trucoshi 0.2.0 → 0.2.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (39) hide show
  1. package/LICENSE +674 -674
  2. package/README.md +60 -60
  3. package/dist/index.d.ts +2 -2
  4. package/dist/index.js +18 -18
  5. package/dist/lib/classes/Deck.d.ts +16 -16
  6. package/dist/lib/classes/Deck.js +38 -38
  7. package/dist/lib/classes/GameLoop.d.ts +20 -20
  8. package/dist/lib/classes/GameLoop.js +61 -61
  9. package/dist/lib/classes/Hand.d.ts +38 -38
  10. package/dist/lib/classes/Hand.js +184 -184
  11. package/dist/lib/classes/Lobby.d.ts +27 -27
  12. package/dist/lib/classes/Lobby.js +112 -112
  13. package/dist/lib/classes/Match.d.ts +18 -18
  14. package/dist/lib/classes/Match.js +72 -72
  15. package/dist/lib/classes/Play.d.ts +21 -21
  16. package/dist/lib/classes/Play.js +39 -39
  17. package/dist/lib/classes/Player.d.ts +26 -26
  18. package/dist/lib/classes/Player.js +67 -67
  19. package/dist/lib/classes/Round.d.ts +17 -17
  20. package/dist/lib/classes/Round.js +33 -33
  21. package/dist/lib/classes/Table.d.ts +12 -12
  22. package/dist/lib/classes/Table.js +30 -30
  23. package/dist/lib/classes/Team.d.ts +19 -19
  24. package/dist/lib/classes/Team.js +48 -48
  25. package/dist/lib/classes/Truco.d.ts +18 -18
  26. package/dist/lib/classes/Truco.js +70 -70
  27. package/dist/lib/classes/index.d.ts +11 -11
  28. package/dist/lib/classes/index.js +27 -27
  29. package/dist/lib/constants.d.ts +45 -45
  30. package/dist/lib/constants.js +84 -84
  31. package/dist/lib/index.d.ts +2 -2
  32. package/dist/lib/index.js +18 -18
  33. package/dist/lib/types.d.ts +50 -50
  34. package/dist/lib/types.js +34 -34
  35. package/dist/lib/utils.d.ts +5 -5
  36. package/dist/lib/utils.js +58 -58
  37. package/dist/types.d.ts +138 -133
  38. package/dist/types.js +65 -65
  39. package/package.json +1 -1
package/dist/types.d.ts CHANGED
@@ -1,133 +1,138 @@
1
- import { ICard, IHandPoints, IPlayedCard, IPlayer, IPublicPlayer, IPublicTeam, ITeam } from "./lib";
2
- import { IPublicMatchInfo } from "./server/classes/MatchTable";
3
- export interface IPublicMatch {
4
- state: EMatchTableState;
5
- winner: ITeam | null;
6
- matchSessionId: string;
7
- teams: Array<IPublicTeam>;
8
- players: Array<IPublicPlayer>;
9
- me: IPublicPlayer;
10
- rounds: IPlayedCard[][];
11
- prevRounds: IPlayedCard[][] | null;
12
- prevHandPoints?: IHandPoints | null;
13
- }
14
- export declare enum EMatchTableState {
15
- UNREADY = 0,
16
- READY = 1,
17
- STARTED = 2,
18
- FINISHED = 3
19
- }
20
- export declare enum ESayCommand {
21
- QUIERO = "QUIERO",
22
- NO_QUIERO = "NO_QUIERO",
23
- TRUCO = "TRUCO",
24
- MAZO = "MAZO",
25
- FLOR = "FLOR",
26
- CONTRAFLOR = "CONTRAFLOR"
27
- }
28
- export declare enum EEnvidoCommand {
29
- ENVIDO = "ENVIDO",
30
- ENVIDO_ENVIDO = "ENVIDO_ENVIDO",
31
- REAL_ENVIDO = "REAL_ENVIDO",
32
- FALTA_ENVIDO = "FALTA_ENVIDO"
33
- }
34
- export declare enum EHandState {
35
- WAITING_PLAY = "WAITING_PLAY",
36
- WAITING_FOR_TRUCO_ANSWER = "WAITING_FOR_TRUCO_ANSWER",
37
- WAITING_ENVIDO_ANSWER = "WAITING_ENVIDO_ANSWER",
38
- FINISHED = "FINISHED"
39
- }
40
- export type ECommand = ESayCommand | EEnvidoCommand;
41
- export declare enum GAME_ERROR {
42
- MATCH_ALREADY_STARTED = "MATCH_ALREADY_STARTED",
43
- LOBBY_IS_FULL = "LOBBY_IS_FULL",
44
- UNEXPECTED_TEAM_SIZE = "UNEXPECTED_TEAM_SIZE",
45
- TEAM_NOT_READY = "TEAM_NOT_READY",
46
- TEAM_IS_FULL = "TEAM_IS_FULL"
47
- }
48
- export interface EnvidoState {
49
- accept: number;
50
- decline: number;
51
- teamIdx: 0 | 1 | null;
52
- }
53
- export type IHandCommands = {
54
- [key in ECommand]: (player: IPlayer) => void;
55
- };
56
- export type IEnvidoCalculatorResult = {
57
- accept: number;
58
- decline: number;
59
- next: Array<ECommand>;
60
- };
61
- export type IEnvidoCalculatorArgs = {
62
- teams: [ITeam, ITeam];
63
- matchPoint: number;
64
- };
65
- export type IEnvidoCalculator = {
66
- [key in EEnvidoCommand]: (args?: IEnvidoCalculatorArgs) => IEnvidoCalculatorResult;
67
- };
68
- export declare enum EClientEvent {
69
- PING = "PING",
70
- PLAY = "PLAY",
71
- CREATE_MATCH = "CREATE_MATCH",
72
- LIST_MATCHES = "LIST_MATCHES",
73
- JOIN_MATCH = "JOIN_MATCH",
74
- START_MATCH = "START_MATCH",
75
- SET_PLAYER_READY = "SET_PLAYER_READY",
76
- SET_SESSION = "SET_SESSION",
77
- FETCH_MATCH = "FETCH_MATCH"
78
- }
79
- export type IEventCallback<T = {}> = (args: {
80
- success: boolean;
81
- } & T) => void;
82
- export interface ServerToClientEvents {
83
- [EServerEvent.PONG]: (msg: string) => void;
84
- [EServerEvent.UPDATE_MATCH]: (match: IPublicMatch) => void;
85
- [EServerEvent.WAITING_PLAY]: (match: IPublicMatch, callback: (data: IWaitingPlayData) => void) => void;
86
- }
87
- export interface ClientToServerEvents {
88
- [EClientEvent.PING]: (msg: string) => void;
89
- [EClientEvent.CREATE_MATCH]: (callback: IEventCallback<{
90
- match?: IPublicMatch;
91
- }>) => void;
92
- [EClientEvent.START_MATCH]: (callback: IEventCallback<{
93
- matchSessionId?: string;
94
- }>) => void;
95
- [EClientEvent.FETCH_MATCH]: (session: string | null, matchId: string, callback: IEventCallback<{
96
- match?: IPublicMatch | null;
97
- }>) => void;
98
- [EClientEvent.LIST_MATCHES]: (filters: {
99
- state?: Array<EMatchTableState>;
100
- }, callback: IEventCallback<{
101
- matches: Array<IPublicMatchInfo>;
102
- }>) => void;
103
- [EClientEvent.SET_PLAYER_READY]: (matchSessionId: string, ready: boolean, callback: IEventCallback<{
104
- match?: IPublicMatch;
105
- }>) => void;
106
- [EClientEvent.SET_SESSION]: (session: string | null, id: string | null, callback?: IEventCallback<{
107
- session?: string;
108
- activeMatches: Array<IPublicMatchInfo>;
109
- }>) => void;
110
- [EClientEvent.JOIN_MATCH]: (matchSessionId: string, teamIdx: 0 | 1 | undefined, callback: IEventCallback<{
111
- match?: IPublicMatch;
112
- }>) => void;
113
- }
114
- export declare enum EServerEvent {
115
- PONG = "PONG",
116
- UPDATE_MATCH = "UPDATE_MATCH",
117
- WAITING_PLAY = "WAITING_PLAY"
118
- }
119
- export declare enum ETrucoshiMatchState {
120
- UNREADY = 0,
121
- STARTED = 1,
122
- FINISHED = 2
123
- }
124
- export type IWaitingPlayData = {
125
- cardIdx: number;
126
- card: ICard;
127
- command?: undefined;
128
- } | {
129
- cardIdx?: undefined;
130
- card?: undefined;
131
- command: ECommand;
132
- };
133
- export type IWaitingPlayCallback = (data: IWaitingPlayData) => void | null;
1
+ import { ICard, IHandPoints, IPlayedCard, IPlayer, IPublicPlayer, IPublicTeam, ITeam } from "./lib";
2
+ export interface IPublicMatch {
3
+ state: EMatchTableState;
4
+ winner: ITeam | null;
5
+ matchSessionId: string;
6
+ teams: Array<IPublicTeam>;
7
+ players: Array<IPublicPlayer>;
8
+ me: IPublicPlayer;
9
+ rounds: IPlayedCard[][];
10
+ prevRounds: IPlayedCard[][] | null;
11
+ prevHandPoints?: IHandPoints | null;
12
+ }
13
+ export interface IPublicMatchInfo {
14
+ matchSessionId: string;
15
+ players: number;
16
+ maxPlayers: number;
17
+ state: EMatchTableState;
18
+ }
19
+ export declare enum EMatchTableState {
20
+ UNREADY = 0,
21
+ READY = 1,
22
+ STARTED = 2,
23
+ FINISHED = 3
24
+ }
25
+ export declare enum ESayCommand {
26
+ QUIERO = "QUIERO",
27
+ NO_QUIERO = "NO_QUIERO",
28
+ TRUCO = "TRUCO",
29
+ MAZO = "MAZO",
30
+ FLOR = "FLOR",
31
+ CONTRAFLOR = "CONTRAFLOR"
32
+ }
33
+ export declare enum EEnvidoCommand {
34
+ ENVIDO = "ENVIDO",
35
+ ENVIDO_ENVIDO = "ENVIDO_ENVIDO",
36
+ REAL_ENVIDO = "REAL_ENVIDO",
37
+ FALTA_ENVIDO = "FALTA_ENVIDO"
38
+ }
39
+ export declare enum EHandState {
40
+ WAITING_PLAY = "WAITING_PLAY",
41
+ WAITING_FOR_TRUCO_ANSWER = "WAITING_FOR_TRUCO_ANSWER",
42
+ WAITING_ENVIDO_ANSWER = "WAITING_ENVIDO_ANSWER",
43
+ FINISHED = "FINISHED"
44
+ }
45
+ export type ECommand = ESayCommand | EEnvidoCommand;
46
+ export declare enum GAME_ERROR {
47
+ MATCH_ALREADY_STARTED = "MATCH_ALREADY_STARTED",
48
+ LOBBY_IS_FULL = "LOBBY_IS_FULL",
49
+ UNEXPECTED_TEAM_SIZE = "UNEXPECTED_TEAM_SIZE",
50
+ TEAM_NOT_READY = "TEAM_NOT_READY",
51
+ TEAM_IS_FULL = "TEAM_IS_FULL"
52
+ }
53
+ export interface EnvidoState {
54
+ accept: number;
55
+ decline: number;
56
+ teamIdx: 0 | 1 | null;
57
+ }
58
+ export type IHandCommands = {
59
+ [key in ECommand]: (player: IPlayer) => void;
60
+ };
61
+ export type IEnvidoCalculatorResult = {
62
+ accept: number;
63
+ decline: number;
64
+ next: Array<ECommand>;
65
+ };
66
+ export type IEnvidoCalculatorArgs = {
67
+ teams: [ITeam, ITeam];
68
+ matchPoint: number;
69
+ };
70
+ export type IEnvidoCalculator = {
71
+ [key in EEnvidoCommand]: (args?: IEnvidoCalculatorArgs) => IEnvidoCalculatorResult;
72
+ };
73
+ export declare enum EClientEvent {
74
+ PING = "PING",
75
+ PLAY = "PLAY",
76
+ CREATE_MATCH = "CREATE_MATCH",
77
+ LIST_MATCHES = "LIST_MATCHES",
78
+ JOIN_MATCH = "JOIN_MATCH",
79
+ START_MATCH = "START_MATCH",
80
+ SET_PLAYER_READY = "SET_PLAYER_READY",
81
+ SET_SESSION = "SET_SESSION",
82
+ FETCH_MATCH = "FETCH_MATCH"
83
+ }
84
+ export type IEventCallback<T = {}> = (args: {
85
+ success: boolean;
86
+ } & T) => void;
87
+ export interface ServerToClientEvents {
88
+ [EServerEvent.PONG]: (msg: string) => void;
89
+ [EServerEvent.UPDATE_MATCH]: (match: IPublicMatch) => void;
90
+ [EServerEvent.WAITING_PLAY]: (match: IPublicMatch, callback: (data: IWaitingPlayData) => void) => void;
91
+ }
92
+ export interface ClientToServerEvents {
93
+ [EClientEvent.PING]: (msg: string) => void;
94
+ [EClientEvent.CREATE_MATCH]: (callback: IEventCallback<{
95
+ match?: IPublicMatch;
96
+ }>) => void;
97
+ [EClientEvent.START_MATCH]: (callback: IEventCallback<{
98
+ matchSessionId?: string;
99
+ }>) => void;
100
+ [EClientEvent.FETCH_MATCH]: (session: string | null, matchId: string, callback: IEventCallback<{
101
+ match?: IPublicMatch | null;
102
+ }>) => void;
103
+ [EClientEvent.LIST_MATCHES]: (filters: {
104
+ state?: Array<EMatchTableState>;
105
+ }, callback: IEventCallback<{
106
+ matches: Array<IPublicMatchInfo>;
107
+ }>) => void;
108
+ [EClientEvent.SET_PLAYER_READY]: (matchSessionId: string, ready: boolean, callback: IEventCallback<{
109
+ match?: IPublicMatch;
110
+ }>) => void;
111
+ [EClientEvent.SET_SESSION]: (session: string | null, id: string | null, callback?: IEventCallback<{
112
+ session?: string;
113
+ activeMatches: Array<IPublicMatchInfo>;
114
+ }>) => void;
115
+ [EClientEvent.JOIN_MATCH]: (matchSessionId: string, teamIdx: 0 | 1 | undefined, callback: IEventCallback<{
116
+ match?: IPublicMatch;
117
+ }>) => void;
118
+ }
119
+ export declare enum EServerEvent {
120
+ PONG = "PONG",
121
+ UPDATE_MATCH = "UPDATE_MATCH",
122
+ WAITING_PLAY = "WAITING_PLAY"
123
+ }
124
+ export declare enum ETrucoshiMatchState {
125
+ UNREADY = 0,
126
+ STARTED = 1,
127
+ FINISHED = 2
128
+ }
129
+ export type IWaitingPlayData = {
130
+ cardIdx: number;
131
+ card: ICard;
132
+ command?: undefined;
133
+ } | {
134
+ cardIdx?: undefined;
135
+ card?: undefined;
136
+ command: ECommand;
137
+ };
138
+ export type IWaitingPlayCallback = (data: IWaitingPlayData) => void | null;
package/dist/types.js CHANGED
@@ -1,65 +1,65 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.ETrucoshiMatchState = exports.EServerEvent = exports.EClientEvent = exports.GAME_ERROR = exports.EHandState = exports.EEnvidoCommand = exports.ESayCommand = exports.EMatchTableState = void 0;
4
- var EMatchTableState;
5
- (function (EMatchTableState) {
6
- EMatchTableState[EMatchTableState["UNREADY"] = 0] = "UNREADY";
7
- EMatchTableState[EMatchTableState["READY"] = 1] = "READY";
8
- EMatchTableState[EMatchTableState["STARTED"] = 2] = "STARTED";
9
- EMatchTableState[EMatchTableState["FINISHED"] = 3] = "FINISHED";
10
- })(EMatchTableState = exports.EMatchTableState || (exports.EMatchTableState = {}));
11
- var ESayCommand;
12
- (function (ESayCommand) {
13
- ESayCommand["QUIERO"] = "QUIERO";
14
- ESayCommand["NO_QUIERO"] = "NO_QUIERO";
15
- ESayCommand["TRUCO"] = "TRUCO";
16
- ESayCommand["MAZO"] = "MAZO";
17
- ESayCommand["FLOR"] = "FLOR";
18
- ESayCommand["CONTRAFLOR"] = "CONTRAFLOR";
19
- })(ESayCommand = exports.ESayCommand || (exports.ESayCommand = {}));
20
- var EEnvidoCommand;
21
- (function (EEnvidoCommand) {
22
- EEnvidoCommand["ENVIDO"] = "ENVIDO";
23
- EEnvidoCommand["ENVIDO_ENVIDO"] = "ENVIDO_ENVIDO";
24
- EEnvidoCommand["REAL_ENVIDO"] = "REAL_ENVIDO";
25
- EEnvidoCommand["FALTA_ENVIDO"] = "FALTA_ENVIDO";
26
- })(EEnvidoCommand = exports.EEnvidoCommand || (exports.EEnvidoCommand = {}));
27
- var EHandState;
28
- (function (EHandState) {
29
- EHandState["WAITING_PLAY"] = "WAITING_PLAY";
30
- EHandState["WAITING_FOR_TRUCO_ANSWER"] = "WAITING_FOR_TRUCO_ANSWER";
31
- EHandState["WAITING_ENVIDO_ANSWER"] = "WAITING_ENVIDO_ANSWER";
32
- EHandState["FINISHED"] = "FINISHED";
33
- })(EHandState = exports.EHandState || (exports.EHandState = {}));
34
- var GAME_ERROR;
35
- (function (GAME_ERROR) {
36
- GAME_ERROR["MATCH_ALREADY_STARTED"] = "MATCH_ALREADY_STARTED";
37
- GAME_ERROR["LOBBY_IS_FULL"] = "LOBBY_IS_FULL";
38
- GAME_ERROR["UNEXPECTED_TEAM_SIZE"] = "UNEXPECTED_TEAM_SIZE";
39
- GAME_ERROR["TEAM_NOT_READY"] = "TEAM_NOT_READY";
40
- GAME_ERROR["TEAM_IS_FULL"] = "TEAM_IS_FULL";
41
- })(GAME_ERROR = exports.GAME_ERROR || (exports.GAME_ERROR = {}));
42
- var EClientEvent;
43
- (function (EClientEvent) {
44
- EClientEvent["PING"] = "PING";
45
- EClientEvent["PLAY"] = "PLAY";
46
- EClientEvent["CREATE_MATCH"] = "CREATE_MATCH";
47
- EClientEvent["LIST_MATCHES"] = "LIST_MATCHES";
48
- EClientEvent["JOIN_MATCH"] = "JOIN_MATCH";
49
- EClientEvent["START_MATCH"] = "START_MATCH";
50
- EClientEvent["SET_PLAYER_READY"] = "SET_PLAYER_READY";
51
- EClientEvent["SET_SESSION"] = "SET_SESSION";
52
- EClientEvent["FETCH_MATCH"] = "FETCH_MATCH";
53
- })(EClientEvent = exports.EClientEvent || (exports.EClientEvent = {}));
54
- var EServerEvent;
55
- (function (EServerEvent) {
56
- EServerEvent["PONG"] = "PONG";
57
- EServerEvent["UPDATE_MATCH"] = "UPDATE_MATCH";
58
- EServerEvent["WAITING_PLAY"] = "WAITING_PLAY";
59
- })(EServerEvent = exports.EServerEvent || (exports.EServerEvent = {}));
60
- var ETrucoshiMatchState;
61
- (function (ETrucoshiMatchState) {
62
- ETrucoshiMatchState[ETrucoshiMatchState["UNREADY"] = 0] = "UNREADY";
63
- ETrucoshiMatchState[ETrucoshiMatchState["STARTED"] = 1] = "STARTED";
64
- ETrucoshiMatchState[ETrucoshiMatchState["FINISHED"] = 2] = "FINISHED";
65
- })(ETrucoshiMatchState = exports.ETrucoshiMatchState || (exports.ETrucoshiMatchState = {}));
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.ETrucoshiMatchState = exports.EServerEvent = exports.EClientEvent = exports.GAME_ERROR = exports.EHandState = exports.EEnvidoCommand = exports.ESayCommand = exports.EMatchTableState = void 0;
4
+ var EMatchTableState;
5
+ (function (EMatchTableState) {
6
+ EMatchTableState[EMatchTableState["UNREADY"] = 0] = "UNREADY";
7
+ EMatchTableState[EMatchTableState["READY"] = 1] = "READY";
8
+ EMatchTableState[EMatchTableState["STARTED"] = 2] = "STARTED";
9
+ EMatchTableState[EMatchTableState["FINISHED"] = 3] = "FINISHED";
10
+ })(EMatchTableState = exports.EMatchTableState || (exports.EMatchTableState = {}));
11
+ var ESayCommand;
12
+ (function (ESayCommand) {
13
+ ESayCommand["QUIERO"] = "QUIERO";
14
+ ESayCommand["NO_QUIERO"] = "NO_QUIERO";
15
+ ESayCommand["TRUCO"] = "TRUCO";
16
+ ESayCommand["MAZO"] = "MAZO";
17
+ ESayCommand["FLOR"] = "FLOR";
18
+ ESayCommand["CONTRAFLOR"] = "CONTRAFLOR";
19
+ })(ESayCommand = exports.ESayCommand || (exports.ESayCommand = {}));
20
+ var EEnvidoCommand;
21
+ (function (EEnvidoCommand) {
22
+ EEnvidoCommand["ENVIDO"] = "ENVIDO";
23
+ EEnvidoCommand["ENVIDO_ENVIDO"] = "ENVIDO_ENVIDO";
24
+ EEnvidoCommand["REAL_ENVIDO"] = "REAL_ENVIDO";
25
+ EEnvidoCommand["FALTA_ENVIDO"] = "FALTA_ENVIDO";
26
+ })(EEnvidoCommand = exports.EEnvidoCommand || (exports.EEnvidoCommand = {}));
27
+ var EHandState;
28
+ (function (EHandState) {
29
+ EHandState["WAITING_PLAY"] = "WAITING_PLAY";
30
+ EHandState["WAITING_FOR_TRUCO_ANSWER"] = "WAITING_FOR_TRUCO_ANSWER";
31
+ EHandState["WAITING_ENVIDO_ANSWER"] = "WAITING_ENVIDO_ANSWER";
32
+ EHandState["FINISHED"] = "FINISHED";
33
+ })(EHandState = exports.EHandState || (exports.EHandState = {}));
34
+ var GAME_ERROR;
35
+ (function (GAME_ERROR) {
36
+ GAME_ERROR["MATCH_ALREADY_STARTED"] = "MATCH_ALREADY_STARTED";
37
+ GAME_ERROR["LOBBY_IS_FULL"] = "LOBBY_IS_FULL";
38
+ GAME_ERROR["UNEXPECTED_TEAM_SIZE"] = "UNEXPECTED_TEAM_SIZE";
39
+ GAME_ERROR["TEAM_NOT_READY"] = "TEAM_NOT_READY";
40
+ GAME_ERROR["TEAM_IS_FULL"] = "TEAM_IS_FULL";
41
+ })(GAME_ERROR = exports.GAME_ERROR || (exports.GAME_ERROR = {}));
42
+ var EClientEvent;
43
+ (function (EClientEvent) {
44
+ EClientEvent["PING"] = "PING";
45
+ EClientEvent["PLAY"] = "PLAY";
46
+ EClientEvent["CREATE_MATCH"] = "CREATE_MATCH";
47
+ EClientEvent["LIST_MATCHES"] = "LIST_MATCHES";
48
+ EClientEvent["JOIN_MATCH"] = "JOIN_MATCH";
49
+ EClientEvent["START_MATCH"] = "START_MATCH";
50
+ EClientEvent["SET_PLAYER_READY"] = "SET_PLAYER_READY";
51
+ EClientEvent["SET_SESSION"] = "SET_SESSION";
52
+ EClientEvent["FETCH_MATCH"] = "FETCH_MATCH";
53
+ })(EClientEvent = exports.EClientEvent || (exports.EClientEvent = {}));
54
+ var EServerEvent;
55
+ (function (EServerEvent) {
56
+ EServerEvent["PONG"] = "PONG";
57
+ EServerEvent["UPDATE_MATCH"] = "UPDATE_MATCH";
58
+ EServerEvent["WAITING_PLAY"] = "WAITING_PLAY";
59
+ })(EServerEvent = exports.EServerEvent || (exports.EServerEvent = {}));
60
+ var ETrucoshiMatchState;
61
+ (function (ETrucoshiMatchState) {
62
+ ETrucoshiMatchState[ETrucoshiMatchState["UNREADY"] = 0] = "UNREADY";
63
+ ETrucoshiMatchState[ETrucoshiMatchState["STARTED"] = 1] = "STARTED";
64
+ ETrucoshiMatchState[ETrucoshiMatchState["FINISHED"] = 2] = "FINISHED";
65
+ })(ETrucoshiMatchState = exports.ETrucoshiMatchState || (exports.ETrucoshiMatchState = {}));
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "trucoshi",
3
- "version": "0.2.0",
3
+ "version": "0.2.1",
4
4
  "main": "dist/index.js",
5
5
  "license": "GPL-3.0",
6
6
  "scripts": {