trucoshi 0.3.4 → 0.3.51

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Files changed (42) hide show
  1. package/LICENSE +674 -674
  2. package/README.md +60 -60
  3. package/dist/index.d.ts +2 -2
  4. package/dist/index.js +18 -18
  5. package/dist/lib/classes/Deck.d.ts +17 -17
  6. package/dist/lib/classes/Deck.js +41 -41
  7. package/dist/lib/classes/Envido.d.ts +34 -34
  8. package/dist/lib/classes/Envido.js +168 -167
  9. package/dist/lib/classes/Flor.js +1 -1
  10. package/dist/lib/classes/GameLoop.d.ts +28 -26
  11. package/dist/lib/classes/GameLoop.js +115 -105
  12. package/dist/lib/classes/Hand.d.ts +43 -43
  13. package/dist/lib/classes/Hand.js +295 -295
  14. package/dist/lib/classes/Lobby.d.ts +27 -27
  15. package/dist/lib/classes/Lobby.js +113 -113
  16. package/dist/lib/classes/Match.d.ts +21 -21
  17. package/dist/lib/classes/Match.js +90 -88
  18. package/dist/lib/classes/Play.d.ts +22 -22
  19. package/dist/lib/classes/Play.js +44 -44
  20. package/dist/lib/classes/Player.d.ts +35 -35
  21. package/dist/lib/classes/Player.js +114 -126
  22. package/dist/lib/classes/Round.d.ts +17 -17
  23. package/dist/lib/classes/Round.js +33 -33
  24. package/dist/lib/classes/Table.d.ts +12 -12
  25. package/dist/lib/classes/Table.js +38 -38
  26. package/dist/lib/classes/Team.d.ts +20 -20
  27. package/dist/lib/classes/Team.js +59 -59
  28. package/dist/lib/classes/Truco.d.ts +30 -30
  29. package/dist/lib/classes/Truco.js +97 -97
  30. package/dist/lib/classes/index.d.ts +11 -11
  31. package/dist/lib/classes/index.js +27 -27
  32. package/dist/lib/constants.d.ts +43 -43
  33. package/dist/lib/constants.js +46 -46
  34. package/dist/lib/index.d.ts +2 -2
  35. package/dist/lib/index.js +18 -18
  36. package/dist/lib/types.d.ts +44 -44
  37. package/dist/lib/types.js +21 -21
  38. package/dist/lib/utils.d.ts +5 -5
  39. package/dist/lib/utils.js +58 -58
  40. package/dist/types.d.ts +195 -184
  41. package/dist/types.js +123 -121
  42. package/package.json +1 -1
@@ -1,43 +1,43 @@
1
- import { EHandState, IHandCommands } from "../../types";
2
- import { ICard, IDeck } from "./Deck";
3
- import { IEnvido } from "./Envido";
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- import { IMatch } from "./Match";
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- import { IPlayInstance } from "./Play";
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- import { IPlayer } from "./Player";
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- import { IRound } from "./Round";
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- import { ITruco } from "./Truco";
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- export interface IHandPoints {
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- 0: number;
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- 1: number;
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- }
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- export interface IHand {
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- idx: number;
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- state: EHandState;
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- turn: number;
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- started: boolean;
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- points: IHandPoints;
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- truco: ITruco;
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- envido: IEnvido;
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- rounds: Array<IRound>;
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- _currentPlayer: IPlayer | null;
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- get currentPlayer(): IPlayer | null;
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- set currentPlayer(player: IPlayer | null);
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- currentRound: IRound | null;
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- say: IHandCommands;
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- finished: () => boolean;
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- setTurnCommands(): void;
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- play(prevHand: IHand | null): IPlayInstance | null;
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- nextTurn(): void;
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- endEnvido(): void;
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- sayEnvidoPoints(player: IPlayer, points: number): IEnvido;
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- use(idx: number, card: ICard): ICard | null;
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- pushRound(round: IRound): IRound;
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- setTurn(turn: number): IPlayer;
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- addPoints(team: 0 | 1, points: number): void;
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- disablePlayer(player: IPlayer): void;
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- setCurrentRound(round: IRound | null): IRound | null;
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- setCurrentPlayer(player: IPlayer | null): IPlayer | null;
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- setState(state: EHandState): EHandState;
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- getNextPlayer(): IteratorResult<IHand, IHand | void>;
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- }
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- export declare function Hand(match: IMatch, deck: IDeck, idx: number): IHand;
1
+ import { EHandState, IHandCommands } from "../../types";
2
+ import { ICard, IDeck } from "./Deck";
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+ import { IEnvido } from "./Envido";
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+ import { IMatch } from "./Match";
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+ import { IPlayInstance } from "./Play";
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+ import { IPlayer } from "./Player";
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+ import { IRound } from "./Round";
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+ import { ITruco } from "./Truco";
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+ export interface IHandPoints {
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+ 0: number;
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+ 1: number;
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+ }
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+ export interface IHand {
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+ idx: number;
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+ state: EHandState;
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+ turn: number;
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+ started: boolean;
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+ points: IHandPoints;
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+ truco: ITruco;
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+ envido: IEnvido;
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+ rounds: Array<IRound>;
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+ _currentPlayer: IPlayer | null;
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+ get currentPlayer(): IPlayer | null;
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+ set currentPlayer(player: IPlayer | null);
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+ currentRound: IRound | null;
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+ say: IHandCommands;
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+ finished: () => boolean;
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+ setTurnCommands(): void;
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+ play(prevHand: IHand | null): IPlayInstance | null;
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+ nextTurn(): void;
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+ endEnvido(): void;
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+ sayEnvidoPoints(player: IPlayer, points: number): IEnvido;
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+ use(idx: number, card: ICard): ICard | null;
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+ pushRound(round: IRound): IRound;
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+ setTurn(turn: number): IPlayer;
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+ addPoints(team: 0 | 1, points: number): void;
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+ disablePlayer(player: IPlayer): void;
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+ setCurrentRound(round: IRound | null): IRound | null;
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+ setCurrentPlayer(player: IPlayer | null): IPlayer | null;
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+ setState(state: EHandState): EHandState;
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+ getNextPlayer(): IteratorResult<IHand, IHand | void>;
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+ }
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+ export declare function Hand(match: IMatch, deck: IDeck, idx: number): IHand;