typed-factorio 0.4.1 → 0.6.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -15,7 +15,7 @@ declare namespace defines {
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  /**
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  * AI command exit status. See {@link LuaEntity.set_command LuaEntity::set_command}
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  *
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- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.behavior_result View documentation}
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+ * {@link https://lua-api.factorio.com/next/defines.html#defines.behavior_result View documentation}
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  */
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  enum behavior_result {
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  in_progress,
@@ -34,7 +34,7 @@ declare namespace defines {
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  /**
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  * State of a chain signal.
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  *
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- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.chain_signal_state View documentation}
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+ * {@link https://lua-api.factorio.com/next/defines.html#defines.chain_signal_state View documentation}
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  */
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  enum chain_signal_state {
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  none,
@@ -81,86 +81,86 @@ declare namespace defines {
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  /**
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  * Command given to units describing what they should do.
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  *
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- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.command View documentation}
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+ * {@link https://lua-api.factorio.com/next/defines.html#defines.command View documentation}
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  */
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  enum command {
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  /**
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  * Attack another entity.
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  *
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- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.command.attack View documentation}
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+ * {@link https://lua-api.factorio.com/next/defines.html#defines.command.attack View documentation}
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  */
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  attack = 0,
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  /**
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  * Go to a specific position.
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  *
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- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.command.go_to_location View documentation}
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+ * {@link https://lua-api.factorio.com/next/defines.html#defines.command.go_to_location View documentation}
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  */
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  go_to_location = 1,
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  /**
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  * Chain commands together, see {@link defines.compound_command}.
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  *
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- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.command.compound View documentation}
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+ * {@link https://lua-api.factorio.com/next/defines.html#defines.command.compound View documentation}
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  */
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  compound = 2,
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  /**
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  * Do what your group wants you to do.
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  *
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- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.command.group View documentation}
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+ * {@link https://lua-api.factorio.com/next/defines.html#defines.command.group View documentation}
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  */
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  group = 3,
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  /**
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  * Go to a place and attack what you see.
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  *
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- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.command.attack_area View documentation}
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+ * {@link https://lua-api.factorio.com/next/defines.html#defines.command.attack_area View documentation}
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  */
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  attack_area = 4,
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  /**
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  * Chill.
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  *
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- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.command.wander View documentation}
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+ * {@link https://lua-api.factorio.com/next/defines.html#defines.command.wander View documentation}
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  */
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  wander = 5,
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  /**
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  * Flee from another entity.
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  *
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- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.command.flee View documentation}
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+ * {@link https://lua-api.factorio.com/next/defines.html#defines.command.flee View documentation}
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  */
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  flee = 6,
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  /**
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  * Stop moving and stay where you are.
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  *
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- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.command.stop View documentation}
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+ * {@link https://lua-api.factorio.com/next/defines.html#defines.command.stop View documentation}
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  */
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  stop = 7,
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  /**
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  * Go to a position and build a base there.
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  *
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- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.command.build_base View documentation}
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+ * {@link https://lua-api.factorio.com/next/defines.html#defines.command.build_base View documentation}
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  */
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  build_base = 8,
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  }
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  /**
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  * How commands are joined together in a compound command (see {@link defines.command.compound}).
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  *
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- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.compound_command View documentation}
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+ * {@link https://lua-api.factorio.com/next/defines.html#defines.compound_command View documentation}
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  */
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  enum compound_command {
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  /**
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  * Fail on first failure. Only succeeds if all commands (executed one after another) succeed.
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  *
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- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.compound_command.logical_and View documentation}
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+ * {@link https://lua-api.factorio.com/next/defines.html#defines.compound_command.logical_and View documentation}
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  */
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  logical_and,
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  /**
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  * Succeed on first success. Only fails if all commands (executed one after another) fail.
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  *
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- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.compound_command.logical_or View documentation}
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+ * {@link https://lua-api.factorio.com/next/defines.html#defines.compound_command.logical_or View documentation}
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  */
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  logical_or,
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  /**
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  * Execute all commands in sequence and fail or succeed depending on the return status of the last command.
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  *
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- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.compound_command.return_last View documentation}
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+ * {@link https://lua-api.factorio.com/next/defines.html#defines.compound_command.return_last View documentation}
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  */
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  return_last,
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  }
@@ -205,109 +205,109 @@ declare namespace defines {
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  /**
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  * {@link LuaContainerControlBehavior}
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  *
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- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.control_behavior.type.container View documentation}
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+ * {@link https://lua-api.factorio.com/next/defines.html#defines.control_behavior.type.container View documentation}
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  */
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  container,
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  /**
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  * {@link LuaGenericOnOffControlBehavior}
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  *
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- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.control_behavior.type.generic_on_off View documentation}
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+ * {@link https://lua-api.factorio.com/next/defines.html#defines.control_behavior.type.generic_on_off View documentation}
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  */
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  generic_on_off,
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  /**
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  * {@link LuaInserterControlBehavior}
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  *
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- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.control_behavior.type.inserter View documentation}
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+ * {@link https://lua-api.factorio.com/next/defines.html#defines.control_behavior.type.inserter View documentation}
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  */
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  inserter,
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  /**
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  * {@link LuaLampControlBehavior}
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  *
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- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.control_behavior.type.lamp View documentation}
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+ * {@link https://lua-api.factorio.com/next/defines.html#defines.control_behavior.type.lamp View documentation}
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  */
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  lamp,
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  /**
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  * {@link LuaLogisticContainerControlBehavior}
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  *
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- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.control_behavior.type.logistic_container View documentation}
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+ * {@link https://lua-api.factorio.com/next/defines.html#defines.control_behavior.type.logistic_container View documentation}
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  */
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  logistic_container,
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  /**
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  * {@link LuaRoboportControlBehavior}
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  *
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- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.control_behavior.type.roboport View documentation}
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+ * {@link https://lua-api.factorio.com/next/defines.html#defines.control_behavior.type.roboport View documentation}
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  */
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  roboport,
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  /**
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  * {@link LuaStorageTankControlBehavior}
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  *
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- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.control_behavior.type.storage_tank View documentation}
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+ * {@link https://lua-api.factorio.com/next/defines.html#defines.control_behavior.type.storage_tank View documentation}
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  */
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  storage_tank,
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  /**
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  * {@link LuaTrainStopControlBehavior}
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  *
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- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.control_behavior.type.train_stop View documentation}
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+ * {@link https://lua-api.factorio.com/next/defines.html#defines.control_behavior.type.train_stop View documentation}
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  */
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  train_stop,
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  /**
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  * {@link LuaDeciderCombinatorControlBehavior}
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  *
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- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.control_behavior.type.decider_combinator View documentation}
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+ * {@link https://lua-api.factorio.com/next/defines.html#defines.control_behavior.type.decider_combinator View documentation}
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  */
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  decider_combinator,
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  /**
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  * {@link LuaArithmeticCombinatorControlBehavior}
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  *
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- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.control_behavior.type.arithmetic_combinator View documentation}
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+ * {@link https://lua-api.factorio.com/next/defines.html#defines.control_behavior.type.arithmetic_combinator View documentation}
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  */
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  arithmetic_combinator,
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  /**
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  * {@link LuaConstantCombinatorControlBehavior}
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  *
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- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.control_behavior.type.constant_combinator View documentation}
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+ * {@link https://lua-api.factorio.com/next/defines.html#defines.control_behavior.type.constant_combinator View documentation}
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  */
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  constant_combinator,
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  /**
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  * {@link LuaTransportBeltControlBehavior}
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  *
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- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.control_behavior.type.transport_belt View documentation}
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+ * {@link https://lua-api.factorio.com/next/defines.html#defines.control_behavior.type.transport_belt View documentation}
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  */
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  transport_belt,
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  /**
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  * {@link LuaAccumulatorControlBehavior}
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  *
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- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.control_behavior.type.accumulator View documentation}
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+ * {@link https://lua-api.factorio.com/next/defines.html#defines.control_behavior.type.accumulator View documentation}
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  */
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  accumulator,
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  /**
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  * {@link LuaRailSignalControlBehavior}
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  *
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- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.control_behavior.type.rail_signal View documentation}
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+ * {@link https://lua-api.factorio.com/next/defines.html#defines.control_behavior.type.rail_signal View documentation}
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  */
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  rail_signal,
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  /**
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  * {@link LuaRailChainSignalControlBehavior}
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  *
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- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.control_behavior.type.rail_chain_signal View documentation}
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+ * {@link https://lua-api.factorio.com/next/defines.html#defines.control_behavior.type.rail_chain_signal View documentation}
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  */
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  rail_chain_signal,
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  /**
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  * {@link LuaWallControlBehavior}
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  *
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- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.control_behavior.type.wall View documentation}
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+ * {@link https://lua-api.factorio.com/next/defines.html#defines.control_behavior.type.wall View documentation}
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  */
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  wall,
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  /**
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  * {@link LuaMiningDrillControlBehavior}
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  *
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- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.control_behavior.type.mining_drill View documentation}
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+ * {@link https://lua-api.factorio.com/next/defines.html#defines.control_behavior.type.mining_drill View documentation}
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  */
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  mining_drill,
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  /**
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  * {@link LuaProgrammableSpeakerControlBehavior}
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  *
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- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.control_behavior.type.programmable_speaker View documentation}
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+ * {@link https://lua-api.factorio.com/next/defines.html#defines.control_behavior.type.programmable_speaker View documentation}
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  */
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  programmable_speaker,
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  }
@@ -316,37 +316,37 @@ declare namespace defines {
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  /**
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  * Can't interact with the world, can only observe. Used in the multiplayer waiting-to-respawn screen.
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  *
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- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.controllers.ghost View documentation}
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+ * {@link https://lua-api.factorio.com/next/defines.html#defines.controllers.ghost View documentation}
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  */
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  ghost,
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  /**
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  * The controller controls a character. This is the default controller in freeplay.
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  *
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- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.controllers.character View documentation}
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+ * {@link https://lua-api.factorio.com/next/defines.html#defines.controllers.character View documentation}
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  */
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  character,
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  /**
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  * The controller isn't tied to a character. This is the default controller in sandbox.
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  *
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- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.controllers.god View documentation}
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+ * {@link https://lua-api.factorio.com/next/defines.html#defines.controllers.god View documentation}
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  */
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  god,
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  /**
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  * The Editor Controller near ultimate power to do almost anything in the game.
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  *
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- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.controllers.editor View documentation}
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+ * {@link https://lua-api.factorio.com/next/defines.html#defines.controllers.editor View documentation}
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  */
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  editor,
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  /**
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  * The player can't interact with the world, and the camera pans around in a predefined manner.
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  *
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- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.controllers.cutscene View documentation}
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+ * {@link https://lua-api.factorio.com/next/defines.html#defines.controllers.cutscene View documentation}
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  */
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  cutscene,
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  /**
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  * Can't change anything in the world but can view anything.
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  *
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- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.controllers.spectator View documentation}
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+ * {@link https://lua-api.factorio.com/next/defines.html#defines.controllers.spectator View documentation}
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  */
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  spectator,
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  }
@@ -408,25 +408,25 @@ declare namespace defines {
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  /**
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  * Perform command even if someone attacks the unit.
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  *
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- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.distraction.none View documentation}
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+ * {@link https://lua-api.factorio.com/next/defines.html#defines.distraction.none View documentation}
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  */
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  none,
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  /**
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  * Attack closer enemy entities with force.
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  *
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- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.distraction.by_enemy View documentation}
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+ * {@link https://lua-api.factorio.com/next/defines.html#defines.distraction.by_enemy View documentation}
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  */
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  by_enemy,
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  /**
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  * Attack closer enemy entities, including entities "built" by player (belts, inserters, chests).
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  *
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- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.distraction.by_anything View documentation}
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+ * {@link https://lua-api.factorio.com/next/defines.html#defines.distraction.by_anything View documentation}
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  */
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  by_anything,
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  /**
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  * Attack when attacked.
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  *
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- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.distraction.by_damage View documentation}
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+ * {@link https://lua-api.factorio.com/next/defines.html#defines.distraction.by_damage View documentation}
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  */
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  by_damage,
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  }
@@ -444,560 +444,564 @@ declare namespace defines {
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  /**
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  * Used by generators and solar panels.
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  *
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- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.entity_status.not_plugged_in_electric_network View documentation}
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+ * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.not_plugged_in_electric_network View documentation}
448
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  */
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  not_plugged_in_electric_network,
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  /**
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  * Used by power switches.
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  *
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- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.entity_status.networks_connected View documentation}
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+ * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.networks_connected View documentation}
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  */
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  networks_connected,
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  /**
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  * Used by power switches.
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  *
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- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.entity_status.networks_disconnected View documentation}
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+ * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.networks_disconnected View documentation}
460
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  */
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  networks_disconnected,
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  /**
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  * Used by accumulators.
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  *
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- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.entity_status.charging View documentation}
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+ * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.charging View documentation}
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  */
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  charging,
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  /**
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  * Used by accumulators.
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  *
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- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.entity_status.discharging View documentation}
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+ * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.discharging View documentation}
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  */
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  discharging,
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  /**
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  * Used by accumulators.
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  *
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- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.entity_status.fully_charged View documentation}
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+ * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.fully_charged View documentation}
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  */
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  fully_charged,
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  /**
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  * Used by logistic containers.
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  *
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- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.entity_status.out_of_logistic_network View documentation}
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+ * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.out_of_logistic_network View documentation}
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  */
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  out_of_logistic_network,
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  /**
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  * Used by assembling machines.
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  *
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- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.entity_status.no_recipe View documentation}
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+ * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.no_recipe View documentation}
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  */
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  no_recipe,
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  /**
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  * Used by furnaces.
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  *
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- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.entity_status.no_ingredients View documentation}
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+ * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.no_ingredients View documentation}
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  */
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  no_ingredients,
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  /**
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  * Used by boilers, fluid turrets and fluid energy sources: Boiler has no fluid to work with.
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  *
501
- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.entity_status.no_input_fluid View documentation}
501
+ * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.no_input_fluid View documentation}
502
502
  */
503
503
  no_input_fluid,
504
504
  /**
505
505
  * Used by labs.
506
506
  *
507
- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.entity_status.no_research_in_progress View documentation}
507
+ * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.no_research_in_progress View documentation}
508
508
  */
509
509
  no_research_in_progress,
510
510
  /**
511
511
  * Used by mining drills.
512
512
  *
513
- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.entity_status.no_minable_resources View documentation}
513
+ * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.no_minable_resources View documentation}
514
514
  */
515
515
  no_minable_resources,
516
516
  /**
517
517
  * Used by boilers and fluid turrets: Boiler still has some fluid but is about to run out.
518
518
  *
519
- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.entity_status.low_input_fluid View documentation}
519
+ * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.low_input_fluid View documentation}
520
520
  */
521
521
  low_input_fluid,
522
522
  /**
523
523
  * Used by crafting machines.
524
524
  *
525
- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.entity_status.fluid_ingredient_shortage View documentation}
525
+ * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.fluid_ingredient_shortage View documentation}
526
526
  */
527
527
  fluid_ingredient_shortage,
528
528
  /**
529
529
  * Used by crafting machines, boilers, burner energy sources and reactors: Reactor/burner has full burnt result
530
530
  * inventory, boiler has full output fluidbox.
531
531
  *
532
- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.entity_status.full_output View documentation}
532
+ * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.full_output View documentation}
533
533
  */
534
534
  full_output,
535
535
  /**
536
536
  * Used by crafting machines.
537
537
  *
538
- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.entity_status.item_ingredient_shortage View documentation}
538
+ * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.item_ingredient_shortage View documentation}
539
539
  */
540
540
  item_ingredient_shortage,
541
541
  /**
542
542
  * Used by mining drills when the mining fluid is missing.
543
543
  *
544
- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.entity_status.missing_required_fluid View documentation}
544
+ * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.missing_required_fluid View documentation}
545
545
  */
546
546
  missing_required_fluid,
547
547
  /**
548
548
  * Used by labs.
549
549
  *
550
- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.entity_status.missing_science_packs View documentation}
550
+ * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.missing_science_packs View documentation}
551
551
  */
552
552
  missing_science_packs,
553
553
  /**
554
554
  * Used by inserters.
555
555
  *
556
- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.entity_status.waiting_for_source_items View documentation}
556
+ * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.waiting_for_source_items View documentation}
557
557
  */
558
558
  waiting_for_source_items,
559
559
  /**
560
560
  * Used by inserters and mining drills.
561
561
  *
562
- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.entity_status.waiting_for_space_in_destination View documentation}
562
+ * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.waiting_for_space_in_destination View documentation}
563
563
  */
564
564
  waiting_for_space_in_destination,
565
565
  /**
566
566
  * Used by the rocket silo.
567
567
  *
568
- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.entity_status.preparing_rocket_for_launch View documentation}
568
+ * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.preparing_rocket_for_launch View documentation}
569
569
  */
570
570
  preparing_rocket_for_launch,
571
571
  /**
572
572
  * Used by the rocket silo.
573
573
  *
574
- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.entity_status.waiting_to_launch_rocket View documentation}
574
+ * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.waiting_to_launch_rocket View documentation}
575
575
  */
576
576
  waiting_to_launch_rocket,
577
577
  /**
578
578
  * Used by the rocket silo.
579
579
  *
580
- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.entity_status.launching_rocket View documentation}
580
+ * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.launching_rocket View documentation}
581
581
  */
582
582
  launching_rocket,
583
583
  /**
584
584
  * Used by beacons.
585
585
  *
586
- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.entity_status.no_modules_to_transmit View documentation}
586
+ * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.no_modules_to_transmit View documentation}
587
587
  */
588
588
  no_modules_to_transmit,
589
589
  /**
590
590
  * Used by roboports.
591
591
  *
592
- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.entity_status.recharging_after_power_outage View documentation}
592
+ * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.recharging_after_power_outage View documentation}
593
593
  */
594
594
  recharging_after_power_outage,
595
595
  /**
596
596
  * Used by inserters targeting entity ghosts.
597
597
  *
598
- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.entity_status.waiting_for_target_to_be_built View documentation}
598
+ * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.waiting_for_target_to_be_built View documentation}
599
599
  */
600
600
  waiting_for_target_to_be_built,
601
601
  /**
602
602
  * Used by inserters targeting rails.
603
603
  *
604
- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.entity_status.waiting_for_train View documentation}
604
+ * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.waiting_for_train View documentation}
605
605
  */
606
606
  waiting_for_train,
607
607
  /**
608
608
  * Used by ammo turrets.
609
609
  *
610
- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.entity_status.no_ammo View documentation}
610
+ * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.no_ammo View documentation}
611
611
  */
612
612
  no_ammo,
613
613
  /**
614
614
  * Used by heat energy sources.
615
615
  *
616
- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.entity_status.low_temperature View documentation}
616
+ * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.low_temperature View documentation}
617
617
  */
618
618
  low_temperature,
619
619
  /**
620
620
  * Used by constant combinators: Combinator is turned off via switch in GUI.
621
621
  *
622
- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.entity_status.disabled View documentation}
622
+ * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.disabled View documentation}
623
623
  */
624
624
  disabled,
625
625
  /**
626
626
  * Used by lamps.
627
627
  *
628
- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.entity_status.turned_off_during_daytime View documentation}
628
+ * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.turned_off_during_daytime View documentation}
629
629
  */
630
630
  turned_off_during_daytime,
631
631
  /**
632
632
  * Used by rail signals.
633
633
  *
634
- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.entity_status.not_connected_to_rail View documentation}
634
+ * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.not_connected_to_rail View documentation}
635
635
  */
636
636
  not_connected_to_rail,
637
637
  /**
638
638
  * Used by rail signals.
639
639
  *
640
- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.entity_status.cant_divide_segments View documentation}
640
+ * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.cant_divide_segments View documentation}
641
641
  */
642
642
  cant_divide_segments,
643
643
  }
644
644
  /**
645
- * See the {@link https://lua-api.factorio.com/1.1.38/events.html events page} for more info on what events contain
646
- * and when they get raised.
645
+ * See the {@link https://lua-api.factorio.com/next/events.html events page} for more info on what events contain and
646
+ * when they get raised.
647
647
  *
648
- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.events View documentation}
648
+ * {@link https://lua-api.factorio.com/next/defines.html#defines.events View documentation}
649
649
  */
650
650
  namespace events {
651
651
  /** Event type: {@link OnTickEvent} */
652
- const on_tick: unique symbol;
652
+ const on_tick: unique symbol
653
653
  /** Event type: {@link OnGuiClickEvent} */
654
- const on_gui_click: unique symbol;
654
+ const on_gui_click: unique symbol
655
655
  /** Event type: {@link OnGuiConfirmedEvent} */
656
- const on_gui_confirmed: unique symbol;
656
+ const on_gui_confirmed: unique symbol
657
657
  /** Event type: {@link OnGuiTextChangedEvent} */
658
- const on_gui_text_changed: unique symbol;
658
+ const on_gui_text_changed: unique symbol
659
659
  /** Event type: {@link OnGuiCheckedStateChangedEvent} */
660
- const on_gui_checked_state_changed: unique symbol;
660
+ const on_gui_checked_state_changed: unique symbol
661
661
  /** Event type: {@link OnEntityDiedEvent} */
662
- const on_entity_died: unique symbol;
662
+ const on_entity_died: unique symbol
663
663
  /** Event type: {@link OnPostEntityDiedEvent} */
664
- const on_post_entity_died: unique symbol;
664
+ const on_post_entity_died: unique symbol
665
665
  /** Event type: {@link OnEntityDamagedEvent} */
666
- const on_entity_damaged: unique symbol;
666
+ const on_entity_damaged: unique symbol
667
667
  /** Event type: {@link OnPickedUpItemEvent} */
668
- const on_picked_up_item: unique symbol;
668
+ const on_picked_up_item: unique symbol
669
669
  /** Event type: {@link OnBuiltEntityEvent} */
670
- const on_built_entity: unique symbol;
670
+ const on_built_entity: unique symbol
671
671
  /** Event type: {@link OnSectorScannedEvent} */
672
- const on_sector_scanned: unique symbol;
672
+ const on_sector_scanned: unique symbol
673
673
  /** Event type: {@link OnPlayerMinedItemEvent} */
674
- const on_player_mined_item: unique symbol;
674
+ const on_player_mined_item: unique symbol
675
675
  /** Event type: {@link OnPreBuildEvent} */
676
- const on_pre_build: unique symbol;
676
+ const on_pre_build: unique symbol
677
677
  /** Event type: {@link OnRocketLaunchedEvent} */
678
- const on_rocket_launched: unique symbol;
678
+ const on_rocket_launched: unique symbol
679
679
  /** Event type: {@link OnPrePlayerMinedItemEvent} */
680
- const on_pre_player_mined_item: unique symbol;
680
+ const on_pre_player_mined_item: unique symbol
681
681
  /** Event type: {@link OnChunkGeneratedEvent} */
682
- const on_chunk_generated: unique symbol;
682
+ const on_chunk_generated: unique symbol
683
683
  /** Event type: {@link OnPlayerCraftedItemEvent} */
684
- const on_player_crafted_item: unique symbol;
684
+ const on_player_crafted_item: unique symbol
685
685
  /** Event type: {@link OnRobotBuiltEntityEvent} */
686
- const on_robot_built_entity: unique symbol;
686
+ const on_robot_built_entity: unique symbol
687
687
  /** Event type: {@link OnRobotPreMinedEvent} */
688
- const on_robot_pre_mined: unique symbol;
688
+ const on_robot_pre_mined: unique symbol
689
689
  /** Event type: {@link OnRobotMinedEvent} */
690
- const on_robot_mined: unique symbol;
690
+ const on_robot_mined: unique symbol
691
691
  /** Event type: {@link OnResearchStartedEvent} */
692
- const on_research_started: unique symbol;
692
+ const on_research_started: unique symbol
693
693
  /** Event type: {@link OnResearchFinishedEvent} */
694
- const on_research_finished: unique symbol;
694
+ const on_research_finished: unique symbol
695
695
  /** Event type: {@link OnResearchReversedEvent} */
696
- const on_research_reversed: unique symbol;
696
+ const on_research_reversed: unique symbol
697
697
  /** Event type: {@link OnPlayerRotatedEntityEvent} */
698
- const on_player_rotated_entity: unique symbol;
698
+ const on_player_rotated_entity: unique symbol
699
699
  /** Event type: {@link OnMarkedForDeconstructionEvent} */
700
- const on_marked_for_deconstruction: unique symbol;
700
+ const on_marked_for_deconstruction: unique symbol
701
701
  /** Event type: {@link OnCancelledDeconstructionEvent} */
702
- const on_cancelled_deconstruction: unique symbol;
702
+ const on_cancelled_deconstruction: unique symbol
703
703
  /** Event type: {@link OnTriggerCreatedEntityEvent} */
704
- const on_trigger_created_entity: unique symbol;
704
+ const on_trigger_created_entity: unique symbol
705
705
  /** Event type: {@link OnTriggerFiredArtilleryEvent} */
706
- const on_trigger_fired_artillery: unique symbol;
706
+ const on_trigger_fired_artillery: unique symbol
707
707
  /** Event type: {@link OnTrainChangedStateEvent} */
708
- const on_train_changed_state: unique symbol;
708
+ const on_train_changed_state: unique symbol
709
709
  /** Event type: {@link OnPlayerCreatedEvent} */
710
- const on_player_created: unique symbol;
710
+ const on_player_created: unique symbol
711
711
  /** Event type: {@link OnResourceDepletedEvent} */
712
- const on_resource_depleted: unique symbol;
712
+ const on_resource_depleted: unique symbol
713
713
  /** Event type: {@link OnPlayerDrivingChangedStateEvent} */
714
- const on_player_driving_changed_state: unique symbol;
714
+ const on_player_driving_changed_state: unique symbol
715
715
  /** Event type: {@link OnForceCreatedEvent} */
716
- const on_force_created: unique symbol;
716
+ const on_force_created: unique symbol
717
717
  /** Event type: {@link OnForcesMergingEvent} */
718
- const on_forces_merging: unique symbol;
718
+ const on_forces_merging: unique symbol
719
719
  /** Event type: {@link OnPlayerCursorStackChangedEvent} */
720
- const on_player_cursor_stack_changed: unique symbol;
720
+ const on_player_cursor_stack_changed: unique symbol
721
721
  /** Event type: {@link OnPreEntitySettingsPastedEvent} */
722
- const on_pre_entity_settings_pasted: unique symbol;
722
+ const on_pre_entity_settings_pasted: unique symbol
723
723
  /** Event type: {@link OnEntitySettingsPastedEvent} */
724
- const on_entity_settings_pasted: unique symbol;
724
+ const on_entity_settings_pasted: unique symbol
725
725
  /** Event type: {@link OnPlayerMainInventoryChangedEvent} */
726
- const on_player_main_inventory_changed: unique symbol;
726
+ const on_player_main_inventory_changed: unique symbol
727
727
  /** Event type: {@link OnPlayerArmorInventoryChangedEvent} */
728
- const on_player_armor_inventory_changed: unique symbol;
728
+ const on_player_armor_inventory_changed: unique symbol
729
729
  /** Event type: {@link OnPlayerAmmoInventoryChangedEvent} */
730
- const on_player_ammo_inventory_changed: unique symbol;
730
+ const on_player_ammo_inventory_changed: unique symbol
731
731
  /** Event type: {@link OnPlayerGunInventoryChangedEvent} */
732
- const on_player_gun_inventory_changed: unique symbol;
732
+ const on_player_gun_inventory_changed: unique symbol
733
733
  /** Event type: {@link OnPlayerPlacedEquipmentEvent} */
734
- const on_player_placed_equipment: unique symbol;
734
+ const on_player_placed_equipment: unique symbol
735
735
  /** Event type: {@link OnPlayerRemovedEquipmentEvent} */
736
- const on_player_removed_equipment: unique symbol;
736
+ const on_player_removed_equipment: unique symbol
737
737
  /** Event type: {@link OnPrePlayerDiedEvent} */
738
- const on_pre_player_died: unique symbol;
738
+ const on_pre_player_died: unique symbol
739
739
  /** Event type: {@link OnPlayerDiedEvent} */
740
- const on_player_died: unique symbol;
740
+ const on_player_died: unique symbol
741
741
  /** Event type: {@link OnPlayerRespawnedEvent} */
742
- const on_player_respawned: unique symbol;
742
+ const on_player_respawned: unique symbol
743
743
  /** Event type: {@link OnPlayerJoinedGameEvent} */
744
- const on_player_joined_game: unique symbol;
744
+ const on_player_joined_game: unique symbol
745
745
  /** Event type: {@link OnPlayerLeftGameEvent} */
746
- const on_player_left_game: unique symbol;
746
+ const on_player_left_game: unique symbol
747
747
  /** Event type: {@link OnPlayerBuiltTileEvent} */
748
- const on_player_built_tile: unique symbol;
748
+ const on_player_built_tile: unique symbol
749
749
  /** Event type: {@link OnPlayerMinedTileEvent} */
750
- const on_player_mined_tile: unique symbol;
750
+ const on_player_mined_tile: unique symbol
751
751
  /** Event type: {@link OnRobotBuiltTileEvent} */
752
- const on_robot_built_tile: unique symbol;
752
+ const on_robot_built_tile: unique symbol
753
753
  /** Event type: {@link OnRobotMinedTileEvent} */
754
- const on_robot_mined_tile: unique symbol;
754
+ const on_robot_mined_tile: unique symbol
755
755
  /** Event type: {@link OnPlayerSelectedAreaEvent} */
756
- const on_player_selected_area: unique symbol;
756
+ const on_player_selected_area: unique symbol
757
757
  /** Event type: {@link OnPlayerAltSelectedAreaEvent} */
758
- const on_player_alt_selected_area: unique symbol;
758
+ const on_player_alt_selected_area: unique symbol
759
759
  /** Event type: {@link OnPlayerChangedSurfaceEvent} */
760
- const on_player_changed_surface: unique symbol;
760
+ const on_player_changed_surface: unique symbol
761
761
  /** Event type: {@link OnSelectedEntityChangedEvent} */
762
- const on_selected_entity_changed: unique symbol;
762
+ const on_selected_entity_changed: unique symbol
763
763
  /** Event type: {@link OnMarketItemPurchasedEvent} */
764
- const on_market_item_purchased: unique symbol;
764
+ const on_market_item_purchased: unique symbol
765
765
  /** Event type: {@link OnPlayerDroppedItemEvent} */
766
- const on_player_dropped_item: unique symbol;
766
+ const on_player_dropped_item: unique symbol
767
767
  /** Event type: {@link OnBiterBaseBuiltEvent} */
768
- const on_biter_base_built: unique symbol;
768
+ const on_biter_base_built: unique symbol
769
769
  /** Event type: {@link OnPlayerChangedForceEvent} */
770
- const on_player_changed_force: unique symbol;
770
+ const on_player_changed_force: unique symbol
771
771
  /** Event type: {@link OnEntityRenamedEvent} */
772
- const on_entity_renamed: unique symbol;
772
+ const on_entity_renamed: unique symbol
773
773
  /** Event type: {@link OnGuiSelectionStateChangedEvent} */
774
- const on_gui_selection_state_changed: unique symbol;
774
+ const on_gui_selection_state_changed: unique symbol
775
775
  /** Event type: {@link OnRuntimeModSettingChangedEvent} */
776
- const on_runtime_mod_setting_changed: unique symbol;
776
+ const on_runtime_mod_setting_changed: unique symbol
777
777
  /** Event type: {@link OnDifficultySettingsChangedEvent} */
778
- const on_difficulty_settings_changed: unique symbol;
778
+ const on_difficulty_settings_changed: unique symbol
779
779
  /** Event type: {@link OnSurfaceCreatedEvent} */
780
- const on_surface_created: unique symbol;
780
+ const on_surface_created: unique symbol
781
781
  /** Event type: {@link OnSurfaceDeletedEvent} */
782
- const on_surface_deleted: unique symbol;
782
+ const on_surface_deleted: unique symbol
783
783
  /** Event type: {@link OnPreSurfaceDeletedEvent} */
784
- const on_pre_surface_deleted: unique symbol;
784
+ const on_pre_surface_deleted: unique symbol
785
785
  /** Event type: {@link OnPlayerMinedEntityEvent} */
786
- const on_player_mined_entity: unique symbol;
786
+ const on_player_mined_entity: unique symbol
787
787
  /** Event type: {@link OnRobotMinedEntityEvent} */
788
- const on_robot_mined_entity: unique symbol;
788
+ const on_robot_mined_entity: unique symbol
789
789
  /** Event type: {@link OnTrainCreatedEvent} */
790
- const on_train_created: unique symbol;
790
+ const on_train_created: unique symbol
791
791
  /** Event type: {@link OnGuiElemChangedEvent} */
792
- const on_gui_elem_changed: unique symbol;
792
+ const on_gui_elem_changed: unique symbol
793
793
  /** Event type: {@link OnPlayerSetupBlueprintEvent} */
794
- const on_player_setup_blueprint: unique symbol;
794
+ const on_player_setup_blueprint: unique symbol
795
795
  /** Event type: {@link OnPlayerDeconstructedAreaEvent} */
796
- const on_player_deconstructed_area: unique symbol;
796
+ const on_player_deconstructed_area: unique symbol
797
797
  /** Event type: {@link OnPlayerConfiguredBlueprintEvent} */
798
- const on_player_configured_blueprint: unique symbol;
798
+ const on_player_configured_blueprint: unique symbol
799
799
  /** Event type: {@link OnConsoleChatEvent} */
800
- const on_console_chat: unique symbol;
800
+ const on_console_chat: unique symbol
801
801
  /** Event type: {@link OnConsoleCommandEvent} */
802
- const on_console_command: unique symbol;
802
+ const on_console_command: unique symbol
803
803
  /** Event type: {@link OnPlayerRemovedEvent} */
804
- const on_player_removed: unique symbol;
804
+ const on_player_removed: unique symbol
805
805
  /** Event type: {@link OnPrePlayerRemovedEvent} */
806
- const on_pre_player_removed: unique symbol;
806
+ const on_pre_player_removed: unique symbol
807
807
  /** Event type: {@link OnPlayerUsedCapsuleEvent} */
808
- const on_player_used_capsule: unique symbol;
808
+ const on_player_used_capsule: unique symbol
809
809
  /** Event type: {@link ScriptRaisedBuiltEvent} */
810
- const script_raised_built: unique symbol;
810
+ const script_raised_built: unique symbol
811
811
  /** Event type: {@link ScriptRaisedDestroyEvent} */
812
- const script_raised_destroy: unique symbol;
812
+ const script_raised_destroy: unique symbol
813
813
  /** Event type: {@link ScriptRaisedReviveEvent} */
814
- const script_raised_revive: unique symbol;
814
+ const script_raised_revive: unique symbol
815
815
  /** Event type: {@link ScriptRaisedSetTilesEvent} */
816
- const script_raised_set_tiles: unique symbol;
816
+ const script_raised_set_tiles: unique symbol
817
817
  /** Event type: {@link OnPlayerPromotedEvent} */
818
- const on_player_promoted: unique symbol;
818
+ const on_player_promoted: unique symbol
819
819
  /** Event type: {@link OnPlayerDemotedEvent} */
820
- const on_player_demoted: unique symbol;
820
+ const on_player_demoted: unique symbol
821
821
  /** Event type: {@link OnCombatRobotExpiredEvent} */
822
- const on_combat_robot_expired: unique symbol;
822
+ const on_combat_robot_expired: unique symbol
823
823
  /** Event type: {@link OnWorkerRobotExpiredEvent} */
824
- const on_worker_robot_expired: unique symbol;
824
+ const on_worker_robot_expired: unique symbol
825
825
  /** Event type: {@link OnPlayerChangedPositionEvent} */
826
- const on_player_changed_position: unique symbol;
826
+ const on_player_changed_position: unique symbol
827
827
  /** Event type: {@link OnModItemOpenedEvent} */
828
- const on_mod_item_opened: unique symbol;
828
+ const on_mod_item_opened: unique symbol
829
829
  /** Event type: {@link OnGuiOpenedEvent} */
830
- const on_gui_opened: unique symbol;
830
+ const on_gui_opened: unique symbol
831
831
  /** Event type: {@link OnGuiClosedEvent} */
832
- const on_gui_closed: unique symbol;
832
+ const on_gui_closed: unique symbol
833
833
  /** Event type: {@link OnGuiValueChangedEvent} */
834
- const on_gui_value_changed: unique symbol;
834
+ const on_gui_value_changed: unique symbol
835
835
  /** Event type: {@link OnPlayerMutedEvent} */
836
- const on_player_muted: unique symbol;
836
+ const on_player_muted: unique symbol
837
837
  /** Event type: {@link OnPlayerUnmutedEvent} */
838
- const on_player_unmuted: unique symbol;
838
+ const on_player_unmuted: unique symbol
839
839
  /** Event type: {@link OnPlayerCheatModeEnabledEvent} */
840
- const on_player_cheat_mode_enabled: unique symbol;
840
+ const on_player_cheat_mode_enabled: unique symbol
841
841
  /** Event type: {@link OnPlayerCheatModeDisabledEvent} */
842
- const on_player_cheat_mode_disabled: unique symbol;
842
+ const on_player_cheat_mode_disabled: unique symbol
843
843
  /** Event type: {@link OnCharacterCorpseExpiredEvent} */
844
- const on_character_corpse_expired: unique symbol;
844
+ const on_character_corpse_expired: unique symbol
845
845
  /** Event type: {@link OnPreGhostDeconstructedEvent} */
846
- const on_pre_ghost_deconstructed: unique symbol;
846
+ const on_pre_ghost_deconstructed: unique symbol
847
847
  /** Event type: {@link OnPlayerPipetteEvent} */
848
- const on_player_pipette: unique symbol;
848
+ const on_player_pipette: unique symbol
849
849
  /** Event type: {@link OnPlayerDisplayResolutionChangedEvent} */
850
- const on_player_display_resolution_changed: unique symbol;
850
+ const on_player_display_resolution_changed: unique symbol
851
851
  /** Event type: {@link OnPlayerDisplayScaleChangedEvent} */
852
- const on_player_display_scale_changed: unique symbol;
852
+ const on_player_display_scale_changed: unique symbol
853
853
  /** Event type: {@link OnPrePlayerCraftedItemEvent} */
854
- const on_pre_player_crafted_item: unique symbol;
854
+ const on_pre_player_crafted_item: unique symbol
855
855
  /** Event type: {@link OnPlayerCancelledCraftingEvent} */
856
- const on_player_cancelled_crafting: unique symbol;
856
+ const on_player_cancelled_crafting: unique symbol
857
857
  /** Event type: {@link OnChunkChartedEvent} */
858
- const on_chunk_charted: unique symbol;
858
+ const on_chunk_charted: unique symbol
859
859
  /** Event type: {@link OnTechnologyEffectsResetEvent} */
860
- const on_technology_effects_reset: unique symbol;
860
+ const on_technology_effects_reset: unique symbol
861
861
  /** Event type: {@link OnForceResetEvent} */
862
- const on_force_reset: unique symbol;
862
+ const on_force_reset: unique symbol
863
863
  /** Event type: {@link OnLandMineArmedEvent} */
864
- const on_land_mine_armed: unique symbol;
864
+ const on_land_mine_armed: unique symbol
865
865
  /** Event type: {@link OnForcesMergedEvent} */
866
- const on_forces_merged: unique symbol;
866
+ const on_forces_merged: unique symbol
867
867
  /** Event type: {@link OnPlayerTrashInventoryChangedEvent} */
868
- const on_player_trash_inventory_changed: unique symbol;
868
+ const on_player_trash_inventory_changed: unique symbol
869
869
  /** Event type: {@link OnPrePlayerLeftGameEvent} */
870
- const on_pre_player_left_game: unique symbol;
870
+ const on_pre_player_left_game: unique symbol
871
871
  /** Event type: {@link OnPreSurfaceClearedEvent} */
872
- const on_pre_surface_cleared: unique symbol;
872
+ const on_pre_surface_cleared: unique symbol
873
873
  /** Event type: {@link OnSurfaceClearedEvent} */
874
- const on_surface_cleared: unique symbol;
874
+ const on_surface_cleared: unique symbol
875
875
  /** Event type: {@link OnChunkDeletedEvent} */
876
- const on_chunk_deleted: unique symbol;
876
+ const on_chunk_deleted: unique symbol
877
877
  /** Event type: {@link OnPreChunkDeletedEvent} */
878
- const on_pre_chunk_deleted: unique symbol;
878
+ const on_pre_chunk_deleted: unique symbol
879
879
  /** Event type: {@link OnTrainScheduleChangedEvent} */
880
- const on_train_schedule_changed: unique symbol;
880
+ const on_train_schedule_changed: unique symbol
881
881
  /** Event type: {@link OnPlayerBannedEvent} */
882
- const on_player_banned: unique symbol;
882
+ const on_player_banned: unique symbol
883
883
  /** Event type: {@link OnPlayerKickedEvent} */
884
- const on_player_kicked: unique symbol;
884
+ const on_player_kicked: unique symbol
885
885
  /** Event type: {@link OnPlayerUnbannedEvent} */
886
- const on_player_unbanned: unique symbol;
886
+ const on_player_unbanned: unique symbol
887
887
  /** Event type: {@link OnRocketLaunchOrderedEvent} */
888
- const on_rocket_launch_ordered: unique symbol;
888
+ const on_rocket_launch_ordered: unique symbol
889
889
  /** Event type: {@link OnScriptPathRequestFinishedEvent} */
890
- const on_script_path_request_finished: unique symbol;
890
+ const on_script_path_request_finished: unique symbol
891
891
  /** Event type: {@link OnAiCommandCompletedEvent} */
892
- const on_ai_command_completed: unique symbol;
892
+ const on_ai_command_completed: unique symbol
893
893
  /** Event type: {@link OnMarkedForUpgradeEvent} */
894
- const on_marked_for_upgrade: unique symbol;
894
+ const on_marked_for_upgrade: unique symbol
895
895
  /** Event type: {@link OnCancelledUpgradeEvent} */
896
- const on_cancelled_upgrade: unique symbol;
896
+ const on_cancelled_upgrade: unique symbol
897
897
  /** Event type: {@link OnPlayerToggledMapEditorEvent} */
898
- const on_player_toggled_map_editor: unique symbol;
898
+ const on_player_toggled_map_editor: unique symbol
899
899
  /** Event type: {@link OnEntityClonedEvent} */
900
- const on_entity_cloned: unique symbol;
900
+ const on_entity_cloned: unique symbol
901
901
  /** Event type: {@link OnAreaClonedEvent} */
902
- const on_area_cloned: unique symbol;
902
+ const on_area_cloned: unique symbol
903
903
  /** Event type: {@link OnBrushClonedEvent} */
904
- const on_brush_cloned: unique symbol;
904
+ const on_brush_cloned: unique symbol
905
905
  /** Event type: {@link OnGameCreatedFromScenarioEvent} */
906
- const on_game_created_from_scenario: unique symbol;
906
+ const on_game_created_from_scenario: unique symbol
907
907
  /** Event type: {@link OnSurfaceImportedEvent} */
908
- const on_surface_imported: unique symbol;
908
+ const on_surface_imported: unique symbol
909
909
  /** Event type: {@link OnSurfaceRenamedEvent} */
910
- const on_surface_renamed: unique symbol;
910
+ const on_surface_renamed: unique symbol
911
911
  /** Event type: {@link OnPlayerToggledAltModeEvent} */
912
- const on_player_toggled_alt_mode: unique symbol;
912
+ const on_player_toggled_alt_mode: unique symbol
913
913
  /** Event type: {@link OnPlayerRepairedEntityEvent} */
914
- const on_player_repaired_entity: unique symbol;
914
+ const on_player_repaired_entity: unique symbol
915
915
  /** Event type: {@link OnPlayerFastTransferredEvent} */
916
- const on_player_fast_transferred: unique symbol;
916
+ const on_player_fast_transferred: unique symbol
917
917
  /** Event type: {@link OnPreRobotExplodedCliffEvent} */
918
- const on_pre_robot_exploded_cliff: unique symbol;
918
+ const on_pre_robot_exploded_cliff: unique symbol
919
919
  /** Event type: {@link OnRobotExplodedCliffEvent} */
920
- const on_robot_exploded_cliff: unique symbol;
920
+ const on_robot_exploded_cliff: unique symbol
921
921
  /** Event type: {@link OnEntitySpawnedEvent} */
922
- const on_entity_spawned: unique symbol;
922
+ const on_entity_spawned: unique symbol
923
923
  /** Event type: {@link OnCutsceneWaypointReachedEvent} */
924
- const on_cutscene_waypoint_reached: unique symbol;
924
+ const on_cutscene_waypoint_reached: unique symbol
925
925
  /** Event type: {@link OnUnitGroupCreatedEvent} */
926
- const on_unit_group_created: unique symbol;
926
+ const on_unit_group_created: unique symbol
927
927
  /** Event type: {@link OnUnitAddedToGroupEvent} */
928
- const on_unit_added_to_group: unique symbol;
928
+ const on_unit_added_to_group: unique symbol
929
929
  /** Event type: {@link OnUnitRemovedFromGroupEvent} */
930
- const on_unit_removed_from_group: unique symbol;
930
+ const on_unit_removed_from_group: unique symbol
931
931
  /** Event type: {@link OnUnitGroupFinishedGatheringEvent} */
932
- const on_unit_group_finished_gathering: unique symbol;
932
+ const on_unit_group_finished_gathering: unique symbol
933
933
  /** Event type: {@link OnBuildBaseArrivedEvent} */
934
- const on_build_base_arrived: unique symbol;
934
+ const on_build_base_arrived: unique symbol
935
935
  /** Event type: {@link OnChartTagAddedEvent} */
936
- const on_chart_tag_added: unique symbol;
936
+ const on_chart_tag_added: unique symbol
937
937
  /** Event type: {@link OnChartTagModifiedEvent} */
938
- const on_chart_tag_modified: unique symbol;
938
+ const on_chart_tag_modified: unique symbol
939
939
  /** Event type: {@link OnChartTagRemovedEvent} */
940
- const on_chart_tag_removed: unique symbol;
940
+ const on_chart_tag_removed: unique symbol
941
941
  /** Event type: {@link OnLuaShortcutEvent} */
942
- const on_lua_shortcut: unique symbol;
942
+ const on_lua_shortcut: unique symbol
943
943
  /** Event type: {@link OnGuiLocationChangedEvent} */
944
- const on_gui_location_changed: unique symbol;
944
+ const on_gui_location_changed: unique symbol
945
945
  /** Event type: {@link OnGuiSelectedTabChangedEvent} */
946
- const on_gui_selected_tab_changed: unique symbol;
946
+ const on_gui_selected_tab_changed: unique symbol
947
947
  /** Event type: {@link OnGuiSwitchStateChangedEvent} */
948
- const on_gui_switch_state_changed: unique symbol;
948
+ const on_gui_switch_state_changed: unique symbol
949
949
  /** Event type: {@link OnForceCeaseFireChangedEvent} */
950
- const on_force_cease_fire_changed: unique symbol;
950
+ const on_force_cease_fire_changed: unique symbol
951
951
  /** Event type: {@link OnForceFriendsChangedEvent} */
952
- const on_force_friends_changed: unique symbol;
952
+ const on_force_friends_changed: unique symbol
953
953
  /** Event type: {@link OnStringTranslatedEvent} */
954
- const on_string_translated: unique symbol;
954
+ const on_string_translated: unique symbol
955
955
  /** Event type: {@link OnScriptTriggerEffectEvent} */
956
- const on_script_trigger_effect: unique symbol;
956
+ const on_script_trigger_effect: unique symbol
957
957
  /** Event type: {@link OnPlayerSetQuickBarSlotEvent} */
958
- const on_player_set_quick_bar_slot: unique symbol;
958
+ const on_player_set_quick_bar_slot: unique symbol
959
959
  /** Event type: {@link OnPrePlayerToggledMapEditorEvent} */
960
- const on_pre_player_toggled_map_editor: unique symbol;
960
+ const on_pre_player_toggled_map_editor: unique symbol
961
961
  /** Event type: {@link OnPreScriptInventoryResizedEvent} */
962
- const on_pre_script_inventory_resized: unique symbol;
962
+ const on_pre_script_inventory_resized: unique symbol
963
963
  /** Event type: {@link OnScriptInventoryResizedEvent} */
964
- const on_script_inventory_resized: unique symbol;
964
+ const on_script_inventory_resized: unique symbol
965
965
  /** Event type: {@link OnEntityDestroyedEvent} */
966
- const on_entity_destroyed: unique symbol;
966
+ const on_entity_destroyed: unique symbol
967
967
  /** Event type: {@link OnPlayerClickedGpsTagEvent} */
968
- const on_player_clicked_gps_tag: unique symbol;
968
+ const on_player_clicked_gps_tag: unique symbol
969
969
  /** Event type: {@link OnPlayerFlushedFluidEvent} */
970
- const on_player_flushed_fluid: unique symbol;
970
+ const on_player_flushed_fluid: unique symbol
971
971
  /** Event type: {@link OnPermissionGroupEditedEvent} */
972
- const on_permission_group_edited: unique symbol;
972
+ const on_permission_group_edited: unique symbol
973
973
  /** Event type: {@link OnPrePermissionStringImportedEvent} */
974
- const on_pre_permission_string_imported: unique symbol;
974
+ const on_pre_permission_string_imported: unique symbol
975
975
  /** Event type: {@link OnPermissionStringImportedEvent} */
976
- const on_permission_string_imported: unique symbol;
976
+ const on_permission_string_imported: unique symbol
977
977
  /** Event type: {@link OnPrePermissionGroupDeletedEvent} */
978
- const on_pre_permission_group_deleted: unique symbol;
978
+ const on_pre_permission_group_deleted: unique symbol
979
979
  /** Event type: {@link OnPermissionGroupDeletedEvent} */
980
- const on_permission_group_deleted: unique symbol;
980
+ const on_permission_group_deleted: unique symbol
981
981
  /** Event type: {@link OnPermissionGroupAddedEvent} */
982
- const on_permission_group_added: unique symbol;
982
+ const on_permission_group_added: unique symbol
983
983
  /** Event type: {@link OnCutsceneCancelledEvent} */
984
- const on_cutscene_cancelled: unique symbol;
984
+ const on_cutscene_cancelled: unique symbol
985
985
  /** Event type: {@link OnPlayerConfiguredSpiderRemoteEvent} */
986
- const on_player_configured_spider_remote: unique symbol;
986
+ const on_player_configured_spider_remote: unique symbol
987
987
  /** Event type: {@link OnPlayerUsedSpiderRemoteEvent} */
988
- const on_player_used_spider_remote: unique symbol;
988
+ const on_player_used_spider_remote: unique symbol
989
989
  /** Event type: {@link OnSpiderCommandCompletedEvent} */
990
- const on_spider_command_completed: unique symbol;
990
+ const on_spider_command_completed: unique symbol
991
991
  /** Event type: {@link OnEntityLogisticSlotChangedEvent} */
992
- const on_entity_logistic_slot_changed: unique symbol;
992
+ const on_entity_logistic_slot_changed: unique symbol
993
+ /** Event type: {@link OnEquipmentInsertedEvent} */
994
+ const on_equipment_inserted: unique symbol
995
+ /** Event type: {@link OnEquipmentRemovedEvent} */
996
+ const on_equipment_removed: unique symbol
993
997
  }
994
998
  /**
995
- * See the {@link https://lua-api.factorio.com/1.1.38/events.html events page} for more info on what events contain
996
- * and when they get raised.
999
+ * See the {@link https://lua-api.factorio.com/next/events.html events page} for more info on what events contain and
1000
+ * when they get raised.
997
1001
  *
998
- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.events View documentation}
1002
+ * {@link https://lua-api.factorio.com/next/defines.html#defines.events View documentation}
999
1003
  */
1000
- type events = typeof events[keyof typeof events];
1004
+ type events = typeof events[keyof typeof events]
1001
1005
  enum flow_precision_index {
1002
1006
  five_seconds,
1003
1007
  one_minute,
@@ -1310,15 +1314,15 @@ declare namespace defines {
1310
1314
  * organized as a lookup table, meaning it maps the sub-prototype names to `0`. As an example,
1311
1315
  * `defines.prototypes['entity']` looks like this: `{furnace=0, inserter=0, container=0, ...}`.
1312
1316
  *
1313
- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.prototypes View documentation}
1317
+ * {@link https://lua-api.factorio.com/next/defines.html#defines.prototypes View documentation}
1314
1318
  */
1315
1319
  const prototypes: {
1316
1320
  readonly [Type in string]?: {
1317
1321
  readonly [Name in string]?: 0 & {
1318
- _notFalsyBrand: any;
1319
- };
1320
- };
1321
- };
1322
+ _notFalsyBrand: any
1323
+ }
1324
+ }
1325
+ }
1322
1326
  enum rail_connection_direction {
1323
1327
  left,
1324
1328
  straight,
@@ -1431,31 +1435,31 @@ declare namespace defines {
1431
1435
  /**
1432
1436
  * State of an ordinary rail signal.
1433
1437
  *
1434
- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.signal_state View documentation}
1438
+ * {@link https://lua-api.factorio.com/next/defines.html#defines.signal_state View documentation}
1435
1439
  */
1436
1440
  enum signal_state {
1437
1441
  /**
1438
1442
  * Green.
1439
1443
  *
1440
- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.signal_state.open View documentation}
1444
+ * {@link https://lua-api.factorio.com/next/defines.html#defines.signal_state.open View documentation}
1441
1445
  */
1442
1446
  open,
1443
1447
  /**
1444
1448
  * Red.
1445
1449
  *
1446
- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.signal_state.closed View documentation}
1450
+ * {@link https://lua-api.factorio.com/next/defines.html#defines.signal_state.closed View documentation}
1447
1451
  */
1448
1452
  closed,
1449
1453
  /**
1450
1454
  * Orange.
1451
1455
  *
1452
- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.signal_state.reserved View documentation}
1456
+ * {@link https://lua-api.factorio.com/next/defines.html#defines.signal_state.reserved View documentation}
1453
1457
  */
1454
1458
  reserved,
1455
1459
  /**
1456
1460
  * Red - From circuit network.
1457
1461
  *
1458
- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.signal_state.reserved_by_circuit_network View documentation}
1462
+ * {@link https://lua-api.factorio.com/next/defines.html#defines.signal_state.reserved_by_circuit_network View documentation}
1459
1463
  */
1460
1464
  reserved_by_circuit_network,
1461
1465
  }
@@ -1463,67 +1467,67 @@ declare namespace defines {
1463
1467
  /**
1464
1468
  * Normal state -- following the path.
1465
1469
  *
1466
- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.train_state.on_the_path View documentation}
1470
+ * {@link https://lua-api.factorio.com/next/defines.html#defines.train_state.on_the_path View documentation}
1467
1471
  */
1468
1472
  on_the_path,
1469
1473
  /**
1470
1474
  * Had path and lost it -- must stop.
1471
1475
  *
1472
- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.train_state.path_lost View documentation}
1476
+ * {@link https://lua-api.factorio.com/next/defines.html#defines.train_state.path_lost View documentation}
1473
1477
  */
1474
1478
  path_lost,
1475
1479
  /**
1476
1480
  * Doesn't have anywhere to go.
1477
1481
  *
1478
- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.train_state.no_schedule View documentation}
1482
+ * {@link https://lua-api.factorio.com/next/defines.html#defines.train_state.no_schedule View documentation}
1479
1483
  */
1480
1484
  no_schedule,
1481
1485
  /**
1482
1486
  * Has no path and is stopped.
1483
1487
  *
1484
- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.train_state.no_path View documentation}
1488
+ * {@link https://lua-api.factorio.com/next/defines.html#defines.train_state.no_path View documentation}
1485
1489
  */
1486
1490
  no_path,
1487
1491
  /**
1488
1492
  * Braking before a rail signal.
1489
1493
  *
1490
- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.train_state.arrive_signal View documentation}
1494
+ * {@link https://lua-api.factorio.com/next/defines.html#defines.train_state.arrive_signal View documentation}
1491
1495
  */
1492
1496
  arrive_signal,
1493
1497
  /**
1494
1498
  * Waiting at a signal.
1495
1499
  *
1496
- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.train_state.wait_signal View documentation}
1500
+ * {@link https://lua-api.factorio.com/next/defines.html#defines.train_state.wait_signal View documentation}
1497
1501
  */
1498
1502
  wait_signal,
1499
1503
  /**
1500
1504
  * Braking before a station.
1501
1505
  *
1502
- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.train_state.arrive_station View documentation}
1506
+ * {@link https://lua-api.factorio.com/next/defines.html#defines.train_state.arrive_station View documentation}
1503
1507
  */
1504
1508
  arrive_station,
1505
1509
  /**
1506
1510
  * Waiting at a station.
1507
1511
  *
1508
- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.train_state.wait_station View documentation}
1512
+ * {@link https://lua-api.factorio.com/next/defines.html#defines.train_state.wait_station View documentation}
1509
1513
  */
1510
1514
  wait_station,
1511
1515
  /**
1512
1516
  * Switched to manual control and has to stop.
1513
1517
  *
1514
- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.train_state.manual_control_stop View documentation}
1518
+ * {@link https://lua-api.factorio.com/next/defines.html#defines.train_state.manual_control_stop View documentation}
1515
1519
  */
1516
1520
  manual_control_stop,
1517
1521
  /**
1518
1522
  * Can move if user explicitly sits in and rides the train.
1519
1523
  *
1520
- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.train_state.manual_control View documentation}
1524
+ * {@link https://lua-api.factorio.com/next/defines.html#defines.train_state.manual_control View documentation}
1521
1525
  */
1522
1526
  manual_control,
1523
1527
  /**
1524
1528
  * Same as no_path but all candidate train stops are full
1525
1529
  *
1526
- * {@link https://lua-api.factorio.com/1.1.38/defines.html#defines.train_state.destination_full View documentation}
1530
+ * {@link https://lua-api.factorio.com/next/defines.html#defines.train_state.destination_full View documentation}
1527
1531
  */
1528
1532
  destination_full,
1529
1533
  }