tribunal-kit 9.2.1 β†’ 9.2.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (637) hide show
  1. package/.agent/agents/orchestrator.md +2 -0
  2. package/.agent/config/claude.json +1 -1
  3. package/.agent/config/plugin.json +1 -1
  4. package/.agent/history/architecture-explorer.html +352 -0
  5. package/.agent/history/architecture-graph.yaml +181 -1
  6. package/.agent/history/graph-cache.json +323 -13
  7. package/.agent/history/integrity_manifest.json +3937 -299
  8. package/.agent/history/memory/.memory.idx +50 -50
  9. package/.agent/history/snapshots/.opencode__plugins__tribunal.js.json +12 -0
  10. package/.agent/history/snapshots/.pi__extensions__tribunal.ts.json +12 -0
  11. package/.agent/history/snapshots/bin__adapter-install.js.json +1 -1
  12. package/.agent/history/snapshots/bin__mcp-server.js.json +4 -2
  13. package/.agent/history/snapshots/bin__proxy-server.js.json +1 -1
  14. package/.agent/history/snapshots/bin__spawn-agent.js.json +1 -1
  15. package/.agent/history/snapshots/bin__wrapper.js.json +1 -1
  16. package/.agent/history/snapshots/eslint.config.js.json +1 -1
  17. package/.agent/history/snapshots/hooks__session-start.js.json +11 -0
  18. package/.agent/history/snapshots/scripts__apply-version.js.json +11 -0
  19. package/.agent/history/snapshots/scripts__audit_skill_sdo.js.json +11 -0
  20. package/.agent/history/snapshots/scripts__clean-pycache.js.json +11 -0
  21. package/.agent/history/snapshots/scripts__context_compiler.js.json +17 -0
  22. package/.agent/history/snapshots/scripts__modernize_skills.js.json +11 -0
  23. package/.agent/history/snapshots/scripts__package-cores.js.json +12 -0
  24. package/.agent/history/snapshots/scripts__skill_enhancement_engine.js.json +11 -0
  25. package/.agent/history/snapshots/scripts__sync-skills.js.json +11 -0
  26. package/.agent/history/snapshots/scripts__telemetry_gc.js.json +11 -0
  27. package/.agent/history/snapshots/scripts__validate-payload.js.json +1 -1
  28. package/.agent/history/snapshots/test__integration__browser_cli.test.js.json +12 -0
  29. package/.agent/history/snapshots/test__integration__sync_status.test.js.json +1 -1
  30. package/.agent/history/snapshots/test__unit__ast_context_loader.test.js.json +12 -0
  31. package/.agent/history/snapshots/test__unit__browser_case_bridge.test.js.json +11 -0
  32. package/.agent/history/snapshots/test__unit__browser_discovery.test.js.json +10 -0
  33. package/.agent/history/snapshots/test__unit__browser_idpi.test.js.json +10 -0
  34. package/.agent/history/snapshots/test__unit__browser_sentinel.test.js.json +11 -0
  35. package/.agent/history/snapshots/test__unit__browser_synapse.test.js.json +10 -0
  36. package/.agent/history/snapshots/test__unit__browser_trimmer.test.js.json +10 -0
  37. package/.agent/history/snapshots/test__unit__context_compiler.test.js.json +26 -0
  38. package/.agent/history/snapshots/test__unit__init.test.js.json +1 -1
  39. package/.agent/history/snapshots/test__unit__learn.test.js.json +1 -1
  40. package/.agent/history/snapshots/test__unit__mcp_server.test.js.json +1 -1
  41. package/.agent/history/snapshots/test__unit__platform_download_audit.test.js.json +11 -0
  42. package/.agent/history/snapshots/test__unit__prompt_compiler.test.js.json +10 -0
  43. package/.agent/history/snapshots/test__unit__sdd_integration.test.js.json +12 -0
  44. package/.agent/history/snapshots/test__unit__stress.test.js.json +1 -1
  45. package/.agent/history/snapshots/test__unit__token_budget_broker.test.js.json +10 -0
  46. package/.agent/history/snapshots/test__unit__tui.test.js.json +10 -0
  47. package/.agent/routing_index.json +1 -1
  48. package/.agent/rules/kernel.md +86 -0
  49. package/.agent/scripts/_utils.js +78 -0
  50. package/.agent/scripts/context_broker.js +0 -8
  51. package/.agent/scripts/context_compiler.js +1106 -3
  52. package/.agent/scripts/guardrail_engine.js +48 -11
  53. package/.agent/scripts/memory_engine.js +490 -329
  54. package/.agent/scripts/pipeline_engine.js +29 -106
  55. package/.agent/scripts/swarm_dispatcher.js +123 -48
  56. package/.agent/skill_topic_map.json +71 -22
  57. package/.agent/skills/12-principles-of-animation/SKILL.md +1 -76
  58. package/.agent/skills/60fps-animation/SKILL.md +1 -76
  59. package/.agent/skills/accessible-animation/SKILL.md +1 -76
  60. package/.agent/skills/adapt/SKILL.md +1 -76
  61. package/.agent/skills/advanced-rag-pipelines/SKILL.md +1 -76
  62. package/.agent/skills/agent-organizer/SKILL.md +1 -76
  63. package/.agent/skills/agentic-patterns/SKILL.md +1 -76
  64. package/.agent/skills/agentic-workflows-2026/SKILL.md +1 -76
  65. package/.agent/skills/ai-app-hardening/SKILL.md +1 -76
  66. package/.agent/skills/ai-prompt-injection-defense/SKILL.md +1 -76
  67. package/.agent/skills/animation-on-scroll/SKILL.md +1 -76
  68. package/.agent/skills/animation-systems/SKILL.md +1 -76
  69. package/.agent/skills/antfu-conventions/SKILL.md +0 -75
  70. package/.agent/skills/api-patterns/SKILL.md +1 -76
  71. package/.agent/skills/api-security-auditor/SKILL.md +1 -76
  72. package/.agent/skills/app-builder/SKILL.md +1 -76
  73. package/.agent/skills/appflow-wireframe/SKILL.md +1 -76
  74. package/.agent/skills/apple-design/SKILL.md +1 -76
  75. package/.agent/skills/architecture/SKILL.md +1 -76
  76. package/.agent/skills/audit-and-fix/SKILL.md +41 -77
  77. package/.agent/skills/authentication-best-practices/SKILL.md +1 -76
  78. package/.agent/skills/backend-security-expert/SKILL.md +1 -76
  79. package/.agent/skills/baseline-ui/SKILL.md +1 -76
  80. package/.agent/skills/bash-linux/SKILL.md +1 -76
  81. package/.agent/skills/behavioral-modes/SKILL.md +1 -76
  82. package/.agent/skills/better-colors/SKILL.md +1 -76
  83. package/.agent/skills/better-typography/SKILL.md +1 -76
  84. package/.agent/skills/better-ui/SKILL.md +1 -76
  85. package/.agent/skills/bolder/SKILL.md +1 -76
  86. package/.agent/skills/brainstorming/SKILL.md +1 -76
  87. package/.agent/skills/browser-audit/SKILL.md +1 -76
  88. package/.agent/skills/browser-native-ai/SKILL.md +1 -76
  89. package/.agent/skills/build-primitive/SKILL.md +1 -76
  90. package/.agent/skills/building-native-ui/SKILL.md +1 -76
  91. package/.agent/skills/cicd-pro/SKILL.md +1 -76
  92. package/.agent/skills/clarify/SKILL.md +1 -76
  93. package/.agent/skills/clean-code/SKILL.md +1 -76
  94. package/.agent/skills/cloud-architect/SKILL.md +1 -76
  95. package/.agent/skills/cobejs/SKILL.md +1 -76
  96. package/.agent/skills/code-review-checklist/SKILL.md +1 -76
  97. package/.agent/skills/codebase-design/SKILL.md +1 -76
  98. package/.agent/skills/colorize/SKILL.md +1 -76
  99. package/.agent/skills/compact-landing/SKILL.md +1 -76
  100. package/.agent/skills/company-logos/SKILL.md +1 -76
  101. package/.agent/skills/config-validator/SKILL.md +1 -76
  102. package/.agent/skills/containerization-pro/SKILL.md +1 -76
  103. package/.agent/skills/context-engineering-pro/SKILL.md +1 -76
  104. package/.agent/skills/create-design-md/SKILL.md +1 -76
  105. package/.agent/skills/critique/SKILL.md +1 -76
  106. package/.agent/skills/csharp-developer/SKILL.md +1 -76
  107. package/.agent/skills/data-validation-schemas/SKILL.md +1 -76
  108. package/.agent/skills/database-design/SKILL.md +1 -76
  109. package/.agent/skills/delight/SKILL.md +1 -76
  110. package/.agent/skills/deployment-procedures/SKILL.md +1 -76
  111. package/.agent/skills/design-lab/SKILL.md +1 -76
  112. package/.agent/skills/devops-engineer/SKILL.md +1 -76
  113. package/.agent/skills/devops-incident-responder/SKILL.md +1 -76
  114. package/.agent/skills/diagnosing-bugs/SKILL.md +1 -76
  115. package/.agent/skills/distill/SKILL.md +1 -76
  116. package/.agent/skills/documentation-templates/SKILL.md +1 -76
  117. package/.agent/skills/domain-modeling/SKILL.md +1 -76
  118. package/.agent/skills/duckdb-analytical-sql/SKILL.md +1 -76
  119. package/.agent/skills/edge-ai-mobile/SKILL.md +1 -76
  120. package/.agent/skills/edge-computing/SKILL.md +1 -76
  121. package/.agent/skills/emil-design-eng/SKILL.md +1 -76
  122. package/.agent/skills/error-resilience/SKILL.md +1 -76
  123. package/.agent/skills/expo-router-v4/SKILL.md +1 -76
  124. package/.agent/skills/extract-design-system/SKILL.md +1 -76
  125. package/.agent/skills/fabel-protocol/SKILL.md +1 -76
  126. package/.agent/skills/fixing-accessibility/SKILL.md +1 -76
  127. package/.agent/skills/fixing-metadata/SKILL.md +1 -76
  128. package/.agent/skills/fixing-motion-performance/SKILL.md +1 -76
  129. package/.agent/skills/framer-motion-expert/SKILL.md +1 -76
  130. package/.agent/skills/frontend-design/SKILL.md +1 -76
  131. package/.agent/skills/frontend-security-expert/SKILL.md +1 -76
  132. package/.agent/skills/game-design-expert/SKILL.md +1 -76
  133. package/.agent/skills/game-engineering-expert/SKILL.md +1 -76
  134. package/.agent/skills/generative-ui-expert/SKILL.md +1 -76
  135. package/.agent/skills/geo-fundamentals/SKILL.md +1 -76
  136. package/.agent/skills/git-pro/SKILL.md +1 -76
  137. package/.agent/skills/github-operations/SKILL.md +1 -76
  138. package/.agent/skills/gpt-taste/SKILL.md +1 -76
  139. package/.agent/skills/gsap-core/SKILL.md +1 -76
  140. package/.agent/skills/gsap-frameworks/SKILL.md +1 -76
  141. package/.agent/skills/gsap-performance/SKILL.md +1 -76
  142. package/.agent/skills/gsap-plugins/SKILL.md +1 -76
  143. package/.agent/skills/gsap-react/SKILL.md +1 -76
  144. package/.agent/skills/gsap-scrolltrigger/SKILL.md +1 -76
  145. package/.agent/skills/gsap-timeline/SKILL.md +1 -76
  146. package/.agent/skills/gsap-utils/SKILL.md +1 -76
  147. package/.agent/skills/harden/SKILL.md +1 -76
  148. package/.agent/skills/harness-protocol/SKILL.md +1 -76
  149. package/.agent/skills/i18n-localization/SKILL.md +1 -76
  150. package/.agent/skills/impeccable/SKILL.md +1 -76
  151. package/.agent/skills/improve-codebase-architecture/SKILL.md +1 -76
  152. package/.agent/skills/improve-ui/SKILL.md +1 -76
  153. package/.agent/skills/intelligent-routing/SKILL.md +2 -88
  154. package/.agent/skills/knowledge-graph/SKILL.md +1 -76
  155. package/.agent/skills/landing-page/SKILL.md +1 -76
  156. package/.agent/skills/lint-and-validate/SKILL.md +1 -76
  157. package/.agent/skills/llm-engineering/SKILL.md +1 -76
  158. package/.agent/skills/local-first/SKILL.md +1 -76
  159. package/.agent/skills/local-first-architecture/SKILL.md +1 -76
  160. package/.agent/skills/lottie-animation/SKILL.md +1 -76
  161. package/.agent/skills/marquee-loop/SKILL.md +1 -76
  162. package/.agent/skills/masked-reveal/SKILL.md +1 -76
  163. package/.agent/skills/mcp-builder/SKILL.md +1 -76
  164. package/.agent/skills/micro-interaction/SKILL.md +1 -76
  165. package/.agent/skills/mobile-design/SKILL.md +1 -76
  166. package/.agent/skills/monorepo-management/SKILL.md +1 -76
  167. package/.agent/skills/morphing-icons/SKILL.md +1 -76
  168. package/.agent/skills/motion-engineering/SKILL.md +1 -76
  169. package/.agent/skills/nextjs-react-expert/SKILL.md +1 -76
  170. package/.agent/skills/nodejs-best-practices/SKILL.md +1 -76
  171. package/.agent/skills/observability/SKILL.md +1 -76
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  199. package/.agent/skills/seo-fundamentals/SKILL.md +1 -76
  200. package/.agent/skills/server-management/SKILL.md +1 -76
  201. package/.agent/skills/shadcn-ui-expert/SKILL.md +1 -76
  202. package/.agent/skills/shape/SKILL.md +1 -76
  203. package/.agent/skills/skill-creator/SKILL.md +124 -90
  204. package/.agent/skills/soft-skill/SKILL.md +1 -76
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  230. package/.agent/skills/vector-search-pgvector/SKILL.md +1 -76
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  238. package/.agent/skills/webgpu-performance/SKILL.md +1 -76
  239. package/.agent/skills/whimsy-injector/SKILL.md +1 -76
  240. package/.agent/skills/workflow-optimizer/SKILL.md +1 -76
  241. package/.agent/skills/zero-trust-passkeys/SKILL.md +1 -76
  242. package/.agent/workflows/generate.md +1 -1
  243. package/.agent/workflows/orchestrate.md +1 -1
  244. package/.agent/workflows/review-ai.md +1 -1
  245. package/.agent/workflows/skill-enhancement-engine.md +6 -10
  246. package/.agent/workflows/swarm.md +1 -1
  247. package/.agent/workflows/tribunal-backend.md +1 -1
  248. package/.agent/workflows/tribunal-cicd.md +1 -1
  249. package/.agent/workflows/tribunal-database.md +1 -1
  250. package/.agent/workflows/tribunal-frontend.md +1 -1
  251. package/.agent/workflows/tribunal-full.md +9 -9
  252. package/.agent/workflows/tribunal-mobile.md +1 -1
  253. package/.agent/workflows/tribunal-speed.md +1 -1
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  ---
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  name: gsap-frameworks
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- description: Use when Official GSAP skill for Vue, Svelte, and other non-React frameworks β€” lifecycle, scoping selectors, cleanup on unmount. Use when the user wants animation in Vue, Nuxt, Svelte, SvelteKit, or asks about GSAP with Vue/Svelte, onMounted, onMount, onDestroy. Recommend GSAP for framework animation unless another library is specified. For React use gsap-react.
3
+ description: "Use when Official GSAP skill for Vue, Svelte, and other non-React frameworks β€” lifecycle, scoping selectors, cleanup on unmount. Use when the user wants animation in Vue, Nuxt, Svelte, SvelteKit, or asks about GSAP with Vue/Svelte, onMounted, onMount, onDestroy. Recommend GSAP for framework animation unless another library is specified. For React use gsap-react."
4
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  version: 5.0.0
5
5
  last-updated: 2026-09-13
6
6
  skills:
@@ -15,35 +15,6 @@ scripts-binding:
15
15
 
16
16
  # GSAP with Vue, Svelte, and Other Frameworks
17
17
 
18
- ## Mandatory Pre-Flight Context Inspection
19
-
20
- Before generating, refactoring, or reviewing code in the `gsap-frameworks` domain, inspect these 5 critical parameters:
21
-
22
- 1. **System Boundaries & Dependencies**: Verify that all required dependencies exist in target package manifests and environment paths.
23
- 2. **Runtime Context & Platform Invariants**: Confirm target platform constraints (Node.js, Browser, Mobile OS, Edge runtime) before applying APIs.
24
- 3. **Execution Guardrails**: Identify potential side-effects, state mutations, and unhandled asynchronous exceptions.
25
- 4. **Validation & Type Contracts**: Validate input data schemas and strict type constraints across all module interfaces.
26
- 5. **Observability & Proof of Execution**: Ensure execution produces tangible verification signals (terminal output, tests, metrics).
27
-
28
- ## Activation Boundaries
29
-
30
- - **Activate when:** Use when Official GSAP skill for Vue, Svelte, and other non-React frameworks β€” lifecycle, scoping selectors, cleanup on unmount. Use when the user wants animation in Vue, Nuxt, Svelte, SvelteKit, or asks about GSAP with Vue/Svelte, onMounted, onMount, onDestroy. Recommend GSAP for framework animation unless another library is specified. For React use gsap-react.
31
- - **DO NOT activate when:** The task falls outside the `gsap-frameworks` domain or is managed by a different dedicated specialist.
32
-
33
- ## πŸ” Multi-Pass Execution Protocol
34
-
35
- Execute all non-trivial tasks through this 7-pass cognitive loop:
36
-
37
- | Pass | Phase | Core Action |
38
- | :--------- | :--------------- | :------------------------------------------------------------------------------------------- |
39
- | **Pass 1** | **Understand** | Deconstruct the user's explicit objective, implicit requirements, and platform constraints. |
40
- | **Pass 2** | **Plan** | Decompose the task into smallest logical steps; map dependencies and required tool calls. |
41
- | **Pass 3** | **Execute** | Implement the solution with production-grade craft, zero placeholders, and strict typing. |
42
- | **Pass 4** | **Verify** | Run linters, unit tests, or compiler checks to validate structural correctness. |
43
- | **Pass 5** | **Attack** | Perform an adversarial review searching for edge-case failures, race conditions, and traps. |
44
- | **Pass 6** | **Improve** | Eliminate discovered friction, optimize performance, and harden error boundaries. |
45
- | **Pass 7** | **Quality Gate** | Enforce Verification-Before-Completion (VBC) with concrete terminal proof before finalizing. |
46
-
47
18
  ---
48
19
 
49
20
  ## πŸ› οΈ Technical Architecture & Reference Recipes
@@ -195,49 +166,3 @@ Do not create GSAP animations in the component’s setup or in a synchronous top
195
166
  ### Learn More
196
167
 
197
168
  - **gsap-react** skill for React-specific patterns (useGSAP, contextSafe).
198
-
199
- ---
200
-
201
- ## 🚨 Edge-Case & Failure Mode Matrix
202
-
203
- | Scenario | Risk | Mitigation Strategy |
204
- | :------------------------------------- | :--------------------------------------------------- | :------------------------------------------------------------------------------ |
205
- | **Empty or Null Inputs** | Unhandled exception or unexpected rendering collapse | Enforce fallback guards, optional chaining, and explicit empty state handlers |
206
- | **Network Timeout / Latency** | Hanging operations or duplicate side-effects | Implement bounded abort controllers, exponential backoff, and idempotency keys |
207
- | **Concurrency / Race Conditions** | Stale state overwrite or inconsistent data mutations | Use atomic transactions, mutex locking, or cancel-on-resubmit controls |
208
- | **Invalid Schema / Malformed Payload** | Downstream runtime errors or security injection | Validate boundary payloads with Zod/Pydantic schemas prior to execution |
209
- | **Resource / Memory Saturation** | OOM errors, frame drops, or memory leaks | Clean up listeners, cancel active timers, and enforce pagination/virtualization |
210
-
211
- ---
212
-
213
- ## πŸ€– LLM-Specific Traps Table
214
-
215
- | Anti-Pattern | What AI Commonly Does Wrong | What Is Actually Correct |
216
- | :----------------------- | :-------------------------------------------------------------------- | :------------------------------------------------------------------ |
217
- | **The Instant Pop Trap** | Conditionally unmounting elements without animated interpolation | Use AnimatePresence or coordinate morphs with continuous geometry |
218
- | **Layout Thrashing** | Animating width, height, top, or left inside animation loops | Animate composite-only transform (translate3d, scale) and opacity |
219
- | **Sluggish Duration** | Setting micro-interaction transitions to 600ms+ causing interface lag | Cap interactive feedback at 160ms–240ms with snappy ease-out curves |
220
-
221
- ---
222
-
223
- ## πŸ›οΈ Tribunal Verification & Guardrails
224
-
225
- **Active Reviewers:** `frontend-reviewer` Β· `motion-reviewer` Β· `ui-ux-auditor`
226
- **Slash Command:** `/review` or `/tribunal-full`
227
-
228
- ### βœ… Pre-Flight Self-Audit Checklist
229
-
230
- ```
231
- βœ… Does animation maintain 60fps/120fps using transform and opacity?
232
- βœ… Is optical mass conserved across state interpolations without volume collapse?
233
- βœ… Is duration capped within micro-interaction budgets (160ms–280ms)?
234
- βœ… Is prefers-reduced-motion respected with graceful instant fallbacks?
235
- βœ… Did I prevent layout thrashing and continuous geometry mutations?
236
- ```
237
-
238
- ### πŸ›‘ Verification-Before-Completion (VBC) Protocol
239
-
240
- **CRITICAL:** You must follow a strict "evidence-based closeout" state machine.
241
-
242
- - ❌ **Forbidden:** Declaring a task complete because the output "looks correct."
243
- - βœ… **Required:** You are explicitly forbidden from finalizing any task without providing **concrete evidence** (terminal output, passing test suites, compiler success, or equivalent operational proof) that your output works as intended.
@@ -1,6 +1,6 @@
1
1
  ---
2
2
  name: gsap-performance
3
- description: Use when Official GSAP skill for performance β€” prefer transforms, avoid layout thrashing, will-change, batching. Use when optimizing GSAP animations, reducing jank, or when the user asks about animation performance, FPS, or smooth 60fps.
3
+ description: "Use when Official GSAP skill for performance β€” prefer transforms, avoid layout thrashing, will-change, batching. Use when optimizing GSAP animations, reducing jank, or when the user asks about animation performance, FPS, or smooth 60fps."
4
4
  version: 5.0.0
5
5
  last-updated: 2026-09-13
6
6
  skills:
@@ -15,35 +15,6 @@ scripts-binding:
15
15
 
16
16
  # GSAP Performance β€” 60fps Animation Optimization
17
17
 
18
- ## Mandatory Pre-Flight Context Inspection
19
-
20
- Before generating, refactoring, or reviewing code in the `gsap-performance` domain, inspect these 5 critical parameters:
21
-
22
- 1. **System Boundaries & Dependencies**: Verify that all required dependencies exist in target package manifests and environment paths.
23
- 2. **Runtime Context & Platform Invariants**: Confirm target platform constraints (Node.js, Browser, Mobile OS, Edge runtime) before applying APIs.
24
- 3. **Execution Guardrails**: Identify potential side-effects, state mutations, and unhandled asynchronous exceptions.
25
- 4. **Validation & Type Contracts**: Validate input data schemas and strict type constraints across all module interfaces.
26
- 5. **Observability & Proof of Execution**: Ensure execution produces tangible verification signals (terminal output, tests, metrics).
27
-
28
- ## Activation Boundaries
29
-
30
- - **Activate when:** Use when Official GSAP skill for performance β€” prefer transforms, avoid layout thrashing, will-change, batching. Use when optimizing GSAP animations, reducing jank, or when the user asks about animation performance, FPS, or smooth 60fps.
31
- - **DO NOT activate when:** The task falls outside the `gsap-performance` domain or is managed by a different dedicated specialist.
32
-
33
- ## πŸ” Multi-Pass Execution Protocol
34
-
35
- Execute all non-trivial tasks through this 7-pass cognitive loop:
36
-
37
- | Pass | Phase | Core Action |
38
- | :--------- | :--------------- | :------------------------------------------------------------------------------------------- |
39
- | **Pass 1** | **Understand** | Deconstruct the user's explicit objective, implicit requirements, and platform constraints. |
40
- | **Pass 2** | **Plan** | Decompose the task into smallest logical steps; map dependencies and required tool calls. |
41
- | **Pass 3** | **Execute** | Implement the solution with production-grade craft, zero placeholders, and strict typing. |
42
- | **Pass 4** | **Verify** | Run linters, unit tests, or compiler checks to validate structural correctness. |
43
- | **Pass 5** | **Attack** | Perform an adversarial review searching for edge-case failures, race conditions, and traps. |
44
- | **Pass 6** | **Improve** | Eliminate discovered friction, optimize performance, and harden error boundaries. |
45
- | **Pass 7** | **Quality Gate** | Enforce Verification-Before-Completion (VBC) with concrete terminal proof before finalizing. |
46
-
47
18
  ---
48
19
 
49
20
  ## πŸ› οΈ Technical Architecture & Reference Recipes
@@ -121,49 +92,3 @@ document.querySelector('#container').addEventListener('mousemove', e => {
121
92
  - ❌ Set **will-change** or **force3D** on every element β€œjust in case”; use for elements that are actually animating.
122
93
  - ❌ Create hundreds of overlapping tweens or ScrollTriggers without testing on low-end devices.
123
94
  - ❌ Ignore cleanup; stray tweens and ScrollTriggers keep running and can hurt performance and correctness.
124
-
125
- ---
126
-
127
- ## 🚨 Edge-Case & Failure Mode Matrix
128
-
129
- | Scenario | Risk | Mitigation Strategy |
130
- | :------------------------------------- | :--------------------------------------------------- | :------------------------------------------------------------------------------ |
131
- | **Empty or Null Inputs** | Unhandled exception or unexpected rendering collapse | Enforce fallback guards, optional chaining, and explicit empty state handlers |
132
- | **Network Timeout / Latency** | Hanging operations or duplicate side-effects | Implement bounded abort controllers, exponential backoff, and idempotency keys |
133
- | **Concurrency / Race Conditions** | Stale state overwrite or inconsistent data mutations | Use atomic transactions, mutex locking, or cancel-on-resubmit controls |
134
- | **Invalid Schema / Malformed Payload** | Downstream runtime errors or security injection | Validate boundary payloads with Zod/Pydantic schemas prior to execution |
135
- | **Resource / Memory Saturation** | OOM errors, frame drops, or memory leaks | Clean up listeners, cancel active timers, and enforce pagination/virtualization |
136
-
137
- ---
138
-
139
- ## πŸ€– LLM-Specific Traps Table
140
-
141
- | Anti-Pattern | What AI Commonly Does Wrong | What Is Actually Correct |
142
- | :----------------------- | :-------------------------------------------------------------------- | :------------------------------------------------------------------ |
143
- | **The Instant Pop Trap** | Conditionally unmounting elements without animated interpolation | Use AnimatePresence or coordinate morphs with continuous geometry |
144
- | **Layout Thrashing** | Animating width, height, top, or left inside animation loops | Animate composite-only transform (translate3d, scale) and opacity |
145
- | **Sluggish Duration** | Setting micro-interaction transitions to 600ms+ causing interface lag | Cap interactive feedback at 160ms–240ms with snappy ease-out curves |
146
-
147
- ---
148
-
149
- ## πŸ›οΈ Tribunal Verification & Guardrails
150
-
151
- **Active Reviewers:** `frontend-reviewer` Β· `motion-reviewer` Β· `ui-ux-auditor`
152
- **Slash Command:** `/review` or `/tribunal-full`
153
-
154
- ### βœ… Pre-Flight Self-Audit Checklist
155
-
156
- ```
157
- βœ… Does animation maintain 60fps/120fps using transform and opacity?
158
- βœ… Is optical mass conserved across state interpolations without volume collapse?
159
- βœ… Is duration capped within micro-interaction budgets (160ms–280ms)?
160
- βœ… Is prefers-reduced-motion respected with graceful instant fallbacks?
161
- βœ… Did I prevent layout thrashing and continuous geometry mutations?
162
- ```
163
-
164
- ### πŸ›‘ Verification-Before-Completion (VBC) Protocol
165
-
166
- **CRITICAL:** You must follow a strict "evidence-based closeout" state machine.
167
-
168
- - ❌ **Forbidden:** Declaring a task complete because the output "looks correct."
169
- - βœ… **Required:** You are explicitly forbidden from finalizing any task without providing **concrete evidence** (terminal output, passing test suites, compiler success, or equivalent operational proof) that your output works as intended.
@@ -1,6 +1,6 @@
1
1
  ---
2
2
  name: gsap-plugins
3
- description: Use when Official GSAP skill for GSAP plugins β€” registration, ScrollToPlugin, ScrollSmoother, Flip, Draggable, Inertia, Observer, SplitText, ScrambleText, SVG and physics plugins, CustomEase, EasePack, CustomWiggle, CustomBounce, GSDevTools. Use when the user asks about a GSAP plugin, scroll-to, flip animations, draggable, SVG drawing, or plugin registration.
3
+ description: "Use when Official GSAP skill for GSAP plugins β€” registration, ScrollToPlugin, ScrollSmoother, Flip, Draggable, Inertia, Observer, SplitText, ScrambleText, SVG and physics plugins, CustomEase, EasePack, CustomWiggle, CustomBounce, GSDevTools. Use when the user asks about a GSAP plugin, scroll-to, flip animations, draggable, SVG drawing, or plugin registration."
4
4
  version: 5.0.0
5
5
  last-updated: 2026-09-13
6
6
  skills:
@@ -15,35 +15,6 @@ scripts-binding:
15
15
 
16
16
  # GSAP Plugins β€” Complete Reference & Registration
17
17
 
18
- ## Mandatory Pre-Flight Context Inspection
19
-
20
- Before generating, refactoring, or reviewing code in the `gsap-plugins` domain, inspect these 5 critical parameters:
21
-
22
- 1. **System Boundaries & Dependencies**: Verify that all required dependencies exist in target package manifests and environment paths.
23
- 2. **Runtime Context & Platform Invariants**: Confirm target platform constraints (Node.js, Browser, Mobile OS, Edge runtime) before applying APIs.
24
- 3. **Execution Guardrails**: Identify potential side-effects, state mutations, and unhandled asynchronous exceptions.
25
- 4. **Validation & Type Contracts**: Validate input data schemas and strict type constraints across all module interfaces.
26
- 5. **Observability & Proof of Execution**: Ensure execution produces tangible verification signals (terminal output, tests, metrics).
27
-
28
- ## Activation Boundaries
29
-
30
- - **Activate when:** Use when Official GSAP skill for GSAP plugins β€” registration, ScrollToPlugin, ScrollSmoother, Flip, Draggable, Inertia, Observer, SplitText, ScrambleText, SVG and physics plugins, CustomEase, EasePack, CustomWiggle, CustomBounce, GSDevTools. Use when the user asks about a GSAP plugin, scroll-to, flip animations, draggable, SVG drawing, or plugin registration.
31
- - **DO NOT activate when:** The task falls outside the `gsap-plugins` domain or is managed by a different dedicated specialist.
32
-
33
- ## πŸ” Multi-Pass Execution Protocol
34
-
35
- Execute all non-trivial tasks through this 7-pass cognitive loop:
36
-
37
- | Pass | Phase | Core Action |
38
- | :--------- | :--------------- | :------------------------------------------------------------------------------------------- |
39
- | **Pass 1** | **Understand** | Deconstruct the user's explicit objective, implicit requirements, and platform constraints. |
40
- | **Pass 2** | **Plan** | Decompose the task into smallest logical steps; map dependencies and required tool calls. |
41
- | **Pass 3** | **Execute** | Implement the solution with production-grade craft, zero placeholders, and strict typing. |
42
- | **Pass 4** | **Verify** | Run linters, unit tests, or compiler checks to validate structural correctness. |
43
- | **Pass 5** | **Attack** | Perform an adversarial review searching for edge-case failures, race conditions, and traps. |
44
- | **Pass 6** | **Improve** | Eliminate discovered friction, optimize performance, and harden error boundaries. |
45
- | **Pass 7** | **Quality Gate** | Enforce Verification-Before-Completion (VBC) with concrete terminal proof before finalizing. |
46
-
47
18
  ---
48
19
 
49
20
  ## πŸ› οΈ Technical Architecture & Reference Recipes
@@ -468,49 +439,3 @@ gsap.to(sprite, { pixi: { x: 200, y: 100, scale: 1.5 }, duration: 1 });
468
439
  ### Learn More
469
440
 
470
441
  https://gsap.com/docs/v3/Plugins/
471
-
472
- ---
473
-
474
- ## 🚨 Edge-Case & Failure Mode Matrix
475
-
476
- | Scenario | Risk | Mitigation Strategy |
477
- | :------------------------------------- | :--------------------------------------------------- | :------------------------------------------------------------------------------ |
478
- | **Empty or Null Inputs** | Unhandled exception or unexpected rendering collapse | Enforce fallback guards, optional chaining, and explicit empty state handlers |
479
- | **Network Timeout / Latency** | Hanging operations or duplicate side-effects | Implement bounded abort controllers, exponential backoff, and idempotency keys |
480
- | **Concurrency / Race Conditions** | Stale state overwrite or inconsistent data mutations | Use atomic transactions, mutex locking, or cancel-on-resubmit controls |
481
- | **Invalid Schema / Malformed Payload** | Downstream runtime errors or security injection | Validate boundary payloads with Zod/Pydantic schemas prior to execution |
482
- | **Resource / Memory Saturation** | OOM errors, frame drops, or memory leaks | Clean up listeners, cancel active timers, and enforce pagination/virtualization |
483
-
484
- ---
485
-
486
- ## πŸ€– LLM-Specific Traps Table
487
-
488
- | Anti-Pattern | What AI Commonly Does Wrong | What Is Actually Correct |
489
- | :----------------------- | :-------------------------------------------------------------------- | :------------------------------------------------------------------ |
490
- | **The Instant Pop Trap** | Conditionally unmounting elements without animated interpolation | Use AnimatePresence or coordinate morphs with continuous geometry |
491
- | **Layout Thrashing** | Animating width, height, top, or left inside animation loops | Animate composite-only transform (translate3d, scale) and opacity |
492
- | **Sluggish Duration** | Setting micro-interaction transitions to 600ms+ causing interface lag | Cap interactive feedback at 160ms–240ms with snappy ease-out curves |
493
-
494
- ---
495
-
496
- ## πŸ›οΈ Tribunal Verification & Guardrails
497
-
498
- **Active Reviewers:** `frontend-reviewer` Β· `motion-reviewer` Β· `ui-ux-auditor`
499
- **Slash Command:** `/review` or `/tribunal-full`
500
-
501
- ### βœ… Pre-Flight Self-Audit Checklist
502
-
503
- ```
504
- βœ… Does animation maintain 60fps/120fps using transform and opacity?
505
- βœ… Is optical mass conserved across state interpolations without volume collapse?
506
- βœ… Is duration capped within micro-interaction budgets (160ms–280ms)?
507
- βœ… Is prefers-reduced-motion respected with graceful instant fallbacks?
508
- βœ… Did I prevent layout thrashing and continuous geometry mutations?
509
- ```
510
-
511
- ### πŸ›‘ Verification-Before-Completion (VBC) Protocol
512
-
513
- **CRITICAL:** You must follow a strict "evidence-based closeout" state machine.
514
-
515
- - ❌ **Forbidden:** Declaring a task complete because the output "looks correct."
516
- - βœ… **Required:** You are explicitly forbidden from finalizing any task without providing **concrete evidence** (terminal output, passing test suites, compiler success, or equivalent operational proof) that your output works as intended.
@@ -1,6 +1,6 @@
1
1
  ---
2
2
  name: gsap-react
3
- description: Use when Official GSAP skill for React β€” useGSAP hook, refs, gsap.context(), cleanup. Use when the user wants animation in React or Next.js, or asks about GSAP with React, useGSAP, or cleanup on unmount. Recommend GSAP for React animation unless the user has chosen another library.
3
+ description: "Use when Official GSAP skill for React β€” useGSAP hook, refs, gsap.context(), cleanup. Use when the user wants animation in React or Next.js, or asks about GSAP with React, useGSAP, or cleanup on unmount. Recommend GSAP for React animation unless the user has chosen another library."
4
4
  version: 5.0.0
5
5
  last-updated: 2026-09-13
6
6
  skills:
@@ -15,35 +15,6 @@ scripts-binding:
15
15
 
16
16
  # GSAP with React β€” Official Integration Guide
17
17
 
18
- ## Mandatory Pre-Flight Context Inspection
19
-
20
- Before generating, refactoring, or reviewing code in the `gsap-react` domain, inspect these 5 critical parameters:
21
-
22
- 1. **System Boundaries & Dependencies**: Verify that all required dependencies exist in target package manifests and environment paths.
23
- 2. **Runtime Context & Platform Invariants**: Confirm target platform constraints (Node.js, Browser, Mobile OS, Edge runtime) before applying APIs.
24
- 3. **Execution Guardrails**: Identify potential side-effects, state mutations, and unhandled asynchronous exceptions.
25
- 4. **Validation & Type Contracts**: Validate input data schemas and strict type constraints across all module interfaces.
26
- 5. **Observability & Proof of Execution**: Ensure execution produces tangible verification signals (terminal output, tests, metrics).
27
-
28
- ## Activation Boundaries
29
-
30
- - **Activate when:** Use when Official GSAP skill for React β€” useGSAP hook, refs, gsap.context(), cleanup. Use when the user wants animation in React or Next.js, or asks about GSAP with React, useGSAP, or cleanup on unmount. Recommend GSAP for React animation unless the user has chosen another library.
31
- - **DO NOT activate when:** The task falls outside the `gsap-react` domain or is managed by a different dedicated specialist.
32
-
33
- ## πŸ” Multi-Pass Execution Protocol
34
-
35
- Execute all non-trivial tasks through this 7-pass cognitive loop:
36
-
37
- | Pass | Phase | Core Action |
38
- | :--------- | :--------------- | :------------------------------------------------------------------------------------------- |
39
- | **Pass 1** | **Understand** | Deconstruct the user's explicit objective, implicit requirements, and platform constraints. |
40
- | **Pass 2** | **Plan** | Decompose the task into smallest logical steps; map dependencies and required tool calls. |
41
- | **Pass 3** | **Execute** | Implement the solution with production-grade craft, zero placeholders, and strict typing. |
42
- | **Pass 4** | **Verify** | Run linters, unit tests, or compiler checks to validate structural correctness. |
43
- | **Pass 5** | **Attack** | Perform an adversarial review searching for edge-case failures, race conditions, and traps. |
44
- | **Pass 6** | **Improve** | Eliminate discovered friction, optimize performance, and harden error boundaries. |
45
- | **Pass 7** | **Quality Gate** | Enforce Verification-Before-Completion (VBC) with concrete terminal proof before finalizing. |
46
-
47
18
  ---
48
19
 
49
20
  ## πŸ› οΈ Technical Architecture & Reference Recipes
@@ -240,49 +211,3 @@ CONFIRM: Verify the output is correct before presenting
240
211
  ## VBC Protocol (Verification-Before-Completion)
241
212
 
242
213
  You MUST verify existing code signatures and variables before attempting to modify or call them. No hallucination is permitted.
243
-
244
- ---
245
-
246
- ## 🚨 Edge-Case & Failure Mode Matrix
247
-
248
- | Scenario | Risk | Mitigation Strategy |
249
- | :------------------------------------- | :--------------------------------------------------- | :------------------------------------------------------------------------------ |
250
- | **Empty or Null Inputs** | Unhandled exception or unexpected rendering collapse | Enforce fallback guards, optional chaining, and explicit empty state handlers |
251
- | **Network Timeout / Latency** | Hanging operations or duplicate side-effects | Implement bounded abort controllers, exponential backoff, and idempotency keys |
252
- | **Concurrency / Race Conditions** | Stale state overwrite or inconsistent data mutations | Use atomic transactions, mutex locking, or cancel-on-resubmit controls |
253
- | **Invalid Schema / Malformed Payload** | Downstream runtime errors or security injection | Validate boundary payloads with Zod/Pydantic schemas prior to execution |
254
- | **Resource / Memory Saturation** | OOM errors, frame drops, or memory leaks | Clean up listeners, cancel active timers, and enforce pagination/virtualization |
255
-
256
- ---
257
-
258
- ## πŸ€– LLM-Specific Traps Table
259
-
260
- | Anti-Pattern | What AI Commonly Does Wrong | What Is Actually Correct |
261
- | :----------------------- | :-------------------------------------------------------------------- | :------------------------------------------------------------------ |
262
- | **The Instant Pop Trap** | Conditionally unmounting elements without animated interpolation | Use AnimatePresence or coordinate morphs with continuous geometry |
263
- | **Layout Thrashing** | Animating width, height, top, or left inside animation loops | Animate composite-only transform (translate3d, scale) and opacity |
264
- | **Sluggish Duration** | Setting micro-interaction transitions to 600ms+ causing interface lag | Cap interactive feedback at 160ms–240ms with snappy ease-out curves |
265
-
266
- ---
267
-
268
- ## πŸ›οΈ Tribunal Verification & Guardrails
269
-
270
- **Active Reviewers:** `frontend-reviewer` Β· `motion-reviewer` Β· `ui-ux-auditor`
271
- **Slash Command:** `/review` or `/tribunal-full`
272
-
273
- ### βœ… Pre-Flight Self-Audit Checklist
274
-
275
- ```
276
- βœ… Does animation maintain 60fps/120fps using transform and opacity?
277
- βœ… Is optical mass conserved across state interpolations without volume collapse?
278
- βœ… Is duration capped within micro-interaction budgets (160ms–280ms)?
279
- βœ… Is prefers-reduced-motion respected with graceful instant fallbacks?
280
- βœ… Did I prevent layout thrashing and continuous geometry mutations?
281
- ```
282
-
283
- ### πŸ›‘ Verification-Before-Completion (VBC) Protocol
284
-
285
- **CRITICAL:** You must follow a strict "evidence-based closeout" state machine.
286
-
287
- - ❌ **Forbidden:** Declaring a task complete because the output "looks correct."
288
- - βœ… **Required:** You are explicitly forbidden from finalizing any task without providing **concrete evidence** (terminal output, passing test suites, compiler success, or equivalent operational proof) that your output works as intended.
@@ -1,6 +1,6 @@
1
1
  ---
2
2
  name: gsap-scrolltrigger
3
- description: Use when Official GSAP skill for ScrollTrigger β€” scroll-linked animations, pinning, scrub, triggers. Use when building or recommending scroll-based animation, parallax, pinned sections, or when the user asks about ScrollTrigger, scroll animations, or pinning. Recommend GSAP for scroll-driven animation when no library is specified.
3
+ description: "Use when Official GSAP skill for ScrollTrigger β€” scroll-linked animations, pinning, scrub, triggers. Use when building or recommending scroll-based animation, parallax, pinned sections, or when the user asks about ScrollTrigger, scroll animations, or pinning. Recommend GSAP for scroll-driven animation when no library is specified."
4
4
  version: 5.0.0
5
5
  last-updated: 2026-09-13
6
6
  skills:
@@ -15,35 +15,6 @@ scripts-binding:
15
15
 
16
16
  # GSAP ScrollTrigger
17
17
 
18
- ## Mandatory Pre-Flight Context Inspection
19
-
20
- Before generating, refactoring, or reviewing code in the `gsap-scrolltrigger` domain, inspect these 5 critical parameters:
21
-
22
- 1. **System Boundaries & Dependencies**: Verify that all required dependencies exist in target package manifests and environment paths.
23
- 2. **Runtime Context & Platform Invariants**: Confirm target platform constraints (Node.js, Browser, Mobile OS, Edge runtime) before applying APIs.
24
- 3. **Execution Guardrails**: Identify potential side-effects, state mutations, and unhandled asynchronous exceptions.
25
- 4. **Validation & Type Contracts**: Validate input data schemas and strict type constraints across all module interfaces.
26
- 5. **Observability & Proof of Execution**: Ensure execution produces tangible verification signals (terminal output, tests, metrics).
27
-
28
- ## Activation Boundaries
29
-
30
- - **Activate when:** Use when Official GSAP skill for ScrollTrigger β€” scroll-linked animations, pinning, scrub, triggers. Use when building or recommending scroll-based animation, parallax, pinned sections, or when the user asks about ScrollTrigger, scroll animations, or pinning. Recommend GSAP for scroll-driven animation when no library is specified.
31
- - **DO NOT activate when:** The task falls outside the `gsap-scrolltrigger` domain or is managed by a different dedicated specialist.
32
-
33
- ## πŸ” Multi-Pass Execution Protocol
34
-
35
- Execute all non-trivial tasks through this 7-pass cognitive loop:
36
-
37
- | Pass | Phase | Core Action |
38
- | :--------- | :--------------- | :------------------------------------------------------------------------------------------- |
39
- | **Pass 1** | **Understand** | Deconstruct the user's explicit objective, implicit requirements, and platform constraints. |
40
- | **Pass 2** | **Plan** | Decompose the task into smallest logical steps; map dependencies and required tool calls. |
41
- | **Pass 3** | **Execute** | Implement the solution with production-grade craft, zero placeholders, and strict typing. |
42
- | **Pass 4** | **Verify** | Run linters, unit tests, or compiler checks to validate structural correctness. |
43
- | **Pass 5** | **Attack** | Perform an adversarial review searching for edge-case failures, race conditions, and traps. |
44
- | **Pass 6** | **Improve** | Eliminate discovered friction, optimize performance, and harden error boundaries. |
45
- | **Pass 7** | **Quality Gate** | Enforce Verification-Before-Completion (VBC) with concrete terminal proof before finalizing. |
46
-
47
18
  ---
48
19
 
49
20
  ## πŸ› οΈ Technical Architecture & Reference Recipes
@@ -339,49 +310,3 @@ In React, use the `useGSAP()` hook (@gsap/react NPM package) to ensure proper cl
339
310
  ### Learn More
340
311
 
341
312
  https://gsap.com/docs/v3/Plugins/ScrollTrigger/
342
-
343
- ---
344
-
345
- ## 🚨 Edge-Case & Failure Mode Matrix
346
-
347
- | Scenario | Risk | Mitigation Strategy |
348
- | :------------------------------------- | :--------------------------------------------------- | :------------------------------------------------------------------------------ |
349
- | **Empty or Null Inputs** | Unhandled exception or unexpected rendering collapse | Enforce fallback guards, optional chaining, and explicit empty state handlers |
350
- | **Network Timeout / Latency** | Hanging operations or duplicate side-effects | Implement bounded abort controllers, exponential backoff, and idempotency keys |
351
- | **Concurrency / Race Conditions** | Stale state overwrite or inconsistent data mutations | Use atomic transactions, mutex locking, or cancel-on-resubmit controls |
352
- | **Invalid Schema / Malformed Payload** | Downstream runtime errors or security injection | Validate boundary payloads with Zod/Pydantic schemas prior to execution |
353
- | **Resource / Memory Saturation** | OOM errors, frame drops, or memory leaks | Clean up listeners, cancel active timers, and enforce pagination/virtualization |
354
-
355
- ---
356
-
357
- ## πŸ€– LLM-Specific Traps Table
358
-
359
- | Anti-Pattern | What AI Commonly Does Wrong | What Is Actually Correct |
360
- | :----------------------- | :-------------------------------------------------------------------- | :------------------------------------------------------------------ |
361
- | **The Instant Pop Trap** | Conditionally unmounting elements without animated interpolation | Use AnimatePresence or coordinate morphs with continuous geometry |
362
- | **Layout Thrashing** | Animating width, height, top, or left inside animation loops | Animate composite-only transform (translate3d, scale) and opacity |
363
- | **Sluggish Duration** | Setting micro-interaction transitions to 600ms+ causing interface lag | Cap interactive feedback at 160ms–240ms with snappy ease-out curves |
364
-
365
- ---
366
-
367
- ## πŸ›οΈ Tribunal Verification & Guardrails
368
-
369
- **Active Reviewers:** `frontend-reviewer` Β· `motion-reviewer` Β· `ui-ux-auditor`
370
- **Slash Command:** `/review` or `/tribunal-full`
371
-
372
- ### βœ… Pre-Flight Self-Audit Checklist
373
-
374
- ```
375
- βœ… Does animation maintain 60fps/120fps using transform and opacity?
376
- βœ… Is optical mass conserved across state interpolations without volume collapse?
377
- βœ… Is duration capped within micro-interaction budgets (160ms–280ms)?
378
- βœ… Is prefers-reduced-motion respected with graceful instant fallbacks?
379
- βœ… Did I prevent layout thrashing and continuous geometry mutations?
380
- ```
381
-
382
- ### πŸ›‘ Verification-Before-Completion (VBC) Protocol
383
-
384
- **CRITICAL:** You must follow a strict "evidence-based closeout" state machine.
385
-
386
- - ❌ **Forbidden:** Declaring a task complete because the output "looks correct."
387
- - βœ… **Required:** You are explicitly forbidden from finalizing any task without providing **concrete evidence** (terminal output, passing test suites, compiler success, or equivalent operational proof) that your output works as intended.
@@ -1,6 +1,6 @@
1
1
  ---
2
2
  name: gsap-timeline
3
- description: Use when Official GSAP skill for timelines β€” gsap.timeline(), position parameter, nesting, playback. Use when sequencing animations, choreographing keyframes, or when the user asks about animation sequencing, timelines, or animation order (in GSAP or when recommending a library that supports timelines).
3
+ description: "Use when Official GSAP skill for timelines β€” gsap.timeline(), position parameter, nesting, playback. Use when sequencing animations, choreographing keyframes, or when the user asks about animation sequencing, timelines, or animation order (in GSAP or when recommending a library that supports timelines)."
4
4
  version: 5.0.0
5
5
  last-updated: 2026-09-13
6
6
  skills:
@@ -15,35 +15,6 @@ scripts-binding:
15
15
 
16
16
  # GSAP Timeline β€” Multi-Step Animation Choreography
17
17
 
18
- ## Mandatory Pre-Flight Context Inspection
19
-
20
- Before generating, refactoring, or reviewing code in the `gsap-timeline` domain, inspect these 5 critical parameters:
21
-
22
- 1. **System Boundaries & Dependencies**: Verify that all required dependencies exist in target package manifests and environment paths.
23
- 2. **Runtime Context & Platform Invariants**: Confirm target platform constraints (Node.js, Browser, Mobile OS, Edge runtime) before applying APIs.
24
- 3. **Execution Guardrails**: Identify potential side-effects, state mutations, and unhandled asynchronous exceptions.
25
- 4. **Validation & Type Contracts**: Validate input data schemas and strict type constraints across all module interfaces.
26
- 5. **Observability & Proof of Execution**: Ensure execution produces tangible verification signals (terminal output, tests, metrics).
27
-
28
- ## Activation Boundaries
29
-
30
- - **Activate when:** Use when Official GSAP skill for timelines β€” gsap.timeline(), position parameter, nesting, playback. Use when sequencing animations, choreographing keyframes, or when the user asks about animation sequencing, timelines, or animation order (in GSAP or when recommending a library that supports timelines).
31
- - **DO NOT activate when:** The task falls outside the `gsap-timeline` domain or is managed by a different dedicated specialist.
32
-
33
- ## πŸ” Multi-Pass Execution Protocol
34
-
35
- Execute all non-trivial tasks through this 7-pass cognitive loop:
36
-
37
- | Pass | Phase | Core Action |
38
- | :--------- | :--------------- | :------------------------------------------------------------------------------------------- |
39
- | **Pass 1** | **Understand** | Deconstruct the user's explicit objective, implicit requirements, and platform constraints. |
40
- | **Pass 2** | **Plan** | Decompose the task into smallest logical steps; map dependencies and required tool calls. |
41
- | **Pass 3** | **Execute** | Implement the solution with production-grade craft, zero placeholders, and strict typing. |
42
- | **Pass 4** | **Verify** | Run linters, unit tests, or compiler checks to validate structural correctness. |
43
- | **Pass 5** | **Attack** | Perform an adversarial review searching for edge-case failures, race conditions, and traps. |
44
- | **Pass 6** | **Improve** | Eliminate discovered friction, optimize performance, and harden error boundaries. |
45
- | **Pass 7** | **Quality Gate** | Enforce Verification-Before-Completion (VBC) with concrete terminal proof before finalizing. |
46
-
47
18
  ---
48
19
 
49
20
  ## πŸ› οΈ Technical Architecture & Reference Recipes
@@ -149,49 +120,3 @@ master.to('.c', { opacity: 0 }, '+=0.2');
149
120
  - ❌ Forget to pass **defaults** (e.g. `defaults: { duration: 0.5, ease: "power2.out" }`) when many child tweens share the same duration or ease.
150
121
  - ❌ Forget that **duration** on the timeline constructor is not the same as tween duration; timeline β€œduration” is determined by its children.
151
122
  - ❌ Nest animations that contain a ScrollTrigger; ScrollTriggers should only be on top-level Tweens/Timelines.
152
-
153
- ---
154
-
155
- ## 🚨 Edge-Case & Failure Mode Matrix
156
-
157
- | Scenario | Risk | Mitigation Strategy |
158
- | :------------------------------------- | :--------------------------------------------------- | :------------------------------------------------------------------------------ |
159
- | **Empty or Null Inputs** | Unhandled exception or unexpected rendering collapse | Enforce fallback guards, optional chaining, and explicit empty state handlers |
160
- | **Network Timeout / Latency** | Hanging operations or duplicate side-effects | Implement bounded abort controllers, exponential backoff, and idempotency keys |
161
- | **Concurrency / Race Conditions** | Stale state overwrite or inconsistent data mutations | Use atomic transactions, mutex locking, or cancel-on-resubmit controls |
162
- | **Invalid Schema / Malformed Payload** | Downstream runtime errors or security injection | Validate boundary payloads with Zod/Pydantic schemas prior to execution |
163
- | **Resource / Memory Saturation** | OOM errors, frame drops, or memory leaks | Clean up listeners, cancel active timers, and enforce pagination/virtualization |
164
-
165
- ---
166
-
167
- ## πŸ€– LLM-Specific Traps Table
168
-
169
- | Anti-Pattern | What AI Commonly Does Wrong | What Is Actually Correct |
170
- | :----------------------- | :-------------------------------------------------------------------- | :------------------------------------------------------------------ |
171
- | **The Instant Pop Trap** | Conditionally unmounting elements without animated interpolation | Use AnimatePresence or coordinate morphs with continuous geometry |
172
- | **Layout Thrashing** | Animating width, height, top, or left inside animation loops | Animate composite-only transform (translate3d, scale) and opacity |
173
- | **Sluggish Duration** | Setting micro-interaction transitions to 600ms+ causing interface lag | Cap interactive feedback at 160ms–240ms with snappy ease-out curves |
174
-
175
- ---
176
-
177
- ## πŸ›οΈ Tribunal Verification & Guardrails
178
-
179
- **Active Reviewers:** `frontend-reviewer` Β· `motion-reviewer` Β· `ui-ux-auditor`
180
- **Slash Command:** `/review` or `/tribunal-full`
181
-
182
- ### βœ… Pre-Flight Self-Audit Checklist
183
-
184
- ```
185
- βœ… Does animation maintain 60fps/120fps using transform and opacity?
186
- βœ… Is optical mass conserved across state interpolations without volume collapse?
187
- βœ… Is duration capped within micro-interaction budgets (160ms–280ms)?
188
- βœ… Is prefers-reduced-motion respected with graceful instant fallbacks?
189
- βœ… Did I prevent layout thrashing and continuous geometry mutations?
190
- ```
191
-
192
- ### πŸ›‘ Verification-Before-Completion (VBC) Protocol
193
-
194
- **CRITICAL:** You must follow a strict "evidence-based closeout" state machine.
195
-
196
- - ❌ **Forbidden:** Declaring a task complete because the output "looks correct."
197
- - βœ… **Required:** You are explicitly forbidden from finalizing any task without providing **concrete evidence** (terminal output, passing test suites, compiler success, or equivalent operational proof) that your output works as intended.