trucoshi 0.3.4 → 0.3.51
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +674 -674
- package/README.md +60 -60
- package/dist/index.d.ts +2 -2
- package/dist/index.js +18 -18
- package/dist/lib/classes/Deck.d.ts +17 -17
- package/dist/lib/classes/Deck.js +41 -41
- package/dist/lib/classes/Envido.d.ts +34 -34
- package/dist/lib/classes/Envido.js +168 -167
- package/dist/lib/classes/Flor.js +1 -1
- package/dist/lib/classes/GameLoop.d.ts +28 -26
- package/dist/lib/classes/GameLoop.js +115 -105
- package/dist/lib/classes/Hand.d.ts +43 -43
- package/dist/lib/classes/Hand.js +295 -295
- package/dist/lib/classes/Lobby.d.ts +27 -27
- package/dist/lib/classes/Lobby.js +113 -113
- package/dist/lib/classes/Match.d.ts +21 -21
- package/dist/lib/classes/Match.js +90 -88
- package/dist/lib/classes/Play.d.ts +22 -22
- package/dist/lib/classes/Play.js +44 -44
- package/dist/lib/classes/Player.d.ts +35 -35
- package/dist/lib/classes/Player.js +114 -126
- package/dist/lib/classes/Round.d.ts +17 -17
- package/dist/lib/classes/Round.js +33 -33
- package/dist/lib/classes/Table.d.ts +12 -12
- package/dist/lib/classes/Table.js +38 -38
- package/dist/lib/classes/Team.d.ts +20 -20
- package/dist/lib/classes/Team.js +59 -59
- package/dist/lib/classes/Truco.d.ts +30 -30
- package/dist/lib/classes/Truco.js +97 -97
- package/dist/lib/classes/index.d.ts +11 -11
- package/dist/lib/classes/index.js +27 -27
- package/dist/lib/constants.d.ts +43 -43
- package/dist/lib/constants.js +46 -46
- package/dist/lib/index.d.ts +2 -2
- package/dist/lib/index.js +18 -18
- package/dist/lib/types.d.ts +44 -44
- package/dist/lib/types.js +21 -21
- package/dist/lib/utils.d.ts +5 -5
- package/dist/lib/utils.js +58 -58
- package/dist/types.d.ts +195 -184
- package/dist/types.js +123 -121
- package/package.json +1 -1
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import { EHandState, IHandCommands } from "../../types";
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import { ICard, IDeck } from "./Deck";
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import { IEnvido } from "./Envido";
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import { IMatch } from "./Match";
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import { IPlayInstance } from "./Play";
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import { IPlayer } from "./Player";
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import { IRound } from "./Round";
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import { ITruco } from "./Truco";
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export interface IHandPoints {
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0: number;
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1: number;
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}
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export interface IHand {
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idx: number;
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state: EHandState;
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turn: number;
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started: boolean;
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points: IHandPoints;
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truco: ITruco;
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envido: IEnvido;
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rounds: Array<IRound>;
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_currentPlayer: IPlayer | null;
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get currentPlayer(): IPlayer | null;
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set currentPlayer(player: IPlayer | null);
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currentRound: IRound | null;
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say: IHandCommands;
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finished: () => boolean;
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setTurnCommands(): void;
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play(prevHand: IHand | null): IPlayInstance | null;
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nextTurn(): void;
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endEnvido(): void;
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sayEnvidoPoints(player: IPlayer, points: number): IEnvido;
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use(idx: number, card: ICard): ICard | null;
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pushRound(round: IRound): IRound;
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setTurn(turn: number): IPlayer;
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addPoints(team: 0 | 1, points: number): void;
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disablePlayer(player: IPlayer): void;
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setCurrentRound(round: IRound | null): IRound | null;
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setCurrentPlayer(player: IPlayer | null): IPlayer | null;
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setState(state: EHandState): EHandState;
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getNextPlayer(): IteratorResult<IHand, IHand | void>;
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}
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export declare function Hand(match: IMatch, deck: IDeck, idx: number): IHand;
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import { EHandState, IHandCommands } from "../../types";
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import { ICard, IDeck } from "./Deck";
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import { IEnvido } from "./Envido";
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import { IMatch } from "./Match";
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import { IPlayInstance } from "./Play";
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import { IPlayer } from "./Player";
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import { IRound } from "./Round";
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import { ITruco } from "./Truco";
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export interface IHandPoints {
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0: number;
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1: number;
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}
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export interface IHand {
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idx: number;
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state: EHandState;
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turn: number;
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started: boolean;
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points: IHandPoints;
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truco: ITruco;
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envido: IEnvido;
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rounds: Array<IRound>;
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_currentPlayer: IPlayer | null;
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get currentPlayer(): IPlayer | null;
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set currentPlayer(player: IPlayer | null);
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currentRound: IRound | null;
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say: IHandCommands;
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finished: () => boolean;
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setTurnCommands(): void;
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play(prevHand: IHand | null): IPlayInstance | null;
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nextTurn(): void;
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endEnvido(): void;
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sayEnvidoPoints(player: IPlayer, points: number): IEnvido;
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use(idx: number, card: ICard): ICard | null;
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pushRound(round: IRound): IRound;
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setTurn(turn: number): IPlayer;
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addPoints(team: 0 | 1, points: number): void;
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disablePlayer(player: IPlayer): void;
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setCurrentRound(round: IRound | null): IRound | null;
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setCurrentPlayer(player: IPlayer | null): IPlayer | null;
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setState(state: EHandState): EHandState;
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getNextPlayer(): IteratorResult<IHand, IHand | void>;
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}
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export declare function Hand(match: IMatch, deck: IDeck, idx: number): IHand;
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