typed-factorio 0.11.1 → 0.13.2
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- package/Changelog.md +15 -0
- package/generated/builtin-types.d.ts +11 -9
- package/generated/classes.d.ts +2134 -2115
- package/generated/concepts.d.ts +135 -119
- package/generated/defines.d.ts +102 -100
- package/generated/events.d.ts +176 -174
- package/generated/global-objects.d.ts +9 -7
- package/package.json +23 -21
package/Changelog.md
CHANGED
@@ -1,3 +1,18 @@
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+
# v0.13.2
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- Fix: resize_to_sprite property should not be on subclass sprite-button
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- Fix: ChooseElemButtonSpec filters should be named elem_filters
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- Switch back to `/latest` api docs link
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- New version of web api docs is now active
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# v0.13.0
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- Update to factorio version 1.1.49
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# v0.12.0
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14
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- Update to factorio version 1.1.48
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# v0.11.1
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18
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- Localised strings now accept boolean and undefined.
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@@ -1,3 +1,5 @@
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// This is an auto-generated file. Do not edit directly!
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/** @noSelfInFile */
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/**
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@@ -5,62 +7,62 @@
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* numbers, when a function takes a float, the game engine will immediately convert the double-precision number to
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* single-precision.
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*
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-
* {@link https://lua-api.factorio.com/
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10
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* {@link https://lua-api.factorio.com/latest/Builtin-Types.html#float View documentation}
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*/
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type float = number
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/**
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* A double-precision floating-point number. This is the same data type as all Lua numbers use.
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*
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-
* {@link https://lua-api.factorio.com/
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+
* {@link https://lua-api.factorio.com/latest/Builtin-Types.html#double View documentation}
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*/
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type double = number
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/**
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* 32-bit signed integer. Possible values are -2,147,483,648 to 2,147,483,647.
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*
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-
* {@link https://lua-api.factorio.com/
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* {@link https://lua-api.factorio.com/latest/Builtin-Types.html#int View documentation}
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*/
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type int = number
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/**
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* 8-bit signed integer. Possible values are -128 to 127.
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*
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-
* {@link https://lua-api.factorio.com/
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+
* {@link https://lua-api.factorio.com/latest/Builtin-Types.html#int8 View documentation}
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*/
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type int8 = number
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/**
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* 32-bit unsigned integer. Possible values are 0 to 4,294,967,295.
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*
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-
* {@link https://lua-api.factorio.com/
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+
* {@link https://lua-api.factorio.com/latest/Builtin-Types.html#uint View documentation}
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*/
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type uint = number
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/**
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* 8-bit unsigned integer. Possible values are 0 to 255.
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*
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-
* {@link https://lua-api.factorio.com/
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+
* {@link https://lua-api.factorio.com/latest/Builtin-Types.html#uint8 View documentation}
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*/
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type uint8 = number
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/**
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* 16-bit unsigned integer. Possible values are 0 to 65535.
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*
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-
* {@link https://lua-api.factorio.com/
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+
* {@link https://lua-api.factorio.com/latest/Builtin-Types.html#uint16 View documentation}
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*/
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type uint16 = number
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/**
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* 64-bit unsigned integer. Possible values are 0 to 18,446,744,073,709,551,615.
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*
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-
* {@link https://lua-api.factorio.com/
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+
* {@link https://lua-api.factorio.com/latest/Builtin-Types.html#uint64 View documentation}
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*/
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type uint64 = number
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/**
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* Tables are enclosed in curly brackets, like this `{}`
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*
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-
* {@link https://lua-api.factorio.com/
|
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+
* {@link https://lua-api.factorio.com/latest/Builtin-Types.html#table View documentation}
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*/
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type table = object
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