trucoshi 0.0.21 → 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (53) hide show
  1. package/LICENSE +674 -674
  2. package/README.md +37 -37
  3. package/dist/index.d.ts +2 -0
  4. package/dist/index.js +18 -0
  5. package/dist/lib/classes/Deck.d.ts +16 -3
  6. package/dist/lib/classes/Deck.js +38 -38
  7. package/dist/lib/classes/GameLoop.d.ts +20 -0
  8. package/dist/lib/classes/GameLoop.js +103 -0
  9. package/dist/lib/classes/Hand.d.ts +38 -2
  10. package/dist/lib/classes/Hand.js +233 -233
  11. package/dist/lib/classes/Lobby.d.ts +27 -0
  12. package/dist/lib/classes/Lobby.js +114 -0
  13. package/dist/lib/classes/Match.d.ts +18 -2
  14. package/dist/lib/classes/Match.js +115 -115
  15. package/dist/lib/classes/Play.d.ts +21 -2
  16. package/dist/lib/classes/Play.js +39 -39
  17. package/dist/lib/classes/Player.d.ts +24 -3
  18. package/dist/lib/classes/Player.js +71 -67
  19. package/dist/lib/classes/Round.d.ts +17 -2
  20. package/dist/lib/classes/Round.js +34 -34
  21. package/dist/lib/classes/Table.d.ts +12 -2
  22. package/dist/lib/classes/Table.js +30 -30
  23. package/dist/lib/classes/Team.d.ts +17 -3
  24. package/dist/lib/classes/Team.js +58 -58
  25. package/dist/lib/classes/Truco.d.ts +18 -2
  26. package/dist/lib/classes/Truco.js +110 -110
  27. package/dist/lib/classes/index.d.ts +11 -0
  28. package/dist/lib/classes/index.js +27 -0
  29. package/dist/lib/constants.d.ts +45 -52
  30. package/dist/lib/constants.js +85 -93
  31. package/dist/lib/index.d.ts +2 -17
  32. package/dist/lib/index.js +18 -209
  33. package/dist/lib/types.d.ts +50 -204
  34. package/dist/lib/types.js +34 -26
  35. package/dist/lib/utils.d.ts +5 -5
  36. package/dist/lib/utils.js +59 -59
  37. package/dist/server/classes/MatchTable.d.ts +32 -30
  38. package/dist/server/classes/MatchTable.js +77 -77
  39. package/dist/server/classes/User.d.ts +5 -5
  40. package/dist/server/classes/User.js +11 -11
  41. package/dist/server/{match.d.ts → classes/index.d.ts} +0 -0
  42. package/dist/server/{match.js → classes/index.js} +1 -1
  43. package/dist/server/index.d.ts +1 -1
  44. package/dist/server/index.js +379 -391
  45. package/dist/server/types.d.ts +36 -35
  46. package/dist/server/types.js +26 -26
  47. package/dist/test/autoplay.d.ts +1 -1
  48. package/dist/test/autoplay.js +94 -94
  49. package/dist/test/play.d.ts +1 -1
  50. package/dist/test/play.js +214 -214
  51. package/dist/types.d.ts +83 -0
  52. package/dist/types.js +57 -0
  53. package/package.json +2 -2
@@ -1,93 +1,85 @@
1
- "use strict";
2
- var _a;
3
- Object.defineProperty(exports, "__esModule", { value: true });
4
- exports.EnvidoCalculator = exports.GAME_ERROR = exports.TEAM_SIZE_VALUES = exports.CARDS = void 0;
5
- var types_1 = require("./types");
6
- var utils_1 = require("./utils");
7
- exports.CARDS = {
8
- "1e": 14,
9
- "1b": 13,
10
- "7e": 12,
11
- "7o": 11,
12
- "3e": 10,
13
- "3o": 10,
14
- "3b": 10,
15
- "3c": 10,
16
- "2e": 9,
17
- "2o": 9,
18
- "2b": 8,
19
- "2c": 8,
20
- "1o": 7,
21
- "1c": 7,
22
- re: 6,
23
- ro: 6,
24
- rb: 6,
25
- rc: 6,
26
- ce: 5,
27
- co: 5,
28
- cb: 5,
29
- cc: 5,
30
- pe: 4,
31
- po: 4,
32
- pb: 4,
33
- pc: 4,
34
- "7b": 3,
35
- "7c": 3,
36
- "6e": 2,
37
- "6o": 2,
38
- "6b": 2,
39
- "6c": 2,
40
- "5e": 1,
41
- "5o": 1,
42
- "5b": 1,
43
- "5c": 1,
44
- "4e": 0,
45
- "4o": 0,
46
- "4b": 0,
47
- "4c": 0,
48
- };
49
- exports.TEAM_SIZE_VALUES = [1, 2, 3];
50
- var GAME_ERROR;
51
- (function (GAME_ERROR) {
52
- GAME_ERROR["MATCH_ALREADY_STARTED"] = "MATCH_ALREADY_STARTED";
53
- GAME_ERROR["LOBBY_IS_FULL"] = "LOBBY_IS_FULL";
54
- GAME_ERROR["UNEXPECTED_TEAM_SIZE"] = "UNEXPECTED_TEAM_SIZE";
55
- GAME_ERROR["TEAM_NOT_READY"] = "TEAM_NOT_READY";
56
- GAME_ERROR["TEAM_IS_FULL"] = "TEAM_IS_FULL";
57
- })(GAME_ERROR = exports.GAME_ERROR || (exports.GAME_ERROR = {}));
58
- exports.EnvidoCalculator = (_a = {},
59
- _a[types_1.EEnvidoCommand.ENVIDO] = function () { return ({
60
- accept: 2,
61
- decline: 1,
62
- next: [types_1.EEnvidoCommand.ENVIDO_ENVIDO, types_1.EEnvidoCommand.REAL_ENVIDO, types_1.EEnvidoCommand.FALTA_ENVIDO],
63
- }); },
64
- _a[types_1.EEnvidoCommand.ENVIDO_ENVIDO] = function () { return ({
65
- accept: 4,
66
- decline: 2,
67
- next: [types_1.EEnvidoCommand.REAL_ENVIDO, types_1.EEnvidoCommand.FALTA_ENVIDO],
68
- }); },
69
- _a[types_1.EEnvidoCommand.REAL_ENVIDO] = function () { return ({
70
- accept: 3,
71
- decline: 1,
72
- next: [types_1.EEnvidoCommand.FALTA_ENVIDO],
73
- }); },
74
- _a[types_1.EEnvidoCommand.FALTA_ENVIDO] = function (args) {
75
- if (!args || !args.teams || !args.matchPoint) {
76
- return {
77
- accept: 1,
78
- decline: 1,
79
- next: [],
80
- };
81
- }
82
- var teams = args.teams, matchPoint = args.matchPoint;
83
- var totals = teams.map(function (team) { return team.points.malas + team.points.buenas; });
84
- var higher = (0, utils_1.getMaxNumberIndex)(totals);
85
- var points = teams[higher].points;
86
- var accept = points.buenas > 0 ? matchPoint - points.buenas : matchPoint - points.malas;
87
- return {
88
- accept: accept,
89
- decline: 2,
90
- next: [],
91
- };
92
- },
93
- _a);
1
+ "use strict";
2
+ var _a;
3
+ Object.defineProperty(exports, "__esModule", { value: true });
4
+ exports.EnvidoCalculator = exports.TEAM_SIZE_VALUES = exports.CARDS = void 0;
5
+ var types_1 = require("../types");
6
+ var utils_1 = require("./utils");
7
+ exports.CARDS = {
8
+ "1e": 14,
9
+ "1b": 13,
10
+ "7e": 12,
11
+ "7o": 11,
12
+ "3e": 10,
13
+ "3o": 10,
14
+ "3b": 10,
15
+ "3c": 10,
16
+ "2e": 9,
17
+ "2o": 9,
18
+ "2b": 8,
19
+ "2c": 8,
20
+ "1o": 7,
21
+ "1c": 7,
22
+ re: 6,
23
+ ro: 6,
24
+ rb: 6,
25
+ rc: 6,
26
+ ce: 5,
27
+ co: 5,
28
+ cb: 5,
29
+ cc: 5,
30
+ pe: 4,
31
+ po: 4,
32
+ pb: 4,
33
+ pc: 4,
34
+ "7b": 3,
35
+ "7c": 3,
36
+ "6e": 2,
37
+ "6o": 2,
38
+ "6b": 2,
39
+ "6c": 2,
40
+ "5e": 1,
41
+ "5o": 1,
42
+ "5b": 1,
43
+ "5c": 1,
44
+ "4e": 0,
45
+ "4o": 0,
46
+ "4b": 0,
47
+ "4c": 0,
48
+ };
49
+ exports.TEAM_SIZE_VALUES = [1, 2, 3];
50
+ exports.EnvidoCalculator = (_a = {},
51
+ _a[types_1.EEnvidoCommand.ENVIDO] = function () { return ({
52
+ accept: 2,
53
+ decline: 1,
54
+ next: [types_1.EEnvidoCommand.ENVIDO_ENVIDO, types_1.EEnvidoCommand.REAL_ENVIDO, types_1.EEnvidoCommand.FALTA_ENVIDO],
55
+ }); },
56
+ _a[types_1.EEnvidoCommand.ENVIDO_ENVIDO] = function () { return ({
57
+ accept: 4,
58
+ decline: 2,
59
+ next: [types_1.EEnvidoCommand.REAL_ENVIDO, types_1.EEnvidoCommand.FALTA_ENVIDO],
60
+ }); },
61
+ _a[types_1.EEnvidoCommand.REAL_ENVIDO] = function () { return ({
62
+ accept: 3,
63
+ decline: 1,
64
+ next: [types_1.EEnvidoCommand.FALTA_ENVIDO],
65
+ }); },
66
+ _a[types_1.EEnvidoCommand.FALTA_ENVIDO] = function (args) {
67
+ if (!args || !args.teams || !args.matchPoint) {
68
+ return {
69
+ accept: 1,
70
+ decline: 1,
71
+ next: [],
72
+ };
73
+ }
74
+ var teams = args.teams, matchPoint = args.matchPoint;
75
+ var totals = teams.map(function (team) { return team.points.malas + team.points.buenas; });
76
+ var higher = (0, utils_1.getMaxNumberIndex)(totals);
77
+ var points = teams[higher].points;
78
+ var accept = points.buenas > 0 ? matchPoint - points.buenas : matchPoint - points.malas;
79
+ return {
80
+ accept: accept,
81
+ decline: 2,
82
+ next: [],
83
+ };
84
+ },
85
+ _a);
@@ -1,17 +1,2 @@
1
- import { IHand, IPlayInstance, ITeam, ILobby } from "./types";
2
- export type IWinnerCallback = (winner: ITeam, teams: [ITeam, ITeam]) => Promise<void>;
3
- export type ITurnCallback = (play: IPlayInstance) => Promise<void>;
4
- export type ITrucoCallback = (play: IPlayInstance) => Promise<void>;
5
- export interface IGameLoop {
6
- _onTruco: ITrucoCallback;
7
- _onTurn: ITurnCallback;
8
- _onWinner: IWinnerCallback;
9
- teams: Array<ITeam>;
10
- hands: Array<IHand>;
11
- winner: ITeam | null;
12
- onTurn: (callback: ITurnCallback) => IGameLoop;
13
- onWinner: (callback: IWinnerCallback) => IGameLoop;
14
- onTruco: (callback: ITrucoCallback) => IGameLoop;
15
- begin: () => Promise<void>;
16
- }
17
- export declare function Lobby(teamSize?: 1 | 2 | 3): ILobby;
1
+ export * from "./classes";
2
+ export * from "./constants";
package/dist/lib/index.js CHANGED
@@ -1,209 +1,18 @@
1
- "use strict";
2
- var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
3
- function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
4
- return new (P || (P = Promise))(function (resolve, reject) {
5
- function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
6
- function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
7
- function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
8
- step((generator = generator.apply(thisArg, _arguments || [])).next());
9
- });
10
- };
11
- var __generator = (this && this.__generator) || function (thisArg, body) {
12
- var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
13
- return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
14
- function verb(n) { return function (v) { return step([n, v]); }; }
15
- function step(op) {
16
- if (f) throw new TypeError("Generator is already executing.");
17
- while (g && (g = 0, op[0] && (_ = 0)), _) try {
18
- if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
19
- if (y = 0, t) op = [op[0] & 2, t.value];
20
- switch (op[0]) {
21
- case 0: case 1: t = op; break;
22
- case 4: _.label++; return { value: op[1], done: false };
23
- case 5: _.label++; y = op[1]; op = [0]; continue;
24
- case 7: op = _.ops.pop(); _.trys.pop(); continue;
25
- default:
26
- if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
27
- if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
28
- if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
29
- if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
30
- if (t[2]) _.ops.pop();
31
- _.trys.pop(); continue;
32
- }
33
- op = body.call(thisArg, _);
34
- } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
35
- if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
36
- }
37
- };
38
- Object.defineProperty(exports, "__esModule", { value: true });
39
- exports.Lobby = void 0;
40
- var Match_1 = require("./classes/Match");
41
- var Player_1 = require("./classes/Player");
42
- var Table_1 = require("./classes/Table");
43
- var Team_1 = require("./classes/Team");
44
- var constants_1 = require("./constants");
45
- var types_1 = require("./types");
46
- var GameLoop = function (match) {
47
- var gameloop = {
48
- _onTruco: function () { return Promise.resolve(); },
49
- _onTurn: function () { return Promise.resolve(); },
50
- _onWinner: function () { return Promise.resolve(); },
51
- teams: [],
52
- winner: null,
53
- hands: [],
54
- onTruco: function (callback) {
55
- gameloop._onTruco = callback;
56
- return gameloop;
57
- },
58
- onTurn: function (callback) {
59
- gameloop._onTurn = callback;
60
- return gameloop;
61
- },
62
- onWinner: function (callback) {
63
- gameloop._onWinner = callback;
64
- return gameloop;
65
- },
66
- begin: function () {
67
- return __awaiter(this, void 0, void 0, function () {
68
- var play;
69
- return __generator(this, function (_a) {
70
- switch (_a.label) {
71
- case 0:
72
- gameloop.teams = match.teams;
73
- _a.label = 1;
74
- case 1:
75
- if (!!match.winner) return [3 /*break*/, 6];
76
- play = match.play();
77
- gameloop.hands = match.hands;
78
- if (!play || !play.player) {
79
- return [3 /*break*/, 1];
80
- }
81
- if (!(play.state === types_1.EHandState.WAITING_FOR_TRUCO_ANSWER)) return [3 /*break*/, 3];
82
- return [4 /*yield*/, gameloop._onTruco(play)];
83
- case 2:
84
- _a.sent();
85
- return [3 /*break*/, 1];
86
- case 3:
87
- if (!(play.state === types_1.EHandState.WAITING_PLAY)) return [3 /*break*/, 5];
88
- return [4 /*yield*/, gameloop._onTurn(play)];
89
- case 4:
90
- _a.sent();
91
- return [3 /*break*/, 1];
92
- case 5: return [3 /*break*/, 1];
93
- case 6:
94
- gameloop.winner = match.winner;
95
- return [4 /*yield*/, gameloop._onWinner(match.winner, match.teams)];
96
- case 7:
97
- _a.sent();
98
- return [2 /*return*/];
99
- }
100
- });
101
- });
102
- },
103
- };
104
- return gameloop;
105
- };
106
- function Lobby(teamSize) {
107
- var lobby = {
108
- lastTeamIdx: 1,
109
- _players: [],
110
- get players() {
111
- return lobby._players.filter(function (player) { return Boolean(player && player.id); });
112
- },
113
- teams: [],
114
- table: null,
115
- maxPlayers: teamSize ? teamSize * 2 : 6,
116
- full: false,
117
- ready: false,
118
- started: false,
119
- gameLoop: undefined,
120
- calculateReady: function () {
121
- var allPlayersReady = lobby.players.reduce(function (prev, curr) { return Boolean(prev && curr && curr.ready); }, true);
122
- var teamsSameSize = lobby.players.filter(function (player) { return player.teamIdx === 0; }).length ===
123
- lobby.players.filter(function (player) { return player.teamIdx === 1; }).length;
124
- var allTeamsComplete = lobby.players.length % 2 === 0;
125
- lobby.ready = allPlayersReady && allTeamsComplete && teamsSameSize;
126
- return lobby.ready;
127
- },
128
- calculateFull: function () {
129
- lobby.full = lobby.players.length >= lobby.maxPlayers;
130
- return lobby.full;
131
- },
132
- addPlayer: function (id, session, teamIdx) {
133
- var exists = lobby.players.find(function (player) { return player.session === session; });
134
- if (exists) {
135
- if (exists.teamIdx === teamIdx) {
136
- return exists;
137
- }
138
- console.log({ session: session, ex: exists.session });
139
- lobby.removePlayer(exists.session);
140
- }
141
- if (lobby.started) {
142
- throw new Error(constants_1.GAME_ERROR.MATCH_ALREADY_STARTED);
143
- }
144
- if (lobby.full) {
145
- throw new Error(constants_1.GAME_ERROR.LOBBY_IS_FULL);
146
- }
147
- var maxSize = teamSize ? teamSize : 3;
148
- if (lobby.full ||
149
- lobby.players.filter(function (player) { return player.teamIdx === teamIdx; }).length > maxSize) {
150
- throw new Error(constants_1.GAME_ERROR.TEAM_IS_FULL);
151
- }
152
- var player = (0, Player_1.Player)(id, teamIdx !== undefined ? teamIdx : Number(!lobby.lastTeamIdx));
153
- player.setSession(session);
154
- lobby.lastTeamIdx = Number(!lobby.lastTeamIdx);
155
- for (var i = 0; i < lobby._players.length; i++) {
156
- if (!lobby._players[i].id) {
157
- if (player.teamIdx === 0 && i % 2 === 0) {
158
- lobby._players[i] = player;
159
- break;
160
- }
161
- if (player.teamIdx === 1 && i % 2 !== 0) {
162
- lobby._players[i] = player;
163
- break;
164
- }
165
- }
166
- }
167
- lobby.calculateFull();
168
- lobby.calculateReady();
169
- return player;
170
- },
171
- removePlayer: function (session) {
172
- var idx = lobby._players.findIndex(function (player) { return player && player.session === session; });
173
- if (idx !== -1) {
174
- lobby._players[idx] = {};
175
- lobby.calculateFull();
176
- lobby.calculateReady();
177
- }
178
- return lobby;
179
- },
180
- startMatch: function (matchPoint) {
181
- if (matchPoint === void 0) { matchPoint = 9; }
182
- lobby.calculateReady();
183
- var actualTeamSize = lobby.players.length / 2;
184
- if (!constants_1.TEAM_SIZE_VALUES.includes(actualTeamSize)) {
185
- throw new Error(constants_1.GAME_ERROR.UNEXPECTED_TEAM_SIZE);
186
- }
187
- if (!lobby.ready) {
188
- throw new Error(constants_1.GAME_ERROR.TEAM_NOT_READY);
189
- }
190
- lobby.teams = [
191
- (0, Team_1.Team)(lobby.players.filter(function (player) { return player.teamIdx === 0; })),
192
- (0, Team_1.Team)(lobby.players.filter(function (player) { return player.teamIdx === 1; })),
193
- ];
194
- if (lobby.teams[0].players.length !== actualTeamSize ||
195
- lobby.teams[1].players.length !== actualTeamSize) {
196
- throw new Error(constants_1.GAME_ERROR.UNEXPECTED_TEAM_SIZE);
197
- }
198
- lobby.table = (0, Table_1.Table)(lobby.players, lobby.teams);
199
- lobby.gameLoop = GameLoop((0, Match_1.Match)(lobby.table, lobby.teams, matchPoint));
200
- lobby.started = true;
201
- return lobby.gameLoop;
202
- },
203
- };
204
- for (var i = 0; i < lobby.maxPlayers; i++) {
205
- lobby._players.push({});
206
- }
207
- return lobby;
208
- }
209
- exports.Lobby = Lobby;
1
+ "use strict";
2
+ var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
3
+ if (k2 === undefined) k2 = k;
4
+ var desc = Object.getOwnPropertyDescriptor(m, k);
5
+ if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
6
+ desc = { enumerable: true, get: function() { return m[k]; } };
7
+ }
8
+ Object.defineProperty(o, k2, desc);
9
+ }) : (function(o, m, k, k2) {
10
+ if (k2 === undefined) k2 = k;
11
+ o[k2] = m[k];
12
+ }));
13
+ var __exportStar = (this && this.__exportStar) || function(m, exports) {
14
+ for (var p in m) if (p !== "default" && !Object.prototype.hasOwnProperty.call(exports, p)) __createBinding(exports, m, p);
15
+ };
16
+ Object.defineProperty(exports, "__esModule", { value: true });
17
+ __exportStar(require("./classes"), exports);
18
+ __exportStar(require("./constants"), exports);