typed-factorio 0.14.0 → 0.14.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Changelog.md +4 -0
- package/generated/classes.d.ts +23 -24
- package/generated/concepts.d.ts +21 -5
- package/package.json +1 -1
package/Changelog.md
CHANGED
@@ -1,3 +1,7 @@
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# v0.14.1
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- LuaStyle: `extra_margin/padding_when_activated` is now for subclass scroll_pane
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# v0.14.0
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- LuaStyle size, margin/padding setters now have more specific array types. These array types are `SizeArray` and `StyleValuesArray` for size and margin/padding, respectively.
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package/generated/classes.d.ts
CHANGED
@@ -5765,14 +5765,6 @@ interface LuaEntityPrototype {
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* {@link https://lua-api.factorio.com/latest/LuaEntityPrototype.html#LuaEntityPrototype.neighbour_bonus View documentation}
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*/
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readonly neighbour_bonus: double
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/**
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* Controls how much a reactor extends when connected to other reactors.
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*
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* *Can only be used if this is Reactor*
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*
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* {@link https://lua-api.factorio.com/latest/LuaEntityPrototype.html#LuaEntityPrototype.neighbour_collision_increase View documentation}
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*/
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readonly neighbour_collision_increase: double
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/**
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* *Can only be used if this is Loader*
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*
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@@ -17434,22 +17426,6 @@ interface BaseStyle {
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* {@link https://lua-api.factorio.com/latest/LuaStyle.html#LuaStyle.margin View documentation}
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*/
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set margin(value: int | StyleValuesArray)
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/**
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* Sets extra_top/right/bottom/left_padding_when_actived to this value. An array with two values sets top/bottom
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* padding to the first value and left/right padding to the second value. An array with four values sets top, right,
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* bottom, left padding respectively.
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*
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* {@link https://lua-api.factorio.com/latest/LuaStyle.html#LuaStyle.extra_padding_when_activated View documentation}
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*/
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set extra_padding_when_activated(value: int | StyleValuesArray)
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/**
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* Sets extra_top/right/bottom/left_margin_when_activated to this value. An array with two values sets top/bottom
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* margin to the first value and left/right margin to the second value. An array with four values sets top, right,
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* bottom, left margin respectively.
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*
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* {@link https://lua-api.factorio.com/latest/LuaStyle.html#LuaStyle.extra_margin_when_activated View documentation}
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*/
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set extra_margin_when_activated(value: int | StyleValuesArray)
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/**
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* Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that
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* the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the
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@@ -17785,6 +17761,22 @@ interface ScrollPaneStyle extends BaseStyle {
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* {@link https://lua-api.factorio.com/latest/LuaStyle.html#LuaStyle.extra_right_margin_when_activated View documentation}
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*/
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extra_right_margin_when_activated: int
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/**
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* Sets extra_top/right/bottom/left_padding_when_actived to this value. An array with two values sets top/bottom
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* padding to the first value and left/right padding to the second value. An array with four values sets top, right,
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* bottom, left padding respectively.
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*
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* {@link https://lua-api.factorio.com/latest/LuaStyle.html#LuaStyle.extra_padding_when_activated View documentation}
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*/
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set extra_padding_when_activated(value: int | StyleValuesArray)
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/**
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* Sets extra_top/right/bottom/left_margin_when_activated to this value. An array with two values sets top/bottom
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* margin to the first value and left/right margin to the second value. An array with four values sets top, right,
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* bottom, left margin respectively.
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*
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* {@link https://lua-api.factorio.com/latest/LuaStyle.html#LuaStyle.extra_margin_when_activated View documentation}
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*/
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set extra_margin_when_activated(value: int | StyleValuesArray)
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}
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interface ImageStyle extends BaseStyle {
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@@ -19772,6 +19764,13 @@ interface LuaTilePrototype {
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* {@link https://lua-api.factorio.com/latest/LuaTilePrototype.html#LuaTilePrototype.emissions_per_second View documentation}
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*/
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readonly emissions_per_second: double
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/**
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* True if building this tile should check for colliding entities above and prevent building if such are found. Also
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* during mining tiles above this tile checks for entities colliding with this tile and prevents mining if such are found.
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*
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* {@link https://lua-api.factorio.com/latest/LuaTilePrototype.html#LuaTilePrototype.check_collision_with_entities View documentation}
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*/
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readonly check_collision_with_entities: boolean
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/**
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* Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that
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* the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the
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package/generated/concepts.d.ts
CHANGED
@@ -873,17 +873,33 @@ interface DifficultySettings {
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readonly research_queue_setting: "after-victory" | "always" | "never"
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}
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/**
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* All regular {@link MapSettings} plus an additional table that contains the {@link DifficultySettings}.
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*
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* {@link https://lua-api.factorio.com/latest/Concepts.html#MapAndDifficultySettings View documentation}
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*/
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interface MapAndDifficultySettings {
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readonly pollution: PollutionMapSettings
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readonly enemy_evolution: EnemyEvolutionMapSettings
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readonly enemy_expansion: EnemyExpansionMapSettings
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readonly unit_group: UnitGroupMapSettings
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readonly steering: SteeringMapSettings
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readonly path_finder: PathFinderMapSettings
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/**
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* If a behavior fails this many times, the enemy (or enemy group) is destroyed. This solves biters getting stuck
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* within their own base.
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*/
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readonly max_failed_behavior_count: uint
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readonly difficulty_settings: DifficultySettings
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}
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/**
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* The data that can be extracted from a map exchange string, as a plain table.
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*
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* {@link https://lua-api.factorio.com/latest/Concepts.html#MapExchangeStringData View documentation}
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*/
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interface MapExchangeStringData {
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-
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* All the regular map settings plus an additional table called `difficulty_settings` that contains the
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* {@link DifficultySettings}.
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*/
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readonly map_settings: MapSettings
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readonly map_settings: MapAndDifficultySettings
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readonly map_gen_settings: MapGenSettings
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}
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