trucoshi 0.3.4 → 0.3.51

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (42) hide show
  1. package/LICENSE +674 -674
  2. package/README.md +60 -60
  3. package/dist/index.d.ts +2 -2
  4. package/dist/index.js +18 -18
  5. package/dist/lib/classes/Deck.d.ts +17 -17
  6. package/dist/lib/classes/Deck.js +41 -41
  7. package/dist/lib/classes/Envido.d.ts +34 -34
  8. package/dist/lib/classes/Envido.js +168 -167
  9. package/dist/lib/classes/Flor.js +1 -1
  10. package/dist/lib/classes/GameLoop.d.ts +28 -26
  11. package/dist/lib/classes/GameLoop.js +115 -105
  12. package/dist/lib/classes/Hand.d.ts +43 -43
  13. package/dist/lib/classes/Hand.js +295 -295
  14. package/dist/lib/classes/Lobby.d.ts +27 -27
  15. package/dist/lib/classes/Lobby.js +113 -113
  16. package/dist/lib/classes/Match.d.ts +21 -21
  17. package/dist/lib/classes/Match.js +90 -88
  18. package/dist/lib/classes/Play.d.ts +22 -22
  19. package/dist/lib/classes/Play.js +44 -44
  20. package/dist/lib/classes/Player.d.ts +35 -35
  21. package/dist/lib/classes/Player.js +114 -126
  22. package/dist/lib/classes/Round.d.ts +17 -17
  23. package/dist/lib/classes/Round.js +33 -33
  24. package/dist/lib/classes/Table.d.ts +12 -12
  25. package/dist/lib/classes/Table.js +38 -38
  26. package/dist/lib/classes/Team.d.ts +20 -20
  27. package/dist/lib/classes/Team.js +59 -59
  28. package/dist/lib/classes/Truco.d.ts +30 -30
  29. package/dist/lib/classes/Truco.js +97 -97
  30. package/dist/lib/classes/index.d.ts +11 -11
  31. package/dist/lib/classes/index.js +27 -27
  32. package/dist/lib/constants.d.ts +43 -43
  33. package/dist/lib/constants.js +46 -46
  34. package/dist/lib/index.d.ts +2 -2
  35. package/dist/lib/index.js +18 -18
  36. package/dist/lib/types.d.ts +44 -44
  37. package/dist/lib/types.js +21 -21
  38. package/dist/lib/utils.d.ts +5 -5
  39. package/dist/lib/utils.js +58 -58
  40. package/dist/types.d.ts +195 -184
  41. package/dist/types.js +123 -121
  42. package/package.json +1 -1
package/dist/types.js CHANGED
@@ -1,121 +1,123 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.TMap = exports.ETrucoshiMatchState = exports.EServerEvent = exports.EClientEvent = exports.GAME_ERROR = exports.EHandState = exports.EEnvidoCommand = exports.EEnvidoAnswerCommand = exports.EAnswerCommand = exports.ETrucoCommand = exports.EFlorCommand = exports.ESayCommand = exports.EMatchTableState = exports.EChatSystem = void 0;
4
- var EChatSystem;
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- (function (EChatSystem) {
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- EChatSystem[EChatSystem["TEAM_0"] = 0] = "TEAM_0";
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- EChatSystem[EChatSystem["TEAM_1"] = 1] = "TEAM_1";
8
- EChatSystem["SYSTEM"] = "SYSTEM";
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- })(EChatSystem = exports.EChatSystem || (exports.EChatSystem = {}));
10
- var EMatchTableState;
11
- (function (EMatchTableState) {
12
- EMatchTableState[EMatchTableState["UNREADY"] = 0] = "UNREADY";
13
- EMatchTableState[EMatchTableState["READY"] = 1] = "READY";
14
- EMatchTableState[EMatchTableState["STARTED"] = 2] = "STARTED";
15
- EMatchTableState[EMatchTableState["FINISHED"] = 3] = "FINISHED";
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- })(EMatchTableState = exports.EMatchTableState || (exports.EMatchTableState = {}));
17
- var ESayCommand;
18
- (function (ESayCommand) {
19
- ESayCommand["MAZO"] = "MAZO";
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- })(ESayCommand = exports.ESayCommand || (exports.ESayCommand = {}));
21
- var EFlorCommand;
22
- (function (EFlorCommand) {
23
- EFlorCommand["FLOR"] = "FLOR";
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- EFlorCommand["CONTRAFLOR"] = "CONTRAFLOR";
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- })(EFlorCommand = exports.EFlorCommand || (exports.EFlorCommand = {}));
26
- var ETrucoCommand;
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- (function (ETrucoCommand) {
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- ETrucoCommand["TRUCO"] = "TRUCO";
29
- ETrucoCommand["RE_TRUCO"] = "RE_TRUCO";
30
- ETrucoCommand["VALE_CUATRO"] = "VALE_CUATRO";
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- })(ETrucoCommand = exports.ETrucoCommand || (exports.ETrucoCommand = {}));
32
- var EAnswerCommand;
33
- (function (EAnswerCommand) {
34
- EAnswerCommand["QUIERO"] = "QUIERO";
35
- EAnswerCommand["NO_QUIERO"] = "NO_QUIERO";
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- })(EAnswerCommand = exports.EAnswerCommand || (exports.EAnswerCommand = {}));
37
- var EEnvidoAnswerCommand;
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- (function (EEnvidoAnswerCommand) {
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- EEnvidoAnswerCommand["SON_BUENAS"] = "SON_BUENAS";
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- })(EEnvidoAnswerCommand = exports.EEnvidoAnswerCommand || (exports.EEnvidoAnswerCommand = {}));
41
- var EEnvidoCommand;
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- (function (EEnvidoCommand) {
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- EEnvidoCommand["ENVIDO"] = "ENVIDO";
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- EEnvidoCommand["REAL_ENVIDO"] = "REAL_ENVIDO";
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- EEnvidoCommand["FALTA_ENVIDO"] = "FALTA_ENVIDO";
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- })(EEnvidoCommand = exports.EEnvidoCommand || (exports.EEnvidoCommand = {}));
47
- var EHandState;
48
- (function (EHandState) {
49
- EHandState["WAITING_PLAY"] = "WAITING_PLAY";
50
- EHandState["WAITING_FOR_TRUCO_ANSWER"] = "WAITING_FOR_TRUCO_ANSWER";
51
- EHandState["WAITING_ENVIDO_ANSWER"] = "WAITING_ENVIDO_ANSWER";
52
- EHandState["WAITING_ENVIDO_POINTS_ANSWER"] = "WAITING_ENVIDO_POINTS_ANSWER";
53
- EHandState["FINISHED"] = "FINISHED";
54
- })(EHandState = exports.EHandState || (exports.EHandState = {}));
55
- var GAME_ERROR;
56
- (function (GAME_ERROR) {
57
- GAME_ERROR["MATCH_ALREADY_STARTED"] = "MATCH_ALREADY_STARTED";
58
- GAME_ERROR["LOBBY_IS_FULL"] = "LOBBY_IS_FULL";
59
- GAME_ERROR["UNEXPECTED_TEAM_SIZE"] = "UNEXPECTED_TEAM_SIZE";
60
- GAME_ERROR["TEAM_NOT_READY"] = "TEAM_NOT_READY";
61
- GAME_ERROR["TEAM_IS_FULL"] = "TEAM_IS_FULL";
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- })(GAME_ERROR = exports.GAME_ERROR || (exports.GAME_ERROR = {}));
63
- var EClientEvent;
64
- (function (EClientEvent) {
65
- EClientEvent["PING"] = "PING";
66
- EClientEvent["SAY"] = "SAY";
67
- EClientEvent["LEAVE_MATCH"] = "LEAVE_MATCH";
68
- EClientEvent["CREATE_MATCH"] = "CREATE_MATCH";
69
- EClientEvent["LIST_MATCHES"] = "LIST_MATCHES";
70
- EClientEvent["JOIN_MATCH"] = "JOIN_MATCH";
71
- EClientEvent["START_MATCH"] = "START_MATCH";
72
- EClientEvent["SET_PLAYER_READY"] = "SET_PLAYER_READY";
73
- EClientEvent["SET_SESSION"] = "SET_SESSION";
74
- EClientEvent["FETCH_MATCH"] = "FETCH_MATCH";
75
- EClientEvent["CHAT"] = "CHAT";
76
- })(EClientEvent = exports.EClientEvent || (exports.EClientEvent = {}));
77
- var EServerEvent;
78
- (function (EServerEvent) {
79
- EServerEvent["PONG"] = "PONG";
80
- EServerEvent["PREVIOUS_HAND"] = "PREVIOUS_HAND";
81
- EServerEvent["UPDATE_MATCH"] = "UPDATE_MATCH";
82
- EServerEvent["WAITING_PLAY"] = "WAITING_PLAY";
83
- EServerEvent["WAITING_POSSIBLE_SAY"] = "WAITING_POSSIBLE_SAY";
84
- EServerEvent["UPDATE_CHAT"] = "UPDAET_CHAT";
85
- })(EServerEvent = exports.EServerEvent || (exports.EServerEvent = {}));
86
- var ETrucoshiMatchState;
87
- (function (ETrucoshiMatchState) {
88
- ETrucoshiMatchState[ETrucoshiMatchState["UNREADY"] = 0] = "UNREADY";
89
- ETrucoshiMatchState[ETrucoshiMatchState["STARTED"] = 1] = "STARTED";
90
- ETrucoshiMatchState[ETrucoshiMatchState["FINISHED"] = 2] = "FINISHED";
91
- })(ETrucoshiMatchState = exports.ETrucoshiMatchState || (exports.ETrucoshiMatchState = {}));
92
- class TMap extends Map {
93
- find(finder) {
94
- let result = undefined;
95
- for (let value of this.values()) {
96
- const find = finder(value);
97
- if (!result && find) {
98
- result = value;
99
- }
100
- }
101
- return result;
102
- }
103
- findAll(finder) {
104
- let result = [];
105
- for (let value of this.values()) {
106
- const find = finder(value);
107
- if (find) {
108
- result.push(value);
109
- }
110
- }
111
- return result;
112
- }
113
- getOrThrow(key) {
114
- const result = key && this.get(key);
115
- if (!result) {
116
- throw new Error(`getOrThrow(${key}) not found`);
117
- }
118
- return result;
119
- }
120
- }
121
- exports.TMap = TMap;
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.TMap = exports.ETrucoshiMatchState = exports.EClientEvent = exports.EServerEvent = exports.GAME_ERROR = exports.EHandState = exports.EEnvidoCommand = exports.EEnvidoAnswerCommand = exports.EAnswerCommand = exports.ETrucoCommand = exports.EFlorCommand = exports.ESayCommand = exports.EMatchTableState = exports.EChatSystem = void 0;
4
+ var EChatSystem;
5
+ (function (EChatSystem) {
6
+ EChatSystem[EChatSystem["TEAM_0"] = 0] = "TEAM_0";
7
+ EChatSystem[EChatSystem["TEAM_1"] = 1] = "TEAM_1";
8
+ EChatSystem["SYSTEM"] = "SYSTEM";
9
+ })(EChatSystem = exports.EChatSystem || (exports.EChatSystem = {}));
10
+ var EMatchTableState;
11
+ (function (EMatchTableState) {
12
+ EMatchTableState[EMatchTableState["UNREADY"] = 0] = "UNREADY";
13
+ EMatchTableState[EMatchTableState["READY"] = 1] = "READY";
14
+ EMatchTableState[EMatchTableState["STARTED"] = 2] = "STARTED";
15
+ EMatchTableState[EMatchTableState["FINISHED"] = 3] = "FINISHED";
16
+ })(EMatchTableState = exports.EMatchTableState || (exports.EMatchTableState = {}));
17
+ var ESayCommand;
18
+ (function (ESayCommand) {
19
+ ESayCommand["MAZO"] = "MAZO";
20
+ })(ESayCommand = exports.ESayCommand || (exports.ESayCommand = {}));
21
+ var EFlorCommand;
22
+ (function (EFlorCommand) {
23
+ EFlorCommand["FLOR"] = "FLOR";
24
+ EFlorCommand["CONTRAFLOR"] = "CONTRAFLOR";
25
+ })(EFlorCommand = exports.EFlorCommand || (exports.EFlorCommand = {}));
26
+ var ETrucoCommand;
27
+ (function (ETrucoCommand) {
28
+ ETrucoCommand["TRUCO"] = "TRUCO";
29
+ ETrucoCommand["RE_TRUCO"] = "RE_TRUCO";
30
+ ETrucoCommand["VALE_CUATRO"] = "VALE_CUATRO";
31
+ })(ETrucoCommand = exports.ETrucoCommand || (exports.ETrucoCommand = {}));
32
+ var EAnswerCommand;
33
+ (function (EAnswerCommand) {
34
+ EAnswerCommand["QUIERO"] = "QUIERO";
35
+ EAnswerCommand["NO_QUIERO"] = "NO_QUIERO";
36
+ })(EAnswerCommand = exports.EAnswerCommand || (exports.EAnswerCommand = {}));
37
+ var EEnvidoAnswerCommand;
38
+ (function (EEnvidoAnswerCommand) {
39
+ EEnvidoAnswerCommand["SON_BUENAS"] = "SON_BUENAS";
40
+ })(EEnvidoAnswerCommand = exports.EEnvidoAnswerCommand || (exports.EEnvidoAnswerCommand = {}));
41
+ var EEnvidoCommand;
42
+ (function (EEnvidoCommand) {
43
+ EEnvidoCommand["ENVIDO"] = "ENVIDO";
44
+ EEnvidoCommand["REAL_ENVIDO"] = "REAL_ENVIDO";
45
+ EEnvidoCommand["FALTA_ENVIDO"] = "FALTA_ENVIDO";
46
+ })(EEnvidoCommand = exports.EEnvidoCommand || (exports.EEnvidoCommand = {}));
47
+ var EHandState;
48
+ (function (EHandState) {
49
+ EHandState["WAITING_PLAY"] = "WAITING_PLAY";
50
+ EHandState["WAITING_FOR_TRUCO_ANSWER"] = "WAITING_FOR_TRUCO_ANSWER";
51
+ EHandState["WAITING_ENVIDO_ANSWER"] = "WAITING_ENVIDO_ANSWER";
52
+ EHandState["WAITING_ENVIDO_POINTS_ANSWER"] = "WAITING_ENVIDO_POINTS_ANSWER";
53
+ EHandState["FINISHED"] = "FINISHED";
54
+ })(EHandState = exports.EHandState || (exports.EHandState = {}));
55
+ var GAME_ERROR;
56
+ (function (GAME_ERROR) {
57
+ GAME_ERROR["MATCH_ALREADY_STARTED"] = "MATCH_ALREADY_STARTED";
58
+ GAME_ERROR["LOBBY_IS_FULL"] = "LOBBY_IS_FULL";
59
+ GAME_ERROR["UNEXPECTED_TEAM_SIZE"] = "UNEXPECTED_TEAM_SIZE";
60
+ GAME_ERROR["TEAM_NOT_READY"] = "TEAM_NOT_READY";
61
+ GAME_ERROR["TEAM_IS_FULL"] = "TEAM_IS_FULL";
62
+ })(GAME_ERROR = exports.GAME_ERROR || (exports.GAME_ERROR = {}));
63
+ var EServerEvent;
64
+ (function (EServerEvent) {
65
+ EServerEvent["PONG"] = "PONG";
66
+ EServerEvent["PREVIOUS_HAND"] = "PREVIOUS_HAND";
67
+ EServerEvent["UPDATE_MATCH"] = "UPDATE_MATCH";
68
+ EServerEvent["WAITING_PLAY"] = "WAITING_PLAY";
69
+ EServerEvent["PLAYER_USED_CARD"] = "PLAYER_USED_CARD";
70
+ EServerEvent["PLAYER_SAID_COMMAND"] = "PLAYER_SAID_COMMAND";
71
+ EServerEvent["WAITING_POSSIBLE_SAY"] = "WAITING_POSSIBLE_SAY";
72
+ EServerEvent["UPDATE_CHAT"] = "UPDAET_CHAT";
73
+ })(EServerEvent = exports.EServerEvent || (exports.EServerEvent = {}));
74
+ var EClientEvent;
75
+ (function (EClientEvent) {
76
+ EClientEvent["PING"] = "PING";
77
+ EClientEvent["SAY"] = "SAY";
78
+ EClientEvent["LEAVE_MATCH"] = "LEAVE_MATCH";
79
+ EClientEvent["CREATE_MATCH"] = "CREATE_MATCH";
80
+ EClientEvent["LIST_MATCHES"] = "LIST_MATCHES";
81
+ EClientEvent["JOIN_MATCH"] = "JOIN_MATCH";
82
+ EClientEvent["START_MATCH"] = "START_MATCH";
83
+ EClientEvent["SET_PLAYER_READY"] = "SET_PLAYER_READY";
84
+ EClientEvent["SET_SESSION"] = "SET_SESSION";
85
+ EClientEvent["FETCH_MATCH"] = "FETCH_MATCH";
86
+ EClientEvent["CHAT"] = "CHAT";
87
+ })(EClientEvent = exports.EClientEvent || (exports.EClientEvent = {}));
88
+ var ETrucoshiMatchState;
89
+ (function (ETrucoshiMatchState) {
90
+ ETrucoshiMatchState[ETrucoshiMatchState["UNREADY"] = 0] = "UNREADY";
91
+ ETrucoshiMatchState[ETrucoshiMatchState["STARTED"] = 1] = "STARTED";
92
+ ETrucoshiMatchState[ETrucoshiMatchState["FINISHED"] = 2] = "FINISHED";
93
+ })(ETrucoshiMatchState = exports.ETrucoshiMatchState || (exports.ETrucoshiMatchState = {}));
94
+ class TMap extends Map {
95
+ find(finder) {
96
+ let result = undefined;
97
+ for (let value of this.values()) {
98
+ const find = finder(value);
99
+ if (!result && find) {
100
+ result = value;
101
+ }
102
+ }
103
+ return result;
104
+ }
105
+ findAll(finder) {
106
+ let result = [];
107
+ for (let value of this.values()) {
108
+ const find = finder(value);
109
+ if (find) {
110
+ result.push(value);
111
+ }
112
+ }
113
+ return result;
114
+ }
115
+ getOrThrow(key) {
116
+ const result = key && this.get(key);
117
+ if (!result) {
118
+ throw new Error(`getOrThrow(${key}) not found`);
119
+ }
120
+ return result;
121
+ }
122
+ }
123
+ exports.TMap = TMap;
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "trucoshi",
3
- "version": "0.3.4",
3
+ "version": "0.3.51",
4
4
  "main": "dist/index.js",
5
5
  "license": "GPL-3.0",
6
6
  "scripts": {