typed-factorio 1.1.0 → 1.2.0
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- package/Changelog.md +4 -0
- package/generated/classes.d.ts +173 -37
- package/generated/concepts.d.ts +4 -0
- package/package.json +1 -1
package/Changelog.md
CHANGED
package/generated/classes.d.ts
CHANGED
@@ -1554,6 +1554,10 @@ interface LuaControl {
|
|
1554
1554
|
/**
|
1555
1555
|
* `true` if the player is in a vehicle. Writing to this attribute puts the player in or out of a vehicle.
|
1556
1556
|
*
|
1557
|
+
* **Raised events:**
|
1558
|
+
* - {@link OnPlayerDrivingChangedStateEvent on_player_driving_changed_state}? _instantly_ Raised if the driving state successfully changed.
|
1559
|
+
*
|
1560
|
+
*
|
1557
1561
|
* {@link https://lua-api.factorio.com/latest/LuaControl.html#LuaControl.driving View documentation}
|
1558
1562
|
*/
|
1559
1563
|
driving: boolean
|
@@ -2885,6 +2889,9 @@ interface LuaEntity extends LuaControl {
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|
2885
2889
|
/**
|
2886
2890
|
* Sets the driver of this vehicle.
|
2887
2891
|
*
|
2892
|
+
* **Raised events:**
|
2893
|
+
* - {@link OnPlayerDrivingChangedStateEvent on_player_driving_changed_state}? _instantly_
|
2894
|
+
*
|
2888
2895
|
* _Can only be used if this is Vehicle_
|
2889
2896
|
*
|
2890
2897
|
* {@link https://lua-api.factorio.com/latest/LuaEntity.html#LuaEntity.set_driver View documentation}
|
@@ -2905,6 +2912,9 @@ interface LuaEntity extends LuaControl {
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2905
2912
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/**
|
2906
2913
|
* Sets the passenger of this car or spidertron.
|
2907
2914
|
*
|
2915
|
+
* **Raised events:**
|
2916
|
+
* - {@link OnPlayerDrivingChangedStateEvent on_player_driving_changed_state}? _instantly_
|
2917
|
+
*
|
2908
2918
|
* _Can only be used if this is Vehicle_
|
2909
2919
|
*
|
2910
2920
|
* {@link https://lua-api.factorio.com/latest/LuaEntity.html#LuaEntity.set_passenger View documentation}
|
@@ -3848,7 +3858,7 @@ interface LuaEntity extends LuaControl {
|
|
3848
3858
|
*/
|
3849
3859
|
readonly bounding_box: BoundingBoxRead
|
3850
3860
|
/**
|
3851
|
-
* The secondary bounding box of this entity or `nil` if it doesn't have one.
|
3861
|
+
* The secondary bounding box of this entity or `nil` if it doesn't have one. This only exists for curved rails, and is automatically determined by the game.
|
3852
3862
|
*
|
3853
3863
|
* {@link https://lua-api.factorio.com/latest/LuaEntity.html#LuaEntity.secondary_bounding_box View documentation}
|
3854
3864
|
*/
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@@ -3860,7 +3870,7 @@ interface LuaEntity extends LuaControl {
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|
3860
3870
|
*/
|
3861
3871
|
readonly selection_box: BoundingBoxRead
|
3862
3872
|
/**
|
3863
|
-
* The secondary selection box of this entity or `nil` if it doesn't have one.
|
3873
|
+
* The secondary selection box of this entity or `nil` if it doesn't have one. This only exists for curved rails, and is automatically determined by the game.
|
3864
3874
|
*
|
3865
3875
|
* {@link https://lua-api.factorio.com/latest/LuaEntity.html#LuaEntity.secondary_selection_box View documentation}
|
3866
3876
|
*/
|
@@ -5402,7 +5412,7 @@ interface BaseEntity extends LuaControl {
|
|
5402
5412
|
*/
|
5403
5413
|
readonly bounding_box: BoundingBoxRead
|
5404
5414
|
/**
|
5405
|
-
* The secondary bounding box of this entity or `nil` if it doesn't have one.
|
5415
|
+
* The secondary bounding box of this entity or `nil` if it doesn't have one. This only exists for curved rails, and is automatically determined by the game.
|
5406
5416
|
*
|
5407
5417
|
* {@link https://lua-api.factorio.com/latest/LuaEntity.html#LuaEntity.secondary_bounding_box View documentation}
|
5408
5418
|
*/
|
@@ -5414,7 +5424,7 @@ interface BaseEntity extends LuaControl {
|
|
5414
5424
|
*/
|
5415
5425
|
readonly selection_box: BoundingBoxRead
|
5416
5426
|
/**
|
5417
|
-
* The secondary selection box of this entity or `nil` if it doesn't have one.
|
5427
|
+
* The secondary selection box of this entity or `nil` if it doesn't have one. This only exists for curved rails, and is automatically determined by the game.
|
5418
5428
|
*
|
5419
5429
|
* {@link https://lua-api.factorio.com/latest/LuaEntity.html#LuaEntity.secondary_selection_box View documentation}
|
5420
5430
|
*/
|
@@ -6293,6 +6303,9 @@ interface VehicleEntity extends BaseEntity {
|
|
6293
6303
|
/**
|
6294
6304
|
* Sets the driver of this vehicle.
|
6295
6305
|
*
|
6306
|
+
* **Raised events:**
|
6307
|
+
* - {@link OnPlayerDrivingChangedStateEvent on_player_driving_changed_state}? _instantly_
|
6308
|
+
*
|
6296
6309
|
* _Can only be used if this is Vehicle_
|
6297
6310
|
*
|
6298
6311
|
* {@link https://lua-api.factorio.com/latest/LuaEntity.html#LuaEntity.set_driver View documentation}
|
@@ -6313,6 +6326,9 @@ interface VehicleEntity extends BaseEntity {
|
|
6313
6326
|
/**
|
6314
6327
|
* Sets the passenger of this car or spidertron.
|
6315
6328
|
*
|
6329
|
+
* **Raised events:**
|
6330
|
+
* - {@link OnPlayerDrivingChangedStateEvent on_player_driving_changed_state}? _instantly_
|
6331
|
+
*
|
6316
6332
|
* _Can only be used if this is Vehicle_
|
6317
6333
|
*
|
6318
6334
|
* {@link https://lua-api.factorio.com/latest/LuaEntity.html#LuaEntity.set_passenger View documentation}
|
@@ -8334,6 +8350,58 @@ interface LuaEntityPrototype {
|
|
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8350
|
readonly robots_shrink_when_entering_and_exiting: boolean
|
8335
8351
|
}
|
8336
8352
|
| undefined
|
8353
|
+
/**
|
8354
|
+
* Gets the height of this prototype. `nil` if this is not a spider vechicle.
|
8355
|
+
*
|
8356
|
+
* {@link https://lua-api.factorio.com/latest/LuaEntityPrototype.html#LuaEntityPrototype.height View documentation}
|
8357
|
+
*/
|
8358
|
+
readonly height: double | undefined
|
8359
|
+
/**
|
8360
|
+
* Gets the torso rotation speed of this prototype. `nil` if this is not a spider vechicle.
|
8361
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+
*
|
8362
|
+
* {@link https://lua-api.factorio.com/latest/LuaEntityPrototype.html#LuaEntityPrototype.torso_rotation_speed View documentation}
|
8363
|
+
*/
|
8364
|
+
readonly torso_rotation_speed: double | undefined
|
8365
|
+
/**
|
8366
|
+
* Does this prototoype automaticly cycle weapons. `nil` if this is not a spider vechicle.
|
8367
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+
*
|
8368
|
+
* {@link https://lua-api.factorio.com/latest/LuaEntityPrototype.html#LuaEntityPrototype.automatic_weapon_cycling View documentation}
|
8369
|
+
*/
|
8370
|
+
readonly automatic_weapon_cycling: boolean | undefined
|
8371
|
+
/**
|
8372
|
+
* Gets the chain shooting cooldown modifier of this prototype. `nil` if this is not a spider vechicle.
|
8373
|
+
*
|
8374
|
+
* {@link https://lua-api.factorio.com/latest/LuaEntityPrototype.html#LuaEntityPrototype.chain_shooting_cooldown_modifier View documentation}
|
8375
|
+
*/
|
8376
|
+
readonly chain_shooting_cooldown_modifier: double | undefined
|
8377
|
+
/**
|
8378
|
+
* Gets the chunk exploration radius of this prototype. `nil` if this is not a spider vechicle.
|
8379
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+
*
|
8380
|
+
* {@link https://lua-api.factorio.com/latest/LuaEntityPrototype.html#LuaEntityPrototype.chunk_exploration_radius View documentation}
|
8381
|
+
*/
|
8382
|
+
readonly chunk_exploration_radius: double | undefined
|
8383
|
+
/**
|
8384
|
+
* Gets the animation speed coefficient of this belt . `nil` if this is not transport belt connectable.
|
8385
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+
*
|
8386
|
+
* {@link https://lua-api.factorio.com/latest/LuaEntityPrototype.html#LuaEntityPrototype.animation_speed_coefficient View documentation}
|
8387
|
+
*/
|
8388
|
+
readonly animation_speed_coefficient: double | undefined
|
8389
|
+
/**
|
8390
|
+
* Get the manual range modifier for artillery turret and artillery wagon prototypes. `nil` if not artillery type prototype
|
8391
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+
*
|
8392
|
+
* subclass(ArtilleryWagon, ArtilleryTurret)
|
8393
|
+
*
|
8394
|
+
* {@link https://lua-api.factorio.com/latest/LuaEntityPrototype.html#LuaEntityPrototype.manual_range_modifier View documentation}
|
8395
|
+
*/
|
8396
|
+
readonly manual_range_modifier: double | undefined
|
8397
|
+
/**
|
8398
|
+
* The dying time of this corpse prototype. `nil` if not a corpse prototype.
|
8399
|
+
*
|
8400
|
+
* _Can only be used if this is Corpse_
|
8401
|
+
*
|
8402
|
+
* {@link https://lua-api.factorio.com/latest/LuaEntityPrototype.html#LuaEntityPrototype.dying_speed View documentation}
|
8403
|
+
*/
|
8404
|
+
readonly dying_speed: float | undefined
|
8337
8405
|
/**
|
8338
8406
|
* Gets the current movement speed of this character, including effects from exoskeletons, tiles, stickers and shooting.
|
8339
8407
|
*
|
@@ -9645,6 +9713,50 @@ interface BaseEntityPrototype {
|
|
9645
9713
|
readonly robots_shrink_when_entering_and_exiting: boolean
|
9646
9714
|
}
|
9647
9715
|
| undefined
|
9716
|
+
/**
|
9717
|
+
* Gets the height of this prototype. `nil` if this is not a spider vechicle.
|
9718
|
+
*
|
9719
|
+
* {@link https://lua-api.factorio.com/latest/LuaEntityPrototype.html#LuaEntityPrototype.height View documentation}
|
9720
|
+
*/
|
9721
|
+
readonly height: double | undefined
|
9722
|
+
/**
|
9723
|
+
* Gets the torso rotation speed of this prototype. `nil` if this is not a spider vechicle.
|
9724
|
+
*
|
9725
|
+
* {@link https://lua-api.factorio.com/latest/LuaEntityPrototype.html#LuaEntityPrototype.torso_rotation_speed View documentation}
|
9726
|
+
*/
|
9727
|
+
readonly torso_rotation_speed: double | undefined
|
9728
|
+
/**
|
9729
|
+
* Does this prototoype automaticly cycle weapons. `nil` if this is not a spider vechicle.
|
9730
|
+
*
|
9731
|
+
* {@link https://lua-api.factorio.com/latest/LuaEntityPrototype.html#LuaEntityPrototype.automatic_weapon_cycling View documentation}
|
9732
|
+
*/
|
9733
|
+
readonly automatic_weapon_cycling: boolean | undefined
|
9734
|
+
/**
|
9735
|
+
* Gets the chain shooting cooldown modifier of this prototype. `nil` if this is not a spider vechicle.
|
9736
|
+
*
|
9737
|
+
* {@link https://lua-api.factorio.com/latest/LuaEntityPrototype.html#LuaEntityPrototype.chain_shooting_cooldown_modifier View documentation}
|
9738
|
+
*/
|
9739
|
+
readonly chain_shooting_cooldown_modifier: double | undefined
|
9740
|
+
/**
|
9741
|
+
* Gets the chunk exploration radius of this prototype. `nil` if this is not a spider vechicle.
|
9742
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+
*
|
9743
|
+
* {@link https://lua-api.factorio.com/latest/LuaEntityPrototype.html#LuaEntityPrototype.chunk_exploration_radius View documentation}
|
9744
|
+
*/
|
9745
|
+
readonly chunk_exploration_radius: double | undefined
|
9746
|
+
/**
|
9747
|
+
* Gets the animation speed coefficient of this belt . `nil` if this is not transport belt connectable.
|
9748
|
+
*
|
9749
|
+
* {@link https://lua-api.factorio.com/latest/LuaEntityPrototype.html#LuaEntityPrototype.animation_speed_coefficient View documentation}
|
9750
|
+
*/
|
9751
|
+
readonly animation_speed_coefficient: double | undefined
|
9752
|
+
/**
|
9753
|
+
* Get the manual range modifier for artillery turret and artillery wagon prototypes. `nil` if not artillery type prototype
|
9754
|
+
*
|
9755
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+
* subclass(ArtilleryWagon, ArtilleryTurret)
|
9756
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+
*
|
9757
|
+
* {@link https://lua-api.factorio.com/latest/LuaEntityPrototype.html#LuaEntityPrototype.manual_range_modifier View documentation}
|
9758
|
+
*/
|
9759
|
+
readonly manual_range_modifier: double | undefined
|
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|
/**
|
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|
* Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be `false`. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.
|
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|
*/
|
@@ -9752,6 +9864,17 @@ interface EntityWithOwnerEntityPrototype extends BaseEntityPrototype {
|
|
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9864
|
readonly allow_run_time_change_of_is_military_target: boolean
|
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9865
|
}
|
9754
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|
|
9867
|
+
interface CorpseEntityPrototype extends BaseEntityPrototype {
|
9868
|
+
/**
|
9869
|
+
* The dying time of this corpse prototype. `nil` if not a corpse prototype.
|
9870
|
+
*
|
9871
|
+
* _Can only be used if this is Corpse_
|
9872
|
+
*
|
9873
|
+
* {@link https://lua-api.factorio.com/latest/LuaEntityPrototype.html#LuaEntityPrototype.dying_speed View documentation}
|
9874
|
+
*/
|
9875
|
+
readonly dying_speed: float | undefined
|
9876
|
+
}
|
9877
|
+
|
9755
9878
|
interface CharacterEntityPrototype extends BaseEntityPrototype {
|
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|
/**
|
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|
* Gets the current movement speed of this character, including effects from exoskeletons, tiles, stickers and shooting.
|
@@ -10369,7 +10492,7 @@ interface LuaEquipmentPrototype {
|
|
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|
*
|
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|
* Examples:
|
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|
* - The item production GUI shows "consumption" on the right, thus `output` describes the item consumption numbers. The same goes for fluid consumption.
|
10372
|
-
* - The kills
|
10495
|
+
* - The kills GUI shows "losses" on the right, so `output` describes how many of the force's entities were killed by enemies.
|
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|
* - The electric network GUI shows "power consumption" on the left side, so in this case `input` describes the power consumption numbers.
|
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*
|
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|
* {@link https://lua-api.factorio.com/latest/LuaFlowStatistics.html View documentation}
|
@@ -10407,7 +10530,11 @@ interface LuaFlowStatistics {
|
|
10407
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|
*/
|
10408
10531
|
set_output_count(name: string, count: uint64 | double): void
|
10409
10532
|
/**
|
10410
|
-
* Gets the flow count value for the given time frame.
|
10533
|
+
* Gets the flow count value for the given time frame. If `sample_index` is not provided, then the value returned is the average across the provided precision time period. These are the values shown in the bottom section of the statistics GUIs.
|
10534
|
+
*
|
10535
|
+
* Use `sample_index` to access the data used to generate the statistics graphs. Each precision level contains 300 samples of data so at a precision of 1 minute, each sample contains data averaged across 60s / 300 = 0.2s = 12 ticks.
|
10536
|
+
*
|
10537
|
+
* All return values are normalized to be per-tick for electric networks and per-minute for all other types.
|
10411
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|
*
|
10412
10539
|
* {@link https://lua-api.factorio.com/latest/LuaFlowStatistics.html#LuaFlowStatistics.get_flow_count View documentation}
|
10413
10540
|
*/
|
@@ -10421,11 +10548,15 @@ interface LuaFlowStatistics {
|
|
10421
10548
|
*/
|
10422
10549
|
readonly input: boolean
|
10423
10550
|
/**
|
10424
|
-
* The precision to read.
|
10551
|
+
* The precision range to read.
|
10425
10552
|
*/
|
10426
10553
|
readonly precision_index: defines.flow_precision_index
|
10427
10554
|
/**
|
10428
|
-
* If
|
10555
|
+
* The sample index to read from within the precision range. If not provided, the entire precision range is read. Must be between 1 and 300 where 1 is the most recent sample and 300 is the oldest.
|
10556
|
+
*/
|
10557
|
+
readonly sample_index?: uint16
|
10558
|
+
/**
|
10559
|
+
* If true, the count of items/fluids/entities is returned instead of the per-time-frame value.
|
10429
10560
|
*/
|
10430
10561
|
readonly count?: boolean
|
10431
10562
|
}): double
|
@@ -10506,7 +10637,7 @@ interface LuaFluidBox extends Array<Fluid | undefined> {
|
|
10506
10637
|
*/
|
10507
10638
|
get_capacity(index: uint): double
|
10508
10639
|
/**
|
10509
|
-
* The
|
10640
|
+
* The fluidboxes to which the fluidbox at the given index is connected.
|
10510
10641
|
*
|
10511
10642
|
* {@link https://lua-api.factorio.com/latest/LuaFluidBox.html#LuaFluidBox.get_connections View documentation}
|
10512
10643
|
*/
|
@@ -11984,11 +12115,10 @@ interface LuaGameScript {
|
|
11984
12115
|
*/
|
11985
12116
|
is_valid_sound_path(sound_path: SoundPath): boolean
|
11986
12117
|
/**
|
11987
|
-
* Checks if the given SpritePath is valid and contains a loaded sprite.
|
12118
|
+
* Checks if the given SpritePath is valid and contains a loaded sprite. The existence of the image is not checked for paths of type `file`.
|
11988
12119
|
*
|
11989
12120
|
* {@link https://lua-api.factorio.com/latest/LuaGameScript.html#LuaGameScript.is_valid_sprite_path View documentation}
|
11990
12121
|
* @param sprite_path Path to the image.
|
11991
|
-
* @remarks The existence of the image is not checked for paths of type `file`.
|
11992
12122
|
*/
|
11993
12123
|
is_valid_sprite_path(sprite_path: SpritePath): boolean
|
11994
12124
|
/**
|
@@ -12785,6 +12915,8 @@ interface LuaGui {
|
|
12785
12915
|
/**
|
12786
12916
|
* Returns `true` if sprite_path is valid and contains loaded sprite, otherwise `false`. Sprite path of type `file` doesn't validate if file exists.
|
12787
12917
|
*
|
12918
|
+
* If you want to avoid needing a LuaGui object, {@link LuaGameScript#is_valid_sprite_path LuaGameScript::is_valid_sprite_path} can be used instead.
|
12919
|
+
*
|
12788
12920
|
* {@link https://lua-api.factorio.com/latest/LuaGui.html#LuaGui.is_valid_sprite_path View documentation}
|
12789
12921
|
* @param sprite_path Path to a image.
|
12790
12922
|
*/
|
@@ -12884,7 +13016,7 @@ interface BaseGuiSpec {
|
|
12884
13016
|
*/
|
12885
13017
|
readonly type: GuiElementType
|
12886
13018
|
/**
|
12887
|
-
* Name of the child element.
|
13019
|
+
* Name of the child element. It must be unique within the parent element.
|
12888
13020
|
*/
|
12889
13021
|
readonly name?: string
|
12890
13022
|
/**
|
@@ -13403,7 +13535,7 @@ interface BaseGuiElement {
|
|
13403
13535
|
* Other attributes may be specified depending on `type`:
|
13404
13536
|
*
|
13405
13537
|
* {@link https://lua-api.factorio.com/latest/LuaGuiElement.html#LuaGuiElement.add View documentation}
|
13406
|
-
* @returns The
|
13538
|
+
* @returns The GUI element that was added.
|
13407
13539
|
*/
|
13408
13540
|
add<Type extends GuiElementType>(
|
13409
13541
|
element: GuiSpec & {
|
@@ -13492,7 +13624,7 @@ interface BaseGuiElement {
|
|
13492
13624
|
*/
|
13493
13625
|
readonly parent: LuaGuiElement | undefined
|
13494
13626
|
/**
|
13495
|
-
* The name of this element.
|
13627
|
+
* The name of this element. `""` if no name was set.
|
13496
13628
|
*
|
13497
13629
|
* {@link https://lua-api.factorio.com/latest/LuaGuiElement.html#LuaGuiElement.name View documentation}
|
13498
13630
|
* @example
|
@@ -19142,6 +19274,10 @@ interface LuaPlayer extends LuaControl {
|
|
19142
19274
|
/**
|
19143
19275
|
* Invokes the "clear cursor" action on the player as if the user pressed it.
|
19144
19276
|
*
|
19277
|
+
* **Raised events:**
|
19278
|
+
* - {@link OnPlayerCursorStackChangedEvent on_player_cursor_stack_changed}? _current_tick_ Raised when the cursor was successfully cleared.
|
19279
|
+
*
|
19280
|
+
*
|
19145
19281
|
* {@link https://lua-api.factorio.com/latest/LuaPlayer.html#LuaPlayer.clear_cursor View documentation}
|
19146
19282
|
* @returns Whether the cursor is now empty.
|
19147
19283
|
*/
|
@@ -20521,11 +20657,11 @@ interface LuaRendering {
|
|
20521
20657
|
*/
|
20522
20658
|
readonly time_to_live?: uint
|
20523
20659
|
/**
|
20524
|
-
* The forces that this object is rendered to.
|
20660
|
+
* The forces that this object is rendered to. Passing `nil` or an empty table will render it to all forces.
|
20525
20661
|
*/
|
20526
20662
|
readonly forces?: readonly ForceIdentification[]
|
20527
20663
|
/**
|
20528
|
-
* The players that this object is rendered to.
|
20664
|
+
* The players that this object is rendered to. Passing `nil` or an empty table will render it to all players.
|
20529
20665
|
*/
|
20530
20666
|
readonly players?: readonly PlayerIdentification[]
|
20531
20667
|
/**
|
@@ -20570,11 +20706,11 @@ interface LuaRendering {
|
|
20570
20706
|
*/
|
20571
20707
|
readonly time_to_live?: uint
|
20572
20708
|
/**
|
20573
|
-
* The forces that this object is rendered to.
|
20709
|
+
* The forces that this object is rendered to. Passing `nil` or an empty table will render it to all forces.
|
20574
20710
|
*/
|
20575
20711
|
readonly forces?: readonly ForceIdentification[]
|
20576
20712
|
/**
|
20577
|
-
* The players that this object is rendered to.
|
20713
|
+
* The players that this object is rendered to. Passing `nil` or an empty table will render it to all players.
|
20578
20714
|
*/
|
20579
20715
|
readonly players?: readonly PlayerIdentification[]
|
20580
20716
|
/**
|
@@ -20637,11 +20773,11 @@ interface LuaRendering {
|
|
20637
20773
|
*/
|
20638
20774
|
readonly time_to_live?: uint
|
20639
20775
|
/**
|
20640
|
-
* The forces that this object is rendered to.
|
20776
|
+
* The forces that this object is rendered to. Passing `nil` or an empty table will render it to all forces.
|
20641
20777
|
*/
|
20642
20778
|
readonly forces?: readonly ForceIdentification[]
|
20643
20779
|
/**
|
20644
|
-
* The players that this object is rendered to.
|
20780
|
+
* The players that this object is rendered to. Passing `nil` or an empty table will render it to all players.
|
20645
20781
|
*/
|
20646
20782
|
readonly players?: readonly PlayerIdentification[]
|
20647
20783
|
/**
|
@@ -20689,11 +20825,11 @@ interface LuaRendering {
|
|
20689
20825
|
*/
|
20690
20826
|
readonly time_to_live?: uint
|
20691
20827
|
/**
|
20692
|
-
* The forces that this object is rendered to.
|
20828
|
+
* The forces that this object is rendered to. Passing `nil` or an empty table will render it to all forces.
|
20693
20829
|
*/
|
20694
20830
|
readonly forces?: readonly ForceIdentification[]
|
20695
20831
|
/**
|
20696
|
-
* The players that this object is rendered to.
|
20832
|
+
* The players that this object is rendered to. Passing `nil` or an empty table will render it to all players.
|
20697
20833
|
*/
|
20698
20834
|
readonly players?: readonly PlayerIdentification[]
|
20699
20835
|
/**
|
@@ -20744,11 +20880,11 @@ interface LuaRendering {
|
|
20744
20880
|
*/
|
20745
20881
|
readonly time_to_live?: uint
|
20746
20882
|
/**
|
20747
|
-
* The forces that this object is rendered to.
|
20883
|
+
* The forces that this object is rendered to. Passing `nil` or an empty table will render it to all forces.
|
20748
20884
|
*/
|
20749
20885
|
readonly forces?: readonly ForceIdentification[]
|
20750
20886
|
/**
|
20751
|
-
* The players that this object is rendered to.
|
20887
|
+
* The players that this object is rendered to. Passing `nil` or an empty table will render it to all players.
|
20752
20888
|
*/
|
20753
20889
|
readonly players?: readonly PlayerIdentification[]
|
20754
20890
|
/**
|
@@ -20799,11 +20935,11 @@ interface LuaRendering {
|
|
20799
20935
|
*/
|
20800
20936
|
readonly time_to_live?: uint
|
20801
20937
|
/**
|
20802
|
-
* The forces that this object is rendered to.
|
20938
|
+
* The forces that this object is rendered to. Passing `nil` or an empty table will render it to all forces.
|
20803
20939
|
*/
|
20804
20940
|
readonly forces?: readonly ForceIdentification[]
|
20805
20941
|
/**
|
20806
|
-
* The players that this object is rendered to.
|
20942
|
+
* The players that this object is rendered to. Passing `nil` or an empty table will render it to all players.
|
20807
20943
|
*/
|
20808
20944
|
readonly players?: readonly PlayerIdentification[]
|
20809
20945
|
/**
|
@@ -20877,11 +21013,11 @@ interface LuaRendering {
|
|
20877
21013
|
*/
|
20878
21014
|
readonly time_to_live?: uint
|
20879
21015
|
/**
|
20880
|
-
* The forces that this object is rendered to.
|
21016
|
+
* The forces that this object is rendered to. Passing `nil` or an empty table will render it to all forces.
|
20881
21017
|
*/
|
20882
21018
|
readonly forces?: readonly ForceIdentification[]
|
20883
21019
|
/**
|
20884
|
-
* The players that this object is rendered to.
|
21020
|
+
* The players that this object is rendered to. Passing `nil` or an empty table will render it to all players.
|
20885
21021
|
*/
|
20886
21022
|
readonly players?: readonly PlayerIdentification[]
|
20887
21023
|
/**
|
@@ -20940,11 +21076,11 @@ interface LuaRendering {
|
|
20940
21076
|
*/
|
20941
21077
|
readonly time_to_live?: uint
|
20942
21078
|
/**
|
20943
|
-
* The forces that this object is rendered to.
|
21079
|
+
* The forces that this object is rendered to. Passing `nil` or an empty table will render it to all forces.
|
20944
21080
|
*/
|
20945
21081
|
readonly forces?: readonly ForceIdentification[]
|
20946
21082
|
/**
|
20947
|
-
* The players that this object is rendered to.
|
21083
|
+
* The players that this object is rendered to. Passing `nil` or an empty table will render it to all players.
|
20948
21084
|
*/
|
20949
21085
|
readonly players?: readonly PlayerIdentification[]
|
20950
21086
|
/**
|
@@ -21015,11 +21151,11 @@ interface LuaRendering {
|
|
21015
21151
|
*/
|
21016
21152
|
readonly time_to_live?: uint
|
21017
21153
|
/**
|
21018
|
-
* The forces that this object is rendered to.
|
21154
|
+
* The forces that this object is rendered to. Passing `nil` or an empty table will render it to all forces.
|
21019
21155
|
*/
|
21020
21156
|
readonly forces?: readonly ForceIdentification[]
|
21021
21157
|
/**
|
21022
|
-
* The players that this object is rendered to.
|
21158
|
+
* The players that this object is rendered to. Passing `nil` or an empty table will render it to all players.
|
21023
21159
|
*/
|
21024
21160
|
readonly players?: readonly PlayerIdentification[]
|
21025
21161
|
/**
|
@@ -23118,7 +23254,7 @@ interface CharacterCorpseSurfaceCreateEntity extends BaseSurfaceCreateEntity {
|
|
23118
23254
|
|
23119
23255
|
interface HighlightBoxSurfaceCreateEntity extends BaseSurfaceCreateEntity {
|
23120
23256
|
/**
|
23121
|
-
* The bounding box defining the highlight box using absolute map coordinates. If specified, the `position` parameter
|
23257
|
+
* The bounding box defining the highlight box using absolute map coordinates. If specified, the general `position` parameter still needs to be present, but will be ignored. If not specified, the game falls back to the `source` parameter first, then the `target` parameter second. One of these three parameters need to be specified.
|
23122
23258
|
*/
|
23123
23259
|
readonly bounding_box?: BoundingBox
|
23124
23260
|
/**
|
@@ -24915,11 +25051,11 @@ interface LuaTilePrototype {
|
|
24915
25051
|
/**
|
24916
25052
|
* Energy required to mine a tile.
|
24917
25053
|
*/
|
24918
|
-
readonly
|
25054
|
+
readonly mining_time: double
|
24919
25055
|
/**
|
24920
25056
|
* Prototype name of the particle produced when mining this tile. Will only be present if this tile produces any particle during mining.
|
24921
25057
|
*/
|
24922
|
-
readonly
|
25058
|
+
readonly mining_particle?: string
|
24923
25059
|
/**
|
24924
25060
|
* Products obtained by mining this tile.
|
24925
25061
|
*/
|
@@ -24932,11 +25068,11 @@ interface LuaTilePrototype {
|
|
24932
25068
|
*/
|
24933
25069
|
readonly next_direction: LuaTilePrototype | undefined
|
24934
25070
|
/**
|
24935
|
-
* Items that when placed will produce this tile. It is a dictionary indexed by the item prototype name.
|
25071
|
+
* Items that when placed will produce this tile. It is a dictionary indexed by the item prototype name. `nil` (instead of an empty table) if no items can place this tile.
|
24936
25072
|
*
|
24937
25073
|
* {@link https://lua-api.factorio.com/latest/LuaTilePrototype.html#LuaTilePrototype.items_to_place_this View documentation}
|
24938
25074
|
*/
|
24939
|
-
readonly items_to_place_this: SimpleItemStack[]
|
25075
|
+
readonly items_to_place_this: SimpleItemStack[] | undefined
|
24940
25076
|
/**
|
24941
25077
|
* False if this tile is not allowed in blueprints regardless of the ability to build it.
|
24942
25078
|
*
|
package/generated/concepts.d.ts
CHANGED
@@ -2721,6 +2721,8 @@ type SpriteType =
|
|
2721
2721
|
/**
|
2722
2722
|
* It is specified by {@link string}. It can be either the name of a {@link https://wiki.factorio.com/Prototype/Sprite sprite prototype} defined in the data stage or a path in form "type/name".
|
2723
2723
|
*
|
2724
|
+
* The validity of a SpritePath can be verified at runtime using {@link LuaGameScript#is_valid_sprite_path LuaGameScript::is_valid_sprite_path}.
|
2725
|
+
*
|
2724
2726
|
* The supported types are:
|
2725
2727
|
* - `"item"` - for example "item/iron-plate" is the icon sprite of iron plate
|
2726
2728
|
* - `"entity"` - for example "entity/small-biter" is the icon sprite of the small biter
|
@@ -2742,6 +2744,8 @@ type SpritePath = string | `${SpriteType}/${string}`
|
|
2742
2744
|
/**
|
2743
2745
|
* A sound defined by a {@link string}. It can be either the name of a {@link https://wiki.factorio.com/Prototype/Sound sound prototype} defined in the data stage or a path in the form `"type/name"`. The latter option can be sorted into three categories.
|
2744
2746
|
*
|
2747
|
+
* The validity of a SoundPath can be verified at runtime using {@link LuaGameScript#is_valid_sound_path LuaGameScript::is_valid_sound_path}.
|
2748
|
+
*
|
2745
2749
|
* The utility and ambient types each contain general use sound prototypes defined by the game itself.
|
2746
2750
|
* - `"utility"` - Uses the {@link https://wiki.factorio.com/Prototype/UtilitySounds UtilitySounds} prototype. Example: `"utility/wire_connect_pole"`
|
2747
2751
|
* - `"ambient"` - Uses {@link https://wiki.factorio.com/Prototype/AmbientSound AmbientSound} prototypes. Example: `"ambient/resource-deficiency"`
|