typed-factorio 0.4.1 → 0.6.1

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@@ -15,7 +15,7 @@ declare namespace defines {
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  /**
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  * AI command exit status. See {@link LuaEntity.set_command LuaEntity::set_command}
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  *
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- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.behavior_result View documentation}
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+ * {@link https://lua-api.factorio.com/next/defines.html#defines.behavior_result View documentation}
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  */
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  enum behavior_result {
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  in_progress,
@@ -34,7 +34,7 @@ declare namespace defines {
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  /**
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  * State of a chain signal.
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  *
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- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.chain_signal_state View documentation}
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+ * {@link https://lua-api.factorio.com/next/defines.html#defines.chain_signal_state View documentation}
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  */
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  enum chain_signal_state {
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  none,
@@ -81,86 +81,86 @@ declare namespace defines {
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  /**
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  * Command given to units describing what they should do.
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  *
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- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.command View documentation}
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+ * {@link https://lua-api.factorio.com/next/defines.html#defines.command View documentation}
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  */
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  enum command {
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  /**
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  * Attack another entity.
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  *
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- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.command.attack View documentation}
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+ * {@link https://lua-api.factorio.com/next/defines.html#defines.command.attack View documentation}
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  */
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  attack = 0,
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  /**
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  * Go to a specific position.
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  *
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- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.command.go_to_location View documentation}
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+ * {@link https://lua-api.factorio.com/next/defines.html#defines.command.go_to_location View documentation}
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  */
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  go_to_location = 1,
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  /**
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  * Chain commands together, see {@link defines.compound_command}.
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  *
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- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.command.compound View documentation}
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+ * {@link https://lua-api.factorio.com/next/defines.html#defines.command.compound View documentation}
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  */
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  compound = 2,
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  /**
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  * Do what your group wants you to do.
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  *
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- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.command.group View documentation}
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+ * {@link https://lua-api.factorio.com/next/defines.html#defines.command.group View documentation}
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  */
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  group = 3,
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  /**
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  * Go to a place and attack what you see.
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  *
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- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.command.attack_area View documentation}
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+ * {@link https://lua-api.factorio.com/next/defines.html#defines.command.attack_area View documentation}
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  */
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  attack_area = 4,
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  /**
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  * Chill.
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  *
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- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.command.wander View documentation}
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+ * {@link https://lua-api.factorio.com/next/defines.html#defines.command.wander View documentation}
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  */
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  wander = 5,
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  /**
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  * Flee from another entity.
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  *
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- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.command.flee View documentation}
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+ * {@link https://lua-api.factorio.com/next/defines.html#defines.command.flee View documentation}
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  */
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  flee = 6,
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  /**
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  * Stop moving and stay where you are.
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  *
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- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.command.stop View documentation}
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+ * {@link https://lua-api.factorio.com/next/defines.html#defines.command.stop View documentation}
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  */
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  stop = 7,
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  /**
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  * Go to a position and build a base there.
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  *
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- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.command.build_base View documentation}
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+ * {@link https://lua-api.factorio.com/next/defines.html#defines.command.build_base View documentation}
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  */
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  build_base = 8,
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  }
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  /**
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  * How commands are joined together in a compound command (see {@link defines.command.compound}).
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  *
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- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.compound_command View documentation}
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+ * {@link https://lua-api.factorio.com/next/defines.html#defines.compound_command View documentation}
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  */
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  enum compound_command {
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  /**
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  * Fail on first failure. Only succeeds if all commands (executed one after another) succeed.
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  *
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- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.compound_command.logical_and View documentation}
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+ * {@link https://lua-api.factorio.com/next/defines.html#defines.compound_command.logical_and View documentation}
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  */
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  logical_and,
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  /**
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  * Succeed on first success. Only fails if all commands (executed one after another) fail.
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  *
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- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.compound_command.logical_or View documentation}
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+ * {@link https://lua-api.factorio.com/next/defines.html#defines.compound_command.logical_or View documentation}
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  */
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  logical_or,
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  /**
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  * Execute all commands in sequence and fail or succeed depending on the return status of the last command.
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  *
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- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.compound_command.return_last View documentation}
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+ * {@link https://lua-api.factorio.com/next/defines.html#defines.compound_command.return_last View documentation}
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  */
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  return_last,
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  }
@@ -205,109 +205,109 @@ declare namespace defines {
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  /**
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  * {@link LuaContainerControlBehavior}
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  *
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- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.control_behavior.type.container View documentation}
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+ * {@link https://lua-api.factorio.com/next/defines.html#defines.control_behavior.type.container View documentation}
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  */
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  container,
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  /**
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  * {@link LuaGenericOnOffControlBehavior}
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  *
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- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.control_behavior.type.generic_on_off View documentation}
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+ * {@link https://lua-api.factorio.com/next/defines.html#defines.control_behavior.type.generic_on_off View documentation}
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  */
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  generic_on_off,
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  /**
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  * {@link LuaInserterControlBehavior}
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  *
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- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.control_behavior.type.inserter View documentation}
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+ * {@link https://lua-api.factorio.com/next/defines.html#defines.control_behavior.type.inserter View documentation}
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  */
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  inserter,
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  /**
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  * {@link LuaLampControlBehavior}
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  *
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- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.control_behavior.type.lamp View documentation}
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+ * {@link https://lua-api.factorio.com/next/defines.html#defines.control_behavior.type.lamp View documentation}
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  */
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  lamp,
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  /**
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  * {@link LuaLogisticContainerControlBehavior}
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  *
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- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.control_behavior.type.logistic_container View documentation}
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+ * {@link https://lua-api.factorio.com/next/defines.html#defines.control_behavior.type.logistic_container View documentation}
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  */
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  logistic_container,
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  /**
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  * {@link LuaRoboportControlBehavior}
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  *
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- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.control_behavior.type.roboport View documentation}
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+ * {@link https://lua-api.factorio.com/next/defines.html#defines.control_behavior.type.roboport View documentation}
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  */
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  roboport,
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  /**
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  * {@link LuaStorageTankControlBehavior}
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  *
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- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.control_behavior.type.storage_tank View documentation}
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+ * {@link https://lua-api.factorio.com/next/defines.html#defines.control_behavior.type.storage_tank View documentation}
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  */
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  storage_tank,
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  /**
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  * {@link LuaTrainStopControlBehavior}
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  *
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- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.control_behavior.type.train_stop View documentation}
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+ * {@link https://lua-api.factorio.com/next/defines.html#defines.control_behavior.type.train_stop View documentation}
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  */
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  train_stop,
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  /**
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  * {@link LuaDeciderCombinatorControlBehavior}
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  *
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- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.control_behavior.type.decider_combinator View documentation}
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+ * {@link https://lua-api.factorio.com/next/defines.html#defines.control_behavior.type.decider_combinator View documentation}
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  */
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  decider_combinator,
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  /**
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  * {@link LuaArithmeticCombinatorControlBehavior}
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  *
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- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.control_behavior.type.arithmetic_combinator View documentation}
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+ * {@link https://lua-api.factorio.com/next/defines.html#defines.control_behavior.type.arithmetic_combinator View documentation}
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  */
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  arithmetic_combinator,
265
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  /**
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  * {@link LuaConstantCombinatorControlBehavior}
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  *
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- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.control_behavior.type.constant_combinator View documentation}
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+ * {@link https://lua-api.factorio.com/next/defines.html#defines.control_behavior.type.constant_combinator View documentation}
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  */
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  constant_combinator,
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  /**
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  * {@link LuaTransportBeltControlBehavior}
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  *
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- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.control_behavior.type.transport_belt View documentation}
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+ * {@link https://lua-api.factorio.com/next/defines.html#defines.control_behavior.type.transport_belt View documentation}
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  */
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  transport_belt,
277
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  /**
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  * {@link LuaAccumulatorControlBehavior}
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  *
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- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.control_behavior.type.accumulator View documentation}
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+ * {@link https://lua-api.factorio.com/next/defines.html#defines.control_behavior.type.accumulator View documentation}
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  */
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  accumulator,
283
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  /**
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  * {@link LuaRailSignalControlBehavior}
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  *
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- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.control_behavior.type.rail_signal View documentation}
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+ * {@link https://lua-api.factorio.com/next/defines.html#defines.control_behavior.type.rail_signal View documentation}
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  */
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  rail_signal,
289
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  /**
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  * {@link LuaRailChainSignalControlBehavior}
291
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  *
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- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.control_behavior.type.rail_chain_signal View documentation}
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+ * {@link https://lua-api.factorio.com/next/defines.html#defines.control_behavior.type.rail_chain_signal View documentation}
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  */
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  rail_chain_signal,
295
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  /**
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  * {@link LuaWallControlBehavior}
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  *
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- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.control_behavior.type.wall View documentation}
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+ * {@link https://lua-api.factorio.com/next/defines.html#defines.control_behavior.type.wall View documentation}
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  */
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  wall,
301
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  /**
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  * {@link LuaMiningDrillControlBehavior}
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  *
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- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.control_behavior.type.mining_drill View documentation}
304
+ * {@link https://lua-api.factorio.com/next/defines.html#defines.control_behavior.type.mining_drill View documentation}
305
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  */
306
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  mining_drill,
307
307
  /**
308
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  * {@link LuaProgrammableSpeakerControlBehavior}
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  *
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- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.control_behavior.type.programmable_speaker View documentation}
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+ * {@link https://lua-api.factorio.com/next/defines.html#defines.control_behavior.type.programmable_speaker View documentation}
311
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  */
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  programmable_speaker,
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  }
@@ -316,37 +316,37 @@ declare namespace defines {
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  /**
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  * Can't interact with the world, can only observe. Used in the multiplayer waiting-to-respawn screen.
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  *
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- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.controllers.ghost View documentation}
319
+ * {@link https://lua-api.factorio.com/next/defines.html#defines.controllers.ghost View documentation}
320
320
  */
321
321
  ghost,
322
322
  /**
323
323
  * The controller controls a character. This is the default controller in freeplay.
324
324
  *
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- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.controllers.character View documentation}
325
+ * {@link https://lua-api.factorio.com/next/defines.html#defines.controllers.character View documentation}
326
326
  */
327
327
  character,
328
328
  /**
329
329
  * The controller isn't tied to a character. This is the default controller in sandbox.
330
330
  *
331
- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.controllers.god View documentation}
331
+ * {@link https://lua-api.factorio.com/next/defines.html#defines.controllers.god View documentation}
332
332
  */
333
333
  god,
334
334
  /**
335
335
  * The Editor Controller near ultimate power to do almost anything in the game.
336
336
  *
337
- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.controllers.editor View documentation}
337
+ * {@link https://lua-api.factorio.com/next/defines.html#defines.controllers.editor View documentation}
338
338
  */
339
339
  editor,
340
340
  /**
341
341
  * The player can't interact with the world, and the camera pans around in a predefined manner.
342
342
  *
343
- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.controllers.cutscene View documentation}
343
+ * {@link https://lua-api.factorio.com/next/defines.html#defines.controllers.cutscene View documentation}
344
344
  */
345
345
  cutscene,
346
346
  /**
347
347
  * Can't change anything in the world but can view anything.
348
348
  *
349
- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.controllers.spectator View documentation}
349
+ * {@link https://lua-api.factorio.com/next/defines.html#defines.controllers.spectator View documentation}
350
350
  */
351
351
  spectator,
352
352
  }
@@ -408,25 +408,25 @@ declare namespace defines {
408
408
  /**
409
409
  * Perform command even if someone attacks the unit.
410
410
  *
411
- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.distraction.none View documentation}
411
+ * {@link https://lua-api.factorio.com/next/defines.html#defines.distraction.none View documentation}
412
412
  */
413
413
  none,
414
414
  /**
415
415
  * Attack closer enemy entities with force.
416
416
  *
417
- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.distraction.by_enemy View documentation}
417
+ * {@link https://lua-api.factorio.com/next/defines.html#defines.distraction.by_enemy View documentation}
418
418
  */
419
419
  by_enemy,
420
420
  /**
421
421
  * Attack closer enemy entities, including entities "built" by player (belts, inserters, chests).
422
422
  *
423
- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.distraction.by_anything View documentation}
423
+ * {@link https://lua-api.factorio.com/next/defines.html#defines.distraction.by_anything View documentation}
424
424
  */
425
425
  by_anything,
426
426
  /**
427
427
  * Attack when attacked.
428
428
  *
429
- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.distraction.by_damage View documentation}
429
+ * {@link https://lua-api.factorio.com/next/defines.html#defines.distraction.by_damage View documentation}
430
430
  */
431
431
  by_damage,
432
432
  }
@@ -444,560 +444,564 @@ declare namespace defines {
444
444
  /**
445
445
  * Used by generators and solar panels.
446
446
  *
447
- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.entity_status.not_plugged_in_electric_network View documentation}
447
+ * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.not_plugged_in_electric_network View documentation}
448
448
  */
449
449
  not_plugged_in_electric_network,
450
450
  /**
451
451
  * Used by power switches.
452
452
  *
453
- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.entity_status.networks_connected View documentation}
453
+ * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.networks_connected View documentation}
454
454
  */
455
455
  networks_connected,
456
456
  /**
457
457
  * Used by power switches.
458
458
  *
459
- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.entity_status.networks_disconnected View documentation}
459
+ * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.networks_disconnected View documentation}
460
460
  */
461
461
  networks_disconnected,
462
462
  /**
463
463
  * Used by accumulators.
464
464
  *
465
- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.entity_status.charging View documentation}
465
+ * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.charging View documentation}
466
466
  */
467
467
  charging,
468
468
  /**
469
469
  * Used by accumulators.
470
470
  *
471
- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.entity_status.discharging View documentation}
471
+ * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.discharging View documentation}
472
472
  */
473
473
  discharging,
474
474
  /**
475
475
  * Used by accumulators.
476
476
  *
477
- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.entity_status.fully_charged View documentation}
477
+ * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.fully_charged View documentation}
478
478
  */
479
479
  fully_charged,
480
480
  /**
481
481
  * Used by logistic containers.
482
482
  *
483
- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.entity_status.out_of_logistic_network View documentation}
483
+ * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.out_of_logistic_network View documentation}
484
484
  */
485
485
  out_of_logistic_network,
486
486
  /**
487
487
  * Used by assembling machines.
488
488
  *
489
- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.entity_status.no_recipe View documentation}
489
+ * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.no_recipe View documentation}
490
490
  */
491
491
  no_recipe,
492
492
  /**
493
493
  * Used by furnaces.
494
494
  *
495
- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.entity_status.no_ingredients View documentation}
495
+ * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.no_ingredients View documentation}
496
496
  */
497
497
  no_ingredients,
498
498
  /**
499
499
  * Used by boilers, fluid turrets and fluid energy sources: Boiler has no fluid to work with.
500
500
  *
501
- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.entity_status.no_input_fluid View documentation}
501
+ * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.no_input_fluid View documentation}
502
502
  */
503
503
  no_input_fluid,
504
504
  /**
505
505
  * Used by labs.
506
506
  *
507
- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.entity_status.no_research_in_progress View documentation}
507
+ * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.no_research_in_progress View documentation}
508
508
  */
509
509
  no_research_in_progress,
510
510
  /**
511
511
  * Used by mining drills.
512
512
  *
513
- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.entity_status.no_minable_resources View documentation}
513
+ * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.no_minable_resources View documentation}
514
514
  */
515
515
  no_minable_resources,
516
516
  /**
517
517
  * Used by boilers and fluid turrets: Boiler still has some fluid but is about to run out.
518
518
  *
519
- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.entity_status.low_input_fluid View documentation}
519
+ * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.low_input_fluid View documentation}
520
520
  */
521
521
  low_input_fluid,
522
522
  /**
523
523
  * Used by crafting machines.
524
524
  *
525
- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.entity_status.fluid_ingredient_shortage View documentation}
525
+ * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.fluid_ingredient_shortage View documentation}
526
526
  */
527
527
  fluid_ingredient_shortage,
528
528
  /**
529
529
  * Used by crafting machines, boilers, burner energy sources and reactors: Reactor/burner has full burnt result
530
530
  * inventory, boiler has full output fluidbox.
531
531
  *
532
- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.entity_status.full_output View documentation}
532
+ * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.full_output View documentation}
533
533
  */
534
534
  full_output,
535
535
  /**
536
536
  * Used by crafting machines.
537
537
  *
538
- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.entity_status.item_ingredient_shortage View documentation}
538
+ * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.item_ingredient_shortage View documentation}
539
539
  */
540
540
  item_ingredient_shortage,
541
541
  /**
542
542
  * Used by mining drills when the mining fluid is missing.
543
543
  *
544
- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.entity_status.missing_required_fluid View documentation}
544
+ * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.missing_required_fluid View documentation}
545
545
  */
546
546
  missing_required_fluid,
547
547
  /**
548
548
  * Used by labs.
549
549
  *
550
- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.entity_status.missing_science_packs View documentation}
550
+ * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.missing_science_packs View documentation}
551
551
  */
552
552
  missing_science_packs,
553
553
  /**
554
554
  * Used by inserters.
555
555
  *
556
- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.entity_status.waiting_for_source_items View documentation}
556
+ * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.waiting_for_source_items View documentation}
557
557
  */
558
558
  waiting_for_source_items,
559
559
  /**
560
560
  * Used by inserters and mining drills.
561
561
  *
562
- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.entity_status.waiting_for_space_in_destination View documentation}
562
+ * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.waiting_for_space_in_destination View documentation}
563
563
  */
564
564
  waiting_for_space_in_destination,
565
565
  /**
566
566
  * Used by the rocket silo.
567
567
  *
568
- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.entity_status.preparing_rocket_for_launch View documentation}
568
+ * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.preparing_rocket_for_launch View documentation}
569
569
  */
570
570
  preparing_rocket_for_launch,
571
571
  /**
572
572
  * Used by the rocket silo.
573
573
  *
574
- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.entity_status.waiting_to_launch_rocket View documentation}
574
+ * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.waiting_to_launch_rocket View documentation}
575
575
  */
576
576
  waiting_to_launch_rocket,
577
577
  /**
578
578
  * Used by the rocket silo.
579
579
  *
580
- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.entity_status.launching_rocket View documentation}
580
+ * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.launching_rocket View documentation}
581
581
  */
582
582
  launching_rocket,
583
583
  /**
584
584
  * Used by beacons.
585
585
  *
586
- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.entity_status.no_modules_to_transmit View documentation}
586
+ * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.no_modules_to_transmit View documentation}
587
587
  */
588
588
  no_modules_to_transmit,
589
589
  /**
590
590
  * Used by roboports.
591
591
  *
592
- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.entity_status.recharging_after_power_outage View documentation}
592
+ * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.recharging_after_power_outage View documentation}
593
593
  */
594
594
  recharging_after_power_outage,
595
595
  /**
596
596
  * Used by inserters targeting entity ghosts.
597
597
  *
598
- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.entity_status.waiting_for_target_to_be_built View documentation}
598
+ * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.waiting_for_target_to_be_built View documentation}
599
599
  */
600
600
  waiting_for_target_to_be_built,
601
601
  /**
602
602
  * Used by inserters targeting rails.
603
603
  *
604
- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.entity_status.waiting_for_train View documentation}
604
+ * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.waiting_for_train View documentation}
605
605
  */
606
606
  waiting_for_train,
607
607
  /**
608
608
  * Used by ammo turrets.
609
609
  *
610
- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.entity_status.no_ammo View documentation}
610
+ * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.no_ammo View documentation}
611
611
  */
612
612
  no_ammo,
613
613
  /**
614
614
  * Used by heat energy sources.
615
615
  *
616
- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.entity_status.low_temperature View documentation}
616
+ * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.low_temperature View documentation}
617
617
  */
618
618
  low_temperature,
619
619
  /**
620
620
  * Used by constant combinators: Combinator is turned off via switch in GUI.
621
621
  *
622
- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.entity_status.disabled View documentation}
622
+ * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.disabled View documentation}
623
623
  */
624
624
  disabled,
625
625
  /**
626
626
  * Used by lamps.
627
627
  *
628
- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.entity_status.turned_off_during_daytime View documentation}
628
+ * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.turned_off_during_daytime View documentation}
629
629
  */
630
630
  turned_off_during_daytime,
631
631
  /**
632
632
  * Used by rail signals.
633
633
  *
634
- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.entity_status.not_connected_to_rail View documentation}
634
+ * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.not_connected_to_rail View documentation}
635
635
  */
636
636
  not_connected_to_rail,
637
637
  /**
638
638
  * Used by rail signals.
639
639
  *
640
- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.entity_status.cant_divide_segments View documentation}
640
+ * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.cant_divide_segments View documentation}
641
641
  */
642
642
  cant_divide_segments,
643
643
  }
644
644
  /**
645
- * See the {@link https://lua-api.factorio.com/1.1.38/events.html events page} for more info on what events contain
646
- * and when they get raised.
645
+ * See the {@link https://lua-api.factorio.com/next/events.html events page} for more info on what events contain and
646
+ * when they get raised.
647
647
  *
648
- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.events View documentation}
648
+ * {@link https://lua-api.factorio.com/next/defines.html#defines.events View documentation}
649
649
  */
650
650
  namespace events {
651
651
  /** Event type: {@link OnTickEvent} */
652
- const on_tick: unique symbol;
652
+ const on_tick: unique symbol
653
653
  /** Event type: {@link OnGuiClickEvent} */
654
- const on_gui_click: unique symbol;
654
+ const on_gui_click: unique symbol
655
655
  /** Event type: {@link OnGuiConfirmedEvent} */
656
- const on_gui_confirmed: unique symbol;
656
+ const on_gui_confirmed: unique symbol
657
657
  /** Event type: {@link OnGuiTextChangedEvent} */
658
- const on_gui_text_changed: unique symbol;
658
+ const on_gui_text_changed: unique symbol
659
659
  /** Event type: {@link OnGuiCheckedStateChangedEvent} */
660
- const on_gui_checked_state_changed: unique symbol;
660
+ const on_gui_checked_state_changed: unique symbol
661
661
  /** Event type: {@link OnEntityDiedEvent} */
662
- const on_entity_died: unique symbol;
662
+ const on_entity_died: unique symbol
663
663
  /** Event type: {@link OnPostEntityDiedEvent} */
664
- const on_post_entity_died: unique symbol;
664
+ const on_post_entity_died: unique symbol
665
665
  /** Event type: {@link OnEntityDamagedEvent} */
666
- const on_entity_damaged: unique symbol;
666
+ const on_entity_damaged: unique symbol
667
667
  /** Event type: {@link OnPickedUpItemEvent} */
668
- const on_picked_up_item: unique symbol;
668
+ const on_picked_up_item: unique symbol
669
669
  /** Event type: {@link OnBuiltEntityEvent} */
670
- const on_built_entity: unique symbol;
670
+ const on_built_entity: unique symbol
671
671
  /** Event type: {@link OnSectorScannedEvent} */
672
- const on_sector_scanned: unique symbol;
672
+ const on_sector_scanned: unique symbol
673
673
  /** Event type: {@link OnPlayerMinedItemEvent} */
674
- const on_player_mined_item: unique symbol;
674
+ const on_player_mined_item: unique symbol
675
675
  /** Event type: {@link OnPreBuildEvent} */
676
- const on_pre_build: unique symbol;
676
+ const on_pre_build: unique symbol
677
677
  /** Event type: {@link OnRocketLaunchedEvent} */
678
- const on_rocket_launched: unique symbol;
678
+ const on_rocket_launched: unique symbol
679
679
  /** Event type: {@link OnPrePlayerMinedItemEvent} */
680
- const on_pre_player_mined_item: unique symbol;
680
+ const on_pre_player_mined_item: unique symbol
681
681
  /** Event type: {@link OnChunkGeneratedEvent} */
682
- const on_chunk_generated: unique symbol;
682
+ const on_chunk_generated: unique symbol
683
683
  /** Event type: {@link OnPlayerCraftedItemEvent} */
684
- const on_player_crafted_item: unique symbol;
684
+ const on_player_crafted_item: unique symbol
685
685
  /** Event type: {@link OnRobotBuiltEntityEvent} */
686
- const on_robot_built_entity: unique symbol;
686
+ const on_robot_built_entity: unique symbol
687
687
  /** Event type: {@link OnRobotPreMinedEvent} */
688
- const on_robot_pre_mined: unique symbol;
688
+ const on_robot_pre_mined: unique symbol
689
689
  /** Event type: {@link OnRobotMinedEvent} */
690
- const on_robot_mined: unique symbol;
690
+ const on_robot_mined: unique symbol
691
691
  /** Event type: {@link OnResearchStartedEvent} */
692
- const on_research_started: unique symbol;
692
+ const on_research_started: unique symbol
693
693
  /** Event type: {@link OnResearchFinishedEvent} */
694
- const on_research_finished: unique symbol;
694
+ const on_research_finished: unique symbol
695
695
  /** Event type: {@link OnResearchReversedEvent} */
696
- const on_research_reversed: unique symbol;
696
+ const on_research_reversed: unique symbol
697
697
  /** Event type: {@link OnPlayerRotatedEntityEvent} */
698
- const on_player_rotated_entity: unique symbol;
698
+ const on_player_rotated_entity: unique symbol
699
699
  /** Event type: {@link OnMarkedForDeconstructionEvent} */
700
- const on_marked_for_deconstruction: unique symbol;
700
+ const on_marked_for_deconstruction: unique symbol
701
701
  /** Event type: {@link OnCancelledDeconstructionEvent} */
702
- const on_cancelled_deconstruction: unique symbol;
702
+ const on_cancelled_deconstruction: unique symbol
703
703
  /** Event type: {@link OnTriggerCreatedEntityEvent} */
704
- const on_trigger_created_entity: unique symbol;
704
+ const on_trigger_created_entity: unique symbol
705
705
  /** Event type: {@link OnTriggerFiredArtilleryEvent} */
706
- const on_trigger_fired_artillery: unique symbol;
706
+ const on_trigger_fired_artillery: unique symbol
707
707
  /** Event type: {@link OnTrainChangedStateEvent} */
708
- const on_train_changed_state: unique symbol;
708
+ const on_train_changed_state: unique symbol
709
709
  /** Event type: {@link OnPlayerCreatedEvent} */
710
- const on_player_created: unique symbol;
710
+ const on_player_created: unique symbol
711
711
  /** Event type: {@link OnResourceDepletedEvent} */
712
- const on_resource_depleted: unique symbol;
712
+ const on_resource_depleted: unique symbol
713
713
  /** Event type: {@link OnPlayerDrivingChangedStateEvent} */
714
- const on_player_driving_changed_state: unique symbol;
714
+ const on_player_driving_changed_state: unique symbol
715
715
  /** Event type: {@link OnForceCreatedEvent} */
716
- const on_force_created: unique symbol;
716
+ const on_force_created: unique symbol
717
717
  /** Event type: {@link OnForcesMergingEvent} */
718
- const on_forces_merging: unique symbol;
718
+ const on_forces_merging: unique symbol
719
719
  /** Event type: {@link OnPlayerCursorStackChangedEvent} */
720
- const on_player_cursor_stack_changed: unique symbol;
720
+ const on_player_cursor_stack_changed: unique symbol
721
721
  /** Event type: {@link OnPreEntitySettingsPastedEvent} */
722
- const on_pre_entity_settings_pasted: unique symbol;
722
+ const on_pre_entity_settings_pasted: unique symbol
723
723
  /** Event type: {@link OnEntitySettingsPastedEvent} */
724
- const on_entity_settings_pasted: unique symbol;
724
+ const on_entity_settings_pasted: unique symbol
725
725
  /** Event type: {@link OnPlayerMainInventoryChangedEvent} */
726
- const on_player_main_inventory_changed: unique symbol;
726
+ const on_player_main_inventory_changed: unique symbol
727
727
  /** Event type: {@link OnPlayerArmorInventoryChangedEvent} */
728
- const on_player_armor_inventory_changed: unique symbol;
728
+ const on_player_armor_inventory_changed: unique symbol
729
729
  /** Event type: {@link OnPlayerAmmoInventoryChangedEvent} */
730
- const on_player_ammo_inventory_changed: unique symbol;
730
+ const on_player_ammo_inventory_changed: unique symbol
731
731
  /** Event type: {@link OnPlayerGunInventoryChangedEvent} */
732
- const on_player_gun_inventory_changed: unique symbol;
732
+ const on_player_gun_inventory_changed: unique symbol
733
733
  /** Event type: {@link OnPlayerPlacedEquipmentEvent} */
734
- const on_player_placed_equipment: unique symbol;
734
+ const on_player_placed_equipment: unique symbol
735
735
  /** Event type: {@link OnPlayerRemovedEquipmentEvent} */
736
- const on_player_removed_equipment: unique symbol;
736
+ const on_player_removed_equipment: unique symbol
737
737
  /** Event type: {@link OnPrePlayerDiedEvent} */
738
- const on_pre_player_died: unique symbol;
738
+ const on_pre_player_died: unique symbol
739
739
  /** Event type: {@link OnPlayerDiedEvent} */
740
- const on_player_died: unique symbol;
740
+ const on_player_died: unique symbol
741
741
  /** Event type: {@link OnPlayerRespawnedEvent} */
742
- const on_player_respawned: unique symbol;
742
+ const on_player_respawned: unique symbol
743
743
  /** Event type: {@link OnPlayerJoinedGameEvent} */
744
- const on_player_joined_game: unique symbol;
744
+ const on_player_joined_game: unique symbol
745
745
  /** Event type: {@link OnPlayerLeftGameEvent} */
746
- const on_player_left_game: unique symbol;
746
+ const on_player_left_game: unique symbol
747
747
  /** Event type: {@link OnPlayerBuiltTileEvent} */
748
- const on_player_built_tile: unique symbol;
748
+ const on_player_built_tile: unique symbol
749
749
  /** Event type: {@link OnPlayerMinedTileEvent} */
750
- const on_player_mined_tile: unique symbol;
750
+ const on_player_mined_tile: unique symbol
751
751
  /** Event type: {@link OnRobotBuiltTileEvent} */
752
- const on_robot_built_tile: unique symbol;
752
+ const on_robot_built_tile: unique symbol
753
753
  /** Event type: {@link OnRobotMinedTileEvent} */
754
- const on_robot_mined_tile: unique symbol;
754
+ const on_robot_mined_tile: unique symbol
755
755
  /** Event type: {@link OnPlayerSelectedAreaEvent} */
756
- const on_player_selected_area: unique symbol;
756
+ const on_player_selected_area: unique symbol
757
757
  /** Event type: {@link OnPlayerAltSelectedAreaEvent} */
758
- const on_player_alt_selected_area: unique symbol;
758
+ const on_player_alt_selected_area: unique symbol
759
759
  /** Event type: {@link OnPlayerChangedSurfaceEvent} */
760
- const on_player_changed_surface: unique symbol;
760
+ const on_player_changed_surface: unique symbol
761
761
  /** Event type: {@link OnSelectedEntityChangedEvent} */
762
- const on_selected_entity_changed: unique symbol;
762
+ const on_selected_entity_changed: unique symbol
763
763
  /** Event type: {@link OnMarketItemPurchasedEvent} */
764
- const on_market_item_purchased: unique symbol;
764
+ const on_market_item_purchased: unique symbol
765
765
  /** Event type: {@link OnPlayerDroppedItemEvent} */
766
- const on_player_dropped_item: unique symbol;
766
+ const on_player_dropped_item: unique symbol
767
767
  /** Event type: {@link OnBiterBaseBuiltEvent} */
768
- const on_biter_base_built: unique symbol;
768
+ const on_biter_base_built: unique symbol
769
769
  /** Event type: {@link OnPlayerChangedForceEvent} */
770
- const on_player_changed_force: unique symbol;
770
+ const on_player_changed_force: unique symbol
771
771
  /** Event type: {@link OnEntityRenamedEvent} */
772
- const on_entity_renamed: unique symbol;
772
+ const on_entity_renamed: unique symbol
773
773
  /** Event type: {@link OnGuiSelectionStateChangedEvent} */
774
- const on_gui_selection_state_changed: unique symbol;
774
+ const on_gui_selection_state_changed: unique symbol
775
775
  /** Event type: {@link OnRuntimeModSettingChangedEvent} */
776
- const on_runtime_mod_setting_changed: unique symbol;
776
+ const on_runtime_mod_setting_changed: unique symbol
777
777
  /** Event type: {@link OnDifficultySettingsChangedEvent} */
778
- const on_difficulty_settings_changed: unique symbol;
778
+ const on_difficulty_settings_changed: unique symbol
779
779
  /** Event type: {@link OnSurfaceCreatedEvent} */
780
- const on_surface_created: unique symbol;
780
+ const on_surface_created: unique symbol
781
781
  /** Event type: {@link OnSurfaceDeletedEvent} */
782
- const on_surface_deleted: unique symbol;
782
+ const on_surface_deleted: unique symbol
783
783
  /** Event type: {@link OnPreSurfaceDeletedEvent} */
784
- const on_pre_surface_deleted: unique symbol;
784
+ const on_pre_surface_deleted: unique symbol
785
785
  /** Event type: {@link OnPlayerMinedEntityEvent} */
786
- const on_player_mined_entity: unique symbol;
786
+ const on_player_mined_entity: unique symbol
787
787
  /** Event type: {@link OnRobotMinedEntityEvent} */
788
- const on_robot_mined_entity: unique symbol;
788
+ const on_robot_mined_entity: unique symbol
789
789
  /** Event type: {@link OnTrainCreatedEvent} */
790
- const on_train_created: unique symbol;
790
+ const on_train_created: unique symbol
791
791
  /** Event type: {@link OnGuiElemChangedEvent} */
792
- const on_gui_elem_changed: unique symbol;
792
+ const on_gui_elem_changed: unique symbol
793
793
  /** Event type: {@link OnPlayerSetupBlueprintEvent} */
794
- const on_player_setup_blueprint: unique symbol;
794
+ const on_player_setup_blueprint: unique symbol
795
795
  /** Event type: {@link OnPlayerDeconstructedAreaEvent} */
796
- const on_player_deconstructed_area: unique symbol;
796
+ const on_player_deconstructed_area: unique symbol
797
797
  /** Event type: {@link OnPlayerConfiguredBlueprintEvent} */
798
- const on_player_configured_blueprint: unique symbol;
798
+ const on_player_configured_blueprint: unique symbol
799
799
  /** Event type: {@link OnConsoleChatEvent} */
800
- const on_console_chat: unique symbol;
800
+ const on_console_chat: unique symbol
801
801
  /** Event type: {@link OnConsoleCommandEvent} */
802
- const on_console_command: unique symbol;
802
+ const on_console_command: unique symbol
803
803
  /** Event type: {@link OnPlayerRemovedEvent} */
804
- const on_player_removed: unique symbol;
804
+ const on_player_removed: unique symbol
805
805
  /** Event type: {@link OnPrePlayerRemovedEvent} */
806
- const on_pre_player_removed: unique symbol;
806
+ const on_pre_player_removed: unique symbol
807
807
  /** Event type: {@link OnPlayerUsedCapsuleEvent} */
808
- const on_player_used_capsule: unique symbol;
808
+ const on_player_used_capsule: unique symbol
809
809
  /** Event type: {@link ScriptRaisedBuiltEvent} */
810
- const script_raised_built: unique symbol;
810
+ const script_raised_built: unique symbol
811
811
  /** Event type: {@link ScriptRaisedDestroyEvent} */
812
- const script_raised_destroy: unique symbol;
812
+ const script_raised_destroy: unique symbol
813
813
  /** Event type: {@link ScriptRaisedReviveEvent} */
814
- const script_raised_revive: unique symbol;
814
+ const script_raised_revive: unique symbol
815
815
  /** Event type: {@link ScriptRaisedSetTilesEvent} */
816
- const script_raised_set_tiles: unique symbol;
816
+ const script_raised_set_tiles: unique symbol
817
817
  /** Event type: {@link OnPlayerPromotedEvent} */
818
- const on_player_promoted: unique symbol;
818
+ const on_player_promoted: unique symbol
819
819
  /** Event type: {@link OnPlayerDemotedEvent} */
820
- const on_player_demoted: unique symbol;
820
+ const on_player_demoted: unique symbol
821
821
  /** Event type: {@link OnCombatRobotExpiredEvent} */
822
- const on_combat_robot_expired: unique symbol;
822
+ const on_combat_robot_expired: unique symbol
823
823
  /** Event type: {@link OnWorkerRobotExpiredEvent} */
824
- const on_worker_robot_expired: unique symbol;
824
+ const on_worker_robot_expired: unique symbol
825
825
  /** Event type: {@link OnPlayerChangedPositionEvent} */
826
- const on_player_changed_position: unique symbol;
826
+ const on_player_changed_position: unique symbol
827
827
  /** Event type: {@link OnModItemOpenedEvent} */
828
- const on_mod_item_opened: unique symbol;
828
+ const on_mod_item_opened: unique symbol
829
829
  /** Event type: {@link OnGuiOpenedEvent} */
830
- const on_gui_opened: unique symbol;
830
+ const on_gui_opened: unique symbol
831
831
  /** Event type: {@link OnGuiClosedEvent} */
832
- const on_gui_closed: unique symbol;
832
+ const on_gui_closed: unique symbol
833
833
  /** Event type: {@link OnGuiValueChangedEvent} */
834
- const on_gui_value_changed: unique symbol;
834
+ const on_gui_value_changed: unique symbol
835
835
  /** Event type: {@link OnPlayerMutedEvent} */
836
- const on_player_muted: unique symbol;
836
+ const on_player_muted: unique symbol
837
837
  /** Event type: {@link OnPlayerUnmutedEvent} */
838
- const on_player_unmuted: unique symbol;
838
+ const on_player_unmuted: unique symbol
839
839
  /** Event type: {@link OnPlayerCheatModeEnabledEvent} */
840
- const on_player_cheat_mode_enabled: unique symbol;
840
+ const on_player_cheat_mode_enabled: unique symbol
841
841
  /** Event type: {@link OnPlayerCheatModeDisabledEvent} */
842
- const on_player_cheat_mode_disabled: unique symbol;
842
+ const on_player_cheat_mode_disabled: unique symbol
843
843
  /** Event type: {@link OnCharacterCorpseExpiredEvent} */
844
- const on_character_corpse_expired: unique symbol;
844
+ const on_character_corpse_expired: unique symbol
845
845
  /** Event type: {@link OnPreGhostDeconstructedEvent} */
846
- const on_pre_ghost_deconstructed: unique symbol;
846
+ const on_pre_ghost_deconstructed: unique symbol
847
847
  /** Event type: {@link OnPlayerPipetteEvent} */
848
- const on_player_pipette: unique symbol;
848
+ const on_player_pipette: unique symbol
849
849
  /** Event type: {@link OnPlayerDisplayResolutionChangedEvent} */
850
- const on_player_display_resolution_changed: unique symbol;
850
+ const on_player_display_resolution_changed: unique symbol
851
851
  /** Event type: {@link OnPlayerDisplayScaleChangedEvent} */
852
- const on_player_display_scale_changed: unique symbol;
852
+ const on_player_display_scale_changed: unique symbol
853
853
  /** Event type: {@link OnPrePlayerCraftedItemEvent} */
854
- const on_pre_player_crafted_item: unique symbol;
854
+ const on_pre_player_crafted_item: unique symbol
855
855
  /** Event type: {@link OnPlayerCancelledCraftingEvent} */
856
- const on_player_cancelled_crafting: unique symbol;
856
+ const on_player_cancelled_crafting: unique symbol
857
857
  /** Event type: {@link OnChunkChartedEvent} */
858
- const on_chunk_charted: unique symbol;
858
+ const on_chunk_charted: unique symbol
859
859
  /** Event type: {@link OnTechnologyEffectsResetEvent} */
860
- const on_technology_effects_reset: unique symbol;
860
+ const on_technology_effects_reset: unique symbol
861
861
  /** Event type: {@link OnForceResetEvent} */
862
- const on_force_reset: unique symbol;
862
+ const on_force_reset: unique symbol
863
863
  /** Event type: {@link OnLandMineArmedEvent} */
864
- const on_land_mine_armed: unique symbol;
864
+ const on_land_mine_armed: unique symbol
865
865
  /** Event type: {@link OnForcesMergedEvent} */
866
- const on_forces_merged: unique symbol;
866
+ const on_forces_merged: unique symbol
867
867
  /** Event type: {@link OnPlayerTrashInventoryChangedEvent} */
868
- const on_player_trash_inventory_changed: unique symbol;
868
+ const on_player_trash_inventory_changed: unique symbol
869
869
  /** Event type: {@link OnPrePlayerLeftGameEvent} */
870
- const on_pre_player_left_game: unique symbol;
870
+ const on_pre_player_left_game: unique symbol
871
871
  /** Event type: {@link OnPreSurfaceClearedEvent} */
872
- const on_pre_surface_cleared: unique symbol;
872
+ const on_pre_surface_cleared: unique symbol
873
873
  /** Event type: {@link OnSurfaceClearedEvent} */
874
- const on_surface_cleared: unique symbol;
874
+ const on_surface_cleared: unique symbol
875
875
  /** Event type: {@link OnChunkDeletedEvent} */
876
- const on_chunk_deleted: unique symbol;
876
+ const on_chunk_deleted: unique symbol
877
877
  /** Event type: {@link OnPreChunkDeletedEvent} */
878
- const on_pre_chunk_deleted: unique symbol;
878
+ const on_pre_chunk_deleted: unique symbol
879
879
  /** Event type: {@link OnTrainScheduleChangedEvent} */
880
- const on_train_schedule_changed: unique symbol;
880
+ const on_train_schedule_changed: unique symbol
881
881
  /** Event type: {@link OnPlayerBannedEvent} */
882
- const on_player_banned: unique symbol;
882
+ const on_player_banned: unique symbol
883
883
  /** Event type: {@link OnPlayerKickedEvent} */
884
- const on_player_kicked: unique symbol;
884
+ const on_player_kicked: unique symbol
885
885
  /** Event type: {@link OnPlayerUnbannedEvent} */
886
- const on_player_unbanned: unique symbol;
886
+ const on_player_unbanned: unique symbol
887
887
  /** Event type: {@link OnRocketLaunchOrderedEvent} */
888
- const on_rocket_launch_ordered: unique symbol;
888
+ const on_rocket_launch_ordered: unique symbol
889
889
  /** Event type: {@link OnScriptPathRequestFinishedEvent} */
890
- const on_script_path_request_finished: unique symbol;
890
+ const on_script_path_request_finished: unique symbol
891
891
  /** Event type: {@link OnAiCommandCompletedEvent} */
892
- const on_ai_command_completed: unique symbol;
892
+ const on_ai_command_completed: unique symbol
893
893
  /** Event type: {@link OnMarkedForUpgradeEvent} */
894
- const on_marked_for_upgrade: unique symbol;
894
+ const on_marked_for_upgrade: unique symbol
895
895
  /** Event type: {@link OnCancelledUpgradeEvent} */
896
- const on_cancelled_upgrade: unique symbol;
896
+ const on_cancelled_upgrade: unique symbol
897
897
  /** Event type: {@link OnPlayerToggledMapEditorEvent} */
898
- const on_player_toggled_map_editor: unique symbol;
898
+ const on_player_toggled_map_editor: unique symbol
899
899
  /** Event type: {@link OnEntityClonedEvent} */
900
- const on_entity_cloned: unique symbol;
900
+ const on_entity_cloned: unique symbol
901
901
  /** Event type: {@link OnAreaClonedEvent} */
902
- const on_area_cloned: unique symbol;
902
+ const on_area_cloned: unique symbol
903
903
  /** Event type: {@link OnBrushClonedEvent} */
904
- const on_brush_cloned: unique symbol;
904
+ const on_brush_cloned: unique symbol
905
905
  /** Event type: {@link OnGameCreatedFromScenarioEvent} */
906
- const on_game_created_from_scenario: unique symbol;
906
+ const on_game_created_from_scenario: unique symbol
907
907
  /** Event type: {@link OnSurfaceImportedEvent} */
908
- const on_surface_imported: unique symbol;
908
+ const on_surface_imported: unique symbol
909
909
  /** Event type: {@link OnSurfaceRenamedEvent} */
910
- const on_surface_renamed: unique symbol;
910
+ const on_surface_renamed: unique symbol
911
911
  /** Event type: {@link OnPlayerToggledAltModeEvent} */
912
- const on_player_toggled_alt_mode: unique symbol;
912
+ const on_player_toggled_alt_mode: unique symbol
913
913
  /** Event type: {@link OnPlayerRepairedEntityEvent} */
914
- const on_player_repaired_entity: unique symbol;
914
+ const on_player_repaired_entity: unique symbol
915
915
  /** Event type: {@link OnPlayerFastTransferredEvent} */
916
- const on_player_fast_transferred: unique symbol;
916
+ const on_player_fast_transferred: unique symbol
917
917
  /** Event type: {@link OnPreRobotExplodedCliffEvent} */
918
- const on_pre_robot_exploded_cliff: unique symbol;
918
+ const on_pre_robot_exploded_cliff: unique symbol
919
919
  /** Event type: {@link OnRobotExplodedCliffEvent} */
920
- const on_robot_exploded_cliff: unique symbol;
920
+ const on_robot_exploded_cliff: unique symbol
921
921
  /** Event type: {@link OnEntitySpawnedEvent} */
922
- const on_entity_spawned: unique symbol;
922
+ const on_entity_spawned: unique symbol
923
923
  /** Event type: {@link OnCutsceneWaypointReachedEvent} */
924
- const on_cutscene_waypoint_reached: unique symbol;
924
+ const on_cutscene_waypoint_reached: unique symbol
925
925
  /** Event type: {@link OnUnitGroupCreatedEvent} */
926
- const on_unit_group_created: unique symbol;
926
+ const on_unit_group_created: unique symbol
927
927
  /** Event type: {@link OnUnitAddedToGroupEvent} */
928
- const on_unit_added_to_group: unique symbol;
928
+ const on_unit_added_to_group: unique symbol
929
929
  /** Event type: {@link OnUnitRemovedFromGroupEvent} */
930
- const on_unit_removed_from_group: unique symbol;
930
+ const on_unit_removed_from_group: unique symbol
931
931
  /** Event type: {@link OnUnitGroupFinishedGatheringEvent} */
932
- const on_unit_group_finished_gathering: unique symbol;
932
+ const on_unit_group_finished_gathering: unique symbol
933
933
  /** Event type: {@link OnBuildBaseArrivedEvent} */
934
- const on_build_base_arrived: unique symbol;
934
+ const on_build_base_arrived: unique symbol
935
935
  /** Event type: {@link OnChartTagAddedEvent} */
936
- const on_chart_tag_added: unique symbol;
936
+ const on_chart_tag_added: unique symbol
937
937
  /** Event type: {@link OnChartTagModifiedEvent} */
938
- const on_chart_tag_modified: unique symbol;
938
+ const on_chart_tag_modified: unique symbol
939
939
  /** Event type: {@link OnChartTagRemovedEvent} */
940
- const on_chart_tag_removed: unique symbol;
940
+ const on_chart_tag_removed: unique symbol
941
941
  /** Event type: {@link OnLuaShortcutEvent} */
942
- const on_lua_shortcut: unique symbol;
942
+ const on_lua_shortcut: unique symbol
943
943
  /** Event type: {@link OnGuiLocationChangedEvent} */
944
- const on_gui_location_changed: unique symbol;
944
+ const on_gui_location_changed: unique symbol
945
945
  /** Event type: {@link OnGuiSelectedTabChangedEvent} */
946
- const on_gui_selected_tab_changed: unique symbol;
946
+ const on_gui_selected_tab_changed: unique symbol
947
947
  /** Event type: {@link OnGuiSwitchStateChangedEvent} */
948
- const on_gui_switch_state_changed: unique symbol;
948
+ const on_gui_switch_state_changed: unique symbol
949
949
  /** Event type: {@link OnForceCeaseFireChangedEvent} */
950
- const on_force_cease_fire_changed: unique symbol;
950
+ const on_force_cease_fire_changed: unique symbol
951
951
  /** Event type: {@link OnForceFriendsChangedEvent} */
952
- const on_force_friends_changed: unique symbol;
952
+ const on_force_friends_changed: unique symbol
953
953
  /** Event type: {@link OnStringTranslatedEvent} */
954
- const on_string_translated: unique symbol;
954
+ const on_string_translated: unique symbol
955
955
  /** Event type: {@link OnScriptTriggerEffectEvent} */
956
- const on_script_trigger_effect: unique symbol;
956
+ const on_script_trigger_effect: unique symbol
957
957
  /** Event type: {@link OnPlayerSetQuickBarSlotEvent} */
958
- const on_player_set_quick_bar_slot: unique symbol;
958
+ const on_player_set_quick_bar_slot: unique symbol
959
959
  /** Event type: {@link OnPrePlayerToggledMapEditorEvent} */
960
- const on_pre_player_toggled_map_editor: unique symbol;
960
+ const on_pre_player_toggled_map_editor: unique symbol
961
961
  /** Event type: {@link OnPreScriptInventoryResizedEvent} */
962
- const on_pre_script_inventory_resized: unique symbol;
962
+ const on_pre_script_inventory_resized: unique symbol
963
963
  /** Event type: {@link OnScriptInventoryResizedEvent} */
964
- const on_script_inventory_resized: unique symbol;
964
+ const on_script_inventory_resized: unique symbol
965
965
  /** Event type: {@link OnEntityDestroyedEvent} */
966
- const on_entity_destroyed: unique symbol;
966
+ const on_entity_destroyed: unique symbol
967
967
  /** Event type: {@link OnPlayerClickedGpsTagEvent} */
968
- const on_player_clicked_gps_tag: unique symbol;
968
+ const on_player_clicked_gps_tag: unique symbol
969
969
  /** Event type: {@link OnPlayerFlushedFluidEvent} */
970
- const on_player_flushed_fluid: unique symbol;
970
+ const on_player_flushed_fluid: unique symbol
971
971
  /** Event type: {@link OnPermissionGroupEditedEvent} */
972
- const on_permission_group_edited: unique symbol;
972
+ const on_permission_group_edited: unique symbol
973
973
  /** Event type: {@link OnPrePermissionStringImportedEvent} */
974
- const on_pre_permission_string_imported: unique symbol;
974
+ const on_pre_permission_string_imported: unique symbol
975
975
  /** Event type: {@link OnPermissionStringImportedEvent} */
976
- const on_permission_string_imported: unique symbol;
976
+ const on_permission_string_imported: unique symbol
977
977
  /** Event type: {@link OnPrePermissionGroupDeletedEvent} */
978
- const on_pre_permission_group_deleted: unique symbol;
978
+ const on_pre_permission_group_deleted: unique symbol
979
979
  /** Event type: {@link OnPermissionGroupDeletedEvent} */
980
- const on_permission_group_deleted: unique symbol;
980
+ const on_permission_group_deleted: unique symbol
981
981
  /** Event type: {@link OnPermissionGroupAddedEvent} */
982
- const on_permission_group_added: unique symbol;
982
+ const on_permission_group_added: unique symbol
983
983
  /** Event type: {@link OnCutsceneCancelledEvent} */
984
- const on_cutscene_cancelled: unique symbol;
984
+ const on_cutscene_cancelled: unique symbol
985
985
  /** Event type: {@link OnPlayerConfiguredSpiderRemoteEvent} */
986
- const on_player_configured_spider_remote: unique symbol;
986
+ const on_player_configured_spider_remote: unique symbol
987
987
  /** Event type: {@link OnPlayerUsedSpiderRemoteEvent} */
988
- const on_player_used_spider_remote: unique symbol;
988
+ const on_player_used_spider_remote: unique symbol
989
989
  /** Event type: {@link OnSpiderCommandCompletedEvent} */
990
- const on_spider_command_completed: unique symbol;
990
+ const on_spider_command_completed: unique symbol
991
991
  /** Event type: {@link OnEntityLogisticSlotChangedEvent} */
992
- const on_entity_logistic_slot_changed: unique symbol;
992
+ const on_entity_logistic_slot_changed: unique symbol
993
+ /** Event type: {@link OnEquipmentInsertedEvent} */
994
+ const on_equipment_inserted: unique symbol
995
+ /** Event type: {@link OnEquipmentRemovedEvent} */
996
+ const on_equipment_removed: unique symbol
993
997
  }
994
998
  /**
995
- * See the {@link https://lua-api.factorio.com/1.1.38/events.html events page} for more info on what events contain
996
- * and when they get raised.
999
+ * See the {@link https://lua-api.factorio.com/next/events.html events page} for more info on what events contain and
1000
+ * when they get raised.
997
1001
  *
998
- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.events View documentation}
1002
+ * {@link https://lua-api.factorio.com/next/defines.html#defines.events View documentation}
999
1003
  */
1000
- type events = typeof events[keyof typeof events];
1004
+ type events = typeof events[keyof typeof events]
1001
1005
  enum flow_precision_index {
1002
1006
  five_seconds,
1003
1007
  one_minute,
@@ -1310,15 +1314,15 @@ declare namespace defines {
1310
1314
  * organized as a lookup table, meaning it maps the sub-prototype names to `0`. As an example,
1311
1315
  * `defines.prototypes['entity']` looks like this: `{furnace=0, inserter=0, container=0, ...}`.
1312
1316
  *
1313
- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.prototypes View documentation}
1317
+ * {@link https://lua-api.factorio.com/next/defines.html#defines.prototypes View documentation}
1314
1318
  */
1315
1319
  const prototypes: {
1316
1320
  readonly [Type in string]?: {
1317
1321
  readonly [Name in string]?: 0 & {
1318
- _notFalsyBrand: any;
1319
- };
1320
- };
1321
- };
1322
+ _notFalsyBrand: any
1323
+ }
1324
+ }
1325
+ }
1322
1326
  enum rail_connection_direction {
1323
1327
  left,
1324
1328
  straight,
@@ -1431,31 +1435,31 @@ declare namespace defines {
1431
1435
  /**
1432
1436
  * State of an ordinary rail signal.
1433
1437
  *
1434
- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.signal_state View documentation}
1438
+ * {@link https://lua-api.factorio.com/next/defines.html#defines.signal_state View documentation}
1435
1439
  */
1436
1440
  enum signal_state {
1437
1441
  /**
1438
1442
  * Green.
1439
1443
  *
1440
- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.signal_state.open View documentation}
1444
+ * {@link https://lua-api.factorio.com/next/defines.html#defines.signal_state.open View documentation}
1441
1445
  */
1442
1446
  open,
1443
1447
  /**
1444
1448
  * Red.
1445
1449
  *
1446
- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.signal_state.closed View documentation}
1450
+ * {@link https://lua-api.factorio.com/next/defines.html#defines.signal_state.closed View documentation}
1447
1451
  */
1448
1452
  closed,
1449
1453
  /**
1450
1454
  * Orange.
1451
1455
  *
1452
- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.signal_state.reserved View documentation}
1456
+ * {@link https://lua-api.factorio.com/next/defines.html#defines.signal_state.reserved View documentation}
1453
1457
  */
1454
1458
  reserved,
1455
1459
  /**
1456
1460
  * Red - From circuit network.
1457
1461
  *
1458
- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.signal_state.reserved_by_circuit_network View documentation}
1462
+ * {@link https://lua-api.factorio.com/next/defines.html#defines.signal_state.reserved_by_circuit_network View documentation}
1459
1463
  */
1460
1464
  reserved_by_circuit_network,
1461
1465
  }
@@ -1463,67 +1467,67 @@ declare namespace defines {
1463
1467
  /**
1464
1468
  * Normal state -- following the path.
1465
1469
  *
1466
- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.train_state.on_the_path View documentation}
1470
+ * {@link https://lua-api.factorio.com/next/defines.html#defines.train_state.on_the_path View documentation}
1467
1471
  */
1468
1472
  on_the_path,
1469
1473
  /**
1470
1474
  * Had path and lost it -- must stop.
1471
1475
  *
1472
- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.train_state.path_lost View documentation}
1476
+ * {@link https://lua-api.factorio.com/next/defines.html#defines.train_state.path_lost View documentation}
1473
1477
  */
1474
1478
  path_lost,
1475
1479
  /**
1476
1480
  * Doesn't have anywhere to go.
1477
1481
  *
1478
- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.train_state.no_schedule View documentation}
1482
+ * {@link https://lua-api.factorio.com/next/defines.html#defines.train_state.no_schedule View documentation}
1479
1483
  */
1480
1484
  no_schedule,
1481
1485
  /**
1482
1486
  * Has no path and is stopped.
1483
1487
  *
1484
- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.train_state.no_path View documentation}
1488
+ * {@link https://lua-api.factorio.com/next/defines.html#defines.train_state.no_path View documentation}
1485
1489
  */
1486
1490
  no_path,
1487
1491
  /**
1488
1492
  * Braking before a rail signal.
1489
1493
  *
1490
- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.train_state.arrive_signal View documentation}
1494
+ * {@link https://lua-api.factorio.com/next/defines.html#defines.train_state.arrive_signal View documentation}
1491
1495
  */
1492
1496
  arrive_signal,
1493
1497
  /**
1494
1498
  * Waiting at a signal.
1495
1499
  *
1496
- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.train_state.wait_signal View documentation}
1500
+ * {@link https://lua-api.factorio.com/next/defines.html#defines.train_state.wait_signal View documentation}
1497
1501
  */
1498
1502
  wait_signal,
1499
1503
  /**
1500
1504
  * Braking before a station.
1501
1505
  *
1502
- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.train_state.arrive_station View documentation}
1506
+ * {@link https://lua-api.factorio.com/next/defines.html#defines.train_state.arrive_station View documentation}
1503
1507
  */
1504
1508
  arrive_station,
1505
1509
  /**
1506
1510
  * Waiting at a station.
1507
1511
  *
1508
- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.train_state.wait_station View documentation}
1512
+ * {@link https://lua-api.factorio.com/next/defines.html#defines.train_state.wait_station View documentation}
1509
1513
  */
1510
1514
  wait_station,
1511
1515
  /**
1512
1516
  * Switched to manual control and has to stop.
1513
1517
  *
1514
- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.train_state.manual_control_stop View documentation}
1518
+ * {@link https://lua-api.factorio.com/next/defines.html#defines.train_state.manual_control_stop View documentation}
1515
1519
  */
1516
1520
  manual_control_stop,
1517
1521
  /**
1518
1522
  * Can move if user explicitly sits in and rides the train.
1519
1523
  *
1520
- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.train_state.manual_control View documentation}
1524
+ * {@link https://lua-api.factorio.com/next/defines.html#defines.train_state.manual_control View documentation}
1521
1525
  */
1522
1526
  manual_control,
1523
1527
  /**
1524
1528
  * Same as no_path but all candidate train stops are full
1525
1529
  *
1526
- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.train_state.destination_full View documentation}
1530
+ * {@link https://lua-api.factorio.com/next/defines.html#defines.train_state.destination_full View documentation}
1527
1531
  */
1528
1532
  destination_full,
1529
1533
  }