trucoshi 0.2.5 → 0.2.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (39) hide show
  1. package/LICENSE +674 -674
  2. package/README.md +60 -60
  3. package/dist/index.d.ts +2 -2
  4. package/dist/index.js +18 -18
  5. package/dist/lib/classes/Deck.d.ts +16 -16
  6. package/dist/lib/classes/Deck.js +38 -38
  7. package/dist/lib/classes/GameLoop.d.ts +22 -22
  8. package/dist/lib/classes/GameLoop.js +64 -64
  9. package/dist/lib/classes/Hand.d.ts +38 -38
  10. package/dist/lib/classes/Hand.js +184 -184
  11. package/dist/lib/classes/Lobby.d.ts +27 -27
  12. package/dist/lib/classes/Lobby.js +113 -113
  13. package/dist/lib/classes/Match.d.ts +18 -18
  14. package/dist/lib/classes/Match.js +81 -81
  15. package/dist/lib/classes/Play.d.ts +21 -21
  16. package/dist/lib/classes/Play.js +39 -39
  17. package/dist/lib/classes/Player.d.ts +29 -29
  18. package/dist/lib/classes/Player.js +74 -74
  19. package/dist/lib/classes/Round.d.ts +17 -17
  20. package/dist/lib/classes/Round.js +33 -33
  21. package/dist/lib/classes/Table.d.ts +12 -12
  22. package/dist/lib/classes/Table.js +30 -30
  23. package/dist/lib/classes/Team.d.ts +19 -19
  24. package/dist/lib/classes/Team.js +48 -48
  25. package/dist/lib/classes/Truco.d.ts +18 -18
  26. package/dist/lib/classes/Truco.js +70 -70
  27. package/dist/lib/classes/index.d.ts +11 -11
  28. package/dist/lib/classes/index.js +27 -27
  29. package/dist/lib/constants.d.ts +45 -45
  30. package/dist/lib/constants.js +84 -84
  31. package/dist/lib/index.d.ts +2 -2
  32. package/dist/lib/index.js +18 -18
  33. package/dist/lib/types.d.ts +50 -50
  34. package/dist/lib/types.js +34 -34
  35. package/dist/lib/utils.d.ts +5 -5
  36. package/dist/lib/utils.js +58 -58
  37. package/dist/types.d.ts +151 -150
  38. package/dist/types.js +97 -97
  39. package/package.json +1 -1
package/dist/types.d.ts CHANGED
@@ -1,150 +1,151 @@
1
- import { ICard, IHandPoints, IPlayedCard, IPlayer, IPublicPlayer, IPublicTeam, ITeam } from "./lib";
2
- import { IPublicChatRoom } from "./server/classes/Chat";
3
- export interface IPublicMatch {
4
- state: EMatchTableState;
5
- winner: ITeam | null;
6
- matchSessionId: string;
7
- teams: Array<IPublicTeam>;
8
- players: Array<IPublicPlayer>;
9
- me: IPublicPlayer;
10
- rounds: IPlayedCard[][];
11
- prevRounds: IPlayedCard[][] | null;
12
- prevHandPoints?: IHandPoints | null;
13
- }
14
- export interface IPublicMatchInfo {
15
- matchSessionId: string;
16
- players: number;
17
- maxPlayers: number;
18
- state: EMatchTableState;
19
- }
20
- export declare enum EMatchTableState {
21
- UNREADY = 0,
22
- READY = 1,
23
- STARTED = 2,
24
- FINISHED = 3
25
- }
26
- export declare enum ESayCommand {
27
- QUIERO = "QUIERO",
28
- NO_QUIERO = "NO_QUIERO",
29
- TRUCO = "TRUCO",
30
- MAZO = "MAZO",
31
- FLOR = "FLOR",
32
- CONTRAFLOR = "CONTRAFLOR"
33
- }
34
- export declare enum EEnvidoCommand {
35
- ENVIDO = "ENVIDO",
36
- ENVIDO_ENVIDO = "ENVIDO_ENVIDO",
37
- REAL_ENVIDO = "REAL_ENVIDO",
38
- FALTA_ENVIDO = "FALTA_ENVIDO"
39
- }
40
- export declare enum EHandState {
41
- WAITING_PLAY = "WAITING_PLAY",
42
- WAITING_FOR_TRUCO_ANSWER = "WAITING_FOR_TRUCO_ANSWER",
43
- WAITING_ENVIDO_ANSWER = "WAITING_ENVIDO_ANSWER",
44
- FINISHED = "FINISHED"
45
- }
46
- export type ECommand = ESayCommand | EEnvidoCommand;
47
- export declare enum GAME_ERROR {
48
- MATCH_ALREADY_STARTED = "MATCH_ALREADY_STARTED",
49
- LOBBY_IS_FULL = "LOBBY_IS_FULL",
50
- UNEXPECTED_TEAM_SIZE = "UNEXPECTED_TEAM_SIZE",
51
- TEAM_NOT_READY = "TEAM_NOT_READY",
52
- TEAM_IS_FULL = "TEAM_IS_FULL"
53
- }
54
- export interface EnvidoState {
55
- accept: number;
56
- decline: number;
57
- teamIdx: 0 | 1 | null;
58
- }
59
- export type IHandCommands = {
60
- [key in ECommand]: (player: IPlayer) => void;
61
- };
62
- export type IEnvidoCalculatorResult = {
63
- accept: number;
64
- decline: number;
65
- next: Array<ECommand>;
66
- };
67
- export type IEnvidoCalculatorArgs = {
68
- teams: [ITeam, ITeam];
69
- matchPoint: number;
70
- };
71
- export type IEnvidoCalculator = {
72
- [key in EEnvidoCommand]: (args?: IEnvidoCalculatorArgs) => IEnvidoCalculatorResult;
73
- };
74
- export declare enum EClientEvent {
75
- PING = "PING",
76
- PLAY = "PLAY",
77
- CREATE_MATCH = "CREATE_MATCH",
78
- LIST_MATCHES = "LIST_MATCHES",
79
- JOIN_MATCH = "JOIN_MATCH",
80
- START_MATCH = "START_MATCH",
81
- SET_PLAYER_READY = "SET_PLAYER_READY",
82
- SET_SESSION = "SET_SESSION",
83
- FETCH_MATCH = "FETCH_MATCH",
84
- CHAT = "CHAT"
85
- }
86
- export type IEventCallback<T = {}> = (args: {
87
- success: boolean;
88
- } & T) => void;
89
- export interface ServerToClientEvents {
90
- [EServerEvent.PONG]: (msg: string) => void;
91
- [EServerEvent.UPDATE_CHAT]: (room: IPublicChatRoom) => void;
92
- [EServerEvent.UPDATE_MATCH]: (match: IPublicMatch) => void;
93
- [EServerEvent.WAITING_PLAY]: (match: IPublicMatch, callback: (data: IWaitingPlayData) => void) => void;
94
- }
95
- export interface ClientToServerEvents {
96
- [EClientEvent.PING]: (msg: string) => void;
97
- [EClientEvent.CHAT]: (matchId: string, msg: string, callback: () => void) => void;
98
- [EClientEvent.CREATE_MATCH]: (callback: IEventCallback<{
99
- match?: IPublicMatch;
100
- }>) => void;
101
- [EClientEvent.START_MATCH]: (callback: IEventCallback<{
102
- matchSessionId?: string;
103
- }>) => void;
104
- [EClientEvent.FETCH_MATCH]: (session: string | null, matchId: string, callback: IEventCallback<{
105
- match?: IPublicMatch | null;
106
- }>) => void;
107
- [EClientEvent.LIST_MATCHES]: (filters: {
108
- state?: Array<EMatchTableState>;
109
- }, callback: IEventCallback<{
110
- matches: Array<IPublicMatchInfo>;
111
- }>) => void;
112
- [EClientEvent.SET_PLAYER_READY]: (matchSessionId: string, ready: boolean, callback: IEventCallback<{
113
- match?: IPublicMatch;
114
- }>) => void;
115
- [EClientEvent.SET_SESSION]: (session: string | null, id: string | null, callback?: IEventCallback<{
116
- session?: string;
117
- activeMatches: Array<IPublicMatchInfo>;
118
- }>) => void;
119
- [EClientEvent.JOIN_MATCH]: (matchSessionId: string, teamIdx: 0 | 1 | undefined, callback: IEventCallback<{
120
- match?: IPublicMatch;
121
- }>) => void;
122
- }
123
- export declare enum EServerEvent {
124
- PONG = "PONG",
125
- UPDATE_MATCH = "UPDATE_MATCH",
126
- WAITING_PLAY = "WAITING_PLAY",
127
- UPDATE_CHAT = "UPDAET_CHAT"
128
- }
129
- export declare enum ETrucoshiMatchState {
130
- UNREADY = 0,
131
- STARTED = 1,
132
- FINISHED = 2
133
- }
134
- export type IWaitingPlayData = {
135
- cardIdx: number;
136
- card: ICard;
137
- command?: undefined;
138
- } | {
139
- cardIdx?: undefined;
140
- card?: undefined;
141
- command: ECommand;
142
- };
143
- export type IWaitingPlayCallback = (data: IWaitingPlayData) => void | null;
144
- export interface TMap<K, V> extends Map<K, V> {
145
- find(finder: (value: V) => boolean): V | void;
146
- }
147
- export declare class TMap<K, V> extends Map<K, V> {
148
- findAll(finder: (value: V) => boolean): V[];
149
- getOrThrow(key?: K): NonNullable<V>;
150
- }
1
+ import { ICard, IHandPoints, IPlayedCard, IPlayer, IPublicPlayer, IPublicTeam, ITeam } from "./lib";
2
+ import { IChatRoom } from "./server/classes/Chat";
3
+ export interface IPublicMatch {
4
+ state: EMatchTableState;
5
+ winner: ITeam | null;
6
+ matchSessionId: string;
7
+ teams: Array<IPublicTeam>;
8
+ players: Array<IPublicPlayer>;
9
+ me: IPublicPlayer;
10
+ rounds: IPlayedCard[][];
11
+ prevRounds: IPlayedCard[][] | null;
12
+ prevHandPoints?: IHandPoints | null;
13
+ }
14
+ export interface IPublicMatchInfo {
15
+ matchSessionId: string;
16
+ players: number;
17
+ maxPlayers: number;
18
+ state: EMatchTableState;
19
+ }
20
+ export type IPublicChatRoom = Pick<IChatRoom, "id" | "messages">;
21
+ export declare enum EMatchTableState {
22
+ UNREADY = 0,
23
+ READY = 1,
24
+ STARTED = 2,
25
+ FINISHED = 3
26
+ }
27
+ export declare enum ESayCommand {
28
+ QUIERO = "QUIERO",
29
+ NO_QUIERO = "NO_QUIERO",
30
+ TRUCO = "TRUCO",
31
+ MAZO = "MAZO",
32
+ FLOR = "FLOR",
33
+ CONTRAFLOR = "CONTRAFLOR"
34
+ }
35
+ export declare enum EEnvidoCommand {
36
+ ENVIDO = "ENVIDO",
37
+ ENVIDO_ENVIDO = "ENVIDO_ENVIDO",
38
+ REAL_ENVIDO = "REAL_ENVIDO",
39
+ FALTA_ENVIDO = "FALTA_ENVIDO"
40
+ }
41
+ export declare enum EHandState {
42
+ WAITING_PLAY = "WAITING_PLAY",
43
+ WAITING_FOR_TRUCO_ANSWER = "WAITING_FOR_TRUCO_ANSWER",
44
+ WAITING_ENVIDO_ANSWER = "WAITING_ENVIDO_ANSWER",
45
+ FINISHED = "FINISHED"
46
+ }
47
+ export type ECommand = ESayCommand | EEnvidoCommand;
48
+ export declare enum GAME_ERROR {
49
+ MATCH_ALREADY_STARTED = "MATCH_ALREADY_STARTED",
50
+ LOBBY_IS_FULL = "LOBBY_IS_FULL",
51
+ UNEXPECTED_TEAM_SIZE = "UNEXPECTED_TEAM_SIZE",
52
+ TEAM_NOT_READY = "TEAM_NOT_READY",
53
+ TEAM_IS_FULL = "TEAM_IS_FULL"
54
+ }
55
+ export interface EnvidoState {
56
+ accept: number;
57
+ decline: number;
58
+ teamIdx: 0 | 1 | null;
59
+ }
60
+ export type IHandCommands = {
61
+ [key in ECommand]: (player: IPlayer) => void;
62
+ };
63
+ export type IEnvidoCalculatorResult = {
64
+ accept: number;
65
+ decline: number;
66
+ next: Array<ECommand>;
67
+ };
68
+ export type IEnvidoCalculatorArgs = {
69
+ teams: [ITeam, ITeam];
70
+ matchPoint: number;
71
+ };
72
+ export type IEnvidoCalculator = {
73
+ [key in EEnvidoCommand]: (args?: IEnvidoCalculatorArgs) => IEnvidoCalculatorResult;
74
+ };
75
+ export declare enum EClientEvent {
76
+ PING = "PING",
77
+ PLAY = "PLAY",
78
+ CREATE_MATCH = "CREATE_MATCH",
79
+ LIST_MATCHES = "LIST_MATCHES",
80
+ JOIN_MATCH = "JOIN_MATCH",
81
+ START_MATCH = "START_MATCH",
82
+ SET_PLAYER_READY = "SET_PLAYER_READY",
83
+ SET_SESSION = "SET_SESSION",
84
+ FETCH_MATCH = "FETCH_MATCH",
85
+ CHAT = "CHAT"
86
+ }
87
+ export type IEventCallback<T = {}> = (args: {
88
+ success: boolean;
89
+ } & T) => void;
90
+ export interface ServerToClientEvents {
91
+ [EServerEvent.PONG]: (msg: string) => void;
92
+ [EServerEvent.UPDATE_CHAT]: (room: IPublicChatRoom) => void;
93
+ [EServerEvent.UPDATE_MATCH]: (match: IPublicMatch) => void;
94
+ [EServerEvent.WAITING_PLAY]: (match: IPublicMatch, callback: (data: IWaitingPlayData) => void) => void;
95
+ }
96
+ export interface ClientToServerEvents {
97
+ [EClientEvent.PING]: (msg: string) => void;
98
+ [EClientEvent.CHAT]: (matchId: string, msg: string, callback: () => void) => void;
99
+ [EClientEvent.CREATE_MATCH]: (callback: IEventCallback<{
100
+ match?: IPublicMatch;
101
+ }>) => void;
102
+ [EClientEvent.START_MATCH]: (callback: IEventCallback<{
103
+ matchSessionId?: string;
104
+ }>) => void;
105
+ [EClientEvent.FETCH_MATCH]: (session: string | null, matchId: string, callback: IEventCallback<{
106
+ match?: IPublicMatch | null;
107
+ }>) => void;
108
+ [EClientEvent.LIST_MATCHES]: (filters: {
109
+ state?: Array<EMatchTableState>;
110
+ }, callback: IEventCallback<{
111
+ matches: Array<IPublicMatchInfo>;
112
+ }>) => void;
113
+ [EClientEvent.SET_PLAYER_READY]: (matchSessionId: string, ready: boolean, callback: IEventCallback<{
114
+ match?: IPublicMatch;
115
+ }>) => void;
116
+ [EClientEvent.SET_SESSION]: (session: string | null, id: string | null, callback?: IEventCallback<{
117
+ session?: string;
118
+ activeMatches: Array<IPublicMatchInfo>;
119
+ }>) => void;
120
+ [EClientEvent.JOIN_MATCH]: (matchSessionId: string, teamIdx: 0 | 1 | undefined, callback: IEventCallback<{
121
+ match?: IPublicMatch;
122
+ }>) => void;
123
+ }
124
+ export declare enum EServerEvent {
125
+ PONG = "PONG",
126
+ UPDATE_MATCH = "UPDATE_MATCH",
127
+ WAITING_PLAY = "WAITING_PLAY",
128
+ UPDATE_CHAT = "UPDAET_CHAT"
129
+ }
130
+ export declare enum ETrucoshiMatchState {
131
+ UNREADY = 0,
132
+ STARTED = 1,
133
+ FINISHED = 2
134
+ }
135
+ export type IWaitingPlayData = {
136
+ cardIdx: number;
137
+ card: ICard;
138
+ command?: undefined;
139
+ } | {
140
+ cardIdx?: undefined;
141
+ card?: undefined;
142
+ command: ECommand;
143
+ };
144
+ export type IWaitingPlayCallback = (data: IWaitingPlayData) => void | null;
145
+ export interface TMap<K, V> extends Map<K, V> {
146
+ find(finder: (value: V) => boolean): V | void;
147
+ }
148
+ export declare class TMap<K, V> extends Map<K, V> {
149
+ findAll(finder: (value: V) => boolean): V[];
150
+ getOrThrow(key?: K): NonNullable<V>;
151
+ }
package/dist/types.js CHANGED
@@ -1,97 +1,97 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.TMap = exports.ETrucoshiMatchState = exports.EServerEvent = exports.EClientEvent = exports.GAME_ERROR = exports.EHandState = exports.EEnvidoCommand = exports.ESayCommand = exports.EMatchTableState = void 0;
4
- var EMatchTableState;
5
- (function (EMatchTableState) {
6
- EMatchTableState[EMatchTableState["UNREADY"] = 0] = "UNREADY";
7
- EMatchTableState[EMatchTableState["READY"] = 1] = "READY";
8
- EMatchTableState[EMatchTableState["STARTED"] = 2] = "STARTED";
9
- EMatchTableState[EMatchTableState["FINISHED"] = 3] = "FINISHED";
10
- })(EMatchTableState = exports.EMatchTableState || (exports.EMatchTableState = {}));
11
- var ESayCommand;
12
- (function (ESayCommand) {
13
- ESayCommand["QUIERO"] = "QUIERO";
14
- ESayCommand["NO_QUIERO"] = "NO_QUIERO";
15
- ESayCommand["TRUCO"] = "TRUCO";
16
- ESayCommand["MAZO"] = "MAZO";
17
- ESayCommand["FLOR"] = "FLOR";
18
- ESayCommand["CONTRAFLOR"] = "CONTRAFLOR";
19
- })(ESayCommand = exports.ESayCommand || (exports.ESayCommand = {}));
20
- var EEnvidoCommand;
21
- (function (EEnvidoCommand) {
22
- EEnvidoCommand["ENVIDO"] = "ENVIDO";
23
- EEnvidoCommand["ENVIDO_ENVIDO"] = "ENVIDO_ENVIDO";
24
- EEnvidoCommand["REAL_ENVIDO"] = "REAL_ENVIDO";
25
- EEnvidoCommand["FALTA_ENVIDO"] = "FALTA_ENVIDO";
26
- })(EEnvidoCommand = exports.EEnvidoCommand || (exports.EEnvidoCommand = {}));
27
- var EHandState;
28
- (function (EHandState) {
29
- EHandState["WAITING_PLAY"] = "WAITING_PLAY";
30
- EHandState["WAITING_FOR_TRUCO_ANSWER"] = "WAITING_FOR_TRUCO_ANSWER";
31
- EHandState["WAITING_ENVIDO_ANSWER"] = "WAITING_ENVIDO_ANSWER";
32
- EHandState["FINISHED"] = "FINISHED";
33
- })(EHandState = exports.EHandState || (exports.EHandState = {}));
34
- var GAME_ERROR;
35
- (function (GAME_ERROR) {
36
- GAME_ERROR["MATCH_ALREADY_STARTED"] = "MATCH_ALREADY_STARTED";
37
- GAME_ERROR["LOBBY_IS_FULL"] = "LOBBY_IS_FULL";
38
- GAME_ERROR["UNEXPECTED_TEAM_SIZE"] = "UNEXPECTED_TEAM_SIZE";
39
- GAME_ERROR["TEAM_NOT_READY"] = "TEAM_NOT_READY";
40
- GAME_ERROR["TEAM_IS_FULL"] = "TEAM_IS_FULL";
41
- })(GAME_ERROR = exports.GAME_ERROR || (exports.GAME_ERROR = {}));
42
- var EClientEvent;
43
- (function (EClientEvent) {
44
- EClientEvent["PING"] = "PING";
45
- EClientEvent["PLAY"] = "PLAY";
46
- EClientEvent["CREATE_MATCH"] = "CREATE_MATCH";
47
- EClientEvent["LIST_MATCHES"] = "LIST_MATCHES";
48
- EClientEvent["JOIN_MATCH"] = "JOIN_MATCH";
49
- EClientEvent["START_MATCH"] = "START_MATCH";
50
- EClientEvent["SET_PLAYER_READY"] = "SET_PLAYER_READY";
51
- EClientEvent["SET_SESSION"] = "SET_SESSION";
52
- EClientEvent["FETCH_MATCH"] = "FETCH_MATCH";
53
- EClientEvent["CHAT"] = "CHAT";
54
- })(EClientEvent = exports.EClientEvent || (exports.EClientEvent = {}));
55
- var EServerEvent;
56
- (function (EServerEvent) {
57
- EServerEvent["PONG"] = "PONG";
58
- EServerEvent["UPDATE_MATCH"] = "UPDATE_MATCH";
59
- EServerEvent["WAITING_PLAY"] = "WAITING_PLAY";
60
- EServerEvent["UPDATE_CHAT"] = "UPDAET_CHAT";
61
- })(EServerEvent = exports.EServerEvent || (exports.EServerEvent = {}));
62
- var ETrucoshiMatchState;
63
- (function (ETrucoshiMatchState) {
64
- ETrucoshiMatchState[ETrucoshiMatchState["UNREADY"] = 0] = "UNREADY";
65
- ETrucoshiMatchState[ETrucoshiMatchState["STARTED"] = 1] = "STARTED";
66
- ETrucoshiMatchState[ETrucoshiMatchState["FINISHED"] = 2] = "FINISHED";
67
- })(ETrucoshiMatchState = exports.ETrucoshiMatchState || (exports.ETrucoshiMatchState = {}));
68
- class TMap extends Map {
69
- find(finder) {
70
- let result = undefined;
71
- for (let value of this.values()) {
72
- const find = finder(value);
73
- if (!result && find) {
74
- result = value;
75
- }
76
- }
77
- return result;
78
- }
79
- findAll(finder) {
80
- let result = [];
81
- for (let value of this.values()) {
82
- const find = finder(value);
83
- if (find) {
84
- result.push(value);
85
- }
86
- }
87
- return result;
88
- }
89
- getOrThrow(key) {
90
- const result = key && this.get(key);
91
- if (!result) {
92
- throw new Error(`getOrThrow(${key}) not found`);
93
- }
94
- return result;
95
- }
96
- }
97
- exports.TMap = TMap;
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.TMap = exports.ETrucoshiMatchState = exports.EServerEvent = exports.EClientEvent = exports.GAME_ERROR = exports.EHandState = exports.EEnvidoCommand = exports.ESayCommand = exports.EMatchTableState = void 0;
4
+ var EMatchTableState;
5
+ (function (EMatchTableState) {
6
+ EMatchTableState[EMatchTableState["UNREADY"] = 0] = "UNREADY";
7
+ EMatchTableState[EMatchTableState["READY"] = 1] = "READY";
8
+ EMatchTableState[EMatchTableState["STARTED"] = 2] = "STARTED";
9
+ EMatchTableState[EMatchTableState["FINISHED"] = 3] = "FINISHED";
10
+ })(EMatchTableState = exports.EMatchTableState || (exports.EMatchTableState = {}));
11
+ var ESayCommand;
12
+ (function (ESayCommand) {
13
+ ESayCommand["QUIERO"] = "QUIERO";
14
+ ESayCommand["NO_QUIERO"] = "NO_QUIERO";
15
+ ESayCommand["TRUCO"] = "TRUCO";
16
+ ESayCommand["MAZO"] = "MAZO";
17
+ ESayCommand["FLOR"] = "FLOR";
18
+ ESayCommand["CONTRAFLOR"] = "CONTRAFLOR";
19
+ })(ESayCommand = exports.ESayCommand || (exports.ESayCommand = {}));
20
+ var EEnvidoCommand;
21
+ (function (EEnvidoCommand) {
22
+ EEnvidoCommand["ENVIDO"] = "ENVIDO";
23
+ EEnvidoCommand["ENVIDO_ENVIDO"] = "ENVIDO_ENVIDO";
24
+ EEnvidoCommand["REAL_ENVIDO"] = "REAL_ENVIDO";
25
+ EEnvidoCommand["FALTA_ENVIDO"] = "FALTA_ENVIDO";
26
+ })(EEnvidoCommand = exports.EEnvidoCommand || (exports.EEnvidoCommand = {}));
27
+ var EHandState;
28
+ (function (EHandState) {
29
+ EHandState["WAITING_PLAY"] = "WAITING_PLAY";
30
+ EHandState["WAITING_FOR_TRUCO_ANSWER"] = "WAITING_FOR_TRUCO_ANSWER";
31
+ EHandState["WAITING_ENVIDO_ANSWER"] = "WAITING_ENVIDO_ANSWER";
32
+ EHandState["FINISHED"] = "FINISHED";
33
+ })(EHandState = exports.EHandState || (exports.EHandState = {}));
34
+ var GAME_ERROR;
35
+ (function (GAME_ERROR) {
36
+ GAME_ERROR["MATCH_ALREADY_STARTED"] = "MATCH_ALREADY_STARTED";
37
+ GAME_ERROR["LOBBY_IS_FULL"] = "LOBBY_IS_FULL";
38
+ GAME_ERROR["UNEXPECTED_TEAM_SIZE"] = "UNEXPECTED_TEAM_SIZE";
39
+ GAME_ERROR["TEAM_NOT_READY"] = "TEAM_NOT_READY";
40
+ GAME_ERROR["TEAM_IS_FULL"] = "TEAM_IS_FULL";
41
+ })(GAME_ERROR = exports.GAME_ERROR || (exports.GAME_ERROR = {}));
42
+ var EClientEvent;
43
+ (function (EClientEvent) {
44
+ EClientEvent["PING"] = "PING";
45
+ EClientEvent["PLAY"] = "PLAY";
46
+ EClientEvent["CREATE_MATCH"] = "CREATE_MATCH";
47
+ EClientEvent["LIST_MATCHES"] = "LIST_MATCHES";
48
+ EClientEvent["JOIN_MATCH"] = "JOIN_MATCH";
49
+ EClientEvent["START_MATCH"] = "START_MATCH";
50
+ EClientEvent["SET_PLAYER_READY"] = "SET_PLAYER_READY";
51
+ EClientEvent["SET_SESSION"] = "SET_SESSION";
52
+ EClientEvent["FETCH_MATCH"] = "FETCH_MATCH";
53
+ EClientEvent["CHAT"] = "CHAT";
54
+ })(EClientEvent = exports.EClientEvent || (exports.EClientEvent = {}));
55
+ var EServerEvent;
56
+ (function (EServerEvent) {
57
+ EServerEvent["PONG"] = "PONG";
58
+ EServerEvent["UPDATE_MATCH"] = "UPDATE_MATCH";
59
+ EServerEvent["WAITING_PLAY"] = "WAITING_PLAY";
60
+ EServerEvent["UPDATE_CHAT"] = "UPDAET_CHAT";
61
+ })(EServerEvent = exports.EServerEvent || (exports.EServerEvent = {}));
62
+ var ETrucoshiMatchState;
63
+ (function (ETrucoshiMatchState) {
64
+ ETrucoshiMatchState[ETrucoshiMatchState["UNREADY"] = 0] = "UNREADY";
65
+ ETrucoshiMatchState[ETrucoshiMatchState["STARTED"] = 1] = "STARTED";
66
+ ETrucoshiMatchState[ETrucoshiMatchState["FINISHED"] = 2] = "FINISHED";
67
+ })(ETrucoshiMatchState = exports.ETrucoshiMatchState || (exports.ETrucoshiMatchState = {}));
68
+ class TMap extends Map {
69
+ find(finder) {
70
+ let result = undefined;
71
+ for (let value of this.values()) {
72
+ const find = finder(value);
73
+ if (!result && find) {
74
+ result = value;
75
+ }
76
+ }
77
+ return result;
78
+ }
79
+ findAll(finder) {
80
+ let result = [];
81
+ for (let value of this.values()) {
82
+ const find = finder(value);
83
+ if (find) {
84
+ result.push(value);
85
+ }
86
+ }
87
+ return result;
88
+ }
89
+ getOrThrow(key) {
90
+ const result = key && this.get(key);
91
+ if (!result) {
92
+ throw new Error(`getOrThrow(${key}) not found`);
93
+ }
94
+ return result;
95
+ }
96
+ }
97
+ exports.TMap = TMap;
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "trucoshi",
3
- "version": "0.2.5",
3
+ "version": "0.2.7",
4
4
  "main": "dist/index.js",
5
5
  "license": "GPL-3.0",
6
6
  "scripts": {