three-stdlib 2.8.2 → 2.8.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (103) hide show
  1. package/{BufferGeometryUtils-582025b8.js → BufferGeometryUtils-1a7a235c.js} +2 -1
  2. package/{BufferGeometryUtils-9eb5c2e7.js → BufferGeometryUtils-971dfde3.js} +0 -0
  3. package/animation/MMDAnimationHelper.d.ts +17 -17
  4. package/animation/MMDPhysics.d.ts +3 -3
  5. package/csm/CSM.d.ts +47 -22
  6. package/csm/CSMHelper.d.ts +20 -7
  7. package/effects/OutlineEffect.d.ts +4 -4
  8. package/effects/OutlineEffect.js +8 -2
  9. package/exporters/GLTFExporter.js +5 -10
  10. package/geometries/ConvexGeometry.d.ts +1 -1
  11. package/geometries/ParametricGeometries.d.ts +4 -2
  12. package/helpers/RectAreaLightHelper.d.ts +3 -3
  13. package/index.cjs.js +1 -1
  14. package/index.d.ts +9 -4
  15. package/index.js +9 -4
  16. package/libs/MotionControllers.cjs.js +1 -0
  17. package/libs/MotionControllers.js +403 -0
  18. package/loaders/AssimpLoader.js +39 -10
  19. package/loaders/ColladaLoader.js +22 -5
  20. package/loaders/EXRLoader.js +5 -1
  21. package/loaders/FBXLoader.js +10 -2
  22. package/loaders/GLTFLoader.cjs.js +1 -1
  23. package/loaders/GLTFLoader.d.ts +44 -20
  24. package/loaders/GLTFLoader.js +0 -1
  25. package/loaders/LDrawLoader.d.ts +6 -0
  26. package/loaders/MTLLoader.d.ts +18 -18
  27. package/loaders/RGBMLoader.d.ts +10 -10
  28. package/loaders/RGBMLoader.js +253 -178
  29. package/loaders/SVGLoader.d.ts +5 -3
  30. package/loaders/SVGLoader.js +10 -5
  31. package/loaders/lwo/IFFParser.js +4 -1
  32. package/math/OBB.d.ts +1 -1
  33. package/misc/GPUComputationRenderer.d.ts +8 -6
  34. package/misc/MD2CharacterComplex.js +9 -2
  35. package/misc/Volume.d.ts +2 -0
  36. package/modifiers/CurveModifier.cjs.js +1 -1
  37. package/modifiers/CurveModifier.js +1 -1
  38. package/modifiers/EdgeSplitModifier.cjs.js +1 -1
  39. package/modifiers/SimplifyModifier.cjs.js +1 -1
  40. package/nodes/inputs/ColorNode.d.ts +2 -2
  41. package/nodes/inputs/TextureNode.d.ts +3 -2
  42. package/nodes/materials/StandardNodeMaterial.d.ts +1 -1
  43. package/nodes/materials/nodes/StandardNode.d.ts +1 -0
  44. package/nodes/utils/ColorSpaceNode.d.ts +1 -1
  45. package/nodes/utils/JoinNode.d.ts +1 -0
  46. package/objects/MarchingCubes.d.ts +12 -4
  47. package/objects/Reflector.d.ts +4 -2
  48. package/objects/ReflectorForSSRPass.d.ts +6 -6
  49. package/objects/Refractor.d.ts +4 -2
  50. package/objects/Water.d.ts +4 -3
  51. package/objects/Water2.d.ts +12 -3
  52. package/package.json +2 -3
  53. package/postprocessing/ClearPass.d.ts +3 -3
  54. package/postprocessing/SAOPass.d.ts +3 -2
  55. package/postprocessing/SSAARenderPass.d.ts +3 -3
  56. package/postprocessing/SSAOPass.d.ts +3 -2
  57. package/postprocessing/SSRPass.d.ts +14 -17
  58. package/postprocessing/TAARenderPass.d.ts +2 -2
  59. package/renderers/CSS2DRenderer.d.ts +5 -1
  60. package/renderers/CSS3DRenderer.d.ts +5 -1
  61. package/renderers/webgpu/WebGPUTextures.js +62 -41
  62. package/shaders/SSRShader.d.ts +1 -2
  63. package/utils/BufferGeometryUtils.cjs.js +1 -1
  64. package/utils/BufferGeometryUtils.js +2 -1
  65. package/utils/LDrawUtils.cjs.js +1 -1
  66. package/utils/LDrawUtils.d.ts +5 -0
  67. package/utils/LDrawUtils.js +1 -1
  68. package/utils/RoughnessMipmapper.js +5 -1
  69. package/utils/SceneUtils.d.ts +10 -12
  70. package/utils/ShadowMapViewer.js +4 -1
  71. package/webxr/OculusHandModel.cjs.js +1 -0
  72. package/webxr/OculusHandModel.d.ts +19 -0
  73. package/webxr/OculusHandModel.js +72 -0
  74. package/webxr/OculusHandPointerModel.cjs.js +1 -0
  75. package/webxr/OculusHandPointerModel.d.ts +63 -0
  76. package/webxr/OculusHandPointerModel.js +248 -0
  77. package/webxr/Text2D.cjs.js +1 -0
  78. package/webxr/Text2D.d.ts +3 -0
  79. package/webxr/Text2D.js +32 -0
  80. package/webxr/VRButton.cjs.js +1 -1
  81. package/webxr/VRButton.js +17 -1
  82. package/webxr/XRControllerModelFactory.cjs.js +1 -1
  83. package/webxr/XRControllerModelFactory.js +65 -66
  84. package/webxr/XREstimatedLight.cjs.js +1 -1
  85. package/webxr/XREstimatedLight.js +1 -0
  86. package/webxr/XRHandMeshModel.cjs.js +1 -0
  87. package/webxr/XRHandMeshModel.d.ts +11 -0
  88. package/webxr/XRHandMeshModel.js +55 -0
  89. package/webxr/XRHandModelFactory.cjs.js +1 -1
  90. package/webxr/XRHandModelFactory.d.ts +3 -3
  91. package/webxr/XRHandModelFactory.js +47 -50
  92. package/webxr/XRHandPrimitiveModel.cjs.js +1 -1
  93. package/webxr/XRHandPrimitiveModel.d.ts +1 -1
  94. package/webxr/XRHandPrimitiveModel.js +31 -41
  95. package/csm/Frustum.d.ts +0 -16
  96. package/csm/Shader.d.ts +0 -6
  97. package/loaders/XLoader.d.ts +0 -19
  98. package/shaders/FresnelShader.d.ts +0 -13
  99. package/shaders/ParallaxShader.d.ts +0 -20
  100. package/utils/RoughnessMipmapper.d.ts +0 -7
  101. package/webxr/XRHandOculusMeshModel.cjs.js +0 -1
  102. package/webxr/XRHandOculusMeshModel.d.ts +0 -23
  103. package/webxr/XRHandOculusMeshModel.js +0 -89
@@ -0,0 +1,32 @@
1
+ import * as THREE from 'three';
2
+
3
+ function createText(message, height) {
4
+ const canvas = document.createElement('canvas');
5
+ const context = canvas.getContext('2d');
6
+ let metrics = null;
7
+ const textHeight = 100;
8
+ context.font = 'normal ' + textHeight + 'px Arial';
9
+ metrics = context.measureText(message);
10
+ const textWidth = metrics.width;
11
+ canvas.width = textWidth;
12
+ canvas.height = textHeight;
13
+ context.font = 'normal ' + textHeight + 'px Arial';
14
+ context.textAlign = 'center';
15
+ context.textBaseline = 'middle';
16
+ context.fillStyle = '#ffffff';
17
+ context.fillText(message, textWidth / 2, textHeight / 2);
18
+ const texture = new THREE.Texture(canvas);
19
+ texture.needsUpdate = true; //var spriteAlignment = new THREE.Vector2(0,0) ;
20
+
21
+ const material = new THREE.MeshBasicMaterial({
22
+ color: 0xffffff,
23
+ side: THREE.DoubleSide,
24
+ map: texture,
25
+ transparent: true
26
+ });
27
+ const geometry = new THREE.PlaneGeometry(height * textWidth / textHeight, height);
28
+ const plane = new THREE.Mesh(geometry, material);
29
+ return plane;
30
+ }
31
+
32
+ export { createText };
@@ -1 +1 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});exports.VRButton=class{static createButton(e,t){t&&console.error('THREE.VRButton: The "options" parameter has been removed. Please set the reference space type via renderer.xr.setReferenceSpaceType() instead.');const n=document.createElement("button");function o(){n.style.display="",n.style.cursor="auto",n.style.left="calc(50% - 75px)",n.style.width="150px",n.onmouseenter=null,n.onmouseleave=null,n.onclick=null,n.textContent="VR NOT SUPPORTED"}function s(e){e.style.position="absolute",e.style.bottom="20px",e.style.padding="12px 6px",e.style.border="1px solid #fff",e.style.borderRadius="4px",e.style.background="rgba(0,0,0,0.1)",e.style.color="#fff",e.style.font="normal 13px sans-serif",e.style.textAlign="center",e.style.opacity="0.5",e.style.outline="none",e.style.zIndex="999"}if("xr"in navigator)return n.id="VRButton",n.style.display="none",s(n),navigator.xr.isSessionSupported("immersive-vr").then((function(t){t?function(){let t=null;async function o(o){o.addEventListener("end",s),await e.xr.setSession(o),n.textContent="EXIT VR",t=o}function s(){t.removeEventListener("end",s),n.textContent="ENTER VR",t=null}n.style.display="",n.style.cursor="pointer",n.style.left="calc(50% - 50px)",n.style.width="100px",n.textContent="ENTER VR",n.onmouseenter=function(){n.style.opacity="1.0"},n.onmouseleave=function(){n.style.opacity="0.5"},n.onclick=function(){if(null===t){const e={optionalFeatures:["local-floor","bounded-floor","hand-tracking"]};navigator.xr.requestSession("immersive-vr",e).then(o)}else t.end()}}():o()})),n;{const e=document.createElement("a");return!1===window.isSecureContext?(e.href=document.location.href.replace(/^http:/,"https:"),e.innerHTML="WEBXR NEEDS HTTPS"):(e.href="https://immersiveweb.dev/",e.innerHTML="WEBXR NOT AVAILABLE"),e.style.left="calc(50% - 90px)",e.style.width="180px",e.style.textDecoration="none",s(e),e}}};
1
+ "use strict";function e(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}Object.defineProperty(exports,"__esModule",{value:!0});var t=e(require("@babel/runtime/helpers/defineProperty"));class n{static createButton(e,t){t&&console.error('THREE.VRButton: The "options" parameter has been removed. Please set the reference space type via renderer.xr.setReferenceSpaceType() instead.');const o=document.createElement("button");function s(){o.style.display="",o.style.cursor="auto",o.style.left="calc(50% - 75px)",o.style.width="150px",o.onmouseenter=null,o.onmouseleave=null,o.onclick=null,o.textContent="VR NOT SUPPORTED"}function r(e){e.style.position="absolute",e.style.bottom="20px",e.style.padding="12px 6px",e.style.border="1px solid #fff",e.style.borderRadius="4px",e.style.background="rgba(0,0,0,0.1)",e.style.color="#fff",e.style.font="normal 13px sans-serif",e.style.textAlign="center",e.style.opacity="0.5",e.style.outline="none",e.style.zIndex="999"}if("xr"in navigator)return o.id="VRButton",o.style.display="none",r(o),navigator.xr.isSessionSupported("immersive-vr").then((function(t){t?function(){let t=null;async function n(n){n.addEventListener("end",s),await e.xr.setSession(n),o.textContent="EXIT VR",t=n}function s(){t.removeEventListener("end",s),o.textContent="ENTER VR",t=null}o.style.display="",o.style.cursor="pointer",o.style.left="calc(50% - 50px)",o.style.width="100px",o.textContent="ENTER VR",o.onmouseenter=function(){o.style.opacity="1.0"},o.onmouseleave=function(){o.style.opacity="0.5"},o.onclick=function(){if(null===t){const e={optionalFeatures:["local-floor","bounded-floor","hand-tracking","layers"]};navigator.xr.requestSession("immersive-vr",e).then(n)}else t.end()}}():s(),t&&n.xrSessionIsGranted&&o.click()})),o;{const e=document.createElement("a");return!1===window.isSecureContext?(e.href=document.location.href.replace(/^http:/,"https:"),e.innerHTML="WEBXR NEEDS HTTPS"):(e.href="https://immersiveweb.dev/",e.innerHTML="WEBXR NOT AVAILABLE"),e.style.left="calc(50% - 90px)",e.style.width="180px",e.style.textDecoration="none",r(e),e}}static registerSessionGrantedListener(){"xr"in navigator&&navigator.xr.addEventListener("sessiongranted",(()=>{n.xrSessionIsGranted=!0}))}}t.default(n,"xrSessionIsGranted",!1),exports.VRButton=n;
package/webxr/VRButton.js CHANGED
@@ -1,3 +1,5 @@
1
+ import _defineProperty from '@babel/runtime/helpers/esm/defineProperty';
2
+
1
3
  class VRButton {
2
4
  static createButton(renderer, options) {
3
5
  if (options) {
@@ -50,7 +52,7 @@ class VRButton {
50
52
  // ('local' is always available for immersive sessions and doesn't need to
51
53
  // be requested separately.)
52
54
  const sessionInit = {
53
- optionalFeatures: ['local-floor', 'bounded-floor', 'hand-tracking']
55
+ optionalFeatures: ['local-floor', 'bounded-floor', 'hand-tracking', 'layers']
54
56
  };
55
57
  navigator.xr.requestSession('immersive-vr', sessionInit).then(onSessionStarted);
56
58
  } else {
@@ -95,6 +97,10 @@ class VRButton {
95
97
  stylizeElement(button);
96
98
  navigator.xr.isSessionSupported('immersive-vr').then(function (supported) {
97
99
  supported ? showEnterVR() : showWebXRNotFound();
100
+
101
+ if (supported && VRButton.xrSessionIsGranted) {
102
+ button.click();
103
+ }
98
104
  });
99
105
  return button;
100
106
  } else {
@@ -116,6 +122,16 @@ class VRButton {
116
122
  }
117
123
  }
118
124
 
125
+ static registerSessionGrantedListener() {
126
+ if ('xr' in navigator) {
127
+ navigator.xr.addEventListener('sessiongranted', () => {
128
+ VRButton.xrSessionIsGranted = true;
129
+ });
130
+ }
131
+ }
132
+
119
133
  }
120
134
 
135
+ _defineProperty(VRButton, "xrSessionIsGranted", false);
136
+
121
137
  export { VRButton };
@@ -1 +1 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three"),t=require("../loaders/GLTFLoader.cjs.js"),o=require("@webxr-input-profiles/motion-controllers");function n(){e.Object3D.call(this),this.motionController=null,this.envMap=null}function r(t,n){!function(t,n){Object.values(t.components).forEach((t=>{const{type:r,touchPointNodeName:s,visualResponses:a}=t;if(r===o.Constants.ComponentType.TOUCHPAD)if(t.touchPointNode=n.getObjectByName(s),t.touchPointNode){const o=new e.SphereGeometry(.001),n=new e.MeshBasicMaterial({color:255}),r=new e.Mesh(o,n);t.touchPointNode.add(r)}else console.warn(`Could not find touch dot, ${t.touchPointNodeName}, in touchpad component ${t.id}`);Object.values(a).forEach((e=>{const{valueNodeName:t,minNodeName:r,maxNodeName:s,valueNodeProperty:a}=e;if(a===o.Constants.VisualResponseProperty.TRANSFORM){if(e.minNode=n.getObjectByName(r),e.maxNode=n.getObjectByName(s),!e.minNode)return void console.warn(`Could not find ${r} in the model`);if(!e.maxNode)return void console.warn(`Could not find ${s} in the model`)}e.valueNode=n.getObjectByName(t),e.valueNode||console.warn(`Could not find ${t} in the model`)}))}))}(t.motionController,n),t.envMap&&n.traverse((e=>{e.isMesh&&(e.material.envMap=t.envMap,e.material.needsUpdate=!0)})),t.add(n)}n.prototype=Object.assign(Object.create(e.Object3D.prototype),{constructor:n,setEnvironmentMap:function(e){return this.envMap==e||(this.envMap=e,this.traverse((e=>{e.isMesh&&(e.material.envMap=this.envMap,e.material.needsUpdate=!0)}))),this},updateMatrixWorld:function(t){e.Object3D.prototype.updateMatrixWorld.call(this,t),this.motionController&&(this.motionController.updateFromGamepad(),Object.values(this.motionController.components).forEach((t=>{Object.values(t.visualResponses).forEach((t=>{const{valueNode:n,minNode:r,maxNode:s,value:a,valueNodeProperty:i}=t;n&&(i===o.Constants.VisualResponseProperty.VISIBILITY?n.visible=a:i===o.Constants.VisualResponseProperty.TRANSFORM&&(e.Quaternion.slerp(r.quaternion,s.quaternion,n.quaternion,a),n.position.lerpVectors(r.position,s.position,a)))}))})))}});var s=function(){function e(e=null){this.gltfLoader=e,this.path="https://cdn.jsdelivr.net/npm/@webxr-input-profiles/assets@1.0/dist/profiles",this._assetCache={},this.gltfLoader||(this.gltfLoader=new t.GLTFLoader)}return e.prototype={constructor:e,createControllerModel:function(e){const t=new n;let s=null;return e.addEventListener("connected",(e=>{const n=e.data;"tracked-pointer"===n.targetRayMode&&n.gamepad&&o.fetchProfile(n,this.path,"generic-trigger").then((({profile:e,assetPath:a})=>{t.motionController=new o.MotionController(n,e,a);const i=this._assetCache[t.motionController.assetUrl];if(i)s=i.scene.clone(),r(t,s);else{if(!this.gltfLoader)throw new Error("GLTFLoader not set.");this.gltfLoader.setPath(""),this.gltfLoader.load(t.motionController.assetUrl,(e=>{this._assetCache[t.motionController.assetUrl]=e,s=e.scene.clone(),r(t,s)}),null,(()=>{throw new Error(`Asset ${t.motionController.assetUrl} missing or malformed.`)}))}})).catch((e=>{console.warn(e)}))})),e.addEventListener("disconnected",(()=>{t.motionController=null,t.remove(s),s=null})),t}},e}();exports.XRControllerModelFactory=s;
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three"),o=require("../loaders/GLTFLoader.cjs.js"),t=require("../libs/MotionControllers.cjs.js");class n extends e.Object3D{constructor(){super(),this.motionController=null,this.envMap=null}setEnvironmentMap(e){return this.envMap==e||(this.envMap=e,this.traverse((e=>{e.isMesh&&(e.material.envMap=this.envMap,e.material.needsUpdate=!0)}))),this}updateMatrixWorld(e){super.updateMatrixWorld(e),this.motionController&&(this.motionController.updateFromGamepad(),Object.values(this.motionController.components).forEach((e=>{Object.values(e.visualResponses).forEach((e=>{const{valueNode:o,minNode:n,maxNode:r,value:s,valueNodeProperty:a}=e;o&&(a===t.MotionControllerConstants.VisualResponseProperty.VISIBILITY?o.visible=s:a===t.MotionControllerConstants.VisualResponseProperty.TRANSFORM&&(o.quaternion.slerpQuaternions(n.quaternion,r.quaternion,s),o.position.lerpVectors(n.position,r.position,s)))}))})))}}function r(o,n){!function(o,n){Object.values(o.components).forEach((o=>{const{type:r,touchPointNodeName:s,visualResponses:a}=o;if(r===t.MotionControllerConstants.ComponentType.TOUCHPAD)if(o.touchPointNode=n.getObjectByName(s),o.touchPointNode){const t=new e.SphereGeometry(.001),n=new e.MeshBasicMaterial({color:255}),r=new e.Mesh(t,n);o.touchPointNode.add(r)}else console.warn(`Could not find touch dot, ${o.touchPointNodeName}, in touchpad component ${o.id}`);Object.values(a).forEach((e=>{const{valueNodeName:o,minNodeName:r,maxNodeName:s,valueNodeProperty:a}=e;if(a===t.MotionControllerConstants.VisualResponseProperty.TRANSFORM){if(e.minNode=n.getObjectByName(r),e.maxNode=n.getObjectByName(s),!e.minNode)return void console.warn(`Could not find ${r} in the model`);if(!e.maxNode)return void console.warn(`Could not find ${s} in the model`)}e.valueNode=n.getObjectByName(o),e.valueNode||console.warn(`Could not find ${o} in the model`)}))}))}(o.motionController,n),o.envMap&&n.traverse((e=>{e.isMesh&&(e.material.envMap=o.envMap,e.material.needsUpdate=!0)})),o.add(n)}exports.XRControllerModelFactory=class{constructor(e=null){this.gltfLoader=e,this.path="https://cdn.jsdelivr.net/npm/@webxr-input-profiles/assets@1.0/dist/profiles",this._assetCache={},this.gltfLoader||(this.gltfLoader=new o.GLTFLoader)}createControllerModel(e){const o=new n;let s=null;return e.addEventListener("connected",(e=>{const n=e.data;"tracked-pointer"===n.targetRayMode&&n.gamepad&&t.fetchProfile(n,this.path,"generic-trigger").then((({profile:e,assetPath:a})=>{o.motionController=new t.MotionController(n,e,a);const l=this._assetCache[o.motionController.assetUrl];if(l)s=l.scene.clone(),r(o,s);else{if(!this.gltfLoader)throw new Error("GLTFLoader not set.");this.gltfLoader.setPath(""),this.gltfLoader.load(o.motionController.assetUrl,(e=>{this._assetCache[o.motionController.assetUrl]=e,s=e.scene.clone(),r(o,s)}),null,(()=>{throw new Error(`Asset ${o.motionController.assetUrl} missing or malformed.`)}))}})).catch((e=>{console.warn(e)}))})),e.addEventListener("disconnected",(()=>{o.motionController=null,o.remove(s),s=null})),o}};
@@ -1,19 +1,18 @@
1
- import { Object3D, Quaternion, SphereGeometry, MeshBasicMaterial, Mesh } from 'three';
1
+ import { Object3D, SphereGeometry, MeshBasicMaterial, Mesh } from 'three';
2
2
  import { GLTFLoader } from '../loaders/GLTFLoader.js';
3
- import { Constants, fetchProfile, MotionController } from '@webxr-input-profiles/motion-controllers';
3
+ import { fetchProfile, MotionController, MotionControllerConstants } from '../libs/MotionControllers.js';
4
4
 
5
5
  const DEFAULT_PROFILES_PATH = 'https://cdn.jsdelivr.net/npm/@webxr-input-profiles/assets@1.0/dist/profiles';
6
6
  const DEFAULT_PROFILE = 'generic-trigger';
7
7
 
8
- function XRControllerModel() {
9
- Object3D.call(this);
10
- this.motionController = null;
11
- this.envMap = null;
12
- }
8
+ class XRControllerModel extends Object3D {
9
+ constructor() {
10
+ super();
11
+ this.motionController = null;
12
+ this.envMap = null;
13
+ }
13
14
 
14
- XRControllerModel.prototype = Object.assign(Object.create(Object3D.prototype), {
15
- constructor: XRControllerModel,
16
- setEnvironmentMap: function (envMap) {
15
+ setEnvironmentMap(envMap) {
17
16
  if (this.envMap == envMap) {
18
17
  return this;
19
18
  }
@@ -26,14 +25,15 @@ XRControllerModel.prototype = Object.assign(Object.create(Object3D.prototype), {
26
25
  }
27
26
  });
28
27
  return this;
29
- },
30
-
28
+ }
31
29
  /**
32
30
  * Polls data from the XRInputSource and updates the model's components to match
33
31
  * the real world data
34
32
  */
35
- updateMatrixWorld: function (force) {
36
- Object3D.prototype.updateMatrixWorld.call(this, force);
33
+
34
+
35
+ updateMatrixWorld(force) {
36
+ super.updateMatrixWorld(force);
37
37
  if (!this.motionController) return; // Cause the MotionController to poll the Gamepad for data
38
38
 
39
39
  this.motionController.updateFromGamepad(); // Update the 3D model to reflect the button, thumbstick, and touchpad state
@@ -52,22 +52,24 @@ XRControllerModel.prototype = Object.assign(Object.create(Object3D.prototype), {
52
52
 
53
53
  if (!valueNode) return; // Calculate the new properties based on the weight supplied
54
54
 
55
- if (valueNodeProperty === Constants.VisualResponseProperty.VISIBILITY) {
55
+ if (valueNodeProperty === MotionControllerConstants.VisualResponseProperty.VISIBILITY) {
56
56
  valueNode.visible = value;
57
- } else if (valueNodeProperty === Constants.VisualResponseProperty.TRANSFORM) {
58
- Quaternion.slerp(minNode.quaternion, maxNode.quaternion, valueNode.quaternion, value);
57
+ } else if (valueNodeProperty === MotionControllerConstants.VisualResponseProperty.TRANSFORM) {
58
+ valueNode.quaternion.slerpQuaternions(minNode.quaternion, maxNode.quaternion, value);
59
59
  valueNode.position.lerpVectors(minNode.position, maxNode.position, value);
60
60
  }
61
61
  });
62
62
  });
63
63
  }
64
- });
64
+
65
+ }
65
66
  /**
66
67
  * Walks the model's tree to find the nodes needed to animate the components and
67
68
  * saves them to the motionContoller components for use in the frame loop. When
68
69
  * touchpads are found, attaches a touch dot to them.
69
70
  */
70
71
 
72
+
71
73
  function findNodes(motionController, scene) {
72
74
  // Loop through the components and find the nodes needed for each components' visual responses
73
75
  Object.values(motionController.components).forEach(component => {
@@ -77,7 +79,7 @@ function findNodes(motionController, scene) {
77
79
  visualResponses
78
80
  } = component;
79
81
 
80
- if (type === Constants.ComponentType.TOUCHPAD) {
82
+ if (type === MotionControllerConstants.ComponentType.TOUCHPAD) {
81
83
  component.touchPointNode = scene.getObjectByName(touchPointNodeName);
82
84
 
83
85
  if (component.touchPointNode) {
@@ -102,7 +104,7 @@ function findNodes(motionController, scene) {
102
104
  valueNodeProperty
103
105
  } = visualResponse; // If animating a transform, find the two nodes to be interpolated between.
104
106
 
105
- if (valueNodeProperty === Constants.VisualResponseProperty.TRANSFORM) {
107
+ if (valueNodeProperty === MotionControllerConstants.VisualResponseProperty.TRANSFORM) {
106
108
  visualResponse.minNode = scene.getObjectByName(minNodeName);
107
109
  visualResponse.maxNode = scene.getObjectByName(maxNodeName); // If the extents cannot be found, skip this animation
108
110
 
@@ -144,8 +146,8 @@ function addAssetSceneToControllerModel(controllerModel, scene) {
144
146
  controllerModel.add(scene);
145
147
  }
146
148
 
147
- var XRControllerModelFactory = function () {
148
- function XRControllerModelFactory(gltfLoader = null) {
149
+ class XRControllerModelFactory {
150
+ constructor(gltfLoader = null) {
149
151
  this.gltfLoader = gltfLoader;
150
152
  this.path = DEFAULT_PROFILES_PATH;
151
153
  this._assetCache = {}; // If a GLTFLoader wasn't supplied to the constructor create a new one.
@@ -155,51 +157,48 @@ var XRControllerModelFactory = function () {
155
157
  }
156
158
  }
157
159
 
158
- XRControllerModelFactory.prototype = {
159
- constructor: XRControllerModelFactory,
160
- createControllerModel: function (controller) {
161
- const controllerModel = new XRControllerModel();
162
- let scene = null;
163
- controller.addEventListener('connected', event => {
164
- const xrInputSource = event.data;
165
- if (xrInputSource.targetRayMode !== 'tracked-pointer' || !xrInputSource.gamepad) return;
166
- fetchProfile(xrInputSource, this.path, DEFAULT_PROFILE).then(({
167
- profile,
168
- assetPath
169
- }) => {
170
- controllerModel.motionController = new MotionController(xrInputSource, profile, assetPath);
171
- const cachedAsset = this._assetCache[controllerModel.motionController.assetUrl];
172
-
173
- if (cachedAsset) {
174
- scene = cachedAsset.scene.clone();
175
- addAssetSceneToControllerModel(controllerModel, scene);
176
- } else {
177
- if (!this.gltfLoader) {
178
- throw new Error('GLTFLoader not set.');
179
- }
180
-
181
- this.gltfLoader.setPath('');
182
- this.gltfLoader.load(controllerModel.motionController.assetUrl, asset => {
183
- this._assetCache[controllerModel.motionController.assetUrl] = asset;
184
- scene = asset.scene.clone();
185
- addAssetSceneToControllerModel(controllerModel, scene);
186
- }, null, () => {
187
- throw new Error(`Asset ${controllerModel.motionController.assetUrl} missing or malformed.`);
188
- });
160
+ createControllerModel(controller) {
161
+ const controllerModel = new XRControllerModel();
162
+ let scene = null;
163
+ controller.addEventListener('connected', event => {
164
+ const xrInputSource = event.data;
165
+ if (xrInputSource.targetRayMode !== 'tracked-pointer' || !xrInputSource.gamepad) return;
166
+ fetchProfile(xrInputSource, this.path, DEFAULT_PROFILE).then(({
167
+ profile,
168
+ assetPath
169
+ }) => {
170
+ controllerModel.motionController = new MotionController(xrInputSource, profile, assetPath);
171
+ const cachedAsset = this._assetCache[controllerModel.motionController.assetUrl];
172
+
173
+ if (cachedAsset) {
174
+ scene = cachedAsset.scene.clone();
175
+ addAssetSceneToControllerModel(controllerModel, scene);
176
+ } else {
177
+ if (!this.gltfLoader) {
178
+ throw new Error('GLTFLoader not set.');
189
179
  }
190
- }).catch(err => {
191
- console.warn(err);
192
- });
193
- });
194
- controller.addEventListener('disconnected', () => {
195
- controllerModel.motionController = null;
196
- controllerModel.remove(scene);
197
- scene = null;
180
+
181
+ this.gltfLoader.setPath('');
182
+ this.gltfLoader.load(controllerModel.motionController.assetUrl, asset => {
183
+ this._assetCache[controllerModel.motionController.assetUrl] = asset;
184
+ scene = asset.scene.clone();
185
+ addAssetSceneToControllerModel(controllerModel, scene);
186
+ }, null, () => {
187
+ throw new Error(`Asset ${controllerModel.motionController.assetUrl} missing or malformed.`);
188
+ });
189
+ }
190
+ }).catch(err => {
191
+ console.warn(err);
198
192
  });
199
- return controllerModel;
200
- }
201
- };
202
- return XRControllerModelFactory;
203
- }();
193
+ });
194
+ controller.addEventListener('disconnected', () => {
195
+ controllerModel.motionController = null;
196
+ controllerModel.remove(scene);
197
+ scene = null;
198
+ });
199
+ return controllerModel;
200
+ }
201
+
202
+ }
204
203
 
205
204
  export { XRControllerModelFactory };
@@ -1 +1 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var t=require("three");class i{constructor(i,e,n,s,r){this.xrLight=i,this.renderer=e,this.lightProbe=n,this.xrWebGLBinding=null,this.estimationStartCallback=r,this.frameCallback=this.onXRFrame.bind(this);const h=e.xr.getSession();if(s&&"XRWebGLBinding"in window){const n=new t.WebGLCubeRenderTarget(16);i.environment=n.texture;const s=e.getContext();switch(h.preferredReflectionFormat){case"srgba8":s.getExtension("EXT_sRGB");break;case"rgba16f":s.getExtension("OES_texture_half_float")}this.xrWebGLBinding=new XRWebGLBinding(h,s),this.lightProbe.addEventListener("reflectionchange",(()=>{this.updateReflection()}))}h.requestAnimationFrame(this.frameCallback)}updateReflection(){const t=this.renderer.properties.get(this.xrLight.environment);if(t){const i=this.xrWebGLBinding.getReflectionCubeMap(this.lightProbe);i&&(t.__webglTexture=i)}}onXRFrame(t,i){if(!this.xrLight)return;i.session.requestAnimationFrame(this.frameCallback);const e=i.getLightEstimate(this.lightProbe);if(e){this.xrLight.lightProbe.sh.fromArray(e.sphericalHarmonicsCoefficients),this.xrLight.lightProbe.intensity=1;const t=Math.max(1,Math.max(e.primaryLightIntensity.x,Math.max(e.primaryLightIntensity.y,e.primaryLightIntensity.z)));this.xrLight.directionalLight.color.setRGB(e.primaryLightIntensity.x/t,e.primaryLightIntensity.y/t,e.primaryLightIntensity.z/t),this.xrLight.directionalLight.intensity=t,this.xrLight.directionalLight.position.copy(e.primaryLightDirection),this.estimationStartCallback&&(this.estimationStartCallback(),this.estimationStartCallback=null)}}dispose(){this.xrLight=null,this.renderer=null,this.lightProbe=null,this.xrWebGLBinding=null}}class e extends t.Group{constructor(e,n=!0){super(),this.lightProbe=new t.LightProbe,this.lightProbe.intensity=0,this.add(this.lightProbe),this.directionalLight=new t.DirectionalLight,this.directionalLight.intensity=0,this.add(this.directionalLight),this.environment=null;let s=null,r=!1;e.xr.addEventListener("sessionstart",(()=>{const t=e.xr.getSession();"requestLightProbe"in t&&t.requestLightProbe({reflectionFormat:t.preferredReflectionFormat}).then((t=>{s=new i(this,e,t,n,(()=>{r=!0,this.dispatchEvent({type:"estimationstart"})}))}))})),e.xr.addEventListener("sessionend",(()=>{s&&(s.dispose(),s=null),r&&this.dispatchEvent({type:"estimationend"})})),this.dispose=()=>{s&&(s.dispose(),s=null),this.remove(this.lightProbe),this.lightProbe=null,this.remove(this.directionalLight),this.directionalLight=null,this.environment=null}}}exports.XREstimatedLight=e;
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var t=require("three");class i{constructor(i,e,n,s,r){this.xrLight=i,this.renderer=e,this.lightProbe=n,this.xrWebGLBinding=null,this.estimationStartCallback=r,this.frameCallback=this.onXRFrame.bind(this);const h=e.xr.getSession();if(s&&"XRWebGLBinding"in window){const n=new t.WebGLCubeRenderTarget(16);i.environment=n.texture;const s=e.getContext();switch(h.preferredReflectionFormat){case"srgba8":s.getExtension("EXT_sRGB");break;case"rgba16f":s.getExtension("OES_texture_half_float")}this.xrWebGLBinding=new XRWebGLBinding(h,s),this.lightProbe.addEventListener("reflectionchange",(()=>{this.updateReflection()}))}h.requestAnimationFrame(this.frameCallback)}updateReflection(){const t=this.renderer.properties.get(this.xrLight.environment);if(t){const i=this.xrWebGLBinding.getReflectionCubeMap(this.lightProbe);i&&(t.__webglTexture=i,this.xrLight.environment.needsPMREMUpdate=!0)}}onXRFrame(t,i){if(!this.xrLight)return;i.session.requestAnimationFrame(this.frameCallback);const e=i.getLightEstimate(this.lightProbe);if(e){this.xrLight.lightProbe.sh.fromArray(e.sphericalHarmonicsCoefficients),this.xrLight.lightProbe.intensity=1;const t=Math.max(1,Math.max(e.primaryLightIntensity.x,Math.max(e.primaryLightIntensity.y,e.primaryLightIntensity.z)));this.xrLight.directionalLight.color.setRGB(e.primaryLightIntensity.x/t,e.primaryLightIntensity.y/t,e.primaryLightIntensity.z/t),this.xrLight.directionalLight.intensity=t,this.xrLight.directionalLight.position.copy(e.primaryLightDirection),this.estimationStartCallback&&(this.estimationStartCallback(),this.estimationStartCallback=null)}}dispose(){this.xrLight=null,this.renderer=null,this.lightProbe=null,this.xrWebGLBinding=null}}class e extends t.Group{constructor(e,n=!0){super(),this.lightProbe=new t.LightProbe,this.lightProbe.intensity=0,this.add(this.lightProbe),this.directionalLight=new t.DirectionalLight,this.directionalLight.intensity=0,this.add(this.directionalLight),this.environment=null;let s=null,r=!1;e.xr.addEventListener("sessionstart",(()=>{const t=e.xr.getSession();"requestLightProbe"in t&&t.requestLightProbe({reflectionFormat:t.preferredReflectionFormat}).then((t=>{s=new i(this,e,t,n,(()=>{r=!0,this.dispatchEvent({type:"estimationstart"})}))}))})),e.xr.addEventListener("sessionend",(()=>{s&&(s.dispose(),s=null),r&&this.dispatchEvent({type:"estimationend"})})),this.dispose=()=>{s&&(s.dispose(),s=null),this.remove(this.lightProbe),this.lightProbe=null,this.remove(this.directionalLight),this.directionalLight=null,this.environment=null}}}exports.XREstimatedLight=e;
@@ -46,6 +46,7 @@ class SessionLightProbe {
46
46
 
47
47
  if (cubeMap) {
48
48
  textureProperties.__webglTexture = cubeMap;
49
+ this.xrLight.environment.needsPMREMUpdate = true;
49
50
  }
50
51
  }
51
52
  }
@@ -0,0 +1 @@
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("../loaders/GLTFLoader.cjs.js");require("three");exports.XRHandMeshModel=class{constructor(i,n,a,t){this.controller=n,this.handModel=i,this.bones=[];const r=new e.GLTFLoader;r.setPath(a||"https://cdn.jsdelivr.net/npm/@webxr-input-profiles/assets@1.0/dist/profiles/generic-hand/"),r.load(`${t}.glb`,(e=>{const i=e.scene.children[0];this.handModel.add(i);const n=i.getObjectByProperty("type","SkinnedMesh");n.frustumCulled=!1,n.castShadow=!0,n.receiveShadow=!0;["wrist","thumb-metacarpal","thumb-phalanx-proximal","thumb-phalanx-distal","thumb-tip","index-finger-metacarpal","index-finger-phalanx-proximal","index-finger-phalanx-intermediate","index-finger-phalanx-distal","index-finger-tip","middle-finger-metacarpal","middle-finger-phalanx-proximal","middle-finger-phalanx-intermediate","middle-finger-phalanx-distal","middle-finger-tip","ring-finger-metacarpal","ring-finger-phalanx-proximal","ring-finger-phalanx-intermediate","ring-finger-phalanx-distal","ring-finger-tip","pinky-finger-metacarpal","pinky-finger-phalanx-proximal","pinky-finger-phalanx-intermediate","pinky-finger-phalanx-distal","pinky-finger-tip"].forEach((e=>{const n=i.getObjectByName(e);void 0!==n?n.jointName=e:console.warn(`Couldn't find ${e} in ${t} hand mesh`),this.bones.push(n)}))}))}updateMesh(){const e=this.controller.joints;for(let i=0;i<this.bones.length;i++){const n=this.bones[i];if(n){const i=e[n.jointName];if(i.visible){const e=i.position;n.position.copy(e),n.quaternion.copy(i.quaternion)}}}}};
@@ -0,0 +1,11 @@
1
+ import { Object3D } from 'three';
2
+
3
+ export class XRHandMeshModel {
4
+ controller: Object3D;
5
+ handModel: Object3D;
6
+ bones: Object3D[];
7
+
8
+ constructor(handModel: Object3D, controller: Object3D, path: string, handedness: string);
9
+
10
+ updateMesh(): void;
11
+ }
@@ -0,0 +1,55 @@
1
+ import { GLTFLoader } from '../loaders/GLTFLoader.js';
2
+
3
+ const DEFAULT_HAND_PROFILE_PATH = 'https://cdn.jsdelivr.net/npm/@webxr-input-profiles/assets@1.0/dist/profiles/generic-hand/';
4
+
5
+ class XRHandMeshModel {
6
+ constructor(handModel, controller, path, handedness) {
7
+ this.controller = controller;
8
+ this.handModel = handModel;
9
+ this.bones = [];
10
+ const loader = new GLTFLoader();
11
+ loader.setPath(path || DEFAULT_HAND_PROFILE_PATH);
12
+ loader.load(`${handedness}.glb`, gltf => {
13
+ const object = gltf.scene.children[0];
14
+ this.handModel.add(object);
15
+ const mesh = object.getObjectByProperty('type', 'SkinnedMesh');
16
+ mesh.frustumCulled = false;
17
+ mesh.castShadow = true;
18
+ mesh.receiveShadow = true;
19
+ const joints = ['wrist', 'thumb-metacarpal', 'thumb-phalanx-proximal', 'thumb-phalanx-distal', 'thumb-tip', 'index-finger-metacarpal', 'index-finger-phalanx-proximal', 'index-finger-phalanx-intermediate', 'index-finger-phalanx-distal', 'index-finger-tip', 'middle-finger-metacarpal', 'middle-finger-phalanx-proximal', 'middle-finger-phalanx-intermediate', 'middle-finger-phalanx-distal', 'middle-finger-tip', 'ring-finger-metacarpal', 'ring-finger-phalanx-proximal', 'ring-finger-phalanx-intermediate', 'ring-finger-phalanx-distal', 'ring-finger-tip', 'pinky-finger-metacarpal', 'pinky-finger-phalanx-proximal', 'pinky-finger-phalanx-intermediate', 'pinky-finger-phalanx-distal', 'pinky-finger-tip'];
20
+ joints.forEach(jointName => {
21
+ const bone = object.getObjectByName(jointName);
22
+
23
+ if (bone !== undefined) {
24
+ bone.jointName = jointName;
25
+ } else {
26
+ console.warn(`Couldn't find ${jointName} in ${handedness} hand mesh`);
27
+ }
28
+
29
+ this.bones.push(bone);
30
+ });
31
+ });
32
+ }
33
+
34
+ updateMesh() {
35
+ // XR Joints
36
+ const XRJoints = this.controller.joints;
37
+
38
+ for (let i = 0; i < this.bones.length; i++) {
39
+ const bone = this.bones[i];
40
+
41
+ if (bone) {
42
+ const XRJoint = XRJoints[bone.jointName];
43
+
44
+ if (XRJoint.visible) {
45
+ const position = XRJoint.position;
46
+ bone.position.copy(position);
47
+ bone.quaternion.copy(XRJoint.quaternion); // bone.scale.setScalar( XRJoint.jointRadius || defaultRadius );
48
+ }
49
+ }
50
+ }
51
+ }
52
+
53
+ }
54
+
55
+ export { XRHandMeshModel };
@@ -1 +1 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three"),t=require("./XRHandPrimitiveModel.cjs.js"),o=require("./XRHandOculusMeshModel.cjs.js");function r(t){e.Object3D.call(this),this.controller=t,this.motionController=null,this.envMap=null,this.mesh=null}require("../loaders/FBXLoader.cjs.js"),require("fflate"),require("../curves/NURBSCurve.cjs.js"),require("../curves/NURBSUtils.cjs.js"),r.prototype=Object.assign(Object.create(e.Object3D.prototype),{constructor:r,updateMatrixWorld:function(t){e.Object3D.prototype.updateMatrixWorld.call(this,t),this.motionController&&this.motionController.updateMesh()}});const n=function(){function e(){this.path=""}return e.prototype={constructor:e,setPath:function(e){return this.path=e,this},createHandModel:function(e,n,s){const i=new r(e);return e.addEventListener("connected",(r=>{const l=r.data;l.hand&&!i.motionController&&(i.visible=!0,i.xrInputSource=l,void 0===n||"spheres"===n?i.motionController=new t.XRHandPrimitiveModel(i,e,this.path,l.handedness,{primitive:"sphere"}):"boxes"===n?i.motionController=new t.XRHandPrimitiveModel(i,e,this.path,l.handedness,{primitive:"box"}):"oculus"===n&&(i.motionController=new o.XRHandOculusMeshModel(i,e,this.path,l.handedness,s)))})),e.addEventListener("disconnected",(()=>{})),i}},e}();exports.XRHandModelFactory=n;
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three"),t=require("./XRHandPrimitiveModel.cjs.js"),r=require("./XRHandMeshModel.cjs.js");require("../loaders/GLTFLoader.cjs.js");class o extends e.Object3D{constructor(e){super(),this.controller=e,this.motionController=null,this.envMap=null,this.mesh=null}updateMatrixWorld(e){super.updateMatrixWorld(e),this.motionController&&this.motionController.updateMesh()}}exports.XRHandModelFactory=class{constructor(){this.path=null}setPath(e){return this.path=e,this}createHandModel(e,n){const s=new o(e);return e.addEventListener("connected",(o=>{const i=o.data;i.hand&&!s.motionController&&(s.xrInputSource=i,void 0===n||"spheres"===n?s.motionController=new t.XRHandPrimitiveModel(s,e,this.path,i.handedness,{primitive:"sphere"}):"boxes"===n?s.motionController=new t.XRHandPrimitiveModel(s,e,this.path,i.handedness,{primitive:"box"}):"mesh"===n&&(s.motionController=new r.XRHandMeshModel(s,e,this.path,i.handedness)))})),e.addEventListener("disconnected",(()=>{})),s}};
@@ -1,14 +1,14 @@
1
1
  import { Group, Object3D } from 'three';
2
2
 
3
3
  import { XRHandPrimitiveModel, XRHandPrimitiveModelOptions } from './XRHandPrimitiveModel';
4
- import { XRHandOculusMeshModel, XRHandOculusMeshModelOptions } from './XRHandOculusMeshModel';
4
+ import { XRHandMeshModel } from './XRHandMeshModel';
5
5
 
6
6
  export type XRHandModelHandedness = 'left' | 'right';
7
7
 
8
8
  export class XRHandModel extends Object3D {
9
9
  constructor();
10
10
 
11
- motionController: XRHandPrimitiveModel | XRHandOculusMeshModel;
11
+ motionController: XRHandPrimitiveModel | XRHandMeshModel;
12
12
  }
13
13
 
14
14
  export class XRHandModelFactory {
@@ -20,6 +20,6 @@ export class XRHandModelFactory {
20
20
  createHandModel(
21
21
  controller: Group,
22
22
  profile?: 'spheres' | 'boxes' | 'oculus',
23
- options?: XRHandPrimitiveModelOptions | XRHandOculusMeshModelOptions,
23
+ options?: XRHandPrimitiveModelOptions,
24
24
  ): XRHandModel;
25
25
  }
@@ -1,67 +1,64 @@
1
1
  import { Object3D } from 'three';
2
2
  import { XRHandPrimitiveModel } from './XRHandPrimitiveModel.js';
3
- import { XRHandOculusMeshModel } from './XRHandOculusMeshModel.js';
3
+ import { XRHandMeshModel } from './XRHandMeshModel.js';
4
4
 
5
- function XRHandModel(controller) {
6
- Object3D.call(this);
7
- this.controller = controller;
8
- this.motionController = null;
9
- this.envMap = null;
10
- this.mesh = null;
11
- }
5
+ class XRHandModel extends Object3D {
6
+ constructor(controller) {
7
+ super();
8
+ this.controller = controller;
9
+ this.motionController = null;
10
+ this.envMap = null;
11
+ this.mesh = null;
12
+ }
12
13
 
13
- XRHandModel.prototype = Object.assign(Object.create(Object3D.prototype), {
14
- constructor: XRHandModel,
15
- updateMatrixWorld: function (force) {
16
- Object3D.prototype.updateMatrixWorld.call(this, force);
14
+ updateMatrixWorld(force) {
15
+ super.updateMatrixWorld(force);
17
16
 
18
17
  if (this.motionController) {
19
18
  this.motionController.updateMesh();
20
19
  }
21
20
  }
22
- });
23
21
 
24
- const XRHandModelFactory = function () {
25
- function XRHandModelFactory() {
26
- this.path = '';
22
+ }
23
+
24
+ class XRHandModelFactory {
25
+ constructor() {
26
+ this.path = null;
27
+ }
28
+
29
+ setPath(path) {
30
+ this.path = path;
31
+ return this;
27
32
  }
28
33
 
29
- XRHandModelFactory.prototype = {
30
- constructor: XRHandModelFactory,
31
- setPath: function (path) {
32
- this.path = path;
33
- return this;
34
- },
35
- createHandModel: function (controller, profile, options) {
36
- const handModel = new XRHandModel(controller);
37
- controller.addEventListener('connected', event => {
38
- const xrInputSource = event.data;
34
+ createHandModel(controller, profile) {
35
+ const handModel = new XRHandModel(controller);
36
+ controller.addEventListener('connected', event => {
37
+ const xrInputSource = event.data;
39
38
 
40
- if (xrInputSource.hand && !handModel.motionController) {
41
- handModel.visible = true;
42
- handModel.xrInputSource = xrInputSource; // @todo Detect profile if not provided
39
+ if (xrInputSource.hand && !handModel.motionController) {
40
+ handModel.xrInputSource = xrInputSource; // @todo Detect profile if not provided
43
41
 
44
- if (profile === undefined || profile === 'spheres') {
45
- handModel.motionController = new XRHandPrimitiveModel(handModel, controller, this.path, xrInputSource.handedness, {
46
- primitive: 'sphere'
47
- });
48
- } else if (profile === 'boxes') {
49
- handModel.motionController = new XRHandPrimitiveModel(handModel, controller, this.path, xrInputSource.handedness, {
50
- primitive: 'box'
51
- });
52
- } else if (profile === 'oculus') {
53
- handModel.motionController = new XRHandOculusMeshModel(handModel, controller, this.path, xrInputSource.handedness, options);
54
- }
42
+ if (profile === undefined || profile === 'spheres') {
43
+ handModel.motionController = new XRHandPrimitiveModel(handModel, controller, this.path, xrInputSource.handedness, {
44
+ primitive: 'sphere'
45
+ });
46
+ } else if (profile === 'boxes') {
47
+ handModel.motionController = new XRHandPrimitiveModel(handModel, controller, this.path, xrInputSource.handedness, {
48
+ primitive: 'box'
49
+ });
50
+ } else if (profile === 'mesh') {
51
+ handModel.motionController = new XRHandMeshModel(handModel, controller, this.path, xrInputSource.handedness);
55
52
  }
56
- });
57
- controller.addEventListener('disconnected', () => {// handModel.motionController = null;
58
- // handModel.remove( scene );
59
- // scene = null;
60
- });
61
- return handModel;
62
- }
63
- };
64
- return XRHandModelFactory;
65
- }();
53
+ }
54
+ });
55
+ controller.addEventListener('disconnected', () => {// handModel.motionController = null;
56
+ // handModel.remove( scene );
57
+ // scene = null;
58
+ });
59
+ return handModel;
60
+ }
61
+
62
+ }
66
63
 
67
64
  export { XRHandModelFactory };
@@ -1 +1 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three");exports.XRHandPrimitiveModel=class{constructor(i,n,a,r,t){if(this.controller=n,this.handModel=i,this.envMap=null,this.handMesh=new e.Group,this.handModel.add(this.handMesh),window.XRHand){let i;t&&t.primitive&&"sphere"!==t.primitive?"box"===t.primitive&&(i=new e.BoxGeometry(1,1,1)):i=new e.SphereGeometry(1,10,10);const n=new e.MeshStandardMaterial({color:16777215,roughness:1,metalness:0}),a=new e.MeshStandardMaterial({color:10066329,roughness:1,metalness:0}),r=["wrist","thumb-metacarpal","thumb-phalanx-proximal","thumb-phalanx-distal","thumb-tip","index-finger-metacarpal","index-finger-phalanx-proximal","index-finger-phalanx-intermediate","index-finger-phalanx-distal","index-finger-tip","middle-finger-metacarpal","middle-finger-phalanx-proximal","middle-finger-phalanx-intermediate","middle-finger-phalanx-distal","middle-finger-tip","ring-finger-metacarpal","ring-finger-phalanx-proximal","ring-finger-phalanx-intermediate","ring-finger-phalanx-distal","ring-finger-tip","pinky-finger-metacarpal","pinky-finger-phalanx-proximal","pinky-finger-phalanx-intermediate","pinky-finger-phalanx-distal","pinky-finger-tip"];for(let t of r){var l=new e.Mesh(i,-1!==t.indexOf("tip")?a:n);l.castShadow=!0,l.receiveShadow=!0,l.jointName=t,this.handMesh.add(l)}}}updateMesh(){const e=this.handMesh.children,i=this.controller.joints;for(let n=0;n<e.length;n++){const a=e[n],r=i[a.jointName];r.visible&&(a.position.copy(r.position),a.quaternion.copy(r.quaternion),a.scale.setScalar(r.jointRadius||.008)),a.visible=r.visible}}};
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three");const i=new e.Matrix4,n=new e.Vector3;exports.XRHandPrimitiveModel=class{constructor(i,n,a,t,r){let s;this.controller=n,this.handModel=i,this.envMap=null,r&&r.primitive&&"sphere"!==r.primitive?"box"===r.primitive&&(s=new e.BoxGeometry(1,1,1)):s=new e.SphereGeometry(1,10,10);const h=new e.MeshStandardMaterial;this.handMesh=new e.InstancedMesh(s,h,30),this.handMesh.instanceMatrix.setUsage(e.DynamicDrawUsage),this.handMesh.castShadow=!0,this.handMesh.receiveShadow=!0,this.handModel.add(this.handMesh),this.joints=["wrist","thumb-metacarpal","thumb-phalanx-proximal","thumb-phalanx-distal","thumb-tip","index-finger-metacarpal","index-finger-phalanx-proximal","index-finger-phalanx-intermediate","index-finger-phalanx-distal","index-finger-tip","middle-finger-metacarpal","middle-finger-phalanx-proximal","middle-finger-phalanx-intermediate","middle-finger-phalanx-distal","middle-finger-tip","ring-finger-metacarpal","ring-finger-phalanx-proximal","ring-finger-phalanx-intermediate","ring-finger-phalanx-distal","ring-finger-tip","pinky-finger-metacarpal","pinky-finger-phalanx-proximal","pinky-finger-phalanx-intermediate","pinky-finger-phalanx-distal","pinky-finger-tip"]}updateMesh(){const e=this.controller.joints;let a=0;for(let t=0;t<this.joints.length;t++){const r=e[this.joints[t]];r.visible&&(n.setScalar(r.jointRadius||.008),i.compose(r.position,r.quaternion,n),this.handMesh.setMatrixAt(t,i),a++)}this.handMesh.count=a,this.handMesh.instanceMatrix.needsUpdate=!0}};
@@ -3,7 +3,7 @@ import { Group, Texture } from 'three';
3
3
  import { XRHandModel, XRHandModelHandedness } from './XRHandModelFactory';
4
4
 
5
5
  export interface XRHandPrimitiveModelOptions {
6
- primitive?: 'sphere' | 'box';
6
+ primitive?: 'sphere' | 'box' | undefined;
7
7
  }
8
8
 
9
9
  export class XRHandPrimitiveModel {