typed-factorio 0.20.0 → 1.1.0

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package/Changelog.md CHANGED
@@ -1,3 +1,12 @@
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+ # v1.1.0
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+ - Updated to factorio version 1.1.59
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+ # v1.0.0
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+ - This project now has all the features that was originally planned, and can now guarantee reasonable backwards compatibility for future releases. As such, it now deserves the v1.0.0. Goodbye to [Zer0Ver](http://0ver.org)!
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+ - Updated to factorio version 1.1.57
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  # v0.20.0
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  - Updated to factorio version 1.1.56
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  # v0.15.0
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  - Table or array concepts are now declared in table form wherever it is an "read" position.
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- - This works with setter overloading for applicable properties: `player.color.x; player.color = [1, 1, 1]` is now valid!
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- - This also applies to concepts/complex types which contain table_or_array properties.
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+ - This works with setter overloading for applicable properties: `player.color.x; player.color = [1, 1, 1]` is now valid!
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+ - This also applies to concepts/complex types which contain table_or_array properties.
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  - Some concepts now also have a special form where it is known to be in a "read" position, where all table_or_array concepts are declared in table form. These concepts are suffixed with "Read", e.g. `ScriptAreaRead`.
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  - Arrays which are known to be in a "write" only form (e.g. method parameters) now are marked readonly. This means you can now pass readonly arrays to these methods.
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  - `MapPosition` is now a table or array concept.
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  - LuaStyle size, margin/padding setters now have more specific array types. These array types are `SizeArray` and `StyleValuesArray` for size and margin/padding, respectively.
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  - `@noSelf` annotation is now only present when necessary.
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  - For classes with subclasses:
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- - The original class name (e.g. `LuaItemStack`) still contains attributes of all subclasses (same as before).
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- - There is now a `Base` type (e.g. `BaseItemStack`) which only includes attributes common to all subclasses.
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- - There is a separate type definition for each subclass, e.g. `BlueprintItem`. Note that one instance may still belong to multiple subclasses (the subclasses are not mutually exclusive).
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- - The above two can be optionally used for stricter types.
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+ - The original class name (e.g. `LuaItemStack`) still contains attributes of all subclasses (same as before).
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+ - There is now a `Base` type (e.g. `BaseItemStack`) which only includes attributes common to all subclasses.
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+ - There is a separate type definition for each subclass, e.g. `BlueprintItem`. Note that one instance may still belong to multiple subclasses (the subclasses are not mutually exclusive).
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+ - The above two can be optionally used for stricter types.
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  # v0.13.2
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  - Fix: resize_to_sprite property should not be on subclass sprite-button
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  - Fix: ChooseElemButtonSpec filters should be named elem_filters
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  - Switch back to `/latest` api docs link
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- - New version of web api docs is now active
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+ - New version of web api docs is now active
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  # v0.13.0
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  # v0.7.3
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  - Update to factorio version 1.1.42
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- - No api changes, but improvements to descriptions
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+ - No api changes, but improvements to descriptions
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  # v0.7.2
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