trucoshi 0.2.5 → 0.2.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +674 -674
- package/README.md +60 -60
- package/dist/index.d.ts +2 -2
- package/dist/index.js +18 -18
- package/dist/lib/classes/Deck.d.ts +16 -16
- package/dist/lib/classes/Deck.js +38 -38
- package/dist/lib/classes/GameLoop.d.ts +22 -22
- package/dist/lib/classes/GameLoop.js +64 -64
- package/dist/lib/classes/Hand.d.ts +38 -38
- package/dist/lib/classes/Hand.js +184 -184
- package/dist/lib/classes/Lobby.d.ts +27 -27
- package/dist/lib/classes/Lobby.js +113 -113
- package/dist/lib/classes/Match.d.ts +18 -18
- package/dist/lib/classes/Match.js +81 -81
- package/dist/lib/classes/Play.d.ts +21 -21
- package/dist/lib/classes/Play.js +39 -39
- package/dist/lib/classes/Player.d.ts +29 -29
- package/dist/lib/classes/Player.js +74 -74
- package/dist/lib/classes/Round.d.ts +17 -17
- package/dist/lib/classes/Round.js +33 -33
- package/dist/lib/classes/Table.d.ts +12 -12
- package/dist/lib/classes/Table.js +30 -30
- package/dist/lib/classes/Team.d.ts +19 -19
- package/dist/lib/classes/Team.js +48 -48
- package/dist/lib/classes/Truco.d.ts +18 -18
- package/dist/lib/classes/Truco.js +70 -70
- package/dist/lib/classes/index.d.ts +11 -11
- package/dist/lib/classes/index.js +27 -27
- package/dist/lib/constants.d.ts +45 -45
- package/dist/lib/constants.js +84 -84
- package/dist/lib/index.d.ts +2 -2
- package/dist/lib/index.js +18 -18
- package/dist/lib/types.d.ts +50 -50
- package/dist/lib/types.js +34 -34
- package/dist/lib/utils.d.ts +5 -5
- package/dist/lib/utils.js +58 -58
- package/dist/types.d.ts +151 -150
- package/dist/types.js +97 -97
- package/package.json +1 -1
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@@ -1,18 +1,18 @@
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import { IHand, IHandPoints } from "./Hand";
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import { IPlayInstance } from "./Play";
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import { ITable } from "./Table";
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import { ITeam } from "./Team";
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export interface IMatch {
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teams: [ITeam, ITeam];
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hands: Array<IHand>;
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winner: ITeam | null;
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currentHand: IHand | null;
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table: ITable;
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play(): IPlayInstance | null;
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addPoints(points: IHandPoints): [ITeam, ITeam];
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pushHand(hand: IHand): void;
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setCurrentHand(hand: IHand | null): IHand | null;
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setWinner(winner: ITeam): void;
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getNextTurn(): IteratorResult<IMatch | null, IMatch | null | void>;
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}
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export declare function Match(table: ITable, teams?: Array<ITeam>, matchPoint?: number): IMatch;
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import { IHand, IHandPoints } from "./Hand";
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import { IPlayInstance } from "./Play";
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import { ITable } from "./Table";
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import { ITeam } from "./Team";
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export interface IMatch {
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teams: [ITeam, ITeam];
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hands: Array<IHand>;
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winner: ITeam | null;
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currentHand: IHand | null;
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table: ITable;
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play(): IPlayInstance | null;
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addPoints(points: IHandPoints): [ITeam, ITeam];
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pushHand(hand: IHand): void;
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setCurrentHand(hand: IHand | null): IHand | null;
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setWinner(winner: ITeam): void;
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getNextTurn(): IteratorResult<IMatch | null, IMatch | null | void>;
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}
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export declare function Match(table: ITable, teams?: Array<ITeam>, matchPoint?: number): IMatch;
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@@ -1,81 +1,81 @@
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.Match = void 0;
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const Deck_1 = require("./Deck");
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const Hand_1 = require("./Hand");
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const playerIsNotReady = (player) => !player.ready;
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function Match(table, teams = [], matchPoint = 9) {
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const deck = (0, Deck_1.Deck)().shuffle();
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const size = teams[0].players.length;
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if (size !== teams[1].players.length) {
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throw new Error("Team size mismatch");
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}
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function* handsGeneratorSequence() {
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while (!match.winner) {
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if (match.teams[0].players.every(playerIsNotReady)) {
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match.setWinner(match.teams[1]);
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break;
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}
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if (match.teams[1].players.every(playerIsNotReady)) {
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match.setWinner(match.teams[0]);
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break;
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}
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deck.shuffle();
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const hand = match.setCurrentHand((0, Hand_1.Hand)(match, deck, match.hands.length + 1));
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match.pushHand(hand);
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while (!hand.finished()) {
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const { value } = hand.getNextPlayer();
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if (value && value.finished()) {
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continue;
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}
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match.setCurrentHand(value);
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yield match;
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}
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match.setCurrentHand(null);
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const teams = match.addPoints(hand.points);
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const winner = teams.find((team) => team.points.winner);
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if (winner) {
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match.setWinner(winner);
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match.setCurrentHand(null);
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break;
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}
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match.table.nextTurn();
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}
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yield match;
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}
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const handsGenerator = handsGeneratorSequence();
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const match = {
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winner: null,
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teams: teams,
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hands: [],
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table,
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currentHand: null,
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play() {
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match.getNextTurn();
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if (!match.currentHand) {
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return null;
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}
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return match.currentHand.play();
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},
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addPoints(points) {
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match.teams[0].addPoints(matchPoint, points[0]);
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match.teams[1].addPoints(matchPoint, points[1]);
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return match.teams;
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},
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pushHand(hand) {
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match.hands.push(hand);
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},
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setCurrentHand(hand) {
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match.currentHand = hand;
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return match.currentHand;
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},
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setWinner(winner) {
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match.winner = winner;
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},
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getNextTurn() {
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return handsGenerator.next();
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},
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};
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return match;
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}
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exports.Match = Match;
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.Match = void 0;
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const Deck_1 = require("./Deck");
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const Hand_1 = require("./Hand");
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const playerIsNotReady = (player) => !player.ready;
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function Match(table, teams = [], matchPoint = 9) {
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const deck = (0, Deck_1.Deck)().shuffle();
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const size = teams[0].players.length;
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if (size !== teams[1].players.length) {
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throw new Error("Team size mismatch");
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}
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function* handsGeneratorSequence() {
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while (!match.winner) {
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if (match.teams[0].players.every(playerIsNotReady)) {
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match.setWinner(match.teams[1]);
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break;
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}
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if (match.teams[1].players.every(playerIsNotReady)) {
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match.setWinner(match.teams[0]);
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break;
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}
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deck.shuffle();
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const hand = match.setCurrentHand((0, Hand_1.Hand)(match, deck, match.hands.length + 1));
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match.pushHand(hand);
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while (!hand.finished()) {
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const { value } = hand.getNextPlayer();
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if (value && value.finished()) {
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continue;
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}
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match.setCurrentHand(value);
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yield match;
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}
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match.setCurrentHand(null);
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const teams = match.addPoints(hand.points);
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const winner = teams.find((team) => team.points.winner);
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if (winner) {
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match.setWinner(winner);
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match.setCurrentHand(null);
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break;
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}
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match.table.nextTurn();
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}
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yield match;
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}
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const handsGenerator = handsGeneratorSequence();
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const match = {
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winner: null,
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teams: teams,
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hands: [],
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table,
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currentHand: null,
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play() {
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match.getNextTurn();
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if (!match.currentHand) {
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return null;
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}
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return match.currentHand.play();
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},
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addPoints(points) {
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match.teams[0].addPoints(matchPoint, points[0]);
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match.teams[1].addPoints(matchPoint, points[1]);
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return match.teams;
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},
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pushHand(hand) {
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match.hands.push(hand);
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},
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setCurrentHand(hand) {
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match.currentHand = hand;
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return match.currentHand;
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},
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setWinner(winner) {
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match.winner = winner;
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},
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getNextTurn() {
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return handsGenerator.next();
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},
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};
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return match;
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}
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exports.Match = Match;
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import { ECommand, EHandState, EnvidoState } from "../../types";
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import { ICard } from "./Deck";
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import { IHand } from "./Hand";
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import { IPlayer } from "./Player";
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import { IRound } from "./Round";
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import { ITeam } from "./Team";
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import { ITruco } from "./Truco";
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export interface IPlayInstance {
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teams: [ITeam, ITeam];
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handIdx: number;
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roundIdx: number;
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state: EHandState;
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truco: ITruco;
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envido: EnvidoState;
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player: IPlayer | null;
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commands: Array<ECommand> | null;
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rounds: Array<IRound> | null;
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use(idx: number, card: ICard): ICard | null;
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say(command: ECommand): ECommand | null;
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}
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export declare function PlayInstance(hand: IHand, teams: [ITeam, ITeam]): IPlayInstance;
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import { ECommand, EHandState, EnvidoState } from "../../types";
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import { ICard } from "./Deck";
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import { IHand } from "./Hand";
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import { IPlayer } from "./Player";
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import { IRound } from "./Round";
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import { ITeam } from "./Team";
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import { ITruco } from "./Truco";
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export interface IPlayInstance {
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teams: [ITeam, ITeam];
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handIdx: number;
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roundIdx: number;
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state: EHandState;
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truco: ITruco;
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envido: EnvidoState;
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player: IPlayer | null;
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commands: Array<ECommand> | null;
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rounds: Array<IRound> | null;
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use(idx: number, card: ICard): ICard | null;
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say(command: ECommand): ECommand | null;
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}
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export declare function PlayInstance(hand: IHand, teams: [ITeam, ITeam]): IPlayInstance;
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package/dist/lib/classes/Play.js
CHANGED
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.PlayInstance = void 0;
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const types_1 = require("../../types");
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function PlayInstance(hand, teams) {
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var _a, _b, _c;
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const instance = {
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state: hand.state,
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teams,
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truco: hand.truco,
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envido: hand.envido,
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handIdx: hand.idx,
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roundIdx: hand.rounds.length,
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player: hand.currentPlayer,
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commands: [],
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rounds: hand.rounds,
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use(idx, card) {
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return hand.use(idx, card);
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},
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say(command) {
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var _a;
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if (!hand._currentPlayer || !((_a = instance.commands) === null || _a === void 0 ? void 0 : _a.includes(command))) {
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return null;
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}
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hand.commands[command](hand._currentPlayer);
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return command;
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},
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};
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(_a = instance.commands) === null || _a === void 0 ? void 0 : _a.push(types_1.ESayCommand.MAZO);
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(_b = instance.commands) === null || _b === void 0 ? void 0 : _b.push(types_1.ESayCommand.TRUCO);
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if (hand.rounds.length === 1) {
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(_c = instance.commands) === null || _c === void 0 ? void 0 : _c.push(types_1.EEnvidoCommand.ENVIDO);
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}
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if (hand.state === types_1.EHandState.WAITING_FOR_TRUCO_ANSWER) {
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instance.commands = [types_1.ESayCommand.TRUCO, types_1.ESayCommand.QUIERO, types_1.ESayCommand.NO_QUIERO];
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}
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return instance;
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}
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exports.PlayInstance = PlayInstance;
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.PlayInstance = void 0;
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const types_1 = require("../../types");
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function PlayInstance(hand, teams) {
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var _a, _b, _c;
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const instance = {
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state: hand.state,
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teams,
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truco: hand.truco,
|
|
11
|
+
envido: hand.envido,
|
|
12
|
+
handIdx: hand.idx,
|
|
13
|
+
roundIdx: hand.rounds.length,
|
|
14
|
+
player: hand.currentPlayer,
|
|
15
|
+
commands: [],
|
|
16
|
+
rounds: hand.rounds,
|
|
17
|
+
use(idx, card) {
|
|
18
|
+
return hand.use(idx, card);
|
|
19
|
+
},
|
|
20
|
+
say(command) {
|
|
21
|
+
var _a;
|
|
22
|
+
if (!hand._currentPlayer || !((_a = instance.commands) === null || _a === void 0 ? void 0 : _a.includes(command))) {
|
|
23
|
+
return null;
|
|
24
|
+
}
|
|
25
|
+
hand.commands[command](hand._currentPlayer);
|
|
26
|
+
return command;
|
|
27
|
+
},
|
|
28
|
+
};
|
|
29
|
+
(_a = instance.commands) === null || _a === void 0 ? void 0 : _a.push(types_1.ESayCommand.MAZO);
|
|
30
|
+
(_b = instance.commands) === null || _b === void 0 ? void 0 : _b.push(types_1.ESayCommand.TRUCO);
|
|
31
|
+
if (hand.rounds.length === 1) {
|
|
32
|
+
(_c = instance.commands) === null || _c === void 0 ? void 0 : _c.push(types_1.EEnvidoCommand.ENVIDO);
|
|
33
|
+
}
|
|
34
|
+
if (hand.state === types_1.EHandState.WAITING_FOR_TRUCO_ANSWER) {
|
|
35
|
+
instance.commands = [types_1.ESayCommand.TRUCO, types_1.ESayCommand.QUIERO, types_1.ESayCommand.NO_QUIERO];
|
|
36
|
+
}
|
|
37
|
+
return instance;
|
|
38
|
+
}
|
|
39
|
+
exports.PlayInstance = PlayInstance;
|
|
@@ -1,29 +1,29 @@
|
|
|
1
|
-
import { ECommand } from "../../types";
|
|
2
|
-
import { ICard } from "./Deck";
|
|
3
|
-
export interface IPlayer {
|
|
4
|
-
teamIdx: number;
|
|
5
|
-
id: string;
|
|
6
|
-
key: string;
|
|
7
|
-
session?: string;
|
|
8
|
-
hand: Array<ICard>;
|
|
9
|
-
commands: Array<ECommand>;
|
|
10
|
-
usedHand: Array<ICard>;
|
|
11
|
-
prevHand: Array<ICard>;
|
|
12
|
-
isTurn: boolean;
|
|
13
|
-
isOwner: boolean;
|
|
14
|
-
disabled: boolean;
|
|
15
|
-
ready: boolean;
|
|
16
|
-
connected: boolean;
|
|
17
|
-
setTurn(turn: boolean): void;
|
|
18
|
-
getPublicPlayer(): IPublicPlayer;
|
|
19
|
-
setSession(session: string): void;
|
|
20
|
-
enable(): void;
|
|
21
|
-
disable(): void;
|
|
22
|
-
setConnected(connected: boolean): void;
|
|
23
|
-
setOwner(owner: boolean): void;
|
|
24
|
-
setReady(ready: boolean): void;
|
|
25
|
-
setHand(hand: Array<ICard>): Array<ICard>;
|
|
26
|
-
useCard(idx: number, card: ICard): ICard | null;
|
|
27
|
-
}
|
|
28
|
-
export type IPublicPlayer = Pick<IPlayer, "id" | "key" | "disabled" | "ready" | "connected" | "hand" | "usedHand" | "prevHand" | "teamIdx" | "session" | "isTurn" | "isOwner">;
|
|
29
|
-
export declare function Player(key: string, id: string, teamIdx: number, isOwner?: boolean): IPlayer;
|
|
1
|
+
import { ECommand } from "../../types";
|
|
2
|
+
import { ICard } from "./Deck";
|
|
3
|
+
export interface IPlayer {
|
|
4
|
+
teamIdx: number;
|
|
5
|
+
id: string;
|
|
6
|
+
key: string;
|
|
7
|
+
session?: string;
|
|
8
|
+
hand: Array<ICard>;
|
|
9
|
+
commands: Array<ECommand>;
|
|
10
|
+
usedHand: Array<ICard>;
|
|
11
|
+
prevHand: Array<ICard>;
|
|
12
|
+
isTurn: boolean;
|
|
13
|
+
isOwner: boolean;
|
|
14
|
+
disabled: boolean;
|
|
15
|
+
ready: boolean;
|
|
16
|
+
connected: boolean;
|
|
17
|
+
setTurn(turn: boolean): void;
|
|
18
|
+
getPublicPlayer(): IPublicPlayer;
|
|
19
|
+
setSession(session: string): void;
|
|
20
|
+
enable(): void;
|
|
21
|
+
disable(): void;
|
|
22
|
+
setConnected(connected: boolean): void;
|
|
23
|
+
setOwner(owner: boolean): void;
|
|
24
|
+
setReady(ready: boolean): void;
|
|
25
|
+
setHand(hand: Array<ICard>): Array<ICard>;
|
|
26
|
+
useCard(idx: number, card: ICard): ICard | null;
|
|
27
|
+
}
|
|
28
|
+
export type IPublicPlayer = Pick<IPlayer, "id" | "key" | "disabled" | "ready" | "connected" | "hand" | "usedHand" | "prevHand" | "teamIdx" | "session" | "isTurn" | "isOwner">;
|
|
29
|
+
export declare function Player(key: string, id: string, teamIdx: number, isOwner?: boolean): IPlayer;
|
|
@@ -1,74 +1,74 @@
|
|
|
1
|
-
"use strict";
|
|
2
|
-
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
-
exports.Player = void 0;
|
|
4
|
-
function Player(key, id, teamIdx, isOwner = false) {
|
|
5
|
-
const player = {
|
|
6
|
-
key,
|
|
7
|
-
id,
|
|
8
|
-
session: undefined,
|
|
9
|
-
teamIdx,
|
|
10
|
-
hand: [],
|
|
11
|
-
commands: [],
|
|
12
|
-
usedHand: [],
|
|
13
|
-
prevHand: [],
|
|
14
|
-
isOwner,
|
|
15
|
-
isTurn: false,
|
|
16
|
-
disabled: false,
|
|
17
|
-
connected: false,
|
|
18
|
-
ready: false,
|
|
19
|
-
setOwner(owner) {
|
|
20
|
-
player.isOwner = owner;
|
|
21
|
-
},
|
|
22
|
-
setTurn(turn) {
|
|
23
|
-
player.isTurn = turn;
|
|
24
|
-
},
|
|
25
|
-
getPublicPlayer() {
|
|
26
|
-
const { id, key, connected, disabled, ready, usedHand, prevHand, teamIdx, isTurn, isOwner } = player;
|
|
27
|
-
return {
|
|
28
|
-
id,
|
|
29
|
-
key,
|
|
30
|
-
connected,
|
|
31
|
-
disabled,
|
|
32
|
-
ready,
|
|
33
|
-
usedHand,
|
|
34
|
-
prevHand,
|
|
35
|
-
teamIdx,
|
|
36
|
-
isTurn,
|
|
37
|
-
isOwner,
|
|
38
|
-
hand: player.hand.map(() => "xx"),
|
|
39
|
-
session: undefined,
|
|
40
|
-
};
|
|
41
|
-
},
|
|
42
|
-
setSession(session) {
|
|
43
|
-
player.session = session;
|
|
44
|
-
},
|
|
45
|
-
enable() {
|
|
46
|
-
player.disabled = false;
|
|
47
|
-
},
|
|
48
|
-
disable() {
|
|
49
|
-
player.disabled = true;
|
|
50
|
-
},
|
|
51
|
-
setConnected(connected) {
|
|
52
|
-
player.connected = connected;
|
|
53
|
-
},
|
|
54
|
-
setReady(ready) {
|
|
55
|
-
player.ready = ready;
|
|
56
|
-
},
|
|
57
|
-
setHand(hand) {
|
|
58
|
-
player.prevHand = [...player.usedHand];
|
|
59
|
-
player.hand = hand;
|
|
60
|
-
player.usedHand = [];
|
|
61
|
-
return hand;
|
|
62
|
-
},
|
|
63
|
-
useCard(idx, card) {
|
|
64
|
-
if (player.hand[idx] && player.hand[idx] === card) {
|
|
65
|
-
const card = player.hand.splice(idx, 1)[0];
|
|
66
|
-
player.usedHand.push(card);
|
|
67
|
-
return card;
|
|
68
|
-
}
|
|
69
|
-
return null;
|
|
70
|
-
},
|
|
71
|
-
};
|
|
72
|
-
return player;
|
|
73
|
-
}
|
|
74
|
-
exports.Player = Player;
|
|
1
|
+
"use strict";
|
|
2
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
+
exports.Player = void 0;
|
|
4
|
+
function Player(key, id, teamIdx, isOwner = false) {
|
|
5
|
+
const player = {
|
|
6
|
+
key,
|
|
7
|
+
id,
|
|
8
|
+
session: undefined,
|
|
9
|
+
teamIdx,
|
|
10
|
+
hand: [],
|
|
11
|
+
commands: [],
|
|
12
|
+
usedHand: [],
|
|
13
|
+
prevHand: [],
|
|
14
|
+
isOwner,
|
|
15
|
+
isTurn: false,
|
|
16
|
+
disabled: false,
|
|
17
|
+
connected: false,
|
|
18
|
+
ready: false,
|
|
19
|
+
setOwner(owner) {
|
|
20
|
+
player.isOwner = owner;
|
|
21
|
+
},
|
|
22
|
+
setTurn(turn) {
|
|
23
|
+
player.isTurn = turn;
|
|
24
|
+
},
|
|
25
|
+
getPublicPlayer() {
|
|
26
|
+
const { id, key, connected, disabled, ready, usedHand, prevHand, teamIdx, isTurn, isOwner } = player;
|
|
27
|
+
return {
|
|
28
|
+
id,
|
|
29
|
+
key,
|
|
30
|
+
connected,
|
|
31
|
+
disabled,
|
|
32
|
+
ready,
|
|
33
|
+
usedHand,
|
|
34
|
+
prevHand,
|
|
35
|
+
teamIdx,
|
|
36
|
+
isTurn,
|
|
37
|
+
isOwner,
|
|
38
|
+
hand: player.hand.map(() => "xx"),
|
|
39
|
+
session: undefined,
|
|
40
|
+
};
|
|
41
|
+
},
|
|
42
|
+
setSession(session) {
|
|
43
|
+
player.session = session;
|
|
44
|
+
},
|
|
45
|
+
enable() {
|
|
46
|
+
player.disabled = false;
|
|
47
|
+
},
|
|
48
|
+
disable() {
|
|
49
|
+
player.disabled = true;
|
|
50
|
+
},
|
|
51
|
+
setConnected(connected) {
|
|
52
|
+
player.connected = connected;
|
|
53
|
+
},
|
|
54
|
+
setReady(ready) {
|
|
55
|
+
player.ready = ready;
|
|
56
|
+
},
|
|
57
|
+
setHand(hand) {
|
|
58
|
+
player.prevHand = [...player.usedHand];
|
|
59
|
+
player.hand = hand;
|
|
60
|
+
player.usedHand = [];
|
|
61
|
+
return hand;
|
|
62
|
+
},
|
|
63
|
+
useCard(idx, card) {
|
|
64
|
+
if (player.hand[idx] && player.hand[idx] === card) {
|
|
65
|
+
const card = player.hand.splice(idx, 1)[0];
|
|
66
|
+
player.usedHand.push(card);
|
|
67
|
+
return card;
|
|
68
|
+
}
|
|
69
|
+
return null;
|
|
70
|
+
},
|
|
71
|
+
};
|
|
72
|
+
return player;
|
|
73
|
+
}
|
|
74
|
+
exports.Player = Player;
|
|
@@ -1,17 +1,17 @@
|
|
|
1
|
-
import { ICard, IPlayedCard } from "./Deck";
|
|
2
|
-
import { IPlayer } from "./Player";
|
|
3
|
-
export interface IRound {
|
|
4
|
-
tie: boolean;
|
|
5
|
-
winner: IPlayer | null;
|
|
6
|
-
highest: number;
|
|
7
|
-
cards: Array<IPlayedCard>;
|
|
8
|
-
turn: number;
|
|
9
|
-
nextTurn(): void;
|
|
10
|
-
use(playedCard: IPlayedCard): ICard;
|
|
11
|
-
}
|
|
12
|
-
export interface IRoundPoints {
|
|
13
|
-
0: number;
|
|
14
|
-
1: number;
|
|
15
|
-
ties: number;
|
|
16
|
-
}
|
|
17
|
-
export declare function Round(turn: number): IRound;
|
|
1
|
+
import { ICard, IPlayedCard } from "./Deck";
|
|
2
|
+
import { IPlayer } from "./Player";
|
|
3
|
+
export interface IRound {
|
|
4
|
+
tie: boolean;
|
|
5
|
+
winner: IPlayer | null;
|
|
6
|
+
highest: number;
|
|
7
|
+
cards: Array<IPlayedCard>;
|
|
8
|
+
turn: number;
|
|
9
|
+
nextTurn(): void;
|
|
10
|
+
use(playedCard: IPlayedCard): ICard;
|
|
11
|
+
}
|
|
12
|
+
export interface IRoundPoints {
|
|
13
|
+
0: number;
|
|
14
|
+
1: number;
|
|
15
|
+
ties: number;
|
|
16
|
+
}
|
|
17
|
+
export declare function Round(turn: number): IRound;
|
|
@@ -1,33 +1,33 @@
|
|
|
1
|
-
"use strict";
|
|
2
|
-
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
-
exports.Round = void 0;
|
|
4
|
-
const utils_1 = require("../utils");
|
|
5
|
-
const Deck_1 = require("./Deck");
|
|
6
|
-
function Round(turn) {
|
|
7
|
-
const round = {
|
|
8
|
-
turn,
|
|
9
|
-
highest: -1,
|
|
10
|
-
winner: null,
|
|
11
|
-
cards: [],
|
|
12
|
-
tie: false,
|
|
13
|
-
nextTurn() {
|
|
14
|
-
round.turn++;
|
|
15
|
-
},
|
|
16
|
-
use({ card, player }) {
|
|
17
|
-
var _a;
|
|
18
|
-
const value = (0, utils_1.getCardValue)(card);
|
|
19
|
-
if (value === round.highest && player.teamIdx !== ((_a = round.winner) === null || _a === void 0 ? void 0 : _a.teamIdx)) {
|
|
20
|
-
round.tie = true;
|
|
21
|
-
}
|
|
22
|
-
if (value > round.highest) {
|
|
23
|
-
round.tie = false;
|
|
24
|
-
round.highest = value;
|
|
25
|
-
round.winner = player;
|
|
26
|
-
}
|
|
27
|
-
round.cards.push((0, Deck_1.PlayedCard)(player, card));
|
|
28
|
-
return card;
|
|
29
|
-
},
|
|
30
|
-
};
|
|
31
|
-
return round;
|
|
32
|
-
}
|
|
33
|
-
exports.Round = Round;
|
|
1
|
+
"use strict";
|
|
2
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
+
exports.Round = void 0;
|
|
4
|
+
const utils_1 = require("../utils");
|
|
5
|
+
const Deck_1 = require("./Deck");
|
|
6
|
+
function Round(turn) {
|
|
7
|
+
const round = {
|
|
8
|
+
turn,
|
|
9
|
+
highest: -1,
|
|
10
|
+
winner: null,
|
|
11
|
+
cards: [],
|
|
12
|
+
tie: false,
|
|
13
|
+
nextTurn() {
|
|
14
|
+
round.turn++;
|
|
15
|
+
},
|
|
16
|
+
use({ card, player }) {
|
|
17
|
+
var _a;
|
|
18
|
+
const value = (0, utils_1.getCardValue)(card);
|
|
19
|
+
if (value === round.highest && player.teamIdx !== ((_a = round.winner) === null || _a === void 0 ? void 0 : _a.teamIdx)) {
|
|
20
|
+
round.tie = true;
|
|
21
|
+
}
|
|
22
|
+
if (value > round.highest) {
|
|
23
|
+
round.tie = false;
|
|
24
|
+
round.highest = value;
|
|
25
|
+
round.winner = player;
|
|
26
|
+
}
|
|
27
|
+
round.cards.push((0, Deck_1.PlayedCard)(player, card));
|
|
28
|
+
return card;
|
|
29
|
+
},
|
|
30
|
+
};
|
|
31
|
+
return round;
|
|
32
|
+
}
|
|
33
|
+
exports.Round = Round;
|
|
@@ -1,12 +1,12 @@
|
|
|
1
|
-
import { IPlayedCard } from "./Deck";
|
|
2
|
-
import { IPlayer } from "./Player";
|
|
3
|
-
import { ITeam } from "./Team";
|
|
4
|
-
export interface ITable {
|
|
5
|
-
forehandIdx: number;
|
|
6
|
-
cards: Array<Array<IPlayedCard>>;
|
|
7
|
-
players: Array<IPlayer>;
|
|
8
|
-
nextTurn(): IPlayer;
|
|
9
|
-
player(idx?: number): IPlayer;
|
|
10
|
-
getPlayerPosition(id: string): number;
|
|
11
|
-
}
|
|
12
|
-
export declare function Table(players: Array<IPlayer>, teams: Array<ITeam>): ITable;
|
|
1
|
+
import { IPlayedCard } from "./Deck";
|
|
2
|
+
import { IPlayer } from "./Player";
|
|
3
|
+
import { ITeam } from "./Team";
|
|
4
|
+
export interface ITable {
|
|
5
|
+
forehandIdx: number;
|
|
6
|
+
cards: Array<Array<IPlayedCard>>;
|
|
7
|
+
players: Array<IPlayer>;
|
|
8
|
+
nextTurn(): IPlayer;
|
|
9
|
+
player(idx?: number): IPlayer;
|
|
10
|
+
getPlayerPosition(id: string): number;
|
|
11
|
+
}
|
|
12
|
+
export declare function Table(players: Array<IPlayer>, teams: Array<ITeam>): ITable;
|