typed-factorio 1.1.0 → 1.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Changelog.md +4 -0
- package/generated/classes.d.ts +173 -37
- package/generated/concepts.d.ts +4 -0
- package/package.json +1 -1
    
        package/Changelog.md
    CHANGED
    
    
    
        package/generated/classes.d.ts
    CHANGED
    
    | @@ -1554,6 +1554,10 @@ interface LuaControl { | |
| 1554 1554 | 
             
              /**
         | 
| 1555 1555 | 
             
               * `true` if the player is in a vehicle. Writing to this attribute puts the player in or out of a vehicle.
         | 
| 1556 1556 | 
             
               *
         | 
| 1557 | 
            +
               * **Raised events:**
         | 
| 1558 | 
            +
               * - {@link OnPlayerDrivingChangedStateEvent on_player_driving_changed_state}? _instantly_ Raised if the driving state successfully changed.
         | 
| 1559 | 
            +
               *
         | 
| 1560 | 
            +
               *
         | 
| 1557 1561 | 
             
               * {@link https://lua-api.factorio.com/latest/LuaControl.html#LuaControl.driving View documentation}
         | 
| 1558 1562 | 
             
               */
         | 
| 1559 1563 | 
             
              driving: boolean
         | 
| @@ -2885,6 +2889,9 @@ interface LuaEntity extends LuaControl { | |
| 2885 2889 | 
             
              /**
         | 
| 2886 2890 | 
             
               * Sets the driver of this vehicle.
         | 
| 2887 2891 | 
             
               *
         | 
| 2892 | 
            +
               * **Raised events:**
         | 
| 2893 | 
            +
               * - {@link OnPlayerDrivingChangedStateEvent on_player_driving_changed_state}? _instantly_
         | 
| 2894 | 
            +
               *
         | 
| 2888 2895 | 
             
               * _Can only be used if this is Vehicle_
         | 
| 2889 2896 | 
             
               *
         | 
| 2890 2897 | 
             
               * {@link https://lua-api.factorio.com/latest/LuaEntity.html#LuaEntity.set_driver View documentation}
         | 
| @@ -2905,6 +2912,9 @@ interface LuaEntity extends LuaControl { | |
| 2905 2912 | 
             
              /**
         | 
| 2906 2913 | 
             
               * Sets the passenger of this car or spidertron.
         | 
| 2907 2914 | 
             
               *
         | 
| 2915 | 
            +
               * **Raised events:**
         | 
| 2916 | 
            +
               * - {@link OnPlayerDrivingChangedStateEvent on_player_driving_changed_state}? _instantly_
         | 
| 2917 | 
            +
               *
         | 
| 2908 2918 | 
             
               * _Can only be used if this is Vehicle_
         | 
| 2909 2919 | 
             
               *
         | 
| 2910 2920 | 
             
               * {@link https://lua-api.factorio.com/latest/LuaEntity.html#LuaEntity.set_passenger View documentation}
         | 
| @@ -3848,7 +3858,7 @@ interface LuaEntity extends LuaControl { | |
| 3848 3858 | 
             
               */
         | 
| 3849 3859 | 
             
              readonly bounding_box: BoundingBoxRead
         | 
| 3850 3860 | 
             
              /**
         | 
| 3851 | 
            -
               * The secondary bounding box of this entity or `nil` if it doesn't have one.
         | 
| 3861 | 
            +
               * The secondary bounding box of this entity or `nil` if it doesn't have one. This only exists for curved rails, and is automatically determined by the game.
         | 
| 3852 3862 | 
             
               *
         | 
| 3853 3863 | 
             
               * {@link https://lua-api.factorio.com/latest/LuaEntity.html#LuaEntity.secondary_bounding_box View documentation}
         | 
| 3854 3864 | 
             
               */
         | 
| @@ -3860,7 +3870,7 @@ interface LuaEntity extends LuaControl { | |
| 3860 3870 | 
             
               */
         | 
| 3861 3871 | 
             
              readonly selection_box: BoundingBoxRead
         | 
| 3862 3872 | 
             
              /**
         | 
| 3863 | 
            -
               * The secondary selection box of this entity or `nil` if it doesn't have one.
         | 
| 3873 | 
            +
               * The secondary selection box of this entity or `nil` if it doesn't have one. This only exists for curved rails, and is automatically determined by the game.
         | 
| 3864 3874 | 
             
               *
         | 
| 3865 3875 | 
             
               * {@link https://lua-api.factorio.com/latest/LuaEntity.html#LuaEntity.secondary_selection_box View documentation}
         | 
| 3866 3876 | 
             
               */
         | 
| @@ -5402,7 +5412,7 @@ interface BaseEntity extends LuaControl { | |
| 5402 5412 | 
             
               */
         | 
| 5403 5413 | 
             
              readonly bounding_box: BoundingBoxRead
         | 
| 5404 5414 | 
             
              /**
         | 
| 5405 | 
            -
               * The secondary bounding box of this entity or `nil` if it doesn't have one.
         | 
| 5415 | 
            +
               * The secondary bounding box of this entity or `nil` if it doesn't have one. This only exists for curved rails, and is automatically determined by the game.
         | 
| 5406 5416 | 
             
               *
         | 
| 5407 5417 | 
             
               * {@link https://lua-api.factorio.com/latest/LuaEntity.html#LuaEntity.secondary_bounding_box View documentation}
         | 
| 5408 5418 | 
             
               */
         | 
| @@ -5414,7 +5424,7 @@ interface BaseEntity extends LuaControl { | |
| 5414 5424 | 
             
               */
         | 
| 5415 5425 | 
             
              readonly selection_box: BoundingBoxRead
         | 
| 5416 5426 | 
             
              /**
         | 
| 5417 | 
            -
               * The secondary selection box of this entity or `nil` if it doesn't have one.
         | 
| 5427 | 
            +
               * The secondary selection box of this entity or `nil` if it doesn't have one. This only exists for curved rails, and is automatically determined by the game.
         | 
| 5418 5428 | 
             
               *
         | 
| 5419 5429 | 
             
               * {@link https://lua-api.factorio.com/latest/LuaEntity.html#LuaEntity.secondary_selection_box View documentation}
         | 
| 5420 5430 | 
             
               */
         | 
| @@ -6293,6 +6303,9 @@ interface VehicleEntity extends BaseEntity { | |
| 6293 6303 | 
             
              /**
         | 
| 6294 6304 | 
             
               * Sets the driver of this vehicle.
         | 
| 6295 6305 | 
             
               *
         | 
| 6306 | 
            +
               * **Raised events:**
         | 
| 6307 | 
            +
               * - {@link OnPlayerDrivingChangedStateEvent on_player_driving_changed_state}? _instantly_
         | 
| 6308 | 
            +
               *
         | 
| 6296 6309 | 
             
               * _Can only be used if this is Vehicle_
         | 
| 6297 6310 | 
             
               *
         | 
| 6298 6311 | 
             
               * {@link https://lua-api.factorio.com/latest/LuaEntity.html#LuaEntity.set_driver View documentation}
         | 
| @@ -6313,6 +6326,9 @@ interface VehicleEntity extends BaseEntity { | |
| 6313 6326 | 
             
              /**
         | 
| 6314 6327 | 
             
               * Sets the passenger of this car or spidertron.
         | 
| 6315 6328 | 
             
               *
         | 
| 6329 | 
            +
               * **Raised events:**
         | 
| 6330 | 
            +
               * - {@link OnPlayerDrivingChangedStateEvent on_player_driving_changed_state}? _instantly_
         | 
| 6331 | 
            +
               *
         | 
| 6316 6332 | 
             
               * _Can only be used if this is Vehicle_
         | 
| 6317 6333 | 
             
               *
         | 
| 6318 6334 | 
             
               * {@link https://lua-api.factorio.com/latest/LuaEntity.html#LuaEntity.set_passenger View documentation}
         | 
| @@ -8334,6 +8350,58 @@ interface LuaEntityPrototype { | |
| 8334 8350 | 
             
                    readonly robots_shrink_when_entering_and_exiting: boolean
         | 
| 8335 8351 | 
             
                  }
         | 
| 8336 8352 | 
             
                | undefined
         | 
| 8353 | 
            +
              /**
         | 
| 8354 | 
            +
               * Gets the height of this prototype. `nil` if this is not a spider vechicle.
         | 
| 8355 | 
            +
               *
         | 
| 8356 | 
            +
               * {@link https://lua-api.factorio.com/latest/LuaEntityPrototype.html#LuaEntityPrototype.height View documentation}
         | 
| 8357 | 
            +
               */
         | 
| 8358 | 
            +
              readonly height: double | undefined
         | 
| 8359 | 
            +
              /**
         | 
| 8360 | 
            +
               * Gets the torso rotation speed of this prototype. `nil` if this is not a spider vechicle.
         | 
| 8361 | 
            +
               *
         | 
| 8362 | 
            +
               * {@link https://lua-api.factorio.com/latest/LuaEntityPrototype.html#LuaEntityPrototype.torso_rotation_speed View documentation}
         | 
| 8363 | 
            +
               */
         | 
| 8364 | 
            +
              readonly torso_rotation_speed: double | undefined
         | 
| 8365 | 
            +
              /**
         | 
| 8366 | 
            +
               * Does this prototoype automaticly cycle weapons. `nil` if this is not a spider vechicle.
         | 
| 8367 | 
            +
               *
         | 
| 8368 | 
            +
               * {@link https://lua-api.factorio.com/latest/LuaEntityPrototype.html#LuaEntityPrototype.automatic_weapon_cycling View documentation}
         | 
| 8369 | 
            +
               */
         | 
| 8370 | 
            +
              readonly automatic_weapon_cycling: boolean | undefined
         | 
| 8371 | 
            +
              /**
         | 
| 8372 | 
            +
               * Gets the chain shooting cooldown modifier of this prototype. `nil` if this is not a spider vechicle.
         | 
| 8373 | 
            +
               *
         | 
| 8374 | 
            +
               * {@link https://lua-api.factorio.com/latest/LuaEntityPrototype.html#LuaEntityPrototype.chain_shooting_cooldown_modifier View documentation}
         | 
| 8375 | 
            +
               */
         | 
| 8376 | 
            +
              readonly chain_shooting_cooldown_modifier: double | undefined
         | 
| 8377 | 
            +
              /**
         | 
| 8378 | 
            +
               * Gets the chunk exploration radius of this prototype. `nil` if this is not a spider vechicle.
         | 
| 8379 | 
            +
               *
         | 
| 8380 | 
            +
               * {@link https://lua-api.factorio.com/latest/LuaEntityPrototype.html#LuaEntityPrototype.chunk_exploration_radius View documentation}
         | 
| 8381 | 
            +
               */
         | 
| 8382 | 
            +
              readonly chunk_exploration_radius: double | undefined
         | 
| 8383 | 
            +
              /**
         | 
| 8384 | 
            +
               * Gets the animation speed coefficient of this belt . `nil` if this is not transport belt connectable.
         | 
| 8385 | 
            +
               *
         | 
| 8386 | 
            +
               * {@link https://lua-api.factorio.com/latest/LuaEntityPrototype.html#LuaEntityPrototype.animation_speed_coefficient View documentation}
         | 
| 8387 | 
            +
               */
         | 
| 8388 | 
            +
              readonly animation_speed_coefficient: double | undefined
         | 
| 8389 | 
            +
              /**
         | 
| 8390 | 
            +
               * Get the manual range modifier for artillery turret and artillery wagon prototypes. `nil` if not artillery type prototype
         | 
| 8391 | 
            +
               *
         | 
| 8392 | 
            +
               * subclass(ArtilleryWagon, ArtilleryTurret)
         | 
| 8393 | 
            +
               *
         | 
| 8394 | 
            +
               * {@link https://lua-api.factorio.com/latest/LuaEntityPrototype.html#LuaEntityPrototype.manual_range_modifier View documentation}
         | 
| 8395 | 
            +
               */
         | 
| 8396 | 
            +
              readonly manual_range_modifier: double | undefined
         | 
| 8397 | 
            +
              /**
         | 
| 8398 | 
            +
               * The dying time of this corpse prototype. `nil` if not a corpse prototype.
         | 
| 8399 | 
            +
               *
         | 
| 8400 | 
            +
               * _Can only be used if this is Corpse_
         | 
| 8401 | 
            +
               *
         | 
| 8402 | 
            +
               * {@link https://lua-api.factorio.com/latest/LuaEntityPrototype.html#LuaEntityPrototype.dying_speed View documentation}
         | 
| 8403 | 
            +
               */
         | 
| 8404 | 
            +
              readonly dying_speed: float | undefined
         | 
| 8337 8405 | 
             
              /**
         | 
| 8338 8406 | 
             
               * Gets the current movement speed of this character, including effects from exoskeletons, tiles, stickers and shooting.
         | 
| 8339 8407 | 
             
               *
         | 
| @@ -9645,6 +9713,50 @@ interface BaseEntityPrototype { | |
| 9645 9713 | 
             
                    readonly robots_shrink_when_entering_and_exiting: boolean
         | 
| 9646 9714 | 
             
                  }
         | 
| 9647 9715 | 
             
                | undefined
         | 
| 9716 | 
            +
              /**
         | 
| 9717 | 
            +
               * Gets the height of this prototype. `nil` if this is not a spider vechicle.
         | 
| 9718 | 
            +
               *
         | 
| 9719 | 
            +
               * {@link https://lua-api.factorio.com/latest/LuaEntityPrototype.html#LuaEntityPrototype.height View documentation}
         | 
| 9720 | 
            +
               */
         | 
| 9721 | 
            +
              readonly height: double | undefined
         | 
| 9722 | 
            +
              /**
         | 
| 9723 | 
            +
               * Gets the torso rotation speed of this prototype. `nil` if this is not a spider vechicle.
         | 
| 9724 | 
            +
               *
         | 
| 9725 | 
            +
               * {@link https://lua-api.factorio.com/latest/LuaEntityPrototype.html#LuaEntityPrototype.torso_rotation_speed View documentation}
         | 
| 9726 | 
            +
               */
         | 
| 9727 | 
            +
              readonly torso_rotation_speed: double | undefined
         | 
| 9728 | 
            +
              /**
         | 
| 9729 | 
            +
               * Does this prototoype automaticly cycle weapons. `nil` if this is not a spider vechicle.
         | 
| 9730 | 
            +
               *
         | 
| 9731 | 
            +
               * {@link https://lua-api.factorio.com/latest/LuaEntityPrototype.html#LuaEntityPrototype.automatic_weapon_cycling View documentation}
         | 
| 9732 | 
            +
               */
         | 
| 9733 | 
            +
              readonly automatic_weapon_cycling: boolean | undefined
         | 
| 9734 | 
            +
              /**
         | 
| 9735 | 
            +
               * Gets the chain shooting cooldown modifier of this prototype. `nil` if this is not a spider vechicle.
         | 
| 9736 | 
            +
               *
         | 
| 9737 | 
            +
               * {@link https://lua-api.factorio.com/latest/LuaEntityPrototype.html#LuaEntityPrototype.chain_shooting_cooldown_modifier View documentation}
         | 
| 9738 | 
            +
               */
         | 
| 9739 | 
            +
              readonly chain_shooting_cooldown_modifier: double | undefined
         | 
| 9740 | 
            +
              /**
         | 
| 9741 | 
            +
               * Gets the chunk exploration radius of this prototype. `nil` if this is not a spider vechicle.
         | 
| 9742 | 
            +
               *
         | 
| 9743 | 
            +
               * {@link https://lua-api.factorio.com/latest/LuaEntityPrototype.html#LuaEntityPrototype.chunk_exploration_radius View documentation}
         | 
| 9744 | 
            +
               */
         | 
| 9745 | 
            +
              readonly chunk_exploration_radius: double | undefined
         | 
| 9746 | 
            +
              /**
         | 
| 9747 | 
            +
               * Gets the animation speed coefficient of this belt . `nil` if this is not transport belt connectable.
         | 
| 9748 | 
            +
               *
         | 
| 9749 | 
            +
               * {@link https://lua-api.factorio.com/latest/LuaEntityPrototype.html#LuaEntityPrototype.animation_speed_coefficient View documentation}
         | 
| 9750 | 
            +
               */
         | 
| 9751 | 
            +
              readonly animation_speed_coefficient: double | undefined
         | 
| 9752 | 
            +
              /**
         | 
| 9753 | 
            +
               * Get the manual range modifier for artillery turret and artillery wagon prototypes. `nil` if not artillery type prototype
         | 
| 9754 | 
            +
               *
         | 
| 9755 | 
            +
               * subclass(ArtilleryWagon, ArtilleryTurret)
         | 
| 9756 | 
            +
               *
         | 
| 9757 | 
            +
               * {@link https://lua-api.factorio.com/latest/LuaEntityPrototype.html#LuaEntityPrototype.manual_range_modifier View documentation}
         | 
| 9758 | 
            +
               */
         | 
| 9759 | 
            +
              readonly manual_range_modifier: double | undefined
         | 
| 9648 9760 | 
             
              /**
         | 
| 9649 9761 | 
             
               * Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be `false`. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.
         | 
| 9650 9762 | 
             
               */
         | 
| @@ -9752,6 +9864,17 @@ interface EntityWithOwnerEntityPrototype extends BaseEntityPrototype { | |
| 9752 9864 | 
             
              readonly allow_run_time_change_of_is_military_target: boolean
         | 
| 9753 9865 | 
             
            }
         | 
| 9754 9866 |  | 
| 9867 | 
            +
            interface CorpseEntityPrototype extends BaseEntityPrototype {
         | 
| 9868 | 
            +
              /**
         | 
| 9869 | 
            +
               * The dying time of this corpse prototype. `nil` if not a corpse prototype.
         | 
| 9870 | 
            +
               *
         | 
| 9871 | 
            +
               * _Can only be used if this is Corpse_
         | 
| 9872 | 
            +
               *
         | 
| 9873 | 
            +
               * {@link https://lua-api.factorio.com/latest/LuaEntityPrototype.html#LuaEntityPrototype.dying_speed View documentation}
         | 
| 9874 | 
            +
               */
         | 
| 9875 | 
            +
              readonly dying_speed: float | undefined
         | 
| 9876 | 
            +
            }
         | 
| 9877 | 
            +
             | 
| 9755 9878 | 
             
            interface CharacterEntityPrototype extends BaseEntityPrototype {
         | 
| 9756 9879 | 
             
              /**
         | 
| 9757 9880 | 
             
               * Gets the current movement speed of this character, including effects from exoskeletons, tiles, stickers and shooting.
         | 
| @@ -10369,7 +10492,7 @@ interface LuaEquipmentPrototype { | |
| 10369 10492 | 
             
             *
         | 
| 10370 10493 | 
             
             * Examples:
         | 
| 10371 10494 | 
             
             * - The item production GUI shows "consumption" on the right, thus `output` describes the item consumption numbers. The same goes for fluid consumption.
         | 
| 10372 | 
            -
             * - The kills  | 
| 10495 | 
            +
             * - The kills GUI shows "losses" on the right, so `output` describes how many of the force's entities were killed by enemies.
         | 
| 10373 10496 | 
             
             * - The electric network GUI shows "power consumption" on the left side, so in this case `input` describes the power consumption numbers.
         | 
| 10374 10497 | 
             
             *
         | 
| 10375 10498 | 
             
             * {@link https://lua-api.factorio.com/latest/LuaFlowStatistics.html View documentation}
         | 
| @@ -10407,7 +10530,11 @@ interface LuaFlowStatistics { | |
| 10407 10530 | 
             
               */
         | 
| 10408 10531 | 
             
              set_output_count(name: string, count: uint64 | double): void
         | 
| 10409 10532 | 
             
              /**
         | 
| 10410 | 
            -
               * Gets the flow count value for the given time frame.
         | 
| 10533 | 
            +
               * Gets the flow count value for the given time frame. If `sample_index` is not provided, then the value returned is the average across the provided precision time period. These are the values shown in the bottom section of the statistics GUIs.
         | 
| 10534 | 
            +
               *
         | 
| 10535 | 
            +
               * Use `sample_index` to access the data used to generate the statistics graphs. Each precision level contains 300 samples of data so at a precision of 1 minute, each sample contains data averaged across 60s / 300 = 0.2s = 12 ticks.
         | 
| 10536 | 
            +
               *
         | 
| 10537 | 
            +
               * All return values are normalized to be per-tick for electric networks and per-minute for all other types.
         | 
| 10411 10538 | 
             
               *
         | 
| 10412 10539 | 
             
               * {@link https://lua-api.factorio.com/latest/LuaFlowStatistics.html#LuaFlowStatistics.get_flow_count View documentation}
         | 
| 10413 10540 | 
             
               */
         | 
| @@ -10421,11 +10548,15 @@ interface LuaFlowStatistics { | |
| 10421 10548 | 
             
                 */
         | 
| 10422 10549 | 
             
                readonly input: boolean
         | 
| 10423 10550 | 
             
                /**
         | 
| 10424 | 
            -
                 * The precision to read.
         | 
| 10551 | 
            +
                 * The precision range to read.
         | 
| 10425 10552 | 
             
                 */
         | 
| 10426 10553 | 
             
                readonly precision_index: defines.flow_precision_index
         | 
| 10427 10554 | 
             
                /**
         | 
| 10428 | 
            -
                 * If  | 
| 10555 | 
            +
                 * The sample index to read from within the precision range. If not provided, the entire precision range is read. Must be between 1 and 300 where 1 is the most recent sample and 300 is the oldest.
         | 
| 10556 | 
            +
                 */
         | 
| 10557 | 
            +
                readonly sample_index?: uint16
         | 
| 10558 | 
            +
                /**
         | 
| 10559 | 
            +
                 * If true, the count of items/fluids/entities is returned instead of the per-time-frame value.
         | 
| 10429 10560 | 
             
                 */
         | 
| 10430 10561 | 
             
                readonly count?: boolean
         | 
| 10431 10562 | 
             
              }): double
         | 
| @@ -10506,7 +10637,7 @@ interface LuaFluidBox extends Array<Fluid | undefined> { | |
| 10506 10637 | 
             
               */
         | 
| 10507 10638 | 
             
              get_capacity(index: uint): double
         | 
| 10508 10639 | 
             
              /**
         | 
| 10509 | 
            -
               * The  | 
| 10640 | 
            +
               * The fluidboxes to which the fluidbox at the given index is connected.
         | 
| 10510 10641 | 
             
               *
         | 
| 10511 10642 | 
             
               * {@link https://lua-api.factorio.com/latest/LuaFluidBox.html#LuaFluidBox.get_connections View documentation}
         | 
| 10512 10643 | 
             
               */
         | 
| @@ -11984,11 +12115,10 @@ interface LuaGameScript { | |
| 11984 12115 | 
             
               */
         | 
| 11985 12116 | 
             
              is_valid_sound_path(sound_path: SoundPath): boolean
         | 
| 11986 12117 | 
             
              /**
         | 
| 11987 | 
            -
               * Checks if the given SpritePath is valid and contains a loaded sprite.
         | 
| 12118 | 
            +
               * Checks if the given SpritePath is valid and contains a loaded sprite. The existence of the image is not checked for paths of type `file`.
         | 
| 11988 12119 | 
             
               *
         | 
| 11989 12120 | 
             
               * {@link https://lua-api.factorio.com/latest/LuaGameScript.html#LuaGameScript.is_valid_sprite_path View documentation}
         | 
| 11990 12121 | 
             
               * @param sprite_path Path to the image.
         | 
| 11991 | 
            -
               * @remarks The existence of the image is not checked for paths of type `file`.
         | 
| 11992 12122 | 
             
               */
         | 
| 11993 12123 | 
             
              is_valid_sprite_path(sprite_path: SpritePath): boolean
         | 
| 11994 12124 | 
             
              /**
         | 
| @@ -12785,6 +12915,8 @@ interface LuaGui { | |
| 12785 12915 | 
             
              /**
         | 
| 12786 12916 | 
             
               * Returns `true` if sprite_path is valid and contains loaded sprite, otherwise `false`. Sprite path of type `file` doesn't validate if file exists.
         | 
| 12787 12917 | 
             
               *
         | 
| 12918 | 
            +
               * If you want to avoid needing a LuaGui object, {@link LuaGameScript#is_valid_sprite_path LuaGameScript::is_valid_sprite_path} can be used instead.
         | 
| 12919 | 
            +
               *
         | 
| 12788 12920 | 
             
               * {@link https://lua-api.factorio.com/latest/LuaGui.html#LuaGui.is_valid_sprite_path View documentation}
         | 
| 12789 12921 | 
             
               * @param sprite_path Path to a image.
         | 
| 12790 12922 | 
             
               */
         | 
| @@ -12884,7 +13016,7 @@ interface BaseGuiSpec { | |
| 12884 13016 | 
             
               */
         | 
| 12885 13017 | 
             
              readonly type: GuiElementType
         | 
| 12886 13018 | 
             
              /**
         | 
| 12887 | 
            -
               * Name of the child element.
         | 
| 13019 | 
            +
               * Name of the child element. It must be unique within the parent element.
         | 
| 12888 13020 | 
             
               */
         | 
| 12889 13021 | 
             
              readonly name?: string
         | 
| 12890 13022 | 
             
              /**
         | 
| @@ -13403,7 +13535,7 @@ interface BaseGuiElement { | |
| 13403 13535 | 
             
               * Other attributes may be specified depending on `type`:
         | 
| 13404 13536 | 
             
               *
         | 
| 13405 13537 | 
             
               * {@link https://lua-api.factorio.com/latest/LuaGuiElement.html#LuaGuiElement.add View documentation}
         | 
| 13406 | 
            -
               * @returns The  | 
| 13538 | 
            +
               * @returns The GUI element that was added.
         | 
| 13407 13539 | 
             
               */
         | 
| 13408 13540 | 
             
              add<Type extends GuiElementType>(
         | 
| 13409 13541 | 
             
                element: GuiSpec & {
         | 
| @@ -13492,7 +13624,7 @@ interface BaseGuiElement { | |
| 13492 13624 | 
             
               */
         | 
| 13493 13625 | 
             
              readonly parent: LuaGuiElement | undefined
         | 
| 13494 13626 | 
             
              /**
         | 
| 13495 | 
            -
               * The name of this element.
         | 
| 13627 | 
            +
               * The name of this element. `""` if no name was set.
         | 
| 13496 13628 | 
             
               *
         | 
| 13497 13629 | 
             
               * {@link https://lua-api.factorio.com/latest/LuaGuiElement.html#LuaGuiElement.name View documentation}
         | 
| 13498 13630 | 
             
               * @example
         | 
| @@ -19142,6 +19274,10 @@ interface LuaPlayer extends LuaControl { | |
| 19142 19274 | 
             
              /**
         | 
| 19143 19275 | 
             
               * Invokes the "clear cursor" action on the player as if the user pressed it.
         | 
| 19144 19276 | 
             
               *
         | 
| 19277 | 
            +
               * **Raised events:**
         | 
| 19278 | 
            +
               * - {@link OnPlayerCursorStackChangedEvent on_player_cursor_stack_changed}? _current_tick_ Raised when the cursor was successfully cleared.
         | 
| 19279 | 
            +
               *
         | 
| 19280 | 
            +
               *
         | 
| 19145 19281 | 
             
               * {@link https://lua-api.factorio.com/latest/LuaPlayer.html#LuaPlayer.clear_cursor View documentation}
         | 
| 19146 19282 | 
             
               * @returns Whether the cursor is now empty.
         | 
| 19147 19283 | 
             
               */
         | 
| @@ -20521,11 +20657,11 @@ interface LuaRendering { | |
| 20521 20657 | 
             
                 */
         | 
| 20522 20658 | 
             
                readonly time_to_live?: uint
         | 
| 20523 20659 | 
             
                /**
         | 
| 20524 | 
            -
                 * The forces that this object is rendered to.
         | 
| 20660 | 
            +
                 * The forces that this object is rendered to. Passing `nil` or an empty table will render it to all forces.
         | 
| 20525 20661 | 
             
                 */
         | 
| 20526 20662 | 
             
                readonly forces?: readonly ForceIdentification[]
         | 
| 20527 20663 | 
             
                /**
         | 
| 20528 | 
            -
                 * The players that this object is rendered to.
         | 
| 20664 | 
            +
                 * The players that this object is rendered to. Passing `nil` or an empty table will render it to all players.
         | 
| 20529 20665 | 
             
                 */
         | 
| 20530 20666 | 
             
                readonly players?: readonly PlayerIdentification[]
         | 
| 20531 20667 | 
             
                /**
         | 
| @@ -20570,11 +20706,11 @@ interface LuaRendering { | |
| 20570 20706 | 
             
                 */
         | 
| 20571 20707 | 
             
                readonly time_to_live?: uint
         | 
| 20572 20708 | 
             
                /**
         | 
| 20573 | 
            -
                 * The forces that this object is rendered to.
         | 
| 20709 | 
            +
                 * The forces that this object is rendered to. Passing `nil` or an empty table will render it to all forces.
         | 
| 20574 20710 | 
             
                 */
         | 
| 20575 20711 | 
             
                readonly forces?: readonly ForceIdentification[]
         | 
| 20576 20712 | 
             
                /**
         | 
| 20577 | 
            -
                 * The players that this object is rendered to.
         | 
| 20713 | 
            +
                 * The players that this object is rendered to. Passing `nil` or an empty table will render it to all players.
         | 
| 20578 20714 | 
             
                 */
         | 
| 20579 20715 | 
             
                readonly players?: readonly PlayerIdentification[]
         | 
| 20580 20716 | 
             
                /**
         | 
| @@ -20637,11 +20773,11 @@ interface LuaRendering { | |
| 20637 20773 | 
             
                 */
         | 
| 20638 20774 | 
             
                readonly time_to_live?: uint
         | 
| 20639 20775 | 
             
                /**
         | 
| 20640 | 
            -
                 * The forces that this object is rendered to.
         | 
| 20776 | 
            +
                 * The forces that this object is rendered to. Passing `nil` or an empty table will render it to all forces.
         | 
| 20641 20777 | 
             
                 */
         | 
| 20642 20778 | 
             
                readonly forces?: readonly ForceIdentification[]
         | 
| 20643 20779 | 
             
                /**
         | 
| 20644 | 
            -
                 * The players that this object is rendered to.
         | 
| 20780 | 
            +
                 * The players that this object is rendered to. Passing `nil` or an empty table will render it to all players.
         | 
| 20645 20781 | 
             
                 */
         | 
| 20646 20782 | 
             
                readonly players?: readonly PlayerIdentification[]
         | 
| 20647 20783 | 
             
                /**
         | 
| @@ -20689,11 +20825,11 @@ interface LuaRendering { | |
| 20689 20825 | 
             
                 */
         | 
| 20690 20826 | 
             
                readonly time_to_live?: uint
         | 
| 20691 20827 | 
             
                /**
         | 
| 20692 | 
            -
                 * The forces that this object is rendered to.
         | 
| 20828 | 
            +
                 * The forces that this object is rendered to. Passing `nil` or an empty table will render it to all forces.
         | 
| 20693 20829 | 
             
                 */
         | 
| 20694 20830 | 
             
                readonly forces?: readonly ForceIdentification[]
         | 
| 20695 20831 | 
             
                /**
         | 
| 20696 | 
            -
                 * The players that this object is rendered to.
         | 
| 20832 | 
            +
                 * The players that this object is rendered to. Passing `nil` or an empty table will render it to all players.
         | 
| 20697 20833 | 
             
                 */
         | 
| 20698 20834 | 
             
                readonly players?: readonly PlayerIdentification[]
         | 
| 20699 20835 | 
             
                /**
         | 
| @@ -20744,11 +20880,11 @@ interface LuaRendering { | |
| 20744 20880 | 
             
                 */
         | 
| 20745 20881 | 
             
                readonly time_to_live?: uint
         | 
| 20746 20882 | 
             
                /**
         | 
| 20747 | 
            -
                 * The forces that this object is rendered to.
         | 
| 20883 | 
            +
                 * The forces that this object is rendered to. Passing `nil` or an empty table will render it to all forces.
         | 
| 20748 20884 | 
             
                 */
         | 
| 20749 20885 | 
             
                readonly forces?: readonly ForceIdentification[]
         | 
| 20750 20886 | 
             
                /**
         | 
| 20751 | 
            -
                 * The players that this object is rendered to.
         | 
| 20887 | 
            +
                 * The players that this object is rendered to. Passing `nil` or an empty table will render it to all players.
         | 
| 20752 20888 | 
             
                 */
         | 
| 20753 20889 | 
             
                readonly players?: readonly PlayerIdentification[]
         | 
| 20754 20890 | 
             
                /**
         | 
| @@ -20799,11 +20935,11 @@ interface LuaRendering { | |
| 20799 20935 | 
             
                 */
         | 
| 20800 20936 | 
             
                readonly time_to_live?: uint
         | 
| 20801 20937 | 
             
                /**
         | 
| 20802 | 
            -
                 * The forces that this object is rendered to.
         | 
| 20938 | 
            +
                 * The forces that this object is rendered to. Passing `nil` or an empty table will render it to all forces.
         | 
| 20803 20939 | 
             
                 */
         | 
| 20804 20940 | 
             
                readonly forces?: readonly ForceIdentification[]
         | 
| 20805 20941 | 
             
                /**
         | 
| 20806 | 
            -
                 * The players that this object is rendered to.
         | 
| 20942 | 
            +
                 * The players that this object is rendered to. Passing `nil` or an empty table will render it to all players.
         | 
| 20807 20943 | 
             
                 */
         | 
| 20808 20944 | 
             
                readonly players?: readonly PlayerIdentification[]
         | 
| 20809 20945 | 
             
                /**
         | 
| @@ -20877,11 +21013,11 @@ interface LuaRendering { | |
| 20877 21013 | 
             
                 */
         | 
| 20878 21014 | 
             
                readonly time_to_live?: uint
         | 
| 20879 21015 | 
             
                /**
         | 
| 20880 | 
            -
                 * The forces that this object is rendered to.
         | 
| 21016 | 
            +
                 * The forces that this object is rendered to. Passing `nil` or an empty table will render it to all forces.
         | 
| 20881 21017 | 
             
                 */
         | 
| 20882 21018 | 
             
                readonly forces?: readonly ForceIdentification[]
         | 
| 20883 21019 | 
             
                /**
         | 
| 20884 | 
            -
                 * The players that this object is rendered to.
         | 
| 21020 | 
            +
                 * The players that this object is rendered to. Passing `nil` or an empty table will render it to all players.
         | 
| 20885 21021 | 
             
                 */
         | 
| 20886 21022 | 
             
                readonly players?: readonly PlayerIdentification[]
         | 
| 20887 21023 | 
             
                /**
         | 
| @@ -20940,11 +21076,11 @@ interface LuaRendering { | |
| 20940 21076 | 
             
                 */
         | 
| 20941 21077 | 
             
                readonly time_to_live?: uint
         | 
| 20942 21078 | 
             
                /**
         | 
| 20943 | 
            -
                 * The forces that this object is rendered to.
         | 
| 21079 | 
            +
                 * The forces that this object is rendered to. Passing `nil` or an empty table will render it to all forces.
         | 
| 20944 21080 | 
             
                 */
         | 
| 20945 21081 | 
             
                readonly forces?: readonly ForceIdentification[]
         | 
| 20946 21082 | 
             
                /**
         | 
| 20947 | 
            -
                 * The players that this object is rendered to.
         | 
| 21083 | 
            +
                 * The players that this object is rendered to. Passing `nil` or an empty table will render it to all players.
         | 
| 20948 21084 | 
             
                 */
         | 
| 20949 21085 | 
             
                readonly players?: readonly PlayerIdentification[]
         | 
| 20950 21086 | 
             
                /**
         | 
| @@ -21015,11 +21151,11 @@ interface LuaRendering { | |
| 21015 21151 | 
             
                 */
         | 
| 21016 21152 | 
             
                readonly time_to_live?: uint
         | 
| 21017 21153 | 
             
                /**
         | 
| 21018 | 
            -
                 * The forces that this object is rendered to.
         | 
| 21154 | 
            +
                 * The forces that this object is rendered to. Passing `nil` or an empty table will render it to all forces.
         | 
| 21019 21155 | 
             
                 */
         | 
| 21020 21156 | 
             
                readonly forces?: readonly ForceIdentification[]
         | 
| 21021 21157 | 
             
                /**
         | 
| 21022 | 
            -
                 * The players that this object is rendered to.
         | 
| 21158 | 
            +
                 * The players that this object is rendered to. Passing `nil` or an empty table will render it to all players.
         | 
| 21023 21159 | 
             
                 */
         | 
| 21024 21160 | 
             
                readonly players?: readonly PlayerIdentification[]
         | 
| 21025 21161 | 
             
                /**
         | 
| @@ -23118,7 +23254,7 @@ interface CharacterCorpseSurfaceCreateEntity extends BaseSurfaceCreateEntity { | |
| 23118 23254 |  | 
| 23119 23255 | 
             
            interface HighlightBoxSurfaceCreateEntity extends BaseSurfaceCreateEntity {
         | 
| 23120 23256 | 
             
              /**
         | 
| 23121 | 
            -
               * The bounding box defining the highlight box using absolute map coordinates. If specified, the `position` parameter  | 
| 23257 | 
            +
               * The bounding box defining the highlight box using absolute map coordinates. If specified, the general `position` parameter still needs to be present, but will be ignored. If not specified, the game falls back to the `source` parameter first, then the `target` parameter second. One of these three parameters need to be specified.
         | 
| 23122 23258 | 
             
               */
         | 
| 23123 23259 | 
             
              readonly bounding_box?: BoundingBox
         | 
| 23124 23260 | 
             
              /**
         | 
| @@ -24915,11 +25051,11 @@ interface LuaTilePrototype { | |
| 24915 25051 | 
             
                /**
         | 
| 24916 25052 | 
             
                 * Energy required to mine a tile.
         | 
| 24917 25053 | 
             
                 */
         | 
| 24918 | 
            -
                readonly  | 
| 25054 | 
            +
                readonly mining_time: double
         | 
| 24919 25055 | 
             
                /**
         | 
| 24920 25056 | 
             
                 * Prototype name of the particle produced when mining this tile. Will only be present if this tile produces any particle during mining.
         | 
| 24921 25057 | 
             
                 */
         | 
| 24922 | 
            -
                readonly  | 
| 25058 | 
            +
                readonly mining_particle?: string
         | 
| 24923 25059 | 
             
                /**
         | 
| 24924 25060 | 
             
                 * Products obtained by mining this tile.
         | 
| 24925 25061 | 
             
                 */
         | 
| @@ -24932,11 +25068,11 @@ interface LuaTilePrototype { | |
| 24932 25068 | 
             
               */
         | 
| 24933 25069 | 
             
              readonly next_direction: LuaTilePrototype | undefined
         | 
| 24934 25070 | 
             
              /**
         | 
| 24935 | 
            -
               * Items that when placed will produce this tile. It is a dictionary indexed by the item prototype name.
         | 
| 25071 | 
            +
               * Items that when placed will produce this tile. It is a dictionary indexed by the item prototype name. `nil` (instead of an empty table) if no items can place this tile.
         | 
| 24936 25072 | 
             
               *
         | 
| 24937 25073 | 
             
               * {@link https://lua-api.factorio.com/latest/LuaTilePrototype.html#LuaTilePrototype.items_to_place_this View documentation}
         | 
| 24938 25074 | 
             
               */
         | 
| 24939 | 
            -
              readonly items_to_place_this: SimpleItemStack[]
         | 
| 25075 | 
            +
              readonly items_to_place_this: SimpleItemStack[] | undefined
         | 
| 24940 25076 | 
             
              /**
         | 
| 24941 25077 | 
             
               * False if this tile is not allowed in blueprints regardless of the ability to build it.
         | 
| 24942 25078 | 
             
               *
         | 
    
        package/generated/concepts.d.ts
    CHANGED
    
    | @@ -2721,6 +2721,8 @@ type SpriteType = | |
| 2721 2721 | 
             
            /**
         | 
| 2722 2722 | 
             
             * It is specified by {@link string}. It can be either the name of a {@link https://wiki.factorio.com/Prototype/Sprite sprite prototype} defined in the data stage or a path in form "type/name".
         | 
| 2723 2723 | 
             
             *
         | 
| 2724 | 
            +
             * The validity of a SpritePath can be verified at runtime using {@link LuaGameScript#is_valid_sprite_path LuaGameScript::is_valid_sprite_path}.
         | 
| 2725 | 
            +
             *
         | 
| 2724 2726 | 
             
             * The supported types are:
         | 
| 2725 2727 | 
             
             * - `"item"` - for example "item/iron-plate" is the icon sprite of iron plate
         | 
| 2726 2728 | 
             
             * - `"entity"` - for example "entity/small-biter" is the icon sprite of the small biter
         | 
| @@ -2742,6 +2744,8 @@ type SpritePath = string | `${SpriteType}/${string}` | |
| 2742 2744 | 
             
            /**
         | 
| 2743 2745 | 
             
             * A sound defined by a {@link string}. It can be either the name of a {@link https://wiki.factorio.com/Prototype/Sound sound prototype} defined in the data stage or a path in the form `"type/name"`. The latter option can be sorted into three categories.
         | 
| 2744 2746 | 
             
             *
         | 
| 2747 | 
            +
             * The validity of a SoundPath can be verified at runtime using {@link LuaGameScript#is_valid_sound_path LuaGameScript::is_valid_sound_path}.
         | 
| 2748 | 
            +
             *
         | 
| 2745 2749 | 
             
             * The utility and ambient types each contain general use sound prototypes defined by the game itself.
         | 
| 2746 2750 | 
             
             * - `"utility"` - Uses the {@link https://wiki.factorio.com/Prototype/UtilitySounds UtilitySounds} prototype. Example: `"utility/wire_connect_pole"`
         | 
| 2747 2751 | 
             
             * - `"ambient"` - Uses {@link https://wiki.factorio.com/Prototype/AmbientSound AmbientSound} prototypes. Example: `"ambient/resource-deficiency"`
         |