typed-factorio 0.13.1 → 0.15.0

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@@ -17,7 +17,7 @@ declare namespace defines {
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  /**
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  * AI command exit status. See {@link LuaEntity.set_command LuaEntity::set_command}
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  *
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- * {@link https://lua-api.factorio.com/next/defines.html#defines.behavior_result View documentation}
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+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.behavior_result View documentation}
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  */
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  enum behavior_result {
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  in_progress,
@@ -36,7 +36,7 @@ declare namespace defines {
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  /**
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  * State of a chain signal.
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  *
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- * {@link https://lua-api.factorio.com/next/defines.html#defines.chain_signal_state View documentation}
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+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.chain_signal_state View documentation}
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  */
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  enum chain_signal_state {
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  none,
@@ -83,86 +83,86 @@ declare namespace defines {
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  /**
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  * Command given to units describing what they should do.
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  *
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- * {@link https://lua-api.factorio.com/next/defines.html#defines.command View documentation}
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+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.command View documentation}
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  */
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  enum command {
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  /**
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  * Attack another entity.
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  *
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- * {@link https://lua-api.factorio.com/next/defines.html#defines.command.attack View documentation}
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+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.command.attack View documentation}
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  */
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  attack = 0,
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  /**
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  * Go to a specific position.
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  *
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- * {@link https://lua-api.factorio.com/next/defines.html#defines.command.go_to_location View documentation}
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+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.command.go_to_location View documentation}
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  */
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  go_to_location = 1,
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  /**
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  * Chain commands together, see {@link defines.compound_command}.
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  *
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- * {@link https://lua-api.factorio.com/next/defines.html#defines.command.compound View documentation}
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+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.command.compound View documentation}
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  */
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  compound = 2,
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  /**
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  * Do what your group wants you to do.
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  *
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- * {@link https://lua-api.factorio.com/next/defines.html#defines.command.group View documentation}
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+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.command.group View documentation}
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  */
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  group = 3,
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  /**
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  * Go to a place and attack what you see.
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  *
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- * {@link https://lua-api.factorio.com/next/defines.html#defines.command.attack_area View documentation}
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+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.command.attack_area View documentation}
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  */
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  attack_area = 4,
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  /**
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  * Chill.
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  *
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- * {@link https://lua-api.factorio.com/next/defines.html#defines.command.wander View documentation}
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+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.command.wander View documentation}
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  */
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  wander = 5,
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  /**
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  * Flee from another entity.
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  *
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- * {@link https://lua-api.factorio.com/next/defines.html#defines.command.flee View documentation}
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+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.command.flee View documentation}
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  */
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  flee = 6,
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  /**
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  * Stop moving and stay where you are.
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  *
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- * {@link https://lua-api.factorio.com/next/defines.html#defines.command.stop View documentation}
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+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.command.stop View documentation}
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  */
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  stop = 7,
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  /**
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  * Go to a position and build a base there.
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  *
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- * {@link https://lua-api.factorio.com/next/defines.html#defines.command.build_base View documentation}
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+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.command.build_base View documentation}
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  */
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  build_base = 8,
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  }
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  /**
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  * How commands are joined together in a compound command (see {@link defines.command.compound}).
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  *
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- * {@link https://lua-api.factorio.com/next/defines.html#defines.compound_command View documentation}
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+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.compound_command View documentation}
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  */
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  enum compound_command {
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  /**
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  * Fail on first failure. Only succeeds if all commands (executed one after another) succeed.
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  *
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- * {@link https://lua-api.factorio.com/next/defines.html#defines.compound_command.logical_and View documentation}
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+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.compound_command.logical_and View documentation}
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  */
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  logical_and,
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  /**
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  * Succeed on first success. Only fails if all commands (executed one after another) fail.
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  *
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- * {@link https://lua-api.factorio.com/next/defines.html#defines.compound_command.logical_or View documentation}
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+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.compound_command.logical_or View documentation}
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  */
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  logical_or,
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  /**
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  * Execute all commands in sequence and fail or succeed depending on the return status of the last command.
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  *
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- * {@link https://lua-api.factorio.com/next/defines.html#defines.compound_command.return_last View documentation}
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+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.compound_command.return_last View documentation}
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  */
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  return_last,
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  }
@@ -207,109 +207,109 @@ declare namespace defines {
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  /**
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  * {@link LuaContainerControlBehavior}
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  *
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- * {@link https://lua-api.factorio.com/next/defines.html#defines.control_behavior.type.container View documentation}
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+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.control_behavior.type.container View documentation}
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  */
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  container,
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  /**
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  * {@link LuaGenericOnOffControlBehavior}
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  *
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- * {@link https://lua-api.factorio.com/next/defines.html#defines.control_behavior.type.generic_on_off View documentation}
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+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.control_behavior.type.generic_on_off View documentation}
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  */
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  generic_on_off,
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  /**
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  * {@link LuaInserterControlBehavior}
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  *
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- * {@link https://lua-api.factorio.com/next/defines.html#defines.control_behavior.type.inserter View documentation}
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+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.control_behavior.type.inserter View documentation}
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  */
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  inserter,
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  /**
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  * {@link LuaLampControlBehavior}
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  *
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- * {@link https://lua-api.factorio.com/next/defines.html#defines.control_behavior.type.lamp View documentation}
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+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.control_behavior.type.lamp View documentation}
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  */
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  lamp,
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  /**
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  * {@link LuaLogisticContainerControlBehavior}
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  *
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- * {@link https://lua-api.factorio.com/next/defines.html#defines.control_behavior.type.logistic_container View documentation}
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+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.control_behavior.type.logistic_container View documentation}
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  */
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  logistic_container,
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  /**
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  * {@link LuaRoboportControlBehavior}
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  *
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- * {@link https://lua-api.factorio.com/next/defines.html#defines.control_behavior.type.roboport View documentation}
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+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.control_behavior.type.roboport View documentation}
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  */
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  roboport,
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  /**
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  * {@link LuaStorageTankControlBehavior}
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  *
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- * {@link https://lua-api.factorio.com/next/defines.html#defines.control_behavior.type.storage_tank View documentation}
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+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.control_behavior.type.storage_tank View documentation}
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  */
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  storage_tank,
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  /**
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  * {@link LuaTrainStopControlBehavior}
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  *
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- * {@link https://lua-api.factorio.com/next/defines.html#defines.control_behavior.type.train_stop View documentation}
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+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.control_behavior.type.train_stop View documentation}
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  */
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  train_stop,
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  /**
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  * {@link LuaDeciderCombinatorControlBehavior}
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  *
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- * {@link https://lua-api.factorio.com/next/defines.html#defines.control_behavior.type.decider_combinator View documentation}
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+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.control_behavior.type.decider_combinator View documentation}
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  */
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  decider_combinator,
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  /**
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  * {@link LuaArithmeticCombinatorControlBehavior}
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  *
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- * {@link https://lua-api.factorio.com/next/defines.html#defines.control_behavior.type.arithmetic_combinator View documentation}
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+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.control_behavior.type.arithmetic_combinator View documentation}
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  */
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  arithmetic_combinator,
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  /**
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  * {@link LuaConstantCombinatorControlBehavior}
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  *
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- * {@link https://lua-api.factorio.com/next/defines.html#defines.control_behavior.type.constant_combinator View documentation}
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+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.control_behavior.type.constant_combinator View documentation}
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  */
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  constant_combinator,
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  /**
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  * {@link LuaTransportBeltControlBehavior}
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  *
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- * {@link https://lua-api.factorio.com/next/defines.html#defines.control_behavior.type.transport_belt View documentation}
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+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.control_behavior.type.transport_belt View documentation}
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  */
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  transport_belt,
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  /**
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  * {@link LuaAccumulatorControlBehavior}
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  *
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- * {@link https://lua-api.factorio.com/next/defines.html#defines.control_behavior.type.accumulator View documentation}
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+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.control_behavior.type.accumulator View documentation}
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  */
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  accumulator,
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  /**
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  * {@link LuaRailSignalControlBehavior}
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  *
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- * {@link https://lua-api.factorio.com/next/defines.html#defines.control_behavior.type.rail_signal View documentation}
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+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.control_behavior.type.rail_signal View documentation}
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  */
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  rail_signal,
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  /**
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  * {@link LuaRailChainSignalControlBehavior}
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  *
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- * {@link https://lua-api.factorio.com/next/defines.html#defines.control_behavior.type.rail_chain_signal View documentation}
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+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.control_behavior.type.rail_chain_signal View documentation}
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  */
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  rail_chain_signal,
297
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  /**
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  * {@link LuaWallControlBehavior}
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  *
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- * {@link https://lua-api.factorio.com/next/defines.html#defines.control_behavior.type.wall View documentation}
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+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.control_behavior.type.wall View documentation}
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  */
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  wall,
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  /**
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  * {@link LuaMiningDrillControlBehavior}
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  *
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- * {@link https://lua-api.factorio.com/next/defines.html#defines.control_behavior.type.mining_drill View documentation}
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+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.control_behavior.type.mining_drill View documentation}
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  */
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  mining_drill,
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  /**
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  * {@link LuaProgrammableSpeakerControlBehavior}
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  *
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- * {@link https://lua-api.factorio.com/next/defines.html#defines.control_behavior.type.programmable_speaker View documentation}
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+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.control_behavior.type.programmable_speaker View documentation}
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  */
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  programmable_speaker,
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  }
@@ -318,37 +318,37 @@ declare namespace defines {
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  /**
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  * Can't interact with the world, can only observe. Used in the multiplayer waiting-to-respawn screen.
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  *
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- * {@link https://lua-api.factorio.com/next/defines.html#defines.controllers.ghost View documentation}
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+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.controllers.ghost View documentation}
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  */
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  ghost,
324
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  /**
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  * The controller controls a character. This is the default controller in freeplay.
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  *
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- * {@link https://lua-api.factorio.com/next/defines.html#defines.controllers.character View documentation}
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+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.controllers.character View documentation}
328
328
  */
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  character,
330
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  /**
331
331
  * The controller isn't tied to a character. This is the default controller in sandbox.
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  *
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- * {@link https://lua-api.factorio.com/next/defines.html#defines.controllers.god View documentation}
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+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.controllers.god View documentation}
334
334
  */
335
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  god,
336
336
  /**
337
337
  * The Editor Controller near ultimate power to do almost anything in the game.
338
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  *
339
- * {@link https://lua-api.factorio.com/next/defines.html#defines.controllers.editor View documentation}
339
+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.controllers.editor View documentation}
340
340
  */
341
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  editor,
342
342
  /**
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343
  * The player can't interact with the world, and the camera pans around in a predefined manner.
344
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  *
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- * {@link https://lua-api.factorio.com/next/defines.html#defines.controllers.cutscene View documentation}
345
+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.controllers.cutscene View documentation}
346
346
  */
347
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  cutscene,
348
348
  /**
349
349
  * Can't change anything in the world but can view anything.
350
350
  *
351
- * {@link https://lua-api.factorio.com/next/defines.html#defines.controllers.spectator View documentation}
351
+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.controllers.spectator View documentation}
352
352
  */
353
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  spectator,
354
354
  }
@@ -410,25 +410,25 @@ declare namespace defines {
410
410
  /**
411
411
  * Perform command even if someone attacks the unit.
412
412
  *
413
- * {@link https://lua-api.factorio.com/next/defines.html#defines.distraction.none View documentation}
413
+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.distraction.none View documentation}
414
414
  */
415
415
  none,
416
416
  /**
417
417
  * Attack closer enemy entities with force.
418
418
  *
419
- * {@link https://lua-api.factorio.com/next/defines.html#defines.distraction.by_enemy View documentation}
419
+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.distraction.by_enemy View documentation}
420
420
  */
421
421
  by_enemy,
422
422
  /**
423
423
  * Attack closer enemy entities, including entities "built" by player (belts, inserters, chests).
424
424
  *
425
- * {@link https://lua-api.factorio.com/next/defines.html#defines.distraction.by_anything View documentation}
425
+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.distraction.by_anything View documentation}
426
426
  */
427
427
  by_anything,
428
428
  /**
429
429
  * Attack when attacked.
430
430
  *
431
- * {@link https://lua-api.factorio.com/next/defines.html#defines.distraction.by_damage View documentation}
431
+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.distraction.by_damage View documentation}
432
432
  */
433
433
  by_damage,
434
434
  }
@@ -446,208 +446,208 @@ declare namespace defines {
446
446
  /**
447
447
  * Used by generators and solar panels.
448
448
  *
449
- * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.not_plugged_in_electric_network View documentation}
449
+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.entity_status.not_plugged_in_electric_network View documentation}
450
450
  */
451
451
  not_plugged_in_electric_network,
452
452
  /**
453
453
  * Used by power switches.
454
454
  *
455
- * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.networks_connected View documentation}
455
+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.entity_status.networks_connected View documentation}
456
456
  */
457
457
  networks_connected,
458
458
  /**
459
459
  * Used by power switches.
460
460
  *
461
- * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.networks_disconnected View documentation}
461
+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.entity_status.networks_disconnected View documentation}
462
462
  */
463
463
  networks_disconnected,
464
464
  /**
465
465
  * Used by accumulators.
466
466
  *
467
- * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.charging View documentation}
467
+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.entity_status.charging View documentation}
468
468
  */
469
469
  charging,
470
470
  /**
471
471
  * Used by accumulators.
472
472
  *
473
- * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.discharging View documentation}
473
+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.entity_status.discharging View documentation}
474
474
  */
475
475
  discharging,
476
476
  /**
477
477
  * Used by accumulators.
478
478
  *
479
- * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.fully_charged View documentation}
479
+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.entity_status.fully_charged View documentation}
480
480
  */
481
481
  fully_charged,
482
482
  /**
483
483
  * Used by logistic containers.
484
484
  *
485
- * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.out_of_logistic_network View documentation}
485
+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.entity_status.out_of_logistic_network View documentation}
486
486
  */
487
487
  out_of_logistic_network,
488
488
  /**
489
489
  * Used by assembling machines.
490
490
  *
491
- * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.no_recipe View documentation}
491
+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.entity_status.no_recipe View documentation}
492
492
  */
493
493
  no_recipe,
494
494
  /**
495
495
  * Used by furnaces.
496
496
  *
497
- * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.no_ingredients View documentation}
497
+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.entity_status.no_ingredients View documentation}
498
498
  */
499
499
  no_ingredients,
500
500
  /**
501
501
  * Used by boilers, fluid turrets and fluid energy sources: Boiler has no fluid to work with.
502
502
  *
503
- * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.no_input_fluid View documentation}
503
+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.entity_status.no_input_fluid View documentation}
504
504
  */
505
505
  no_input_fluid,
506
506
  /**
507
507
  * Used by labs.
508
508
  *
509
- * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.no_research_in_progress View documentation}
509
+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.entity_status.no_research_in_progress View documentation}
510
510
  */
511
511
  no_research_in_progress,
512
512
  /**
513
513
  * Used by mining drills.
514
514
  *
515
- * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.no_minable_resources View documentation}
515
+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.entity_status.no_minable_resources View documentation}
516
516
  */
517
517
  no_minable_resources,
518
518
  /**
519
519
  * Used by boilers and fluid turrets: Boiler still has some fluid but is about to run out.
520
520
  *
521
- * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.low_input_fluid View documentation}
521
+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.entity_status.low_input_fluid View documentation}
522
522
  */
523
523
  low_input_fluid,
524
524
  /**
525
525
  * Used by crafting machines.
526
526
  *
527
- * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.fluid_ingredient_shortage View documentation}
527
+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.entity_status.fluid_ingredient_shortage View documentation}
528
528
  */
529
529
  fluid_ingredient_shortage,
530
530
  /**
531
531
  * Used by crafting machines, boilers, burner energy sources and reactors: Reactor/burner has full burnt result
532
532
  * inventory, boiler has full output fluidbox.
533
533
  *
534
- * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.full_output View documentation}
534
+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.entity_status.full_output View documentation}
535
535
  */
536
536
  full_output,
537
537
  /**
538
538
  * Used by crafting machines.
539
539
  *
540
- * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.item_ingredient_shortage View documentation}
540
+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.entity_status.item_ingredient_shortage View documentation}
541
541
  */
542
542
  item_ingredient_shortage,
543
543
  /**
544
544
  * Used by mining drills when the mining fluid is missing.
545
545
  *
546
- * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.missing_required_fluid View documentation}
546
+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.entity_status.missing_required_fluid View documentation}
547
547
  */
548
548
  missing_required_fluid,
549
549
  /**
550
550
  * Used by labs.
551
551
  *
552
- * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.missing_science_packs View documentation}
552
+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.entity_status.missing_science_packs View documentation}
553
553
  */
554
554
  missing_science_packs,
555
555
  /**
556
556
  * Used by inserters.
557
557
  *
558
- * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.waiting_for_source_items View documentation}
558
+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.entity_status.waiting_for_source_items View documentation}
559
559
  */
560
560
  waiting_for_source_items,
561
561
  /**
562
562
  * Used by inserters and mining drills.
563
563
  *
564
- * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.waiting_for_space_in_destination View documentation}
564
+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.entity_status.waiting_for_space_in_destination View documentation}
565
565
  */
566
566
  waiting_for_space_in_destination,
567
567
  /**
568
568
  * Used by the rocket silo.
569
569
  *
570
- * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.preparing_rocket_for_launch View documentation}
570
+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.entity_status.preparing_rocket_for_launch View documentation}
571
571
  */
572
572
  preparing_rocket_for_launch,
573
573
  /**
574
574
  * Used by the rocket silo.
575
575
  *
576
- * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.waiting_to_launch_rocket View documentation}
576
+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.entity_status.waiting_to_launch_rocket View documentation}
577
577
  */
578
578
  waiting_to_launch_rocket,
579
579
  /**
580
580
  * Used by the rocket silo.
581
581
  *
582
- * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.launching_rocket View documentation}
582
+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.entity_status.launching_rocket View documentation}
583
583
  */
584
584
  launching_rocket,
585
585
  /**
586
586
  * Used by beacons.
587
587
  *
588
- * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.no_modules_to_transmit View documentation}
588
+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.entity_status.no_modules_to_transmit View documentation}
589
589
  */
590
590
  no_modules_to_transmit,
591
591
  /**
592
592
  * Used by roboports.
593
593
  *
594
- * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.recharging_after_power_outage View documentation}
594
+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.entity_status.recharging_after_power_outage View documentation}
595
595
  */
596
596
  recharging_after_power_outage,
597
597
  /**
598
598
  * Used by inserters targeting entity ghosts.
599
599
  *
600
- * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.waiting_for_target_to_be_built View documentation}
600
+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.entity_status.waiting_for_target_to_be_built View documentation}
601
601
  */
602
602
  waiting_for_target_to_be_built,
603
603
  /**
604
604
  * Used by inserters targeting rails.
605
605
  *
606
- * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.waiting_for_train View documentation}
606
+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.entity_status.waiting_for_train View documentation}
607
607
  */
608
608
  waiting_for_train,
609
609
  /**
610
610
  * Used by ammo turrets.
611
611
  *
612
- * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.no_ammo View documentation}
612
+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.entity_status.no_ammo View documentation}
613
613
  */
614
614
  no_ammo,
615
615
  /**
616
616
  * Used by heat energy sources.
617
617
  *
618
- * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.low_temperature View documentation}
618
+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.entity_status.low_temperature View documentation}
619
619
  */
620
620
  low_temperature,
621
621
  /**
622
622
  * Used by constant combinators: Combinator is turned off via switch in GUI.
623
623
  *
624
- * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.disabled View documentation}
624
+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.entity_status.disabled View documentation}
625
625
  */
626
626
  disabled,
627
627
  /**
628
628
  * Used by lamps.
629
629
  *
630
- * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.turned_off_during_daytime View documentation}
630
+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.entity_status.turned_off_during_daytime View documentation}
631
631
  */
632
632
  turned_off_during_daytime,
633
633
  /**
634
634
  * Used by rail signals.
635
635
  *
636
- * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.not_connected_to_rail View documentation}
636
+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.entity_status.not_connected_to_rail View documentation}
637
637
  */
638
638
  not_connected_to_rail,
639
639
  /**
640
640
  * Used by rail signals.
641
641
  *
642
- * {@link https://lua-api.factorio.com/next/defines.html#defines.entity_status.cant_divide_segments View documentation}
642
+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.entity_status.cant_divide_segments View documentation}
643
643
  */
644
644
  cant_divide_segments,
645
645
  }
646
646
  /**
647
- * See the {@link https://lua-api.factorio.com/next/events.html events page} for more info on what events contain and
648
- * when they get raised.
647
+ * See the {@link https://lua-api.factorio.com/latest/events.html events page} for more info on what events contain
648
+ * and when they get raised.
649
649
  *
650
- * {@link https://lua-api.factorio.com/next/defines.html#defines.events View documentation}
650
+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.events View documentation}
651
651
  */
652
652
  namespace events {
653
653
  /** Event type: {@link OnTickEvent} */
@@ -1084,10 +1084,10 @@ declare namespace defines {
1084
1084
  const on_equipment_removed: EventId<OnEquipmentRemovedEvent>
1085
1085
  }
1086
1086
  /**
1087
- * See the {@link https://lua-api.factorio.com/next/events.html events page} for more info on what events contain and
1088
- * when they get raised.
1087
+ * See the {@link https://lua-api.factorio.com/latest/events.html events page} for more info on what events contain
1088
+ * and when they get raised.
1089
1089
  *
1090
- * {@link https://lua-api.factorio.com/next/defines.html#defines.events View documentation}
1090
+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.events View documentation}
1091
1091
  */
1092
1092
  type Events = typeof events[keyof typeof events]
1093
1093
  enum flow_precision_index {
@@ -1402,7 +1402,7 @@ declare namespace defines {
1402
1402
  * organized as a lookup table, meaning it maps the sub-prototype names to `0`. As an example,
1403
1403
  * `defines.prototypes['entity']` looks like this: `{furnace=0, inserter=0, container=0, ...}`.
1404
1404
  *
1405
- * {@link https://lua-api.factorio.com/next/defines.html#defines.prototypes View documentation}
1405
+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.prototypes View documentation}
1406
1406
  */
1407
1407
  const prototypes: {
1408
1408
  readonly [Type in string]?: {
@@ -1523,31 +1523,31 @@ declare namespace defines {
1523
1523
  /**
1524
1524
  * State of an ordinary rail signal.
1525
1525
  *
1526
- * {@link https://lua-api.factorio.com/next/defines.html#defines.signal_state View documentation}
1526
+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.signal_state View documentation}
1527
1527
  */
1528
1528
  enum signal_state {
1529
1529
  /**
1530
1530
  * Green.
1531
1531
  *
1532
- * {@link https://lua-api.factorio.com/next/defines.html#defines.signal_state.open View documentation}
1532
+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.signal_state.open View documentation}
1533
1533
  */
1534
1534
  open,
1535
1535
  /**
1536
1536
  * Red.
1537
1537
  *
1538
- * {@link https://lua-api.factorio.com/next/defines.html#defines.signal_state.closed View documentation}
1538
+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.signal_state.closed View documentation}
1539
1539
  */
1540
1540
  closed,
1541
1541
  /**
1542
1542
  * Orange.
1543
1543
  *
1544
- * {@link https://lua-api.factorio.com/next/defines.html#defines.signal_state.reserved View documentation}
1544
+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.signal_state.reserved View documentation}
1545
1545
  */
1546
1546
  reserved,
1547
1547
  /**
1548
1548
  * Red - From circuit network.
1549
1549
  *
1550
- * {@link https://lua-api.factorio.com/next/defines.html#defines.signal_state.reserved_by_circuit_network View documentation}
1550
+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.signal_state.reserved_by_circuit_network View documentation}
1551
1551
  */
1552
1552
  reserved_by_circuit_network,
1553
1553
  }
@@ -1555,67 +1555,67 @@ declare namespace defines {
1555
1555
  /**
1556
1556
  * Normal state -- following the path.
1557
1557
  *
1558
- * {@link https://lua-api.factorio.com/next/defines.html#defines.train_state.on_the_path View documentation}
1558
+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.train_state.on_the_path View documentation}
1559
1559
  */
1560
1560
  on_the_path,
1561
1561
  /**
1562
1562
  * Had path and lost it -- must stop.
1563
1563
  *
1564
- * {@link https://lua-api.factorio.com/next/defines.html#defines.train_state.path_lost View documentation}
1564
+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.train_state.path_lost View documentation}
1565
1565
  */
1566
1566
  path_lost,
1567
1567
  /**
1568
1568
  * Doesn't have anywhere to go.
1569
1569
  *
1570
- * {@link https://lua-api.factorio.com/next/defines.html#defines.train_state.no_schedule View documentation}
1570
+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.train_state.no_schedule View documentation}
1571
1571
  */
1572
1572
  no_schedule,
1573
1573
  /**
1574
1574
  * Has no path and is stopped.
1575
1575
  *
1576
- * {@link https://lua-api.factorio.com/next/defines.html#defines.train_state.no_path View documentation}
1576
+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.train_state.no_path View documentation}
1577
1577
  */
1578
1578
  no_path,
1579
1579
  /**
1580
1580
  * Braking before a rail signal.
1581
1581
  *
1582
- * {@link https://lua-api.factorio.com/next/defines.html#defines.train_state.arrive_signal View documentation}
1582
+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.train_state.arrive_signal View documentation}
1583
1583
  */
1584
1584
  arrive_signal,
1585
1585
  /**
1586
1586
  * Waiting at a signal.
1587
1587
  *
1588
- * {@link https://lua-api.factorio.com/next/defines.html#defines.train_state.wait_signal View documentation}
1588
+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.train_state.wait_signal View documentation}
1589
1589
  */
1590
1590
  wait_signal,
1591
1591
  /**
1592
1592
  * Braking before a station.
1593
1593
  *
1594
- * {@link https://lua-api.factorio.com/next/defines.html#defines.train_state.arrive_station View documentation}
1594
+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.train_state.arrive_station View documentation}
1595
1595
  */
1596
1596
  arrive_station,
1597
1597
  /**
1598
1598
  * Waiting at a station.
1599
1599
  *
1600
- * {@link https://lua-api.factorio.com/next/defines.html#defines.train_state.wait_station View documentation}
1600
+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.train_state.wait_station View documentation}
1601
1601
  */
1602
1602
  wait_station,
1603
1603
  /**
1604
1604
  * Switched to manual control and has to stop.
1605
1605
  *
1606
- * {@link https://lua-api.factorio.com/next/defines.html#defines.train_state.manual_control_stop View documentation}
1606
+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.train_state.manual_control_stop View documentation}
1607
1607
  */
1608
1608
  manual_control_stop,
1609
1609
  /**
1610
1610
  * Can move if user explicitly sits in and rides the train.
1611
1611
  *
1612
- * {@link https://lua-api.factorio.com/next/defines.html#defines.train_state.manual_control View documentation}
1612
+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.train_state.manual_control View documentation}
1613
1613
  */
1614
1614
  manual_control,
1615
1615
  /**
1616
1616
  * Same as no_path but all candidate train stops are full
1617
1617
  *
1618
- * {@link https://lua-api.factorio.com/next/defines.html#defines.train_state.destination_full View documentation}
1618
+ * {@link https://lua-api.factorio.com/latest/defines.html#defines.train_state.destination_full View documentation}
1619
1619
  */
1620
1620
  destination_full,
1621
1621
  }