trucoshi 0.1.6 → 0.1.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,115 +0,0 @@
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- "use strict";
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- var __generator = (this && this.__generator) || function (thisArg, body) {
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- var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
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- return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
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- function verb(n) { return function (v) { return step([n, v]); }; }
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- function step(op) {
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- if (f) throw new TypeError("Generator is already executing.");
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- while (g && (g = 0, op[0] && (_ = 0)), _) try {
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- if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
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- if (y = 0, t) op = [op[0] & 2, t.value];
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- switch (op[0]) {
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- case 0: case 1: t = op; break;
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- case 4: _.label++; return { value: op[1], done: false };
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- case 5: _.label++; y = op[1]; op = [0]; continue;
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- case 7: op = _.ops.pop(); _.trys.pop(); continue;
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- default:
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- if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
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- if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
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- if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
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- if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
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- if (t[2]) _.ops.pop();
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- _.trys.pop(); continue;
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- }
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- op = body.call(thisArg, _);
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- } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
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- if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
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- }
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- };
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- Object.defineProperty(exports, "__esModule", { value: true });
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- exports.Match = void 0;
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- var Deck_1 = require("./Deck");
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- var Hand_1 = require("./Hand");
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- function Match(table, teams, matchPoint) {
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- if (teams === void 0) { teams = []; }
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- if (matchPoint === void 0) { matchPoint = 9; }
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- var deck = (0, Deck_1.Deck)().shuffle();
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- var size = teams[0].players.length;
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- if (size !== teams[1].players.length) {
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- throw new Error("Team size mismatch");
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- }
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- function handsGeneratorSequence() {
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- var hand, value, teams_1, winner;
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- return __generator(this, function (_a) {
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- switch (_a.label) {
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- case 0:
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- if (!!match.winner) return [3 /*break*/, 4];
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- deck.shuffle();
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- hand = match.setCurrentHand((0, Hand_1.Hand)(match, deck, match.hands.length + 1));
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- match.pushHand(hand);
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- _a.label = 1;
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- case 1:
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- if (!!hand.finished()) return [3 /*break*/, 3];
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- value = hand.getNextPlayer().value;
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- if (value && value.finished()) {
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- return [3 /*break*/, 1];
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- }
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- match.setCurrentHand(value);
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- return [4 /*yield*/, match];
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- case 2:
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- _a.sent();
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- return [3 /*break*/, 1];
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- case 3:
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- match.setCurrentHand(null);
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- teams_1 = match.addPoints(hand.points);
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- winner = teams_1.find(function (team) { return team.points.winner; });
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- if (winner) {
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- match.setWinner(winner);
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- match.setCurrentHand(null);
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- return [3 /*break*/, 4];
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- }
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- match.table.nextTurn();
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- return [3 /*break*/, 0];
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- case 4: return [4 /*yield*/, match];
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- case 5:
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- _a.sent();
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- return [2 /*return*/];
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- }
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- });
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- }
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- var handsGenerator = handsGeneratorSequence();
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- var match = {
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- winner: null,
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- teams: teams,
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- hands: [],
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- table: table,
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- currentHand: null,
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- play: function () {
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- match.getNextTurn();
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- if (!match.currentHand) {
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- return null;
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- }
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- return match.currentHand.play();
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- },
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- addPoints: function (points) {
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- match.teams[0].addPoints(matchPoint, points[0]);
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- match.teams[1].addPoints(matchPoint, points[1]);
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- return match.teams;
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- },
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- pushHand: function (hand) {
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- match.hands.push(hand);
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- },
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- setCurrentHand: function (hand) {
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- match.currentHand = hand;
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- return match.currentHand;
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- },
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- setWinner: function (winner) {
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- match.winner = winner;
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- },
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- getNextTurn: function () {
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- return handsGenerator.next();
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- },
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- };
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- return match;
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- }
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- exports.Match = Match;
@@ -1,21 +0,0 @@
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- import { ECommand, EHandState, EnvidoState } from "../../types";
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- import { ICard } from "./Deck";
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- import { IHand } from "./Hand";
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- import { IPlayer } from "./Player";
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- import { IRound } from "./Round";
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- import { ITeam } from "./Team";
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- import { ITruco } from "./Truco";
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- export interface IPlayInstance {
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- teams: [ITeam, ITeam];
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- handIdx: number;
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- roundIdx: number;
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- state: EHandState;
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- truco: ITruco;
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- envido: EnvidoState;
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- player: IPlayer | null;
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- commands: Array<ECommand> | null;
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- rounds: Array<IRound> | null;
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- use(idx: number, card: ICard): ICard | null;
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- say(command: ECommand): ECommand | null;
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- }
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- export declare function PlayInstance(hand: IHand, teams: [ITeam, ITeam]): IPlayInstance;
@@ -1,39 +0,0 @@
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- "use strict";
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- Object.defineProperty(exports, "__esModule", { value: true });
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- exports.PlayInstance = void 0;
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- var types_1 = require("../../types");
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- function PlayInstance(hand, teams) {
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- var _a, _b, _c;
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- var instance = {
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- state: hand.state,
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- teams: teams,
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- truco: hand.truco,
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- envido: hand.envido,
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- handIdx: hand.idx,
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- roundIdx: hand.rounds.length,
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- player: hand.currentPlayer,
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- commands: [],
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- rounds: hand.rounds,
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- use: function (idx, card) {
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- return hand.use(idx, card);
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- },
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- say: function (command) {
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- var _a;
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- if (!hand._currentPlayer || !((_a = instance.commands) === null || _a === void 0 ? void 0 : _a.includes(command))) {
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- return null;
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- }
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- hand.commands[command](hand._currentPlayer);
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- return command;
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- },
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- };
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- (_a = instance.commands) === null || _a === void 0 ? void 0 : _a.push(types_1.ESayCommand.MAZO);
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- (_b = instance.commands) === null || _b === void 0 ? void 0 : _b.push(types_1.ESayCommand.TRUCO);
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- if (hand.rounds.length === 1) {
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- (_c = instance.commands) === null || _c === void 0 ? void 0 : _c.push(types_1.EEnvidoCommand.ENVIDO);
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- }
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- if (hand.state === types_1.EHandState.WAITING_FOR_TRUCO_ANSWER) {
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- instance.commands = [types_1.ESayCommand.TRUCO, types_1.ESayCommand.QUIERO, types_1.ESayCommand.NO_QUIERO];
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- }
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- return instance;
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- }
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- exports.PlayInstance = PlayInstance;
@@ -1,24 +0,0 @@
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- import { ECommand } from "../../types";
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- import { ICard } from "./Deck";
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- export interface IPlayer {
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- teamIdx: number;
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- id: string;
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- session?: string;
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- hand: Array<ICard>;
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- commands: Array<ECommand>;
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- usedHand: Array<ICard>;
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- prevHand: Array<ICard>;
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- isTurn: boolean;
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- disabled: boolean;
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- ready: boolean;
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- setTurn(turn: boolean): void;
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- getPublicPlayer(): IPlayer;
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- setSession(session: string): void;
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- enable(): void;
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- disable(): void;
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- setReady(ready: boolean): void;
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- setHand(hand: Array<ICard>): Array<ICard>;
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- useCard(idx: number, card: ICard): ICard | null;
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- }
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- export type IPublicPlayer = Pick<IPlayer, "id" | "disabled" | "ready" | "hand" | "usedHand" | "prevHand" | "teamIdx" | "session" | "isTurn">;
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- export declare function Player(id: string, teamIdx: number): IPlayer;
@@ -1,71 +0,0 @@
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- "use strict";
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- var __assign = (this && this.__assign) || function () {
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- __assign = Object.assign || function(t) {
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- for (var s, i = 1, n = arguments.length; i < n; i++) {
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- s = arguments[i];
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- for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p))
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- t[p] = s[p];
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- }
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- return t;
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- };
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- return __assign.apply(this, arguments);
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- };
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- var __spreadArray = (this && this.__spreadArray) || function (to, from, pack) {
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- if (pack || arguments.length === 2) for (var i = 0, l = from.length, ar; i < l; i++) {
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- if (ar || !(i in from)) {
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- if (!ar) ar = Array.prototype.slice.call(from, 0, i);
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- ar[i] = from[i];
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- }
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- }
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- return to.concat(ar || Array.prototype.slice.call(from));
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- };
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- Object.defineProperty(exports, "__esModule", { value: true });
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- exports.Player = void 0;
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- function Player(id, teamIdx) {
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- var player = {
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- id: id,
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- session: undefined,
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- teamIdx: teamIdx,
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- hand: [],
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- commands: [],
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- usedHand: [],
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- prevHand: [],
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- isTurn: false,
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- disabled: false,
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- ready: false,
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- setTurn: function (turn) {
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- player.isTurn = turn;
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- },
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- getPublicPlayer: function () {
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- return __assign(__assign({}, player), { hand: player.hand.map(function () { return "xx"; }), session: undefined });
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- },
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- setSession: function (session) {
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- player.session = session;
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- },
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- enable: function () {
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- player.disabled = false;
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- },
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- disable: function () {
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- player.disabled = true;
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- },
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- setReady: function (ready) {
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- player.ready = ready;
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- },
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- setHand: function (hand) {
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- player.prevHand = __spreadArray([], player.usedHand, true);
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- player.hand = hand;
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- player.usedHand = [];
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- return hand;
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- },
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- useCard: function (idx, card) {
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- if (player.hand[idx] && player.hand[idx] === card) {
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- var card_1 = player.hand.splice(idx, 1)[0];
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- player.usedHand.push(card_1);
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- return card_1;
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- }
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- return null;
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- },
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- };
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- return player;
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- }
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- exports.Player = Player;
@@ -1,17 +0,0 @@
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- import { ICard, IPlayedCard } from "./Deck";
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- import { IPlayer } from "./Player";
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- export interface IRound {
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- tie: boolean;
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- winner: IPlayer | null;
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- highest: number;
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- cards: Array<IPlayedCard>;
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- turn: number;
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- nextTurn(): void;
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- use(playedCard: IPlayedCard): ICard;
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- }
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- export interface IRoundPoints {
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- 0: number;
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- 1: number;
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- ties: number;
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- }
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- export declare function Round(turn: number): IRound;
@@ -1,34 +0,0 @@
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- "use strict";
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- Object.defineProperty(exports, "__esModule", { value: true });
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- exports.Round = void 0;
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- var utils_1 = require("../utils");
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- var Deck_1 = require("./Deck");
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- function Round(turn) {
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- var round = {
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- turn: turn,
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- highest: -1,
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- winner: null,
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- cards: [],
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- tie: false,
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- nextTurn: function () {
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- round.turn++;
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- },
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- use: function (_a) {
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- var _b;
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- var card = _a.card, player = _a.player;
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- var value = (0, utils_1.getCardValue)(card);
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- if (value === round.highest && player.teamIdx !== ((_b = round.winner) === null || _b === void 0 ? void 0 : _b.teamIdx)) {
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- round.tie = true;
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- }
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- if (value > round.highest) {
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- round.tie = false;
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- round.highest = value;
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- round.winner = player;
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- }
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- round.cards.push((0, Deck_1.PlayedCard)(player, card));
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- return card;
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- },
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- };
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- return round;
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- }
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- exports.Round = Round;
@@ -1,12 +0,0 @@
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- import { IPlayedCard } from "./Deck";
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- import { IPlayer } from "./Player";
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- import { ITeam } from "./Team";
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- export interface ITable {
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- forehandIdx: number;
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- cards: Array<Array<IPlayedCard>>;
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- players: Array<IPlayer>;
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- nextTurn(): IPlayer;
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- player(idx?: number): IPlayer;
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- getPlayerPosition(id: string): number;
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- }
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- export declare function Table(players: Array<IPlayer>, teams: Array<ITeam>): ITable;
@@ -1,30 +0,0 @@
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- "use strict";
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- Object.defineProperty(exports, "__esModule", { value: true });
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- exports.Table = void 0;
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- function Table(players, teams) {
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- var table = {
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- players: players,
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- cards: [],
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- forehandIdx: 0,
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- nextTurn: function () {
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- if (table.forehandIdx < table.players.length - 1) {
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- table.forehandIdx++;
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- }
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- else {
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- table.forehandIdx = 0;
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- }
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- return table.player();
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- },
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- getPlayerPosition: function (id) {
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- return table.players.findIndex(function (p) { return p.id === id; });
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- },
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- player: function (idx) {
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- if (idx !== undefined) {
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- return table.players[idx];
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- }
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- return table.players[table.forehandIdx];
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- },
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- };
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- return table;
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- }
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- exports.Table = Table;
@@ -1,17 +0,0 @@
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- import { IPlayer } from "./Player";
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- export interface ITeam {
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- _players: Map<string, IPlayer>;
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- players: Array<IPlayer>;
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- points: ITeamPoints;
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- getPublicTeam(playerSession?: string): ITeam;
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- isTeamDisabled(): boolean;
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- disable(player: IPlayer): boolean;
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- addPoints(matchPoint: number, points: number): ITeamPoints;
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- }
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- export type IPublicTeam = Pick<ITeam, "players" | "points">;
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- export interface ITeamPoints {
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- buenas: number;
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- malas: number;
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- winner: boolean;
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- }
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- export declare function Team(players: Array<IPlayer>): ITeam;
@@ -1,58 +0,0 @@
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- "use strict";
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- var __assign = (this && this.__assign) || function () {
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- __assign = Object.assign || function(t) {
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- for (var s, i = 1, n = arguments.length; i < n; i++) {
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- s = arguments[i];
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- for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p))
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- t[p] = s[p];
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- }
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- return t;
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- };
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- return __assign.apply(this, arguments);
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- };
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- Object.defineProperty(exports, "__esModule", { value: true });
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- exports.Team = void 0;
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- function Team(players) {
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- var team = {
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- _players: new Map(),
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- get players() {
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- return Array.from(team._players.values());
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- },
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- points: {
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- buenas: 0,
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- malas: 0,
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- winner: false,
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- },
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- getPublicTeam: function (playerSession) {
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- return __assign(__assign({}, team), { players: team.players.map(function (player) {
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- return player.session === playerSession ? player : player.getPublicPlayer();
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- }) });
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- },
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- isTeamDisabled: function () {
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- return team.players.reduce(function (prev, curr) { return prev && curr.disabled; }, true);
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- },
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- disable: function (player) {
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- var _a;
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- (_a = team._players.get(player.session)) === null || _a === void 0 ? void 0 : _a.disable();
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- return team.isTeamDisabled();
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- },
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- addPoints: function (matchPoint, points) {
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- var malas = team.points.malas + points;
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- var diff = malas - matchPoint;
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- if (diff > 0) {
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- team.points.malas = matchPoint;
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- team.points.buenas += diff;
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- if (team.points.buenas >= matchPoint) {
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- team.points.winner = true;
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- }
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- }
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- else {
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- team.points.malas = malas;
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- }
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- return team.points;
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- },
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- };
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- players.forEach(function (player) { return team._players.set(player.session, player); });
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- return team;
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- }
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- exports.Team = Team;
@@ -1,18 +0,0 @@
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- import { IPlayer } from "./Player";
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- export interface ITruco {
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- state: 1 | 2 | 3 | 4;
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- teamIdx: 0 | 1 | null;
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- answer: boolean | null;
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- turn: number;
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- players: Array<IPlayer>;
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- currentPlayer: IPlayer | null;
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- generator: Generator<ITruco, void, unknown>;
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- sayTruco(teamIdx: 0 | 1, players: Array<IPlayer>): ITruco;
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- setPlayers(players: Array<IPlayer>): void;
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- setAnswer(answer: boolean | null): ITruco;
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- setTurn(turn: number): number;
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- setTeam(idx: 0 | 1): 0 | 1;
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- setCurrentPlayer(player: IPlayer | null): IPlayer | null;
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- getNextPlayer(): IteratorResult<ITruco, ITruco | void>;
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- }
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- export declare function Truco(): ITruco;
@@ -1,110 +0,0 @@
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- "use strict";
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- var __generator = (this && this.__generator) || function (thisArg, body) {
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- var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
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- return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
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- function verb(n) { return function (v) { return step([n, v]); }; }
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- function step(op) {
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- if (f) throw new TypeError("Generator is already executing.");
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- while (g && (g = 0, op[0] && (_ = 0)), _) try {
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- if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
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- if (y = 0, t) op = [op[0] & 2, t.value];
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- switch (op[0]) {
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- case 0: case 1: t = op; break;
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- case 4: _.label++; return { value: op[1], done: false };
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- case 5: _.label++; y = op[1]; op = [0]; continue;
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- case 7: op = _.ops.pop(); _.trys.pop(); continue;
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- default:
17
- if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
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- if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
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- if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
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- if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
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- if (t[2]) _.ops.pop();
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- _.trys.pop(); continue;
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- }
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- op = body.call(thisArg, _);
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- } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
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- if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
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- }
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- };
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- Object.defineProperty(exports, "__esModule", { value: true });
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- exports.Truco = void 0;
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- function Truco() {
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- function trucoAnswerGeneratorSequence() {
33
- var i, player;
34
- return __generator(this, function (_a) {
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- switch (_a.label) {
36
- case 0:
37
- i = 0;
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- _a.label = 1;
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- case 1:
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- if (!(i < truco.players.length && truco.answer === null)) return [3 /*break*/, 3];
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- player = truco.players[truco.turn];
42
- truco.setCurrentPlayer(player);
43
- if (player.disabled) {
44
- truco.setCurrentPlayer(null);
45
- }
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- if (truco.turn >= truco.players.length - 1) {
47
- truco.setTurn(0);
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- }
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- else {
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- truco.setTurn(truco.turn + 1);
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- }
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- i++;
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- return [4 /*yield*/, truco];
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- case 2:
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- _a.sent();
56
- return [3 /*break*/, 1];
57
- case 3: return [4 /*yield*/, truco];
58
- case 4:
59
- _a.sent();
60
- return [2 /*return*/];
61
- }
62
- });
63
- }
64
- var truco = {
65
- turn: 0,
66
- state: 1,
67
- teamIdx: null,
68
- answer: null,
69
- currentPlayer: null,
70
- generator: trucoAnswerGeneratorSequence(),
71
- players: [],
72
- sayTruco: function (teamIdx, players) {
73
- truco.teamIdx = teamIdx;
74
- truco.answer = null;
75
- truco.players = players;
76
- truco.generator = trucoAnswerGeneratorSequence();
77
- return truco;
78
- },
79
- setPlayers: function (players) {
80
- truco.players = players;
81
- },
82
- setAnswer: function (answer) {
83
- if (answer) {
84
- truco.state++;
85
- }
86
- if (answer !== null) {
87
- truco.teamIdx = null;
88
- }
89
- truco.answer = answer;
90
- return truco;
91
- },
92
- setTeam: function (idx) {
93
- truco.teamIdx = idx;
94
- return truco.teamIdx;
95
- },
96
- setTurn: function (turn) {
97
- truco.turn = turn;
98
- return truco.turn;
99
- },
100
- setCurrentPlayer: function (player) {
101
- truco.currentPlayer = player;
102
- return truco.currentPlayer;
103
- },
104
- getNextPlayer: function () {
105
- return truco.generator.next();
106
- },
107
- };
108
- return truco;
109
- }
110
- exports.Truco = Truco;
@@ -1,11 +0,0 @@
1
- export * from "./Deck";
2
- export * from "./GameLoop";
3
- export * from "./Hand";
4
- export * from "./Lobby";
5
- export * from "./Match";
6
- export * from "./Play";
7
- export * from "./Player";
8
- export * from "./Round";
9
- export * from "./Table";
10
- export * from "./Team";
11
- export * from "./Truco";
@@ -1,27 +0,0 @@
1
- "use strict";
2
- var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
3
- if (k2 === undefined) k2 = k;
4
- var desc = Object.getOwnPropertyDescriptor(m, k);
5
- if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
6
- desc = { enumerable: true, get: function() { return m[k]; } };
7
- }
8
- Object.defineProperty(o, k2, desc);
9
- }) : (function(o, m, k, k2) {
10
- if (k2 === undefined) k2 = k;
11
- o[k2] = m[k];
12
- }));
13
- var __exportStar = (this && this.__exportStar) || function(m, exports) {
14
- for (var p in m) if (p !== "default" && !Object.prototype.hasOwnProperty.call(exports, p)) __createBinding(exports, m, p);
15
- };
16
- Object.defineProperty(exports, "__esModule", { value: true });
17
- __exportStar(require("./Deck"), exports);
18
- __exportStar(require("./GameLoop"), exports);
19
- __exportStar(require("./Hand"), exports);
20
- __exportStar(require("./Lobby"), exports);
21
- __exportStar(require("./Match"), exports);
22
- __exportStar(require("./Play"), exports);
23
- __exportStar(require("./Player"), exports);
24
- __exportStar(require("./Round"), exports);
25
- __exportStar(require("./Table"), exports);
26
- __exportStar(require("./Team"), exports);
27
- __exportStar(require("./Truco"), exports);
@@ -1,45 +0,0 @@
1
- import { IEnvidoCalculator } from "../types";
2
- export declare const CARDS: {
3
- "1e": number;
4
- "1b": number;
5
- "7e": number;
6
- "7o": number;
7
- "3e": number;
8
- "3o": number;
9
- "3b": number;
10
- "3c": number;
11
- "2e": number;
12
- "2o": number;
13
- "2b": number;
14
- "2c": number;
15
- "1o": number;
16
- "1c": number;
17
- re: number;
18
- ro: number;
19
- rb: number;
20
- rc: number;
21
- ce: number;
22
- co: number;
23
- cb: number;
24
- cc: number;
25
- pe: number;
26
- po: number;
27
- pb: number;
28
- pc: number;
29
- "7b": number;
30
- "7c": number;
31
- "6e": number;
32
- "6o": number;
33
- "6b": number;
34
- "6c": number;
35
- "5e": number;
36
- "5o": number;
37
- "5b": number;
38
- "5c": number;
39
- "4e": number;
40
- "4o": number;
41
- "4b": number;
42
- "4c": number;
43
- };
44
- export declare const TEAM_SIZE_VALUES: number[];
45
- export declare const EnvidoCalculator: IEnvidoCalculator;