three-stdlib 2.35.9 → 2.35.11

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Files changed (141) hide show
  1. package/_polyfill/constants.d.cts +1 -1
  2. package/_polyfill/constants.d.ts +1 -1
  3. package/_polyfill/uv1.d.cts +1 -1
  4. package/_polyfill/uv1.d.ts +1 -1
  5. package/controls/EventDispatcher.d.cts +1 -1
  6. package/controls/EventDispatcher.d.ts +1 -1
  7. package/controls/FirstPersonControls.d.cts +1 -1
  8. package/controls/FirstPersonControls.d.ts +1 -1
  9. package/controls/experimental/CameraControls.d.cts +1 -1
  10. package/controls/experimental/CameraControls.d.ts +1 -1
  11. package/exporters/STLExporter.d.cts +1 -1
  12. package/exporters/STLExporter.d.ts +1 -1
  13. package/geometries/TextGeometry.d.cts +1 -1
  14. package/geometries/TextGeometry.d.ts +1 -1
  15. package/libs/lottie.cjs +1 -1
  16. package/libs/lottie.cjs.map +1 -1
  17. package/libs/lottie.js +1 -1
  18. package/libs/lottie.js.map +1 -1
  19. package/libs/zstddec.d.cts +1 -1
  20. package/libs/zstddec.d.ts +1 -1
  21. package/loaders/FontLoader.d.cts +2 -2
  22. package/loaders/FontLoader.d.ts +2 -2
  23. package/math/SimplexNoise.d.cts +1 -1
  24. package/math/SimplexNoise.d.ts +1 -1
  25. package/misc/WebGL.d.cts +5 -5
  26. package/misc/WebGL.d.ts +5 -5
  27. package/modifiers/CurveModifier.d.cts +6 -6
  28. package/modifiers/CurveModifier.d.ts +6 -6
  29. package/objects/GroundProjectedEnv.d.cts +1 -1
  30. package/objects/GroundProjectedEnv.d.ts +1 -1
  31. package/package.json +1 -1
  32. package/shaders/ACESFilmicToneMappingShader.d.cts +1 -1
  33. package/shaders/ACESFilmicToneMappingShader.d.ts +1 -1
  34. package/shaders/AfterimageShader.d.cts +1 -1
  35. package/shaders/AfterimageShader.d.ts +1 -1
  36. package/shaders/BasicShader.d.cts +1 -1
  37. package/shaders/BasicShader.d.ts +1 -1
  38. package/shaders/BleachBypassShader.d.cts +1 -1
  39. package/shaders/BleachBypassShader.d.ts +1 -1
  40. package/shaders/BlendShader.d.cts +1 -1
  41. package/shaders/BlendShader.d.ts +1 -1
  42. package/shaders/BokehShader.d.cts +1 -1
  43. package/shaders/BokehShader.d.ts +1 -1
  44. package/shaders/BokehShader2.d.cts +2 -2
  45. package/shaders/BokehShader2.d.ts +2 -2
  46. package/shaders/BrightnessContrastShader.d.cts +1 -1
  47. package/shaders/BrightnessContrastShader.d.ts +1 -1
  48. package/shaders/ColorCorrectionShader.d.cts +1 -1
  49. package/shaders/ColorCorrectionShader.d.ts +1 -1
  50. package/shaders/ColorifyShader.d.cts +1 -1
  51. package/shaders/ColorifyShader.d.ts +1 -1
  52. package/shaders/ConvolutionShader.d.cts +1 -1
  53. package/shaders/ConvolutionShader.d.ts +1 -1
  54. package/shaders/CopyShader.d.cts +1 -1
  55. package/shaders/CopyShader.d.ts +1 -1
  56. package/shaders/DOFMipMapShader.d.cts +1 -1
  57. package/shaders/DOFMipMapShader.d.ts +1 -1
  58. package/shaders/DepthLimitedBlurShader.d.cts +2 -2
  59. package/shaders/DepthLimitedBlurShader.d.ts +2 -2
  60. package/shaders/DigitalGlitch.d.cts +1 -1
  61. package/shaders/DigitalGlitch.d.ts +1 -1
  62. package/shaders/DotScreenShader.d.cts +1 -1
  63. package/shaders/DotScreenShader.d.ts +1 -1
  64. package/shaders/FXAAShader.d.cts +1 -1
  65. package/shaders/FXAAShader.d.ts +1 -1
  66. package/shaders/FilmShader.d.cts +1 -1
  67. package/shaders/FilmShader.d.ts +1 -1
  68. package/shaders/FocusShader.d.cts +1 -1
  69. package/shaders/FocusShader.d.ts +1 -1
  70. package/shaders/FreiChenShader.d.cts +1 -1
  71. package/shaders/FreiChenShader.d.ts +1 -1
  72. package/shaders/FresnelShader.d.cts +1 -1
  73. package/shaders/FresnelShader.d.ts +1 -1
  74. package/shaders/GammaCorrectionShader.d.cts +1 -1
  75. package/shaders/GammaCorrectionShader.d.ts +1 -1
  76. package/shaders/GodRaysShader.d.cts +4 -4
  77. package/shaders/GodRaysShader.d.ts +4 -4
  78. package/shaders/HalftoneShader.d.cts +1 -1
  79. package/shaders/HalftoneShader.d.ts +1 -1
  80. package/shaders/HorizontalBlurShader.d.cts +1 -1
  81. package/shaders/HorizontalBlurShader.d.ts +1 -1
  82. package/shaders/HorizontalTiltShiftShader.d.cts +1 -1
  83. package/shaders/HorizontalTiltShiftShader.d.ts +1 -1
  84. package/shaders/HueSaturationShader.d.cts +1 -1
  85. package/shaders/HueSaturationShader.d.ts +1 -1
  86. package/shaders/KaleidoShader.d.cts +1 -1
  87. package/shaders/KaleidoShader.d.ts +1 -1
  88. package/shaders/LuminosityHighPassShader.d.cts +1 -1
  89. package/shaders/LuminosityHighPassShader.d.ts +1 -1
  90. package/shaders/LuminosityShader.d.cts +1 -1
  91. package/shaders/LuminosityShader.d.ts +1 -1
  92. package/shaders/MirrorShader.d.cts +1 -1
  93. package/shaders/MirrorShader.d.ts +1 -1
  94. package/shaders/NormalMapShader.d.cts +1 -1
  95. package/shaders/NormalMapShader.d.ts +1 -1
  96. package/shaders/ParallaxShader.d.cts +1 -1
  97. package/shaders/ParallaxShader.d.ts +1 -1
  98. package/shaders/PixelShader.d.cts +1 -1
  99. package/shaders/PixelShader.d.ts +1 -1
  100. package/shaders/RGBShiftShader.d.cts +1 -1
  101. package/shaders/RGBShiftShader.d.ts +1 -1
  102. package/shaders/SAOShader.d.cts +1 -1
  103. package/shaders/SAOShader.d.ts +1 -1
  104. package/shaders/SMAAShader.d.cts +3 -3
  105. package/shaders/SMAAShader.d.ts +3 -3
  106. package/shaders/SSAOShader.d.cts +3 -3
  107. package/shaders/SSAOShader.d.ts +3 -3
  108. package/shaders/SSRShader.d.cts +3 -3
  109. package/shaders/SSRShader.d.ts +3 -3
  110. package/shaders/SepiaShader.d.cts +1 -1
  111. package/shaders/SepiaShader.d.ts +1 -1
  112. package/shaders/SobelOperatorShader.d.cts +1 -1
  113. package/shaders/SobelOperatorShader.d.ts +1 -1
  114. package/shaders/SubsurfaceScatteringShader.d.cts +1 -1
  115. package/shaders/SubsurfaceScatteringShader.d.ts +1 -1
  116. package/shaders/TechnicolorShader.d.cts +1 -1
  117. package/shaders/TechnicolorShader.d.ts +1 -1
  118. package/shaders/ToneMapShader.d.cts +1 -1
  119. package/shaders/ToneMapShader.d.ts +1 -1
  120. package/shaders/ToonShader.d.cts +4 -4
  121. package/shaders/ToonShader.d.ts +4 -4
  122. package/shaders/TriangleBlurShader.d.cts +1 -1
  123. package/shaders/TriangleBlurShader.d.ts +1 -1
  124. package/shaders/UnpackDepthRGBAShader.d.cts +1 -1
  125. package/shaders/UnpackDepthRGBAShader.d.ts +1 -1
  126. package/shaders/VerticalBlurShader.d.cts +1 -1
  127. package/shaders/VerticalBlurShader.d.ts +1 -1
  128. package/shaders/VerticalTiltShiftShader.d.cts +1 -1
  129. package/shaders/VerticalTiltShiftShader.d.ts +1 -1
  130. package/shaders/VignetteShader.d.cts +1 -1
  131. package/shaders/VignetteShader.d.ts +1 -1
  132. package/shaders/VolumeShader.d.cts +1 -1
  133. package/shaders/VolumeShader.d.ts +1 -1
  134. package/shaders/WaterRefractionShader.d.cts +1 -1
  135. package/shaders/WaterRefractionShader.d.ts +1 -1
  136. package/types/helpers.d.cts +1 -1
  137. package/types/helpers.d.ts +1 -1
  138. package/utils/BufferGeometryUtils.d.cts +8 -8
  139. package/utils/BufferGeometryUtils.d.ts +8 -8
  140. package/utils/GeometryUtils.d.cts +1 -1
  141. package/utils/GeometryUtils.d.ts +1 -1
@@ -16,7 +16,7 @@ import type { Color, Vector3 } from 'three';
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  *
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  * Sousa2008 - Crysis Next Gen Effects, GDC2008, http://www.crytek.com/sites/default/files/GDC08_SousaT_CrysisEffects.ppt
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  */
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- export type declare const GodRaysDepthMaskShader: {
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+ export declare const GodRaysDepthMaskShader: {
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  uniforms: {
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  tInput: {
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  value: null;
@@ -39,7 +39,7 @@ export type declare const GodRaysDepthMaskShader: {
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  * The results of the previous pass are re-blurred, each time with a
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  * decreased distance between samples.
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  */
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- export type declare const GodRaysGenerateShader: {
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+ export declare const GodRaysGenerateShader: {
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  uniforms: {
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  tInput: {
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  value: null;
@@ -58,7 +58,7 @@ export type declare const GodRaysGenerateShader: {
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  * Additively applies god rays from texture tGodRays to a background (tColors).
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  * fGodRayIntensity attenuates the god rays.
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  */
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- export type declare const GodRaysCombineShader: {
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+ export declare const GodRaysCombineShader: {
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  uniforms: {
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  tColors: {
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  value: null;
@@ -77,7 +77,7 @@ export type declare const GodRaysCombineShader: {
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  * A dodgy sun/sky shader. Makes a bright spot at the sun location. Would be
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  * cheaper/faster/simpler to implement this as a simple sun sprite.
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  */
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- export type declare const GodRaysFakeSunShader: {
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+ export declare const GodRaysFakeSunShader: {
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  uniforms: {
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  vSunPositionScreenSpace: {
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  value: Vector3;
@@ -16,7 +16,7 @@ import type { Color, Vector3 } from 'three';
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  *
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  * Sousa2008 - Crysis Next Gen Effects, GDC2008, http://www.crytek.com/sites/default/files/GDC08_SousaT_CrysisEffects.ppt
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  */
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- export type declare const GodRaysDepthMaskShader: {
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+ export declare const GodRaysDepthMaskShader: {
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  uniforms: {
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  tInput: {
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  value: null;
@@ -39,7 +39,7 @@ export type declare const GodRaysDepthMaskShader: {
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  * The results of the previous pass are re-blurred, each time with a
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  * decreased distance between samples.
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  */
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- export type declare const GodRaysGenerateShader: {
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+ export declare const GodRaysGenerateShader: {
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  uniforms: {
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  tInput: {
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  value: null;
@@ -58,7 +58,7 @@ export type declare const GodRaysGenerateShader: {
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  * Additively applies god rays from texture tGodRays to a background (tColors).
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  * fGodRayIntensity attenuates the god rays.
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  */
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- export type declare const GodRaysCombineShader: {
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+ export declare const GodRaysCombineShader: {
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  uniforms: {
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  tColors: {
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  value: null;
@@ -77,7 +77,7 @@ export type declare const GodRaysCombineShader: {
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  * A dodgy sun/sky shader. Makes a bright spot at the sun location. Would be
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  * cheaper/faster/simpler to implement this as a simple sun sprite.
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  */
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- export type declare const GodRaysFakeSunShader: {
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+ export declare const GodRaysFakeSunShader: {
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  uniforms: {
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  vSunPositionScreenSpace: {
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  value: Vector3;
@@ -4,7 +4,7 @@
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  * Shape (1 = Dot, 2 = Ellipse, 3 = Line, 4 = Square)
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  * Blending Mode (1 = Linear, 2 = Multiply, 3 = Add, 4 = Lighter, 5 = Darker)
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  */
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- export type declare const HalftoneShader: {
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+ export declare const HalftoneShader: {
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  uniforms: {
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  tDiffuse: {
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  value: null;
@@ -4,7 +4,7 @@
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  * Shape (1 = Dot, 2 = Ellipse, 3 = Line, 4 = Square)
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  * Blending Mode (1 = Linear, 2 = Multiply, 3 = Add, 4 = Lighter, 5 = Darker)
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  */
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- export type declare const HalftoneShader: {
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+ export declare const HalftoneShader: {
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  uniforms: {
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  tDiffuse: {
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  value: null;
@@ -15,4 +15,4 @@ export type HorizontalBlurShaderUniforms = {
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  };
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  export interface IHorizontalBlurShader extends IShader<HorizontalBlurShaderUniforms> {
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  }
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- export type declare const HorizontalBlurShader: IHorizontalBlurShader;
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+ export declare const HorizontalBlurShader: IHorizontalBlurShader;
@@ -15,4 +15,4 @@ export type HorizontalBlurShaderUniforms = {
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  };
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  export interface IHorizontalBlurShader extends IShader<HorizontalBlurShaderUniforms> {
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  }
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- export type declare const HorizontalBlurShader: IHorizontalBlurShader;
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+ export declare const HorizontalBlurShader: IHorizontalBlurShader;
@@ -6,7 +6,7 @@
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  * - "h" and "v" parameters should be set to "1 / width" and "1 / height"
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  * - "r" parameter control where "focused" horizontal line lies
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  */
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- export type declare const HorizontalTiltShiftShader: {
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+ export declare const HorizontalTiltShiftShader: {
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  uniforms: {
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  tDiffuse: {
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  value: null;
@@ -6,7 +6,7 @@
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  * - "h" and "v" parameters should be set to "1 / width" and "1 / height"
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  * - "r" parameter control where "focused" horizontal line lies
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  */
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- export type declare const HorizontalTiltShiftShader: {
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+ export declare const HorizontalTiltShiftShader: {
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  uniforms: {
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  tDiffuse: {
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  value: null;
@@ -4,7 +4,7 @@
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  * hue: -1 to 1 (-1 is 180 degrees in the negative direction, 0 is no change, etc.
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  * saturation: -1 to 1 (-1 is solid gray, 0 is no change, and 1 is maximum contrast)
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  */
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- export type declare const HueSaturationShader: {
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+ export declare const HueSaturationShader: {
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  uniforms: {
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  tDiffuse: {
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  value: null;
@@ -4,7 +4,7 @@
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  * hue: -1 to 1 (-1 is 180 degrees in the negative direction, 0 is no change, etc.
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  * saturation: -1 to 1 (-1 is solid gray, 0 is no change, and 1 is maximum contrast)
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  */
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- export type declare const HueSaturationShader: {
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+ export declare const HueSaturationShader: {
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  uniforms: {
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  tDiffuse: {
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  value: null;
@@ -7,7 +7,7 @@
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  * sides: number of reflections
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  * angle: initial angle in radians
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  */
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- export type declare const KaleidoShader: {
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+ export declare const KaleidoShader: {
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  uniforms: {
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  tDiffuse: {
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  value: null;
@@ -7,7 +7,7 @@
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  * sides: number of reflections
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  * angle: initial angle in radians
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  */
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- export type declare const KaleidoShader: {
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+ export declare const KaleidoShader: {
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  uniforms: {
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  tDiffuse: {
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  value: null;
@@ -3,7 +3,7 @@ import type { Color } from 'three';
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  * Luminosity
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  * http://en.wikipedia.org/wiki/Luminosity
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  */
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- export type declare const LuminosityHighPassShader: {
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+ export declare const LuminosityHighPassShader: {
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  shaderID: string;
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  uniforms: {
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  tDiffuse: {
@@ -3,7 +3,7 @@ import type { Color } from 'three';
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  * Luminosity
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  * http://en.wikipedia.org/wiki/Luminosity
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  */
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- export type declare const LuminosityHighPassShader: {
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+ export declare const LuminosityHighPassShader: {
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  shaderID: string;
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  uniforms: {
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  tDiffuse: {
@@ -2,7 +2,7 @@
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  * Luminosity
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  * http://en.wikipedia.org/wiki/Luminosity
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  */
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- export type declare const LuminosityShader: {
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+ export declare const LuminosityShader: {
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  uniforms: {
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  tDiffuse: {
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  value: null;
@@ -2,7 +2,7 @@
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  * Luminosity
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  * http://en.wikipedia.org/wiki/Luminosity
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  */
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- export type declare const LuminosityShader: {
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+ export declare const LuminosityShader: {
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  uniforms: {
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  tDiffuse: {
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  value: null;
@@ -4,7 +4,7 @@
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  *
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  * side: side of input to mirror (0 = left, 1 = right, 2 = top, 3 = bottom)
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  */
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- export type declare const MirrorShader: {
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+ export declare const MirrorShader: {
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  uniforms: {
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  tDiffuse: {
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  value: null;
@@ -4,7 +4,7 @@
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  *
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  * side: side of input to mirror (0 = left, 1 = right, 2 = top, 3 = bottom)
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  */
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- export type declare const MirrorShader: {
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+ export declare const MirrorShader: {
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  uniforms: {
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  tDiffuse: {
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  value: null;
@@ -3,7 +3,7 @@ import type { Vector2 } from 'three';
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  * Normal map shader
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  * - compute normals from heightmap
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  */
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- export type declare const NormalMapShader: {
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+ export declare const NormalMapShader: {
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  uniforms: {
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  heightMap: {
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  value: null;
@@ -3,7 +3,7 @@ import type { Vector2 } from 'three';
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  * Normal map shader
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  * - compute normals from heightmap
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  */
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- export type declare const NormalMapShader: {
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+ export declare const NormalMapShader: {
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  uniforms: {
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  heightMap: {
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  value: null;
@@ -1,4 +1,4 @@
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- export type declare const ParallaxShader: {
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+ export declare const ParallaxShader: {
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  modes: {
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  none: string;
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  basic: string;
@@ -1,4 +1,4 @@
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- export type declare const ParallaxShader: {
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+ export declare const ParallaxShader: {
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  modes: {
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  none: string;
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  basic: string;
@@ -1,7 +1,7 @@
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  /**
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  * Pixelation shader
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  */
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- export type declare const PixelShader: {
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+ export declare const PixelShader: {
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  uniforms: {
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  tDiffuse: {
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  value: null;
@@ -1,7 +1,7 @@
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  /**
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  * Pixelation shader
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  */
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- export type declare const PixelShader: {
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+ export declare const PixelShader: {
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  uniforms: {
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  tDiffuse: {
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  value: null;
@@ -7,7 +7,7 @@
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  * amount: shift distance (1 is width of input)
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  * angle: shift angle in radians
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  */
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- export type declare const RGBShiftShader: {
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+ export declare const RGBShiftShader: {
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  uniforms: {
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  tDiffuse: {
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  value: null;
@@ -7,7 +7,7 @@
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  * amount: shift distance (1 is width of input)
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  * angle: shift angle in radians
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  */
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- export type declare const RGBShiftShader: {
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+ export declare const RGBShiftShader: {
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  uniforms: {
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  tDiffuse: {
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  value: null;
@@ -22,4 +22,4 @@ export interface ISAOShader extends IShader<SAOShaderUniforms, SAOShaderDefines>
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  defines: SAOShaderDefines;
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  needsUpdate?: boolean;
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  }
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- export type declare const SAOShader: ISAOShader;
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+ export declare const SAOShader: ISAOShader;
@@ -22,4 +22,4 @@ export interface ISAOShader extends IShader<SAOShaderUniforms, SAOShaderDefines>
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  defines: SAOShaderDefines;
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  needsUpdate?: boolean;
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  }
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- export type declare const SAOShader: ISAOShader;
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+ export declare const SAOShader: ISAOShader;
@@ -4,7 +4,7 @@ import type { Vector2 } from 'three';
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  * Preset: SMAA 1x Medium (with color edge detection)
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  * https://github.com/iryoku/smaa/releases/tag/v2.8
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  */
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- export type declare const SMAAEdgesShader: {
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+ export declare const SMAAEdgesShader: {
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  defines: {
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  SMAA_THRESHOLD: string;
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  };
@@ -19,7 +19,7 @@ export type declare const SMAAEdgesShader: {
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  vertexShader: string;
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  fragmentShader: string;
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  };
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- export type declare const SMAAWeightsShader: {
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+ export declare const SMAAWeightsShader: {
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  defines: {
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  SMAA_MAX_SEARCH_STEPS: string;
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  SMAA_AREATEX_MAX_DISTANCE: string;
@@ -43,7 +43,7 @@ export type declare const SMAAWeightsShader: {
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  vertexShader: string;
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  fragmentShader: string;
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  };
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- export type declare const SMAABlendShader: {
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+ export declare const SMAABlendShader: {
47
47
  uniforms: {
48
48
  tDiffuse: {
49
49
  value: null;
@@ -4,7 +4,7 @@ import type { Vector2 } from 'three';
4
4
  * Preset: SMAA 1x Medium (with color edge detection)
5
5
  * https://github.com/iryoku/smaa/releases/tag/v2.8
6
6
  */
7
- export type declare const SMAAEdgesShader: {
7
+ export declare const SMAAEdgesShader: {
8
8
  defines: {
9
9
  SMAA_THRESHOLD: string;
10
10
  };
@@ -19,7 +19,7 @@ export type declare const SMAAEdgesShader: {
19
19
  vertexShader: string;
20
20
  fragmentShader: string;
21
21
  };
22
- export type declare const SMAAWeightsShader: {
22
+ export declare const SMAAWeightsShader: {
23
23
  defines: {
24
24
  SMAA_MAX_SEARCH_STEPS: string;
25
25
  SMAA_AREATEX_MAX_DISTANCE: string;
@@ -43,7 +43,7 @@ export type declare const SMAAWeightsShader: {
43
43
  vertexShader: string;
44
44
  fragmentShader: string;
45
45
  };
46
- export type declare const SMAABlendShader: {
46
+ export declare const SMAABlendShader: {
47
47
  uniforms: {
48
48
  tDiffuse: {
49
49
  value: null;
@@ -5,7 +5,7 @@ import type { Matrix4, Vector2 } from 'three';
5
5
  * https://learnopengl.com/Advanced-Lighting/SSAO
6
6
  * https://github.com/McNopper/OpenGL/blob/master/Example28/shader/ssao.frag.glsl
7
7
  */
8
- export type declare const SSAOShader: {
8
+ export declare const SSAOShader: {
9
9
  defines: {
10
10
  PERSPECTIVE_CAMERA: number;
11
11
  KERNEL_SIZE: number;
@@ -54,7 +54,7 @@ export type declare const SSAOShader: {
54
54
  vertexShader: string;
55
55
  fragmentShader: string;
56
56
  };
57
- export type declare const SSAODepthShader: {
57
+ export declare const SSAODepthShader: {
58
58
  defines: {
59
59
  PERSPECTIVE_CAMERA: number;
60
60
  };
@@ -72,7 +72,7 @@ export type declare const SSAODepthShader: {
72
72
  vertexShader: string;
73
73
  fragmentShader: string;
74
74
  };
75
- export type declare const SSAOBlurShader: {
75
+ export declare const SSAOBlurShader: {
76
76
  uniforms: {
77
77
  tDiffuse: {
78
78
  value: null;
@@ -5,7 +5,7 @@ import type { Matrix4, Vector2 } from 'three';
5
5
  * https://learnopengl.com/Advanced-Lighting/SSAO
6
6
  * https://github.com/McNopper/OpenGL/blob/master/Example28/shader/ssao.frag.glsl
7
7
  */
8
- export type declare const SSAOShader: {
8
+ export declare const SSAOShader: {
9
9
  defines: {
10
10
  PERSPECTIVE_CAMERA: number;
11
11
  KERNEL_SIZE: number;
@@ -54,7 +54,7 @@ export type declare const SSAOShader: {
54
54
  vertexShader: string;
55
55
  fragmentShader: string;
56
56
  };
57
- export type declare const SSAODepthShader: {
57
+ export declare const SSAODepthShader: {
58
58
  defines: {
59
59
  PERSPECTIVE_CAMERA: number;
60
60
  };
@@ -72,7 +72,7 @@ export type declare const SSAODepthShader: {
72
72
  vertexShader: string;
73
73
  fragmentShader: string;
74
74
  };
75
- export type declare const SSAOBlurShader: {
75
+ export declare const SSAOBlurShader: {
76
76
  uniforms: {
77
77
  tDiffuse: {
78
78
  value: null;
@@ -3,7 +3,7 @@ import type { Matrix4, Vector2 } from 'three';
3
3
  * References:
4
4
  * https://lettier.github.io/3d-game-shaders-for-beginners/screen-space-reflection.html
5
5
  */
6
- export type declare const SSRShader: {
6
+ export declare const SSRShader: {
7
7
  defines: {
8
8
  MAX_STEP: number;
9
9
  isPerspectiveCamera: boolean;
@@ -59,7 +59,7 @@ export type declare const SSRShader: {
59
59
  vertexShader: string;
60
60
  fragmentShader: string;
61
61
  };
62
- export type declare const SSRDepthShader: {
62
+ export declare const SSRDepthShader: {
63
63
  defines: {
64
64
  PERSPECTIVE_CAMERA: number;
65
65
  };
@@ -77,7 +77,7 @@ export type declare const SSRDepthShader: {
77
77
  vertexShader: string;
78
78
  fragmentShader: string;
79
79
  };
80
- export type declare const SSRBlurShader: {
80
+ export declare const SSRBlurShader: {
81
81
  uniforms: {
82
82
  tDiffuse: {
83
83
  value: null;
@@ -3,7 +3,7 @@ import type { Matrix4, Vector2 } from 'three';
3
3
  * References:
4
4
  * https://lettier.github.io/3d-game-shaders-for-beginners/screen-space-reflection.html
5
5
  */
6
- export type declare const SSRShader: {
6
+ export declare const SSRShader: {
7
7
  defines: {
8
8
  MAX_STEP: number;
9
9
  isPerspectiveCamera: boolean;
@@ -59,7 +59,7 @@ export type declare const SSRShader: {
59
59
  vertexShader: string;
60
60
  fragmentShader: string;
61
61
  };
62
- export type declare const SSRDepthShader: {
62
+ export declare const SSRDepthShader: {
63
63
  defines: {
64
64
  PERSPECTIVE_CAMERA: number;
65
65
  };
@@ -77,7 +77,7 @@ export type declare const SSRDepthShader: {
77
77
  vertexShader: string;
78
78
  fragmentShader: string;
79
79
  };
80
- export type declare const SSRBlurShader: {
80
+ export declare const SSRBlurShader: {
81
81
  uniforms: {
82
82
  tDiffuse: {
83
83
  value: null;
@@ -3,7 +3,7 @@
3
3
  * based on glfx.js sepia shader
4
4
  * https://github.com/evanw/glfx.js
5
5
  */
6
- export type declare const SepiaShader: {
6
+ export declare const SepiaShader: {
7
7
  uniforms: {
8
8
  tDiffuse: {
9
9
  value: null;
@@ -3,7 +3,7 @@
3
3
  * based on glfx.js sepia shader
4
4
  * https://github.com/evanw/glfx.js
5
5
  */
6
- export type declare const SepiaShader: {
6
+ export declare const SepiaShader: {
7
7
  uniforms: {
8
8
  tDiffuse: {
9
9
  value: null;
@@ -5,7 +5,7 @@ import type { Vector2 } from 'three';
5
5
  * As mentioned in the video the Sobel operator expects a grayscale image as input.
6
6
  *
7
7
  */
8
- export type declare const SobelOperatorShader: {
8
+ export declare const SobelOperatorShader: {
9
9
  uniforms: {
10
10
  tDiffuse: {
11
11
  value: null;
@@ -5,7 +5,7 @@ import type { Vector2 } from 'three';
5
5
  * As mentioned in the video the Sobel operator expects a grayscale image as input.
6
6
  *
7
7
  */
8
- export type declare const SobelOperatorShader: {
8
+ export declare const SobelOperatorShader: {
9
9
  uniforms: {
10
10
  tDiffuse: {
11
11
  value: null;
@@ -1,4 +1,4 @@
1
- export type declare const SubsurfaceScatteringShader: {
1
+ export declare const SubsurfaceScatteringShader: {
2
2
  uniforms: any;
3
3
  vertexShader: any;
4
4
  fragmentShader: any;
@@ -1,4 +1,4 @@
1
- export type declare const SubsurfaceScatteringShader: {
1
+ export declare const SubsurfaceScatteringShader: {
2
2
  uniforms: any;
3
3
  vertexShader: any;
4
4
  fragmentShader: any;
@@ -4,7 +4,7 @@
4
4
  * More historical info here: http://www.widescreenmuseum.com/oldcolor/technicolor1.htm
5
5
  * Demo here: http://charliehoey.com/technicolor_shader/shader_test.html
6
6
  */
7
- export type declare const TechnicolorShader: {
7
+ export declare const TechnicolorShader: {
8
8
  uniforms: {
9
9
  tDiffuse: {
10
10
  value: null;
@@ -4,7 +4,7 @@
4
4
  * More historical info here: http://www.widescreenmuseum.com/oldcolor/technicolor1.htm
5
5
  * Demo here: http://charliehoey.com/technicolor_shader/shader_test.html
6
6
  */
7
- export type declare const TechnicolorShader: {
7
+ export declare const TechnicolorShader: {
8
8
  uniforms: {
9
9
  tDiffuse: {
10
10
  value: null;
@@ -1,7 +1,7 @@
1
1
  /**
2
2
  * Full-screen tone-mapping shader based on http://www.cis.rit.edu/people/faculty/ferwerda/publications/sig02_paper.pdf
3
3
  */
4
- export type declare const ToneMapShader: {
4
+ export declare const ToneMapShader: {
5
5
  uniforms: {
6
6
  tDiffuse: {
7
7
  value: null;
@@ -1,7 +1,7 @@
1
1
  /**
2
2
  * Full-screen tone-mapping shader based on http://www.cis.rit.edu/people/faculty/ferwerda/publications/sig02_paper.pdf
3
3
  */
4
- export type declare const ToneMapShader: {
4
+ export declare const ToneMapShader: {
5
5
  uniforms: {
6
6
  tDiffuse: {
7
7
  value: null;
@@ -7,7 +7,7 @@ import type { Color, Vector3 } from 'three';
7
7
  * hatching
8
8
  * dotted
9
9
  */
10
- export type declare const ToonShader1: {
10
+ export declare const ToonShader1: {
11
11
  uniforms: {
12
12
  uDirLightPos: {
13
13
  value: Vector3;
@@ -25,7 +25,7 @@ export type declare const ToonShader1: {
25
25
  vertexShader: string;
26
26
  fragmentShader: string;
27
27
  };
28
- export type declare const ToonShader2: {
28
+ export declare const ToonShader2: {
29
29
  uniforms: {
30
30
  uDirLightPos: {
31
31
  value: Vector3;
@@ -55,7 +55,7 @@ export type declare const ToonShader2: {
55
55
  vertexShader: string;
56
56
  fragmentShader: string;
57
57
  };
58
- export type declare const ToonShaderHatching: {
58
+ export declare const ToonShaderHatching: {
59
59
  uniforms: {
60
60
  uDirLightPos: {
61
61
  value: Vector3;
@@ -85,7 +85,7 @@ export type declare const ToonShaderHatching: {
85
85
  vertexShader: string;
86
86
  fragmentShader: string;
87
87
  };
88
- export type declare const ToonShaderDotted: {
88
+ export declare const ToonShaderDotted: {
89
89
  uniforms: {
90
90
  uDirLightPos: {
91
91
  value: Vector3;
@@ -7,7 +7,7 @@ import type { Color, Vector3 } from 'three';
7
7
  * hatching
8
8
  * dotted
9
9
  */
10
- export type declare const ToonShader1: {
10
+ export declare const ToonShader1: {
11
11
  uniforms: {
12
12
  uDirLightPos: {
13
13
  value: Vector3;
@@ -25,7 +25,7 @@ export type declare const ToonShader1: {
25
25
  vertexShader: string;
26
26
  fragmentShader: string;
27
27
  };
28
- export type declare const ToonShader2: {
28
+ export declare const ToonShader2: {
29
29
  uniforms: {
30
30
  uDirLightPos: {
31
31
  value: Vector3;
@@ -55,7 +55,7 @@ export type declare const ToonShader2: {
55
55
  vertexShader: string;
56
56
  fragmentShader: string;
57
57
  };
58
- export type declare const ToonShaderHatching: {
58
+ export declare const ToonShaderHatching: {
59
59
  uniforms: {
60
60
  uDirLightPos: {
61
61
  value: Vector3;
@@ -85,7 +85,7 @@ export type declare const ToonShaderHatching: {
85
85
  vertexShader: string;
86
86
  fragmentShader: string;
87
87
  };
88
- export type declare const ToonShaderDotted: {
88
+ export declare const ToonShaderDotted: {
89
89
  uniforms: {
90
90
  uDirLightPos: {
91
91
  value: Vector3;