three-stdlib 2.35.9 → 2.35.11
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/_polyfill/constants.d.cts +1 -1
- package/_polyfill/constants.d.ts +1 -1
- package/_polyfill/uv1.d.cts +1 -1
- package/_polyfill/uv1.d.ts +1 -1
- package/controls/EventDispatcher.d.cts +1 -1
- package/controls/EventDispatcher.d.ts +1 -1
- package/controls/FirstPersonControls.d.cts +1 -1
- package/controls/FirstPersonControls.d.ts +1 -1
- package/controls/experimental/CameraControls.d.cts +1 -1
- package/controls/experimental/CameraControls.d.ts +1 -1
- package/exporters/STLExporter.d.cts +1 -1
- package/exporters/STLExporter.d.ts +1 -1
- package/geometries/TextGeometry.d.cts +1 -1
- package/geometries/TextGeometry.d.ts +1 -1
- package/libs/lottie.cjs +1 -1
- package/libs/lottie.cjs.map +1 -1
- package/libs/lottie.js +1 -1
- package/libs/lottie.js.map +1 -1
- package/libs/zstddec.d.cts +1 -1
- package/libs/zstddec.d.ts +1 -1
- package/loaders/FontLoader.d.cts +2 -2
- package/loaders/FontLoader.d.ts +2 -2
- package/math/SimplexNoise.d.cts +1 -1
- package/math/SimplexNoise.d.ts +1 -1
- package/misc/WebGL.d.cts +5 -5
- package/misc/WebGL.d.ts +5 -5
- package/modifiers/CurveModifier.d.cts +6 -6
- package/modifiers/CurveModifier.d.ts +6 -6
- package/objects/GroundProjectedEnv.d.cts +1 -1
- package/objects/GroundProjectedEnv.d.ts +1 -1
- package/package.json +1 -1
- package/shaders/ACESFilmicToneMappingShader.d.cts +1 -1
- package/shaders/ACESFilmicToneMappingShader.d.ts +1 -1
- package/shaders/AfterimageShader.d.cts +1 -1
- package/shaders/AfterimageShader.d.ts +1 -1
- package/shaders/BasicShader.d.cts +1 -1
- package/shaders/BasicShader.d.ts +1 -1
- package/shaders/BleachBypassShader.d.cts +1 -1
- package/shaders/BleachBypassShader.d.ts +1 -1
- package/shaders/BlendShader.d.cts +1 -1
- package/shaders/BlendShader.d.ts +1 -1
- package/shaders/BokehShader.d.cts +1 -1
- package/shaders/BokehShader.d.ts +1 -1
- package/shaders/BokehShader2.d.cts +2 -2
- package/shaders/BokehShader2.d.ts +2 -2
- package/shaders/BrightnessContrastShader.d.cts +1 -1
- package/shaders/BrightnessContrastShader.d.ts +1 -1
- package/shaders/ColorCorrectionShader.d.cts +1 -1
- package/shaders/ColorCorrectionShader.d.ts +1 -1
- package/shaders/ColorifyShader.d.cts +1 -1
- package/shaders/ColorifyShader.d.ts +1 -1
- package/shaders/ConvolutionShader.d.cts +1 -1
- package/shaders/ConvolutionShader.d.ts +1 -1
- package/shaders/CopyShader.d.cts +1 -1
- package/shaders/CopyShader.d.ts +1 -1
- package/shaders/DOFMipMapShader.d.cts +1 -1
- package/shaders/DOFMipMapShader.d.ts +1 -1
- package/shaders/DepthLimitedBlurShader.d.cts +2 -2
- package/shaders/DepthLimitedBlurShader.d.ts +2 -2
- package/shaders/DigitalGlitch.d.cts +1 -1
- package/shaders/DigitalGlitch.d.ts +1 -1
- package/shaders/DotScreenShader.d.cts +1 -1
- package/shaders/DotScreenShader.d.ts +1 -1
- package/shaders/FXAAShader.d.cts +1 -1
- package/shaders/FXAAShader.d.ts +1 -1
- package/shaders/FilmShader.d.cts +1 -1
- package/shaders/FilmShader.d.ts +1 -1
- package/shaders/FocusShader.d.cts +1 -1
- package/shaders/FocusShader.d.ts +1 -1
- package/shaders/FreiChenShader.d.cts +1 -1
- package/shaders/FreiChenShader.d.ts +1 -1
- package/shaders/FresnelShader.d.cts +1 -1
- package/shaders/FresnelShader.d.ts +1 -1
- package/shaders/GammaCorrectionShader.d.cts +1 -1
- package/shaders/GammaCorrectionShader.d.ts +1 -1
- package/shaders/GodRaysShader.d.cts +4 -4
- package/shaders/GodRaysShader.d.ts +4 -4
- package/shaders/HalftoneShader.d.cts +1 -1
- package/shaders/HalftoneShader.d.ts +1 -1
- package/shaders/HorizontalBlurShader.d.cts +1 -1
- package/shaders/HorizontalBlurShader.d.ts +1 -1
- package/shaders/HorizontalTiltShiftShader.d.cts +1 -1
- package/shaders/HorizontalTiltShiftShader.d.ts +1 -1
- package/shaders/HueSaturationShader.d.cts +1 -1
- package/shaders/HueSaturationShader.d.ts +1 -1
- package/shaders/KaleidoShader.d.cts +1 -1
- package/shaders/KaleidoShader.d.ts +1 -1
- package/shaders/LuminosityHighPassShader.d.cts +1 -1
- package/shaders/LuminosityHighPassShader.d.ts +1 -1
- package/shaders/LuminosityShader.d.cts +1 -1
- package/shaders/LuminosityShader.d.ts +1 -1
- package/shaders/MirrorShader.d.cts +1 -1
- package/shaders/MirrorShader.d.ts +1 -1
- package/shaders/NormalMapShader.d.cts +1 -1
- package/shaders/NormalMapShader.d.ts +1 -1
- package/shaders/ParallaxShader.d.cts +1 -1
- package/shaders/ParallaxShader.d.ts +1 -1
- package/shaders/PixelShader.d.cts +1 -1
- package/shaders/PixelShader.d.ts +1 -1
- package/shaders/RGBShiftShader.d.cts +1 -1
- package/shaders/RGBShiftShader.d.ts +1 -1
- package/shaders/SAOShader.d.cts +1 -1
- package/shaders/SAOShader.d.ts +1 -1
- package/shaders/SMAAShader.d.cts +3 -3
- package/shaders/SMAAShader.d.ts +3 -3
- package/shaders/SSAOShader.d.cts +3 -3
- package/shaders/SSAOShader.d.ts +3 -3
- package/shaders/SSRShader.d.cts +3 -3
- package/shaders/SSRShader.d.ts +3 -3
- package/shaders/SepiaShader.d.cts +1 -1
- package/shaders/SepiaShader.d.ts +1 -1
- package/shaders/SobelOperatorShader.d.cts +1 -1
- package/shaders/SobelOperatorShader.d.ts +1 -1
- package/shaders/SubsurfaceScatteringShader.d.cts +1 -1
- package/shaders/SubsurfaceScatteringShader.d.ts +1 -1
- package/shaders/TechnicolorShader.d.cts +1 -1
- package/shaders/TechnicolorShader.d.ts +1 -1
- package/shaders/ToneMapShader.d.cts +1 -1
- package/shaders/ToneMapShader.d.ts +1 -1
- package/shaders/ToonShader.d.cts +4 -4
- package/shaders/ToonShader.d.ts +4 -4
- package/shaders/TriangleBlurShader.d.cts +1 -1
- package/shaders/TriangleBlurShader.d.ts +1 -1
- package/shaders/UnpackDepthRGBAShader.d.cts +1 -1
- package/shaders/UnpackDepthRGBAShader.d.ts +1 -1
- package/shaders/VerticalBlurShader.d.cts +1 -1
- package/shaders/VerticalBlurShader.d.ts +1 -1
- package/shaders/VerticalTiltShiftShader.d.cts +1 -1
- package/shaders/VerticalTiltShiftShader.d.ts +1 -1
- package/shaders/VignetteShader.d.cts +1 -1
- package/shaders/VignetteShader.d.ts +1 -1
- package/shaders/VolumeShader.d.cts +1 -1
- package/shaders/VolumeShader.d.ts +1 -1
- package/shaders/WaterRefractionShader.d.cts +1 -1
- package/shaders/WaterRefractionShader.d.ts +1 -1
- package/types/helpers.d.cts +1 -1
- package/types/helpers.d.ts +1 -1
- package/utils/BufferGeometryUtils.d.cts +8 -8
- package/utils/BufferGeometryUtils.d.ts +8 -8
- package/utils/GeometryUtils.d.cts +1 -1
- package/utils/GeometryUtils.d.ts +1 -1
package/libs/zstddec.d.cts
CHANGED
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@@ -1,7 +1,7 @@
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/**
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* ZSTD (Zstandard) decoder.
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*/
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export
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export declare class ZSTDDecoder {
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init(): Promise<void>;
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_init(result: WebAssembly.WebAssemblyInstantiatedSource): void;
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decode(array: Uint8Array, uncompressedSize?: number): Uint8Array;
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package/libs/zstddec.d.ts
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/**
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* ZSTD (Zstandard) decoder.
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*/
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export
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export declare class ZSTDDecoder {
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init(): Promise<void>;
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_init(result: WebAssembly.WebAssemblyInstantiatedSource): void;
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decode(array: Uint8Array, uncompressedSize?: number): Uint8Array;
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package/loaders/FontLoader.d.cts
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@@ -4,7 +4,7 @@ type Options = {
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lineHeight: number;
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letterSpacing: number;
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};
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export
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export declare class FontLoader extends Loader {
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constructor(manager?: LoadingManager);
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load(url: string, onLoad?: (responseFont: Font) => void, onProgress?: (event: ProgressEvent) => void, onError?: (event: ErrorEvent) => void): void;
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loadAsync(url: string, onProgress?: (event: ProgressEvent) => void): Promise<Font>;
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resolution: number;
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underlineThickness: number;
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};
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export
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export declare class Font {
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data: FontData;
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isFont: boolean;
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type: string;
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package/loaders/FontLoader.d.ts
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lineHeight: number;
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letterSpacing: number;
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};
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export
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export declare class FontLoader extends Loader {
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constructor(manager?: LoadingManager);
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load(url: string, onLoad?: (responseFont: Font) => void, onProgress?: (event: ProgressEvent) => void, onError?: (event: ErrorEvent) => void): void;
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loadAsync(url: string, onProgress?: (event: ProgressEvent) => void): Promise<Font>;
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resolution: number;
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underlineThickness: number;
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};
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export
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export declare class Font {
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data: FontData;
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isFont: boolean;
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type: string;
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package/math/SimplexNoise.d.cts
CHANGED
package/math/SimplexNoise.d.ts
CHANGED
package/misc/WebGL.d.cts
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export
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export
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export declare function isWebGLAvailable(): boolean;
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export declare function isWebGL2Available(): boolean;
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export declare function getWebGLErrorMessage(): HTMLDivElement;
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export declare function getWebGL2ErrorMessage(): HTMLDivElement;
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export declare function getErrorMessage(version: 1 | 2): HTMLDivElement;
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package/misc/WebGL.d.ts
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export declare function isWebGLAvailable(): boolean;
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export declare function isWebGL2Available(): boolean;
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export declare function getWebGLErrorMessage(): HTMLDivElement;
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export declare function getWebGL2ErrorMessage(): HTMLDivElement;
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export declare function getErrorMessage(version: 1 | 2): HTMLDivElement;
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*
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* @param { number } numberOfCurves the number of curves needed to be described by this texture.
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export declare const initSplineTexture: (numberOfCurves?: number) => DataTexture;
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export declare const updateSplineTexture: <TCurve extends Curve<any>>(texture: DataTexture, splineCurve: TCurve, offset?: number) => void;
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export declare const getUniforms: (splineTexture: DataTexture) => CurveModifierUniforms;
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export declare function modifyShader<TMaterial extends Material = Material>(material: ModifiedMaterial<TMaterial>, uniforms: CurveModifierUniforms, numberOfCurves?: number): void;
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/**
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export declare class Flow<TMesh extends Mesh = Mesh> {
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curveArray: Curve<any>[];
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export declare class InstancedFlow<TGeometry extends BufferGeometry = BufferGeometry, TMaterial extends Material = Material> extends Flow<InstancedMesh<TGeometry, TMaterial>> {
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export declare const updateSplineTexture: <TCurve extends Curve<any>>(texture: DataTexture, splineCurve: TCurve, offset?: number) => void;
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export declare function modifyShader<TMaterial extends Material = Material>(material: ModifiedMaterial<TMaterial>, uniforms: CurveModifierUniforms, numberOfCurves?: number): void;
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export declare class Flow<TMesh extends Mesh = Mesh> {
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export declare class InstancedFlow<TGeometry extends BufferGeometry = BufferGeometry, TMaterial extends Material = Material> extends Flow<InstancedMesh<TGeometry, TMaterial>> {
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export declare class GroundProjectedEnv extends Mesh<BufferGeometry, ShaderMaterial> {
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export declare class GroundProjectedEnv extends Mesh<BufferGeometry, ShaderMaterial> {
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package/package.json
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export declare const ACESFilmicToneMappingShader: IACESFilmicToneMappingShader;
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export declare const ACESFilmicToneMappingShader: IACESFilmicToneMappingShader;
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package/shaders/BasicShader.d.ts
CHANGED
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@@ -11,4 +11,4 @@ export type BleachBypassShaderUniforms = {
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};
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export interface IBleachBypassShader extends IShader<BleachBypassShaderUniforms> {
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}
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export
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export declare const BleachBypassShader: IBleachBypassShader;
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@@ -11,4 +11,4 @@ export type BleachBypassShaderUniforms = {
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};
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export interface IBleachBypassShader extends IShader<BleachBypassShaderUniforms> {
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}
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export
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export declare const BleachBypassShader: IBleachBypassShader;
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package/shaders/BlendShader.d.ts
CHANGED
package/shaders/BokehShader.d.ts
CHANGED
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@@ -31,12 +31,12 @@ export interface BokehShader2Uniforms {
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*
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* Requires #define RINGS and SAMPLES integers
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*/
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-
export
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+
export declare const BokehShader2: {
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uniforms: BokehShader2Uniforms;
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vertexShader: string;
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fragmentShader: string;
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};
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export
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+
export declare const BokehDepthShader: {
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uniforms: {
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mNear: {
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value: number;
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@@ -31,12 +31,12 @@ export interface BokehShader2Uniforms {
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*
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* Requires #define RINGS and SAMPLES integers
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*/
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-
export
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+
export declare const BokehShader2: {
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uniforms: BokehShader2Uniforms;
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vertexShader: string;
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fragmentShader: string;
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};
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export
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+
export declare const BokehDepthShader: {
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uniforms: {
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mNear: {
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value: number;
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@@ -4,7 +4,7 @@
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* brightness: -1 to 1 (-1 is solid black, 0 is no change, and 1 is solid white)
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* contrast: -1 to 1 (-1 is solid gray, 0 is no change, and 1 is maximum contrast)
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*/
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-
export
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7
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+
export declare const BrightnessContrastShader: {
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uniforms: {
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tDiffuse: {
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value: null;
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@@ -4,7 +4,7 @@
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* brightness: -1 to 1 (-1 is solid black, 0 is no change, and 1 is solid white)
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* contrast: -1 to 1 (-1 is solid gray, 0 is no change, and 1 is maximum contrast)
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*/
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-
export
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export declare const BrightnessContrastShader: {
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uniforms: {
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tDiffuse: {
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value: null;
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@@ -18,4 +18,4 @@ export type ConvolutionShaderUniforms = {
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export interface IConvolutionShader extends IShader<ConvolutionShaderUniforms, ConvolutionShaderDefines> {
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buildKernel: (sigma: number) => number[];
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}
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-
export
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+
export declare const ConvolutionShader: IConvolutionShader;
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@@ -18,4 +18,4 @@ export type ConvolutionShaderUniforms = {
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export interface IConvolutionShader extends IShader<ConvolutionShaderUniforms, ConvolutionShaderDefines> {
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buildKernel: (sigma: number) => number[];
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}
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-
export
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+
export declare const ConvolutionShader: IConvolutionShader;
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package/shaders/CopyShader.d.cts
CHANGED
package/shaders/CopyShader.d.ts
CHANGED
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@@ -20,8 +20,8 @@ export interface IDepthLimitedBlurShader extends IShader<DepthLimitedBlurShaderU
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defines: DepthLimitedBlurShaderDefines;
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needsUpdate?: boolean;
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}
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-
export
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-
export
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+
export declare const DepthLimitedBlurShader: IDepthLimitedBlurShader;
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+
export declare const BlurShaderUtils: {
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createSampleWeights: (kernelRadius: number, stdDev: number) => number[];
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createSampleOffsets: (kernelRadius: number, uvIncrement: Vector2) => Vector2[];
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configure: (shader: IDepthLimitedBlurShader, kernelRadius: number, stdDev: number, uvIncrement: Vector2) => void;
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@@ -20,8 +20,8 @@ export interface IDepthLimitedBlurShader extends IShader<DepthLimitedBlurShaderU
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defines: DepthLimitedBlurShaderDefines;
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needsUpdate?: boolean;
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}
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-
export
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-
export
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+
export declare const DepthLimitedBlurShader: IDepthLimitedBlurShader;
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+
export declare const BlurShaderUtils: {
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createSampleWeights: (kernelRadius: number, stdDev: number) => number[];
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createSampleOffsets: (kernelRadius: number, uvIncrement: Vector2) => Vector2[];
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configure: (shader: IDepthLimitedBlurShader, kernelRadius: number, stdDev: number, uvIncrement: Vector2) => void;
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package/shaders/FXAAShader.d.cts
CHANGED
package/shaders/FXAAShader.d.ts
CHANGED
package/shaders/FilmShader.d.cts
CHANGED
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@@ -17,7 +17,7 @@
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17
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* This version is provided under a Creative Commons Attribution 3.0 License
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* http://creativecommons.org/licenses/by/3.0/
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*/
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-
export
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+
export declare const FilmShader: {
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uniforms: {
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tDiffuse: {
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value: null;
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package/shaders/FilmShader.d.ts
CHANGED
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@@ -17,7 +17,7 @@
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* This version is provided under a Creative Commons Attribution 3.0 License
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* http://creativecommons.org/licenses/by/3.0/
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*/
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20
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-
export
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20
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+
export declare const FilmShader: {
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uniforms: {
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22
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tDiffuse: {
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value: null;
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@@ -3,7 +3,7 @@
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3
3
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* based on PaintEffect postprocess from ro.me
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4
4
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* http://code.google.com/p/3-dreams-of-black/source/browse/deploy/js/effects/PaintEffect.js
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|
5
5
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*/
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|
6
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-
export
|
|
6
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+
export declare const FocusShader: {
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|
7
7
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uniforms: {
|
|
8
8
|
tDiffuse: {
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|
9
9
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value: null;
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package/shaders/FocusShader.d.ts
CHANGED
|
@@ -3,7 +3,7 @@
|
|
|
3
3
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* based on PaintEffect postprocess from ro.me
|
|
4
4
|
* http://code.google.com/p/3-dreams-of-black/source/browse/deploy/js/effects/PaintEffect.js
|
|
5
5
|
*/
|
|
6
|
-
export
|
|
6
|
+
export declare const FocusShader: {
|
|
7
7
|
uniforms: {
|
|
8
8
|
tDiffuse: {
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|
9
9
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value: null;
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|
@@ -9,4 +9,4 @@ export type GammaCorrectionShaderUniforms = {
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9
9
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};
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|
10
10
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export interface IGammaCorrectionShader extends IShader<GammaCorrectionShaderUniforms> {
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|
11
11
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}
|
|
12
|
-
export
|
|
12
|
+
export declare const GammaCorrectionShader: IGammaCorrectionShader;
|
|
@@ -9,4 +9,4 @@ export type GammaCorrectionShaderUniforms = {
|
|
|
9
9
|
};
|
|
10
10
|
export interface IGammaCorrectionShader extends IShader<GammaCorrectionShaderUniforms> {
|
|
11
11
|
}
|
|
12
|
-
export
|
|
12
|
+
export declare const GammaCorrectionShader: IGammaCorrectionShader;
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