_source_items Online documentation}
692
690
  */
693
- waiting_for_source_items,
691
+ "waiting_for_source_items",
694
692
  /**
695
693
  * Used by inserters and mining drills.
696
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.entity_status.waiting_for_space_in_destination Online documentation}
694
+ * @see {@link https://lua-api.factorio.com/1.1.110/defines.html#defines.entity_status.waiting_for_space_in_destination Online documentation}
697
695
  */
698
- waiting_for_space_in_destination,
696
+ "waiting_for_space_in_destination",
699
697
  /**
700
698
  * Used by the rocket silo.
701
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.entity_status.preparing_rocket_for_launch Online documentation}
699
+ * @see {@link https://lua-api.factorio.com/1.1.110/defines.html#defines.entity_status.preparing_rocket_for_launch Online documentation}
702
700
  */
703
- preparing_rocket_for_launch,
701
+ "preparing_rocket_for_launch",
704
702
  /**
705
703
  * Used by the rocket silo.
706
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.entity_status.waiting_to_launch_rocket Online documentation}
704
+ * @see {@link https://lua-api.factorio.com/1.1.110/defines.html#defines.entity_status.waiting_to_launch_rocket Online documentation}
707
705
  */
708
- waiting_to_launch_rocket,
706
+ "waiting_to_launch_rocket",
709
707
  /**
710
708
  * Used by the rocket silo.
711
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.entity_status.launching_rocket Online documentation}
709
+ * @see {@link https://lua-api.factorio.com/1.1.110/defines.html#defines.entity_status.launching_rocket Online documentation}
712
710
  */
713
- launching_rocket,
711
+ "launching_rocket",
714
712
  /**
715
713
  * Used by beacons.
716
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.entity_status.no_modules_to_transmit Online documentation}
714
+ * @see {@link https://lua-api.factorio.com/1.1.110/defines.html#defines.entity_status.no_modules_to_transmit Online documentation}
717
715
  */
718
- no_modules_to_transmit,
716
+ "no_modules_to_transmit",
719
717
  /**
720
718
  * Used by roboports.
721
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.entity_status.recharging_after_power_outage Online documentation}
719
+ * @see {@link https://lua-api.factorio.com/1.1.110/defines.html#defines.entity_status.recharging_after_power_outage Online documentation}
722
720
  */
723
- recharging_after_power_outage,
721
+ "recharging_after_power_outage",
724
722
  /**
725
723
  * Used by inserters targeting entity ghosts.
726
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.entity_status.waiting_for_target_to_be_built Online documentation}
724
+ * @see {@link https://lua-api.factorio.com/1.1.110/defines.html#defines.entity_status.waiting_for_target_to_be_built Online documentation}
727
725
  */
728
- waiting_for_target_to_be_built,
726
+ "waiting_for_target_to_be_built",
729
727
  /**
730
728
  * Used by inserters targeting rails.
731
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.entity_status.waiting_for_train Online documentation}
729
+ * @see {@link https://lua-api.factorio.com/1.1.110/defines.html#defines.entity_status.waiting_for_train Online documentation}
732
730
  */
733
- waiting_for_train,
731
+ "waiting_for_train",
734
732
  /**
735
733
  * Used by ammo turrets.
736
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.entity_status.no_ammo Online documentation}
734
+ * @see {@link https://lua-api.factorio.com/1.1.110/defines.html#defines.entity_status.no_ammo Online documentation}
737
735
  */
738
- no_ammo,
736
+ "no_ammo",
739
737
  /**
740
738
  * Used by heat energy sources.
741
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.entity_status.low_temperature Online documentation}
739
+ * @see {@link https://lua-api.factorio.com/1.1.110/defines.html#defines.entity_status.low_temperature Online documentation}
742
740
  */
743
- low_temperature,
741
+ "low_temperature",
744
742
  /**
745
743
  * Used by constant combinators: Combinator is turned off via switch in GUI.
746
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.entity_status.disabled Online documentation}
744
+ * @see {@link https://lua-api.factorio.com/1.1.110/defines.html#defines.entity_status.disabled Online documentation}
747
745
  */
748
- disabled,
746
+ "disabled",
749
747
  /**
750
748
  * Used by lamps.
751
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.entity_status.turned_off_during_daytime Online documentation}
749
+ * @see {@link https://lua-api.factorio.com/1.1.110/defines.html#defines.entity_status.turned_off_during_daytime Online documentation}
752
750
  */
753
- turned_off_during_daytime,
751
+ "turned_off_during_daytime",
754
752
  /**
755
753
  * Used by rail signals.
756
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.entity_status.not_connected_to_rail Online documentation}
754
+ * @see {@link https://lua-api.factorio.com/1.1.110/defines.html#defines.entity_status.not_connected_to_rail Online documentation}
757
755
  */
758
- not_connected_to_rail,
756
+ "not_connected_to_rail",
759
757
  /**
760
758
  * Used by rail signals.
761
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.entity_status.cant_divide_segments Online documentation}
759
+ * @see {@link https://lua-api.factorio.com/1.1.110/defines.html#defines.entity_status.cant_divide_segments Online documentation}
762
760
  */
763
- cant_divide_segments,
761
+ "cant_divide_segments",
764
762
  }
765
763
  /**
766
- * See the {@linkplain https://lua-api.factorio.com/1.1.108/events.html events page} for more info on what events contain and when they get raised.
767
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.events Online documentation}
764
+ * See the {@linkplain https://lua-api.factorio.com/1.1.110/events.html events page} for more info on what events contain and when they get raised.
765
+ * @see {@link https://lua-api.factorio.com/1.1.110/defines.html#defines.events Online documentation}
768
766
  */
769
767
  namespace events {
770
768
  /**
@@ -1505,672 +1503,965 @@ declare global {
1505
1503
  const script_raised_teleported: EventId<ScriptRaisedTeleportedEvent>
1506
1504
  }
1507
1505
  /**
1508
- * See the {@linkplain https://lua-api.factorio.com/1.1.108/events.html events page} for more info on what events contain and when they get raised.
1509
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.events Online documentation}
1506
+ * See the {@linkplain https://lua-api.factorio.com/1.1.110/events.html events page} for more info on what events contain and when they get raised.
1507
+ * @see {@link https://lua-api.factorio.com/1.1.110/defines.html#defines.events Online documentation}
1510
1508
  */
1511
1509
  type events = (typeof events)[keyof typeof events]
1512
1510
  enum flow_precision_index {
1513
- five_seconds,
1514
- one_minute,
1515
- ten_minutes,
1516
- one_hour,
1517
- ten_hours,
1518
- fifty_hours,
1519
- two_hundred_fifty_hours,
1520
- one_thousand_hours,
1511
+ "five_seconds",
1512
+ "one_minute",
1513
+ "ten_minutes",
1514
+ "one_hour",
1515
+ "ten_hours",
1516
+ "fifty_hours",
1517
+ "two_hundred_fifty_hours",
1518
+ "one_thousand_hours",
1521
1519
  }
1522
1520
  enum game_controller_interaction {
1523
1521
  /**
1524
1522
  * Game controller will always hover this element regardless of type or state.
1525
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.game_controller_interaction.always Online documentation}
1523
+ * @see {@link https://lua-api.factorio.com/1.1.110/defines.html#defines.game_controller_interaction.always Online documentation}
1526
1524
  */
1527
- always,
1525
+ "always",
1528
1526
  /**
1529
1527
  * Never hover this element with a game controller.
1530
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.game_controller_interaction.never Online documentation}
1528
+ * @see {@link https://lua-api.factorio.com/1.1.110/defines.html#defines.game_controller_interaction.never Online documentation}
1531
1529
  */
1532
- never,
1530
+ "never",
1533
1531
  /**
1534
1532
  * Hover according to the element type and implementation.
1535
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.game_controller_interaction.normal Online documentation}
1533
+ * @see {@link https://lua-api.factorio.com/1.1.110/defines.html#defines.game_controller_interaction.normal Online documentation}
1536
1534
  */
1537
- normal,
1535
+ "normal",
1538
1536
  }
1539
1537
  enum group_state {
1540
- gathering,
1541
- moving,
1542
- attacking_distraction,
1543
- attacking_target,
1544
- finished,
1545
- pathfinding,
1546
- wander_in_group,
1538
+ "gathering",
1539
+ "moving",
1540
+ "attacking_distraction",
1541
+ "attacking_target",
1542
+ "finished",
1543
+ "pathfinding",
1544
+ "wander_in_group",
1547
1545
  }
1548
1546
  enum gui_type {
1549
- achievement,
1550
- blueprint_library,
1551
- bonus,
1552
- controller,
1553
- custom,
1554
- entity,
1555
- equipment,
1556
- item,
1557
- logistic,
1558
- none,
1559
- other_player,
1560
- permissions,
1561
- player_management,
1562
- production,
1563
- research,
1564
- script_inventory,
1565
- server_management,
1566
- tile,
1567
- trains,
1568
- tutorials,
1547
+ "achievement",
1548
+ "blueprint_library",
1549
+ "bonus",
1550
+ "controller",
1551
+ "custom",
1552
+ "entity",
1553
+ "equipment",
1554
+ "item",
1555
+ "logistic",
1556
+ "none",
1557
+ "other_player",
1558
+ "permissions",
1559
+ "player_management",
1560
+ "production",
1561
+ "research",
1562
+ "script_inventory",
1563
+ "server_management",
1564
+ "tile",
1565
+ "trains",
1566
+ "tutorials",
1569
1567
  }
1570
1568
  enum input_action {
1571
- activate_copy,
1572
- activate_cut,
1573
- activate_paste,
1574
- add_permission_group,
1575
- add_train_station,
1576
- admin_action,
1577
- alt_reverse_select_area,
1578
- alt_select_area,
1579
- alt_select_blueprint_entities,
1580
- alternative_copy,
1581
- begin_mining,
1582
- begin_mining_terrain,
1583
- build,
1584
- build_rail,
1585
- build_terrain,
1586
- cancel_craft,
1587
- cancel_deconstruct,
1588
- cancel_new_blueprint,
1589
- cancel_research,
1590
- cancel_upgrade,
1591
- change_active_character_tab,
1592
- change_active_item_group_for_crafting,
1593
- change_active_item_group_for_filters,
1594
- change_active_quick_bar,
1595
- change_arithmetic_combinator_parameters,
1596
- change_decider_combinator_parameters,
1597
- change_entity_label,
1598
- change_item_description,
1599
- change_item_label,
1600
- change_multiplayer_config,
1601
- change_picking_state,
1602
- change_programmable_speaker_alert_parameters,
1603
- change_programmable_speaker_circuit_parameters,
1604
- change_programmable_speaker_parameters,
1605
- change_riding_state,
1606
- change_shooting_state,
1607
- change_train_stop_station,
1608
- change_train_wait_condition,
1609
- change_train_wait_condition_data,
1610
- clear_cursor,
1611
- connect_rolling_stock,
1612
- copy,
1613
- copy_entity_settings,
1614
- copy_opened_blueprint,
1615
- copy_opened_item,
1616
- craft,
1617
- cursor_split,
1618
- cursor_transfer,
1619
- custom_input,
1620
- cycle_blueprint_book_backwards,
1621
- cycle_blueprint_book_forwards,
1622
- deconstruct,
1623
- delete_blueprint_library,
1624
- delete_blueprint_record,
1625
- delete_custom_tag,
1626
- delete_permission_group,
1627
- destroy_item,
1628
- destroy_opened_item,
1629
- disconnect_rolling_stock,
1630
- drag_train_schedule,
1631
- drag_train_wait_condition,
1632
- drop_blueprint_record,
1633
- drop_item,
1634
- edit_blueprint_tool_preview,
1635
- edit_custom_tag,
1636
- edit_permission_group,
1637
- export_blueprint,
1638
- fast_entity_split,
1639
- fast_entity_transfer,
1640
- flush_opened_entity_fluid,
1641
- flush_opened_entity_specific_fluid,
1642
- go_to_train_station,
1643
- grab_blueprint_record,
1644
- gui_checked_state_changed,
1645
- gui_click,
1646
- gui_confirmed,
1647
- gui_elem_changed,
1648
- gui_hover,
1649
- gui_leave,
1650
- gui_location_changed,
1651
- gui_selected_tab_changed,
1652
- gui_selection_state_changed,
1653
- gui_switch_state_changed,
1654
- gui_text_changed,
1655
- gui_value_changed,
1656
- import_blueprint,
1657
- import_blueprint_string,
1658
- import_blueprints_filtered,
1659
- import_permissions_string,
1660
- inventory_split,
1661
- inventory_transfer,
1662
- launch_rocket,
1663
- lua_shortcut,
1664
- map_editor_action,
1665
- market_offer,
1666
- mod_settings_changed,
1667
- open_achievements_gui,
1668
- open_blueprint_library_gui,
1669
- open_blueprint_record,
1670
- open_bonus_gui,
1671
- open_character_gui,
1672
- open_current_vehicle_gui,
1673
- open_equipment,
1674
- open_gui,
1675
- open_item,
1676
- open_logistic_gui,
1677
- open_mod_item,
1678
- open_parent_of_opened_item,
1679
- open_production_gui,
1680
- open_technology_gui,
1681
- open_tips_and_tricks_gui,
1682
- open_train_gui,
1683
- open_train_station_gui,
1684
- open_trains_gui,
1685
- paste_entity_settings,
1686
- place_equipment,
1687
- quick_bar_pick_slot,
1688
- quick_bar_set_selected_page,
1689
- quick_bar_set_slot,
1690
- reassign_blueprint,
1691
- remove_cables,
1692
- remove_train_station,
1693
- reset_assembling_machine,
1694
- reset_item,
1695
- reverse_select_area,
1696
- rotate_entity,
1697
- select_area,
1698
- select_blueprint_entities,
1699
- select_entity_slot,
1700
- select_item,
1701
- select_mapper_slot,
1702
- select_next_valid_gun,
1703
- select_tile_slot,
1704
- send_spidertron,
1705
- set_auto_launch_rocket,
1706
- set_autosort_inventory,
1707
- set_behavior_mode,
1708
- set_car_weapons_control,
1709
- set_circuit_condition,
1710
- set_circuit_mode_of_operation,
1711
- set_controller_logistic_trash_filter_item,
1712
- set_deconstruction_item_tile_selection_mode,
1713
- set_deconstruction_item_trees_and_rocks_only,
1714
- set_entity_color,
1715
- set_entity_energy_property,
1716
- set_entity_logistic_trash_filter_item,
1717
- set_filter,
1718
- set_flat_controller_gui,
1719
- set_heat_interface_mode,
1720
- set_heat_interface_temperature,
1721
- set_infinity_container_filter_item,
1722
- set_infinity_container_remove_unfiltered_items,
1723
- set_infinity_pipe_filter,
1724
- set_inserter_max_stack_size,
1725
- set_inventory_bar,
1726
- set_linked_container_link_i_d,
1727
- set_logistic_filter_item,
1728
- set_logistic_filter_signal,
1729
- set_player_color,
1730
- set_recipe_notifications,
1731
- set_request_from_buffers,
1732
- set_research_finished_stops_game,
1733
- set_signal,
1734
- set_splitter_priority,
1735
- set_train_stopped,
1736
- set_trains_limit,
1737
- set_vehicle_automatic_targeting_parameters,
1738
- setup_assembling_machine,
1739
- setup_blueprint,
1740
- setup_single_blueprint_record,
1741
- smart_pipette,
1742
- spawn_item,
1743
- stack_split,
1744
- stack_transfer,
1745
- start_repair,
1746
- start_research,
1747
- start_walking,
1748
- stop_building_by_moving,
1749
- switch_connect_to_logistic_network,
1750
- switch_constant_combinator_state,
1751
- switch_inserter_filter_mode_state,
1752
- switch_power_switch_state,
1753
- switch_to_rename_stop_gui,
1754
- take_equipment,
1755
- toggle_deconstruction_item_entity_filter_mode,
1756
- toggle_deconstruction_item_tile_filter_mode,
1757
- toggle_driving,
1758
- toggle_enable_vehicle_logistics_while_moving,
1759
- toggle_entity_logistic_requests,
1760
- toggle_equipment_movement_bonus,
1761
- toggle_map_editor,
1762
- toggle_personal_logistic_requests,
1763
- toggle_personal_roboport,
1764
- toggle_show_entity_info,
1765
- translate_string,
1766
- undo,
1767
- upgrade,
1768
- upgrade_opened_blueprint_by_item,
1769
- upgrade_opened_blueprint_by_record,
1770
- use_artillery_remote,
1771
- use_item,
1772
- wire_dragging,
1773
- write_to_console,
1569
+ "activate_copy",
1570
+ "activate_cut",
1571
+ "activate_paste",
1572
+ "add_permission_group",
1573
+ "add_train_station",
1574
+ "admin_action",
1575
+ "alt_reverse_select_area",
1576
+ "alt_select_area",
1577
+ "alt_select_blueprint_entities",
1578
+ "alternative_copy",
1579
+ "begin_mining",
1580
+ "begin_mining_terrain",
1581
+ "build",
1582
+ "build_rail",
1583
+ "build_terrain",
1584
+ "cancel_craft",
1585
+ "cancel_deconstruct",
1586
+ "cancel_new_blueprint",
1587
+ "cancel_research",
1588
+ "cancel_upgrade",
1589
+ "change_active_character_tab",
1590
+ "change_active_item_group_for_crafting",
1591
+ "change_active_item_group_for_filters",
1592
+ "change_active_quick_bar",
1593
+ "change_arithmetic_combinator_parameters",
1594
+ "change_decider_combinator_parameters",
1595
+ "change_entity_label",
1596
+ "change_item_description",
1597
+ "change_item_label",
1598
+ "change_multiplayer_config",
1599
+ "change_picking_state",
1600
+ "change_programmable_speaker_alert_parameters",
1601
+ "change_programmable_speaker_circuit_parameters",
1602
+ "change_programmable_speaker_parameters",
1603
+ "change_riding_state",
1604
+ "change_shooting_state",
1605
+ "change_train_stop_station",
1606
+ "change_train_wait_condition",
1607
+ "change_train_wait_condition_data",
1608
+ "clear_cursor",
1609
+ "connect_rolling_stock",
1610
+ "copy",
1611
+ "copy_entity_settings",
1612
+ "copy_opened_blueprint",
1613
+ "copy_opened_item",
1614
+ "craft",
1615
+ "cursor_split",
1616
+ "cursor_transfer",
1617
+ "custom_input",
1618
+ "cycle_blueprint_book_backwards",
1619
+ "cycle_blueprint_book_forwards",
1620
+ "deconstruct",
1621
+ "delete_blueprint_library",
1622
+ "delete_blueprint_record",
1623
+ "delete_custom_tag",
1624
+ "delete_permission_group",
1625
+ "destroy_item",
1626
+ "destroy_opened_item",
1627
+ "disconnect_rolling_stock",
1628
+ "drag_train_schedule",
1629
+ "drag_train_wait_condition",
1630
+ "drop_blueprint_record",
1631
+ "drop_item",
1632
+ "edit_blueprint_tool_preview",
1633
+ "edit_custom_tag",
1634
+ "edit_permission_group",
1635
+ "export_blueprint",
1636
+ "fast_entity_split",
1637
+ "fast_entity_transfer",
1638
+ "flush_opened_entity_fluid",
1639
+ "flush_opened_entity_specific_fluid",
1640
+ "go_to_train_station",
1641
+ "grab_blueprint_record",
1642
+ "gui_checked_state_changed",
1643
+ "gui_click",
1644
+ "gui_confirmed",
1645
+ "gui_elem_changed",
1646
+ "gui_hover",
1647
+ "gui_leave",
1648
+ "gui_location_changed",
1649
+ "gui_selected_tab_changed",
1650
+ "gui_selection_state_changed",
1651
+ "gui_switch_state_changed",
1652
+ "gui_text_changed",
1653
+ "gui_value_changed",
1654
+ "import_blueprint",
1655
+ "import_blueprint_string",
1656
+ "import_blueprints_filtered",
1657
+ "import_permissions_string",
1658
+ "inventory_split",
1659
+ "inventory_transfer",
1660
+ "launch_rocket",
1661
+ "lua_shortcut",
1662
+ "map_editor_action",
1663
+ "market_offer",
1664
+ "mod_settings_changed",
1665
+ "open_achievements_gui",
1666
+ "open_blueprint_library_gui",
1667
+ "open_blueprint_record",
1668
+ "open_bonus_gui",
1669
+ "open_character_gui",
1670
+ "open_current_vehicle_gui",
1671
+ "open_equipment",
1672
+ "open_gui",
1673
+ "open_item",
1674
+ "open_logistic_gui",
1675
+ "open_mod_item",
1676
+ "open_parent_of_opened_item",
1677
+ "open_production_gui",
1678
+ "open_technology_gui",
1679
+ "open_tips_and_tricks_gui",
1680
+ "open_train_gui",
1681
+ "open_train_station_gui",
1682
+ "open_trains_gui",
1683
+ "paste_entity_settings",
1684
+ "place_equipment",
1685
+ "quick_bar_pick_slot",
1686
+ "quick_bar_set_selected_page",
1687
+ "quick_bar_set_slot",
1688
+ "reassign_blueprint",
1689
+ "remove_cables",
1690
+ "remove_train_station",
1691
+ "reset_assembling_machine",
1692
+ "reset_item",
1693
+ "reverse_select_area",
1694
+ "rotate_entity",
1695
+ "select_area",
1696
+ "select_blueprint_entities",
1697
+ "select_entity_slot",
1698
+ "select_item",
1699
+ "select_mapper_slot",
1700
+ "select_next_valid_gun",
1701
+ "select_tile_slot",
1702
+ "send_spidertron",
1703
+ "set_auto_launch_rocket",
1704
+ "set_autosort_inventory",
1705
+ "set_behavior_mode",
1706
+ "set_car_weapons_control",
1707
+ "set_circuit_condition",
1708
+ "set_circuit_mode_of_operation",
1709
+ "set_controller_logistic_trash_filter_item",
1710
+ "set_deconstruction_item_tile_selection_mode",
1711
+ "set_deconstruction_item_trees_and_rocks_only",
1712
+ "set_entity_color",
1713
+ "set_entity_energy_property",
1714
+ "set_entity_logistic_trash_filter_item",
1715
+ "set_filter",
1716
+ "set_flat_controller_gui",
1717
+ "set_heat_interface_mode",
1718
+ "set_heat_interface_temperature",
1719
+ "set_infinity_container_filter_item",
1720
+ "set_infinity_container_remove_unfiltered_items",
1721
+ "set_infinity_pipe_filter",
1722
+ "set_inserter_max_stack_size",
1723
+ "set_inventory_bar",
1724
+ "set_linked_container_link_i_d",
1725
+ "set_logistic_filter_item",
1726
+ "set_logistic_filter_signal",
1727
+ "set_player_color",
1728
+ "set_recipe_notifications",
1729
+ "set_request_from_buffers",
1730
+ "set_research_finished_stops_game",
1731
+ "set_signal",
1732
+ "set_splitter_priority",
1733
+ "set_train_stopped",
1734
+ "set_trains_limit",
1735
+ "set_vehicle_automatic_targeting_parameters",
1736
+ "setup_assembling_machine",
1737
+ "setup_blueprint",
1738
+ "setup_single_blueprint_record",
1739
+ "smart_pipette",
1740
+ "spawn_item",
1741
+ "stack_split",
1742
+ "stack_transfer",
1743
+ "start_repair",
1744
+ "start_research",
1745
+ "start_walking",
1746
+ "stop_building_by_moving",
1747
+ "switch_connect_to_logistic_network",
1748
+ "switch_constant_combinator_state",
1749
+ "switch_inserter_filter_mode_state",
1750
+ "switch_power_switch_state",
1751
+ "switch_to_rename_stop_gui",
1752
+ "take_equipment",
1753
+ "toggle_deconstruction_item_entity_filter_mode",
1754
+ "toggle_deconstruction_item_tile_filter_mode",
1755
+ "toggle_driving",
1756
+ "toggle_enable_vehicle_logistics_while_moving",
1757
+ "toggle_entity_logistic_requests",
1758
+ "toggle_equipment_movement_bonus",
1759
+ "toggle_map_editor",
1760
+ "toggle_personal_logistic_requests",
1761
+ "toggle_personal_roboport",
1762
+ "toggle_show_entity_info",
1763
+ "translate_string",
1764
+ "undo",
1765
+ "upgrade",
1766
+ "upgrade_opened_blueprint_by_item",
1767
+ "upgrade_opened_blueprint_by_record",
1768
+ "use_artillery_remote",
1769
+ "use_item",
1770
+ "wire_dragging",
1771
+ "write_to_console",
1774
1772
  }
1775
1773
  enum input_method {
1776
- keyboard_and_mouse,
1777
- game_controller,
1774
+ "keyboard_and_mouse",
1775
+ "game_controller",
1778
1776
  }
1779
1777
  enum inventory {
1780
- fuel,
1781
- burnt_result,
1782
- chest,
1783
- furnace_source,
1784
- furnace_result,
1785
- furnace_modules,
1786
- character_main,
1787
- character_guns,
1788
- character_ammo,
1789
- character_armor,
1790
- character_vehicle,
1791
- character_trash,
1792
- god_main,
1793
- editor_main,
1794
- editor_guns,
1795
- editor_ammo,
1796
- editor_armor,
1797
- roboport_robot,
1798
- roboport_material,
1799
- robot_cargo,
1800
- robot_repair,
1801
- assembling_machine_input,
1802
- assembling_machine_output,
1803
- assembling_machine_modules,
1804
- lab_input,
1805
- lab_modules,
1806
- mining_drill_modules,
1807
- item_main,
1808
- rocket_silo_rocket,
1809
- rocket_silo_result,
1810
- rocket_silo_input,
1811
- rocket_silo_output,
1812
- rocket_silo_modules,
1813
- rocket,
1814
- car_trunk,
1815
- car_ammo,
1816
- cargo_wagon,
1817
- turret_ammo,
1818
- beacon_modules,
1819
- character_corpse,
1820
- artillery_turret_ammo,
1821
- artillery_wagon_ammo,
1822
- spider_trunk,
1823
- spider_ammo,
1824
- spider_trash,
1778
+ "fuel",
1779
+ "burnt_result",
1780
+ "chest",
1781
+ "furnace_source",
1782
+ "furnace_result",
1783
+ "furnace_modules",
1784
+ "character_main",
1785
+ "character_guns",
1786
+ "character_ammo",
1787
+ "character_armor",
1788
+ "character_vehicle",
1789
+ "character_trash",
1790
+ "god_main",
1791
+ "editor_main",
1792
+ "editor_guns",
1793
+ "editor_ammo",
1794
+ "editor_armor",
1795
+ "roboport_robot",
1796
+ "roboport_material",
1797
+ "robot_cargo",
1798
+ "robot_repair",
1799
+ "assembling_machine_input",
1800
+ "assembling_machine_output",
1801
+ "assembling_machine_modules",
1802
+ "lab_input",
1803
+ "lab_modules",
1804
+ "mining_drill_modules",
1805
+ "item_main",
1806
+ "rocket_silo_rocket",
1807
+ "rocket_silo_result",
1808
+ "rocket_silo_input",
1809
+ "rocket_silo_output",
1810
+ "rocket_silo_modules",
1811
+ "rocket",
1812
+ "car_trunk",
1813
+ "car_ammo",
1814
+ "cargo_wagon",
1815
+ "turret_ammo",
1816
+ "beacon_modules",
1817
+ "character_corpse",
1818
+ "artillery_turret_ammo",
1819
+ "artillery_wagon_ammo",
1820
+ "spider_trunk",
1821
+ "spider_ammo",
1822
+ "spider_trash",
1825
1823
  }
1826
1824
  enum logistic_member_index {
1827
- logistic_container,
1828
- vehicle_storage,
1829
- character_requester,
1830
- character_storage,
1831
- character_provider,
1832
- generic_on_off_behavior,
1825
+ "logistic_container",
1826
+ "vehicle_storage",
1827
+ "character_requester",
1828
+ "character_storage",
1829
+ "character_provider",
1830
+ "generic_on_off_behavior",
1833
1831
  }
1834
1832
  enum logistic_mode {
1835
- none,
1836
- active_provider,
1837
- storage,
1838
- requester,
1839
- passive_provider,
1840
- buffer,
1833
+ "none",
1834
+ "active_provider",
1835
+ "storage",
1836
+ "requester",
1837
+ "passive_provider",
1838
+ "buffer",
1841
1839
  }
1842
1840
  enum mouse_button_type {
1843
- none,
1844
- left,
1845
- right,
1846
- middle,
1841
+ "none",
1842
+ "left",
1843
+ "right",
1844
+ "middle",
1847
1845
  }
1848
1846
  enum print_skip {
1849
1847
  /**
1850
1848
  * Print will not be skipped.
1851
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.print_skip.never Online documentation}
1849
+ * @see {@link https://lua-api.factorio.com/1.1.110/defines.html#defines.print_skip.never Online documentation}
1852
1850
  */
1853
- never,
1851
+ "never",
1854
1852
  /**
1855
1853
  * Print will be skipped if same text was recently printed (within last 60 ticks). Used by most game messages.
1856
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.print_skip.if_redundant Online documentation}
1854
+ * @see {@link https://lua-api.factorio.com/1.1.110/defines.html#defines.print_skip.if_redundant Online documentation}
1857
1855
  */
1858
- if_redundant,
1856
+ "if_redundant",
1859
1857
  /**
1860
1858
  * Print will be skipped if same text is still visible (printed within last 1152 ticks). Used by some notifications.
1861
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.print_skip.if_visible Online documentation}
1859
+ * @see {@link https://lua-api.factorio.com/1.1.110/defines.html#defines.print_skip.if_visible Online documentation}
1862
1860
  */
1863
- if_visible,
1861
+ "if_visible",
1864
1862
  }
1865
1863
  enum print_sound {
1866
- always,
1867
- never,
1868
- use_player_settings,
1864
+ "always",
1865
+ "never",
1866
+ "use_player_settings",
1869
1867
  }
1870
1868
  /**
1871
- * A dictionary mapping all top-level prototypes by name to a list of their associated subtypes. This list is organized as a lookup table, meaning it maps the sub-prototype names to `0`. As an example, `defines.prototypes['entity']` looks like this: `{furnace=0, inserter=0, container=0, ...}`.
1872
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.prototypes Online documentation}
1869
+ * This define describes all top-level prototypes and their associated subtypes. It is organized as a lookup table, meaning the values of all the defines is `0`. As an example, `defines.prototypes['entity']` looks like `{furnace=0, inserter=0, container=0, ...}`.
1870
+ * @see {@link https://lua-api.factorio.com/1.1.110/defines.html#defines.prototypes Online documentation}
1873
1871
  */
1874
- const prototypes: {
1875
- [Type in keyof PrototypeSubclassMap]: {
1876
- [Subtype in keyof PrototypeSubclassMap[Type]]: 0
1872
+ interface prototypes {
1873
+ achievement: {
1874
+ achievement: 0
1875
+ "build-entity-achievement": 0
1876
+ "combat-robot-count": 0
1877
+ "construct-with-robots-achievement": 0
1878
+ "deconstruct-with-robots-achievement": 0
1879
+ "deliver-by-robots-achievement": 0
1880
+ "dont-build-entity-achievement": 0
1881
+ "dont-craft-manually-achievement": 0
1882
+ "dont-use-entity-in-energy-production-achievement": 0
1883
+ "finish-the-game-achievement": 0
1884
+ "group-attack-achievement": 0
1885
+ "kill-achievement": 0
1886
+ "player-damaged-achievement": 0
1887
+ "produce-achievement": 0
1888
+ "produce-per-hour-achievement": 0
1889
+ "research-achievement": 0
1890
+ "train-path-achievement": 0
1891
+ }
1892
+ "ambient-sound": {
1893
+ "ambient-sound": 0
1894
+ }
1895
+ "ammo-category": {
1896
+ "ammo-category": 0
1897
+ }
1898
+ animation: {
1899
+ animation: 0
1900
+ }
1901
+ "autoplace-control": {
1902
+ "autoplace-control": 0
1903
+ }
1904
+ "custom-input": {
1905
+ "custom-input": 0
1906
+ }
1907
+ "damage-type": {
1908
+ "damage-type": 0
1909
+ }
1910
+ decorative: {
1911
+ "optimized-decorative": 0
1912
+ }
1913
+ "editor-controller": {
1914
+ "editor-controller": 0
1915
+ }
1916
+ entity: {
1917
+ accumulator: 0
1918
+ "ammo-turret": 0
1919
+ "arithmetic-combinator": 0
1920
+ arrow: 0
1921
+ "artillery-flare": 0
1922
+ "artillery-projectile": 0
1923
+ "artillery-turret": 0
1924
+ "artillery-wagon": 0
1925
+ "assembling-machine": 0
1926
+ beacon: 0
1927
+ beam: 0
1928
+ boiler: 0
1929
+ "burner-generator": 0
1930
+ car: 0
1931
+ "cargo-wagon": 0
1932
+ character: 0
1933
+ "character-corpse": 0
1934
+ cliff: 0
1935
+ "combat-robot": 0
1936
+ "constant-combinator": 0
1937
+ "construction-robot": 0
1938
+ container: 0
1939
+ corpse: 0
1940
+ "curved-rail": 0
1941
+ "decider-combinator": 0
1942
+ "deconstructible-tile-proxy": 0
1943
+ "electric-energy-interface": 0
1944
+ "electric-pole": 0
1945
+ "electric-turret": 0
1946
+ "entity-ghost": 0
1947
+ explosion: 0
1948
+ fire: 0
1949
+ fish: 0
1950
+ "flame-thrower-explosion": 0
1951
+ "fluid-turret": 0
1952
+ "fluid-wagon": 0
1953
+ "flying-text": 0
1954
+ furnace: 0
1955
+ gate: 0
1956
+ generator: 0
1957
+ "heat-interface": 0
1958
+ "heat-pipe": 0
1959
+ "highlight-box": 0
1960
+ "infinity-container": 0
1961
+ "infinity-pipe": 0
1962
+ inserter: 0
1963
+ "item-entity": 0
1964
+ "item-request-proxy": 0
1965
+ lab: 0
1966
+ lamp: 0
1967
+ "land-mine": 0
1968
+ "leaf-particle": 0
1969
+ "linked-belt": 0
1970
+ "linked-container": 0
1971
+ loader: 0
1972
+ "loader-1x1": 0
1973
+ locomotive: 0
1974
+ "logistic-container": 0
1975
+ "logistic-robot": 0
1976
+ market: 0
1977
+ "mining-drill": 0
1978
+ "offshore-pump": 0
1979
+ particle: 0
1980
+ "particle-source": 0
1981
+ pipe: 0
1982
+ "pipe-to-ground": 0
1983
+ "player-port": 0
1984
+ "power-switch": 0
1985
+ "programmable-speaker": 0
1986
+ projectile: 0
1987
+ pump: 0
1988
+ radar: 0
1989
+ "rail-chain-signal": 0
1990
+ "rail-remnants": 0
1991
+ "rail-signal": 0
1992
+ reactor: 0
1993
+ resource: 0
1994
+ roboport: 0
1995
+ "rocket-silo": 0
1996
+ "rocket-silo-rocket": 0
1997
+ "rocket-silo-rocket-shadow": 0
1998
+ "simple-entity": 0
1999
+ "simple-entity-with-force": 0
2000
+ "simple-entity-with-owner": 0
2001
+ smoke: 0
2002
+ "smoke-with-trigger": 0
2003
+ "solar-panel": 0
2004
+ "speech-bubble": 0
2005
+ "spider-leg": 0
2006
+ "spider-vehicle": 0
2007
+ splitter: 0
2008
+ sticker: 0
2009
+ "storage-tank": 0
2010
+ "straight-rail": 0
2011
+ stream: 0
2012
+ "tile-ghost": 0
2013
+ "train-stop": 0
2014
+ "transport-belt": 0
2015
+ tree: 0
2016
+ turret: 0
2017
+ "underground-belt": 0
2018
+ unit: 0
2019
+ "unit-spawner": 0
2020
+ wall: 0
2021
+ }
2022
+ equipment: {
2023
+ "active-defense-equipment": 0
2024
+ "battery-equipment": 0
2025
+ "belt-immunity-equipment": 0
2026
+ "energy-shield-equipment": 0
2027
+ "generator-equipment": 0
2028
+ "movement-bonus-equipment": 0
2029
+ "night-vision-equipment": 0
2030
+ "roboport-equipment": 0
2031
+ "solar-panel-equipment": 0
2032
+ }
2033
+ "equipment-category": {
2034
+ "equipment-category": 0
2035
+ }
2036
+ "equipment-grid": {
2037
+ "equipment-grid": 0
2038
+ }
2039
+ fluid: {
2040
+ fluid: 0
2041
+ }
2042
+ font: {
2043
+ font: 0
2044
+ }
2045
+ "fuel-category": {
2046
+ "fuel-category": 0
2047
+ }
2048
+ "god-controller": {
2049
+ "god-controller": 0
2050
+ }
2051
+ "gui-style": {
2052
+ "gui-style": 0
2053
+ }
2054
+ item: {
2055
+ ammo: 0
2056
+ armor: 0
2057
+ blueprint: 0
2058
+ "blueprint-book": 0
2059
+ capsule: 0
2060
+ "copy-paste-tool": 0
2061
+ "deconstruction-item": 0
2062
+ gun: 0
2063
+ item: 0
2064
+ "item-with-entity-data": 0
2065
+ "item-with-inventory": 0
2066
+ "item-with-label": 0
2067
+ "item-with-tags": 0
2068
+ "mining-tool": 0
2069
+ module: 0
2070
+ "rail-planner": 0
2071
+ "repair-tool": 0
2072
+ "selection-tool": 0
2073
+ "spidertron-remote": 0
2074
+ tool: 0
2075
+ "upgrade-item": 0
2076
+ }
2077
+ "item-group": {
2078
+ "item-group": 0
2079
+ }
2080
+ "item-subgroup": {
2081
+ "item-subgroup": 0
2082
+ }
2083
+ "map-gen-presets": {
2084
+ "map-gen-presets": 0
2085
+ }
2086
+ "map-settings": {
2087
+ "map-settings": 0
2088
+ }
2089
+ "module-category": {
2090
+ "module-category": 0
2091
+ }
2092
+ "mouse-cursor": {
2093
+ "mouse-cursor": 0
2094
+ }
2095
+ "noise-expression": {
2096
+ "noise-expression": 0
2097
+ }
2098
+ "noise-layer": {
2099
+ "noise-layer": 0
2100
+ }
2101
+ particle: {
2102
+ "optimized-particle": 0
2103
+ }
2104
+ recipe: {
2105
+ recipe: 0
2106
+ }
2107
+ "recipe-category": {
2108
+ "recipe-category": 0
2109
+ }
2110
+ "resource-category": {
2111
+ "resource-category": 0
2112
+ }
2113
+ shortcut: {
2114
+ shortcut: 0
2115
+ }
2116
+ sound: {
2117
+ sound: 0
2118
+ }
2119
+ "spectator-controller": {
2120
+ "spectator-controller": 0
2121
+ }
2122
+ sprite: {
2123
+ sprite: 0
2124
+ }
2125
+ technology: {
2126
+ technology: 0
2127
+ }
2128
+ tile: {
2129
+ tile: 0
2130
+ }
2131
+ "tile-effect": {
2132
+ "tile-effect": 0
2133
+ }
2134
+ "tips-and-tricks-item": {
2135
+ "tips-and-tricks-item": 0
2136
+ }
2137
+ "tips-and-tricks-item-category": {
2138
+ "tips-and-tricks-item-category": 0
2139
+ }
2140
+ "trigger-target-type": {
2141
+ "trigger-target-type": 0
2142
+ }
2143
+ "trivial-smoke": {
2144
+ "trivial-smoke": 0
2145
+ }
2146
+ tutorial: {
2147
+ tutorial: 0
2148
+ }
2149
+ "utility-constants": {
2150
+ "utility-constants": 0
2151
+ }
2152
+ "utility-sounds": {
2153
+ "utility-sounds": 0
2154
+ }
2155
+ "utility-sprites": {
2156
+ "utility-sprites": 0
2157
+ }
2158
+ "virtual-signal": {
2159
+ "virtual-signal": 0
2160
+ }
2161
+ "wind-sound": {
2162
+ "wind-sound": 0
1877
2163
  }
1878
2164
  }
2165
+ /**
2166
+ * This define describes all top-level prototypes and their associated subtypes. It is organized as a lookup table, meaning the values of all the defines is `0`. As an example, `defines.prototypes['entity']` looks like `{furnace=0, inserter=0, container=0, ...}`.
2167
+ * @see {@link https://lua-api.factorio.com/1.1.110/defines.html#defines.prototypes Online documentation}
2168
+ */
2169
+ const prototypes: prototypes
1879
2170
  enum rail_connection_direction {
1880
- left,
1881
- straight,
1882
- right,
1883
- none,
2171
+ "left",
2172
+ "straight",
2173
+ "right",
2174
+ "none",
1884
2175
  }
1885
2176
  enum rail_direction {
1886
- front,
1887
- back,
2177
+ "front",
2178
+ "back",
1888
2179
  }
1889
2180
  enum relative_gui_position {
1890
- top,
1891
- bottom,
1892
- left,
1893
- right,
2181
+ "top",
2182
+ "bottom",
2183
+ "left",
2184
+ "right",
1894
2185
  }
1895
2186
  enum relative_gui_type {
1896
- accumulator_gui,
1897
- achievement_gui,
1898
- additional_entity_info_gui,
1899
- admin_gui,
1900
- arithmetic_combinator_gui,
1901
- armor_gui,
1902
- assembling_machine_gui,
1903
- assembling_machine_select_recipe_gui,
1904
- beacon_gui,
1905
- blueprint_book_gui,
1906
- blueprint_library_gui,
1907
- blueprint_setup_gui,
1908
- bonus_gui,
1909
- burner_equipment_gui,
1910
- car_gui,
1911
- constant_combinator_gui,
1912
- container_gui,
1913
- controller_gui,
1914
- decider_combinator_gui,
1915
- deconstruction_item_gui,
1916
- electric_energy_interface_gui,
1917
- electric_network_gui,
1918
- entity_variations_gui,
1919
- entity_with_energy_source_gui,
1920
- equipment_grid_gui,
1921
- furnace_gui,
1922
- generic_on_off_entity_gui,
1923
- heat_interface_gui,
1924
- infinity_pipe_gui,
1925
- inserter_gui,
1926
- item_with_inventory_gui,
1927
- lab_gui,
1928
- lamp_gui,
1929
- linked_container_gui,
1930
- loader_gui,
1931
- logistic_gui,
1932
- market_gui,
1933
- mining_drill_gui,
1934
- other_player_gui,
1935
- permissions_gui,
1936
- pipe_gui,
1937
- power_switch_gui,
1938
- production_gui,
1939
- programmable_speaker_gui,
1940
- rail_chain_signal_gui,
1941
- rail_signal_gui,
1942
- reactor_gui,
1943
- rename_stop_gui,
1944
- resource_entity_gui,
1945
- roboport_gui,
1946
- rocket_silo_gui,
1947
- script_inventory_gui,
1948
- server_config_gui,
1949
- spider_vehicle_gui,
1950
- splitter_gui,
1951
- standalone_character_gui,
1952
- storage_tank_gui,
1953
- tile_variations_gui,
1954
- train_gui,
1955
- train_stop_gui,
1956
- trains_gui,
1957
- transport_belt_gui,
1958
- upgrade_item_gui,
1959
- wall_gui,
2187
+ "accumulator_gui",
2188
+ "achievement_gui",
2189
+ "additional_entity_info_gui",
2190
+ "admin_gui",
2191
+ "arithmetic_combinator_gui",
2192
+ "armor_gui",
2193
+ "assembling_machine_gui",
2194
+ "assembling_machine_select_recipe_gui",
2195
+ "beacon_gui",
2196
+ "blueprint_book_gui",
2197
+ "blueprint_library_gui",
2198
+ "blueprint_setup_gui",
2199
+ "bonus_gui",
2200
+ "burner_equipment_gui",
2201
+ "car_gui",
2202
+ "constant_combinator_gui",
2203
+ "container_gui",
2204
+ "controller_gui",
2205
+ "decider_combinator_gui",
2206
+ "deconstruction_item_gui",
2207
+ "electric_energy_interface_gui",
2208
+ "electric_network_gui",
2209
+ "entity_variations_gui",
2210
+ "entity_with_energy_source_gui",
2211
+ "equipment_grid_gui",
2212
+ "furnace_gui",
2213
+ "generic_on_off_entity_gui",
2214
+ "heat_interface_gui",
2215
+ "infinity_pipe_gui",
2216
+ "inserter_gui",
2217
+ "item_with_inventory_gui",
2218
+ "lab_gui",
2219
+ "lamp_gui",
2220
+ "linked_container_gui",
2221
+ "loader_gui",
2222
+ "logistic_gui",
2223
+ "market_gui",
2224
+ "mining_drill_gui",
2225
+ "other_player_gui",
2226
+ "permissions_gui",
2227
+ "pipe_gui",
2228
+ "power_switch_gui",
2229
+ "production_gui",
2230
+ "programmable_speaker_gui",
2231
+ "rail_chain_signal_gui",
2232
+ "rail_signal_gui",
2233
+ "reactor_gui",
2234
+ "rename_stop_gui",
2235
+ "resource_entity_gui",
2236
+ "roboport_gui",
2237
+ "rocket_silo_gui",
2238
+ "script_inventory_gui",
2239
+ "server_config_gui",
2240
+ "spider_vehicle_gui",
2241
+ "splitter_gui",
2242
+ "standalone_character_gui",
2243
+ "storage_tank_gui",
2244
+ "tile_variations_gui",
2245
+ "train_gui",
2246
+ "train_stop_gui",
2247
+ "trains_gui",
2248
+ "transport_belt_gui",
2249
+ "upgrade_item_gui",
2250
+ "wall_gui",
1960
2251
  }
1961
2252
  enum render_mode {
1962
- game,
1963
- chart,
1964
- chart_zoomed_in,
2253
+ "game",
2254
+ "chart",
2255
+ "chart_zoomed_in",
1965
2256
  }
1966
2257
  enum rich_text_setting {
1967
- enabled,
1968
- disabled,
1969
- highlight,
2258
+ "enabled",
2259
+ "disabled",
2260
+ "highlight",
1970
2261
  }
1971
2262
  namespace riding {
1972
2263
  enum acceleration {
1973
- nothing,
1974
- accelerating,
1975
- braking,
1976
- reversing,
2264
+ "nothing",
2265
+ "accelerating",
2266
+ "braking",
2267
+ "reversing",
1977
2268
  }
1978
2269
  enum direction {
1979
- left,
1980
- straight,
1981
- right,
2270
+ "left",
2271
+ "straight",
2272
+ "right",
1982
2273
  }
1983
2274
  }
1984
2275
  /**
1985
2276
  * The various parts of the launch sequence of the rocket silo.
1986
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.rocket_silo_status Online documentation}
2277
+ * @see {@link https://lua-api.factorio.com/1.1.110/defines.html#defines.rocket_silo_status Online documentation}
1987
2278
  */
1988
2279
  enum rocket_silo_status {
1989
2280
  /**
1990
2281
  * The rocket silo is crafting rocket parts. When there are enough rocket parts, the silo will switch into the `create_rocket` state.
1991
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.rocket_silo_status.building_rocket Online documentation}
2282
+ * @see {@link https://lua-api.factorio.com/1.1.110/defines.html#defines.rocket_silo_status.building_rocket Online documentation}
1992
2283
  */
1993
- building_rocket,
2284
+ "building_rocket",
1994
2285
  /**
1995
2286
  * The next state is `lights_blinking_open`. The rocket silo rocket entity gets created.
1996
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.rocket_silo_status.create_rocket Online documentation}
2287
+ * @see {@link https://lua-api.factorio.com/1.1.110/defines.html#defines.rocket_silo_status.create_rocket Online documentation}
1997
2288
  */
1998
- create_rocket,
2289
+ "create_rocket",
1999
2290
  /**
2000
2291
  * The next state is `doors_opening`. The rocket is getting prepared for launch.
2001
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.rocket_silo_status.lights_blinking_open Online documentation}
2292
+ * @see {@link https://lua-api.factorio.com/1.1.110/defines.html#defines.rocket_silo_status.lights_blinking_open Online documentation}
2002
2293
  */
2003
- lights_blinking_open,
2294
+ "lights_blinking_open",
2004
2295
  /**
2005
2296
  * The next state is `doors_opened`. The rocket is getting prepared for launch.
2006
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.rocket_silo_status.doors_opening Online documentation}
2297
+ * @see {@link https://lua-api.factorio.com/1.1.110/defines.html#defines.rocket_silo_status.doors_opening Online documentation}
2007
2298
  */
2008
- doors_opening,
2299
+ "doors_opening",
2009
2300
  /**
2010
2301
  * The next state is `rocket_rising` or if the rocket is destroyed in this state then the next state will be `lights_blinking_close`. The rocket is getting prepared for launch.
2011
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.rocket_silo_status.doors_opened Online documentation}
2302
+ * @see {@link https://lua-api.factorio.com/1.1.110/defines.html#defines.rocket_silo_status.doors_opened Online documentation}
2012
2303
  */
2013
- doors_opened,
2304
+ "doors_opened",
2014
2305
  /**
2015
2306
  * The next state is `arms_advance` or if the rocket is destroyed in this state then the next state will be `lights_blinking_close`. The rocket is getting prepared for launch.
2016
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.rocket_silo_status.rocket_rising Online documentation}
2307
+ * @see {@link https://lua-api.factorio.com/1.1.110/defines.html#defines.rocket_silo_status.rocket_rising Online documentation}
2017
2308
  */
2018
- rocket_rising,
2309
+ "rocket_rising",
2019
2310
  /**
2020
2311
  * The next state is `rocket_ready` or if the rocket is destroyed in this state then the next state will be `lights_blinking_close`. The rocket is getting prepared for launch.
2021
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.rocket_silo_status.arms_advance Online documentation}
2312
+ * @see {@link https://lua-api.factorio.com/1.1.110/defines.html#defines.rocket_silo_status.arms_advance Online documentation}
2022
2313
  */
2023
- arms_advance,
2314
+ "arms_advance",
2024
2315
  /**
2025
2316
  * The rocket launch can be started by the player. When the launch is started, the silo switches into the `launch_starting` state.
2026
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.rocket_silo_status.rocket_ready Online documentation}
2317
+ * @see {@link https://lua-api.factorio.com/1.1.110/defines.html#defines.rocket_silo_status.rocket_ready Online documentation}
2027
2318
  */
2028
- rocket_ready,
2319
+ "rocket_ready",
2029
2320
  /**
2030
2321
  * The next state is `launch_started`.
2031
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.rocket_silo_status.launch_starting Online documentation}
2322
+ * @see {@link https://lua-api.factorio.com/1.1.110/defines.html#defines.rocket_silo_status.launch_starting Online documentation}
2032
2323
  */
2033
- launch_starting,
2324
+ "launch_starting",
2034
2325
  /**
2035
2326
  * The next state is `arms_retract` or if the rocket is destroyed in this state then the next state will be `lights_blinking_close`. The rocket is getting launched.
2036
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.rocket_silo_status.engine_starting Online documentation}
2327
+ * @see {@link https://lua-api.factorio.com/1.1.110/defines.html#defines.rocket_silo_status.engine_starting Online documentation}
2037
2328
  */
2038
- engine_starting,
2329
+ "engine_starting",
2039
2330
  /**
2040
2331
  * The next state is `rocket_flying` or if the rocket is destroyed in this state then the next state will be `lights_blinking_close`. The rocket is getting launched.
2041
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.rocket_silo_status.arms_retract Online documentation}
2332
+ * @see {@link https://lua-api.factorio.com/1.1.110/defines.html#defines.rocket_silo_status.arms_retract Online documentation}
2042
2333
  */
2043
- arms_retract,
2334
+ "arms_retract",
2044
2335
  /**
2045
2336
  * The next state is `lights_blinking_close`. The rocket is getting launched.
2046
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.rocket_silo_status.rocket_flying Online documentation}
2337
+ * @see {@link https://lua-api.factorio.com/1.1.110/defines.html#defines.rocket_silo_status.rocket_flying Online documentation}
2047
2338
  */
2048
- rocket_flying,
2339
+ "rocket_flying",
2049
2340
  /**
2050
2341
  * The next state is `doors_closing`.
2051
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.rocket_silo_status.lights_blinking_close Online documentation}
2342
+ * @see {@link https://lua-api.factorio.com/1.1.110/defines.html#defines.rocket_silo_status.lights_blinking_close Online documentation}
2052
2343
  */
2053
- lights_blinking_close,
2344
+ "lights_blinking_close",
2054
2345
  /**
2055
2346
  * The next state is `building_rocket`.
2056
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.rocket_silo_status.doors_closing Online documentation}
2347
+ * @see {@link https://lua-api.factorio.com/1.1.110/defines.html#defines.rocket_silo_status.doors_closing Online documentation}
2057
2348
  */
2058
- doors_closing,
2349
+ "doors_closing",
2059
2350
  /**
2060
2351
  * The next state is `engine_starting` or if the rocket is destroyed in this state then the next state will be `lights_blinking_close`. The rocket is getting launched.
2061
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.rocket_silo_status.launch_started Online documentation}
2352
+ * @see {@link https://lua-api.factorio.com/1.1.110/defines.html#defines.rocket_silo_status.launch_started Online documentation}
2062
2353
  */
2063
- launch_started,
2354
+ "launch_started",
2064
2355
  }
2065
2356
  enum shooting {
2066
- not_shooting,
2067
- shooting_enemies,
2068
- shooting_selected,
2357
+ "not_shooting",
2358
+ "shooting_enemies",
2359
+ "shooting_selected",
2069
2360
  }
2070
2361
  /**
2071
2362
  * State of an ordinary rail signal.
2072
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.signal_state Online documentation}
2363
+ * @see {@link https://lua-api.factorio.com/1.1.110/defines.html#defines.signal_state Online documentation}
2073
2364
  */
2074
2365
  enum signal_state {
2075
2366
  /**
2076
2367
  * Green.
2077
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.signal_state.open Online documentation}
2368
+ * @see {@link https://lua-api.factorio.com/1.1.110/defines.html#defines.signal_state.open Online documentation}
2078
2369
  */
2079
- open,
2370
+ "open",
2080
2371
  /**
2081
2372
  * Red.
2082
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.signal_state.closed Online documentation}
2373
+ * @see {@link https://lua-api.factorio.com/1.1.110/defines.html#defines.signal_state.closed Online documentation}
2083
2374
  */
2084
- closed,
2375
+ "closed",
2085
2376
  /**
2086
2377
  * Orange.
2087
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.signal_state.reserved Online documentation}
2378
+ * @see {@link https://lua-api.factorio.com/1.1.110/defines.html#defines.signal_state.reserved Online documentation}
2088
2379
  */
2089
- reserved,
2380
+ "reserved",
2090
2381
  /**
2091
2382
  * Red - From circuit network.
2092
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.signal_state.reserved_by_circuit_network Online documentation}
2383
+ * @see {@link https://lua-api.factorio.com/1.1.110/defines.html#defines.signal_state.reserved_by_circuit_network Online documentation}
2093
2384
  */
2094
- reserved_by_circuit_network,
2385
+ "reserved_by_circuit_network",
2095
2386
  }
2096
2387
  enum train_state {
2097
2388
  /**
2098
2389
  * Normal state -- following the path.
2099
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.train_state.on_the_path Online documentation}
2390
+ * @see {@link https://lua-api.factorio.com/1.1.110/defines.html#defines.train_state.on_the_path Online documentation}
2100
2391
  */
2101
- on_the_path,
2392
+ "on_the_path",
2102
2393
  /**
2103
2394
  * Had path and lost it -- must stop.
2104
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.train_state.path_lost Online documentation}
2395
+ * @see {@link https://lua-api.factorio.com/1.1.110/defines.html#defines.train_state.path_lost Online documentation}
2105
2396
  */
2106
- path_lost,
2397
+ "path_lost",
2107
2398
  /**
2108
2399
  * Doesn't have anywhere to go.
2109
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.train_state.no_schedule Online documentation}
2400
+ * @see {@link https://lua-api.factorio.com/1.1.110/defines.html#defines.train_state.no_schedule Online documentation}
2110
2401
  */
2111
- no_schedule,
2402
+ "no_schedule",
2112
2403
  /**
2113
2404
  * Has no path and is stopped.
2114
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.train_state.no_path Online documentation}
2405
+ * @see {@link https://lua-api.factorio.com/1.1.110/defines.html#defines.train_state.no_path Online documentation}
2115
2406
  */
2116
- no_path,
2407
+ "no_path",
2117
2408
  /**
2118
2409
  * Braking before a rail signal.
2119
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.train_state.arrive_signal Online documentation}
2410
+ * @see {@link https://lua-api.factorio.com/1.1.110/defines.html#defines.train_state.arrive_signal Online documentation}
2120
2411
  */
2121
- arrive_signal,
2412
+ "arrive_signal",
2122
2413
  /**
2123
2414
  * Waiting at a signal.
2124
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.train_state.wait_signal Online documentation}
2415
+ * @see {@link https://lua-api.factorio.com/1.1.110/defines.html#defines.train_state.wait_signal Online documentation}
2125
2416
  */
2126
- wait_signal,
2417
+ "wait_signal",
2127
2418
  /**
2128
2419
  * Braking before a station.
2129
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.train_state.arrive_station Online documentation}
2420
+ * @see {@link https://lua-api.factorio.com/1.1.110/defines.html#defines.train_state.arrive_station Online documentation}
2130
2421
  */
2131
- arrive_station,
2422
+ "arrive_station",
2132
2423
  /**
2133
2424
  * Waiting at a station.
2134
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.train_state.wait_station Online documentation}
2425
+ * @see {@link https://lua-api.factorio.com/1.1.110/defines.html#defines.train_state.wait_station Online documentation}
2135
2426
  */
2136
- wait_station,
2427
+ "wait_station",
2137
2428
  /**
2138
2429
  * Switched to manual control and has to stop.
2139
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.train_state.manual_control_stop Online documentation}
2430
+ * @see {@link https://lua-api.factorio.com/1.1.110/defines.html#defines.train_state.manual_control_stop Online documentation}
2140
2431
  */
2141
- manual_control_stop,
2432
+ "manual_control_stop",
2142
2433
  /**
2143
2434
  * Can move if user explicitly sits in and rides the train.
2144
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.train_state.manual_control Online documentation}
2435
+ * @see {@link https://lua-api.factorio.com/1.1.110/defines.html#defines.train_state.manual_control Online documentation}
2145
2436
  */
2146
- manual_control,
2437
+ "manual_control",
2147
2438
  /**
2148
2439
  * Same as no_path but all candidate train stops are full
2149
- * @see {@link https://lua-api.factorio.com/1.1.108/defines.html#defines.train_state.destination_full Online documentation}
2440
+ * @see {@link https://lua-api.factorio.com/1.1.110/defines.html#defines.train_state.destination_full Online documentation}
2150
2441
  */
2151
- destination_full,
2442
+ "destination_full",
2152
2443
  }
2153
2444
  enum transport_line {
2154
- left_line,
2155
- right_line,
2156
- left_underground_line,
2157
- right_underground_line,
2158
- secondary_left_line,
2159
- secondary_right_line,
2160
- left_split_line,
2161
- right_split_line,
2162
- secondary_left_split_line,
2163
- secondary_right_split_line,
2445
+ "left_line",
2446
+ "right_line",
2447
+ "left_underground_line",
2448
+ "right_underground_line",
2449
+ "secondary_left_line",
2450
+ "secondary_right_line",
2451
+ "left_split_line",
2452
+ "right_split_line",
2453
+ "secondary_left_split_line",
2454
+ "secondary_right_split_line",
2164
2455
  }
2165
2456
  enum wire_connection_id {
2166
- electric_pole,
2167
- power_switch_left,
2168
- power_switch_right,
2457
+ "electric_pole",
2458
+ "power_switch_left",
2459
+ "power_switch_right",
2169
2460
  }
2170
2461
  enum wire_type {
2171
- red,
2172
- green,
2173
- copper,
2462
+ "red",
2463
+ "green",
2464
+ "copper",
2174
2465
  }
2175
2466
  }
2176
2467
  }