typed-factorio 0.4.1 → 0.6.1

Sign up to get free protection for your applications and to get access to all the features.
package/README.md CHANGED
@@ -34,9 +34,11 @@ Note: When types are updated, or released for a new factorio version, you will n
34
34
 
35
35
  ### Settings and data stage
36
36
 
37
- There are also basic definitions for the settings/data stage.
37
+ There are also definitions for the settings/data stage.
38
38
 
39
- To avoid type conflicts, the global tables for the settings/data stages have to be declared manually where you need them. The types be imported from `typed-factorio/data-stage-types` and `typed-factorio/settings-stage-types`. Examples:
39
+ To avoid type conflicts, the global tables for the settings/data stages have to be declared manually where you need them. These types can be imported from `typed-factorio/data/types` or `typed-factorio/settings/types`.
40
+
41
+ Example:
40
42
 
41
43
  ```ts
42
44
  import { Data, Mods } from "typed-factorio/data/types"
@@ -58,27 +60,25 @@ Currently, there are types for the following modules:
58
60
  - `util`
59
61
  - `mod-gui`
60
62
 
61
- If you have a need for types to more lualib modules, feel free to open an issue or pull request.
63
+ If you have a need for types to more lualib modules, feel free to open an issue or pull request on GitHub.
62
64
 
63
65
  ## Type features
64
66
 
65
- Typed-factorio has nearly 100% complete types for the runtime stage. Even description-only concepts and some not documented types are filled in manually.
66
-
67
- The only incomplete type is `BlueprintControlBehavior`, which isn't documented anywhere.
67
+ Typed-factorio has 100% complete types for the runtime stage. Description-only concepts and some not documented types are filled in manually.
68
68
 
69
69
  ### Lua features
70
70
 
71
71
  The types include [TypescriptToLua language extensions](https://typescripttolua.github.io/docs/advanced/language-extensions/)
72
- and [lua-types](https://github.com/TypeScriptToLua/lua-types) (for v5.2), as dependencies.
72
+ and [lua-types](https://github.com/TypeScriptToLua/lua-types) (for v5.2) as dependencies.
73
73
 
74
74
  This is to use tstl features such as `LuaLengthMethod` and `LuaMultiReturn`.
75
75
 
76
76
  ### `nil`
77
77
 
78
78
  The types consistently use `undefined` to represent `nil`.
79
- `null` is not used, even though it takes fewer characters to type, because `undefined` in typescript is much more similar to `nil` in lua, and optional parameters/properties already use `undefined`.
79
+ `null` is not used, because `undefined` in typescript is much more similar to `nil` in lua, and optional parameters/properties already use `undefined`.
80
80
 
81
- A class attribute is marked as possibly undefined only if the _read_ type is possibly `nil`. For properties where `nil` is not possible on _read_, but is possible on `write`, you can write `nil` by using `undefined!` or `myNullableValue!`, e.g. `controlBehavior.parameters = undefined!`.
81
+ A class attribute is marked as possibly undefined only if the _read_ type is possibly `nil`. For properties where `nil` is not possible on _read_, but is possible on _write_, you can write `nil` by using `undefined!` or `myNullableValue!`, e.g. `controlBehavior.parameters = undefined!`.
82
82
 
83
83
  ### Variant parameter types
84
84
 
@@ -90,7 +90,7 @@ The type for a specific variant is prefixed with the either variant name or "Oth
90
90
 
91
91
  `script.on_event()`, `script.get/set_filters()`, and `script.raise_event()` all have type checking on the event data/filter type, inferred from what is passed as the event name/id.
92
92
 
93
- You can pass a type parameter to `script.generate_event_name()` with the type of the event data, and it will return an `EventId` that also holds type info of the event data. Other event functions on `script` can then use the type data when the `EventId` is used.
93
+ You can pass a type parameter to `script.generate_event_name()`, and it will return an `EventId` that holds type info of the event data. Event functions on `script` can then use the type data when the `EventId` is passed.
94
94
 
95
95
  ### Array-like types
96
96
 
@@ -98,7 +98,7 @@ Classes that have an index operator, a length operator, and have an array-like s
98
98
 
99
99
  ### Table or array types
100
100
 
101
- For table or array types (e.g. Position), there also are types such as `PositionTable` and `PositionArray` types that refer to the table or array form specifically.
101
+ For table or array types (e.g. Position), there also are types such as `PositionTable` and `PositionArray` that refer to the table or array form specifically.
102
102
 
103
103
  ### LuaGuiElement
104
104
 
@@ -110,4 +110,4 @@ This is done both to provide more accurate types, and for possible integration w
110
110
 
111
111
  ### Examples
112
112
 
113
- Check out the `tests` directory for more examples on particular type features.
113
+ Check out the `test` directory on GitHub for more examples on particular type features.
@@ -5,62 +5,62 @@
5
5
  * numbers, when a function takes a float, the game engine will immediately convert the double-precision number to
6
6
  * single-precision.
7
7
  *
8
- * {@link https://lua-api.factorio.com/1.1.38/Builtin-Types.html#float View documentation}
8
+ * {@link https://lua-api.factorio.com/next/Builtin-Types.html#float View documentation}
9
9
  */
10
- type float = number;
10
+ type float = number
11
11
 
12
12
  /**
13
13
  * A double-precision floating-point number. This is the same data type as all Lua numbers use.
14
14
  *
15
- * {@link https://lua-api.factorio.com/1.1.38/Builtin-Types.html#double View documentation}
15
+ * {@link https://lua-api.factorio.com/next/Builtin-Types.html#double View documentation}
16
16
  */
17
- type double = number;
17
+ type double = number
18
18
 
19
19
  /**
20
20
  * 32-bit signed integer. Possible values are -2,147,483,648 to 2,147,483,647.
21
21
  *
22
- * {@link https://lua-api.factorio.com/1.1.38/Builtin-Types.html#int View documentation}
22
+ * {@link https://lua-api.factorio.com/next/Builtin-Types.html#int View documentation}
23
23
  */
24
- type int = number;
24
+ type int = number
25
25
 
26
26
  /**
27
27
  * 8-bit signed integer. Possible values are -128 to 127.
28
28
  *
29
- * {@link https://lua-api.factorio.com/1.1.38/Builtin-Types.html#int8 View documentation}
29
+ * {@link https://lua-api.factorio.com/next/Builtin-Types.html#int8 View documentation}
30
30
  */
31
- type int8 = number;
31
+ type int8 = number
32
32
 
33
33
  /**
34
34
  * 32-bit unsigned integer. Possible values are 0 to 4,294,967,295.
35
35
  *
36
- * {@link https://lua-api.factorio.com/1.1.38/Builtin-Types.html#uint View documentation}
36
+ * {@link https://lua-api.factorio.com/next/Builtin-Types.html#uint View documentation}
37
37
  */
38
- type uint = number;
38
+ type uint = number
39
39
 
40
40
  /**
41
41
  * 8-bit unsigned integer. Possible values are 0 to 255.
42
42
  *
43
- * {@link https://lua-api.factorio.com/1.1.38/Builtin-Types.html#uint8 View documentation}
43
+ * {@link https://lua-api.factorio.com/next/Builtin-Types.html#uint8 View documentation}
44
44
  */
45
- type uint8 = number;
45
+ type uint8 = number
46
46
 
47
47
  /**
48
48
  * 16-bit unsigned integer. Possible values are 0 to 65535.
49
49
  *
50
- * {@link https://lua-api.factorio.com/1.1.38/Builtin-Types.html#uint16 View documentation}
50
+ * {@link https://lua-api.factorio.com/next/Builtin-Types.html#uint16 View documentation}
51
51
  */
52
- type uint16 = number;
52
+ type uint16 = number
53
53
 
54
54
  /**
55
55
  * 64-bit unsigned integer. Possible values are 0 to 18,446,744,073,709,551,615.
56
56
  *
57
- * {@link https://lua-api.factorio.com/1.1.38/Builtin-Types.html#uint64 View documentation}
57
+ * {@link https://lua-api.factorio.com/next/Builtin-Types.html#uint64 View documentation}
58
58
  */
59
- type uint64 = number;
59
+ type uint64 = number
60
60
 
61
61
  /**
62
62
  * Tables are enclosed in curly brackets, like this `{}`
63
63
  *
64
- * {@link https://lua-api.factorio.com/1.1.38/Builtin-Types.html#table View documentation}
64
+ * {@link https://lua-api.factorio.com/next/Builtin-Types.html#table View documentation}
65
65
  */
66
- type table = object;
66
+ type table = object