typed-factorio 0.11.1 → 0.13.2

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package/Changelog.md CHANGED
@@ -1,3 +1,18 @@
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+ # v0.13.2
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+
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+ - Fix: resize_to_sprite property should not be on subclass sprite-button
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+ - Fix: ChooseElemButtonSpec filters should be named elem_filters
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+ - Switch back to `/latest` api docs link
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+ - New version of web api docs is now active
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+
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+ # v0.13.0
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+
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+ - Update to factorio version 1.1.49
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+
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+ # v0.12.0
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+
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+ - Update to factorio version 1.1.48
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+
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  # v0.11.1
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  - Localised strings now accept boolean and undefined.
@@ -1,3 +1,5 @@
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+ // This is an auto-generated file. Do not edit directly!
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+
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  /** @noSelfInFile */
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  /**
@@ -5,62 +7,62 @@
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  * numbers, when a function takes a float, the game engine will immediately convert the double-precision number to
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  * single-precision.
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  *
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- * {@link https://lua-api.factorio.com/next/Builtin-Types.html#float View documentation}
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+ * {@link https://lua-api.factorio.com/latest/Builtin-Types.html#float View documentation}
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  */
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  type float = number
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  /**
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  * A double-precision floating-point number. This is the same data type as all Lua numbers use.
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  *
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- * {@link https://lua-api.factorio.com/next/Builtin-Types.html#double View documentation}
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+ * {@link https://lua-api.factorio.com/latest/Builtin-Types.html#double View documentation}
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  */
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  type double = number
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  /**
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  * 32-bit signed integer. Possible values are -2,147,483,648 to 2,147,483,647.
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  *
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- * {@link https://lua-api.factorio.com/next/Builtin-Types.html#int View documentation}
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+ * {@link https://lua-api.factorio.com/latest/Builtin-Types.html#int View documentation}
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  */
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  type int = number
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  /**
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  * 8-bit signed integer. Possible values are -128 to 127.
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  *
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- * {@link https://lua-api.factorio.com/next/Builtin-Types.html#int8 View documentation}
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+ * {@link https://lua-api.factorio.com/latest/Builtin-Types.html#int8 View documentation}
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  */
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  type int8 = number
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  /**
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  * 32-bit unsigned integer. Possible values are 0 to 4,294,967,295.
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  *
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- * {@link https://lua-api.factorio.com/next/Builtin-Types.html#uint View documentation}
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+ * {@link https://lua-api.factorio.com/latest/Builtin-Types.html#uint View documentation}
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  */
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  type uint = number
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  /**
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  * 8-bit unsigned integer. Possible values are 0 to 255.
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  *
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- * {@link https://lua-api.factorio.com/next/Builtin-Types.html#uint8 View documentation}
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+ * {@link https://lua-api.factorio.com/latest/Builtin-Types.html#uint8 View documentation}
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  */
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  type uint8 = number
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  /**
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  * 16-bit unsigned integer. Possible values are 0 to 65535.
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  *
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- * {@link https://lua-api.factorio.com/next/Builtin-Types.html#uint16 View documentation}
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+ * {@link https://lua-api.factorio.com/latest/Builtin-Types.html#uint16 View documentation}
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  */
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  type uint16 = number
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  /**
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  * 64-bit unsigned integer. Possible values are 0 to 18,446,744,073,709,551,615.
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  *
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- * {@link https://lua-api.factorio.com/next/Builtin-Types.html#uint64 View documentation}
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+ * {@link https://lua-api.factorio.com/latest/Builtin-Types.html#uint64 View documentation}
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  */
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  type uint64 = number
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  /**
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  * Tables are enclosed in curly brackets, like this `{}`
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  *
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- * {@link https://lua-api.factorio.com/next/Builtin-Types.html#table View documentation}
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+ * {@link https://lua-api.factorio.com/latest/Builtin-Types.html#table View documentation}
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  */
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  type table = object