three-stdlib 2.8.2 → 2.8.6
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- package/{BufferGeometryUtils-582025b8.js → BufferGeometryUtils-1a7a235c.js} +2 -1
- package/{BufferGeometryUtils-9eb5c2e7.js → BufferGeometryUtils-971dfde3.js} +0 -0
- package/animation/MMDAnimationHelper.d.ts +17 -17
- package/animation/MMDPhysics.d.ts +3 -3
- package/csm/CSM.d.ts +47 -22
- package/csm/CSMHelper.d.ts +20 -7
- package/effects/OutlineEffect.d.ts +4 -4
- package/effects/OutlineEffect.js +8 -2
- package/exporters/GLTFExporter.js +5 -10
- package/geometries/ConvexGeometry.d.ts +1 -1
- package/geometries/ParametricGeometries.d.ts +4 -2
- package/helpers/RectAreaLightHelper.d.ts +3 -3
- package/index.cjs.js +1 -1
- package/index.d.ts +9 -4
- package/index.js +9 -4
- package/libs/MotionControllers.cjs.js +1 -0
- package/libs/MotionControllers.js +403 -0
- package/loaders/AssimpLoader.js +39 -10
- package/loaders/ColladaLoader.js +22 -5
- package/loaders/EXRLoader.js +5 -1
- package/loaders/FBXLoader.js +10 -2
- package/loaders/GLTFLoader.cjs.js +1 -1
- package/loaders/GLTFLoader.d.ts +44 -20
- package/loaders/GLTFLoader.js +0 -1
- package/loaders/LDrawLoader.d.ts +6 -0
- package/loaders/MTLLoader.d.ts +18 -18
- package/loaders/RGBMLoader.d.ts +10 -10
- package/loaders/RGBMLoader.js +253 -178
- package/loaders/SVGLoader.d.ts +5 -3
- package/loaders/SVGLoader.js +10 -5
- package/loaders/lwo/IFFParser.js +4 -1
- package/math/OBB.d.ts +1 -1
- package/misc/GPUComputationRenderer.d.ts +8 -6
- package/misc/MD2CharacterComplex.js +9 -2
- package/misc/Volume.d.ts +2 -0
- package/modifiers/CurveModifier.cjs.js +1 -1
- package/modifiers/CurveModifier.js +1 -1
- package/modifiers/EdgeSplitModifier.cjs.js +1 -1
- package/modifiers/SimplifyModifier.cjs.js +1 -1
- package/nodes/inputs/ColorNode.d.ts +2 -2
- package/nodes/inputs/TextureNode.d.ts +3 -2
- package/nodes/materials/StandardNodeMaterial.d.ts +1 -1
- package/nodes/materials/nodes/StandardNode.d.ts +1 -0
- package/nodes/utils/ColorSpaceNode.d.ts +1 -1
- package/nodes/utils/JoinNode.d.ts +1 -0
- package/objects/MarchingCubes.d.ts +12 -4
- package/objects/Reflector.d.ts +4 -2
- package/objects/ReflectorForSSRPass.d.ts +6 -6
- package/objects/Refractor.d.ts +4 -2
- package/objects/Water.d.ts +4 -3
- package/objects/Water2.d.ts +12 -3
- package/package.json +2 -3
- package/postprocessing/ClearPass.d.ts +3 -3
- package/postprocessing/SAOPass.d.ts +3 -2
- package/postprocessing/SSAARenderPass.d.ts +3 -3
- package/postprocessing/SSAOPass.d.ts +3 -2
- package/postprocessing/SSRPass.d.ts +14 -17
- package/postprocessing/TAARenderPass.d.ts +2 -2
- package/renderers/CSS2DRenderer.d.ts +5 -1
- package/renderers/CSS3DRenderer.d.ts +5 -1
- package/renderers/webgpu/WebGPUTextures.js +62 -41
- package/shaders/SSRShader.d.ts +1 -2
- package/utils/BufferGeometryUtils.cjs.js +1 -1
- package/utils/BufferGeometryUtils.js +2 -1
- package/utils/LDrawUtils.cjs.js +1 -1
- package/utils/LDrawUtils.d.ts +5 -0
- package/utils/LDrawUtils.js +1 -1
- package/utils/RoughnessMipmapper.js +5 -1
- package/utils/SceneUtils.d.ts +10 -12
- package/utils/ShadowMapViewer.js +4 -1
- package/webxr/OculusHandModel.cjs.js +1 -0
- package/webxr/OculusHandModel.d.ts +19 -0
- package/webxr/OculusHandModel.js +72 -0
- package/webxr/OculusHandPointerModel.cjs.js +1 -0
- package/webxr/OculusHandPointerModel.d.ts +63 -0
- package/webxr/OculusHandPointerModel.js +248 -0
- package/webxr/Text2D.cjs.js +1 -0
- package/webxr/Text2D.d.ts +3 -0
- package/webxr/Text2D.js +32 -0
- package/webxr/VRButton.cjs.js +1 -1
- package/webxr/VRButton.js +17 -1
- package/webxr/XRControllerModelFactory.cjs.js +1 -1
- package/webxr/XRControllerModelFactory.js +65 -66
- package/webxr/XREstimatedLight.cjs.js +1 -1
- package/webxr/XREstimatedLight.js +1 -0
- package/webxr/XRHandMeshModel.cjs.js +1 -0
- package/webxr/XRHandMeshModel.d.ts +11 -0
- package/webxr/XRHandMeshModel.js +55 -0
- package/webxr/XRHandModelFactory.cjs.js +1 -1
- package/webxr/XRHandModelFactory.d.ts +3 -3
- package/webxr/XRHandModelFactory.js +47 -50
- package/webxr/XRHandPrimitiveModel.cjs.js +1 -1
- package/webxr/XRHandPrimitiveModel.d.ts +1 -1
- package/webxr/XRHandPrimitiveModel.js +31 -41
- package/csm/Frustum.d.ts +0 -16
- package/csm/Shader.d.ts +0 -6
- package/loaders/XLoader.d.ts +0 -19
- package/shaders/FresnelShader.d.ts +0 -13
- package/shaders/ParallaxShader.d.ts +0 -20
- package/utils/RoughnessMipmapper.d.ts +0 -7
- package/webxr/XRHandOculusMeshModel.cjs.js +0 -1
- package/webxr/XRHandOculusMeshModel.d.ts +0 -23
- package/webxr/XRHandOculusMeshModel.js +0 -89
package/index.d.ts
CHANGED
@@ -233,12 +233,16 @@ export * from './postprocessing/ShaderPass';
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export * from './postprocessing/SSAARenderPass';
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export * from './postprocessing/RenderPass';
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export * from './postprocessing/BloomPass';
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export * from './webxr/
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export * from './webxr/
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export * from './webxr/
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export * from './webxr/ARButton';
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export * from './webxr/OculusHandModel';
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export * from './webxr/OculusHandPointerModel';
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export * from './webxr/Text2D';
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export * from './webxr/VRButton';
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export * from './webxr/XRControllerModelFactory';
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export * from './webxr/XREstimatedLight';
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export * from './webxr/XRHandMeshModel';
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export * from './webxr/XRHandModelFactory';
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export * from './webxr/XRHandPrimitiveModel';
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-
export * from './webxr/ARButton';
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export * from './geometries/ParametricGeometries';
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export * from './geometries/ConvexGeometry';
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export * from './geometries/LightningStrike';
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@@ -384,3 +388,4 @@ export * from './curves/NURBSSurface';
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export * from './curves/CurveExtras';
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export * from './deprecated/Geometry';
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export * from './libs/MeshoptDecoder';
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export * from './libs/MotionControllers';
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package/index.js
CHANGED
@@ -178,12 +178,16 @@ export { ShaderPass } from './postprocessing/ShaderPass.js';
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export { SSAARenderPass } from './postprocessing/SSAARenderPass.js';
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export { RenderPass } from './postprocessing/RenderPass.js';
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export { BloomPass } from './postprocessing/BloomPass.js';
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export {
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export {
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export {
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export { ARButton } from './webxr/ARButton.js';
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export { OculusHandModel } from './webxr/OculusHandModel.js';
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export { OculusHandPointerModel } from './webxr/OculusHandPointerModel.js';
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export { createText } from './webxr/Text2D.js';
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export { VRButton } from './webxr/VRButton.js';
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export { XRControllerModelFactory } from './webxr/XRControllerModelFactory.js';
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export { XREstimatedLight } from './webxr/XREstimatedLight.js';
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export { XRHandMeshModel } from './webxr/XRHandMeshModel.js';
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export { XRHandModelFactory } from './webxr/XRHandModelFactory.js';
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export { XRHandPrimitiveModel } from './webxr/XRHandPrimitiveModel.js';
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-
export { ARButton } from './webxr/ARButton.js';
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export { ParametricGeometries } from './geometries/ParametricGeometries.js';
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export { ConvexGeometry } from './geometries/ConvexGeometry.js';
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export { LightningStrike } from './geometries/LightningStrike.js';
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@@ -327,3 +331,4 @@ export { NURBSSurface } from './curves/NURBSSurface.js';
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export { CinquefoilKnot, DecoratedTorusKnot4a, DecoratedTorusKnot4b, DecoratedTorusKnot5a, DecoratedTorusKnot5c, FigureEightPolynomialKnot, GrannyKnot, HeartCurve, HelixCurve, KnotCurve, TorusKnot, TrefoilKnot, TrefoilPolynomialKnot, VivianiCurve, scaleTo } from './curves/CurveExtras.js';
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export { Face3, Geometry } from './deprecated/Geometry.js';
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export { MeshoptDecoder } from './libs/MeshoptDecoder.js';
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export { MotionController, MotionControllerConstants, fetchProfile, fetchProfilesList } from './libs/MotionControllers.js';
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@@ -0,0 +1 @@
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1
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+
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});const e={Handedness:Object.freeze({NONE:"none",LEFT:"left",RIGHT:"right"}),ComponentState:Object.freeze({DEFAULT:"default",TOUCHED:"touched",PRESSED:"pressed"}),ComponentProperty:Object.freeze({BUTTON:"button",X_AXIS:"xAxis",Y_AXIS:"yAxis",STATE:"state"}),ComponentType:Object.freeze({TRIGGER:"trigger",SQUEEZE:"squeeze",TOUCHPAD:"touchpad",THUMBSTICK:"thumbstick",BUTTON:"button"}),ButtonTouchThreshold:.05,AxisTouchThreshold:.1,VisualResponseProperty:Object.freeze({TRANSFORM:"transform",VISIBILITY:"visibility"})};async function t(e){const t=await fetch(e);if(t.ok)return t.json();throw new Error(t.statusText)}async function s(e){if(!e)throw new Error("No basePath supplied");return await t(`${e}/profilesList.json`)}const o={xAxis:0,yAxis:0,button:0,state:e.ComponentState.DEFAULT};class a{constructor(t){this.componentProperty=t.componentProperty,this.states=t.states,this.valueNodeName=t.valueNodeName,this.valueNodeProperty=t.valueNodeProperty,this.valueNodeProperty===e.VisualResponseProperty.TRANSFORM&&(this.minNodeName=t.minNodeName,this.maxNodeName=t.maxNodeName),this.value=0,this.updateFromComponent(o)}updateFromComponent({xAxis:t,yAxis:s,button:o,state:a}){const{normalizedXAxis:i,normalizedYAxis:n}=function(e=0,t=0){let s=e,o=t;if(Math.sqrt(e*e+t*t)>1){const a=Math.atan2(t,e);s=Math.cos(a),o=Math.sin(a)}return{normalizedXAxis:.5*s+.5,normalizedYAxis:.5*o+.5}}(t,s);switch(this.componentProperty){case e.ComponentProperty.X_AXIS:this.value=this.states.includes(a)?i:.5;break;case e.ComponentProperty.Y_AXIS:this.value=this.states.includes(a)?n:.5;break;case e.ComponentProperty.BUTTON:this.value=this.states.includes(a)?o:0;break;case e.ComponentProperty.STATE:this.valueNodeProperty===e.VisualResponseProperty.VISIBILITY?this.value=this.states.includes(a):this.value=this.states.includes(a)?1:0;break;default:throw new Error(`Unexpected visualResponse componentProperty ${this.componentProperty}`)}}}class i{constructor(t,s){if(!(t&&s&&s.visualResponses&&s.gamepadIndices&&0!==Object.keys(s.gamepadIndices).length))throw new Error("Invalid arguments supplied");this.id=t,this.type=s.type,this.rootNodeName=s.rootNodeName,this.touchPointNodeName=s.touchPointNodeName,this.visualResponses={},Object.keys(s.visualResponses).forEach((e=>{const t=new a(s.visualResponses[e]);this.visualResponses[e]=t})),this.gamepadIndices=Object.assign({},s.gamepadIndices),this.values={state:e.ComponentState.DEFAULT,button:void 0!==this.gamepadIndices.button?0:void 0,xAxis:void 0!==this.gamepadIndices.xAxis?0:void 0,yAxis:void 0!==this.gamepadIndices.yAxis?0:void 0}}get data(){return{id:this.id,...this.values}}updateFromGamepad(t){if(this.values.state=e.ComponentState.DEFAULT,void 0!==this.gamepadIndices.button&&t.buttons.length>this.gamepadIndices.button){const s=t.buttons[this.gamepadIndices.button];this.values.button=s.value,this.values.button=this.values.button<0?0:this.values.button,this.values.button=this.values.button>1?1:this.values.button,s.pressed||1===this.values.button?this.values.state=e.ComponentState.PRESSED:(s.touched||this.values.button>e.ButtonTouchThreshold)&&(this.values.state=e.ComponentState.TOUCHED)}void 0!==this.gamepadIndices.xAxis&&t.axes.length>this.gamepadIndices.xAxis&&(this.values.xAxis=t.axes[this.gamepadIndices.xAxis],this.values.xAxis=this.values.xAxis<-1?-1:this.values.xAxis,this.values.xAxis=this.values.xAxis>1?1:this.values.xAxis,this.values.state===e.ComponentState.DEFAULT&&Math.abs(this.values.xAxis)>e.AxisTouchThreshold&&(this.values.state=e.ComponentState.TOUCHED)),void 0!==this.gamepadIndices.yAxis&&t.axes.length>this.gamepadIndices.yAxis&&(this.values.yAxis=t.axes[this.gamepadIndices.yAxis],this.values.yAxis=this.values.yAxis<-1?-1:this.values.yAxis,this.values.yAxis=this.values.yAxis>1?1:this.values.yAxis,this.values.state===e.ComponentState.DEFAULT&&Math.abs(this.values.yAxis)>e.AxisTouchThreshold&&(this.values.state=e.ComponentState.TOUCHED)),Object.values(this.visualResponses).forEach((e=>{e.updateFromComponent(this.values)}))}}exports.MotionController=class{constructor(e,t,s){if(!e)throw new Error("No xrInputSource supplied");if(!t)throw new Error("No profile supplied");this.xrInputSource=e,this.assetUrl=s,this.id=t.profileId,this.layoutDescription=t.layouts[e.handedness],this.components={},Object.keys(this.layoutDescription.components).forEach((e=>{const t=this.layoutDescription.components[e];this.components[e]=new i(e,t)})),this.updateFromGamepad()}get gripSpace(){return this.xrInputSource.gripSpace}get targetRaySpace(){return this.xrInputSource.targetRaySpace}get data(){const e=[];return Object.values(this.components).forEach((t=>{e.push(t.data)})),e}updateFromGamepad(){Object.values(this.components).forEach((e=>{e.updateFromGamepad(this.xrInputSource.gamepad)}))}},exports.MotionControllerConstants=e,exports.fetchProfile=async function(e,o,a=null,i=!0){if(!e)throw new Error("No xrInputSource supplied");if(!o)throw new Error("No basePath supplied");const n=await s(o);let r;if(e.profiles.some((e=>{const t=n[e];return t&&(r={profileId:e,profilePath:`${o}/${t.path}`,deprecated:!!t.deprecated}),!!r})),!r){if(!a)throw new Error("No matching profile name found");const e=n[a];if(!e)throw new Error(`No matching profile name found and default profile "${a}" missing.`);r={profileId:a,profilePath:`${o}/${e.path}`,deprecated:!!e.deprecated}}const h=await t(r.profilePath);let u;if(i){let t;if(t="any"===e.handedness?h.layouts[Object.keys(h.layouts)[0]]:h.layouts[e.handedness],!t)throw new Error(`No matching handedness, ${e.handedness}, in profile ${r.profileId}`);t.assetPath&&(u=r.profilePath.replace("profile.json",t.assetPath))}return{profile:h,assetPath:u}},exports.fetchProfilesList=s;
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@@ -0,0 +1,403 @@
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/**
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* @webxr-input-profiles/motion-controllers 1.0.0 https://github.com/immersive-web/webxr-input-profiles
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*/
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const MotionControllerConstants = {
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Handedness: Object.freeze({
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NONE: 'none',
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LEFT: 'left',
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RIGHT: 'right'
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}),
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ComponentState: Object.freeze({
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DEFAULT: 'default',
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TOUCHED: 'touched',
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PRESSED: 'pressed'
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}),
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ComponentProperty: Object.freeze({
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BUTTON: 'button',
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X_AXIS: 'xAxis',
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Y_AXIS: 'yAxis',
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STATE: 'state'
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}),
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ComponentType: Object.freeze({
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TRIGGER: 'trigger',
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SQUEEZE: 'squeeze',
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TOUCHPAD: 'touchpad',
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THUMBSTICK: 'thumbstick',
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BUTTON: 'button'
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}),
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ButtonTouchThreshold: 0.05,
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AxisTouchThreshold: 0.1,
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VisualResponseProperty: Object.freeze({
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TRANSFORM: 'transform',
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VISIBILITY: 'visibility'
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})
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};
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/**
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* @description Static helper function to fetch a JSON file and turn it into a JS object
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* @param {string} path - Path to JSON file to be fetched
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*/
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async function fetchJsonFile(path) {
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const response = await fetch(path);
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if (!response.ok) {
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throw new Error(response.statusText);
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} else {
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return response.json();
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}
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}
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async function fetchProfilesList(basePath) {
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if (!basePath) {
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throw new Error('No basePath supplied');
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}
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const profileListFileName = 'profilesList.json';
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const profilesList = await fetchJsonFile(`${basePath}/${profileListFileName}`);
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return profilesList;
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}
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async function fetchProfile(xrInputSource, basePath, defaultProfile = null, getAssetPath = true) {
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if (!xrInputSource) {
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throw new Error('No xrInputSource supplied');
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}
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if (!basePath) {
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throw new Error('No basePath supplied');
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} // Get the list of profiles
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const supportedProfilesList = await fetchProfilesList(basePath); // Find the relative path to the first requested profile that is recognized
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let match;
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xrInputSource.profiles.some(profileId => {
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const supportedProfile = supportedProfilesList[profileId];
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if (supportedProfile) {
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match = {
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profileId,
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profilePath: `${basePath}/${supportedProfile.path}`,
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deprecated: !!supportedProfile.deprecated
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};
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}
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return !!match;
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});
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if (!match) {
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if (!defaultProfile) {
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throw new Error('No matching profile name found');
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}
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const supportedProfile = supportedProfilesList[defaultProfile];
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if (!supportedProfile) {
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throw new Error(`No matching profile name found and default profile "${defaultProfile}" missing.`);
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}
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match = {
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profileId: defaultProfile,
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profilePath: `${basePath}/${supportedProfile.path}`,
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deprecated: !!supportedProfile.deprecated
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};
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}
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const profile = await fetchJsonFile(match.profilePath);
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let assetPath;
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if (getAssetPath) {
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let layout;
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if (xrInputSource.handedness === 'any') {
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layout = profile.layouts[Object.keys(profile.layouts)[0]];
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} else {
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layout = profile.layouts[xrInputSource.handedness];
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}
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if (!layout) {
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throw new Error(`No matching handedness, ${xrInputSource.handedness}, in profile ${match.profileId}`);
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}
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if (layout.assetPath) {
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assetPath = match.profilePath.replace('profile.json', layout.assetPath);
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+
}
|
124
|
+
}
|
125
|
+
|
126
|
+
return {
|
127
|
+
profile,
|
128
|
+
assetPath
|
129
|
+
};
|
130
|
+
}
|
131
|
+
/** @constant {Object} */
|
132
|
+
|
133
|
+
|
134
|
+
const defaultComponentValues = {
|
135
|
+
xAxis: 0,
|
136
|
+
yAxis: 0,
|
137
|
+
button: 0,
|
138
|
+
state: MotionControllerConstants.ComponentState.DEFAULT
|
139
|
+
};
|
140
|
+
/**
|
141
|
+
* @description Converts an X, Y coordinate from the range -1 to 1 (as reported by the Gamepad
|
142
|
+
* API) to the range 0 to 1 (for interpolation). Also caps the X, Y values to be bounded within
|
143
|
+
* a circle. This ensures that thumbsticks are not animated outside the bounds of their physical
|
144
|
+
* range of motion and touchpads do not report touch locations off their physical bounds.
|
145
|
+
* @param {number} x The original x coordinate in the range -1 to 1
|
146
|
+
* @param {number} y The original y coordinate in the range -1 to 1
|
147
|
+
*/
|
148
|
+
|
149
|
+
function normalizeAxes(x = 0, y = 0) {
|
150
|
+
let xAxis = x;
|
151
|
+
let yAxis = y; // Determine if the point is outside the bounds of the circle
|
152
|
+
// and, if so, place it on the edge of the circle
|
153
|
+
|
154
|
+
const hypotenuse = Math.sqrt(x * x + y * y);
|
155
|
+
|
156
|
+
if (hypotenuse > 1) {
|
157
|
+
const theta = Math.atan2(y, x);
|
158
|
+
xAxis = Math.cos(theta);
|
159
|
+
yAxis = Math.sin(theta);
|
160
|
+
} // Scale and move the circle so values are in the interpolation range. The circle's origin moves
|
161
|
+
// from (0, 0) to (0.5, 0.5). The circle's radius scales from 1 to be 0.5.
|
162
|
+
|
163
|
+
|
164
|
+
const result = {
|
165
|
+
normalizedXAxis: xAxis * 0.5 + 0.5,
|
166
|
+
normalizedYAxis: yAxis * 0.5 + 0.5
|
167
|
+
};
|
168
|
+
return result;
|
169
|
+
}
|
170
|
+
/**
|
171
|
+
* Contains the description of how the 3D model should visually respond to a specific user input.
|
172
|
+
* This is accomplished by initializing the object with the name of a node in the 3D model and
|
173
|
+
* property that need to be modified in response to user input, the name of the nodes representing
|
174
|
+
* the allowable range of motion, and the name of the input which triggers the change. In response
|
175
|
+
* to the named input changing, this object computes the appropriate weighting to use for
|
176
|
+
* interpolating between the range of motion nodes.
|
177
|
+
*/
|
178
|
+
|
179
|
+
|
180
|
+
class VisualResponse {
|
181
|
+
constructor(visualResponseDescription) {
|
182
|
+
this.componentProperty = visualResponseDescription.componentProperty;
|
183
|
+
this.states = visualResponseDescription.states;
|
184
|
+
this.valueNodeName = visualResponseDescription.valueNodeName;
|
185
|
+
this.valueNodeProperty = visualResponseDescription.valueNodeProperty;
|
186
|
+
|
187
|
+
if (this.valueNodeProperty === MotionControllerConstants.VisualResponseProperty.TRANSFORM) {
|
188
|
+
this.minNodeName = visualResponseDescription.minNodeName;
|
189
|
+
this.maxNodeName = visualResponseDescription.maxNodeName;
|
190
|
+
} // Initializes the response's current value based on default data
|
191
|
+
|
192
|
+
|
193
|
+
this.value = 0;
|
194
|
+
this.updateFromComponent(defaultComponentValues);
|
195
|
+
}
|
196
|
+
/**
|
197
|
+
* Computes the visual response's interpolation weight based on component state
|
198
|
+
* @param {Object} componentValues - The component from which to update
|
199
|
+
* @param {number} xAxis - The reported X axis value of the component
|
200
|
+
* @param {number} yAxis - The reported Y axis value of the component
|
201
|
+
* @param {number} button - The reported value of the component's button
|
202
|
+
* @param {string} state - The component's active state
|
203
|
+
*/
|
204
|
+
|
205
|
+
|
206
|
+
updateFromComponent({
|
207
|
+
xAxis,
|
208
|
+
yAxis,
|
209
|
+
button,
|
210
|
+
state
|
211
|
+
}) {
|
212
|
+
const {
|
213
|
+
normalizedXAxis,
|
214
|
+
normalizedYAxis
|
215
|
+
} = normalizeAxes(xAxis, yAxis);
|
216
|
+
|
217
|
+
switch (this.componentProperty) {
|
218
|
+
case MotionControllerConstants.ComponentProperty.X_AXIS:
|
219
|
+
this.value = this.states.includes(state) ? normalizedXAxis : 0.5;
|
220
|
+
break;
|
221
|
+
|
222
|
+
case MotionControllerConstants.ComponentProperty.Y_AXIS:
|
223
|
+
this.value = this.states.includes(state) ? normalizedYAxis : 0.5;
|
224
|
+
break;
|
225
|
+
|
226
|
+
case MotionControllerConstants.ComponentProperty.BUTTON:
|
227
|
+
this.value = this.states.includes(state) ? button : 0;
|
228
|
+
break;
|
229
|
+
|
230
|
+
case MotionControllerConstants.ComponentProperty.STATE:
|
231
|
+
if (this.valueNodeProperty === MotionControllerConstants.VisualResponseProperty.VISIBILITY) {
|
232
|
+
this.value = this.states.includes(state);
|
233
|
+
} else {
|
234
|
+
this.value = this.states.includes(state) ? 1.0 : 0.0;
|
235
|
+
}
|
236
|
+
|
237
|
+
break;
|
238
|
+
|
239
|
+
default:
|
240
|
+
throw new Error(`Unexpected visualResponse componentProperty ${this.componentProperty}`);
|
241
|
+
}
|
242
|
+
}
|
243
|
+
|
244
|
+
}
|
245
|
+
|
246
|
+
class Component {
|
247
|
+
/**
|
248
|
+
* @param {Object} componentId - Id of the component
|
249
|
+
* @param {Object} componentDescription - Description of the component to be created
|
250
|
+
*/
|
251
|
+
constructor(componentId, componentDescription) {
|
252
|
+
if (!componentId || !componentDescription || !componentDescription.visualResponses || !componentDescription.gamepadIndices || Object.keys(componentDescription.gamepadIndices).length === 0) {
|
253
|
+
throw new Error('Invalid arguments supplied');
|
254
|
+
}
|
255
|
+
|
256
|
+
this.id = componentId;
|
257
|
+
this.type = componentDescription.type;
|
258
|
+
this.rootNodeName = componentDescription.rootNodeName;
|
259
|
+
this.touchPointNodeName = componentDescription.touchPointNodeName; // Build all the visual responses for this component
|
260
|
+
|
261
|
+
this.visualResponses = {};
|
262
|
+
Object.keys(componentDescription.visualResponses).forEach(responseName => {
|
263
|
+
const visualResponse = new VisualResponse(componentDescription.visualResponses[responseName]);
|
264
|
+
this.visualResponses[responseName] = visualResponse;
|
265
|
+
}); // Set default values
|
266
|
+
|
267
|
+
this.gamepadIndices = Object.assign({}, componentDescription.gamepadIndices);
|
268
|
+
this.values = {
|
269
|
+
state: MotionControllerConstants.ComponentState.DEFAULT,
|
270
|
+
button: this.gamepadIndices.button !== undefined ? 0 : undefined,
|
271
|
+
xAxis: this.gamepadIndices.xAxis !== undefined ? 0 : undefined,
|
272
|
+
yAxis: this.gamepadIndices.yAxis !== undefined ? 0 : undefined
|
273
|
+
};
|
274
|
+
}
|
275
|
+
|
276
|
+
get data() {
|
277
|
+
const data = {
|
278
|
+
id: this.id,
|
279
|
+
...this.values
|
280
|
+
};
|
281
|
+
return data;
|
282
|
+
}
|
283
|
+
/**
|
284
|
+
* @description Poll for updated data based on current gamepad state
|
285
|
+
* @param {Object} gamepad - The gamepad object from which the component data should be polled
|
286
|
+
*/
|
287
|
+
|
288
|
+
|
289
|
+
updateFromGamepad(gamepad) {
|
290
|
+
// Set the state to default before processing other data sources
|
291
|
+
this.values.state = MotionControllerConstants.ComponentState.DEFAULT; // Get and normalize button
|
292
|
+
|
293
|
+
if (this.gamepadIndices.button !== undefined && gamepad.buttons.length > this.gamepadIndices.button) {
|
294
|
+
const gamepadButton = gamepad.buttons[this.gamepadIndices.button];
|
295
|
+
this.values.button = gamepadButton.value;
|
296
|
+
this.values.button = this.values.button < 0 ? 0 : this.values.button;
|
297
|
+
this.values.button = this.values.button > 1 ? 1 : this.values.button; // Set the state based on the button
|
298
|
+
|
299
|
+
if (gamepadButton.pressed || this.values.button === 1) {
|
300
|
+
this.values.state = MotionControllerConstants.ComponentState.PRESSED;
|
301
|
+
} else if (gamepadButton.touched || this.values.button > MotionControllerConstants.ButtonTouchThreshold) {
|
302
|
+
this.values.state = MotionControllerConstants.ComponentState.TOUCHED;
|
303
|
+
}
|
304
|
+
} // Get and normalize x axis value
|
305
|
+
|
306
|
+
|
307
|
+
if (this.gamepadIndices.xAxis !== undefined && gamepad.axes.length > this.gamepadIndices.xAxis) {
|
308
|
+
this.values.xAxis = gamepad.axes[this.gamepadIndices.xAxis];
|
309
|
+
this.values.xAxis = this.values.xAxis < -1 ? -1 : this.values.xAxis;
|
310
|
+
this.values.xAxis = this.values.xAxis > 1 ? 1 : this.values.xAxis; // If the state is still default, check if the xAxis makes it touched
|
311
|
+
|
312
|
+
if (this.values.state === MotionControllerConstants.ComponentState.DEFAULT && Math.abs(this.values.xAxis) > MotionControllerConstants.AxisTouchThreshold) {
|
313
|
+
this.values.state = MotionControllerConstants.ComponentState.TOUCHED;
|
314
|
+
}
|
315
|
+
} // Get and normalize Y axis value
|
316
|
+
|
317
|
+
|
318
|
+
if (this.gamepadIndices.yAxis !== undefined && gamepad.axes.length > this.gamepadIndices.yAxis) {
|
319
|
+
this.values.yAxis = gamepad.axes[this.gamepadIndices.yAxis];
|
320
|
+
this.values.yAxis = this.values.yAxis < -1 ? -1 : this.values.yAxis;
|
321
|
+
this.values.yAxis = this.values.yAxis > 1 ? 1 : this.values.yAxis; // If the state is still default, check if the yAxis makes it touched
|
322
|
+
|
323
|
+
if (this.values.state === MotionControllerConstants.ComponentState.DEFAULT && Math.abs(this.values.yAxis) > MotionControllerConstants.AxisTouchThreshold) {
|
324
|
+
this.values.state = MotionControllerConstants.ComponentState.TOUCHED;
|
325
|
+
}
|
326
|
+
} // Update the visual response weights based on the current component data
|
327
|
+
|
328
|
+
|
329
|
+
Object.values(this.visualResponses).forEach(visualResponse => {
|
330
|
+
visualResponse.updateFromComponent(this.values);
|
331
|
+
});
|
332
|
+
}
|
333
|
+
|
334
|
+
}
|
335
|
+
/**
|
336
|
+
* @description Builds a motion controller with components and visual responses based on the
|
337
|
+
* supplied profile description. Data is polled from the xrInputSource's gamepad.
|
338
|
+
* @author Nell Waliczek / https://github.com/NellWaliczek
|
339
|
+
*/
|
340
|
+
|
341
|
+
|
342
|
+
class MotionController {
|
343
|
+
/**
|
344
|
+
* @param {Object} xrInputSource - The XRInputSource to build the MotionController around
|
345
|
+
* @param {Object} profile - The best matched profile description for the supplied xrInputSource
|
346
|
+
* @param {Object} assetUrl
|
347
|
+
*/
|
348
|
+
constructor(xrInputSource, profile, assetUrl) {
|
349
|
+
if (!xrInputSource) {
|
350
|
+
throw new Error('No xrInputSource supplied');
|
351
|
+
}
|
352
|
+
|
353
|
+
if (!profile) {
|
354
|
+
throw new Error('No profile supplied');
|
355
|
+
}
|
356
|
+
|
357
|
+
this.xrInputSource = xrInputSource;
|
358
|
+
this.assetUrl = assetUrl;
|
359
|
+
this.id = profile.profileId; // Build child components as described in the profile description
|
360
|
+
|
361
|
+
this.layoutDescription = profile.layouts[xrInputSource.handedness];
|
362
|
+
this.components = {};
|
363
|
+
Object.keys(this.layoutDescription.components).forEach(componentId => {
|
364
|
+
const componentDescription = this.layoutDescription.components[componentId];
|
365
|
+
this.components[componentId] = new Component(componentId, componentDescription);
|
366
|
+
}); // Initialize components based on current gamepad state
|
367
|
+
|
368
|
+
this.updateFromGamepad();
|
369
|
+
}
|
370
|
+
|
371
|
+
get gripSpace() {
|
372
|
+
return this.xrInputSource.gripSpace;
|
373
|
+
}
|
374
|
+
|
375
|
+
get targetRaySpace() {
|
376
|
+
return this.xrInputSource.targetRaySpace;
|
377
|
+
}
|
378
|
+
/**
|
379
|
+
* @description Returns a subset of component data for simplified debugging
|
380
|
+
*/
|
381
|
+
|
382
|
+
|
383
|
+
get data() {
|
384
|
+
const data = [];
|
385
|
+
Object.values(this.components).forEach(component => {
|
386
|
+
data.push(component.data);
|
387
|
+
});
|
388
|
+
return data;
|
389
|
+
}
|
390
|
+
/**
|
391
|
+
* @description Poll for updated data based on current gamepad state
|
392
|
+
*/
|
393
|
+
|
394
|
+
|
395
|
+
updateFromGamepad() {
|
396
|
+
Object.values(this.components).forEach(component => {
|
397
|
+
component.updateFromGamepad(this.xrInputSource.gamepad);
|
398
|
+
});
|
399
|
+
}
|
400
|
+
|
401
|
+
}
|
402
|
+
|
403
|
+
export { MotionController, MotionControllerConstants, fetchProfile, fetchProfilesList };
|
package/loaders/AssimpLoader.js
CHANGED
@@ -568,12 +568,30 @@ AssimpLoader.prototype = Object.assign(Object.create(Loader.prototype), {
|
|
568
568
|
if (scene.mMaterials[this.mMaterialIndex]) mat = scene.mMaterials[this.mMaterialIndex].toTHREE(scene);else mat = new MeshLambertMaterial();
|
569
569
|
geometry.setIndex(new BufferAttribute(new Uint32Array(this.mIndexArray), 1));
|
570
570
|
geometry.setAttribute('position', new BufferAttribute(this.mVertexBuffer, 3));
|
571
|
-
|
572
|
-
if (this.
|
573
|
-
|
574
|
-
|
575
|
-
|
576
|
-
if (this.
|
571
|
+
|
572
|
+
if (this.mNormalBuffer && this.mNormalBuffer.length > 0) {
|
573
|
+
geometry.setAttribute('normal', new BufferAttribute(this.mNormalBuffer, 3));
|
574
|
+
}
|
575
|
+
|
576
|
+
if (this.mColorBuffer && this.mColorBuffer.length > 0) {
|
577
|
+
geometry.setAttribute('color', new BufferAttribute(this.mColorBuffer, 4));
|
578
|
+
}
|
579
|
+
|
580
|
+
if (this.mTexCoordsBuffers[0] && this.mTexCoordsBuffers[0].length > 0) {
|
581
|
+
geometry.setAttribute('uv', new BufferAttribute(new Float32Array(this.mTexCoordsBuffers[0]), 2));
|
582
|
+
}
|
583
|
+
|
584
|
+
if (this.mTexCoordsBuffers[1] && this.mTexCoordsBuffers[1].length > 0) {
|
585
|
+
geometry.setAttribute('uv1', new BufferAttribute(new Float32Array(this.mTexCoordsBuffers[1]), 2));
|
586
|
+
}
|
587
|
+
|
588
|
+
if (this.mTangentBuffer && this.mTangentBuffer.length > 0) {
|
589
|
+
geometry.setAttribute('tangents', new BufferAttribute(this.mTangentBuffer, 3));
|
590
|
+
}
|
591
|
+
|
592
|
+
if (this.mBitangentBuffer && this.mBitangentBuffer.length > 0) {
|
593
|
+
geometry.setAttribute('bitangents', new BufferAttribute(this.mBitangentBuffer, 3));
|
594
|
+
}
|
577
595
|
|
578
596
|
if (this.mBones.length > 0) {
|
579
597
|
var weights = [];
|
@@ -824,10 +842,21 @@ AssimpLoader.prototype = Object.assign(Object.create(Loader.prototype), {
|
|
824
842
|
var mat = new MeshPhongMaterial();
|
825
843
|
|
826
844
|
for (let i = 0; i < this.mProperties.length; i++) {
|
827
|
-
if (nameTypeMapping[this.mProperties[i].mKey] == 'float')
|
828
|
-
|
829
|
-
|
830
|
-
|
845
|
+
if (nameTypeMapping[this.mProperties[i].mKey] == 'float') {
|
846
|
+
mat[namePropMapping[this.mProperties[i].mKey]] = this.mProperties[i].dataAsFloat();
|
847
|
+
}
|
848
|
+
|
849
|
+
if (nameTypeMapping[this.mProperties[i].mKey] == 'color') {
|
850
|
+
mat[namePropMapping[this.mProperties[i].mKey]] = this.mProperties[i].dataAsColor();
|
851
|
+
}
|
852
|
+
|
853
|
+
if (nameTypeMapping[this.mProperties[i].mKey] == 'bool') {
|
854
|
+
mat[namePropMapping[this.mProperties[i].mKey]] = this.mProperties[i].dataAsBool();
|
855
|
+
}
|
856
|
+
|
857
|
+
if (nameTypeMapping[this.mProperties[i].mKey] == 'string') {
|
858
|
+
mat[namePropMapping[this.mProperties[i].mKey]] = this.mProperties[i].dataAsString();
|
859
|
+
}
|
831
860
|
|
832
861
|
if (nameTypeMapping[this.mProperties[i].mKey] == 'map') {
|
833
862
|
var prop = this.mProperties[i];
|
package/loaders/ColladaLoader.js
CHANGED
@@ -370,7 +370,11 @@ class ColladaLoader extends Loader {
|
|
370
370
|
}
|
371
371
|
|
372
372
|
if (positionData.length > 0) tracks.push(new VectorKeyframeTrack(name + '.position', times, positionData));
|
373
|
-
|
373
|
+
|
374
|
+
if (quaternionData.length > 0) {
|
375
|
+
tracks.push(new QuaternionKeyframeTrack(name + '.quaternion', times, quaternionData));
|
376
|
+
}
|
377
|
+
|
374
378
|
if (scaleData.length > 0) tracks.push(new VectorKeyframeTrack(name + '.scale', times, scaleData));
|
375
379
|
return tracks;
|
376
380
|
}
|
@@ -1835,13 +1839,26 @@ class ColladaLoader extends Loader {
|
|
1835
1839
|
} // build geometry
|
1836
1840
|
|
1837
1841
|
|
1838
|
-
if (position.array.length > 0)
|
1839
|
-
|
1842
|
+
if (position.array.length > 0) {
|
1843
|
+
geometry.setAttribute('position', new Float32BufferAttribute(position.array, position.stride));
|
1844
|
+
}
|
1845
|
+
|
1846
|
+
if (normal.array.length > 0) {
|
1847
|
+
geometry.setAttribute('normal', new Float32BufferAttribute(normal.array, normal.stride));
|
1848
|
+
}
|
1849
|
+
|
1840
1850
|
if (color.array.length > 0) geometry.setAttribute('color', new Float32BufferAttribute(color.array, color.stride));
|
1841
1851
|
if (uv.array.length > 0) geometry.setAttribute('uv', new Float32BufferAttribute(uv.array, uv.stride));
|
1842
1852
|
if (uv2.array.length > 0) geometry.setAttribute('uv2', new Float32BufferAttribute(uv2.array, uv2.stride));
|
1843
|
-
|
1844
|
-
if (
|
1853
|
+
|
1854
|
+
if (skinIndex.array.length > 0) {
|
1855
|
+
geometry.setAttribute('skinIndex', new Float32BufferAttribute(skinIndex.array, skinIndex.stride));
|
1856
|
+
}
|
1857
|
+
|
1858
|
+
if (skinWeight.array.length > 0) {
|
1859
|
+
geometry.setAttribute('skinWeight', new Float32BufferAttribute(skinWeight.array, skinWeight.stride));
|
1860
|
+
}
|
1861
|
+
|
1845
1862
|
build.data = geometry;
|
1846
1863
|
build.type = primitives[0].type;
|
1847
1864
|
build.materialKeys = materialKeys;
|
package/loaders/EXRLoader.js
CHANGED
@@ -1067,7 +1067,11 @@ class EXRLoader extends DataTextureLoader {
|
|
1067
1067
|
totalDcUncompressedCount: parseInt64(inDataView, inOffset),
|
1068
1068
|
acCompression: parseInt64(inDataView, inOffset)
|
1069
1069
|
};
|
1070
|
-
|
1070
|
+
|
1071
|
+
if (dwaHeader.version < 2) {
|
1072
|
+
throw 'EXRLoader.parse: ' + EXRHeader.compression + ' version ' + dwaHeader.version + ' is unsupported';
|
1073
|
+
} // Read channel ruleset information
|
1074
|
+
|
1071
1075
|
|
1072
1076
|
var channelRules = new Array();
|
1073
1077
|
var ruleSize = parseUint16(inDataView, inOffset) - INT16_SIZE;
|
package/loaders/FBXLoader.js
CHANGED
@@ -514,7 +514,11 @@ class FBXTreeParser {
|
|
514
514
|
if (deformerNode.attrType === 'Skin') {
|
515
515
|
const skeleton = this.parseSkeleton(relationships, DeformerNodes);
|
516
516
|
skeleton.ID = nodeID;
|
517
|
-
|
517
|
+
|
518
|
+
if (relationships.parents.length > 1) {
|
519
|
+
console.warn('THREE.FBXLoader: skeleton attached to more than one geometry is not supported.');
|
520
|
+
}
|
521
|
+
|
518
522
|
skeleton.geometryID = relationships.parents[0].ID;
|
519
523
|
skeletons[nodeID] = skeleton;
|
520
524
|
} else if (deformerNode.attrType === 'BlendShape') {
|
@@ -523,7 +527,11 @@ class FBXTreeParser {
|
|
523
527
|
};
|
524
528
|
morphTarget.rawTargets = this.parseMorphTargets(relationships, DeformerNodes);
|
525
529
|
morphTarget.id = nodeID;
|
526
|
-
|
530
|
+
|
531
|
+
if (relationships.parents.length > 1) {
|
532
|
+
console.warn('THREE.FBXLoader: morph target attached to more than one geometry is not supported.');
|
533
|
+
}
|
534
|
+
|
527
535
|
morphTargets[nodeID] = morphTarget;
|
528
536
|
}
|
529
537
|
}
|