tribunal-kit 9.2.1 โ†’ 9.2.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (637) hide show
  1. package/.agent/agents/orchestrator.md +2 -0
  2. package/.agent/config/claude.json +1 -1
  3. package/.agent/config/plugin.json +1 -1
  4. package/.agent/history/architecture-explorer.html +352 -0
  5. package/.agent/history/architecture-graph.yaml +181 -1
  6. package/.agent/history/graph-cache.json +323 -13
  7. package/.agent/history/integrity_manifest.json +3937 -299
  8. package/.agent/history/memory/.memory.idx +50 -50
  9. package/.agent/history/snapshots/.opencode__plugins__tribunal.js.json +12 -0
  10. package/.agent/history/snapshots/.pi__extensions__tribunal.ts.json +12 -0
  11. package/.agent/history/snapshots/bin__adapter-install.js.json +1 -1
  12. package/.agent/history/snapshots/bin__mcp-server.js.json +4 -2
  13. package/.agent/history/snapshots/bin__proxy-server.js.json +1 -1
  14. package/.agent/history/snapshots/bin__spawn-agent.js.json +1 -1
  15. package/.agent/history/snapshots/bin__wrapper.js.json +1 -1
  16. package/.agent/history/snapshots/eslint.config.js.json +1 -1
  17. package/.agent/history/snapshots/hooks__session-start.js.json +11 -0
  18. package/.agent/history/snapshots/scripts__apply-version.js.json +11 -0
  19. package/.agent/history/snapshots/scripts__audit_skill_sdo.js.json +11 -0
  20. package/.agent/history/snapshots/scripts__clean-pycache.js.json +11 -0
  21. package/.agent/history/snapshots/scripts__context_compiler.js.json +17 -0
  22. package/.agent/history/snapshots/scripts__modernize_skills.js.json +11 -0
  23. package/.agent/history/snapshots/scripts__package-cores.js.json +12 -0
  24. package/.agent/history/snapshots/scripts__skill_enhancement_engine.js.json +11 -0
  25. package/.agent/history/snapshots/scripts__sync-skills.js.json +11 -0
  26. package/.agent/history/snapshots/scripts__telemetry_gc.js.json +11 -0
  27. package/.agent/history/snapshots/scripts__validate-payload.js.json +1 -1
  28. package/.agent/history/snapshots/test__integration__browser_cli.test.js.json +12 -0
  29. package/.agent/history/snapshots/test__integration__sync_status.test.js.json +1 -1
  30. package/.agent/history/snapshots/test__unit__ast_context_loader.test.js.json +12 -0
  31. package/.agent/history/snapshots/test__unit__browser_case_bridge.test.js.json +11 -0
  32. package/.agent/history/snapshots/test__unit__browser_discovery.test.js.json +10 -0
  33. package/.agent/history/snapshots/test__unit__browser_idpi.test.js.json +10 -0
  34. package/.agent/history/snapshots/test__unit__browser_sentinel.test.js.json +11 -0
  35. package/.agent/history/snapshots/test__unit__browser_synapse.test.js.json +10 -0
  36. package/.agent/history/snapshots/test__unit__browser_trimmer.test.js.json +10 -0
  37. package/.agent/history/snapshots/test__unit__context_compiler.test.js.json +26 -0
  38. package/.agent/history/snapshots/test__unit__init.test.js.json +1 -1
  39. package/.agent/history/snapshots/test__unit__learn.test.js.json +1 -1
  40. package/.agent/history/snapshots/test__unit__mcp_server.test.js.json +1 -1
  41. package/.agent/history/snapshots/test__unit__platform_download_audit.test.js.json +11 -0
  42. package/.agent/history/snapshots/test__unit__prompt_compiler.test.js.json +10 -0
  43. package/.agent/history/snapshots/test__unit__sdd_integration.test.js.json +12 -0
  44. package/.agent/history/snapshots/test__unit__stress.test.js.json +1 -1
  45. package/.agent/history/snapshots/test__unit__token_budget_broker.test.js.json +10 -0
  46. package/.agent/history/snapshots/test__unit__tui.test.js.json +10 -0
  47. package/.agent/routing_index.json +1 -1
  48. package/.agent/rules/kernel.md +86 -0
  49. package/.agent/scripts/_utils.js +78 -0
  50. package/.agent/scripts/context_broker.js +0 -8
  51. package/.agent/scripts/context_compiler.js +1106 -3
  52. package/.agent/scripts/guardrail_engine.js +48 -11
  53. package/.agent/scripts/memory_engine.js +490 -329
  54. package/.agent/scripts/pipeline_engine.js +29 -106
  55. package/.agent/scripts/swarm_dispatcher.js +123 -48
  56. package/.agent/skill_topic_map.json +71 -22
  57. package/.agent/skills/12-principles-of-animation/SKILL.md +1 -76
  58. package/.agent/skills/60fps-animation/SKILL.md +1 -76
  59. package/.agent/skills/accessible-animation/SKILL.md +1 -76
  60. package/.agent/skills/adapt/SKILL.md +1 -76
  61. package/.agent/skills/advanced-rag-pipelines/SKILL.md +1 -76
  62. package/.agent/skills/agent-organizer/SKILL.md +1 -76
  63. package/.agent/skills/agentic-patterns/SKILL.md +1 -76
  64. package/.agent/skills/agentic-workflows-2026/SKILL.md +1 -76
  65. package/.agent/skills/ai-app-hardening/SKILL.md +1 -76
  66. package/.agent/skills/ai-prompt-injection-defense/SKILL.md +1 -76
  67. package/.agent/skills/animation-on-scroll/SKILL.md +1 -76
  68. package/.agent/skills/animation-systems/SKILL.md +1 -76
  69. package/.agent/skills/antfu-conventions/SKILL.md +0 -75
  70. package/.agent/skills/api-patterns/SKILL.md +1 -76
  71. package/.agent/skills/api-security-auditor/SKILL.md +1 -76
  72. package/.agent/skills/app-builder/SKILL.md +1 -76
  73. package/.agent/skills/appflow-wireframe/SKILL.md +1 -76
  74. package/.agent/skills/apple-design/SKILL.md +1 -76
  75. package/.agent/skills/architecture/SKILL.md +1 -76
  76. package/.agent/skills/audit-and-fix/SKILL.md +41 -77
  77. package/.agent/skills/authentication-best-practices/SKILL.md +1 -76
  78. package/.agent/skills/backend-security-expert/SKILL.md +1 -76
  79. package/.agent/skills/baseline-ui/SKILL.md +1 -76
  80. package/.agent/skills/bash-linux/SKILL.md +1 -76
  81. package/.agent/skills/behavioral-modes/SKILL.md +1 -76
  82. package/.agent/skills/better-colors/SKILL.md +1 -76
  83. package/.agent/skills/better-typography/SKILL.md +1 -76
  84. package/.agent/skills/better-ui/SKILL.md +1 -76
  85. package/.agent/skills/bolder/SKILL.md +1 -76
  86. package/.agent/skills/brainstorming/SKILL.md +1 -76
  87. package/.agent/skills/browser-audit/SKILL.md +1 -76
  88. package/.agent/skills/browser-native-ai/SKILL.md +1 -76
  89. package/.agent/skills/build-primitive/SKILL.md +1 -76
  90. package/.agent/skills/building-native-ui/SKILL.md +1 -76
  91. package/.agent/skills/cicd-pro/SKILL.md +1 -76
  92. package/.agent/skills/clarify/SKILL.md +1 -76
  93. package/.agent/skills/clean-code/SKILL.md +1 -76
  94. package/.agent/skills/cloud-architect/SKILL.md +1 -76
  95. package/.agent/skills/cobejs/SKILL.md +1 -76
  96. package/.agent/skills/code-review-checklist/SKILL.md +1 -76
  97. package/.agent/skills/codebase-design/SKILL.md +1 -76
  98. package/.agent/skills/colorize/SKILL.md +1 -76
  99. package/.agent/skills/compact-landing/SKILL.md +1 -76
  100. package/.agent/skills/company-logos/SKILL.md +1 -76
  101. package/.agent/skills/config-validator/SKILL.md +1 -76
  102. package/.agent/skills/containerization-pro/SKILL.md +1 -76
  103. package/.agent/skills/context-engineering-pro/SKILL.md +1 -76
  104. package/.agent/skills/create-design-md/SKILL.md +1 -76
  105. package/.agent/skills/critique/SKILL.md +1 -76
  106. package/.agent/skills/csharp-developer/SKILL.md +1 -76
  107. package/.agent/skills/data-validation-schemas/SKILL.md +1 -76
  108. package/.agent/skills/database-design/SKILL.md +1 -76
  109. package/.agent/skills/delight/SKILL.md +1 -76
  110. package/.agent/skills/deployment-procedures/SKILL.md +1 -76
  111. package/.agent/skills/design-lab/SKILL.md +1 -76
  112. package/.agent/skills/devops-engineer/SKILL.md +1 -76
  113. package/.agent/skills/devops-incident-responder/SKILL.md +1 -76
  114. package/.agent/skills/diagnosing-bugs/SKILL.md +1 -76
  115. package/.agent/skills/distill/SKILL.md +1 -76
  116. package/.agent/skills/documentation-templates/SKILL.md +1 -76
  117. package/.agent/skills/domain-modeling/SKILL.md +1 -76
  118. package/.agent/skills/duckdb-analytical-sql/SKILL.md +1 -76
  119. package/.agent/skills/edge-ai-mobile/SKILL.md +1 -76
  120. package/.agent/skills/edge-computing/SKILL.md +1 -76
  121. package/.agent/skills/emil-design-eng/SKILL.md +1 -76
  122. package/.agent/skills/error-resilience/SKILL.md +1 -76
  123. package/.agent/skills/expo-router-v4/SKILL.md +1 -76
  124. package/.agent/skills/extract-design-system/SKILL.md +1 -76
  125. package/.agent/skills/fabel-protocol/SKILL.md +1 -76
  126. package/.agent/skills/fixing-accessibility/SKILL.md +1 -76
  127. package/.agent/skills/fixing-metadata/SKILL.md +1 -76
  128. package/.agent/skills/fixing-motion-performance/SKILL.md +1 -76
  129. package/.agent/skills/framer-motion-expert/SKILL.md +1 -76
  130. package/.agent/skills/frontend-design/SKILL.md +1 -76
  131. package/.agent/skills/frontend-security-expert/SKILL.md +1 -76
  132. package/.agent/skills/game-design-expert/SKILL.md +1 -76
  133. package/.agent/skills/game-engineering-expert/SKILL.md +1 -76
  134. package/.agent/skills/generative-ui-expert/SKILL.md +1 -76
  135. package/.agent/skills/geo-fundamentals/SKILL.md +1 -76
  136. package/.agent/skills/git-pro/SKILL.md +1 -76
  137. package/.agent/skills/github-operations/SKILL.md +1 -76
  138. package/.agent/skills/gpt-taste/SKILL.md +1 -76
  139. package/.agent/skills/gsap-core/SKILL.md +1 -76
  140. package/.agent/skills/gsap-frameworks/SKILL.md +1 -76
  141. package/.agent/skills/gsap-performance/SKILL.md +1 -76
  142. package/.agent/skills/gsap-plugins/SKILL.md +1 -76
  143. package/.agent/skills/gsap-react/SKILL.md +1 -76
  144. package/.agent/skills/gsap-scrolltrigger/SKILL.md +1 -76
  145. package/.agent/skills/gsap-timeline/SKILL.md +1 -76
  146. package/.agent/skills/gsap-utils/SKILL.md +1 -76
  147. package/.agent/skills/harden/SKILL.md +1 -76
  148. package/.agent/skills/harness-protocol/SKILL.md +1 -76
  149. package/.agent/skills/i18n-localization/SKILL.md +1 -76
  150. package/.agent/skills/impeccable/SKILL.md +1 -76
  151. package/.agent/skills/improve-codebase-architecture/SKILL.md +1 -76
  152. package/.agent/skills/improve-ui/SKILL.md +1 -76
  153. package/.agent/skills/intelligent-routing/SKILL.md +2 -88
  154. package/.agent/skills/knowledge-graph/SKILL.md +1 -76
  155. package/.agent/skills/landing-page/SKILL.md +1 -76
  156. package/.agent/skills/lint-and-validate/SKILL.md +1 -76
  157. package/.agent/skills/llm-engineering/SKILL.md +1 -76
  158. package/.agent/skills/local-first/SKILL.md +1 -76
  159. package/.agent/skills/local-first-architecture/SKILL.md +1 -76
  160. package/.agent/skills/lottie-animation/SKILL.md +1 -76
  161. package/.agent/skills/marquee-loop/SKILL.md +1 -76
  162. package/.agent/skills/masked-reveal/SKILL.md +1 -76
  163. package/.agent/skills/mcp-builder/SKILL.md +1 -76
  164. package/.agent/skills/micro-interaction/SKILL.md +1 -76
  165. package/.agent/skills/mobile-design/SKILL.md +1 -76
  166. package/.agent/skills/monorepo-management/SKILL.md +1 -76
  167. package/.agent/skills/morphing-icons/SKILL.md +1 -76
  168. package/.agent/skills/motion-engineering/SKILL.md +1 -76
  169. package/.agent/skills/nextjs-react-expert/SKILL.md +1 -76
  170. package/.agent/skills/nodejs-best-practices/SKILL.md +1 -76
  171. package/.agent/skills/observability/SKILL.md +1 -76
  172. package/.agent/skills/opentelemetry-observability/SKILL.md +1 -76
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  176. package/.agent/skills/plan-writing/SKILL.md +1 -76
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  181. package/.agent/skills/polish/SKILL.md +1 -76
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  185. package/.agent/skills/progressive-blur/SKILL.md +1 -76
  186. package/.agent/skills/project-idioms/SKILL.md +1 -76
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  199. package/.agent/skills/seo-fundamentals/SKILL.md +1 -76
  200. package/.agent/skills/server-management/SKILL.md +1 -76
  201. package/.agent/skills/shadcn-ui-expert/SKILL.md +1 -76
  202. package/.agent/skills/shape/SKILL.md +1 -76
  203. package/.agent/skills/skill-creator/SKILL.md +124 -90
  204. package/.agent/skills/soft-skill/SKILL.md +1 -76
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  206. package/.agent/skills/sql-pro/SKILL.md +1 -76
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  229. package/.agent/skills/ui-ux-researcher/SKILL.md +1 -76
  230. package/.agent/skills/vector-search-pgvector/SKILL.md +1 -76
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  234. package/.agent/skills/web-accessibility-auditor/SKILL.md +1 -76
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  238. package/.agent/skills/webgpu-performance/SKILL.md +1 -76
  239. package/.agent/skills/whimsy-injector/SKILL.md +1 -76
  240. package/.agent/skills/workflow-optimizer/SKILL.md +1 -76
  241. package/.agent/skills/zero-trust-passkeys/SKILL.md +1 -76
  242. package/.agent/workflows/generate.md +1 -1
  243. package/.agent/workflows/orchestrate.md +1 -1
  244. package/.agent/workflows/review-ai.md +1 -1
  245. package/.agent/workflows/skill-enhancement-engine.md +6 -10
  246. package/.agent/workflows/swarm.md +1 -1
  247. package/.agent/workflows/tribunal-backend.md +1 -1
  248. package/.agent/workflows/tribunal-cicd.md +1 -1
  249. package/.agent/workflows/tribunal-database.md +1 -1
  250. package/.agent/workflows/tribunal-frontend.md +1 -1
  251. package/.agent/workflows/tribunal-full.md +9 -9
  252. package/.agent/workflows/tribunal-mobile.md +1 -1
  253. package/.agent/workflows/tribunal-speed.md +1 -1
  254. package/.agent/workflows/tribunal-ui.md +1 -1
  255. package/.agents/skills/12-principles-of-animation/SKILL.md +1 -76
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@@ -1,6 +1,6 @@
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  ---
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  name: fixing-motion-performance
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- description: Use when Audit and fix animation performance issues including layout thrashing, compositor properties, scroll-linked motion, and blur effects. Use when animations stutter, transitions jank, or reviewing CSS/JS animation performance.
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+ description: "Use when Audit and fix animation performance issues including layout thrashing, compositor properties, scroll-linked motion, and blur effects. Use when animations stutter, transitions jank, or reviewing CSS/JS animation performance."
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  version: 5.0.0
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  last-updated: 2026-09-13
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  skills:
@@ -15,35 +15,6 @@ scripts-binding:
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  # Fixing Motion Performance โ€” 60/120fps Jank-Free Animation
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17
 
18
- ## Mandatory Pre-Flight Context Inspection
19
-
20
- Before generating, refactoring, or reviewing code in the `fixing-motion-performance` domain, inspect these 5 critical parameters:
21
-
22
- 1. **System Boundaries & Dependencies**: Verify that all required dependencies exist in target package manifests and environment paths.
23
- 2. **Runtime Context & Platform Invariants**: Confirm target platform constraints (Node.js, Browser, Mobile OS, Edge runtime) before applying APIs.
24
- 3. **Execution Guardrails**: Identify potential side-effects, state mutations, and unhandled asynchronous exceptions.
25
- 4. **Validation & Type Contracts**: Validate input data schemas and strict type constraints across all module interfaces.
26
- 5. **Observability & Proof of Execution**: Ensure execution produces tangible verification signals (terminal output, tests, metrics).
27
-
28
- ## Activation Boundaries
29
-
30
- - **Activate when:** Use when Audit and fix animation performance issues including layout thrashing, compositor properties, scroll-linked motion, and blur effects. Use when animations stutter, transitions jank, or reviewing CSS/JS animation performance.
31
- - **DO NOT activate when:** The task falls outside the `fixing-motion-performance` domain or is managed by a different dedicated specialist.
32
-
33
- ## ๐Ÿ” Multi-Pass Execution Protocol
34
-
35
- Execute all non-trivial tasks through this 7-pass cognitive loop:
36
-
37
- | Pass | Phase | Core Action |
38
- | :--------- | :--------------- | :------------------------------------------------------------------------------------------- |
39
- | **Pass 1** | **Understand** | Deconstruct the user's explicit objective, implicit requirements, and platform constraints. |
40
- | **Pass 2** | **Plan** | Decompose the task into smallest logical steps; map dependencies and required tool calls. |
41
- | **Pass 3** | **Execute** | Implement the solution with production-grade craft, zero placeholders, and strict typing. |
42
- | **Pass 4** | **Verify** | Run linters, unit tests, or compiler checks to validate structural correctness. |
43
- | **Pass 5** | **Attack** | Perform an adversarial review searching for edge-case failures, race conditions, and traps. |
44
- | **Pass 6** | **Improve** | Eliminate discovered friction, optimize performance, and harden error boundaries. |
45
- | **Pass 7** | **Quality Gate** | Enforce Verification-Before-Completion (VBC) with concrete terminal proof before finalizing. |
46
-
47
18
  ---
48
19
 
49
20
  ## ๐Ÿ› ๏ธ Technical Architecture & Reference Recipes
@@ -105,49 +76,3 @@ elements.forEach((el, i) => {
105
76
  | Animating `height: 0` to `auto` | FLIP technique or `scaleY` transform animation | 15fps โ†’ 60fps |
106
77
  | Scroll listener mutating inline CSS | `CSS scroll-timeline` or `IntersectionObserver` | Prevents main-thread scroll jank |
107
78
  | `transition: all 0.3s` | `transition: transform 200ms cubic-bezier(0.16,1,0.3,1), opacity 200ms ease` | Eliminates accidental layout/color recalculations |
108
-
109
- ---
110
-
111
- ## ๐Ÿšจ Edge-Case & Failure Mode Matrix
112
-
113
- | Scenario | Risk | Mitigation Strategy |
114
- | :------------------------------------- | :--------------------------------------------------- | :------------------------------------------------------------------------------ |
115
- | **Empty or Null Inputs** | Unhandled exception or unexpected rendering collapse | Enforce fallback guards, optional chaining, and explicit empty state handlers |
116
- | **Network Timeout / Latency** | Hanging operations or duplicate side-effects | Implement bounded abort controllers, exponential backoff, and idempotency keys |
117
- | **Concurrency / Race Conditions** | Stale state overwrite or inconsistent data mutations | Use atomic transactions, mutex locking, or cancel-on-resubmit controls |
118
- | **Invalid Schema / Malformed Payload** | Downstream runtime errors or security injection | Validate boundary payloads with Zod/Pydantic schemas prior to execution |
119
- | **Resource / Memory Saturation** | OOM errors, frame drops, or memory leaks | Clean up listeners, cancel active timers, and enforce pagination/virtualization |
120
-
121
- ---
122
-
123
- ## ๐Ÿค– LLM-Specific Traps Table
124
-
125
- | Anti-Pattern | What AI Commonly Does Wrong | What Is Actually Correct |
126
- | :----------------------- | :-------------------------------------------------------------------- | :------------------------------------------------------------------ |
127
- | **The Instant Pop Trap** | Conditionally unmounting elements without animated interpolation | Use AnimatePresence or coordinate morphs with continuous geometry |
128
- | **Layout Thrashing** | Animating width, height, top, or left inside animation loops | Animate composite-only transform (translate3d, scale) and opacity |
129
- | **Sluggish Duration** | Setting micro-interaction transitions to 600ms+ causing interface lag | Cap interactive feedback at 160msโ€“240ms with snappy ease-out curves |
130
-
131
- ---
132
-
133
- ## ๐Ÿ›๏ธ Tribunal Verification & Guardrails
134
-
135
- **Active Reviewers:** `frontend-reviewer` ยท `motion-reviewer` ยท `ui-ux-auditor`
136
- **Slash Command:** `/review` or `/tribunal-full`
137
-
138
- ### โœ… Pre-Flight Self-Audit Checklist
139
-
140
- ```
141
- โœ… Does animation maintain 60fps/120fps using transform and opacity?
142
- โœ… Is optical mass conserved across state interpolations without volume collapse?
143
- โœ… Is duration capped within micro-interaction budgets (160msโ€“280ms)?
144
- โœ… Is prefers-reduced-motion respected with graceful instant fallbacks?
145
- โœ… Did I prevent layout thrashing and continuous geometry mutations?
146
- ```
147
-
148
- ### ๐Ÿ›‘ Verification-Before-Completion (VBC) Protocol
149
-
150
- **CRITICAL:** You must follow a strict "evidence-based closeout" state machine.
151
-
152
- - โŒ **Forbidden:** Declaring a task complete because the output "looks correct."
153
- - โœ… **Required:** You are explicitly forbidden from finalizing any task without providing **concrete evidence** (terminal output, passing test suites, compiler success, or equivalent operational proof) that your output works as intended.
@@ -1,6 +1,6 @@
1
1
  ---
2
2
  name: framer-motion-expert
3
- description: Use when Framer Motion 12+ for React. Declarative animations, layout transitions, gestures, scroll-linked motion, AnimatePresence, useAnimate, LazyMotion. Use when building component animations, page transitions, shared layout animations, or gesture-driven UI.
3
+ description: "Use when Framer Motion 12+ for React. Declarative animations, layout transitions, gestures, scroll-linked motion, AnimatePresence, useAnimate, LazyMotion. Use when building component animations, page transitions, shared layout animations, or gesture-driven UI."
4
4
  version: 5.0.0
5
5
  last-updated: 2026-09-13
6
6
  skills:
@@ -15,35 +15,6 @@ scripts-binding:
15
15
 
16
16
  # Framer Motion 12+ โ€” Dense Reference
17
17
 
18
- ## Mandatory Pre-Flight Context Inspection
19
-
20
- Before generating, refactoring, or reviewing code in the `framer-motion-expert` domain, inspect these 5 critical parameters:
21
-
22
- 1. **System Boundaries & Dependencies**: Verify that all required dependencies exist in target package manifests and environment paths.
23
- 2. **Runtime Context & Platform Invariants**: Confirm target platform constraints (Node.js, Browser, Mobile OS, Edge runtime) before applying APIs.
24
- 3. **Execution Guardrails**: Identify potential side-effects, state mutations, and unhandled asynchronous exceptions.
25
- 4. **Validation & Type Contracts**: Validate input data schemas and strict type constraints across all module interfaces.
26
- 5. **Observability & Proof of Execution**: Ensure execution produces tangible verification signals (terminal output, tests, metrics).
27
-
28
- ## Activation Boundaries
29
-
30
- - **Activate when:** Use when Framer Motion 12+ for React. Declarative animations, layout transitions, gestures, scroll-linked motion, AnimatePresence, useAnimate, LazyMotion. Use when building component animations, page transitions, shared layout animations, or gesture-driven UI.
31
- - **DO NOT activate when:** The task falls outside the `framer-motion-expert` domain or is managed by a different dedicated specialist.
32
-
33
- ## ๐Ÿ” Multi-Pass Execution Protocol
34
-
35
- Execute all non-trivial tasks through this 7-pass cognitive loop:
36
-
37
- | Pass | Phase | Core Action |
38
- | :--------- | :--------------- | :------------------------------------------------------------------------------------------- |
39
- | **Pass 1** | **Understand** | Deconstruct the user's explicit objective, implicit requirements, and platform constraints. |
40
- | **Pass 2** | **Plan** | Decompose the task into smallest logical steps; map dependencies and required tool calls. |
41
- | **Pass 3** | **Execute** | Implement the solution with production-grade craft, zero placeholders, and strict typing. |
42
- | **Pass 4** | **Verify** | Run linters, unit tests, or compiler checks to validate structural correctness. |
43
- | **Pass 5** | **Attack** | Perform an adversarial review searching for edge-case failures, race conditions, and traps. |
44
- | **Pass 6** | **Improve** | Eliminate discovered friction, optimize performance, and harden error boundaries. |
45
- | **Pass 7** | **Quality Gate** | Enforce Verification-Before-Completion (VBC) with concrete terminal proof before finalizing. |
46
-
47
18
  ---
48
19
 
49
20
  ## ๐Ÿ› ๏ธ Technical Architecture & Reference Recipes
@@ -264,49 +235,3 @@ const reduce = useReducedMotion();
264
235
  - โœ… `useMotionValue` for animation-driven values โ€” never `useState`
265
236
  - โŒ Nest `AnimatePresence` only when necessary โ€” each adds reconciler overhead
266
237
  - `"use client"` required in Next.js โ€” `motion.div` cannot run in Server Components
267
-
268
- ---
269
-
270
- ## ๐Ÿšจ Edge-Case & Failure Mode Matrix
271
-
272
- | Scenario | Risk | Mitigation Strategy |
273
- | :------------------------------------- | :--------------------------------------------------- | :------------------------------------------------------------------------------ |
274
- | **Empty or Null Inputs** | Unhandled exception or unexpected rendering collapse | Enforce fallback guards, optional chaining, and explicit empty state handlers |
275
- | **Network Timeout / Latency** | Hanging operations or duplicate side-effects | Implement bounded abort controllers, exponential backoff, and idempotency keys |
276
- | **Concurrency / Race Conditions** | Stale state overwrite or inconsistent data mutations | Use atomic transactions, mutex locking, or cancel-on-resubmit controls |
277
- | **Invalid Schema / Malformed Payload** | Downstream runtime errors or security injection | Validate boundary payloads with Zod/Pydantic schemas prior to execution |
278
- | **Resource / Memory Saturation** | OOM errors, frame drops, or memory leaks | Clean up listeners, cancel active timers, and enforce pagination/virtualization |
279
-
280
- ---
281
-
282
- ## ๐Ÿค– LLM-Specific Traps Table
283
-
284
- | Anti-Pattern | What AI Commonly Does Wrong | What Is Actually Correct |
285
- | :----------------------- | :-------------------------------------------------------------------- | :------------------------------------------------------------------ |
286
- | **The Instant Pop Trap** | Conditionally unmounting elements without animated interpolation | Use AnimatePresence or coordinate morphs with continuous geometry |
287
- | **Layout Thrashing** | Animating width, height, top, or left inside animation loops | Animate composite-only transform (translate3d, scale) and opacity |
288
- | **Sluggish Duration** | Setting micro-interaction transitions to 600ms+ causing interface lag | Cap interactive feedback at 160msโ€“240ms with snappy ease-out curves |
289
-
290
- ---
291
-
292
- ## ๐Ÿ›๏ธ Tribunal Verification & Guardrails
293
-
294
- **Active Reviewers:** `frontend-reviewer` ยท `motion-reviewer` ยท `ui-ux-auditor`
295
- **Slash Command:** `/review` or `/tribunal-full`
296
-
297
- ### โœ… Pre-Flight Self-Audit Checklist
298
-
299
- ```
300
- โœ… Does animation maintain 60fps/120fps using transform and opacity?
301
- โœ… Is optical mass conserved across state interpolations without volume collapse?
302
- โœ… Is duration capped within micro-interaction budgets (160msโ€“280ms)?
303
- โœ… Is prefers-reduced-motion respected with graceful instant fallbacks?
304
- โœ… Did I prevent layout thrashing and continuous geometry mutations?
305
- ```
306
-
307
- ### ๐Ÿ›‘ Verification-Before-Completion (VBC) Protocol
308
-
309
- **CRITICAL:** You must follow a strict "evidence-based closeout" state machine.
310
-
311
- - โŒ **Forbidden:** Declaring a task complete because the output "looks correct."
312
- - โœ… **Required:** You are explicitly forbidden from finalizing any task without providing **concrete evidence** (terminal output, passing test suites, compiler success, or equivalent operational proof) that your output works as intended.
@@ -1,6 +1,6 @@
1
1
  ---
2
2
  name: frontend-design
3
- description: Use when Design engineering principles for React/Next.js. Relative color syntax (OKLCH), spatial grid math, fluid container queries, and contrast validation.
3
+ description: "Use when Design engineering principles for React/Next.js. Relative color syntax (OKLCH), spatial grid math, fluid container queries, and contrast validation."
4
4
  version: 5.0.0
5
5
  last-updated: 2026-09-13
6
6
  skills:
@@ -15,35 +15,6 @@ scripts-binding:
15
15
 
16
16
  # Frontend Design โ€” Technical Spacing & Color Science
17
17
 
18
- ## Mandatory Pre-Flight Context Inspection
19
-
20
- Before generating, refactoring, or reviewing code in the `frontend-design` domain, inspect these 5 critical parameters:
21
-
22
- 1. **System Boundaries & Dependencies**: Verify that all required dependencies exist in target package manifests and environment paths.
23
- 2. **Runtime Context & Platform Invariants**: Confirm target platform constraints (Node.js, Browser, Mobile OS, Edge runtime) before applying APIs.
24
- 3. **Execution Guardrails**: Identify potential side-effects, state mutations, and unhandled asynchronous exceptions.
25
- 4. **Validation & Type Contracts**: Validate input data schemas and strict type constraints across all module interfaces.
26
- 5. **Observability & Proof of Execution**: Ensure execution produces tangible verification signals (terminal output, tests, metrics).
27
-
28
- ## Activation Boundaries
29
-
30
- - **Activate when:** Use when Design engineering principles for React/Next.js. Relative color syntax (OKLCH), spatial grid math, fluid container queries, and contrast validation.
31
- - **DO NOT activate when:** The task falls outside the `frontend-design` domain or is managed by a different dedicated specialist.
32
-
33
- ## ๐Ÿ” Multi-Pass Execution Protocol
34
-
35
- Execute all non-trivial tasks through this 7-pass cognitive loop:
36
-
37
- | Pass | Phase | Core Action |
38
- | :--------- | :--------------- | :------------------------------------------------------------------------------------------- |
39
- | **Pass 1** | **Understand** | Deconstruct the user's explicit objective, implicit requirements, and platform constraints. |
40
- | **Pass 2** | **Plan** | Decompose the task into smallest logical steps; map dependencies and required tool calls. |
41
- | **Pass 3** | **Execute** | Implement the solution with production-grade craft, zero placeholders, and strict typing. |
42
- | **Pass 4** | **Verify** | Run linters, unit tests, or compiler checks to validate structural correctness. |
43
- | **Pass 5** | **Attack** | Perform an adversarial review searching for edge-case failures, race conditions, and traps. |
44
- | **Pass 6** | **Improve** | Eliminate discovered friction, optimize performance, and harden error boundaries. |
45
- | **Pass 7** | **Quality Gate** | Enforce Verification-Before-Completion (VBC) with concrete terminal proof before finalizing. |
46
-
47
18
  ---
48
19
 
49
20
  ## ๐Ÿ› ๏ธ Technical Architecture & Reference Recipes
@@ -130,49 +101,3 @@ Ensure that typography meets the APCA Lc guidelines:
130
101
  - Lc > 75 for body text elements.
131
102
  - Lc > 60 for large titles and headings.
132
103
  - Lc > 45 for secondary input labels and border guides.
133
-
134
- ---
135
-
136
- ## ๐Ÿšจ Edge-Case & Failure Mode Matrix
137
-
138
- | Scenario | Risk | Mitigation Strategy |
139
- | :------------------------------------- | :--------------------------------------------------- | :------------------------------------------------------------------------------ |
140
- | **Empty or Null Inputs** | Unhandled exception or unexpected rendering collapse | Enforce fallback guards, optional chaining, and explicit empty state handlers |
141
- | **Network Timeout / Latency** | Hanging operations or duplicate side-effects | Implement bounded abort controllers, exponential backoff, and idempotency keys |
142
- | **Concurrency / Race Conditions** | Stale state overwrite or inconsistent data mutations | Use atomic transactions, mutex locking, or cancel-on-resubmit controls |
143
- | **Invalid Schema / Malformed Payload** | Downstream runtime errors or security injection | Validate boundary payloads with Zod/Pydantic schemas prior to execution |
144
- | **Resource / Memory Saturation** | OOM errors, frame drops, or memory leaks | Clean up listeners, cancel active timers, and enforce pagination/virtualization |
145
-
146
- ---
147
-
148
- ## ๐Ÿค– LLM-Specific Traps Table
149
-
150
- | Anti-Pattern | What AI Commonly Does Wrong | What Is Actually Correct |
151
- | :------------------------------ | :----------------------------------------------------------------- | :---------------------------------------------------------------------------- |
152
- | **Uncontrolled Re-render Loop** | Mutating state inside render bodies or omitting hook dependencies | Wrap effects with explicit deps and isolate reactive derivations in useMemo |
153
- | **Accessibility Neglect** | Interactive <div> without role="button", tabIndex, or onKeyDown | Use semantic <button> or provide ARIA role, keyboard handlers, and focus ring |
154
- | **Layout Shift Flash** | Images/dynamic content without aspect-ratio or explicit dimensions | Enforce aspect-ratio or skeleton placeholders to guarantee zero CLS |
155
-
156
- ---
157
-
158
- ## ๐Ÿ›๏ธ Tribunal Verification & Guardrails
159
-
160
- **Active Reviewers:** `frontend-reviewer` ยท `type-safety` ยท `ui-ux-auditor` ยท `complexity-reviewer`
161
- **Slash Command:** `/review` or `/tribunal-full`
162
-
163
- ### โœ… Pre-Flight Self-Audit Checklist
164
-
165
- ```
166
- โœ… Are all component props strictly typed with zero implicit "any"?
167
- โœ… Are responsive breakpoints, fluid typography, and optical balance verified?
168
- โœ… Is accessibility (ARIA labels, keyboard focus, contrast) validated?
169
- โœ… Are re-renders minimized and state lifecycles cleanly separated?
170
- โœ… Did I verify all imported UI components and icon sets actually exist?
171
- ```
172
-
173
- ### ๐Ÿ›‘ Verification-Before-Completion (VBC) Protocol
174
-
175
- **CRITICAL:** You must follow a strict "evidence-based closeout" state machine.
176
-
177
- - โŒ **Forbidden:** Declaring a task complete because the output "looks correct."
178
- - โœ… **Required:** You are explicitly forbidden from finalizing any task without providing **concrete evidence** (terminal output, passing test suites, compiler success, or equivalent operational proof) that your output works as intended.
@@ -1,6 +1,6 @@
1
1
  ---
2
2
  name: frontend-security-expert
3
- description: Use when Frontend security auditing for modern meta-frameworks. Focuses on React/Next.js UI paradigms, hydration poisoning, third-party script supply chain, local storage security, and XSS prevention in modern environments.
3
+ description: "Use when Frontend security auditing for modern meta-frameworks. Focuses on React/Next.js UI paradigms, hydration poisoning, third-party script supply chain, local storage security, and XSS prevention in modern environments."
4
4
  version: 5.0.0
5
5
  last-updated: 2026-09-13
6
6
  skills:
@@ -15,35 +15,6 @@ scripts-binding:
15
15
 
16
16
  # Frontend Security Expert โ€” Modern Meta-Frameworks
17
17
 
18
- ## Mandatory Pre-Flight Context Inspection
19
-
20
- Before generating, refactoring, or reviewing code in the `frontend-security-expert` domain, inspect these 5 critical parameters:
21
-
22
- 1. **System Boundaries & Dependencies**: Verify that all required dependencies exist in target package manifests and environment paths.
23
- 2. **Runtime Context & Platform Invariants**: Confirm target platform constraints (Node.js, Browser, Mobile OS, Edge runtime) before applying APIs.
24
- 3. **Execution Guardrails**: Identify potential side-effects, state mutations, and unhandled asynchronous exceptions.
25
- 4. **Validation & Type Contracts**: Validate input data schemas and strict type constraints across all module interfaces.
26
- 5. **Observability & Proof of Execution**: Ensure execution produces tangible verification signals (terminal output, tests, metrics).
27
-
28
- ## Activation Boundaries
29
-
30
- - **Activate when:** Use when Frontend security auditing for modern meta-frameworks. Focuses on React/Next.js UI paradigms, hydration poisoning, third-party script supply chain, local storage security, and XSS prevention in modern environments.
31
- - **DO NOT activate when:** The task falls outside the `frontend-security-expert` domain or is managed by a different dedicated specialist.
32
-
33
- ## ๐Ÿ” Multi-Pass Execution Protocol
34
-
35
- Execute all non-trivial tasks through this 7-pass cognitive loop:
36
-
37
- | Pass | Phase | Core Action |
38
- | :--------- | :--------------- | :------------------------------------------------------------------------------------------- |
39
- | **Pass 1** | **Understand** | Deconstruct the user's explicit objective, implicit requirements, and platform constraints. |
40
- | **Pass 2** | **Plan** | Decompose the task into smallest logical steps; map dependencies and required tool calls. |
41
- | **Pass 3** | **Execute** | Implement the solution with production-grade craft, zero placeholders, and strict typing. |
42
- | **Pass 4** | **Verify** | Run linters, unit tests, or compiler checks to validate structural correctness. |
43
- | **Pass 5** | **Attack** | Perform an adversarial review searching for edge-case failures, race conditions, and traps. |
44
- | **Pass 6** | **Improve** | Eliminate discovered friction, optimize performance, and harden error boundaries. |
45
- | **Pass 7** | **Quality Gate** | Enforce Verification-Before-Completion (VBC) with concrete terminal proof before finalizing. |
46
-
47
18
  ---
48
19
 
49
20
  ## ๐Ÿ› ๏ธ Technical Architecture & Reference Recipes
@@ -83,49 +54,3 @@ Modern frameworks handle basic XSS by escaping text, but specific APIs bypass th
83
54
 
84
55
  - **`postMessage`**: Never use `targetOrigin: '*'` when sending messages. Always validate `event.origin` when receiving messages.
85
56
  - **Iframes**: Use the `sandbox` attribute for any user-generated iframes to restrict script execution and top-level navigation.
86
-
87
- ---
88
-
89
- ## ๐Ÿšจ Edge-Case & Failure Mode Matrix
90
-
91
- | Scenario | Risk | Mitigation Strategy |
92
- | :------------------------------------- | :--------------------------------------------------- | :------------------------------------------------------------------------------ |
93
- | **Empty or Null Inputs** | Unhandled exception or unexpected rendering collapse | Enforce fallback guards, optional chaining, and explicit empty state handlers |
94
- | **Network Timeout / Latency** | Hanging operations or duplicate side-effects | Implement bounded abort controllers, exponential backoff, and idempotency keys |
95
- | **Concurrency / Race Conditions** | Stale state overwrite or inconsistent data mutations | Use atomic transactions, mutex locking, or cancel-on-resubmit controls |
96
- | **Invalid Schema / Malformed Payload** | Downstream runtime errors or security injection | Validate boundary payloads with Zod/Pydantic schemas prior to execution |
97
- | **Resource / Memory Saturation** | OOM errors, frame drops, or memory leaks | Clean up listeners, cancel active timers, and enforce pagination/virtualization |
98
-
99
- ---
100
-
101
- ## ๐Ÿค– LLM-Specific Traps Table
102
-
103
- | Anti-Pattern | What AI Commonly Does Wrong | What Is Actually Correct |
104
- | :------------------------------ | :-------------------------------------------------------------------------------- | :----------------------------------------------------------------------------- |
105
- | **Hardcoded Secret Pattern** | Committing API keys, tokens, or private salts into source code | Load credentials strictly via runtime environment variables and secret stores |
106
- | **Prompt Injection Surface** | Directly concatenating untrusted user input into LLM system prompts | Wrap user content in isolated delimiters and strip injection control sequences |
107
- | **Missing Authorization Check** | Relying only on authentication token presence without checking tenant/object RBAC | Verify user permissions against the specific target record ID before mutation |
108
-
109
- ---
110
-
111
- ## ๐Ÿ›๏ธ Tribunal Verification & Guardrails
112
-
113
- **Active Reviewers:** `security-auditor` ยท `penetration-tester` ยท `backend-security-expert`
114
- **Slash Command:** `/review` or `/tribunal-full`
115
-
116
- ### โœ… Pre-Flight Self-Audit Checklist
117
-
118
- ```
119
- โœ… Are user inputs sanitized and treated as untrusted at system boundaries?
120
- โœ… Are secrets loaded strictly via environment variables with zero hardcoding?
121
- โœ… Is least-privilege enforcement active on APIs, tokens, and storage buckets?
122
- โœ… Are prompt-injection delimiters and sanitizers wrapped around LLM inputs?
123
- โœ… Did I verify encryption in transit and at rest for sensitive customer data?
124
- ```
125
-
126
- ### ๐Ÿ›‘ Verification-Before-Completion (VBC) Protocol
127
-
128
- **CRITICAL:** You must follow a strict "evidence-based closeout" state machine.
129
-
130
- - โŒ **Forbidden:** Declaring a task complete because the output "looks correct."
131
- - โœ… **Required:** You are explicitly forbidden from finalizing any task without providing **concrete evidence** (terminal output, passing test suites, compiler success, or equivalent operational proof) that your output works as intended.
@@ -1,6 +1,6 @@
1
1
  ---
2
2
  name: game-design-expert
3
- description: Use when Game Design, UX, and Flow State mastery. Replaces fragmented legacy skills. Core gameplay loop design, 3Cs (Character, Camera, Controls), input buffering, coyote time, juice (game feel), telemetry tracking, narrative alignment, and audio spatialization integration. Use when crafting player experience, progression arcs, or systemic balance.
3
+ description: "Use when Game Design, UX, and Flow State mastery. Replaces fragmented legacy skills. Core gameplay loop design, 3Cs (Character, Camera, Controls), input buffering, coyote time, juice (game feel), telemetry tracking, narrative alignment, and audio spatialization integration. Use when crafting player experience, progression arcs, or systemic balance."
4
4
  version: 5.0.0
5
5
  last-updated: 2026-09-13
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  skills:
@@ -15,35 +15,6 @@ scripts-binding:
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  # Game Design Expert โ€” Player Experience & Flow Mastery
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- ## Mandatory Pre-Flight Context Inspection
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-
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- Before generating, refactoring, or reviewing code in the `game-design-expert` domain, inspect these 5 critical parameters:
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-
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- 1. **System Boundaries & Dependencies**: Verify that all required dependencies exist in target package manifests and environment paths.
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- 2. **Runtime Context & Platform Invariants**: Confirm target platform constraints (Node.js, Browser, Mobile OS, Edge runtime) before applying APIs.
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- 3. **Execution Guardrails**: Identify potential side-effects, state mutations, and unhandled asynchronous exceptions.
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- 4. **Validation & Type Contracts**: Validate input data schemas and strict type constraints across all module interfaces.
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- 5. **Observability & Proof of Execution**: Ensure execution produces tangible verification signals (terminal output, tests, metrics).
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-
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- ## Activation Boundaries
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-
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- - **Activate when:** Use when Game Design, UX, and Flow State mastery. Replaces fragmented legacy skills. Core gameplay loop design, 3Cs (Character, Camera, Controls), input buffering, coyote time, juice (game feel), telemetry tracking, narrative alignment, and audio spatialization integration. Use when crafting player experience, progression arcs, or systemic balance.
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- - **DO NOT activate when:** The task falls outside the `game-design-expert` domain or is managed by a different dedicated specialist.
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-
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- ## ๐Ÿ” Multi-Pass Execution Protocol
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- Execute all non-trivial tasks through this 7-pass cognitive loop:
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-
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- | Pass | Phase | Core Action |
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- | :--------- | :--------------- | :------------------------------------------------------------------------------------------- |
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- | **Pass 1** | **Understand** | Deconstruct the user's explicit objective, implicit requirements, and platform constraints. |
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- | **Pass 2** | **Plan** | Decompose the task into smallest logical steps; map dependencies and required tool calls. |
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- | **Pass 3** | **Execute** | Implement the solution with production-grade craft, zero placeholders, and strict typing. |
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- | **Pass 4** | **Verify** | Run linters, unit tests, or compiler checks to validate structural correctness. |
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- | **Pass 5** | **Attack** | Perform an adversarial review searching for edge-case failures, race conditions, and traps. |
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- | **Pass 6** | **Improve** | Eliminate discovered friction, optimize performance, and harden error boundaries. |
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- | **Pass 7** | **Quality Gate** | Enforce Verification-Before-Completion (VBC) with concrete terminal proof before finalizing. |
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-
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  ---
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  ## ๐Ÿ› ๏ธ Technical Architecture & Reference Recipes
@@ -119,49 +90,3 @@ Game design is not segregated from Audio. Audio is the primary vector for tempor
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  Design is hypotheses. Playtests are the reality.
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  Never rely on developers "feeling" the game. You must systematically log death coordinates (heatmaps). If 80% of players die at Level 2 Trap B, your design intent (teaching the mechanic) has failed.
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-
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- ---
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-
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- ## ๐Ÿšจ Edge-Case & Failure Mode Matrix
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- | Scenario | Risk | Mitigation Strategy |
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- | :------------------------------------- | :--------------------------------------------------- | :------------------------------------------------------------------------------ |
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- | **Empty or Null Inputs** | Unhandled exception or unexpected rendering collapse | Enforce fallback guards, optional chaining, and explicit empty state handlers |
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- | **Network Timeout / Latency** | Hanging operations or duplicate side-effects | Implement bounded abort controllers, exponential backoff, and idempotency keys |
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- | **Concurrency / Race Conditions** | Stale state overwrite or inconsistent data mutations | Use atomic transactions, mutex locking, or cancel-on-resubmit controls |
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- | **Invalid Schema / Malformed Payload** | Downstream runtime errors or security injection | Validate boundary payloads with Zod/Pydantic schemas prior to execution |
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- | **Resource / Memory Saturation** | OOM errors, frame drops, or memory leaks | Clean up listeners, cancel active timers, and enforce pagination/virtualization |
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- ---
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-
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- ## ๐Ÿค– LLM-Specific Traps Table
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- | Anti-Pattern | What AI Commonly Does Wrong | What Is Actually Correct |
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- | :------------------------------ | :----------------------------------------------------------------- | :---------------------------------------------------------------------------- |
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- | **Uncontrolled Re-render Loop** | Mutating state inside render bodies or omitting hook dependencies | Wrap effects with explicit deps and isolate reactive derivations in useMemo |
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- | **Accessibility Neglect** | Interactive <div> without role="button", tabIndex, or onKeyDown | Use semantic <button> or provide ARIA role, keyboard handlers, and focus ring |
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- | **Layout Shift Flash** | Images/dynamic content without aspect-ratio or explicit dimensions | Enforce aspect-ratio or skeleton placeholders to guarantee zero CLS |
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-
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- ---
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-
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- ## ๐Ÿ›๏ธ Tribunal Verification & Guardrails
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- **Active Reviewers:** `frontend-reviewer` ยท `type-safety` ยท `ui-ux-auditor` ยท `complexity-reviewer`
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- **Slash Command:** `/review` or `/tribunal-full`
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- ### โœ… Pre-Flight Self-Audit Checklist
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- ```
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- โœ… Are all component props strictly typed with zero implicit "any"?
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- โœ… Are responsive breakpoints, fluid typography, and optical balance verified?
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- โœ… Is accessibility (ARIA labels, keyboard focus, contrast) validated?
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- โœ… Are re-renders minimized and state lifecycles cleanly separated?
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- โœ… Did I verify all imported UI components and icon sets actually exist?
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- ```
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- ### ๐Ÿ›‘ Verification-Before-Completion (VBC) Protocol
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- **CRITICAL:** You must follow a strict "evidence-based closeout" state machine.
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- - โŒ **Forbidden:** Declaring a task complete because the output "looks correct."
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- - โœ… **Required:** You are explicitly forbidden from finalizing any task without providing **concrete evidence** (terminal output, passing test suites, compiler success, or equivalent operational proof) that your output works as intended.
@@ -1,6 +1,6 @@
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  ---
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  name: game-engineering-expert
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- description: Use when Game Engineering and Systems Architecture mastery. Replaces fragmented legacy skills. Entity Component Systems (ECS), Unity (C#) / Godot (GDScript) integration, physics calculations, deterministic engine state, WebGL memory management, multiplayer sync architectures (deterministic lockstep vs traditional authoritative), spatial partitioning, and rendering pipelines.
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+ description: "Use when Game Engineering and Systems Architecture mastery. Replaces fragmented legacy skills. Entity Component Systems (ECS), Unity (C#) / Godot (GDScript) integration, physics calculations, deterministic engine state, WebGL memory management, multiplayer sync architectures (deterministic lockstep vs traditional authoritative), spatial partitioning, and rendering pipelines."
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  version: 5.0.0
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  last-updated: 2026-09-13
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  skills:
@@ -15,35 +15,6 @@ scripts-binding:
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  # Game Engineering Expert โ€” Performance & State Mastery
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- ## Mandatory Pre-Flight Context Inspection
19
-
20
- Before generating, refactoring, or reviewing code in the `game-engineering-expert` domain, inspect these 5 critical parameters:
21
-
22
- 1. **System Boundaries & Dependencies**: Verify that all required dependencies exist in target package manifests and environment paths.
23
- 2. **Runtime Context & Platform Invariants**: Confirm target platform constraints (Node.js, Browser, Mobile OS, Edge runtime) before applying APIs.
24
- 3. **Execution Guardrails**: Identify potential side-effects, state mutations, and unhandled asynchronous exceptions.
25
- 4. **Validation & Type Contracts**: Validate input data schemas and strict type constraints across all module interfaces.
26
- 5. **Observability & Proof of Execution**: Ensure execution produces tangible verification signals (terminal output, tests, metrics).
27
-
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- ## Activation Boundaries
29
-
30
- - **Activate when:** Use when Game Engineering and Systems Architecture mastery. Replaces fragmented legacy skills. Entity Component Systems (ECS), Unity (C#) / Godot (GDScript) integration, physics calculations, deterministic engine state, WebGL memory management, multiplayer sync architectures (deterministic lockstep vs traditional authoritative), spatial partitioning, and rendering pipelines.
31
- - **DO NOT activate when:** The task falls outside the `game-engineering-expert` domain or is managed by a different dedicated specialist.
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-
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- ## ๐Ÿ” Multi-Pass Execution Protocol
34
-
35
- Execute all non-trivial tasks through this 7-pass cognitive loop:
36
-
37
- | Pass | Phase | Core Action |
38
- | :--------- | :--------------- | :------------------------------------------------------------------------------------------- |
39
- | **Pass 1** | **Understand** | Deconstruct the user's explicit objective, implicit requirements, and platform constraints. |
40
- | **Pass 2** | **Plan** | Decompose the task into smallest logical steps; map dependencies and required tool calls. |
41
- | **Pass 3** | **Execute** | Implement the solution with production-grade craft, zero placeholders, and strict typing. |
42
- | **Pass 4** | **Verify** | Run linters, unit tests, or compiler checks to validate structural correctness. |
43
- | **Pass 5** | **Attack** | Perform an adversarial review searching for edge-case failures, race conditions, and traps. |
44
- | **Pass 6** | **Improve** | Eliminate discovered friction, optimize performance, and harden error boundaries. |
45
- | **Pass 7** | **Quality Gate** | Enforce Verification-Before-Completion (VBC) with concrete terminal proof before finalizing. |
46
-
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18
  ---
48
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  ## ๐Ÿ› ๏ธ Technical Architecture & Reference Recipes
@@ -135,49 +106,3 @@ Never trust the client. A multiplayer architecture dictates latency fundamentall
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  - The Client tells the server "I fired."
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  - Because Ping takes 50ms, the Client _predicts_ the shot landing locally (optimistic UI) so the player doesn't feel lag.
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  - If the server eventually disagrees, the Client aggressively rewinds and snaps the state to match the Server reality (Rubber-banding).
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139
- ---
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-
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- ## ๐Ÿšจ Edge-Case & Failure Mode Matrix
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143
- | Scenario | Risk | Mitigation Strategy |
144
- | :------------------------------------- | :--------------------------------------------------- | :------------------------------------------------------------------------------ |
145
- | **Empty or Null Inputs** | Unhandled exception or unexpected rendering collapse | Enforce fallback guards, optional chaining, and explicit empty state handlers |
146
- | **Network Timeout / Latency** | Hanging operations or duplicate side-effects | Implement bounded abort controllers, exponential backoff, and idempotency keys |
147
- | **Concurrency / Race Conditions** | Stale state overwrite or inconsistent data mutations | Use atomic transactions, mutex locking, or cancel-on-resubmit controls |
148
- | **Invalid Schema / Malformed Payload** | Downstream runtime errors or security injection | Validate boundary payloads with Zod/Pydantic schemas prior to execution |
149
- | **Resource / Memory Saturation** | OOM errors, frame drops, or memory leaks | Clean up listeners, cancel active timers, and enforce pagination/virtualization |
150
-
151
- ---
152
-
153
- ## ๐Ÿค– LLM-Specific Traps Table
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-
155
- | Anti-Pattern | What AI Commonly Does Wrong | What Is Actually Correct |
156
- | :--------------------------------- | :------------------------------------------------------------------------ | :----------------------------------------------------------------------- |
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- | **Hallucinated Tool Capabilities** | Assuming an external library or CLI command exists without verification | Run a verification check or verify package.json before referencing tools |
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- | **Premature Completion Claim** | Declaring a task finished because code was generated without verification | Execute tests, linters, or terminal commands to provide concrete proof |
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- | **Context Bloat Dumping** | Pasting entire multi-thousand-line files into prompt context | Extract targeted excerpts, symbols, and signatures to preserve tokens |
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-
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- ---
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-
163
- ## ๐Ÿ›๏ธ Tribunal Verification & Guardrails
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165
- **Active Reviewers:** `orchestrator` ยท `agent-organizer` ยท `logic-reviewer`
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- **Slash Command:** `/review` or `/tribunal-full`
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-
168
- ### โœ… Pre-Flight Self-Audit Checklist
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-
170
- ```
171
- โœ… Did I deconstruct the root objective before proposing architecture?
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- โœ… Did I identify dependencies, bottlenecks, and parallelizable sub-tasks?
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- โœ… Did I avoid over-engineering and select the simplest effective pattern?
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- โœ… Did I verify assumptions with concrete file reads instead of speculation?
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- โœ… Did I establish measurable verification criteria before completion?
176
- ```
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-
178
- ### ๐Ÿ›‘ Verification-Before-Completion (VBC) Protocol
179
-
180
- **CRITICAL:** You must follow a strict "evidence-based closeout" state machine.
181
-
182
- - โŒ **Forbidden:** Declaring a task complete because the output "looks correct."
183
- - โœ… **Required:** You are explicitly forbidden from finalizing any task without providing **concrete evidence** (terminal output, passing test suites, compiler success, or equivalent operational proof) that your output works as intended.