trucoshi 0.0.21 → 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (53) hide show
  1. package/LICENSE +674 -674
  2. package/README.md +37 -37
  3. package/dist/index.d.ts +2 -0
  4. package/dist/index.js +18 -0
  5. package/dist/lib/classes/Deck.d.ts +16 -3
  6. package/dist/lib/classes/Deck.js +38 -38
  7. package/dist/lib/classes/GameLoop.d.ts +20 -0
  8. package/dist/lib/classes/GameLoop.js +103 -0
  9. package/dist/lib/classes/Hand.d.ts +38 -2
  10. package/dist/lib/classes/Hand.js +233 -233
  11. package/dist/lib/classes/Lobby.d.ts +27 -0
  12. package/dist/lib/classes/Lobby.js +114 -0
  13. package/dist/lib/classes/Match.d.ts +18 -2
  14. package/dist/lib/classes/Match.js +115 -115
  15. package/dist/lib/classes/Play.d.ts +21 -2
  16. package/dist/lib/classes/Play.js +39 -39
  17. package/dist/lib/classes/Player.d.ts +24 -3
  18. package/dist/lib/classes/Player.js +71 -67
  19. package/dist/lib/classes/Round.d.ts +17 -2
  20. package/dist/lib/classes/Round.js +34 -34
  21. package/dist/lib/classes/Table.d.ts +12 -2
  22. package/dist/lib/classes/Table.js +30 -30
  23. package/dist/lib/classes/Team.d.ts +17 -3
  24. package/dist/lib/classes/Team.js +58 -58
  25. package/dist/lib/classes/Truco.d.ts +18 -2
  26. package/dist/lib/classes/Truco.js +110 -110
  27. package/dist/lib/classes/index.d.ts +11 -0
  28. package/dist/lib/classes/index.js +27 -0
  29. package/dist/lib/constants.d.ts +45 -52
  30. package/dist/lib/constants.js +85 -93
  31. package/dist/lib/index.d.ts +2 -17
  32. package/dist/lib/index.js +18 -209
  33. package/dist/lib/types.d.ts +50 -204
  34. package/dist/lib/types.js +34 -26
  35. package/dist/lib/utils.d.ts +5 -5
  36. package/dist/lib/utils.js +59 -59
  37. package/dist/server/classes/MatchTable.d.ts +32 -30
  38. package/dist/server/classes/MatchTable.js +77 -77
  39. package/dist/server/classes/User.d.ts +5 -5
  40. package/dist/server/classes/User.js +11 -11
  41. package/dist/server/{match.d.ts → classes/index.d.ts} +0 -0
  42. package/dist/server/{match.js → classes/index.js} +1 -1
  43. package/dist/server/index.d.ts +1 -1
  44. package/dist/server/index.js +379 -391
  45. package/dist/server/types.d.ts +36 -35
  46. package/dist/server/types.js +26 -26
  47. package/dist/test/autoplay.d.ts +1 -1
  48. package/dist/test/autoplay.js +94 -94
  49. package/dist/test/play.d.ts +1 -1
  50. package/dist/test/play.js +214 -214
  51. package/dist/types.d.ts +83 -0
  52. package/dist/types.js +57 -0
  53. package/package.json +2 -2
@@ -1,30 +1,30 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.Table = void 0;
4
- function Table(players, teams) {
5
- var table = {
6
- players: players,
7
- cards: [],
8
- forehandIdx: 0,
9
- nextTurn: function () {
10
- if (table.forehandIdx < table.players.length - 1) {
11
- table.forehandIdx++;
12
- }
13
- else {
14
- table.forehandIdx = 0;
15
- }
16
- return table.player();
17
- },
18
- getPlayerPosition: function (id) {
19
- return table.players.findIndex(function (p) { return p.id === id; });
20
- },
21
- player: function (idx) {
22
- if (idx !== undefined) {
23
- return table.players[idx];
24
- }
25
- return table.players[table.forehandIdx];
26
- },
27
- };
28
- return table;
29
- }
30
- exports.Table = Table;
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.Table = void 0;
4
+ function Table(players, teams) {
5
+ var table = {
6
+ players: players,
7
+ cards: [],
8
+ forehandIdx: 0,
9
+ nextTurn: function () {
10
+ if (table.forehandIdx < table.players.length - 1) {
11
+ table.forehandIdx++;
12
+ }
13
+ else {
14
+ table.forehandIdx = 0;
15
+ }
16
+ return table.player();
17
+ },
18
+ getPlayerPosition: function (id) {
19
+ return table.players.findIndex(function (p) { return p.id === id; });
20
+ },
21
+ player: function (idx) {
22
+ if (idx !== undefined) {
23
+ return table.players[idx];
24
+ }
25
+ return table.players[table.forehandIdx];
26
+ },
27
+ };
28
+ return table;
29
+ }
30
+ exports.Table = Table;
@@ -1,3 +1,17 @@
1
- import { IPlayer, ITeam } from "../types";
2
- export type IPublicTeam = Pick<ITeam, "players" | "points">;
3
- export declare function Team(players: Array<IPlayer>): ITeam;
1
+ import { IPlayer } from "./Player";
2
+ export interface ITeam {
3
+ _players: Map<string, IPlayer>;
4
+ players: Array<IPlayer>;
5
+ points: ITeamPoints;
6
+ getPublicTeam(playerSession?: string): ITeam;
7
+ isTeamDisabled(): boolean;
8
+ disable(player: IPlayer): boolean;
9
+ addPoints(matchPoint: number, points: number): ITeamPoints;
10
+ }
11
+ export type IPublicTeam = Pick<ITeam, "players" | "points">;
12
+ export interface ITeamPoints {
13
+ buenas: number;
14
+ malas: number;
15
+ winner: boolean;
16
+ }
17
+ export declare function Team(players: Array<IPlayer>): ITeam;
@@ -1,58 +1,58 @@
1
- "use strict";
2
- var __assign = (this && this.__assign) || function () {
3
- __assign = Object.assign || function(t) {
4
- for (var s, i = 1, n = arguments.length; i < n; i++) {
5
- s = arguments[i];
6
- for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p))
7
- t[p] = s[p];
8
- }
9
- return t;
10
- };
11
- return __assign.apply(this, arguments);
12
- };
13
- Object.defineProperty(exports, "__esModule", { value: true });
14
- exports.Team = void 0;
15
- function Team(players) {
16
- var team = {
17
- _players: new Map(),
18
- get players() {
19
- return Array.from(team._players.values());
20
- },
21
- points: {
22
- buenas: 0,
23
- malas: 0,
24
- winner: false,
25
- },
26
- getPublicTeam: function (playerSession) {
27
- return __assign(__assign({}, team), { players: team.players.map(function (player) {
28
- return player.session === playerSession ? player : player.getPublicPlayer();
29
- }) });
30
- },
31
- isTeamDisabled: function () {
32
- return team.players.reduce(function (prev, curr) { return prev && curr.disabled; }, true);
33
- },
34
- disable: function (player) {
35
- var _a;
36
- (_a = team._players.get(player.session)) === null || _a === void 0 ? void 0 : _a.disable();
37
- return team.isTeamDisabled();
38
- },
39
- addPoints: function (matchPoint, points) {
40
- var malas = team.points.malas + points;
41
- var diff = malas - matchPoint;
42
- if (diff > 0) {
43
- team.points.malas = matchPoint;
44
- team.points.buenas += diff;
45
- if (team.points.buenas >= matchPoint) {
46
- team.points.winner = true;
47
- }
48
- }
49
- else {
50
- team.points.malas = malas;
51
- }
52
- return team.points;
53
- },
54
- };
55
- players.forEach(function (player) { return team._players.set(player.session, player); });
56
- return team;
57
- }
58
- exports.Team = Team;
1
+ "use strict";
2
+ var __assign = (this && this.__assign) || function () {
3
+ __assign = Object.assign || function(t) {
4
+ for (var s, i = 1, n = arguments.length; i < n; i++) {
5
+ s = arguments[i];
6
+ for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p))
7
+ t[p] = s[p];
8
+ }
9
+ return t;
10
+ };
11
+ return __assign.apply(this, arguments);
12
+ };
13
+ Object.defineProperty(exports, "__esModule", { value: true });
14
+ exports.Team = void 0;
15
+ function Team(players) {
16
+ var team = {
17
+ _players: new Map(),
18
+ get players() {
19
+ return Array.from(team._players.values());
20
+ },
21
+ points: {
22
+ buenas: 0,
23
+ malas: 0,
24
+ winner: false,
25
+ },
26
+ getPublicTeam: function (playerSession) {
27
+ return __assign(__assign({}, team), { players: team.players.map(function (player) {
28
+ return player.session === playerSession ? player : player.getPublicPlayer();
29
+ }) });
30
+ },
31
+ isTeamDisabled: function () {
32
+ return team.players.reduce(function (prev, curr) { return prev && curr.disabled; }, true);
33
+ },
34
+ disable: function (player) {
35
+ var _a;
36
+ (_a = team._players.get(player.session)) === null || _a === void 0 ? void 0 : _a.disable();
37
+ return team.isTeamDisabled();
38
+ },
39
+ addPoints: function (matchPoint, points) {
40
+ var malas = team.points.malas + points;
41
+ var diff = malas - matchPoint;
42
+ if (diff > 0) {
43
+ team.points.malas = matchPoint;
44
+ team.points.buenas += diff;
45
+ if (team.points.buenas >= matchPoint) {
46
+ team.points.winner = true;
47
+ }
48
+ }
49
+ else {
50
+ team.points.malas = malas;
51
+ }
52
+ return team.points;
53
+ },
54
+ };
55
+ players.forEach(function (player) { return team._players.set(player.session, player); });
56
+ return team;
57
+ }
58
+ exports.Team = Team;
@@ -1,2 +1,18 @@
1
- import { ITruco } from "../types";
2
- export declare function Truco(): ITruco;
1
+ import { IPlayer } from "./Player";
2
+ export interface ITruco {
3
+ state: 1 | 2 | 3 | 4;
4
+ teamIdx: 0 | 1 | null;
5
+ answer: boolean | null;
6
+ turn: number;
7
+ players: Array<IPlayer>;
8
+ currentPlayer: IPlayer | null;
9
+ generator: Generator<ITruco, void, unknown>;
10
+ sayTruco(teamIdx: 0 | 1, players: Array<IPlayer>): ITruco;
11
+ setPlayers(players: Array<IPlayer>): void;
12
+ setAnswer(answer: boolean | null): ITruco;
13
+ setTurn(turn: number): number;
14
+ setTeam(idx: 0 | 1): 0 | 1;
15
+ setCurrentPlayer(player: IPlayer | null): IPlayer | null;
16
+ getNextPlayer(): IteratorResult<ITruco, ITruco | void>;
17
+ }
18
+ export declare function Truco(): ITruco;
@@ -1,110 +1,110 @@
1
- "use strict";
2
- var __generator = (this && this.__generator) || function (thisArg, body) {
3
- var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
4
- return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
5
- function verb(n) { return function (v) { return step([n, v]); }; }
6
- function step(op) {
7
- if (f) throw new TypeError("Generator is already executing.");
8
- while (g && (g = 0, op[0] && (_ = 0)), _) try {
9
- if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
10
- if (y = 0, t) op = [op[0] & 2, t.value];
11
- switch (op[0]) {
12
- case 0: case 1: t = op; break;
13
- case 4: _.label++; return { value: op[1], done: false };
14
- case 5: _.label++; y = op[1]; op = [0]; continue;
15
- case 7: op = _.ops.pop(); _.trys.pop(); continue;
16
- default:
17
- if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
18
- if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
19
- if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
20
- if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
21
- if (t[2]) _.ops.pop();
22
- _.trys.pop(); continue;
23
- }
24
- op = body.call(thisArg, _);
25
- } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
26
- if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
27
- }
28
- };
29
- Object.defineProperty(exports, "__esModule", { value: true });
30
- exports.Truco = void 0;
31
- function Truco() {
32
- function trucoAnswerGeneratorSequence() {
33
- var i, player;
34
- return __generator(this, function (_a) {
35
- switch (_a.label) {
36
- case 0:
37
- i = 0;
38
- _a.label = 1;
39
- case 1:
40
- if (!(i < truco.players.length && truco.answer === null)) return [3 /*break*/, 3];
41
- player = truco.players[truco.turn];
42
- truco.setCurrentPlayer(player);
43
- if (player.disabled) {
44
- truco.setCurrentPlayer(null);
45
- }
46
- if (truco.turn >= truco.players.length - 1) {
47
- truco.setTurn(0);
48
- }
49
- else {
50
- truco.setTurn(truco.turn + 1);
51
- }
52
- i++;
53
- return [4 /*yield*/, truco];
54
- case 2:
55
- _a.sent();
56
- return [3 /*break*/, 1];
57
- case 3: return [4 /*yield*/, truco];
58
- case 4:
59
- _a.sent();
60
- return [2 /*return*/];
61
- }
62
- });
63
- }
64
- var truco = {
65
- turn: 0,
66
- state: 1,
67
- teamIdx: null,
68
- answer: null,
69
- currentPlayer: null,
70
- generator: trucoAnswerGeneratorSequence(),
71
- players: [],
72
- sayTruco: function (teamIdx, players) {
73
- truco.teamIdx = teamIdx;
74
- truco.answer = null;
75
- truco.players = players;
76
- truco.generator = trucoAnswerGeneratorSequence();
77
- return truco;
78
- },
79
- setPlayers: function (players) {
80
- truco.players = players;
81
- },
82
- setAnswer: function (answer) {
83
- if (answer) {
84
- truco.state++;
85
- }
86
- if (answer !== null) {
87
- truco.teamIdx = null;
88
- }
89
- truco.answer = answer;
90
- return truco;
91
- },
92
- setTeam: function (idx) {
93
- truco.teamIdx = idx;
94
- return truco.teamIdx;
95
- },
96
- setTurn: function (turn) {
97
- truco.turn = turn;
98
- return truco.turn;
99
- },
100
- setCurrentPlayer: function (player) {
101
- truco.currentPlayer = player;
102
- return truco.currentPlayer;
103
- },
104
- getNextPlayer: function () {
105
- return truco.generator.next();
106
- },
107
- };
108
- return truco;
109
- }
110
- exports.Truco = Truco;
1
+ "use strict";
2
+ var __generator = (this && this.__generator) || function (thisArg, body) {
3
+ var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
4
+ return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
5
+ function verb(n) { return function (v) { return step([n, v]); }; }
6
+ function step(op) {
7
+ if (f) throw new TypeError("Generator is already executing.");
8
+ while (g && (g = 0, op[0] && (_ = 0)), _) try {
9
+ if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
10
+ if (y = 0, t) op = [op[0] & 2, t.value];
11
+ switch (op[0]) {
12
+ case 0: case 1: t = op; break;
13
+ case 4: _.label++; return { value: op[1], done: false };
14
+ case 5: _.label++; y = op[1]; op = [0]; continue;
15
+ case 7: op = _.ops.pop(); _.trys.pop(); continue;
16
+ default:
17
+ if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
18
+ if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
19
+ if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
20
+ if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
21
+ if (t[2]) _.ops.pop();
22
+ _.trys.pop(); continue;
23
+ }
24
+ op = body.call(thisArg, _);
25
+ } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
26
+ if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
27
+ }
28
+ };
29
+ Object.defineProperty(exports, "__esModule", { value: true });
30
+ exports.Truco = void 0;
31
+ function Truco() {
32
+ function trucoAnswerGeneratorSequence() {
33
+ var i, player;
34
+ return __generator(this, function (_a) {
35
+ switch (_a.label) {
36
+ case 0:
37
+ i = 0;
38
+ _a.label = 1;
39
+ case 1:
40
+ if (!(i < truco.players.length && truco.answer === null)) return [3 /*break*/, 3];
41
+ player = truco.players[truco.turn];
42
+ truco.setCurrentPlayer(player);
43
+ if (player.disabled) {
44
+ truco.setCurrentPlayer(null);
45
+ }
46
+ if (truco.turn >= truco.players.length - 1) {
47
+ truco.setTurn(0);
48
+ }
49
+ else {
50
+ truco.setTurn(truco.turn + 1);
51
+ }
52
+ i++;
53
+ return [4 /*yield*/, truco];
54
+ case 2:
55
+ _a.sent();
56
+ return [3 /*break*/, 1];
57
+ case 3: return [4 /*yield*/, truco];
58
+ case 4:
59
+ _a.sent();
60
+ return [2 /*return*/];
61
+ }
62
+ });
63
+ }
64
+ var truco = {
65
+ turn: 0,
66
+ state: 1,
67
+ teamIdx: null,
68
+ answer: null,
69
+ currentPlayer: null,
70
+ generator: trucoAnswerGeneratorSequence(),
71
+ players: [],
72
+ sayTruco: function (teamIdx, players) {
73
+ truco.teamIdx = teamIdx;
74
+ truco.answer = null;
75
+ truco.players = players;
76
+ truco.generator = trucoAnswerGeneratorSequence();
77
+ return truco;
78
+ },
79
+ setPlayers: function (players) {
80
+ truco.players = players;
81
+ },
82
+ setAnswer: function (answer) {
83
+ if (answer) {
84
+ truco.state++;
85
+ }
86
+ if (answer !== null) {
87
+ truco.teamIdx = null;
88
+ }
89
+ truco.answer = answer;
90
+ return truco;
91
+ },
92
+ setTeam: function (idx) {
93
+ truco.teamIdx = idx;
94
+ return truco.teamIdx;
95
+ },
96
+ setTurn: function (turn) {
97
+ truco.turn = turn;
98
+ return truco.turn;
99
+ },
100
+ setCurrentPlayer: function (player) {
101
+ truco.currentPlayer = player;
102
+ return truco.currentPlayer;
103
+ },
104
+ getNextPlayer: function () {
105
+ return truco.generator.next();
106
+ },
107
+ };
108
+ return truco;
109
+ }
110
+ exports.Truco = Truco;
@@ -0,0 +1,11 @@
1
+ export * from "./Deck";
2
+ export * from "./GameLoop";
3
+ export * from "./Hand";
4
+ export * from "./Lobby";
5
+ export * from "./Match";
6
+ export * from "./Play";
7
+ export * from "./Player";
8
+ export * from "./Round";
9
+ export * from "./Table";
10
+ export * from "./Team";
11
+ export * from "./Truco";
@@ -0,0 +1,27 @@
1
+ "use strict";
2
+ var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
3
+ if (k2 === undefined) k2 = k;
4
+ var desc = Object.getOwnPropertyDescriptor(m, k);
5
+ if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
6
+ desc = { enumerable: true, get: function() { return m[k]; } };
7
+ }
8
+ Object.defineProperty(o, k2, desc);
9
+ }) : (function(o, m, k, k2) {
10
+ if (k2 === undefined) k2 = k;
11
+ o[k2] = m[k];
12
+ }));
13
+ var __exportStar = (this && this.__exportStar) || function(m, exports) {
14
+ for (var p in m) if (p !== "default" && !Object.prototype.hasOwnProperty.call(exports, p)) __createBinding(exports, m, p);
15
+ };
16
+ Object.defineProperty(exports, "__esModule", { value: true });
17
+ __exportStar(require("./Deck"), exports);
18
+ __exportStar(require("./GameLoop"), exports);
19
+ __exportStar(require("./Hand"), exports);
20
+ __exportStar(require("./Lobby"), exports);
21
+ __exportStar(require("./Match"), exports);
22
+ __exportStar(require("./Play"), exports);
23
+ __exportStar(require("./Player"), exports);
24
+ __exportStar(require("./Round"), exports);
25
+ __exportStar(require("./Table"), exports);
26
+ __exportStar(require("./Team"), exports);
27
+ __exportStar(require("./Truco"), exports);
@@ -1,52 +1,45 @@
1
- import { IEnvidoCalculator } from "./types";
2
- export declare const CARDS: {
3
- "1e": number;
4
- "1b": number;
5
- "7e": number;
6
- "7o": number;
7
- "3e": number;
8
- "3o": number;
9
- "3b": number;
10
- "3c": number;
11
- "2e": number;
12
- "2o": number;
13
- "2b": number;
14
- "2c": number;
15
- "1o": number;
16
- "1c": number;
17
- re: number;
18
- ro: number;
19
- rb: number;
20
- rc: number;
21
- ce: number;
22
- co: number;
23
- cb: number;
24
- cc: number;
25
- pe: number;
26
- po: number;
27
- pb: number;
28
- pc: number;
29
- "7b": number;
30
- "7c": number;
31
- "6e": number;
32
- "6o": number;
33
- "6b": number;
34
- "6c": number;
35
- "5e": number;
36
- "5o": number;
37
- "5b": number;
38
- "5c": number;
39
- "4e": number;
40
- "4o": number;
41
- "4b": number;
42
- "4c": number;
43
- };
44
- export declare const TEAM_SIZE_VALUES: number[];
45
- export declare enum GAME_ERROR {
46
- MATCH_ALREADY_STARTED = "MATCH_ALREADY_STARTED",
47
- LOBBY_IS_FULL = "LOBBY_IS_FULL",
48
- UNEXPECTED_TEAM_SIZE = "UNEXPECTED_TEAM_SIZE",
49
- TEAM_NOT_READY = "TEAM_NOT_READY",
50
- TEAM_IS_FULL = "TEAM_IS_FULL"
51
- }
52
- export declare const EnvidoCalculator: IEnvidoCalculator;
1
+ import { IEnvidoCalculator } from "../types";
2
+ export declare const CARDS: {
3
+ "1e": number;
4
+ "1b": number;
5
+ "7e": number;
6
+ "7o": number;
7
+ "3e": number;
8
+ "3o": number;
9
+ "3b": number;
10
+ "3c": number;
11
+ "2e": number;
12
+ "2o": number;
13
+ "2b": number;
14
+ "2c": number;
15
+ "1o": number;
16
+ "1c": number;
17
+ re: number;
18
+ ro: number;
19
+ rb: number;
20
+ rc: number;
21
+ ce: number;
22
+ co: number;
23
+ cb: number;
24
+ cc: number;
25
+ pe: number;
26
+ po: number;
27
+ pb: number;
28
+ pc: number;
29
+ "7b": number;
30
+ "7c": number;
31
+ "6e": number;
32
+ "6o": number;
33
+ "6b": number;
34
+ "6c": number;
35
+ "5e": number;
36
+ "5o": number;
37
+ "5b": number;
38
+ "5c": number;
39
+ "4e": number;
40
+ "4o": number;
41
+ "4b": number;
42
+ "4c": number;
43
+ };
44
+ export declare const TEAM_SIZE_VALUES: number[];
45
+ export declare const EnvidoCalculator: IEnvidoCalculator;