typed-factorio 0.11.1 → 0.13.2

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@@ -1,3 +1,5 @@
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+ // This is an auto-generated file. Do not edit directly!
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+
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  /** @noSelfInFile */
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  /**
@@ -9,15 +11,15 @@
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  *
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  * The template can contain placeholders such as `__1__` or `__2__`. These will be replaced by the respective parameter
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  * in the LocalisedString. The parameters themselves can be other localised strings, which will be processed recursively
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- * in the same fashion. Localised strings cannot be recursed deeper than 20 levels and cannot have more than 20 parameters.
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+ * in the same fashion. Localised strings can not be recursed deeper than 20 levels and can not have more than 20 parameters.
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  *
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  * As a special case, when the key is just the empty string, all the parameters will be concatenated (after processing,
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  * if any are localised strings). If there is only one parameter, it will be used as is.
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  *
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  * Furthermore, when an API function expects a localised string, it will also accept a regular string (i.e. not a table)
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- * which will not be translated, or number which will be converted to its textual representation.
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+ * which will not be translated, as well as a number or boolean, which will be converted to their textual representation.
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  *
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- * {@link https://lua-api.factorio.com/next/Concepts.html#LocalisedString View documentation}
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+ * {@link https://lua-api.factorio.com/latest/Concepts.html#LocalisedString View documentation}
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  *
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  * @example
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  * In the English translation, this will print `"No ammo"`; in the Czech translation, it will print `"Bez munice"`:
@@ -54,7 +56,7 @@ interface DisplayResolution {
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  readonly height: uint
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  }
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- interface PersonalLogisticParameters {
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+ interface LogisticParameters {
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  /** The item. `nil` clears the filter. */
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  readonly name?: string
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  readonly min?: uint
@@ -67,7 +69,7 @@ interface PersonalLogisticParameters {
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  *
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  * For example then, a value of `0.625` would indicate "south-west", and a value of `0.875` would indicate "north-west".
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  *
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- * {@link https://lua-api.factorio.com/next/Concepts.html#RealOrientation View documentation}
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+ * {@link https://lua-api.factorio.com/latest/Concepts.html#RealOrientation View documentation}
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  */
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  type RealOrientation = float
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@@ -82,7 +84,7 @@ type PositionArray = readonly [x: int, y: int]
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  * Coordinates of a tile in a map. Positions may be specified either as a dictionary with `x`, `y` as keys, or simply as
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  * an array with two elements.
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  *
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- * {@link https://lua-api.factorio.com/next/Concepts.html#Position View documentation}
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+ * {@link https://lua-api.factorio.com/latest/Concepts.html#Position View documentation}
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  *
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  * @example
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  * Explicit definition:
@@ -99,6 +101,17 @@ type PositionArray = readonly [x: int, y: int]
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  */
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  type Position = PositionTable | PositionArray
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+ /**
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+ * Coordinates of an entity on a map. This uses the same format as {@link Position}, meaning it can be specified either
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+ * with or without explicit keys.
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+ *
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+ * {@link https://lua-api.factorio.com/latest/Concepts.html#MapPosition View documentation}
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+ */
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+ interface MapPosition {
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+ readonly x: double
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+ readonly y: double
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+ }
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+
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  interface ChunkPositionTable {
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  readonly x: int
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  readonly y: int
@@ -111,7 +124,7 @@ type ChunkPositionArray = readonly [x: int, y: int]
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  * same format as {@link Position}, meaning it can be specified either with or without explicit keys. A {@link Position}
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  * can be translated to a ChunkPosition by dividing the `x`/`y` values by 32.
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  *
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- * {@link https://lua-api.factorio.com/next/Concepts.html#ChunkPosition View documentation}
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+ * {@link https://lua-api.factorio.com/latest/Concepts.html#ChunkPosition View documentation}
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  */
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  type ChunkPosition = ChunkPositionTable | ChunkPositionArray
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@@ -127,7 +140,7 @@ type TilePositionArray = readonly [x: int, y: int]
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  * uses the same format as {@link Position} except it rounds any `x`/`y` down to whole numbers. It can be specified
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  * either with or without explicit keys.
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  *
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- * {@link https://lua-api.factorio.com/next/Concepts.html#TilePosition View documentation}
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+ * {@link https://lua-api.factorio.com/latest/Concepts.html#TilePosition View documentation}
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  */
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  type TilePosition = TilePositionTable | TilePositionArray
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@@ -142,14 +155,14 @@ type GuiLocationArray = readonly [x: int, y: int]
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  * Screen coordinates of a GUI element in a {@link LuaGui}. This uses the same format as {@link Position} except it rounds
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  * any `x`/`y` down to whole numbers. It can be specified either with or without explicit keys.
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  *
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- * {@link https://lua-api.factorio.com/next/Concepts.html#GuiLocation View documentation}
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+ * {@link https://lua-api.factorio.com/latest/Concepts.html#GuiLocation View documentation}
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  */
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  type GuiLocation = GuiLocationTable | GuiLocationArray
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  /**
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  * A {@link ChunkPosition} with an added bounding box for the area of the chunk.
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  *
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- * {@link https://lua-api.factorio.com/next/Concepts.html#ChunkPositionAndArea View documentation}
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+ * {@link https://lua-api.factorio.com/latest/Concepts.html#ChunkPositionAndArea View documentation}
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  */
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  interface ChunkPositionAndArea {
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  readonly x: int
@@ -160,7 +173,7 @@ interface ChunkPositionAndArea {
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  /**
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  * A table used to define a manual shape for a piece of equipment.
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  *
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- * {@link https://lua-api.factorio.com/next/Concepts.html#EquipmentPoint View documentation}
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+ * {@link https://lua-api.factorio.com/latest/Concepts.html#EquipmentPoint View documentation}
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  */
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  interface EquipmentPoint {
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  readonly x: uint
@@ -194,7 +207,7 @@ interface OldTileAndPosition {
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  /**
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  * A dictionary of string to the four basic Lua types: `string`, `boolean`, `number`, `table`.
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  *
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- * {@link https://lua-api.factorio.com/next/Concepts.html#Tags View documentation}
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+ * {@link https://lua-api.factorio.com/latest/Concepts.html#Tags View documentation}
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  *
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  * @example
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  * ```lua
@@ -206,7 +219,7 @@ type Tags = Record<string, AnyBasic | undefined>
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  /**
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  * **Note**: The vectors for all 5 position attributes are a table with `x` and `y` keys instead of an array.
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  *
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- * {@link https://lua-api.factorio.com/next/Concepts.html#SmokeSource View documentation}
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+ * {@link https://lua-api.factorio.com/latest/Concepts.html#SmokeSource View documentation}
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  */
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  interface SmokeSource {
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  readonly name: string
@@ -234,7 +247,7 @@ interface SmokeSource {
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  * A vector is a two-element array containing the `x` and `y` components. In some specific cases, the vector is a table
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  * with `x` and `y` keys instead, which the documentation will point out.
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  *
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- * {@link https://lua-api.factorio.com/next/Concepts.html#Vector View documentation}
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+ * {@link https://lua-api.factorio.com/latest/Concepts.html#Vector View documentation}
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  *
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  * @example
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  * ```lua
@@ -256,7 +269,7 @@ type BoundingBoxArray = readonly [left_top: Position, right_bottom: Position, or
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  * the names of the members may be omitted. When read from the game, the third member `orientation` is present if it is
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  * non-zero, however it is ignored when provided to the game.
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  *
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- * {@link https://lua-api.factorio.com/next/Concepts.html#BoundingBox View documentation}
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+ * {@link https://lua-api.factorio.com/latest/Concepts.html#BoundingBox View documentation}
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  *
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  * @example
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  * Explicit definition:
@@ -275,7 +288,7 @@ type BoundingBox = BoundingBoxTable | BoundingBoxArray
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  /**
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  * An area defined using the map editor.
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  *
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- * {@link https://lua-api.factorio.com/next/Concepts.html#ScriptArea View documentation}
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+ * {@link https://lua-api.factorio.com/latest/Concepts.html#ScriptArea View documentation}
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  */
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  interface ScriptArea {
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  readonly area: BoundingBox
@@ -287,7 +300,7 @@ interface ScriptArea {
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  /**
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  * A position defined using the map editor.
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  *
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- * {@link https://lua-api.factorio.com/next/Concepts.html#ScriptPosition View documentation}
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+ * {@link https://lua-api.factorio.com/latest/Concepts.html#ScriptPosition View documentation}
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  */
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  interface ScriptPosition {
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  readonly position: Position
@@ -312,7 +325,7 @@ type ColorArray = readonly [r?: float, g?: float, b?: float, a?: float]
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  * Similar to {@link Position}, Color allows the short-hand notation of passing an array of exactly 3 or 4 numbers. The
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  * game usually expects colors to be in pre-multiplied form (color channels are pre-multiplied by alpha).
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  *
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- * {@link https://lua-api.factorio.com/next/Concepts.html#Color View documentation}
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+ * {@link https://lua-api.factorio.com/latest/Concepts.html#Color View documentation}
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  *
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  * @example
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  * ```lua
@@ -337,7 +350,7 @@ type ColorModifierArray = readonly [r?: float, g?: float, b?: float, a?: float]
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  * Same as {@link Color}, but red, green, blue and alpha values can be any floating point number, without any special
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  * handling of the range [1, 255].
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  *
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- * {@link https://lua-api.factorio.com/next/Concepts.html#ColorModifier View documentation}
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+ * {@link https://lua-api.factorio.com/latest/Concepts.html#ColorModifier View documentation}
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  */
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  type ColorModifier = ColorModifierTable | ColorModifierArray
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@@ -365,7 +378,7 @@ interface Alert {
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  /**
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  * One vertex of a ScriptRenderPolygon.
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  *
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- * {@link https://lua-api.factorio.com/next/Concepts.html#ScriptRenderVertexTarget View documentation}
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+ * {@link https://lua-api.factorio.com/latest/Concepts.html#ScriptRenderVertexTarget View documentation}
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  */
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  interface ScriptRenderVertexTarget {
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  readonly target: Position | LuaEntity
@@ -409,7 +422,7 @@ interface DecorativeResult {
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  /**
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  * **Note**: Either `icon`, `text`, or both must be provided.
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  *
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- * {@link https://lua-api.factorio.com/next/Concepts.html#ChartTagSpec View documentation}
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+ * {@link https://lua-api.factorio.com/latest/Concepts.html#ChartTagSpec View documentation}
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  */
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  interface ChartTagSpec {
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  readonly position: Position
@@ -422,75 +435,75 @@ interface ChartTagSpec {
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  * Parameters that affect the look and control of the game. Updating any of the member attributes here will immediately
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  * take effect in the game engine.
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  *
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- * {@link https://lua-api.factorio.com/next/Concepts.html#GameViewSettings View documentation}
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+ * {@link https://lua-api.factorio.com/latest/Concepts.html#GameViewSettings View documentation}
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  */
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  interface GameViewSettings {
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  /**
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  * Show the controller GUI elements. This includes the toolbar, the selected tool slot, the armour slot, and the gun
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  * and ammunition slots.
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  *
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- * {@link https://lua-api.factorio.com/next/Concepts.html#GameViewSettings#GameViewSettings.show_controller_gui View documentation}
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+ * {@link https://lua-api.factorio.com/latest/Concepts.html#GameViewSettings#GameViewSettings.show_controller_gui View documentation}
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  */
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  show_controller_gui: boolean
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  /**
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  * Show the chart in the upper right-hand corner of the screen.
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  *
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- * {@link https://lua-api.factorio.com/next/Concepts.html#GameViewSettings#GameViewSettings.show_minimap View documentation}
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+ * {@link https://lua-api.factorio.com/latest/Concepts.html#GameViewSettings#GameViewSettings.show_minimap View documentation}
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  */
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  show_minimap: boolean
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  /**
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  * Show research progress and name in the upper right-hand corner of the screen.
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  *
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- * {@link https://lua-api.factorio.com/next/Concepts.html#GameViewSettings#GameViewSettings.show_research_info View documentation}
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+ * {@link https://lua-api.factorio.com/latest/Concepts.html#GameViewSettings#GameViewSettings.show_research_info View documentation}
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  */
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  show_research_info: boolean
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  /**
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  * Show overlay icons on entities. Also known as "alt-mode".
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  *
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- * {@link https://lua-api.factorio.com/next/Concepts.html#GameViewSettings#GameViewSettings.show_entity_info View documentation}
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+ * {@link https://lua-api.factorio.com/latest/Concepts.html#GameViewSettings#GameViewSettings.show_entity_info View documentation}
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  */
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  show_entity_info: boolean
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  /**
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  * Show the flashing alert icons next to the player's toolbar.
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  *
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- * {@link https://lua-api.factorio.com/next/Concepts.html#GameViewSettings#GameViewSettings.show_alert_gui View documentation}
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+ * {@link https://lua-api.factorio.com/latest/Concepts.html#GameViewSettings#GameViewSettings.show_alert_gui View documentation}
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  */
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  show_alert_gui: boolean
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  /**
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  * When `true` (the default), mousing over an entity will select it. Otherwise, moving the mouse won't update entity
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  * selection.
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  *
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- * {@link https://lua-api.factorio.com/next/Concepts.html#GameViewSettings#GameViewSettings.update_entity_selection View documentation}
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+ * {@link https://lua-api.factorio.com/latest/Concepts.html#GameViewSettings#GameViewSettings.update_entity_selection View documentation}
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  */
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  update_entity_selection: boolean
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  /**
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  * When `true` (`false` is default), the rails will always show the rail block visualisation.
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  *
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- * {@link https://lua-api.factorio.com/next/Concepts.html#GameViewSettings#GameViewSettings.show_rail_block_visualisation View documentation}
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+ * {@link https://lua-api.factorio.com/latest/Concepts.html#GameViewSettings#GameViewSettings.show_rail_block_visualisation View documentation}
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  */
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  show_rail_block_visualisation: boolean
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  /**
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  * Shows or hides the buttons row.
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  *
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- * {@link https://lua-api.factorio.com/next/Concepts.html#GameViewSettings#GameViewSettings.show_side_menu View documentation}
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+ * {@link https://lua-api.factorio.com/latest/Concepts.html#GameViewSettings#GameViewSettings.show_side_menu View documentation}
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  */
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  show_side_menu: boolean
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  /**
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  * Shows or hides the view options when map is opened.
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  *
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- * {@link https://lua-api.factorio.com/next/Concepts.html#GameViewSettings#GameViewSettings.show_map_view_options View documentation}
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+ * {@link https://lua-api.factorio.com/latest/Concepts.html#GameViewSettings#GameViewSettings.show_map_view_options View documentation}
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  */
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  show_map_view_options: boolean
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  /**
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  * Shows or hides quickbar of shortcuts.
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  *
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- * {@link https://lua-api.factorio.com/next/Concepts.html#GameViewSettings#GameViewSettings.show_quickbar View documentation}
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+ * {@link https://lua-api.factorio.com/latest/Concepts.html#GameViewSettings#GameViewSettings.show_quickbar View documentation}
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  */
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  show_quickbar: boolean
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  /**
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  * Shows or hides the shortcut bar.
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  *
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- * {@link https://lua-api.factorio.com/next/Concepts.html#GameViewSettings#GameViewSettings.show_shortcut_bar View documentation}
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+ * {@link https://lua-api.factorio.com/latest/Concepts.html#GameViewSettings#GameViewSettings.show_shortcut_bar View documentation}
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  */
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  show_shortcut_bar: boolean
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  }
@@ -498,7 +511,7 @@ interface GameViewSettings {
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  /**
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  * What is shown in the map view. If a field is not given, that setting will not be changed.
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  *
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- * {@link https://lua-api.factorio.com/next/Concepts.html#MapViewSettings View documentation}
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+ * {@link https://lua-api.factorio.com/latest/Concepts.html#MapViewSettings View documentation}
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  */
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  interface MapViewSettings {
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  readonly "show-logistic-network"?: boolean
@@ -514,7 +527,7 @@ interface MapViewSettings {
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  /**
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  * These values are for the time frame of one second (60 ticks).
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  *
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- * {@link https://lua-api.factorio.com/next/Concepts.html#PollutionMapSettings View documentation}
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+ * {@link https://lua-api.factorio.com/latest/Concepts.html#PollutionMapSettings View documentation}
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  */
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  interface PollutionMapSettings {
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  /** Whether pollution is enabled at all. */
@@ -549,7 +562,7 @@ interface PollutionMapSettings {
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  /**
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  * These values represent a percentual increase in evolution. This means a value of `0.1` would increase evolution by 10%.
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  *
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- * {@link https://lua-api.factorio.com/next/Concepts.html#EnemyEvolutionMapSettings View documentation}
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+ * {@link https://lua-api.factorio.com/latest/Concepts.html#EnemyEvolutionMapSettings View documentation}
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  */
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  interface EnemyEvolutionMapSettings {
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  /** Whether enemy evolution is enabled at all. */
@@ -586,7 +599,7 @@ interface EnemyEvolutionMapSettings {
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  * score(chunk) = 1 / (1 + player + base)
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  * ```
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  *
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- * {@link https://lua-api.factorio.com/next/Concepts.html#EnemyExpansionMapSettings View documentation}
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+ * {@link https://lua-api.factorio.com/latest/Concepts.html#EnemyExpansionMapSettings View documentation}
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  */
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  interface EnemyExpansionMapSettings {
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  /** Whether enemy expansion is enabled at all. */
@@ -705,7 +718,10 @@ interface SteeringMapSettings {
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  }
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  interface PathFinderMapSettings {
708
- /** Determines whether forwards (`>1`), backwards (`<-1`), or symmetrical (`1`) search is preferred. Defaults to `5`. */
721
+ /**
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+ * The pathfinder performs a step of the backward search every `fwd2bwd_ratio`'th step. The minimum allowed value is
723
+ * `2`, which means symmetric search. The default value is `5`.
724
+ */
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  readonly fwd2bwd_ratio: uint
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  /**
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  * When looking at which node to check next, their heuristic value is multiplied by this ratio. The higher it is,
@@ -817,7 +833,7 @@ interface PathFinderMapSettings {
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  /**
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  * Various game-related settings. Updating any of the attributes will immediately take effect in the game engine.
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  *
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- * {@link https://lua-api.factorio.com/next/Concepts.html#MapSettings View documentation}
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+ * {@link https://lua-api.factorio.com/latest/Concepts.html#MapSettings View documentation}
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  *
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  * @example
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  * Increase the number of short paths the pathfinder can cache.
@@ -843,7 +859,7 @@ interface MapSettings {
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  /**
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  * Technology and recipe difficulty settings. Updating any of the attributes will immediately take effect in the game engine.
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  *
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- * {@link https://lua-api.factorio.com/next/Concepts.html#DifficultySettings View documentation}
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+ * {@link https://lua-api.factorio.com/latest/Concepts.html#DifficultySettings View documentation}
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  */
848
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  interface DifficultySettings {
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  readonly recipe_difficulty: defines.difficulty_settings.recipe_difficulty
@@ -860,7 +876,7 @@ interface DifficultySettings {
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  /**
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  * The data that can be extracted from a map exchange string, as a plain table.
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  *
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- * {@link https://lua-api.factorio.com/next/Concepts.html#MapExchangeStringData View documentation}
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+ * {@link https://lua-api.factorio.com/latest/Concepts.html#MapExchangeStringData View documentation}
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  */
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  interface MapExchangeStringData {
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  /**
@@ -931,7 +947,7 @@ interface BlueprintCircuitConnection {
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  * The representation of an entity inside of a blueprint. It has at least these fields, but can contain additional ones
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  * depending on the kind of entity.
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  *
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- * {@link https://lua-api.factorio.com/next/Concepts.html#BlueprintEntity View documentation}
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+ * {@link https://lua-api.factorio.com/latest/Concepts.html#BlueprintEntity View documentation}
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  */
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  interface BlueprintEntity {
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  /** The entity's unique identifier in the blueprint. */
@@ -1012,7 +1028,7 @@ interface ItemIngredient extends BaseIngredient {
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  /**
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  * Other attributes may be specified depending on `type`:
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  *
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- * {@link https://lua-api.factorio.com/next/Concepts.html#Ingredient View documentation}
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+ * {@link https://lua-api.factorio.com/latest/Concepts.html#Ingredient View documentation}
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  */
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  type Ingredient = FluidIngredient | ItemIngredient
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@@ -1046,7 +1062,7 @@ interface ItemProduct extends BaseProduct {
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  /**
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  * Other attributes may be specified depending on `type`:
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  *
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- * {@link https://lua-api.factorio.com/next/Concepts.html#Product View documentation}
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+ * {@link https://lua-api.factorio.com/latest/Concepts.html#Product View documentation}
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  *
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  * @example
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1068
  * Products of the "steel-chest" recipe (an array of Product):
@@ -1247,7 +1263,7 @@ interface OtherTechnologyModifier extends BaseTechnologyModifier {
1247
1263
  *
1248
1264
  * Other attributes may be specified depending on `type`:
1249
1265
  *
1250
- * {@link https://lua-api.factorio.com/next/Concepts.html#TechnologyModifier View documentation}
1266
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#TechnologyModifier View documentation}
1251
1267
  */
1252
1268
  type TechnologyModifier =
1253
1269
  | GunSpeedTechnologyModifier
@@ -1261,7 +1277,7 @@ type TechnologyModifier =
1261
1277
  /**
1262
1278
  * A single offer on a market entity.
1263
1279
  *
1264
- * {@link https://lua-api.factorio.com/next/Concepts.html#Offer View documentation}
1280
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#Offer View documentation}
1265
1281
  */
1266
1282
  interface Offer {
1267
1283
  /** List of prices. */
@@ -1274,7 +1290,7 @@ interface Offer {
1274
1290
  * Specifies how probability and richness are calculated when placing something on the map. Can be specified either
1275
1291
  * using `probability_expression` and `richness_expression` or by using all the other fields.
1276
1292
  *
1277
- * {@link https://lua-api.factorio.com/next/Concepts.html#AutoplaceSpecification View documentation}
1293
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#AutoplaceSpecification View documentation}
1278
1294
  */
1279
1295
  interface AutoplaceSpecification {
1280
1296
  readonly probability_expression: NoiseExpression
@@ -1302,7 +1318,7 @@ interface AutoplaceSpecification {
1302
1318
  * generation. These can only be meaningfully written/modified during the data load phase. More detailed information is
1303
1319
  * found on the {@link https://wiki.factorio.com/Types/NoiseExpression wiki}.
1304
1320
  *
1305
- * {@link https://lua-api.factorio.com/next/Concepts.html#NoiseExpression View documentation}
1321
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#NoiseExpression View documentation}
1306
1322
  */
1307
1323
  interface NoiseExpression {
1308
1324
  /** Names the type of the expression and determines what other fields are required. */
@@ -1378,7 +1394,7 @@ interface Resistance {
1378
1394
  * **Note**: The map generation algorithm officially supports the range of values the in-game map generation screen
1379
1395
  * shows (specifically `0` and values from `1/6` to `6`). Values outside this range are not guaranteed to work as expected.
1380
1396
  *
1381
- * {@link https://lua-api.factorio.com/next/Concepts.html#MapGenSize View documentation}
1397
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#MapGenSize View documentation}
1382
1398
  */
1383
1399
  type MapGenSize =
1384
1400
  | number
@@ -1467,7 +1483,7 @@ interface CliffPlacementSettings {
1467
1483
  * the island preset. If generators are available for other properties, the 'map type' dropdown in the GUI will be
1468
1484
  * renamed to 'elevation' and shown along with selectors for the other selectable properties.
1469
1485
  *
1470
- * {@link https://lua-api.factorio.com/next/Concepts.html#MapGenSettings View documentation}
1486
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#MapGenSettings View documentation}
1471
1487
  *
1472
1488
  * @example
1473
1489
  * Assuming a NamedNoiseExpression with the name "my-alternate-grass1-probability" is defined
@@ -1578,7 +1594,7 @@ interface SignalID {
1578
1594
  /**
1579
1595
  * An actual signal transmitted by the network.
1580
1596
  *
1581
- * {@link https://lua-api.factorio.com/next/Concepts.html#Signal View documentation}
1597
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#Signal View documentation}
1582
1598
  */
1583
1599
  interface Signal {
1584
1600
  /** ID of the signal. */
@@ -1597,7 +1613,7 @@ interface UpgradeFilter {
1597
1613
  /**
1598
1614
  * A single filter used by an infinity-filters instance.
1599
1615
  *
1600
- * {@link https://lua-api.factorio.com/next/Concepts.html#InfinityInventoryFilter View documentation}
1616
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#InfinityInventoryFilter View documentation}
1601
1617
  */
1602
1618
  interface InfinityInventoryFilter {
1603
1619
  /** Name of the item. */
@@ -1613,7 +1629,7 @@ interface InfinityInventoryFilter {
1613
1629
  /**
1614
1630
  * A single filter used by an infinity-pipe type entity.
1615
1631
  *
1616
- * {@link https://lua-api.factorio.com/next/Concepts.html#InfinityPipeFilter View documentation}
1632
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#InfinityPipeFilter View documentation}
1617
1633
  */
1618
1634
  interface InfinityPipeFilter {
1619
1635
  /** Name of the fluid. */
@@ -1649,7 +1665,7 @@ interface FluidBoxFilterSpec {
1649
1665
  /**
1650
1666
  * The settings used by a heat-interface type entity.
1651
1667
  *
1652
- * {@link https://lua-api.factorio.com/next/Concepts.html#HeatSetting View documentation}
1668
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#HeatSetting View documentation}
1653
1669
  */
1654
1670
  interface HeatSetting {
1655
1671
  /** The target temperature. Defaults to the minimum temperature of the heat buffer. */
@@ -1666,7 +1682,7 @@ interface HeatConnection {
1666
1682
  /**
1667
1683
  * A definition of a fluidbox connection point.
1668
1684
  *
1669
- * {@link https://lua-api.factorio.com/next/Concepts.html#FluidBoxConnection View documentation}
1685
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#FluidBoxConnection View documentation}
1670
1686
  */
1671
1687
  interface FluidBoxConnection {
1672
1688
  /** The connection type: "input", "output", or "input-output". */
@@ -1710,7 +1726,7 @@ interface ConstantCombinatorParameters {
1710
1726
  * **Note**: While the API accepts both versions for `"less/greater than or equal to"` and `"not equal"`, it'll always
1711
1727
  * return `"≥"`, `"≤"` or `"≠"` respectively when reading them back.
1712
1728
  *
1713
- * {@link https://lua-api.factorio.com/next/Concepts.html#ComparatorString View documentation}
1729
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#ComparatorString View documentation}
1714
1730
  */
1715
1731
  type ComparatorString /** "equal to" */ =
1716
1732
  | "=" /** "greater than" */
@@ -1911,7 +1927,7 @@ interface BuildBaseCommand extends BaseCommand {
1911
1927
  *
1912
1928
  * Other attributes may be specified depending on `type`:
1913
1929
  *
1914
- * {@link https://lua-api.factorio.com/next/Concepts.html#Command View documentation}
1930
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#Command View documentation}
1915
1931
  */
1916
1932
  type Command =
1917
1933
  | AttackCommand
@@ -1981,7 +1997,7 @@ interface ItemStackDefinition {
1981
1997
  * - String: The name of the item, which represents a full stack of that item.
1982
1998
  * - ItemStackDefinition: The detailed definition of an item stack.
1983
1999
  *
1984
- * {@link https://lua-api.factorio.com/next/Concepts.html#SimpleItemStack View documentation}
2000
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#SimpleItemStack View documentation}
1985
2001
  *
1986
2002
  * @example
1987
2003
  * Both of these lines specify an item stack of one iron plate:
@@ -2019,7 +2035,7 @@ type SimpleItemStack = string | ItemStackDefinition
2019
2035
  * - LuaFluidPrototype: The fluid prototype.
2020
2036
  * - Fluid: The fluid.
2021
2037
  *
2022
- * {@link https://lua-api.factorio.com/next/Concepts.html#FluidIdentification View documentation}
2038
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#FluidIdentification View documentation}
2023
2039
  */
2024
2040
  type FluidIdentification = string | LuaFluidPrototype | Fluid
2025
2041
 
@@ -2027,7 +2043,7 @@ type FluidIdentification = string | LuaFluidPrototype | Fluid
2027
2043
  * - String: The force name.
2028
2044
  * - LuaForce: A reference to {@link LuaForce} may be passed directly.
2029
2045
  *
2030
- * {@link https://lua-api.factorio.com/next/Concepts.html#ForceIdentification View documentation}
2046
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#ForceIdentification View documentation}
2031
2047
  */
2032
2048
  type ForceIdentification = string | LuaForce
2033
2049
 
@@ -2036,7 +2052,7 @@ type ForceIdentification = string | LuaForce
2036
2052
  * - LuaTechnology: A reference to {@link LuaTechnology} may be passed directly.
2037
2053
  * - LuaTechnologyPrototype: A reference to {@link LuaTechnologyPrototype} may be passed directly.
2038
2054
  *
2039
- * {@link https://lua-api.factorio.com/next/Concepts.html#TechnologyIdentification View documentation}
2055
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#TechnologyIdentification View documentation}
2040
2056
  */
2041
2057
  type TechnologyIdentification = string | LuaTechnology | LuaTechnologyPrototype
2042
2058
 
@@ -2046,7 +2062,7 @@ type TechnologyIdentification = string | LuaTechnology | LuaTechnologyPrototype
2046
2062
  * - String: It will be the surface name. E.g. `"nauvis"`.
2047
2063
  * - LuaSurface: A reference to {@link LuaSurface} may be passed directly.
2048
2064
  *
2049
- * {@link https://lua-api.factorio.com/next/Concepts.html#SurfaceIdentification View documentation}
2065
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#SurfaceIdentification View documentation}
2050
2066
  */
2051
2067
  type SurfaceIdentification = uint | string | LuaSurface
2052
2068
 
@@ -2055,7 +2071,7 @@ type SurfaceIdentification = uint | string | LuaSurface
2055
2071
  * - String: The player name.
2056
2072
  * - LuaPlayer: A reference to {@link LuaPlayer} may be passed directly.
2057
2073
  *
2058
- * {@link https://lua-api.factorio.com/next/Concepts.html#PlayerIdentification View documentation}
2074
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#PlayerIdentification View documentation}
2059
2075
  */
2060
2076
  type PlayerIdentification = uint | string | LuaPlayer
2061
2077
 
@@ -2066,7 +2082,7 @@ type ItemStackIdentification = SimpleItemStack | LuaItemStack
2066
2082
  * - LuaEntityPrototype: The entity prototype.
2067
2083
  * - String: The prototype name.
2068
2084
  *
2069
- * {@link https://lua-api.factorio.com/next/Concepts.html#EntityPrototypeIdentification View documentation}
2085
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#EntityPrototypeIdentification View documentation}
2070
2086
  */
2071
2087
  type EntityPrototypeIdentification = LuaEntity | LuaEntityPrototype | string
2072
2088
 
@@ -2075,7 +2091,7 @@ type EntityPrototypeIdentification = LuaEntity | LuaEntityPrototype | string
2075
2091
  * - LuaItemPrototype: The item prototype.
2076
2092
  * - String: The prototype name.
2077
2093
  *
2078
- * {@link https://lua-api.factorio.com/next/Concepts.html#ItemPrototypeIdentification View documentation}
2094
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#ItemPrototypeIdentification View documentation}
2079
2095
  */
2080
2096
  type ItemPrototypeIdentification = LuaItemStack | LuaItemPrototype | string
2081
2097
 
@@ -2193,7 +2209,7 @@ interface ActiveWindowGuiArrowSpecification extends BaseGuiArrowSpecification {
2193
2209
  *
2194
2210
  * Other attributes may be specified depending on `type`:
2195
2211
  *
2196
- * {@link https://lua-api.factorio.com/next/Concepts.html#GuiArrowSpecification View documentation}
2212
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#GuiArrowSpecification View documentation}
2197
2213
  */
2198
2214
  type GuiArrowSpecification =
2199
2215
  | EntityGuiArrowSpecification
@@ -2269,7 +2285,7 @@ type SpriteType =
2269
2285
  * slower; for frequently used sprites, it is better to define sprite prototype and use it instead.
2270
2286
  * - `"utility"` - sprite defined in the utility-sprites object, these are the pictures used by the game internally for the UI.
2271
2287
  *
2272
- * {@link https://lua-api.factorio.com/next/Concepts.html#SpritePath View documentation}
2288
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#SpritePath View documentation}
2273
2289
  */
2274
2290
  type SpritePath = string | `${SpriteType}/${string}`
2275
2291
 
@@ -2311,7 +2327,7 @@ type SpritePath = string | `${SpriteType}/${string}`
2311
2327
  * - `"entity-open"` - Uses {@link https://wiki.factorio.com/Prototype/Entity#open_sound Entity::open_sound}
2312
2328
  * - `"entity-close"` - Uses {@link https://wiki.factorio.com/Prototype/Entity#close_sound Entity::close_sound}
2313
2329
  *
2314
- * {@link https://lua-api.factorio.com/next/Concepts.html#SoundPath View documentation}
2330
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#SoundPath View documentation}
2315
2331
  */
2316
2332
  type SoundPath = string | `${SoundType}/${string}`
2317
2333
 
@@ -2321,7 +2337,7 @@ interface ModuleEffectValue {
2321
2337
  }
2322
2338
 
2323
2339
  /**
2324
- * {@link https://lua-api.factorio.com/next/Concepts.html#ModuleEffects View documentation}
2340
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#ModuleEffects View documentation}
2325
2341
  *
2326
2342
  * @example
2327
2343
  * These are the effects of the vanilla Productivity Module 3 (up to floating point imprecisions):
@@ -2345,7 +2361,7 @@ interface ModuleEffects {
2345
2361
  * the dictionary with the value `true`. Unset flags aren't present in the dictionary at all. So, the boolean value is
2346
2362
  * meaningless and exists just for easy table lookup if a flag is set.
2347
2363
  *
2348
- * {@link https://lua-api.factorio.com/next/Concepts.html#EntityPrototypeFlags View documentation}
2364
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#EntityPrototypeFlags View documentation}
2349
2365
  */
2350
2366
  interface EntityPrototypeFlags {
2351
2367
  readonly "not-rotatable"?: boolean
@@ -2380,7 +2396,7 @@ interface EntityPrototypeFlags {
2380
2396
  * dictionary with the value `true`. Unset flags aren't present in the dictionary at all. So, the boolean value is
2381
2397
  * meaningless and exists just for easy table lookup if a flag is set.
2382
2398
  *
2383
- * {@link https://lua-api.factorio.com/next/Concepts.html#ItemPrototypeFlags View documentation}
2399
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#ItemPrototypeFlags View documentation}
2384
2400
  */
2385
2401
  interface ItemPrototypeFlags {
2386
2402
  readonly "draw-logistic-overlay"?: boolean
@@ -2419,7 +2435,7 @@ interface ItemPrototypeFlags {
2419
2435
  * change. If a mod is going to use one of the unused layers it's recommended to start at the higher layers because the
2420
2436
  * base game will take from the lower ones.
2421
2437
  *
2422
- * {@link https://lua-api.factorio.com/next/Concepts.html#CollisionMaskLayer View documentation}
2438
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#CollisionMaskLayer View documentation}
2423
2439
  */
2424
2440
  type CollisionMaskLayer =
2425
2441
  | "ground-tile"
@@ -2441,7 +2457,7 @@ type CollisionMaskLayer =
2441
2457
  * This is a set of masks given as a dictionary[{@link CollisionMaskLayer} → {@link boolean}]. Only set masks are present
2442
2458
  * in the dictionary and they have the value `true`. Unset flags aren't present at all.
2443
2459
  *
2444
- * {@link https://lua-api.factorio.com/next/Concepts.html#CollisionMask View documentation}
2460
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#CollisionMask View documentation}
2445
2461
  */
2446
2462
  type CollisionMask = {
2447
2463
  readonly [P in CollisionMaskLayer]?: true
@@ -2456,7 +2472,7 @@ type CollisionMask = {
2456
2472
  * - `"consider-tile-transitions"`
2457
2473
  * - `"colliding-with-tiles-only"`
2458
2474
  *
2459
- * {@link https://lua-api.factorio.com/next/Concepts.html#CollisionMaskWithFlags View documentation}
2475
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#CollisionMaskWithFlags View documentation}
2460
2476
  */
2461
2477
  type CollisionMaskWithFlags = {
2462
2478
  readonly [P in
@@ -2469,7 +2485,7 @@ type CollisionMaskWithFlags = {
2469
2485
  /**
2470
2486
  * This is a set of trigger target masks given as a dictionary[{@link string} → {@link boolean}].
2471
2487
  *
2472
- * {@link https://lua-api.factorio.com/next/Concepts.html#TriggerTargetMask View documentation}
2488
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#TriggerTargetMask View documentation}
2473
2489
  */
2474
2490
  type TriggerTargetMask = {
2475
2491
  readonly [P in string]?: true
@@ -2553,7 +2569,7 @@ interface CircularParticleCreationSpecification {
2553
2569
  * - A {@link RealOrientation}
2554
2570
  * - A {@link Vector}
2555
2571
  *
2556
- * {@link https://lua-api.factorio.com/next/Concepts.html#CircularProjectileCreationSpecification View documentation}
2572
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#CircularProjectileCreationSpecification View documentation}
2557
2573
  */
2558
2574
  type CircularProjectileCreationSpecification = [RealOrientation, Vector]
2559
2575
 
@@ -2632,7 +2648,7 @@ interface BeamAttackParameters extends BaseAttackParameters {
2632
2648
  /**
2633
2649
  * Other attributes may be specified depending on `type`:
2634
2650
  *
2635
- * {@link https://lua-api.factorio.com/next/Concepts.html#AttackParameters View documentation}
2651
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#AttackParameters View documentation}
2636
2652
  */
2637
2653
  type AttackParameters = ProjectileAttackParameters | StreamAttackParameters | BeamAttackParameters
2638
2654
 
@@ -2649,7 +2665,7 @@ interface CapsuleAction {
2649
2665
  * This is a set of flags given as a dictionary[{@link string} → {@link boolean}]. Set flags are present in the dictionary
2650
2666
  * with the value `true`; unset flags aren't present at all.
2651
2667
  *
2652
- * {@link https://lua-api.factorio.com/next/Concepts.html#SelectionModeFlags View documentation}
2668
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#SelectionModeFlags View documentation}
2653
2669
  */
2654
2670
  interface SelectionModeFlags {
2655
2671
  /** Entities that can be selected for blueprint. */
@@ -2693,7 +2709,7 @@ interface LogisticFilter {
2693
2709
  * **Note**: Runtime settings can be changed through console commands and by the mod that owns the settings by writing a
2694
2710
  * new table to the ModSetting.
2695
2711
  *
2696
- * {@link https://lua-api.factorio.com/next/Concepts.html#ModSetting View documentation}
2712
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#ModSetting View documentation}
2697
2713
  */
2698
2714
  interface ModSetting {
2699
2715
  /** The value of the mod setting. The type depends on the setting. */
@@ -2703,14 +2719,14 @@ interface ModSetting {
2703
2719
  /**
2704
2720
  * Any basic type (string, number, boolean) or table.
2705
2721
  *
2706
- * {@link https://lua-api.factorio.com/next/Concepts.html#AnyBasic View documentation}
2722
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#AnyBasic View documentation}
2707
2723
  */
2708
2724
  type AnyBasic = string | number | boolean | table
2709
2725
 
2710
2726
  /**
2711
2727
  * Any basic type (string, number, boolean), table, or LuaObject.
2712
2728
  *
2713
- * {@link https://lua-api.factorio.com/next/Concepts.html#Any View documentation}
2729
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#Any View documentation}
2714
2730
  */
2715
2731
  type Any = any
2716
2732
 
@@ -2741,7 +2757,7 @@ interface ProgrammableSpeakerInstrument {
2741
2757
  /**
2742
2758
  * A {@link string} that specifies where a gui element should be.
2743
2759
  *
2744
- * {@link https://lua-api.factorio.com/next/Concepts.html#Alignment View documentation}
2760
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#Alignment View documentation}
2745
2761
  */
2746
2762
  type Alignment =
2747
2763
  | "top-left"
@@ -2758,9 +2774,9 @@ type Alignment =
2758
2774
 
2759
2775
  /**
2760
2776
  * Information about the event that has been raised. The table can also contain other fields depending on the type of
2761
- * event. See {@link https://lua-api.factorio.com/next/events.html the list of Factorio events} for more information on these.
2777
+ * event. See {@link https://lua-api.factorio.com/latest/events.html the list of Factorio events} for more information on these.
2762
2778
  *
2763
- * {@link https://lua-api.factorio.com/next/Concepts.html#EventData View documentation}
2779
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#EventData View documentation}
2764
2780
  */
2765
2781
  interface EventData {
2766
2782
  /** The identifier of the event this handler was registered to. */
@@ -2861,14 +2877,14 @@ type MouseButtonFlagsArray = readonly (MouseButtonFlag | "left-and-right")[]
2861
2877
  * - `"button-8"`
2862
2878
  * - `"button-9"`
2863
2879
  *
2864
- * {@link https://lua-api.factorio.com/next/Concepts.html#MouseButtonFlags View documentation}
2880
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#MouseButtonFlags View documentation}
2865
2881
  */
2866
2882
  type MouseButtonFlags = MouseButtonFlagsTable | MouseButtonFlagsArray
2867
2883
 
2868
2884
  /**
2869
2885
  * It is specified by {@link string}.
2870
2886
  *
2871
- * {@link https://lua-api.factorio.com/next/Concepts.html#CursorBoxRenderType View documentation}
2887
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#CursorBoxRenderType View documentation}
2872
2888
  */
2873
2889
  type CursorBoxRenderType /** Yellow box. */ =
2874
2890
  | "entity" /** Red box. */
@@ -2883,7 +2899,7 @@ type CursorBoxRenderType /** Yellow box. */ =
2883
2899
  /**
2884
2900
  * It is specified by {@link string}.
2885
2901
  *
2886
- * {@link https://lua-api.factorio.com/next/Concepts.html#ForceCondition View documentation}
2902
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#ForceCondition View documentation}
2887
2903
  */
2888
2904
  type ForceCondition /** All forces pass. */ =
2889
2905
  | "all" /** Forces which will attack pass. */
@@ -2942,7 +2958,7 @@ type ForceCondition /** All forces pass. */ =
2942
2958
  * - `"arrow"`: 190
2943
2959
  * - `"cursor"`: 210
2944
2960
  *
2945
- * {@link https://lua-api.factorio.com/next/Concepts.html#RenderLayer View documentation}
2961
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#RenderLayer View documentation}
2946
2962
  */
2947
2963
  type RenderLayer =
2948
2964
  | number
@@ -3026,7 +3042,7 @@ interface VehicleAutomaticTargetingParameters {
3026
3042
  * Defines which slider in the game's sound settings affects the volume of this sound. Furthermore, some sound types are
3027
3043
  * mixed differently than others, e.g. zoom level effects are applied.
3028
3044
  *
3029
- * {@link https://lua-api.factorio.com/next/Concepts.html#SoundType View documentation}
3045
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#SoundType View documentation}
3030
3046
  */
3031
3047
  type SoundType = "game-effect" | "gui-effect" | "ambient" | "environment" | "walking" | "alert" | "wind"
3032
3048
 
@@ -3223,7 +3239,7 @@ interface FuelItemPrototypeFilter extends BaseItemPrototypeFilter {
3223
3239
  /**
3224
3240
  * Other attributes may be specified depending on `filter`:
3225
3241
  *
3226
- * {@link https://lua-api.factorio.com/next/Concepts.html#ItemPrototypeFilter View documentation}
3242
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#ItemPrototypeFilter View documentation}
3227
3243
  */
3228
3244
  type ItemPrototypeFilter =
3229
3245
  | PlaceResultItemPrototypeFilter
@@ -3283,7 +3299,7 @@ interface SettingTypeModSettingPrototypeFilter extends BaseModSettingPrototypeFi
3283
3299
  /**
3284
3300
  * Other attributes may be specified depending on `filter`:
3285
3301
  *
3286
- * {@link https://lua-api.factorio.com/next/Concepts.html#ModSettingPrototypeFilter View documentation}
3302
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#ModSettingPrototypeFilter View documentation}
3287
3303
  */
3288
3304
  type ModSettingPrototypeFilter =
3289
3305
  | TypeModSettingPrototypeFilter
@@ -3369,7 +3385,7 @@ interface HasPrerequisitesTechnologyPrototypeFilter extends BaseTechnologyProtot
3369
3385
  /**
3370
3386
  * Other attributes may be specified depending on `filter`:
3371
3387
  *
3372
- * {@link https://lua-api.factorio.com/next/Concepts.html#TechnologyPrototypeFilter View documentation}
3388
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#TechnologyPrototypeFilter View documentation}
3373
3389
  */
3374
3390
  type TechnologyPrototypeFilter =
3375
3391
  | ResearchUnitIngredientTechnologyPrototypeFilter
@@ -3413,7 +3429,7 @@ interface AutoplaceDecorativePrototypeFilter extends BaseDecorativePrototypeFilt
3413
3429
  /**
3414
3430
  * Other attributes may be specified depending on `filter`:
3415
3431
  *
3416
- * {@link https://lua-api.factorio.com/next/Concepts.html#DecorativePrototypeFilter View documentation}
3432
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#DecorativePrototypeFilter View documentation}
3417
3433
  */
3418
3434
  type DecorativePrototypeFilter =
3419
3435
  | CollisionMaskDecorativePrototypeFilter
@@ -3445,7 +3461,7 @@ interface AllowedWithoutFightAchievementPrototypeFilter extends BaseAchievementP
3445
3461
  /**
3446
3462
  * Other attributes may be specified depending on `filter`:
3447
3463
  *
3448
- * {@link https://lua-api.factorio.com/next/Concepts.html#AchievementPrototypeFilter View documentation}
3464
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#AchievementPrototypeFilter View documentation}
3449
3465
  */
3450
3466
  type AchievementPrototypeFilter = TypeAchievementPrototypeFilter | AllowedWithoutFightAchievementPrototypeFilter
3451
3467
 
@@ -3538,7 +3554,7 @@ interface HiddenFluidPrototypeFilter extends BaseFluidPrototypeFilter {
3538
3554
  /**
3539
3555
  * Other attributes may be specified depending on `filter`:
3540
3556
  *
3541
- * {@link https://lua-api.factorio.com/next/Concepts.html#FluidPrototypeFilter View documentation}
3557
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#FluidPrototypeFilter View documentation}
3542
3558
  */
3543
3559
  type FluidPrototypeFilter =
3544
3560
  | NameFluidPrototypeFilter
@@ -3576,7 +3592,7 @@ interface ItemToPlaceEquipmentPrototypeFilter extends BaseEquipmentPrototypeFilt
3576
3592
  /**
3577
3593
  * Other attributes may be specified depending on `filter`:
3578
3594
  *
3579
- * {@link https://lua-api.factorio.com/next/Concepts.html#EquipmentPrototypeFilter View documentation}
3595
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#EquipmentPrototypeFilter View documentation}
3580
3596
  */
3581
3597
  type EquipmentPrototypeFilter = TypeEquipmentPrototypeFilter | ItemToPlaceEquipmentPrototypeFilter
3582
3598
 
@@ -3659,7 +3675,7 @@ interface ItemToPlaceTilePrototypeFilter extends BaseTilePrototypeFilter {
3659
3675
  /**
3660
3676
  * Other attributes may be specified depending on `filter`:
3661
3677
  *
3662
- * {@link https://lua-api.factorio.com/next/Concepts.html#TilePrototypeFilter View documentation}
3678
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#TilePrototypeFilter View documentation}
3663
3679
  */
3664
3680
  type TilePrototypeFilter =
3665
3681
  | CollisionMaskTilePrototypeFilter
@@ -3847,7 +3863,7 @@ interface HasProductsRecipePrototypeFilter extends BaseRecipePrototypeFilter {
3847
3863
  /**
3848
3864
  * Other attributes may be specified depending on `filter`:
3849
3865
  *
3850
- * {@link https://lua-api.factorio.com/next/Concepts.html#RecipePrototypeFilter View documentation}
3866
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#RecipePrototypeFilter View documentation}
3851
3867
  */
3852
3868
  type RecipePrototypeFilter =
3853
3869
  | HasIngredientItemRecipePrototypeFilter
@@ -4106,7 +4122,7 @@ interface ItemToPlaceEntityPrototypeFilter extends BaseEntityPrototypeFilter {
4106
4122
  /**
4107
4123
  * Other attributes may be specified depending on `filter`:
4108
4124
  *
4109
- * {@link https://lua-api.factorio.com/next/Concepts.html#EntityPrototypeFilter View documentation}
4125
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#EntityPrototypeFilter View documentation}
4110
4126
  */
4111
4127
  type EntityPrototypeFilter =
4112
4128
  | NameEntityPrototypeFilter
@@ -4245,7 +4261,7 @@ interface CircuitNetworkConnectableScriptRaisedReviveEventFilter extends BaseScr
4245
4261
  /**
4246
4262
  * Other attributes may be specified depending on `filter`:
4247
4263
  *
4248
- * {@link https://lua-api.factorio.com/next/Concepts.html#LuaScriptRaisedReviveEventFilter View documentation}
4264
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#LuaScriptRaisedReviveEventFilter View documentation}
4249
4265
  */
4250
4266
  type LuaScriptRaisedReviveEventFilter =
4251
4267
  | TypeScriptRaisedReviveEventFilter
@@ -4366,7 +4382,7 @@ interface CircuitNetworkConnectableEntityDiedEventFilter extends BaseEntityDiedE
4366
4382
  /**
4367
4383
  * Other attributes may be specified depending on `filter`:
4368
4384
  *
4369
- * {@link https://lua-api.factorio.com/next/Concepts.html#LuaEntityDiedEventFilter View documentation}
4385
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#LuaEntityDiedEventFilter View documentation}
4370
4386
  */
4371
4387
  type LuaEntityDiedEventFilter =
4372
4388
  | TypeEntityDiedEventFilter
@@ -4490,7 +4506,7 @@ interface CircuitNetworkConnectableEntityMarkedForDeconstructionEventFilter
4490
4506
  /**
4491
4507
  * Other attributes may be specified depending on `filter`:
4492
4508
  *
4493
- * {@link https://lua-api.factorio.com/next/Concepts.html#LuaEntityMarkedForDeconstructionEventFilter View documentation}
4509
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#LuaEntityMarkedForDeconstructionEventFilter View documentation}
4494
4510
  */
4495
4511
  type LuaEntityMarkedForDeconstructionEventFilter =
4496
4512
  | TypeEntityMarkedForDeconstructionEventFilter
@@ -4611,7 +4627,7 @@ interface CircuitNetworkConnectablePreGhostDeconstructedEventFilter extends Base
4611
4627
  /**
4612
4628
  * Other attributes may be specified depending on `filter`:
4613
4629
  *
4614
- * {@link https://lua-api.factorio.com/next/Concepts.html#LuaPreGhostDeconstructedEventFilter View documentation}
4630
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#LuaPreGhostDeconstructedEventFilter View documentation}
4615
4631
  */
4616
4632
  type LuaPreGhostDeconstructedEventFilter =
4617
4633
  | TypePreGhostDeconstructedEventFilter
@@ -4732,7 +4748,7 @@ interface CircuitNetworkConnectableScriptRaisedDestroyEventFilter extends BaseSc
4732
4748
  /**
4733
4749
  * Other attributes may be specified depending on `filter`:
4734
4750
  *
4735
- * {@link https://lua-api.factorio.com/next/Concepts.html#LuaScriptRaisedDestroyEventFilter View documentation}
4751
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#LuaScriptRaisedDestroyEventFilter View documentation}
4736
4752
  */
4737
4753
  type LuaScriptRaisedDestroyEventFilter =
4738
4754
  | TypeScriptRaisedDestroyEventFilter
@@ -4853,7 +4869,7 @@ interface CircuitNetworkConnectableUpgradeCancelledEventFilter extends BaseUpgra
4853
4869
  /**
4854
4870
  * Other attributes may be specified depending on `filter`:
4855
4871
  *
4856
- * {@link https://lua-api.factorio.com/next/Concepts.html#LuaUpgradeCancelledEventFilter View documentation}
4872
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#LuaUpgradeCancelledEventFilter View documentation}
4857
4873
  */
4858
4874
  type LuaUpgradeCancelledEventFilter =
4859
4875
  | TypeUpgradeCancelledEventFilter
@@ -4974,7 +4990,7 @@ interface CircuitNetworkConnectablePlayerRepairedEntityEventFilter extends BaseP
4974
4990
  /**
4975
4991
  * Other attributes may be specified depending on `filter`:
4976
4992
  *
4977
- * {@link https://lua-api.factorio.com/next/Concepts.html#LuaPlayerRepairedEntityEventFilter View documentation}
4993
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#LuaPlayerRepairedEntityEventFilter View documentation}
4978
4994
  */
4979
4995
  type LuaPlayerRepairedEntityEventFilter =
4980
4996
  | TypePlayerRepairedEntityEventFilter
@@ -5095,7 +5111,7 @@ interface CircuitNetworkConnectableEntityMarkedForUpgradeEventFilter extends Bas
5095
5111
  /**
5096
5112
  * Other attributes may be specified depending on `filter`:
5097
5113
  *
5098
- * {@link https://lua-api.factorio.com/next/Concepts.html#LuaEntityMarkedForUpgradeEventFilter View documentation}
5114
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#LuaEntityMarkedForUpgradeEventFilter View documentation}
5099
5115
  */
5100
5116
  type LuaEntityMarkedForUpgradeEventFilter =
5101
5117
  | TypeEntityMarkedForUpgradeEventFilter
@@ -5135,7 +5151,7 @@ interface TypePostEntityDiedEventFilter extends BasePostEntityDiedEventFilter {
5135
5151
  /**
5136
5152
  * Other attributes may be specified depending on `filter`:
5137
5153
  *
5138
- * {@link https://lua-api.factorio.com/next/Concepts.html#LuaPostEntityDiedEventFilter View documentation}
5154
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#LuaPostEntityDiedEventFilter View documentation}
5139
5155
  */
5140
5156
  type LuaPostEntityDiedEventFilter = TypePostEntityDiedEventFilter
5141
5157
 
@@ -5241,7 +5257,7 @@ interface CircuitNetworkConnectablePreRobotMinedEntityEventFilter extends BasePr
5241
5257
  /**
5242
5258
  * Other attributes may be specified depending on `filter`:
5243
5259
  *
5244
- * {@link https://lua-api.factorio.com/next/Concepts.html#LuaPreRobotMinedEntityEventFilter View documentation}
5260
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#LuaPreRobotMinedEntityEventFilter View documentation}
5245
5261
  */
5246
5262
  type LuaPreRobotMinedEntityEventFilter =
5247
5263
  | TypePreRobotMinedEntityEventFilter
@@ -5362,7 +5378,7 @@ interface CircuitNetworkConnectableEntityClonedEventFilter extends BaseEntityClo
5362
5378
  /**
5363
5379
  * Other attributes may be specified depending on `filter`:
5364
5380
  *
5365
- * {@link https://lua-api.factorio.com/next/Concepts.html#LuaEntityClonedEventFilter View documentation}
5381
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#LuaEntityClonedEventFilter View documentation}
5366
5382
  */
5367
5383
  type LuaEntityClonedEventFilter =
5368
5384
  | TypeEntityClonedEventFilter
@@ -5483,7 +5499,7 @@ interface CircuitNetworkConnectableScriptRaisedBuiltEventFilter extends BaseScri
5483
5499
  /**
5484
5500
  * Other attributes may be specified depending on `filter`:
5485
5501
  *
5486
- * {@link https://lua-api.factorio.com/next/Concepts.html#LuaScriptRaisedBuiltEventFilter View documentation}
5502
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#LuaScriptRaisedBuiltEventFilter View documentation}
5487
5503
  */
5488
5504
  type LuaScriptRaisedBuiltEventFilter =
5489
5505
  | TypeScriptRaisedBuiltEventFilter
@@ -5604,7 +5620,7 @@ interface CircuitNetworkConnectableRobotMinedEntityEventFilter extends BaseRobot
5604
5620
  /**
5605
5621
  * Other attributes may be specified depending on `filter`:
5606
5622
  *
5607
- * {@link https://lua-api.factorio.com/next/Concepts.html#LuaRobotMinedEntityEventFilter View documentation}
5623
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#LuaRobotMinedEntityEventFilter View documentation}
5608
5624
  */
5609
5625
  type LuaRobotMinedEntityEventFilter =
5610
5626
  | TypeRobotMinedEntityEventFilter
@@ -5725,7 +5741,7 @@ interface CircuitNetworkConnectablePrePlayerMinedEntityEventFilter extends BaseP
5725
5741
  /**
5726
5742
  * Other attributes may be specified depending on `filter`:
5727
5743
  *
5728
- * {@link https://lua-api.factorio.com/next/Concepts.html#LuaPrePlayerMinedEntityEventFilter View documentation}
5744
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#LuaPrePlayerMinedEntityEventFilter View documentation}
5729
5745
  */
5730
5746
  type LuaPrePlayerMinedEntityEventFilter =
5731
5747
  | TypePrePlayerMinedEntityEventFilter
@@ -5854,7 +5870,7 @@ interface CircuitNetworkConnectableRobotBuiltEntityEventFilter extends BaseRobot
5854
5870
  /**
5855
5871
  * Other attributes may be specified depending on `filter`:
5856
5872
  *
5857
- * {@link https://lua-api.factorio.com/next/Concepts.html#LuaRobotBuiltEntityEventFilter View documentation}
5873
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#LuaRobotBuiltEntityEventFilter View documentation}
5858
5874
  */
5859
5875
  type LuaRobotBuiltEntityEventFilter =
5860
5876
  | TypeRobotBuiltEntityEventFilter
@@ -5979,7 +5995,7 @@ interface CircuitNetworkConnectableEntityDeconstructionCancelledEventFilter
5979
5995
  /**
5980
5996
  * Other attributes may be specified depending on `filter`:
5981
5997
  *
5982
- * {@link https://lua-api.factorio.com/next/Concepts.html#LuaEntityDeconstructionCancelledEventFilter View documentation}
5998
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#LuaEntityDeconstructionCancelledEventFilter View documentation}
5983
5999
  */
5984
6000
  type LuaEntityDeconstructionCancelledEventFilter =
5985
6001
  | TypeEntityDeconstructionCancelledEventFilter
@@ -6108,7 +6124,7 @@ interface CircuitNetworkConnectablePlayerBuiltEntityEventFilter extends BasePlay
6108
6124
  /**
6109
6125
  * Other attributes may be specified depending on `filter`:
6110
6126
  *
6111
- * {@link https://lua-api.factorio.com/next/Concepts.html#LuaPlayerBuiltEntityEventFilter View documentation}
6127
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#LuaPlayerBuiltEntityEventFilter View documentation}
6112
6128
  */
6113
6129
  type LuaPlayerBuiltEntityEventFilter =
6114
6130
  | TypePlayerBuiltEntityEventFilter
@@ -6230,7 +6246,7 @@ interface CircuitNetworkConnectablePlayerMinedEntityEventFilter extends BasePlay
6230
6246
  /**
6231
6247
  * Other attributes may be specified depending on `filter`:
6232
6248
  *
6233
- * {@link https://lua-api.factorio.com/next/Concepts.html#LuaPlayerMinedEntityEventFilter View documentation}
6249
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#LuaPlayerMinedEntityEventFilter View documentation}
6234
6250
  */
6235
6251
  type LuaPlayerMinedEntityEventFilter =
6236
6252
  | TypePlayerMinedEntityEventFilter
@@ -6383,7 +6399,7 @@ interface CircuitNetworkConnectableEntityDamagedEventFilter extends BaseEntityDa
6383
6399
  /**
6384
6400
  * Other attributes may be specified depending on `filter`:
6385
6401
  *
6386
- * {@link https://lua-api.factorio.com/next/Concepts.html#LuaEntityDamagedEventFilter View documentation}
6402
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#LuaEntityDamagedEventFilter View documentation}
6387
6403
  */
6388
6404
  type LuaEntityDamagedEventFilter =
6389
6405
  | TypeEntityDamagedEventFilter
@@ -6508,7 +6524,7 @@ interface CircuitNetworkConnectableSectorScannedEventFilter extends BaseSectorSc
6508
6524
  /**
6509
6525
  * Other attributes may be specified depending on `filter`:
6510
6526
  *
6511
- * {@link https://lua-api.factorio.com/next/Concepts.html#LuaSectorScannedEventFilter View documentation}
6527
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#LuaSectorScannedEventFilter View documentation}
6512
6528
  */
6513
6529
  type LuaSectorScannedEventFilter =
6514
6530
  | TypeSectorScannedEventFilter