trucoshi 0.1.6 → 0.1.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +3 -7
- package/dist/index.d.ts +0 -2
- package/dist/lib/classes/Deck.d.ts +0 -16
- package/dist/lib/classes/Deck.js +0 -38
- package/dist/lib/classes/GameLoop.d.ts +0 -20
- package/dist/lib/classes/GameLoop.js +0 -103
- package/dist/lib/classes/Hand.d.ts +0 -38
- package/dist/lib/classes/Hand.js +0 -233
- package/dist/lib/classes/Lobby.d.ts +0 -27
- package/dist/lib/classes/Lobby.js +0 -114
- package/dist/lib/classes/Match.d.ts +0 -18
- package/dist/lib/classes/Match.js +0 -115
- package/dist/lib/classes/Play.d.ts +0 -21
- package/dist/lib/classes/Play.js +0 -39
- package/dist/lib/classes/Player.d.ts +0 -24
- package/dist/lib/classes/Player.js +0 -71
- package/dist/lib/classes/Round.d.ts +0 -17
- package/dist/lib/classes/Round.js +0 -34
- package/dist/lib/classes/Table.d.ts +0 -12
- package/dist/lib/classes/Table.js +0 -30
- package/dist/lib/classes/Team.d.ts +0 -17
- package/dist/lib/classes/Team.js +0 -58
- package/dist/lib/classes/Truco.d.ts +0 -18
- package/dist/lib/classes/Truco.js +0 -110
- package/dist/lib/classes/index.d.ts +0 -11
- package/dist/lib/classes/index.js +0 -27
- package/dist/lib/constants.d.ts +0 -45
- package/dist/lib/constants.js +0 -85
- package/dist/lib/index.d.ts +0 -2
- package/dist/lib/index.js +0 -18
- package/dist/lib/types.d.ts +0 -50
- package/dist/lib/types.js +0 -34
- package/dist/lib/utils.d.ts +0 -5
- package/dist/lib/utils.js +0 -59
- package/dist/types.d.ts +0 -100
- package/dist/types.js +0 -64
package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "trucoshi",
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"version": "0.1.
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"version": "0.1.7",
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"main": "dist/index.js",
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"license": "GPL-3.0",
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"scripts": {
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@@ -17,11 +17,7 @@
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"nodemon": "^2.0.20"
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},
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"files": [
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"dist/index.js"
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"dist/index.d.ts",
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"dist/types.js",
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"dist/types.d.ts",
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"dist/lib/**/*"
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"dist/index.js"
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],
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"dependencies": {
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"rimraf": "^4.1.1",
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"tsc": "^2.0.4",
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"typescript": "^4.9.4"
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}
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}
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}
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package/dist/index.d.ts
DELETED
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@@ -1,16 +0,0 @@
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import { CARDS } from "../constants";
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import { IPlayer, IPublicPlayer } from "./Player";
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export interface IDeck {
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cards: Array<ICard>;
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usedCards: Array<ICard>;
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takeCard(): ICard;
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shuffle(): IDeck;
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}
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export type ICard = keyof typeof CARDS;
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export interface IPlayedCard {
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get key(): string;
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player: IPlayer & IPublicPlayer;
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card: ICard;
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}
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export declare function Deck(): IDeck;
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export declare function PlayedCard(player: IPlayer, card: ICard): IPlayedCard;
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package/dist/lib/classes/Deck.js
DELETED
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@@ -1,38 +0,0 @@
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.PlayedCard = exports.Deck = void 0;
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var constants_1 = require("../constants");
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var utils_1 = require("../utils");
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function Deck() {
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var deck = {
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cards: Object.keys(constants_1.CARDS),
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usedCards: [],
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takeCard: function () {
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var card = deck.cards.shift();
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deck.usedCards.push(card);
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return card;
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},
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shuffle: function () {
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deck.cards = deck.cards.concat(deck.usedCards);
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deck.usedCards = [];
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deck.cards = (0, utils_1.shuffleArray)(deck.cards);
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if (deck.cards.length !== 40) {
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throw new Error("This is not good");
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}
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return deck;
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},
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};
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return deck;
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}
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exports.Deck = Deck;
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function PlayedCard(player, card) {
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var pc = {
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player: player,
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card: card,
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get key() {
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return card + player.session;
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},
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};
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return pc;
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}
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exports.PlayedCard = PlayedCard;
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import { IHand } from "./Hand";
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import { IMatch } from "./Match";
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import { IPlayInstance } from "./Play";
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import { ITeam } from "./Team";
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export type IWinnerCallback = (winner: ITeam, teams: [ITeam, ITeam]) => Promise<void>;
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export type ITurnCallback = (play: IPlayInstance) => Promise<void>;
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export type ITrucoCallback = (play: IPlayInstance) => Promise<void>;
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export interface IGameLoop {
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_onTruco: ITrucoCallback;
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_onTurn: ITurnCallback;
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_onWinner: IWinnerCallback;
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teams: Array<ITeam>;
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hands: Array<IHand>;
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winner: ITeam | null;
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onTurn: (callback: ITurnCallback) => IGameLoop;
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onWinner: (callback: IWinnerCallback) => IGameLoop;
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onTruco: (callback: ITrucoCallback) => IGameLoop;
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begin: () => Promise<void>;
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}
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export declare const GameLoop: (match: IMatch) => IGameLoop;
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"use strict";
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var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
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function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
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return new (P || (P = Promise))(function (resolve, reject) {
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function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
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function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
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function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
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step((generator = generator.apply(thisArg, _arguments || [])).next());
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});
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};
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var __generator = (this && this.__generator) || function (thisArg, body) {
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return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
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function verb(n) { return function (v) { return step([n, v]); }; }
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function step(op) {
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if (f) throw new TypeError("Generator is already executing.");
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if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
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if (y = 0, t) op = [op[0] & 2, t.value];
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switch (op[0]) {
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case 0: case 1: t = op; break;
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case 4: _.label++; return { value: op[1], done: false };
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case 5: _.label++; y = op[1]; op = [0]; continue;
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case 7: op = _.ops.pop(); _.trys.pop(); continue;
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default:
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if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
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if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
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if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
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if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
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} catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
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if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
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}
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};
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.GameLoop = void 0;
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var types_1 = require("../../types");
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var GameLoop = function (match) {
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var gameloop = {
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_onTruco: function () { return Promise.resolve(); },
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_onTurn: function () { return Promise.resolve(); },
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_onWinner: function () { return Promise.resolve(); },
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teams: [],
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winner: null,
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hands: [],
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onTruco: function (callback) {
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gameloop._onTruco = callback;
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return gameloop;
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},
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onTurn: function (callback) {
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gameloop._onTurn = callback;
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return gameloop;
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},
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onWinner: function (callback) {
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gameloop._onWinner = callback;
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return gameloop;
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},
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begin: function () {
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return __awaiter(this, void 0, void 0, function () {
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var play;
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return __generator(this, function (_a) {
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switch (_a.label) {
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case 0:
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gameloop.teams = match.teams;
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_a.label = 1;
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case 1:
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if (!!match.winner) return [3 /*break*/, 6];
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play = match.play();
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gameloop.hands = match.hands;
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if (!play || !play.player) {
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return [3 /*break*/, 1];
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}
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if (!(play.state === types_1.EHandState.WAITING_FOR_TRUCO_ANSWER)) return [3 /*break*/, 3];
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return [4 /*yield*/, gameloop._onTruco(play)];
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case 2:
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return [3 /*break*/, 1];
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case 3:
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if (!(play.state === types_1.EHandState.WAITING_PLAY)) return [3 /*break*/, 5];
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play.player.setTurn(true);
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return [4 /*yield*/, gameloop._onTurn(play)];
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case 4:
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_a.sent();
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play.player.setTurn(false);
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return [3 /*break*/, 1];
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case 5: return [3 /*break*/, 1];
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case 6:
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gameloop.winner = match.winner;
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return [4 /*yield*/, gameloop._onWinner(match.winner, match.teams)];
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case 7:
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_a.sent();
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return [2 /*return*/];
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}
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});
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});
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},
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};
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return gameloop;
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};
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exports.GameLoop = GameLoop;
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import { EHandState, EnvidoState, IHandCommands } from "../../types";
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import { ICard, IDeck } from "./Deck";
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import { IMatch } from "./Match";
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import { IPlayInstance } from "./Play";
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import { IPlayer } from "./Player";
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import { IRound } from "./Round";
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import { ITruco } from "./Truco";
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export interface IHandPoints {
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0: number;
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1: number;
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}
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export interface IHand {
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idx: number;
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state: EHandState;
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turn: number;
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points: IHandPoints;
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truco: ITruco;
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envido: EnvidoState;
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rounds: Array<IRound>;
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_currentPlayer: IPlayer | null;
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get currentPlayer(): IPlayer | null;
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set currentPlayer(player: IPlayer | null);
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currentRound: IRound | null;
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commands: IHandCommands;
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finished: () => boolean;
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play(): IPlayInstance | null;
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nextTurn(): void;
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use(idx: number, card: ICard): ICard | null;
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pushRound(round: IRound): IRound;
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setTurn(turn: number): IPlayer;
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addPoints(team: 0 | 1, points: number): void;
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disablePlayer(player: IPlayer): void;
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setCurrentRound(round: IRound | null): IRound | null;
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setCurrentPlayer(player: IPlayer | null): IPlayer | null;
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setState(state: EHandState): EHandState;
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getNextPlayer(): IteratorResult<IHand, IHand | void>;
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}
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export declare function Hand(match: IMatch, deck: IDeck, idx: number): IHand;
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package/dist/lib/classes/Hand.js
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if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
|
|
18
|
-
if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
|
|
19
|
-
if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
|
|
20
|
-
if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
|
|
21
|
-
if (t[2]) _.ops.pop();
|
|
22
|
-
_.trys.pop(); continue;
|
|
23
|
-
}
|
|
24
|
-
op = body.call(thisArg, _);
|
|
25
|
-
} catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
|
|
26
|
-
if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
|
|
27
|
-
}
|
|
28
|
-
};
|
|
29
|
-
Object.defineProperty(exports, "__esModule", { value: true });
|
|
30
|
-
exports.Hand = void 0;
|
|
31
|
-
var types_1 = require("../../types");
|
|
32
|
-
var utils_1 = require("../utils");
|
|
33
|
-
var Deck_1 = require("./Deck");
|
|
34
|
-
var Play_1 = require("./Play");
|
|
35
|
-
var Round_1 = require("./Round");
|
|
36
|
-
var Truco_1 = require("./Truco");
|
|
37
|
-
function Hand(match, deck, idx) {
|
|
38
|
-
var _a;
|
|
39
|
-
match.teams.forEach(function (team) {
|
|
40
|
-
team.players.forEach(function (player) {
|
|
41
|
-
var playerHand = [deck.takeCard(), deck.takeCard(), deck.takeCard()];
|
|
42
|
-
player.setHand(playerHand);
|
|
43
|
-
player.enable();
|
|
44
|
-
// player.setHand(["5c", "4c", "6c"])
|
|
45
|
-
});
|
|
46
|
-
});
|
|
47
|
-
function roundsGeneratorSequence() {
|
|
48
|
-
var currentRoundIdx, forehandTeamIdx, round, previousRound, newTurn, value, player, winnerTeamIdx;
|
|
49
|
-
return __generator(this, function (_a) {
|
|
50
|
-
switch (_a.label) {
|
|
51
|
-
case 0:
|
|
52
|
-
currentRoundIdx = 0;
|
|
53
|
-
forehandTeamIdx = match.table.player(hand.turn).teamIdx;
|
|
54
|
-
_a.label = 1;
|
|
55
|
-
case 1:
|
|
56
|
-
if (!(currentRoundIdx < 3 && !hand.finished())) return [3 /*break*/, 9];
|
|
57
|
-
round = (0, Round_1.Round)(0);
|
|
58
|
-
hand.setCurrentRound(round);
|
|
59
|
-
hand.pushRound(round);
|
|
60
|
-
previousRound = hand.rounds[currentRoundIdx - 1];
|
|
61
|
-
// Put previous round winner as forehand
|
|
62
|
-
if (previousRound && previousRound.winner && !previousRound.tie) {
|
|
63
|
-
newTurn = match.table.getPlayerPosition(previousRound.winner.id);
|
|
64
|
-
if (newTurn !== -1) {
|
|
65
|
-
hand.setTurn(newTurn);
|
|
66
|
-
}
|
|
67
|
-
}
|
|
68
|
-
_a.label = 2;
|
|
69
|
-
case 2:
|
|
70
|
-
if (!(round.turn < match.table.players.length)) return [3 /*break*/, 8];
|
|
71
|
-
_a.label = 3;
|
|
72
|
-
case 3:
|
|
73
|
-
if (!(hand.state === types_1.EHandState.WAITING_FOR_TRUCO_ANSWER)) return [3 /*break*/, 6];
|
|
74
|
-
value = hand.truco.getNextPlayer().value;
|
|
75
|
-
if (!(value && value.currentPlayer)) return [3 /*break*/, 5];
|
|
76
|
-
hand.setCurrentPlayer(value.currentPlayer);
|
|
77
|
-
return [4 /*yield*/, hand];
|
|
78
|
-
case 4:
|
|
79
|
-
_a.sent();
|
|
80
|
-
_a.label = 5;
|
|
81
|
-
case 5: return [3 /*break*/, 3];
|
|
82
|
-
case 6:
|
|
83
|
-
player = match.table.player(hand.turn);
|
|
84
|
-
hand.setCurrentPlayer(player);
|
|
85
|
-
if (player.disabled) {
|
|
86
|
-
hand.setCurrentPlayer(null);
|
|
87
|
-
}
|
|
88
|
-
return [4 /*yield*/, hand];
|
|
89
|
-
case 7:
|
|
90
|
-
_a.sent();
|
|
91
|
-
return [3 /*break*/, 2];
|
|
92
|
-
case 8:
|
|
93
|
-
if (match.teams[0].isTeamDisabled() && match.teams[1].isTeamDisabled()) {
|
|
94
|
-
hand.setState(types_1.EHandState.FINISHED);
|
|
95
|
-
return [3 /*break*/, 9];
|
|
96
|
-
}
|
|
97
|
-
winnerTeamIdx = (0, utils_1.checkHandWinner)(hand.rounds, forehandTeamIdx);
|
|
98
|
-
if (match.teams[0].isTeamDisabled()) {
|
|
99
|
-
winnerTeamIdx = 1;
|
|
100
|
-
}
|
|
101
|
-
if (match.teams[1].isTeamDisabled()) {
|
|
102
|
-
winnerTeamIdx = 0;
|
|
103
|
-
}
|
|
104
|
-
if (winnerTeamIdx !== null) {
|
|
105
|
-
hand.addPoints(winnerTeamIdx, hand.truco.state);
|
|
106
|
-
hand.setState(types_1.EHandState.FINISHED);
|
|
107
|
-
}
|
|
108
|
-
currentRoundIdx++;
|
|
109
|
-
return [3 /*break*/, 1];
|
|
110
|
-
case 9: return [4 /*yield*/, hand];
|
|
111
|
-
case 10:
|
|
112
|
-
_a.sent();
|
|
113
|
-
return [2 /*return*/];
|
|
114
|
-
}
|
|
115
|
-
});
|
|
116
|
-
}
|
|
117
|
-
var roundsGenerator = roundsGeneratorSequence();
|
|
118
|
-
var commands = (_a = {},
|
|
119
|
-
_a[types_1.ESayCommand.MAZO] = function (player) {
|
|
120
|
-
hand.disablePlayer(player);
|
|
121
|
-
},
|
|
122
|
-
_a[types_1.ESayCommand.TRUCO] = function (player) {
|
|
123
|
-
var teamIdx = hand.truco.teamIdx;
|
|
124
|
-
if (teamIdx === null || teamIdx !== player.teamIdx) {
|
|
125
|
-
hand.setState(types_1.EHandState.WAITING_FOR_TRUCO_ANSWER);
|
|
126
|
-
hand.truco.sayTruco(player.teamIdx, match.teams[Number(!player.teamIdx)].players);
|
|
127
|
-
}
|
|
128
|
-
},
|
|
129
|
-
_a[types_1.ESayCommand.QUIERO] = function () {
|
|
130
|
-
if (hand.state === types_1.EHandState.WAITING_FOR_TRUCO_ANSWER) {
|
|
131
|
-
hand.truco.setAnswer(true);
|
|
132
|
-
hand.setState(types_1.EHandState.WAITING_PLAY);
|
|
133
|
-
}
|
|
134
|
-
},
|
|
135
|
-
_a[types_1.ESayCommand.NO_QUIERO] = function (player) {
|
|
136
|
-
if (hand.state === types_1.EHandState.WAITING_FOR_TRUCO_ANSWER) {
|
|
137
|
-
hand.truco.setAnswer(false);
|
|
138
|
-
hand.setState(types_1.EHandState.WAITING_PLAY);
|
|
139
|
-
}
|
|
140
|
-
},
|
|
141
|
-
_a[types_1.ESayCommand.FLOR] = function () { },
|
|
142
|
-
_a[types_1.ESayCommand.CONTRAFLOR] = function () { },
|
|
143
|
-
_a[types_1.EEnvidoCommand.ENVIDO] = function () { },
|
|
144
|
-
_a[types_1.EEnvidoCommand.ENVIDO_ENVIDO] = function () { },
|
|
145
|
-
_a[types_1.EEnvidoCommand.REAL_ENVIDO] = function () { },
|
|
146
|
-
_a[types_1.EEnvidoCommand.FALTA_ENVIDO] = function () { },
|
|
147
|
-
_a);
|
|
148
|
-
var hand = {
|
|
149
|
-
idx: idx,
|
|
150
|
-
turn: Number(match.table.forehandIdx),
|
|
151
|
-
state: types_1.EHandState.WAITING_PLAY,
|
|
152
|
-
rounds: [],
|
|
153
|
-
truco: (0, Truco_1.Truco)(),
|
|
154
|
-
envido: {
|
|
155
|
-
accept: 1,
|
|
156
|
-
decline: 2,
|
|
157
|
-
teamIdx: null,
|
|
158
|
-
},
|
|
159
|
-
points: [0, 0],
|
|
160
|
-
currentRound: null,
|
|
161
|
-
_currentPlayer: null,
|
|
162
|
-
set currentPlayer(player) {
|
|
163
|
-
hand._currentPlayer = player;
|
|
164
|
-
},
|
|
165
|
-
get currentPlayer() {
|
|
166
|
-
if (hand.state === types_1.EHandState.WAITING_FOR_TRUCO_ANSWER) {
|
|
167
|
-
return hand.truco.currentPlayer;
|
|
168
|
-
}
|
|
169
|
-
return hand._currentPlayer;
|
|
170
|
-
},
|
|
171
|
-
commands: commands,
|
|
172
|
-
play: function () {
|
|
173
|
-
return (0, Play_1.PlayInstance)(hand, match.teams);
|
|
174
|
-
},
|
|
175
|
-
use: function (idx, card) {
|
|
176
|
-
var player = hand.currentPlayer;
|
|
177
|
-
var round = hand.currentRound;
|
|
178
|
-
if (!player || !round) {
|
|
179
|
-
return null;
|
|
180
|
-
}
|
|
181
|
-
var playerCard = player.useCard(idx, card);
|
|
182
|
-
if (playerCard) {
|
|
183
|
-
hand.nextTurn();
|
|
184
|
-
return round.use((0, Deck_1.PlayedCard)(player, playerCard));
|
|
185
|
-
}
|
|
186
|
-
return null;
|
|
187
|
-
},
|
|
188
|
-
nextTurn: function () {
|
|
189
|
-
var _a;
|
|
190
|
-
if (hand.turn >= match.table.players.length - 1) {
|
|
191
|
-
hand.setTurn(0);
|
|
192
|
-
}
|
|
193
|
-
else {
|
|
194
|
-
hand.setTurn(hand.turn + 1);
|
|
195
|
-
}
|
|
196
|
-
(_a = hand.currentRound) === null || _a === void 0 ? void 0 : _a.nextTurn();
|
|
197
|
-
},
|
|
198
|
-
getNextPlayer: function () {
|
|
199
|
-
return roundsGenerator.next();
|
|
200
|
-
},
|
|
201
|
-
disablePlayer: function (player) {
|
|
202
|
-
match.teams[player.teamIdx].disable(player);
|
|
203
|
-
},
|
|
204
|
-
addPoints: function (team, points) {
|
|
205
|
-
hand.points[team] = hand.points[team] + points;
|
|
206
|
-
},
|
|
207
|
-
pushRound: function (round) {
|
|
208
|
-
hand.rounds.push(round);
|
|
209
|
-
return round;
|
|
210
|
-
},
|
|
211
|
-
setTurn: function (turn) {
|
|
212
|
-
hand.turn = turn;
|
|
213
|
-
return match.table.player(hand.turn);
|
|
214
|
-
},
|
|
215
|
-
setCurrentRound: function (round) {
|
|
216
|
-
hand.currentRound = round;
|
|
217
|
-
return hand.currentRound;
|
|
218
|
-
},
|
|
219
|
-
setCurrentPlayer: function (player) {
|
|
220
|
-
hand._currentPlayer = player;
|
|
221
|
-
return hand._currentPlayer;
|
|
222
|
-
},
|
|
223
|
-
setState: function (state) {
|
|
224
|
-
hand.state = state;
|
|
225
|
-
return hand.state;
|
|
226
|
-
},
|
|
227
|
-
finished: function () {
|
|
228
|
-
return hand.state === types_1.EHandState.FINISHED;
|
|
229
|
-
},
|
|
230
|
-
};
|
|
231
|
-
return hand;
|
|
232
|
-
}
|
|
233
|
-
exports.Hand = Hand;
|
|
@@ -1,27 +0,0 @@
|
|
|
1
|
-
import { IGameLoop } from "./GameLoop";
|
|
2
|
-
import { IPlayer } from "./Player";
|
|
3
|
-
import { ITable } from "./Table";
|
|
4
|
-
import { ITeam } from "./Team";
|
|
5
|
-
export interface IPrivateLobby {
|
|
6
|
-
gameLoop?: IGameLoop;
|
|
7
|
-
lastTeamIdx: 0 | 1;
|
|
8
|
-
_players: Array<IPlayer | {
|
|
9
|
-
id?: undefined;
|
|
10
|
-
session?: undefined;
|
|
11
|
-
}>;
|
|
12
|
-
get players(): Array<IPlayer>;
|
|
13
|
-
teams: Array<ITeam>;
|
|
14
|
-
maxPlayers: number;
|
|
15
|
-
table: ITable | null;
|
|
16
|
-
full: boolean;
|
|
17
|
-
ready: boolean;
|
|
18
|
-
started: boolean;
|
|
19
|
-
addPlayer(id: string, session: string, teamIdx?: 0 | 1): IPlayer;
|
|
20
|
-
removePlayer(id: string): ILobby;
|
|
21
|
-
calculateReady(): boolean;
|
|
22
|
-
calculateFull(): boolean;
|
|
23
|
-
startMatch(matchPoint?: 9 | 12 | 15): IGameLoop;
|
|
24
|
-
}
|
|
25
|
-
export interface ILobby extends Pick<IPrivateLobby, "addPlayer" | "removePlayer" | "startMatch" | "ready" | "full" | "started" | "teams" | "players" | "gameLoop" | "table" | "calculateReady"> {
|
|
26
|
-
}
|
|
27
|
-
export declare function Lobby(teamSize?: 1 | 2 | 3): ILobby;
|
|
@@ -1,114 +0,0 @@
|
|
|
1
|
-
"use strict";
|
|
2
|
-
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
-
exports.Lobby = void 0;
|
|
4
|
-
var constants_1 = require("../constants");
|
|
5
|
-
var types_1 = require("../../types");
|
|
6
|
-
var GameLoop_1 = require("./GameLoop");
|
|
7
|
-
var Match_1 = require("./Match");
|
|
8
|
-
var Player_1 = require("./Player");
|
|
9
|
-
var Table_1 = require("./Table");
|
|
10
|
-
var Team_1 = require("./Team");
|
|
11
|
-
function Lobby(teamSize) {
|
|
12
|
-
var lobby = {
|
|
13
|
-
lastTeamIdx: 1,
|
|
14
|
-
_players: [],
|
|
15
|
-
get players() {
|
|
16
|
-
return lobby._players.filter(function (player) { return Boolean(player && player.id); });
|
|
17
|
-
},
|
|
18
|
-
teams: [],
|
|
19
|
-
table: null,
|
|
20
|
-
maxPlayers: teamSize ? teamSize * 2 : 6,
|
|
21
|
-
full: false,
|
|
22
|
-
ready: false,
|
|
23
|
-
started: false,
|
|
24
|
-
gameLoop: undefined,
|
|
25
|
-
calculateReady: function () {
|
|
26
|
-
var allPlayersReady = lobby.players.reduce(function (prev, curr) { return Boolean(prev && curr && curr.ready); }, true);
|
|
27
|
-
var teamsSameSize = lobby.players.filter(function (player) { return player.teamIdx === 0; }).length ===
|
|
28
|
-
lobby.players.filter(function (player) { return player.teamIdx === 1; }).length;
|
|
29
|
-
var allTeamsComplete = lobby.players.length % 2 === 0;
|
|
30
|
-
lobby.ready = allPlayersReady && allTeamsComplete && teamsSameSize;
|
|
31
|
-
return lobby.ready;
|
|
32
|
-
},
|
|
33
|
-
calculateFull: function () {
|
|
34
|
-
lobby.full = lobby.players.length >= lobby.maxPlayers;
|
|
35
|
-
return lobby.full;
|
|
36
|
-
},
|
|
37
|
-
addPlayer: function (id, session, teamIdx) {
|
|
38
|
-
var exists = lobby.players.find(function (player) { return player.session === session; });
|
|
39
|
-
if (exists) {
|
|
40
|
-
if (exists.teamIdx === teamIdx) {
|
|
41
|
-
return exists;
|
|
42
|
-
}
|
|
43
|
-
console.log({ session: session, ex: exists.session });
|
|
44
|
-
lobby.removePlayer(exists.session);
|
|
45
|
-
}
|
|
46
|
-
if (lobby.started) {
|
|
47
|
-
throw new Error(types_1.GAME_ERROR.MATCH_ALREADY_STARTED);
|
|
48
|
-
}
|
|
49
|
-
if (lobby.full) {
|
|
50
|
-
throw new Error(types_1.GAME_ERROR.LOBBY_IS_FULL);
|
|
51
|
-
}
|
|
52
|
-
var maxSize = teamSize ? teamSize : 3;
|
|
53
|
-
if (lobby.full ||
|
|
54
|
-
lobby.players.filter(function (player) { return player.teamIdx === teamIdx; }).length > maxSize) {
|
|
55
|
-
throw new Error(types_1.GAME_ERROR.TEAM_IS_FULL);
|
|
56
|
-
}
|
|
57
|
-
var player = (0, Player_1.Player)(id, teamIdx !== undefined ? teamIdx : Number(!lobby.lastTeamIdx));
|
|
58
|
-
player.setSession(session);
|
|
59
|
-
lobby.lastTeamIdx = Number(!lobby.lastTeamIdx);
|
|
60
|
-
for (var i = 0; i < lobby._players.length; i++) {
|
|
61
|
-
if (!lobby._players[i].id) {
|
|
62
|
-
if (player.teamIdx === 0 && i % 2 === 0) {
|
|
63
|
-
lobby._players[i] = player;
|
|
64
|
-
break;
|
|
65
|
-
}
|
|
66
|
-
if (player.teamIdx === 1 && i % 2 !== 0) {
|
|
67
|
-
lobby._players[i] = player;
|
|
68
|
-
break;
|
|
69
|
-
}
|
|
70
|
-
}
|
|
71
|
-
}
|
|
72
|
-
lobby.calculateFull();
|
|
73
|
-
lobby.calculateReady();
|
|
74
|
-
return player;
|
|
75
|
-
},
|
|
76
|
-
removePlayer: function (session) {
|
|
77
|
-
var idx = lobby._players.findIndex(function (player) { return player && player.session === session; });
|
|
78
|
-
if (idx !== -1) {
|
|
79
|
-
lobby._players[idx] = {};
|
|
80
|
-
lobby.calculateFull();
|
|
81
|
-
lobby.calculateReady();
|
|
82
|
-
}
|
|
83
|
-
return lobby;
|
|
84
|
-
},
|
|
85
|
-
startMatch: function (matchPoint) {
|
|
86
|
-
if (matchPoint === void 0) { matchPoint = 9; }
|
|
87
|
-
lobby.calculateReady();
|
|
88
|
-
var actualTeamSize = lobby.players.length / 2;
|
|
89
|
-
if (!constants_1.TEAM_SIZE_VALUES.includes(actualTeamSize)) {
|
|
90
|
-
throw new Error(types_1.GAME_ERROR.UNEXPECTED_TEAM_SIZE);
|
|
91
|
-
}
|
|
92
|
-
if (!lobby.ready) {
|
|
93
|
-
throw new Error(types_1.GAME_ERROR.TEAM_NOT_READY);
|
|
94
|
-
}
|
|
95
|
-
lobby.teams = [
|
|
96
|
-
(0, Team_1.Team)(lobby.players.filter(function (player) { return player.teamIdx === 0; })),
|
|
97
|
-
(0, Team_1.Team)(lobby.players.filter(function (player) { return player.teamIdx === 1; })),
|
|
98
|
-
];
|
|
99
|
-
if (lobby.teams[0].players.length !== actualTeamSize ||
|
|
100
|
-
lobby.teams[1].players.length !== actualTeamSize) {
|
|
101
|
-
throw new Error(types_1.GAME_ERROR.UNEXPECTED_TEAM_SIZE);
|
|
102
|
-
}
|
|
103
|
-
lobby.table = (0, Table_1.Table)(lobby.players, lobby.teams);
|
|
104
|
-
lobby.gameLoop = (0, GameLoop_1.GameLoop)((0, Match_1.Match)(lobby.table, lobby.teams, matchPoint));
|
|
105
|
-
lobby.started = true;
|
|
106
|
-
return lobby.gameLoop;
|
|
107
|
-
},
|
|
108
|
-
};
|
|
109
|
-
for (var i = 0; i < lobby.maxPlayers; i++) {
|
|
110
|
-
lobby._players.push({});
|
|
111
|
-
}
|
|
112
|
-
return lobby;
|
|
113
|
-
}
|
|
114
|
-
exports.Lobby = Lobby;
|
|
@@ -1,18 +0,0 @@
|
|
|
1
|
-
import { IHand, IHandPoints } from "./Hand";
|
|
2
|
-
import { IPlayInstance } from "./Play";
|
|
3
|
-
import { ITable } from "./Table";
|
|
4
|
-
import { ITeam } from "./Team";
|
|
5
|
-
export interface IMatch {
|
|
6
|
-
teams: [ITeam, ITeam];
|
|
7
|
-
hands: Array<IHand>;
|
|
8
|
-
winner: ITeam | null;
|
|
9
|
-
currentHand: IHand | null;
|
|
10
|
-
table: ITable;
|
|
11
|
-
play(): IPlayInstance | null;
|
|
12
|
-
addPoints(points: IHandPoints): [ITeam, ITeam];
|
|
13
|
-
pushHand(hand: IHand): void;
|
|
14
|
-
setCurrentHand(hand: IHand | null): IHand | null;
|
|
15
|
-
setWinner(winner: ITeam): void;
|
|
16
|
-
getNextTurn(): IteratorResult<IMatch | null, IMatch | null | void>;
|
|
17
|
-
}
|
|
18
|
-
export declare function Match(table: ITable, teams?: Array<ITeam>, matchPoint?: number): IMatch;
|