typed-factorio 0.14.0 → 0.14.1

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package/Changelog.md CHANGED
@@ -1,3 +1,7 @@
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+ # v0.14.1
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+
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+ - LuaStyle: `extra_margin/padding_when_activated` is now for subclass scroll_pane
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+
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  # v0.14.0
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  - LuaStyle size, margin/padding setters now have more specific array types. These array types are `SizeArray` and `StyleValuesArray` for size and margin/padding, respectively.
@@ -5765,14 +5765,6 @@ interface LuaEntityPrototype {
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  * {@link https://lua-api.factorio.com/latest/LuaEntityPrototype.html#LuaEntityPrototype.neighbour_bonus View documentation}
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  */
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  readonly neighbour_bonus: double
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- /**
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- * Controls how much a reactor extends when connected to other reactors.
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- *
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- * *Can only be used if this is Reactor*
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- *
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- * {@link https://lua-api.factorio.com/latest/LuaEntityPrototype.html#LuaEntityPrototype.neighbour_collision_increase View documentation}
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- */
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- readonly neighbour_collision_increase: double
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  /**
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  * *Can only be used if this is Loader*
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  *
@@ -17434,22 +17426,6 @@ interface BaseStyle {
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  * {@link https://lua-api.factorio.com/latest/LuaStyle.html#LuaStyle.margin View documentation}
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  */
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  set margin(value: int | StyleValuesArray)
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- /**
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- * Sets extra_top/right/bottom/left_padding_when_actived to this value. An array with two values sets top/bottom
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- * padding to the first value and left/right padding to the second value. An array with four values sets top, right,
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- * bottom, left padding respectively.
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- *
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- * {@link https://lua-api.factorio.com/latest/LuaStyle.html#LuaStyle.extra_padding_when_activated View documentation}
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- */
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- set extra_padding_when_activated(value: int | StyleValuesArray)
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- /**
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- * Sets extra_top/right/bottom/left_margin_when_activated to this value. An array with two values sets top/bottom
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- * margin to the first value and left/right margin to the second value. An array with four values sets top, right,
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- * bottom, left margin respectively.
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- *
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- * {@link https://lua-api.factorio.com/latest/LuaStyle.html#LuaStyle.extra_margin_when_activated View documentation}
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- */
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- set extra_margin_when_activated(value: int | StyleValuesArray)
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  /**
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  * Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that
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  * the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the
@@ -17785,6 +17761,22 @@ interface ScrollPaneStyle extends BaseStyle {
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  * {@link https://lua-api.factorio.com/latest/LuaStyle.html#LuaStyle.extra_right_margin_when_activated View documentation}
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  */
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  extra_right_margin_when_activated: int
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+ /**
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+ * Sets extra_top/right/bottom/left_padding_when_actived to this value. An array with two values sets top/bottom
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+ * padding to the first value and left/right padding to the second value. An array with four values sets top, right,
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+ * bottom, left padding respectively.
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+ *
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+ * {@link https://lua-api.factorio.com/latest/LuaStyle.html#LuaStyle.extra_padding_when_activated View documentation}
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+ */
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+ set extra_padding_when_activated(value: int | StyleValuesArray)
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+ /**
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+ * Sets extra_top/right/bottom/left_margin_when_activated to this value. An array with two values sets top/bottom
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+ * margin to the first value and left/right margin to the second value. An array with four values sets top, right,
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+ * bottom, left margin respectively.
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+ *
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+ * {@link https://lua-api.factorio.com/latest/LuaStyle.html#LuaStyle.extra_margin_when_activated View documentation}
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+ */
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+ set extra_margin_when_activated(value: int | StyleValuesArray)
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  }
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  interface ImageStyle extends BaseStyle {
@@ -19772,6 +19764,13 @@ interface LuaTilePrototype {
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  * {@link https://lua-api.factorio.com/latest/LuaTilePrototype.html#LuaTilePrototype.emissions_per_second View documentation}
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  */
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  readonly emissions_per_second: double
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+ /**
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+ * True if building this tile should check for colliding entities above and prevent building if such are found. Also
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+ * during mining tiles above this tile checks for entities colliding with this tile and prevents mining if such are found.
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+ *
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+ * {@link https://lua-api.factorio.com/latest/LuaTilePrototype.html#LuaTilePrototype.check_collision_with_entities View documentation}
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+ */
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+ readonly check_collision_with_entities: boolean
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  /**
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  * Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that
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  * the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the
@@ -873,17 +873,33 @@ interface DifficultySettings {
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  readonly research_queue_setting: "after-victory" | "always" | "never"
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  }
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+ /**
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+ * All regular {@link MapSettings} plus an additional table that contains the {@link DifficultySettings}.
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+ *
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+ * {@link https://lua-api.factorio.com/latest/Concepts.html#MapAndDifficultySettings View documentation}
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+ */
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+ interface MapAndDifficultySettings {
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+ readonly pollution: PollutionMapSettings
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+ readonly enemy_evolution: EnemyEvolutionMapSettings
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+ readonly enemy_expansion: EnemyExpansionMapSettings
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+ readonly unit_group: UnitGroupMapSettings
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+ readonly steering: SteeringMapSettings
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+ readonly path_finder: PathFinderMapSettings
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+ /**
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+ * If a behavior fails this many times, the enemy (or enemy group) is destroyed. This solves biters getting stuck
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+ * within their own base.
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+ */
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+ readonly max_failed_behavior_count: uint
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+ readonly difficulty_settings: DifficultySettings
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+ }
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+
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  /**
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  * The data that can be extracted from a map exchange string, as a plain table.
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  *
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  * {@link https://lua-api.factorio.com/latest/Concepts.html#MapExchangeStringData View documentation}
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  */
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  interface MapExchangeStringData {
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- /**
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- * All the regular map settings plus an additional table called `difficulty_settings` that contains the
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- * {@link DifficultySettings}.
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- */
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- readonly map_settings: MapSettings
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+ readonly map_settings: MapAndDifficultySettings
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  readonly map_gen_settings: MapGenSettings
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  }
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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "typed-factorio",
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- "version": "0.14.0",
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+ "version": "0.14.1",
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  "description": "Featureful typescript definitions for the the Factorio modding lua api.",
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  "keywords": [
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  "factorio",