typed-factorio 0.14.0 → 0.14.1

Sign up to get free protection for your applications and to get access to all the features.
package/Changelog.md CHANGED
@@ -1,3 +1,7 @@
1
+ # v0.14.1
2
+
3
+ - LuaStyle: `extra_margin/padding_when_activated` is now for subclass scroll_pane
4
+
1
5
  # v0.14.0
2
6
 
3
7
  - LuaStyle size, margin/padding setters now have more specific array types. These array types are `SizeArray` and `StyleValuesArray` for size and margin/padding, respectively.
@@ -5765,14 +5765,6 @@ interface LuaEntityPrototype {
5765
5765
  * {@link https://lua-api.factorio.com/latest/LuaEntityPrototype.html#LuaEntityPrototype.neighbour_bonus View documentation}
5766
5766
  */
5767
5767
  readonly neighbour_bonus: double
5768
- /**
5769
- * Controls how much a reactor extends when connected to other reactors.
5770
- *
5771
- * *Can only be used if this is Reactor*
5772
- *
5773
- * {@link https://lua-api.factorio.com/latest/LuaEntityPrototype.html#LuaEntityPrototype.neighbour_collision_increase View documentation}
5774
- */
5775
- readonly neighbour_collision_increase: double
5776
5768
  /**
5777
5769
  * *Can only be used if this is Loader*
5778
5770
  *
@@ -17434,22 +17426,6 @@ interface BaseStyle {
17434
17426
  * {@link https://lua-api.factorio.com/latest/LuaStyle.html#LuaStyle.margin View documentation}
17435
17427
  */
17436
17428
  set margin(value: int | StyleValuesArray)
17437
- /**
17438
- * Sets extra_top/right/bottom/left_padding_when_actived to this value. An array with two values sets top/bottom
17439
- * padding to the first value and left/right padding to the second value. An array with four values sets top, right,
17440
- * bottom, left padding respectively.
17441
- *
17442
- * {@link https://lua-api.factorio.com/latest/LuaStyle.html#LuaStyle.extra_padding_when_activated View documentation}
17443
- */
17444
- set extra_padding_when_activated(value: int | StyleValuesArray)
17445
- /**
17446
- * Sets extra_top/right/bottom/left_margin_when_activated to this value. An array with two values sets top/bottom
17447
- * margin to the first value and left/right margin to the second value. An array with four values sets top, right,
17448
- * bottom, left margin respectively.
17449
- *
17450
- * {@link https://lua-api.factorio.com/latest/LuaStyle.html#LuaStyle.extra_margin_when_activated View documentation}
17451
- */
17452
- set extra_margin_when_activated(value: int | StyleValuesArray)
17453
17429
  /**
17454
17430
  * Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that
17455
17431
  * the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the
@@ -17785,6 +17761,22 @@ interface ScrollPaneStyle extends BaseStyle {
17785
17761
  * {@link https://lua-api.factorio.com/latest/LuaStyle.html#LuaStyle.extra_right_margin_when_activated View documentation}
17786
17762
  */
17787
17763
  extra_right_margin_when_activated: int
17764
+ /**
17765
+ * Sets extra_top/right/bottom/left_padding_when_actived to this value. An array with two values sets top/bottom
17766
+ * padding to the first value and left/right padding to the second value. An array with four values sets top, right,
17767
+ * bottom, left padding respectively.
17768
+ *
17769
+ * {@link https://lua-api.factorio.com/latest/LuaStyle.html#LuaStyle.extra_padding_when_activated View documentation}
17770
+ */
17771
+ set extra_padding_when_activated(value: int | StyleValuesArray)
17772
+ /**
17773
+ * Sets extra_top/right/bottom/left_margin_when_activated to this value. An array with two values sets top/bottom
17774
+ * margin to the first value and left/right margin to the second value. An array with four values sets top, right,
17775
+ * bottom, left margin respectively.
17776
+ *
17777
+ * {@link https://lua-api.factorio.com/latest/LuaStyle.html#LuaStyle.extra_margin_when_activated View documentation}
17778
+ */
17779
+ set extra_margin_when_activated(value: int | StyleValuesArray)
17788
17780
  }
17789
17781
 
17790
17782
  interface ImageStyle extends BaseStyle {
@@ -19772,6 +19764,13 @@ interface LuaTilePrototype {
19772
19764
  * {@link https://lua-api.factorio.com/latest/LuaTilePrototype.html#LuaTilePrototype.emissions_per_second View documentation}
19773
19765
  */
19774
19766
  readonly emissions_per_second: double
19767
+ /**
19768
+ * True if building this tile should check for colliding entities above and prevent building if such are found. Also
19769
+ * during mining tiles above this tile checks for entities colliding with this tile and prevents mining if such are found.
19770
+ *
19771
+ * {@link https://lua-api.factorio.com/latest/LuaTilePrototype.html#LuaTilePrototype.check_collision_with_entities View documentation}
19772
+ */
19773
+ readonly check_collision_with_entities: boolean
19775
19774
  /**
19776
19775
  * Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that
19777
19776
  * the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the
@@ -873,17 +873,33 @@ interface DifficultySettings {
873
873
  readonly research_queue_setting: "after-victory" | "always" | "never"
874
874
  }
875
875
 
876
+ /**
877
+ * All regular {@link MapSettings} plus an additional table that contains the {@link DifficultySettings}.
878
+ *
879
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#MapAndDifficultySettings View documentation}
880
+ */
881
+ interface MapAndDifficultySettings {
882
+ readonly pollution: PollutionMapSettings
883
+ readonly enemy_evolution: EnemyEvolutionMapSettings
884
+ readonly enemy_expansion: EnemyExpansionMapSettings
885
+ readonly unit_group: UnitGroupMapSettings
886
+ readonly steering: SteeringMapSettings
887
+ readonly path_finder: PathFinderMapSettings
888
+ /**
889
+ * If a behavior fails this many times, the enemy (or enemy group) is destroyed. This solves biters getting stuck
890
+ * within their own base.
891
+ */
892
+ readonly max_failed_behavior_count: uint
893
+ readonly difficulty_settings: DifficultySettings
894
+ }
895
+
876
896
  /**
877
897
  * The data that can be extracted from a map exchange string, as a plain table.
878
898
  *
879
899
  * {@link https://lua-api.factorio.com/latest/Concepts.html#MapExchangeStringData View documentation}
880
900
  */
881
901
  interface MapExchangeStringData {
882
- /**
883
- * All the regular map settings plus an additional table called `difficulty_settings` that contains the
884
- * {@link DifficultySettings}.
885
- */
886
- readonly map_settings: MapSettings
902
+ readonly map_settings: MapAndDifficultySettings
887
903
  readonly map_gen_settings: MapGenSettings
888
904
  }
889
905
 
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "typed-factorio",
3
- "version": "0.14.0",
3
+ "version": "0.14.1",
4
4
  "description": "Featureful typescript definitions for the the Factorio modding lua api.",
5
5
  "keywords": [
6
6
  "factorio",