typed-factorio 0.20.0 → 1.1.0

Sign up to get free protection for your applications and to get access to all the features.
package/Changelog.md CHANGED
@@ -1,3 +1,12 @@
1
+ # v1.1.0
2
+
3
+ - Updated to factorio version 1.1.59
4
+
5
+ # v1.0.0
6
+
7
+ - This project now has all the features that was originally planned, and can now guarantee reasonable backwards compatibility for future releases. As such, it now deserves the v1.0.0. Goodbye to [Zer0Ver](http://0ver.org)!
8
+ - Updated to factorio version 1.1.57
9
+
1
10
  # v0.20.0
2
11
 
3
12
  - Updated to factorio version 1.1.56
@@ -39,8 +48,8 @@
39
48
  # v0.15.0
40
49
 
41
50
  - Table or array concepts are now declared in table form wherever it is an "read" position.
42
- - This works with setter overloading for applicable properties: `player.color.x; player.color = [1, 1, 1]` is now valid!
43
- - This also applies to concepts/complex types which contain table_or_array properties.
51
+ - This works with setter overloading for applicable properties: `player.color.x; player.color = [1, 1, 1]` is now valid!
52
+ - This also applies to concepts/complex types which contain table_or_array properties.
44
53
  - Some concepts now also have a special form where it is known to be in a "read" position, where all table_or_array concepts are declared in table form. These concepts are suffixed with "Read", e.g. `ScriptAreaRead`.
45
54
  - Arrays which are known to be in a "write" only form (e.g. method parameters) now are marked readonly. This means you can now pass readonly arrays to these methods.
46
55
  - `MapPosition` is now a table or array concept.
@@ -56,17 +65,17 @@
56
65
  - LuaStyle size, margin/padding setters now have more specific array types. These array types are `SizeArray` and `StyleValuesArray` for size and margin/padding, respectively.
57
66
  - `@noSelf` annotation is now only present when necessary.
58
67
  - For classes with subclasses:
59
- - The original class name (e.g. `LuaItemStack`) still contains attributes of all subclasses (same as before).
60
- - There is now a `Base` type (e.g. `BaseItemStack`) which only includes attributes common to all subclasses.
61
- - There is a separate type definition for each subclass, e.g. `BlueprintItem`. Note that one instance may still belong to multiple subclasses (the subclasses are not mutually exclusive).
62
- - The above two can be optionally used for stricter types.
68
+ - The original class name (e.g. `LuaItemStack`) still contains attributes of all subclasses (same as before).
69
+ - There is now a `Base` type (e.g. `BaseItemStack`) which only includes attributes common to all subclasses.
70
+ - There is a separate type definition for each subclass, e.g. `BlueprintItem`. Note that one instance may still belong to multiple subclasses (the subclasses are not mutually exclusive).
71
+ - The above two can be optionally used for stricter types.
63
72
 
64
73
  # v0.13.2
65
74
 
66
75
  - Fix: resize_to_sprite property should not be on subclass sprite-button
67
76
  - Fix: ChooseElemButtonSpec filters should be named elem_filters
68
77
  - Switch back to `/latest` api docs link
69
- - New version of web api docs is now active
78
+ - New version of web api docs is now active
70
79
 
71
80
  # v0.13.0
72
81
 
@@ -102,7 +111,7 @@
102
111
  # v0.7.3
103
112
 
104
113
  - Update to factorio version 1.1.42
105
- - No api changes, but improvements to descriptions
114
+ - No api changes, but improvements to descriptions
106
115
 
107
116
  # v0.7.2
108
117