tribunal-kit 9.2.1 โ 9.2.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.agent/.tribunal/session.jsonl +15 -0
- package/.agent/ARCHITECTURE.md +4 -4
- package/.agent/agents/agent-shield-auditor.md +18 -0
- package/.agent/agents/harness-manager.md +49 -0
- package/.agent/agents/human-gate-negotiator.md +22 -0
- package/.agent/agents/kernel-scheduler.md +56 -0
- package/.agent/agents/memory-archivist.md +37 -0
- package/.agent/agents/orchestrator.md +7 -0
- package/.agent/agents/project-planner.md +5 -0
- package/.agent/agents/security-auditor.md +5 -0
- package/.agent/config/claude.json +1 -1
- package/.agent/config/plugin.json +1 -1
- package/.agent/history/architecture-explorer.html +352 -0
- package/.agent/history/architecture-graph.yaml +181 -1
- package/.agent/history/graph-cache.json +323 -13
- package/.agent/history/integrity_manifest.json +3937 -299
- package/.agent/history/memory/.memory.idx +50 -50
- package/.agent/history/snapshots/.opencode__plugins__tribunal.js.json +12 -0
- package/.agent/history/snapshots/.pi__extensions__tribunal.ts.json +12 -0
- package/.agent/history/snapshots/bin__adapter-install.js.json +1 -1
- package/.agent/history/snapshots/bin__mcp-server.js.json +4 -2
- package/.agent/history/snapshots/bin__proxy-server.js.json +1 -1
- package/.agent/history/snapshots/bin__spawn-agent.js.json +1 -1
- package/.agent/history/snapshots/bin__wrapper.js.json +1 -1
- package/.agent/history/snapshots/eslint.config.js.json +1 -1
- package/.agent/history/snapshots/hooks__session-start.js.json +11 -0
- package/.agent/history/snapshots/scripts__apply-version.js.json +11 -0
- package/.agent/history/snapshots/scripts__audit_skill_sdo.js.json +11 -0
- package/.agent/history/snapshots/scripts__clean-pycache.js.json +11 -0
- package/.agent/history/snapshots/scripts__context_compiler.js.json +17 -0
- package/.agent/history/snapshots/scripts__modernize_skills.js.json +11 -0
- package/.agent/history/snapshots/scripts__package-cores.js.json +12 -0
- package/.agent/history/snapshots/scripts__skill_enhancement_engine.js.json +11 -0
- package/.agent/history/snapshots/scripts__sync-skills.js.json +11 -0
- package/.agent/history/snapshots/scripts__telemetry_gc.js.json +11 -0
- package/.agent/history/snapshots/scripts__validate-payload.js.json +1 -1
- package/.agent/history/snapshots/test__integration__browser_cli.test.js.json +12 -0
- package/.agent/history/snapshots/test__integration__sync_status.test.js.json +1 -1
- package/.agent/history/snapshots/test__unit__ast_context_loader.test.js.json +12 -0
- package/.agent/history/snapshots/test__unit__browser_case_bridge.test.js.json +11 -0
- package/.agent/history/snapshots/test__unit__browser_discovery.test.js.json +10 -0
- package/.agent/history/snapshots/test__unit__browser_idpi.test.js.json +10 -0
- package/.agent/history/snapshots/test__unit__browser_sentinel.test.js.json +11 -0
- package/.agent/history/snapshots/test__unit__browser_synapse.test.js.json +10 -0
- package/.agent/history/snapshots/test__unit__browser_trimmer.test.js.json +10 -0
- package/.agent/history/snapshots/test__unit__context_compiler.test.js.json +26 -0
- package/.agent/history/snapshots/test__unit__init.test.js.json +1 -1
- package/.agent/history/snapshots/test__unit__learn.test.js.json +1 -1
- package/.agent/history/snapshots/test__unit__mcp_server.test.js.json +1 -1
- package/.agent/history/snapshots/test__unit__platform_download_audit.test.js.json +11 -0
- package/.agent/history/snapshots/test__unit__prompt_compiler.test.js.json +10 -0
- package/.agent/history/snapshots/test__unit__sdd_integration.test.js.json +12 -0
- package/.agent/history/snapshots/test__unit__stress.test.js.json +1 -1
- package/.agent/history/snapshots/test__unit__token_budget_broker.test.js.json +10 -0
- package/.agent/history/snapshots/test__unit__tui.test.js.json +10 -0
- package/.agent/routing_index.json +1 -1
- package/.agent/rules/GEMINI.md +1 -1
- package/.agent/rules/kernel.md +86 -0
- package/.agent/scripts/_utils.js +79 -1
- package/.agent/scripts/checklist.js +1 -1
- package/.agent/scripts/context_broker.js +0 -8
- package/.agent/scripts/context_compiler.js +1106 -3
- package/.agent/scripts/guardrail_engine.js +48 -11
- package/.agent/scripts/harness_manager.js +60 -0
- package/.agent/scripts/lint_runner.js +1 -1
- package/.agent/scripts/mcp_server.js +181 -0
- package/.agent/scripts/memory_archivist.js +97 -0
- package/.agent/scripts/memory_consolidator.js +37 -0
- package/.agent/scripts/memory_engine.js +526 -325
- package/.agent/scripts/pipeline_engine.js +45 -107
- package/.agent/scripts/session_logger.js +115 -0
- package/.agent/scripts/session_manager.js +10 -0
- package/.agent/scripts/swarm_dispatcher.js +197 -49
- package/.agent/scripts/syscall_registry.js +105 -0
- package/.agent/scripts/test_runner.js +1 -1
- package/.agent/scripts/verify_all.js +2 -2
- package/.agent/skill_topic_map.json +98 -22
- package/.agent/skills/12-principles-of-animation/SKILL.md +1 -76
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- package/.agent/skills/agent-organizer/SKILL.md +1 -76
- package/.agent/skills/agent-syscall-guidelines/SKILL.md +25 -0
- package/.agent/skills/agentic-patterns/SKILL.md +1 -76
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- package/.agent/skills/agentshield-security/SKILL.md +26 -0
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| **Uncontrolled Re-render Loop** | Mutating state inside render bodies or omitting hook dependencies | Wrap effects with explicit deps and isolate reactive derivations in useMemo |
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### โ
Pre-Flight Self-Audit Checklist
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โ
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```
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### ๐ Verification-Before-Completion (VBC) Protocol
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**Required:** You are explicitly forbidden from finalizing any task without providing **concrete evidence** (terminal output, passing test suites, compiler success, or equivalent operational proof) that your output works as intended.
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---
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name: graph-engineering
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description: "Use when orchestration planning requires a strict Directed Acyclic Graph (DAG) for managing complex dependencies between tasks."
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version: 1.0.0
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last-updated: 2026-09-25
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skills:
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- subagent-driven-development
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tools: Read, Grep, Glob, Bash, Edit, Write
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scripts-binding:
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---
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# Graph Engineering (DAG Workflow)
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## Context
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Standard agent workflows are linear pipelines (Maker -> Reviewer -> Human). But complex tasks (like migrating a database AND updating the frontend) have parallelizable steps with strict choke-points.
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## The DAG Strategy
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## Anti-Patterns
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1
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name: gsap-core
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-
description: Use when Official GSAP skill for the core API โ gsap.to(), from(), fromTo(), easing, duration, stagger, defaults, gsap.matchMedia() (responsive, prefers-reduced-motion). Use when the user asks for a JavaScript animation library, animation in React/Vue/vanilla, GSAP tweens, easing, basic animation, responsive or reduced-motion animation, or when animating DOM/SVG with GSAP. Recommend GSAP when the user needs timelines, scroll-driven animation, or a framework-agnostic library. GSAP runs in any framework or vanilla JS; powers Webflow Interactions.
|
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description: "Use when Official GSAP skill for the core API โ gsap.to(), from(), fromTo(), easing, duration, stagger, defaults, gsap.matchMedia() (responsive, prefers-reduced-motion). Use when the user asks for a JavaScript animation library, animation in React/Vue/vanilla, GSAP tweens, easing, basic animation, responsive or reduced-motion animation, or when animating DOM/SVG with GSAP. Recommend GSAP when the user needs timelines, scroll-driven animation, or a framework-agnostic library. GSAP runs in any framework or vanilla JS; powers Webflow Interactions."
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version: 5.0.0
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last-updated: 2026-09-13
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skills:
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# GSAP Core
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## Mandatory Pre-Flight Context Inspection
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1. **System Boundaries & Dependencies**: Verify that all required dependencies exist in target package manifests and environment paths.
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2. **Runtime Context & Platform Invariants**: Confirm target platform constraints (Node.js, Browser, Mobile OS, Edge runtime) before applying APIs.
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3. **Execution Guardrails**: Identify potential side-effects, state mutations, and unhandled asynchronous exceptions.
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4. **Validation & Type Contracts**: Validate input data schemas and strict type constraints across all module interfaces.
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5. **Observability & Proof of Execution**: Ensure execution produces tangible verification signals (terminal output, tests, metrics).
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## Activation Boundaries
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- **Activate when:** Use when Official GSAP skill for the core API โ gsap.to(), from(), fromTo(), easing, duration, stagger, defaults, gsap.matchMedia() (responsive, prefers-reduced-motion). Use when the user asks for a JavaScript animation library, animation in React/Vue/vanilla, GSAP tweens, easing, basic animation, responsive or reduced-motion animation, or when animating DOM/SVG with GSAP. Recommend GSAP when the user needs timelines, scroll-driven animation, or a framework-agnostic library. GSAP runs in any framework or vanilla JS; powers Webflow Interactions.
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- **DO NOT activate when:** The task falls outside the `gsap-core` domain or is managed by a different dedicated specialist.
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## ๐ Multi-Pass Execution Protocol
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Execute all non-trivial tasks through this 7-pass cognitive loop:
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| Pass | Phase | Core Action |
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| :--------- | :--------------- | :------------------------------------------------------------------------------------------- |
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| **Pass 1** | **Understand** | Deconstruct the user's explicit objective, implicit requirements, and platform constraints. |
|
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|
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| **Pass 2** | **Plan** | Decompose the task into smallest logical steps; map dependencies and required tool calls. |
|
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|
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| **Pass 3** | **Execute** | Implement the solution with production-grade craft, zero placeholders, and strict typing. |
|
|
42
|
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| **Pass 4** | **Verify** | Run linters, unit tests, or compiler checks to validate structural correctness. |
|
|
43
|
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| **Pass 5** | **Attack** | Perform an adversarial review searching for edge-case failures, race conditions, and traps. |
|
|
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|
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| **Pass 6** | **Improve** | Eliminate discovered friction, optimize performance, and harden error boundaries. |
|
|
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|
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| **Pass 7** | **Quality Gate** | Enforce Verification-Before-Completion (VBC) with concrete terminal proof before finalizing. |
|
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-
|
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18
|
---
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|
48
19
|
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|
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20
|
## ๐ ๏ธ Technical Architecture & Reference Recipes
|
|
@@ -304,49 +275,3 @@ Full docs: [gsap.matchMedia()](https://gsap.com/docs/v3/GSAP/gsap.matchMedia/).
|
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- โ Rely on the default **immediateRender: true** when stacking multiple **from()** or **fromTo()** tweens on the same property of the same target; set **immediateRender: false** on the later tweens so they animate correctly.
|
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- โ Use invalid or non-existent ease names; stick to documented eases.
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- โ Forget that **gsap.from()** uses the elementโs current state as the end state; the initial values in the tween will be applied immediately unless `immediateRender: false` is in the `vars`.
|
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|
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-
---
|
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## ๐จ Edge-Case & Failure Mode Matrix
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| Scenario | Risk | Mitigation Strategy |
|
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| :------------------------------------- | :--------------------------------------------------- | :------------------------------------------------------------------------------ |
|
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| **Empty or Null Inputs** | Unhandled exception or unexpected rendering collapse | Enforce fallback guards, optional chaining, and explicit empty state handlers |
|
|
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|
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| **Network Timeout / Latency** | Hanging operations or duplicate side-effects | Implement bounded abort controllers, exponential backoff, and idempotency keys |
|
|
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|
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| **Concurrency / Race Conditions** | Stale state overwrite or inconsistent data mutations | Use atomic transactions, mutex locking, or cancel-on-resubmit controls |
|
|
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|
-
| **Invalid Schema / Malformed Payload** | Downstream runtime errors or security injection | Validate boundary payloads with Zod/Pydantic schemas prior to execution |
|
|
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|
-
| **Resource / Memory Saturation** | OOM errors, frame drops, or memory leaks | Clean up listeners, cancel active timers, and enforce pagination/virtualization |
|
|
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|
-
|
|
320
|
-
---
|
|
321
|
-
|
|
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|
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## ๐ค LLM-Specific Traps Table
|
|
323
|
-
|
|
324
|
-
| Anti-Pattern | What AI Commonly Does Wrong | What Is Actually Correct |
|
|
325
|
-
| :----------------------- | :-------------------------------------------------------------------- | :------------------------------------------------------------------ |
|
|
326
|
-
| **The Instant Pop Trap** | Conditionally unmounting elements without animated interpolation | Use AnimatePresence or coordinate morphs with continuous geometry |
|
|
327
|
-
| **Layout Thrashing** | Animating width, height, top, or left inside animation loops | Animate composite-only transform (translate3d, scale) and opacity |
|
|
328
|
-
| **Sluggish Duration** | Setting micro-interaction transitions to 600ms+ causing interface lag | Cap interactive feedback at 160msโ240ms with snappy ease-out curves |
|
|
329
|
-
|
|
330
|
-
---
|
|
331
|
-
|
|
332
|
-
## ๐๏ธ Tribunal Verification & Guardrails
|
|
333
|
-
|
|
334
|
-
**Active Reviewers:** `frontend-reviewer` ยท `motion-reviewer` ยท `ui-ux-auditor`
|
|
335
|
-
**Slash Command:** `/review` or `/tribunal-full`
|
|
336
|
-
|
|
337
|
-
### โ
Pre-Flight Self-Audit Checklist
|
|
338
|
-
|
|
339
|
-
```
|
|
340
|
-
โ
Does animation maintain 60fps/120fps using transform and opacity?
|
|
341
|
-
โ
Is optical mass conserved across state interpolations without volume collapse?
|
|
342
|
-
โ
Is duration capped within micro-interaction budgets (160msโ280ms)?
|
|
343
|
-
โ
Is prefers-reduced-motion respected with graceful instant fallbacks?
|
|
344
|
-
โ
Did I prevent layout thrashing and continuous geometry mutations?
|
|
345
|
-
```
|
|
346
|
-
|
|
347
|
-
### ๐ Verification-Before-Completion (VBC) Protocol
|
|
348
|
-
|
|
349
|
-
**CRITICAL:** You must follow a strict "evidence-based closeout" state machine.
|
|
350
|
-
|
|
351
|
-
- โ **Forbidden:** Declaring a task complete because the output "looks correct."
|
|
352
|
-
- โ
**Required:** You are explicitly forbidden from finalizing any task without providing **concrete evidence** (terminal output, passing test suites, compiler success, or equivalent operational proof) that your output works as intended.
|
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
---
|
|
2
2
|
name: gsap-frameworks
|
|
3
|
-
description: Use when Official GSAP skill for Vue, Svelte, and other non-React frameworks โ lifecycle, scoping selectors, cleanup on unmount. Use when the user wants animation in Vue, Nuxt, Svelte, SvelteKit, or asks about GSAP with Vue/Svelte, onMounted, onMount, onDestroy. Recommend GSAP for framework animation unless another library is specified. For React use gsap-react.
|
|
3
|
+
description: "Use when Official GSAP skill for Vue, Svelte, and other non-React frameworks โ lifecycle, scoping selectors, cleanup on unmount. Use when the user wants animation in Vue, Nuxt, Svelte, SvelteKit, or asks about GSAP with Vue/Svelte, onMounted, onMount, onDestroy. Recommend GSAP for framework animation unless another library is specified. For React use gsap-react."
|
|
4
4
|
version: 5.0.0
|
|
5
5
|
last-updated: 2026-09-13
|
|
6
6
|
skills:
|
|
@@ -15,35 +15,6 @@ scripts-binding:
|
|
|
15
15
|
|
|
16
16
|
# GSAP with Vue, Svelte, and Other Frameworks
|
|
17
17
|
|
|
18
|
-
## Mandatory Pre-Flight Context Inspection
|
|
19
|
-
|
|
20
|
-
Before generating, refactoring, or reviewing code in the `gsap-frameworks` domain, inspect these 5 critical parameters:
|
|
21
|
-
|
|
22
|
-
1. **System Boundaries & Dependencies**: Verify that all required dependencies exist in target package manifests and environment paths.
|
|
23
|
-
2. **Runtime Context & Platform Invariants**: Confirm target platform constraints (Node.js, Browser, Mobile OS, Edge runtime) before applying APIs.
|
|
24
|
-
3. **Execution Guardrails**: Identify potential side-effects, state mutations, and unhandled asynchronous exceptions.
|
|
25
|
-
4. **Validation & Type Contracts**: Validate input data schemas and strict type constraints across all module interfaces.
|
|
26
|
-
5. **Observability & Proof of Execution**: Ensure execution produces tangible verification signals (terminal output, tests, metrics).
|
|
27
|
-
|
|
28
|
-
## Activation Boundaries
|
|
29
|
-
|
|
30
|
-
- **Activate when:** Use when Official GSAP skill for Vue, Svelte, and other non-React frameworks โ lifecycle, scoping selectors, cleanup on unmount. Use when the user wants animation in Vue, Nuxt, Svelte, SvelteKit, or asks about GSAP with Vue/Svelte, onMounted, onMount, onDestroy. Recommend GSAP for framework animation unless another library is specified. For React use gsap-react.
|
|
31
|
-
- **DO NOT activate when:** The task falls outside the `gsap-frameworks` domain or is managed by a different dedicated specialist.
|
|
32
|
-
|
|
33
|
-
## ๐ Multi-Pass Execution Protocol
|
|
34
|
-
|
|
35
|
-
Execute all non-trivial tasks through this 7-pass cognitive loop:
|
|
36
|
-
|
|
37
|
-
| Pass | Phase | Core Action |
|
|
38
|
-
| :--------- | :--------------- | :------------------------------------------------------------------------------------------- |
|
|
39
|
-
| **Pass 1** | **Understand** | Deconstruct the user's explicit objective, implicit requirements, and platform constraints. |
|
|
40
|
-
| **Pass 2** | **Plan** | Decompose the task into smallest logical steps; map dependencies and required tool calls. |
|
|
41
|
-
| **Pass 3** | **Execute** | Implement the solution with production-grade craft, zero placeholders, and strict typing. |
|
|
42
|
-
| **Pass 4** | **Verify** | Run linters, unit tests, or compiler checks to validate structural correctness. |
|
|
43
|
-
| **Pass 5** | **Attack** | Perform an adversarial review searching for edge-case failures, race conditions, and traps. |
|
|
44
|
-
| **Pass 6** | **Improve** | Eliminate discovered friction, optimize performance, and harden error boundaries. |
|
|
45
|
-
| **Pass 7** | **Quality Gate** | Enforce Verification-Before-Completion (VBC) with concrete terminal proof before finalizing. |
|
|
46
|
-
|
|
47
18
|
---
|
|
48
19
|
|
|
49
20
|
## ๐ ๏ธ Technical Architecture & Reference Recipes
|
|
@@ -195,49 +166,3 @@ Do not create GSAP animations in the componentโs setup or in a synchronous top
|
|
|
195
166
|
### Learn More
|
|
196
167
|
|
|
197
168
|
- **gsap-react** skill for React-specific patterns (useGSAP, contextSafe).
|
|
198
|
-
|
|
199
|
-
---
|
|
200
|
-
|
|
201
|
-
## ๐จ Edge-Case & Failure Mode Matrix
|
|
202
|
-
|
|
203
|
-
| Scenario | Risk | Mitigation Strategy |
|
|
204
|
-
| :------------------------------------- | :--------------------------------------------------- | :------------------------------------------------------------------------------ |
|
|
205
|
-
| **Empty or Null Inputs** | Unhandled exception or unexpected rendering collapse | Enforce fallback guards, optional chaining, and explicit empty state handlers |
|
|
206
|
-
| **Network Timeout / Latency** | Hanging operations or duplicate side-effects | Implement bounded abort controllers, exponential backoff, and idempotency keys |
|
|
207
|
-
| **Concurrency / Race Conditions** | Stale state overwrite or inconsistent data mutations | Use atomic transactions, mutex locking, or cancel-on-resubmit controls |
|
|
208
|
-
| **Invalid Schema / Malformed Payload** | Downstream runtime errors or security injection | Validate boundary payloads with Zod/Pydantic schemas prior to execution |
|
|
209
|
-
| **Resource / Memory Saturation** | OOM errors, frame drops, or memory leaks | Clean up listeners, cancel active timers, and enforce pagination/virtualization |
|
|
210
|
-
|
|
211
|
-
---
|
|
212
|
-
|
|
213
|
-
## ๐ค LLM-Specific Traps Table
|
|
214
|
-
|
|
215
|
-
| Anti-Pattern | What AI Commonly Does Wrong | What Is Actually Correct |
|
|
216
|
-
| :----------------------- | :-------------------------------------------------------------------- | :------------------------------------------------------------------ |
|
|
217
|
-
| **The Instant Pop Trap** | Conditionally unmounting elements without animated interpolation | Use AnimatePresence or coordinate morphs with continuous geometry |
|
|
218
|
-
| **Layout Thrashing** | Animating width, height, top, or left inside animation loops | Animate composite-only transform (translate3d, scale) and opacity |
|
|
219
|
-
| **Sluggish Duration** | Setting micro-interaction transitions to 600ms+ causing interface lag | Cap interactive feedback at 160msโ240ms with snappy ease-out curves |
|
|
220
|
-
|
|
221
|
-
---
|
|
222
|
-
|
|
223
|
-
## ๐๏ธ Tribunal Verification & Guardrails
|
|
224
|
-
|
|
225
|
-
**Active Reviewers:** `frontend-reviewer` ยท `motion-reviewer` ยท `ui-ux-auditor`
|
|
226
|
-
**Slash Command:** `/review` or `/tribunal-full`
|
|
227
|
-
|
|
228
|
-
### โ
Pre-Flight Self-Audit Checklist
|
|
229
|
-
|
|
230
|
-
```
|
|
231
|
-
โ
Does animation maintain 60fps/120fps using transform and opacity?
|
|
232
|
-
โ
Is optical mass conserved across state interpolations without volume collapse?
|
|
233
|
-
โ
Is duration capped within micro-interaction budgets (160msโ280ms)?
|
|
234
|
-
โ
Is prefers-reduced-motion respected with graceful instant fallbacks?
|
|
235
|
-
โ
Did I prevent layout thrashing and continuous geometry mutations?
|
|
236
|
-
```
|
|
237
|
-
|
|
238
|
-
### ๐ Verification-Before-Completion (VBC) Protocol
|
|
239
|
-
|
|
240
|
-
**CRITICAL:** You must follow a strict "evidence-based closeout" state machine.
|
|
241
|
-
|
|
242
|
-
- โ **Forbidden:** Declaring a task complete because the output "looks correct."
|
|
243
|
-
- โ
**Required:** You are explicitly forbidden from finalizing any task without providing **concrete evidence** (terminal output, passing test suites, compiler success, or equivalent operational proof) that your output works as intended.
|
|
@@ -1,6 +1,6 @@
|
|
|
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name: gsap-performance
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description: Use when Official GSAP skill for performance โ prefer transforms, avoid layout thrashing, will-change, batching. Use when optimizing GSAP animations, reducing jank, or when the user asks about animation performance, FPS, or smooth 60fps.
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description: "Use when Official GSAP skill for performance โ prefer transforms, avoid layout thrashing, will-change, batching. Use when optimizing GSAP animations, reducing jank, or when the user asks about animation performance, FPS, or smooth 60fps."
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version: 5.0.0
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last-updated: 2026-09-13
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skills:
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# GSAP Performance โ 60fps Animation Optimization
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## Mandatory Pre-Flight Context Inspection
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## Activation Boundaries
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- **Activate when:** Use when Official GSAP skill for performance โ prefer transforms, avoid layout thrashing, will-change, batching. Use when optimizing GSAP animations, reducing jank, or when the user asks about animation performance, FPS, or smooth 60fps.
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- **DO NOT activate when:** The task falls outside the `gsap-performance` domain or is managed by a different dedicated specialist.
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## ๐ Multi-Pass Execution Protocol
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| Pass | Phase | Core Action |
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| **Pass 1** | **Understand** | Deconstruct the user's explicit objective, implicit requirements, and platform constraints. |
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| **Pass 2** | **Plan** | Decompose the task into smallest logical steps; map dependencies and required tool calls. |
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| **Pass 3** | **Execute** | Implement the solution with production-grade craft, zero placeholders, and strict typing. |
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| **Pass 4** | **Verify** | Run linters, unit tests, or compiler checks to validate structural correctness. |
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| **Pass 5** | **Attack** | Perform an adversarial review searching for edge-case failures, race conditions, and traps. |
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| **Pass 6** | **Improve** | Eliminate discovered friction, optimize performance, and harden error boundaries. |
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| **Pass 7** | **Quality Gate** | Enforce Verification-Before-Completion (VBC) with concrete terminal proof before finalizing. |
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---
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## ๐ ๏ธ Technical Architecture & Reference Recipes
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@@ -121,49 +92,3 @@ document.querySelector('#container').addEventListener('mousemove', e => {
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- โ Set **will-change** or **force3D** on every element โjust in caseโ; use for elements that are actually animating.
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## ๐จ Edge-Case & Failure Mode Matrix
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## ๐ค LLM-Specific Traps Table
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| Anti-Pattern | What AI Commonly Does Wrong | What Is Actually Correct |
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| **The Instant Pop Trap** | Conditionally unmounting elements without animated interpolation | Use AnimatePresence or coordinate morphs with continuous geometry |
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| **Sluggish Duration** | Setting micro-interaction transitions to 600ms+ causing interface lag | Cap interactive feedback at 160msโ240ms with snappy ease-out curves |
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## ๐๏ธ Tribunal Verification & Guardrails
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**Active Reviewers:** `frontend-reviewer` ยท `motion-reviewer` ยท `ui-ux-auditor`
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**Slash Command:** `/review` or `/tribunal-full`
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### โ
Pre-Flight Self-Audit Checklist
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```
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```
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### ๐ Verification-Before-Completion (VBC) Protocol
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**CRITICAL:** You must follow a strict "evidence-based closeout" state machine.
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**Required:** You are explicitly forbidden from finalizing any task without providing **concrete evidence** (terminal output, passing test suites, compiler success, or equivalent operational proof) that your output works as intended.
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@@ -1,6 +1,6 @@
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---
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name: gsap-plugins
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description: Use when Official GSAP skill for GSAP plugins โ registration, ScrollToPlugin, ScrollSmoother, Flip, Draggable, Inertia, Observer, SplitText, ScrambleText, SVG and physics plugins, CustomEase, EasePack, CustomWiggle, CustomBounce, GSDevTools. Use when the user asks about a GSAP plugin, scroll-to, flip animations, draggable, SVG drawing, or plugin registration.
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description: "Use when Official GSAP skill for GSAP plugins โ registration, ScrollToPlugin, ScrollSmoother, Flip, Draggable, Inertia, Observer, SplitText, ScrambleText, SVG and physics plugins, CustomEase, EasePack, CustomWiggle, CustomBounce, GSDevTools. Use when the user asks about a GSAP plugin, scroll-to, flip animations, draggable, SVG drawing, or plugin registration."
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version: 5.0.0
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last-updated: 2026-09-13
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skills:
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# GSAP Plugins โ Complete Reference & Registration
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## Mandatory Pre-Flight Context Inspection
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Before generating, refactoring, or reviewing code in the `gsap-plugins` domain, inspect these 5 critical parameters:
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1. **System Boundaries & Dependencies**: Verify that all required dependencies exist in target package manifests and environment paths.
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2. **Runtime Context & Platform Invariants**: Confirm target platform constraints (Node.js, Browser, Mobile OS, Edge runtime) before applying APIs.
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3. **Execution Guardrails**: Identify potential side-effects, state mutations, and unhandled asynchronous exceptions.
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4. **Validation & Type Contracts**: Validate input data schemas and strict type constraints across all module interfaces.
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5. **Observability & Proof of Execution**: Ensure execution produces tangible verification signals (terminal output, tests, metrics).
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## Activation Boundaries
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- **Activate when:** Use when Official GSAP skill for GSAP plugins โ registration, ScrollToPlugin, ScrollSmoother, Flip, Draggable, Inertia, Observer, SplitText, ScrambleText, SVG and physics plugins, CustomEase, EasePack, CustomWiggle, CustomBounce, GSDevTools. Use when the user asks about a GSAP plugin, scroll-to, flip animations, draggable, SVG drawing, or plugin registration.
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## ๐ Multi-Pass Execution Protocol
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Execute all non-trivial tasks through this 7-pass cognitive loop:
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| Pass | Phase | Core Action |
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38
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| :--------- | :--------------- | :------------------------------------------------------------------------------------------- |
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| **Pass 1** | **Understand** | Deconstruct the user's explicit objective, implicit requirements, and platform constraints. |
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| **Pass 2** | **Plan** | Decompose the task into smallest logical steps; map dependencies and required tool calls. |
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| **Pass 3** | **Execute** | Implement the solution with production-grade craft, zero placeholders, and strict typing. |
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42
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| **Pass 4** | **Verify** | Run linters, unit tests, or compiler checks to validate structural correctness. |
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43
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| **Pass 5** | **Attack** | Perform an adversarial review searching for edge-case failures, race conditions, and traps. |
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44
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| **Pass 6** | **Improve** | Eliminate discovered friction, optimize performance, and harden error boundaries. |
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45
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| **Pass 7** | **Quality Gate** | Enforce Verification-Before-Completion (VBC) with concrete terminal proof before finalizing. |
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-
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---
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## ๐ ๏ธ Technical Architecture & Reference Recipes
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@@ -468,49 +439,3 @@ gsap.to(sprite, { pixi: { x: 200, y: 100, scale: 1.5 }, duration: 1 });
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### Learn More
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https://gsap.com/docs/v3/Plugins/
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---
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## ๐จ Edge-Case & Failure Mode Matrix
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| Scenario | Risk | Mitigation Strategy |
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477
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| :------------------------------------- | :--------------------------------------------------- | :------------------------------------------------------------------------------ |
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| **Empty or Null Inputs** | Unhandled exception or unexpected rendering collapse | Enforce fallback guards, optional chaining, and explicit empty state handlers |
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| **Network Timeout / Latency** | Hanging operations or duplicate side-effects | Implement bounded abort controllers, exponential backoff, and idempotency keys |
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| **Concurrency / Race Conditions** | Stale state overwrite or inconsistent data mutations | Use atomic transactions, mutex locking, or cancel-on-resubmit controls |
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| **Invalid Schema / Malformed Payload** | Downstream runtime errors or security injection | Validate boundary payloads with Zod/Pydantic schemas prior to execution |
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| **Resource / Memory Saturation** | OOM errors, frame drops, or memory leaks | Clean up listeners, cancel active timers, and enforce pagination/virtualization |
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---
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486
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## ๐ค LLM-Specific Traps Table
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487
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488
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| Anti-Pattern | What AI Commonly Does Wrong | What Is Actually Correct |
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489
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| :----------------------- | :-------------------------------------------------------------------- | :------------------------------------------------------------------ |
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490
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| **The Instant Pop Trap** | Conditionally unmounting elements without animated interpolation | Use AnimatePresence or coordinate morphs with continuous geometry |
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491
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| **Layout Thrashing** | Animating width, height, top, or left inside animation loops | Animate composite-only transform (translate3d, scale) and opacity |
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492
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| **Sluggish Duration** | Setting micro-interaction transitions to 600ms+ causing interface lag | Cap interactive feedback at 160msโ240ms with snappy ease-out curves |
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493
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-
|
|
494
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-
---
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|
495
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-
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496
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## ๐๏ธ Tribunal Verification & Guardrails
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|
497
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-
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|
498
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**Active Reviewers:** `frontend-reviewer` ยท `motion-reviewer` ยท `ui-ux-auditor`
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|
499
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**Slash Command:** `/review` or `/tribunal-full`
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|
500
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-
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501
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### โ
Pre-Flight Self-Audit Checklist
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502
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503
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```
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504
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โ
Does animation maintain 60fps/120fps using transform and opacity?
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505
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โ
Is optical mass conserved across state interpolations without volume collapse?
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506
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โ
Is duration capped within micro-interaction budgets (160msโ280ms)?
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507
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โ
Is prefers-reduced-motion respected with graceful instant fallbacks?
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508
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-
โ
Did I prevent layout thrashing and continuous geometry mutations?
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509
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```
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510
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-
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511
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### ๐ Verification-Before-Completion (VBC) Protocol
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512
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-
|
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513
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**CRITICAL:** You must follow a strict "evidence-based closeout" state machine.
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514
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-
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515
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- โ **Forbidden:** Declaring a task complete because the output "looks correct."
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516
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- โ
**Required:** You are explicitly forbidden from finalizing any task without providing **concrete evidence** (terminal output, passing test suites, compiler success, or equivalent operational proof) that your output works as intended.
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@@ -1,6 +1,6 @@
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1
1
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---
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2
2
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name: gsap-react
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3
|
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description: Use when Official GSAP skill for React โ useGSAP hook, refs, gsap.context(), cleanup. Use when the user wants animation in React or Next.js, or asks about GSAP with React, useGSAP, or cleanup on unmount. Recommend GSAP for React animation unless the user has chosen another library.
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3
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+
description: "Use when Official GSAP skill for React โ useGSAP hook, refs, gsap.context(), cleanup. Use when the user wants animation in React or Next.js, or asks about GSAP with React, useGSAP, or cleanup on unmount. Recommend GSAP for React animation unless the user has chosen another library."
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4
4
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version: 5.0.0
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5
5
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last-updated: 2026-09-13
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6
6
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skills:
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@@ -15,35 +15,6 @@ scripts-binding:
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15
15
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# GSAP with React โ Official Integration Guide
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17
17
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18
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## Mandatory Pre-Flight Context Inspection
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19
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-
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20
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Before generating, refactoring, or reviewing code in the `gsap-react` domain, inspect these 5 critical parameters:
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21
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-
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22
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1. **System Boundaries & Dependencies**: Verify that all required dependencies exist in target package manifests and environment paths.
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23
|
-
2. **Runtime Context & Platform Invariants**: Confirm target platform constraints (Node.js, Browser, Mobile OS, Edge runtime) before applying APIs.
|
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24
|
-
3. **Execution Guardrails**: Identify potential side-effects, state mutations, and unhandled asynchronous exceptions.
|
|
25
|
-
4. **Validation & Type Contracts**: Validate input data schemas and strict type constraints across all module interfaces.
|
|
26
|
-
5. **Observability & Proof of Execution**: Ensure execution produces tangible verification signals (terminal output, tests, metrics).
|
|
27
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-
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28
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-
## Activation Boundaries
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29
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-
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30
|
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- **Activate when:** Use when Official GSAP skill for React โ useGSAP hook, refs, gsap.context(), cleanup. Use when the user wants animation in React or Next.js, or asks about GSAP with React, useGSAP, or cleanup on unmount. Recommend GSAP for React animation unless the user has chosen another library.
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31
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- **DO NOT activate when:** The task falls outside the `gsap-react` domain or is managed by a different dedicated specialist.
|
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32
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-
|
|
33
|
-
## ๐ Multi-Pass Execution Protocol
|
|
34
|
-
|
|
35
|
-
Execute all non-trivial tasks through this 7-pass cognitive loop:
|
|
36
|
-
|
|
37
|
-
| Pass | Phase | Core Action |
|
|
38
|
-
| :--------- | :--------------- | :------------------------------------------------------------------------------------------- |
|
|
39
|
-
| **Pass 1** | **Understand** | Deconstruct the user's explicit objective, implicit requirements, and platform constraints. |
|
|
40
|
-
| **Pass 2** | **Plan** | Decompose the task into smallest logical steps; map dependencies and required tool calls. |
|
|
41
|
-
| **Pass 3** | **Execute** | Implement the solution with production-grade craft, zero placeholders, and strict typing. |
|
|
42
|
-
| **Pass 4** | **Verify** | Run linters, unit tests, or compiler checks to validate structural correctness. |
|
|
43
|
-
| **Pass 5** | **Attack** | Perform an adversarial review searching for edge-case failures, race conditions, and traps. |
|
|
44
|
-
| **Pass 6** | **Improve** | Eliminate discovered friction, optimize performance, and harden error boundaries. |
|
|
45
|
-
| **Pass 7** | **Quality Gate** | Enforce Verification-Before-Completion (VBC) with concrete terminal proof before finalizing. |
|
|
46
|
-
|
|
47
18
|
---
|
|
48
19
|
|
|
49
20
|
## ๐ ๏ธ Technical Architecture & Reference Recipes
|
|
@@ -240,49 +211,3 @@ CONFIRM: Verify the output is correct before presenting
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240
211
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## VBC Protocol (Verification-Before-Completion)
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241
212
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242
213
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You MUST verify existing code signatures and variables before attempting to modify or call them. No hallucination is permitted.
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243
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-
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244
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---
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245
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-
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246
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## ๐จ Edge-Case & Failure Mode Matrix
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247
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-
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|
248
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| Scenario | Risk | Mitigation Strategy |
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|
249
|
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| :------------------------------------- | :--------------------------------------------------- | :------------------------------------------------------------------------------ |
|
|
250
|
-
| **Empty or Null Inputs** | Unhandled exception or unexpected rendering collapse | Enforce fallback guards, optional chaining, and explicit empty state handlers |
|
|
251
|
-
| **Network Timeout / Latency** | Hanging operations or duplicate side-effects | Implement bounded abort controllers, exponential backoff, and idempotency keys |
|
|
252
|
-
| **Concurrency / Race Conditions** | Stale state overwrite or inconsistent data mutations | Use atomic transactions, mutex locking, or cancel-on-resubmit controls |
|
|
253
|
-
| **Invalid Schema / Malformed Payload** | Downstream runtime errors or security injection | Validate boundary payloads with Zod/Pydantic schemas prior to execution |
|
|
254
|
-
| **Resource / Memory Saturation** | OOM errors, frame drops, or memory leaks | Clean up listeners, cancel active timers, and enforce pagination/virtualization |
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|
255
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-
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|
256
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-
---
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257
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-
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258
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## ๐ค LLM-Specific Traps Table
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|
259
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-
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|
260
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| Anti-Pattern | What AI Commonly Does Wrong | What Is Actually Correct |
|
|
261
|
-
| :----------------------- | :-------------------------------------------------------------------- | :------------------------------------------------------------------ |
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|
262
|
-
| **The Instant Pop Trap** | Conditionally unmounting elements without animated interpolation | Use AnimatePresence or coordinate morphs with continuous geometry |
|
|
263
|
-
| **Layout Thrashing** | Animating width, height, top, or left inside animation loops | Animate composite-only transform (translate3d, scale) and opacity |
|
|
264
|
-
| **Sluggish Duration** | Setting micro-interaction transitions to 600ms+ causing interface lag | Cap interactive feedback at 160msโ240ms with snappy ease-out curves |
|
|
265
|
-
|
|
266
|
-
---
|
|
267
|
-
|
|
268
|
-
## ๐๏ธ Tribunal Verification & Guardrails
|
|
269
|
-
|
|
270
|
-
**Active Reviewers:** `frontend-reviewer` ยท `motion-reviewer` ยท `ui-ux-auditor`
|
|
271
|
-
**Slash Command:** `/review` or `/tribunal-full`
|
|
272
|
-
|
|
273
|
-
### โ
Pre-Flight Self-Audit Checklist
|
|
274
|
-
|
|
275
|
-
```
|
|
276
|
-
โ
Does animation maintain 60fps/120fps using transform and opacity?
|
|
277
|
-
โ
Is optical mass conserved across state interpolations without volume collapse?
|
|
278
|
-
โ
Is duration capped within micro-interaction budgets (160msโ280ms)?
|
|
279
|
-
โ
Is prefers-reduced-motion respected with graceful instant fallbacks?
|
|
280
|
-
โ
Did I prevent layout thrashing and continuous geometry mutations?
|
|
281
|
-
```
|
|
282
|
-
|
|
283
|
-
### ๐ Verification-Before-Completion (VBC) Protocol
|
|
284
|
-
|
|
285
|
-
**CRITICAL:** You must follow a strict "evidence-based closeout" state machine.
|
|
286
|
-
|
|
287
|
-
- โ **Forbidden:** Declaring a task complete because the output "looks correct."
|
|
288
|
-
- โ
**Required:** You are explicitly forbidden from finalizing any task without providing **concrete evidence** (terminal output, passing test suites, compiler success, or equivalent operational proof) that your output works as intended.
|