three-stdlib 2.35.5 → 2.35.6
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- package/_polyfill/CapsuleGeometry.cjs +20 -17
- package/_polyfill/CapsuleGeometry.cjs.map +1 -1
- package/_polyfill/CapsuleGeometry.js +20 -17
- package/_polyfill/CapsuleGeometry.js.map +1 -1
- package/_polyfill/constants.cjs +1 -1
- package/_polyfill/constants.cjs.map +1 -1
- package/_polyfill/constants.js +1 -1
- package/_polyfill/constants.js.map +1 -1
- package/animation/AnimationClipCreator.cjs +13 -13
- package/animation/AnimationClipCreator.cjs.map +1 -1
- package/animation/AnimationClipCreator.js +13 -13
- package/animation/AnimationClipCreator.js.map +1 -1
- package/animation/CCDIKSolver.cjs +11 -11
- package/animation/CCDIKSolver.cjs.map +1 -1
- package/animation/CCDIKSolver.js +12 -12
- package/animation/CCDIKSolver.js.map +1 -1
- package/animation/MMDAnimationHelper.cjs +1 -1
- package/animation/MMDAnimationHelper.cjs.map +1 -1
- package/animation/MMDAnimationHelper.js +1 -1
- package/animation/MMDAnimationHelper.js.map +1 -1
- package/animation/MMDPhysics.cjs +4 -4
- package/animation/MMDPhysics.cjs.map +1 -1
- package/animation/MMDPhysics.js +4 -4
- package/animation/MMDPhysics.js.map +1 -1
- package/controls/ArcballControls.cjs +2 -2
- package/controls/ArcballControls.cjs.map +1 -1
- package/controls/ArcballControls.js +3 -3
- package/controls/ArcballControls.js.map +1 -1
- package/controls/FirstPersonControls.cjs +1 -1
- package/controls/FirstPersonControls.cjs.map +1 -1
- package/controls/FirstPersonControls.js +1 -1
- package/controls/FirstPersonControls.js.map +1 -1
- package/controls/OrbitControls.cjs +2 -2
- package/controls/OrbitControls.cjs.map +1 -1
- package/controls/OrbitControls.js +3 -3
- package/controls/OrbitControls.js.map +1 -1
- package/controls/PointerLockControls.cjs +2 -2
- package/controls/PointerLockControls.cjs.map +1 -1
- package/controls/PointerLockControls.js +3 -3
- package/controls/PointerLockControls.js.map +1 -1
- package/csm/CSM.cjs +4 -4
- package/csm/CSM.cjs.map +1 -1
- package/csm/CSM.js +5 -5
- package/csm/CSM.js.map +1 -1
- package/csm/CSMFrustum.cjs +1 -1
- package/csm/CSMFrustum.cjs.map +1 -1
- package/csm/CSMFrustum.js +2 -2
- package/csm/CSMFrustum.js.map +1 -1
- package/deprecated/Geometry.cjs +722 -715
- package/deprecated/Geometry.cjs.map +1 -1
- package/deprecated/Geometry.js +723 -716
- package/deprecated/Geometry.js.map +1 -1
- package/effects/AnaglyphEffect.cjs +2 -1
- package/effects/AnaglyphEffect.cjs.map +1 -1
- package/effects/AnaglyphEffect.js +3 -2
- package/effects/AnaglyphEffect.js.map +1 -1
- package/effects/OutlineEffect.cjs +2 -1
- package/effects/OutlineEffect.cjs.map +1 -1
- package/effects/OutlineEffect.js +3 -2
- package/effects/OutlineEffect.js.map +1 -1
- package/effects/ParallaxBarrierEffect.cjs +2 -1
- package/effects/ParallaxBarrierEffect.cjs.map +1 -1
- package/effects/ParallaxBarrierEffect.js +3 -2
- package/effects/ParallaxBarrierEffect.js.map +1 -1
- package/exporters/DRACOExporter.cjs +133 -122
- package/exporters/DRACOExporter.cjs.map +1 -1
- package/exporters/DRACOExporter.d.ts +34 -21
- package/exporters/DRACOExporter.js +133 -122
- package/exporters/DRACOExporter.js.map +1 -1
- package/exporters/GLTFExporter.cjs +170 -167
- package/exporters/GLTFExporter.cjs.map +1 -1
- package/exporters/GLTFExporter.js +170 -167
- package/exporters/GLTFExporter.js.map +1 -1
- package/geometries/LightningStrike.cjs +524 -515
- package/geometries/LightningStrike.cjs.map +1 -1
- package/geometries/LightningStrike.js +524 -515
- package/geometries/LightningStrike.js.map +1 -1
- package/geometries/RoundedBoxGeometry.cjs +1 -1
- package/geometries/RoundedBoxGeometry.cjs.map +1 -1
- package/geometries/RoundedBoxGeometry.js +2 -2
- package/geometries/RoundedBoxGeometry.js.map +1 -1
- package/helpers/RaycasterHelper.cjs +2 -2
- package/helpers/RaycasterHelper.cjs.map +1 -1
- package/helpers/RaycasterHelper.js +3 -3
- package/helpers/RaycasterHelper.js.map +1 -1
- package/helpers/VertexNormalsHelper.cjs +3 -3
- package/helpers/VertexNormalsHelper.cjs.map +1 -1
- package/helpers/VertexNormalsHelper.js +4 -4
- package/helpers/VertexNormalsHelper.js.map +1 -1
- package/helpers/VertexTangentsHelper.cjs +2 -2
- package/helpers/VertexTangentsHelper.cjs.map +1 -1
- package/helpers/VertexTangentsHelper.js +3 -3
- package/helpers/VertexTangentsHelper.js.map +1 -1
- package/interactive/InteractiveGroup.cjs +1 -1
- package/interactive/InteractiveGroup.cjs.map +1 -1
- package/interactive/InteractiveGroup.js +2 -2
- package/interactive/InteractiveGroup.js.map +1 -1
- package/interactive/SelectionBox.cjs +15 -15
- package/interactive/SelectionBox.cjs.map +1 -1
- package/interactive/SelectionBox.js +16 -16
- package/interactive/SelectionBox.js.map +1 -1
- package/libs/chevrotain.cjs +1 -1
- package/libs/chevrotain.cjs.map +1 -1
- package/libs/chevrotain.js +1 -1
- package/libs/chevrotain.js.map +1 -1
- package/libs/lottie.cjs +1 -1
- package/libs/lottie.cjs.map +1 -1
- package/libs/lottie.js +1 -1
- package/libs/lottie.js.map +1 -1
- package/libs/opentype.cjs +1 -1
- package/libs/opentype.cjs.map +1 -1
- package/libs/opentype.js +1 -1
- package/libs/opentype.js.map +1 -1
- package/lights/LightProbeGenerator.cjs +5 -5
- package/lights/LightProbeGenerator.cjs.map +1 -1
- package/lights/LightProbeGenerator.js +5 -5
- package/lights/LightProbeGenerator.js.map +1 -1
- package/lights/RectAreaLightUniformsLib.cjs +3 -3
- package/lights/RectAreaLightUniformsLib.cjs.map +1 -1
- package/lights/RectAreaLightUniformsLib.js +3 -3
- package/lights/RectAreaLightUniformsLib.js.map +1 -1
- package/lines/LineMaterial.cjs +2 -1
- package/lines/LineMaterial.cjs.map +1 -1
- package/lines/LineMaterial.js +3 -2
- package/lines/LineMaterial.js.map +1 -1
- package/lines/LineSegments2.cjs +13 -13
- package/lines/LineSegments2.cjs.map +1 -1
- package/lines/LineSegments2.js +14 -14
- package/lines/LineSegments2.js.map +1 -1
- package/lines/LineSegmentsGeometry.cjs +2 -2
- package/lines/LineSegmentsGeometry.cjs.map +1 -1
- package/lines/LineSegmentsGeometry.js +3 -3
- package/lines/LineSegmentsGeometry.js.map +1 -1
- package/lines/Wireframe.cjs +3 -3
- package/lines/Wireframe.cjs.map +1 -1
- package/lines/Wireframe.js +4 -4
- package/lines/Wireframe.js.map +1 -1
- package/loaders/BasisTextureLoader.cjs +441 -435
- package/loaders/BasisTextureLoader.cjs.map +1 -1
- package/loaders/BasisTextureLoader.js +441 -435
- package/loaders/BasisTextureLoader.js.map +1 -1
- package/loaders/EXRLoader.cjs +2 -1
- package/loaders/EXRLoader.cjs.map +1 -1
- package/loaders/EXRLoader.js +3 -2
- package/loaders/EXRLoader.js.map +1 -1
- package/loaders/FBXLoader.cjs +2 -2
- package/loaders/FBXLoader.cjs.map +1 -1
- package/loaders/FBXLoader.js +2 -2
- package/loaders/FBXLoader.js.map +1 -1
- package/loaders/FontLoader.cjs +2 -2
- package/loaders/FontLoader.cjs.map +1 -1
- package/loaders/FontLoader.d.ts +2 -2
- package/loaders/FontLoader.js +2 -2
- package/loaders/FontLoader.js.map +1 -1
- package/loaders/GLTFLoader.cjs +2 -2
- package/loaders/GLTFLoader.cjs.map +1 -1
- package/loaders/GLTFLoader.js +2 -2
- package/loaders/GLTFLoader.js.map +1 -1
- package/loaders/KTX2Loader.cjs +377 -374
- package/loaders/KTX2Loader.cjs.map +1 -1
- package/loaders/KTX2Loader.js +377 -374
- package/loaders/KTX2Loader.js.map +1 -1
- package/loaders/LDrawLoader.cjs +5 -4
- package/loaders/LDrawLoader.cjs.map +1 -1
- package/loaders/LDrawLoader.js +6 -5
- package/loaders/LDrawLoader.js.map +1 -1
- package/loaders/OBJLoader.cjs +5 -5
- package/loaders/OBJLoader.cjs.map +1 -1
- package/loaders/OBJLoader.js +6 -6
- package/loaders/OBJLoader.js.map +1 -1
- package/loaders/PRWMLoader.cjs +46 -43
- package/loaders/PRWMLoader.cjs.map +1 -1
- package/loaders/PRWMLoader.js +46 -43
- package/loaders/PRWMLoader.js.map +1 -1
- package/loaders/SVGLoader.cjs +1694 -1688
- package/loaders/SVGLoader.cjs.map +1 -1
- package/loaders/SVGLoader.js +1694 -1688
- package/loaders/SVGLoader.js.map +1 -1
- package/loaders/XLoader.cjs +1 -1
- package/loaders/XLoader.cjs.map +1 -1
- package/loaders/XLoader.js +1 -1
- package/loaders/XLoader.js.map +1 -1
- package/math/Capsule.cjs +3 -3
- package/math/Capsule.cjs.map +1 -1
- package/math/Capsule.js +3 -3
- package/math/Capsule.js.map +1 -1
- package/math/ColorConverter.cjs +9 -9
- package/math/ColorConverter.cjs.map +1 -1
- package/math/ColorConverter.js +9 -9
- package/math/ColorConverter.js.map +1 -1
- package/math/ConvexHull.cjs +53 -50
- package/math/ConvexHull.cjs.map +1 -1
- package/math/ConvexHull.js +53 -50
- package/math/ConvexHull.js.map +1 -1
- package/math/ImprovedNoise.cjs +1 -1
- package/math/ImprovedNoise.cjs.map +1 -1
- package/math/ImprovedNoise.js +1 -1
- package/math/ImprovedNoise.js.map +1 -1
- package/math/MeshSurfaceSampler.cjs +2 -2
- package/math/MeshSurfaceSampler.cjs.map +1 -1
- package/math/MeshSurfaceSampler.js +2 -2
- package/math/MeshSurfaceSampler.js.map +1 -1
- package/math/OBB.cjs +14 -14
- package/math/OBB.cjs.map +1 -1
- package/math/OBB.js +15 -15
- package/math/OBB.js.map +1 -1
- package/math/Octree.cjs +7 -7
- package/math/Octree.cjs.map +1 -1
- package/math/Octree.js +8 -8
- package/math/Octree.js.map +1 -1
- package/misc/ConvexObjectBreaker.cjs +271 -268
- package/misc/ConvexObjectBreaker.cjs.map +1 -1
- package/misc/ConvexObjectBreaker.js +272 -269
- package/misc/ConvexObjectBreaker.js.map +1 -1
- package/misc/Gyroscope.cjs +6 -6
- package/misc/Gyroscope.cjs.map +1 -1
- package/misc/Gyroscope.js +7 -7
- package/misc/Gyroscope.js.map +1 -1
- package/modifiers/CurveModifier.cjs +1 -1
- package/modifiers/CurveModifier.cjs.map +1 -1
- package/modifiers/CurveModifier.js +2 -2
- package/modifiers/CurveModifier.js.map +1 -1
- package/modifiers/SimplifyModifier.cjs +2 -2
- package/modifiers/SimplifyModifier.cjs.map +1 -1
- package/modifiers/SimplifyModifier.js +2 -2
- package/modifiers/SimplifyModifier.js.map +1 -1
- package/objects/BatchedMesh.cjs +2 -2
- package/objects/BatchedMesh.cjs.map +1 -1
- package/objects/BatchedMesh.js +3 -3
- package/objects/BatchedMesh.js.map +1 -1
- package/objects/GroundProjectedEnv.cjs +2 -1
- package/objects/GroundProjectedEnv.cjs.map +1 -1
- package/objects/GroundProjectedEnv.js +3 -2
- package/objects/GroundProjectedEnv.js.map +1 -1
- package/objects/Lensflare.cjs +209 -206
- package/objects/Lensflare.cjs.map +1 -1
- package/objects/Lensflare.js +209 -206
- package/objects/Lensflare.js.map +1 -1
- package/objects/Reflector.cjs +154 -146
- package/objects/Reflector.cjs.map +1 -1
- package/objects/Reflector.js +154 -146
- package/objects/Reflector.js.map +1 -1
- package/objects/ReflectorForSSRPass.cjs +183 -180
- package/objects/ReflectorForSSRPass.cjs.map +1 -1
- package/objects/ReflectorForSSRPass.js +183 -180
- package/objects/ReflectorForSSRPass.js.map +1 -1
- package/objects/Refractor.cjs +164 -161
- package/objects/Refractor.cjs.map +1 -1
- package/objects/Refractor.js +164 -161
- package/objects/Refractor.js.map +1 -1
- package/objects/ShadowMesh.cjs +1 -1
- package/objects/ShadowMesh.cjs.map +1 -1
- package/objects/ShadowMesh.js +2 -2
- package/objects/ShadowMesh.js.map +1 -1
- package/objects/Sky.cjs +35 -32
- package/objects/Sky.cjs.map +1 -1
- package/objects/Sky.d.ts +17 -42
- package/objects/Sky.js +35 -32
- package/objects/Sky.js.map +1 -1
- package/objects/Water.cjs +2 -1
- package/objects/Water.cjs.map +1 -1
- package/objects/Water.js +3 -2
- package/objects/Water.js.map +1 -1
- package/objects/Water2.cjs +143 -140
- package/objects/Water2.cjs.map +1 -1
- package/objects/Water2.js +143 -140
- package/objects/Water2.js.map +1 -1
- package/package.json +1 -1
- package/postprocessing/SAOPass.cjs +267 -264
- package/postprocessing/SAOPass.cjs.map +1 -1
- package/postprocessing/SAOPass.js +267 -264
- package/postprocessing/SAOPass.js.map +1 -1
- package/postprocessing/SSAOPass.cjs +253 -250
- package/postprocessing/SSAOPass.cjs.map +1 -1
- package/postprocessing/SSAOPass.js +253 -250
- package/postprocessing/SSAOPass.js.map +1 -1
- package/postprocessing/SSRPass.cjs +379 -376
- package/postprocessing/SSRPass.cjs.map +1 -1
- package/postprocessing/SSRPass.js +379 -376
- package/postprocessing/SSRPass.js.map +1 -1
- package/postprocessing/UnrealBloomPass.cjs +205 -202
- package/postprocessing/UnrealBloomPass.cjs.map +1 -1
- package/postprocessing/UnrealBloomPass.js +205 -202
- package/postprocessing/UnrealBloomPass.js.map +1 -1
- package/renderers/CSS2DRenderer.cjs +5 -5
- package/renderers/CSS2DRenderer.cjs.map +1 -1
- package/renderers/CSS2DRenderer.js +5 -5
- package/renderers/CSS2DRenderer.js.map +1 -1
- package/renderers/CSS3DRenderer.cjs +5 -5
- package/renderers/CSS3DRenderer.cjs.map +1 -1
- package/renderers/CSS3DRenderer.js +6 -6
- package/renderers/CSS3DRenderer.js.map +1 -1
- package/shaders/ACESFilmicToneMappingShader.cjs +71 -46
- package/shaders/ACESFilmicToneMappingShader.cjs.map +1 -1
- package/shaders/ACESFilmicToneMappingShader.js +71 -46
- package/shaders/ACESFilmicToneMappingShader.js.map +1 -1
- package/shaders/AfterimageShader.cjs +41 -22
- package/shaders/AfterimageShader.cjs.map +1 -1
- package/shaders/AfterimageShader.js +41 -22
- package/shaders/AfterimageShader.js.map +1 -1
- package/shaders/BasicShader.cjs +20 -6
- package/shaders/BasicShader.cjs.map +1 -1
- package/shaders/BasicShader.js +20 -6
- package/shaders/BasicShader.js.map +1 -1
- package/shaders/BleachBypassShader.cjs +46 -26
- package/shaders/BleachBypassShader.cjs.map +1 -1
- package/shaders/BleachBypassShader.js +46 -26
- package/shaders/BleachBypassShader.js.map +1 -1
- package/shaders/BlendShader.cjs +33 -19
- package/shaders/BlendShader.cjs.map +1 -1
- package/shaders/BlendShader.js +33 -19
- package/shaders/BlendShader.js.map +1 -1
- package/shaders/BokehShader.cjs +117 -90
- package/shaders/BokehShader.cjs.map +1 -1
- package/shaders/BokehShader.js +117 -90
- package/shaders/BokehShader.js.map +1 -1
- package/shaders/BokehShader2.cjs +333 -232
- package/shaders/BokehShader2.cjs.map +1 -1
- package/shaders/BokehShader2.js +333 -232
- package/shaders/BokehShader2.js.map +1 -1
- package/shaders/BrightnessContrastShader.cjs +38 -22
- package/shaders/BrightnessContrastShader.cjs.map +1 -1
- package/shaders/BrightnessContrastShader.js +38 -22
- package/shaders/BrightnessContrastShader.js.map +1 -1
- package/shaders/ColorCorrectionShader.cjs +35 -21
- package/shaders/ColorCorrectionShader.cjs.map +1 -1
- package/shaders/ColorCorrectionShader.js +35 -21
- package/shaders/ColorCorrectionShader.js.map +1 -1
- package/shaders/ColorifyShader.cjs +34 -19
- package/shaders/ColorifyShader.cjs.map +1 -1
- package/shaders/ColorifyShader.js +34 -19
- package/shaders/ColorifyShader.js.map +1 -1
- package/shaders/ConvolutionShader.cjs +43 -24
- package/shaders/ConvolutionShader.cjs.map +1 -1
- package/shaders/ConvolutionShader.js +43 -24
- package/shaders/ConvolutionShader.js.map +1 -1
- package/shaders/CopyShader.cjs +30 -16
- package/shaders/CopyShader.cjs.map +1 -1
- package/shaders/CopyShader.js +30 -16
- package/shaders/CopyShader.js.map +1 -1
- package/shaders/DOFMipMapShader.cjs +38 -21
- package/shaders/DOFMipMapShader.cjs.map +1 -1
- package/shaders/DOFMipMapShader.js +38 -21
- package/shaders/DOFMipMapShader.js.map +1 -1
- package/shaders/DepthLimitedBlurShader.cjs +98 -69
- package/shaders/DepthLimitedBlurShader.cjs.map +1 -1
- package/shaders/DepthLimitedBlurShader.js +98 -69
- package/shaders/DepthLimitedBlurShader.js.map +1 -1
- package/shaders/DigitalGlitch.cjs +70 -59
- package/shaders/DigitalGlitch.cjs.map +1 -1
- package/shaders/DigitalGlitch.js +70 -59
- package/shaders/DigitalGlitch.js.map +1 -1
- package/shaders/DotScreenShader.cjs +49 -28
- package/shaders/DotScreenShader.cjs.map +1 -1
- package/shaders/DotScreenShader.js +49 -28
- package/shaders/DotScreenShader.js.map +1 -1
- package/shaders/FXAAShader.cjs +1098 -1089
- package/shaders/FXAAShader.cjs.map +1 -1
- package/shaders/FXAAShader.js +1098 -1089
- package/shaders/FXAAShader.js.map +1 -1
- package/shaders/FilmShader.cjs +57 -29
- package/shaders/FilmShader.cjs.map +1 -1
- package/shaders/FilmShader.js +57 -29
- package/shaders/FilmShader.js.map +1 -1
- package/shaders/FocusShader.cjs +70 -43
- package/shaders/FocusShader.cjs.map +1 -1
- package/shaders/FocusShader.js +70 -43
- package/shaders/FocusShader.js.map +1 -1
- package/shaders/FreiChenShader.cjs +74 -53
- package/shaders/FreiChenShader.cjs.map +1 -1
- package/shaders/FreiChenShader.js +74 -53
- package/shaders/FreiChenShader.js.map +1 -1
- package/shaders/FresnelShader.cjs +55 -35
- package/shaders/FresnelShader.cjs.map +1 -1
- package/shaders/FresnelShader.js +55 -35
- package/shaders/FresnelShader.js.map +1 -1
- package/shaders/GammaCorrectionShader.cjs +33 -19
- package/shaders/GammaCorrectionShader.cjs.map +1 -1
- package/shaders/GammaCorrectionShader.js +33 -19
- package/shaders/GammaCorrectionShader.js.map +1 -1
- package/shaders/GodRaysShader.cjs +193 -116
- package/shaders/GodRaysShader.cjs.map +1 -1
- package/shaders/GodRaysShader.js +193 -116
- package/shaders/GodRaysShader.js.map +1 -1
- package/shaders/HalftoneShader.cjs +270 -192
- package/shaders/HalftoneShader.cjs.map +1 -1
- package/shaders/HalftoneShader.js +270 -192
- package/shaders/HalftoneShader.js.map +1 -1
- package/shaders/HorizontalTiltShiftShader.cjs +43 -27
- package/shaders/HorizontalTiltShiftShader.cjs.map +1 -1
- package/shaders/HorizontalTiltShiftShader.js +43 -27
- package/shaders/HorizontalTiltShiftShader.js.map +1 -1
- package/shaders/HueSaturationShader.cjs +47 -31
- package/shaders/HueSaturationShader.cjs.map +1 -1
- package/shaders/HueSaturationShader.js +47 -31
- package/shaders/HueSaturationShader.js.map +1 -1
- package/shaders/KaleidoShader.cjs +37 -24
- package/shaders/KaleidoShader.cjs.map +1 -1
- package/shaders/KaleidoShader.js +37 -24
- package/shaders/KaleidoShader.js.map +1 -1
- package/shaders/LuminosityHighPassShader.cjs +43 -24
- package/shaders/LuminosityHighPassShader.cjs.map +1 -1
- package/shaders/LuminosityHighPassShader.js +43 -24
- package/shaders/LuminosityHighPassShader.js.map +1 -1
- package/shaders/LuminosityShader.cjs +34 -17
- package/shaders/LuminosityShader.cjs.map +1 -1
- package/shaders/LuminosityShader.js +34 -17
- package/shaders/LuminosityShader.js.map +1 -1
- package/shaders/MirrorShader.cjs +39 -26
- package/shaders/MirrorShader.cjs.map +1 -1
- package/shaders/MirrorShader.js +39 -26
- package/shaders/MirrorShader.js.map +1 -1
- package/shaders/NormalMapShader.cjs +36 -21
- package/shaders/NormalMapShader.cjs.map +1 -1
- package/shaders/NormalMapShader.js +36 -21
- package/shaders/NormalMapShader.js.map +1 -1
- package/shaders/ParallaxShader.cjs +147 -97
- package/shaders/ParallaxShader.cjs.map +1 -1
- package/shaders/ParallaxShader.js +147 -97
- package/shaders/ParallaxShader.js.map +1 -1
- package/shaders/PixelShader.cjs +31 -18
- package/shaders/PixelShader.cjs.map +1 -1
- package/shaders/PixelShader.js +31 -18
- package/shaders/PixelShader.js.map +1 -1
- package/shaders/RGBShiftShader.cjs +33 -20
- package/shaders/RGBShiftShader.cjs.map +1 -1
- package/shaders/RGBShiftShader.js +33 -20
- package/shaders/RGBShiftShader.js.map +1 -1
- package/shaders/SAOShader.cjs +154 -117
- package/shaders/SAOShader.cjs.map +1 -1
- package/shaders/SAOShader.js +154 -117
- package/shaders/SAOShader.js.map +1 -1
- package/shaders/SMAAShader.cjs +358 -270
- package/shaders/SMAAShader.cjs.map +1 -1
- package/shaders/SMAAShader.js +358 -270
- package/shaders/SMAAShader.js.map +1 -1
- package/shaders/SSAOShader.cjs +236 -142
- package/shaders/SSAOShader.cjs.map +1 -1
- package/shaders/SSAOShader.js +236 -142
- package/shaders/SSAOShader.js.map +1 -1
- package/shaders/SSRShader.cjs +4 -4
- package/shaders/SSRShader.cjs.map +1 -1
- package/shaders/SSRShader.js +4 -4
- package/shaders/SSRShader.js.map +1 -1
- package/shaders/SepiaShader.cjs +36 -20
- package/shaders/SepiaShader.cjs.map +1 -1
- package/shaders/SepiaShader.js +36 -20
- package/shaders/SepiaShader.js.map +1 -1
- package/shaders/SobelOperatorShader.cjs +64 -37
- package/shaders/SobelOperatorShader.cjs.map +1 -1
- package/shaders/SobelOperatorShader.js +64 -37
- package/shaders/SobelOperatorShader.js.map +1 -1
- package/shaders/TechnicolorShader.cjs +29 -16
- package/shaders/TechnicolorShader.cjs.map +1 -1
- package/shaders/TechnicolorShader.js +29 -16
- package/shaders/TechnicolorShader.js.map +1 -1
- package/shaders/ToneMapShader.cjs +55 -35
- package/shaders/ToneMapShader.cjs.map +1 -1
- package/shaders/ToneMapShader.js +55 -35
- package/shaders/ToneMapShader.js.map +1 -1
- package/shaders/ToonShader.cjs +275 -165
- package/shaders/ToonShader.cjs.map +1 -1
- package/shaders/ToonShader.js +275 -165
- package/shaders/ToonShader.js.map +1 -1
- package/shaders/TriangleBlurShader.cjs +50 -27
- package/shaders/TriangleBlurShader.cjs.map +1 -1
- package/shaders/TriangleBlurShader.js +50 -27
- package/shaders/TriangleBlurShader.js.map +1 -1
- package/shaders/UnpackDepthRGBAShader.cjs +32 -17
- package/shaders/UnpackDepthRGBAShader.cjs.map +1 -1
- package/shaders/UnpackDepthRGBAShader.js +32 -17
- package/shaders/UnpackDepthRGBAShader.js.map +1 -1
- package/shaders/VerticalTiltShiftShader.cjs +43 -27
- package/shaders/VerticalTiltShiftShader.cjs.map +1 -1
- package/shaders/VerticalTiltShiftShader.js +43 -27
- package/shaders/VerticalTiltShiftShader.js.map +1 -1
- package/shaders/VignetteShader.cjs +43 -27
- package/shaders/VignetteShader.cjs.map +1 -1
- package/shaders/VignetteShader.js +43 -27
- package/shaders/VignetteShader.js.map +1 -1
- package/shaders/VolumeShader.cjs +264 -213
- package/shaders/VolumeShader.cjs.map +1 -1
- package/shaders/VolumeShader.js +264 -213
- package/shaders/VolumeShader.js.map +1 -1
- package/shaders/WaterRefractionShader.cjs +63 -35
- package/shaders/WaterRefractionShader.cjs.map +1 -1
- package/shaders/WaterRefractionShader.js +63 -35
- package/shaders/WaterRefractionShader.js.map +1 -1
- package/utils/GeometryCompressionUtils.cjs +2 -1
- package/utils/GeometryCompressionUtils.cjs.map +1 -1
- package/utils/GeometryCompressionUtils.js +3 -2
- package/utils/GeometryCompressionUtils.js.map +1 -1
- package/utils/RoughnessMipmapper.cjs +3 -3
- package/utils/RoughnessMipmapper.cjs.map +1 -1
- package/utils/RoughnessMipmapper.js +4 -4
- package/utils/RoughnessMipmapper.js.map +1 -1
- package/webxr/ARButton.cjs +3 -3
- package/webxr/ARButton.cjs.map +1 -1
- package/webxr/ARButton.d.ts +3 -3
- package/webxr/ARButton.js +3 -3
- package/webxr/ARButton.js.map +1 -1
- package/webxr/OculusHandPointerModel.cjs +2 -2
- package/webxr/OculusHandPointerModel.cjs.map +1 -1
- package/webxr/OculusHandPointerModel.js +2 -2
- package/webxr/OculusHandPointerModel.js.map +1 -1
- package/webxr/VRButton.cjs +98 -95
- package/webxr/VRButton.cjs.map +1 -1
- package/webxr/VRButton.d.ts +9 -6
- package/webxr/VRButton.js +98 -95
- package/webxr/VRButton.js.map +1 -1
- package/webxr/XRHandPrimitiveModel.cjs +2 -2
- package/webxr/XRHandPrimitiveModel.cjs.map +1 -1
- package/webxr/XRHandPrimitiveModel.js +3 -3
- package/webxr/XRHandPrimitiveModel.js.map +1 -1
@@ -12,278 +12,281 @@ const SAOShader = require("../shaders/SAOShader.cjs");
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const DepthLimitedBlurShader = require("../shaders/DepthLimitedBlurShader.cjs");
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const CopyShader = require("../shaders/CopyShader.cjs");
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const UnpackDepthRGBAShader = require("../shaders/UnpackDepthRGBAShader.cjs");
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depthTexture = new THREE.DepthTexture();
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depthTexture.type = THREE.UnsignedShortType;
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this.beautyRenderTarget.depthTexture = depthTexture;
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this.beautyRenderTarget.depthBuffer = true;
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}
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this.depthMaterial = new THREE.MeshDepthMaterial();
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this.depthMaterial.depthPacking = THREE.RGBADepthPacking;
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this.depthMaterial.blending = THREE.NoBlending;
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this.normalMaterial = new THREE.MeshNormalMaterial();
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this.normalMaterial.blending = THREE.NoBlending;
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this.saoMaterial = new THREE.ShaderMaterial({
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defines: Object.assign({}, SAOShader.SAOShader.defines),
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fragmentShader: SAOShader.SAOShader.fragmentShader,
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vertexShader: SAOShader.SAOShader.vertexShader,
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uniforms: THREE.UniformsUtils.clone(SAOShader.SAOShader.uniforms)
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});
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this.saoMaterial.extensions.derivatives = true;
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this.saoMaterial.defines["DEPTH_PACKING"] = this.supportsDepthTextureExtension ? 0 : 1;
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this.saoMaterial.defines["NORMAL_TEXTURE"] = this.supportsNormalTexture ? 1 : 0;
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this.saoMaterial.defines["PERSPECTIVE_CAMERA"] = this.camera.isPerspectiveCamera ? 1 : 0;
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this.saoMaterial.uniforms["tDepth"].value = this.supportsDepthTextureExtension ? depthTexture : this.depthRenderTarget.texture;
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this.saoMaterial.uniforms["tNormal"].value = this.normalRenderTarget.texture;
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this.saoMaterial.uniforms["size"].value.set(this.resolution.x, this.resolution.y);
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this.saoMaterial.uniforms["cameraInverseProjectionMatrix"].value.copy(this.camera.projectionMatrixInverse);
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this.saoMaterial.uniforms["cameraProjectionMatrix"].value = this.camera.projectionMatrix;
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this.saoMaterial.blending = THREE.NoBlending;
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this.vBlurMaterial = new THREE.ShaderMaterial({
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uniforms: THREE.UniformsUtils.clone(DepthLimitedBlurShader.DepthLimitedBlurShader.uniforms),
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defines: Object.assign({}, DepthLimitedBlurShader.DepthLimitedBlurShader.defines),
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vertexShader: DepthLimitedBlurShader.DepthLimitedBlurShader.vertexShader,
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fragmentShader: DepthLimitedBlurShader.DepthLimitedBlurShader.fragmentShader
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});
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this.vBlurMaterial.defines["DEPTH_PACKING"] = this.supportsDepthTextureExtension ? 0 : 1;
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this.vBlurMaterial.defines["PERSPECTIVE_CAMERA"] = this.camera.isPerspectiveCamera ? 1 : 0;
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this.vBlurMaterial.uniforms["tDiffuse"].value = this.saoRenderTarget.texture;
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this.vBlurMaterial.uniforms["tDepth"].value = this.supportsDepthTextureExtension ? depthTexture : this.depthRenderTarget.texture;
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this.vBlurMaterial.uniforms["size"].value.set(this.resolution.x, this.resolution.y);
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this.vBlurMaterial.blending = THREE.NoBlending;
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this.hBlurMaterial = new THREE.ShaderMaterial({
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uniforms: THREE.UniformsUtils.clone(DepthLimitedBlurShader.DepthLimitedBlurShader.uniforms),
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defines: Object.assign({}, DepthLimitedBlurShader.DepthLimitedBlurShader.defines),
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vertexShader: DepthLimitedBlurShader.DepthLimitedBlurShader.vertexShader,
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fragmentShader: DepthLimitedBlurShader.DepthLimitedBlurShader.fragmentShader
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});
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this.hBlurMaterial.defines["DEPTH_PACKING"] = this.supportsDepthTextureExtension ? 0 : 1;
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this.hBlurMaterial.defines["PERSPECTIVE_CAMERA"] = this.camera.isPerspectiveCamera ? 1 : 0;
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this.hBlurMaterial.uniforms["tDiffuse"].value = this.blurIntermediateRenderTarget.texture;
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this.hBlurMaterial.uniforms["tDepth"].value = this.supportsDepthTextureExtension ? depthTexture : this.depthRenderTarget.texture;
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this.hBlurMaterial.uniforms["size"].value.set(this.resolution.x, this.resolution.y);
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this.hBlurMaterial.blending = THREE.NoBlending;
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this.materialCopy = new THREE.ShaderMaterial({
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uniforms: THREE.UniformsUtils.clone(CopyShader.CopyShader.uniforms),
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vertexShader: CopyShader.CopyShader.vertexShader,
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fragmentShader: CopyShader.CopyShader.fragmentShader,
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blending: THREE.NoBlending
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});
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this.materialCopy.transparent = true;
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this.materialCopy.depthTest = false;
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this.materialCopy.depthWrite = false;
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this.materialCopy.blending = THREE.CustomBlending;
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this.materialCopy.blendSrc = THREE.DstColorFactor;
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this.materialCopy.blendDst = THREE.ZeroFactor;
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this.materialCopy.blendEquation = THREE.AddEquation;
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this.materialCopy.blendSrcAlpha = THREE.DstAlphaFactor;
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this.materialCopy.blendDstAlpha = THREE.ZeroFactor;
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this.materialCopy.blendEquationAlpha = THREE.AddEquation;
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this.depthCopy = new THREE.ShaderMaterial({
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uniforms: THREE.UniformsUtils.clone(UnpackDepthRGBAShader.UnpackDepthRGBAShader.uniforms),
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vertexShader: UnpackDepthRGBAShader.UnpackDepthRGBAShader.vertexShader,
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fragmentShader: UnpackDepthRGBAShader.UnpackDepthRGBAShader.fragmentShader,
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blending: THREE.NoBlending
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});
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this.fsQuad = new Pass.FullScreenQuad(null);
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}
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render(renderer, writeBuffer, readBuffer) {
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if (this.renderToScreen) {
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this.materialCopy.blending = THREE.NoBlending;
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this.materialCopy.uniforms["tDiffuse"].value = readBuffer.texture;
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this.materialCopy.needsUpdate = true;
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this.renderPass(renderer, this.materialCopy, null);
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}
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if (this.params.output === 1) {
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return;
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}
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renderer.getClearColor(this._oldClearColor);
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this.oldClearAlpha = renderer.getClearAlpha();
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const oldAutoClear = renderer.autoClear;
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renderer.autoClear = false;
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renderer.setRenderTarget(this.depthRenderTarget);
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renderer.clear();
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this.saoMaterial.uniforms["bias"].value = this.params.saoBias;
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this.saoMaterial.uniforms["intensity"].value = this.params.saoIntensity;
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this.saoMaterial.uniforms["scale"].value = this.params.saoScale;
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this.saoMaterial.uniforms["kernelRadius"].value = this.params.saoKernelRadius;
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this.saoMaterial.uniforms["minResolution"].value = this.params.saoMinResolution;
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this.saoMaterial.uniforms["cameraNear"].value = this.camera.near;
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this.saoMaterial.uniforms["cameraFar"].value = this.camera.far;
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const depthCutoff = this.params.saoBlurDepthCutoff * (this.camera.far - this.camera.near);
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this.vBlurMaterial.uniforms["depthCutoff"].value = depthCutoff;
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this.hBlurMaterial.uniforms["depthCutoff"].value = depthCutoff;
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this.vBlurMaterial.uniforms["cameraNear"].value = this.camera.near;
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this.vBlurMaterial.uniforms["cameraFar"].value = this.camera.far;
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this.hBlurMaterial.uniforms["cameraNear"].value = this.camera.near;
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this.hBlurMaterial.uniforms["cameraFar"].value = this.camera.far;
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this.params.saoBlurRadius = Math.floor(this.params.saoBlurRadius);
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if (this.prevStdDev !== this.params.saoBlurStdDev || this.prevNumSamples !== this.params.saoBlurRadius) {
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DepthLimitedBlurShader.BlurShaderUtils.configure(
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this.vBlurMaterial,
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this.params.saoBlurRadius,
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this.params.saoBlurStdDev,
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new THREE.Vector2(0, 1)
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);
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DepthLimitedBlurShader.BlurShaderUtils.configure(
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this.hBlurMaterial,
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this.params.saoBlurRadius,
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this.params.saoBlurStdDev,
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new THREE.Vector2(1, 0)
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);
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this.prevStdDev = this.params.saoBlurStdDev;
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this.prevNumSamples = this.params.saoBlurRadius;
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}
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renderer.setClearColor(0);
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renderer.setRenderTarget(this.beautyRenderTarget);
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renderer.clear();
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renderer.render(this.scene, this.camera);
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if (!this.supportsDepthTextureExtension) {
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this.renderOverride(renderer, this.depthMaterial, this.depthRenderTarget, 0, 1);
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}
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if (this.supportsNormalTexture) {
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this.renderOverride(renderer, this.normalMaterial, this.normalRenderTarget, 7829503, 1);
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}
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this.renderPass(renderer, this.saoMaterial, this.saoRenderTarget, 16777215, 1);
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if (this.params.saoBlur) {
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this.renderPass(renderer, this.vBlurMaterial, this.blurIntermediateRenderTarget, 16777215, 1);
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this.renderPass(renderer, this.hBlurMaterial, this.saoRenderTarget, 16777215, 1);
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}
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let outputMaterial = this.materialCopy;
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if (this.params.output === 3) {
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const SAOPass = /* @__PURE__ */ (() => {
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class SAOPass2 extends Pass.Pass {
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constructor(scene, camera, useDepthTexture = false, useNormals = false, resolution = new THREE.Vector2(256, 256)) {
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super();
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this.scene = scene;
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this.camera = camera;
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this.clear = true;
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this.needsSwap = false;
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this.supportsDepthTextureExtension = useDepthTexture;
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this.supportsNormalTexture = useNormals;
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this.originalClearColor = new THREE.Color();
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this._oldClearColor = new THREE.Color();
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this.oldClearAlpha = 1;
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this.params = {
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output: 0,
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saoBias: 0.5,
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saoIntensity: 0.18,
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saoScale: 1,
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saoKernelRadius: 100,
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saoMinResolution: 0,
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saoBlur: true,
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saoBlurRadius: 8,
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saoBlurStdDev: 4,
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saoBlurDepthCutoff: 0.01
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};
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this.resolution = new THREE.Vector2(resolution.x, resolution.y);
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this.saoRenderTarget = new THREE.WebGLRenderTarget(this.resolution.x, this.resolution.y, { type: THREE.HalfFloatType });
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this.blurIntermediateRenderTarget = this.saoRenderTarget.clone();
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this.beautyRenderTarget = this.saoRenderTarget.clone();
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this.normalRenderTarget = new THREE.WebGLRenderTarget(this.resolution.x, this.resolution.y, {
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minFilter: THREE.NearestFilter,
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magFilter: THREE.NearestFilter,
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type: THREE.HalfFloatType
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});
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this.depthRenderTarget = this.normalRenderTarget.clone();
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let depthTexture;
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if (this.supportsDepthTextureExtension) {
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depthTexture = new THREE.DepthTexture();
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depthTexture.type = THREE.UnsignedShortType;
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this.beautyRenderTarget.depthTexture = depthTexture;
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this.beautyRenderTarget.depthBuffer = true;
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}
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this.depthMaterial = new THREE.MeshDepthMaterial();
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this.depthMaterial.depthPacking = THREE.RGBADepthPacking;
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this.depthMaterial.blending = THREE.NoBlending;
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this.normalMaterial = new THREE.MeshNormalMaterial();
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this.normalMaterial.blending = THREE.NoBlending;
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this.saoMaterial = new THREE.ShaderMaterial({
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defines: Object.assign({}, SAOShader.SAOShader.defines),
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fragmentShader: SAOShader.SAOShader.fragmentShader,
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vertexShader: SAOShader.SAOShader.vertexShader,
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uniforms: THREE.UniformsUtils.clone(SAOShader.SAOShader.uniforms)
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});
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this.saoMaterial.extensions.derivatives = true;
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this.saoMaterial.defines["DEPTH_PACKING"] = this.supportsDepthTextureExtension ? 0 : 1;
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this.saoMaterial.defines["NORMAL_TEXTURE"] = this.supportsNormalTexture ? 1 : 0;
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this.saoMaterial.defines["PERSPECTIVE_CAMERA"] = this.camera.isPerspectiveCamera ? 1 : 0;
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this.saoMaterial.uniforms["tDepth"].value = this.supportsDepthTextureExtension ? depthTexture : this.depthRenderTarget.texture;
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this.saoMaterial.uniforms["tNormal"].value = this.normalRenderTarget.texture;
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this.saoMaterial.uniforms["size"].value.set(this.resolution.x, this.resolution.y);
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this.saoMaterial.uniforms["cameraInverseProjectionMatrix"].value.copy(this.camera.projectionMatrixInverse);
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this.saoMaterial.uniforms["cameraProjectionMatrix"].value = this.camera.projectionMatrix;
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this.saoMaterial.blending = THREE.NoBlending;
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this.vBlurMaterial = new THREE.ShaderMaterial({
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uniforms: THREE.UniformsUtils.clone(DepthLimitedBlurShader.DepthLimitedBlurShader.uniforms),
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defines: Object.assign({}, DepthLimitedBlurShader.DepthLimitedBlurShader.defines),
|
81
|
+
vertexShader: DepthLimitedBlurShader.DepthLimitedBlurShader.vertexShader,
|
82
|
+
fragmentShader: DepthLimitedBlurShader.DepthLimitedBlurShader.fragmentShader
|
83
|
+
});
|
84
|
+
this.vBlurMaterial.defines["DEPTH_PACKING"] = this.supportsDepthTextureExtension ? 0 : 1;
|
85
|
+
this.vBlurMaterial.defines["PERSPECTIVE_CAMERA"] = this.camera.isPerspectiveCamera ? 1 : 0;
|
86
|
+
this.vBlurMaterial.uniforms["tDiffuse"].value = this.saoRenderTarget.texture;
|
87
|
+
this.vBlurMaterial.uniforms["tDepth"].value = this.supportsDepthTextureExtension ? depthTexture : this.depthRenderTarget.texture;
|
88
|
+
this.vBlurMaterial.uniforms["size"].value.set(this.resolution.x, this.resolution.y);
|
89
|
+
this.vBlurMaterial.blending = THREE.NoBlending;
|
90
|
+
this.hBlurMaterial = new THREE.ShaderMaterial({
|
91
|
+
uniforms: THREE.UniformsUtils.clone(DepthLimitedBlurShader.DepthLimitedBlurShader.uniforms),
|
92
|
+
defines: Object.assign({}, DepthLimitedBlurShader.DepthLimitedBlurShader.defines),
|
93
|
+
vertexShader: DepthLimitedBlurShader.DepthLimitedBlurShader.vertexShader,
|
94
|
+
fragmentShader: DepthLimitedBlurShader.DepthLimitedBlurShader.fragmentShader
|
95
|
+
});
|
96
|
+
this.hBlurMaterial.defines["DEPTH_PACKING"] = this.supportsDepthTextureExtension ? 0 : 1;
|
97
|
+
this.hBlurMaterial.defines["PERSPECTIVE_CAMERA"] = this.camera.isPerspectiveCamera ? 1 : 0;
|
98
|
+
this.hBlurMaterial.uniforms["tDiffuse"].value = this.blurIntermediateRenderTarget.texture;
|
99
|
+
this.hBlurMaterial.uniforms["tDepth"].value = this.supportsDepthTextureExtension ? depthTexture : this.depthRenderTarget.texture;
|
100
|
+
this.hBlurMaterial.uniforms["size"].value.set(this.resolution.x, this.resolution.y);
|
101
|
+
this.hBlurMaterial.blending = THREE.NoBlending;
|
102
|
+
this.materialCopy = new THREE.ShaderMaterial({
|
103
|
+
uniforms: THREE.UniformsUtils.clone(CopyShader.CopyShader.uniforms),
|
104
|
+
vertexShader: CopyShader.CopyShader.vertexShader,
|
105
|
+
fragmentShader: CopyShader.CopyShader.fragmentShader,
|
106
|
+
blending: THREE.NoBlending
|
107
|
+
});
|
108
|
+
this.materialCopy.transparent = true;
|
109
|
+
this.materialCopy.depthTest = false;
|
110
|
+
this.materialCopy.depthWrite = false;
|
111
|
+
this.materialCopy.blending = THREE.CustomBlending;
|
112
|
+
this.materialCopy.blendSrc = THREE.DstColorFactor;
|
113
|
+
this.materialCopy.blendDst = THREE.ZeroFactor;
|
114
|
+
this.materialCopy.blendEquation = THREE.AddEquation;
|
115
|
+
this.materialCopy.blendSrcAlpha = THREE.DstAlphaFactor;
|
116
|
+
this.materialCopy.blendDstAlpha = THREE.ZeroFactor;
|
117
|
+
this.materialCopy.blendEquationAlpha = THREE.AddEquation;
|
118
|
+
this.depthCopy = new THREE.ShaderMaterial({
|
119
|
+
uniforms: THREE.UniformsUtils.clone(UnpackDepthRGBAShader.UnpackDepthRGBAShader.uniforms),
|
120
|
+
vertexShader: UnpackDepthRGBAShader.UnpackDepthRGBAShader.vertexShader,
|
121
|
+
fragmentShader: UnpackDepthRGBAShader.UnpackDepthRGBAShader.fragmentShader,
|
122
|
+
blending: THREE.NoBlending
|
123
|
+
});
|
124
|
+
this.fsQuad = new Pass.FullScreenQuad(null);
|
125
|
+
}
|
126
|
+
render(renderer, writeBuffer, readBuffer) {
|
127
|
+
if (this.renderToScreen) {
|
128
|
+
this.materialCopy.blending = THREE.NoBlending;
|
129
|
+
this.materialCopy.uniforms["tDiffuse"].value = readBuffer.texture;
|
191
130
|
this.materialCopy.needsUpdate = true;
|
131
|
+
this.renderPass(renderer, this.materialCopy, null);
|
132
|
+
}
|
133
|
+
if (this.params.output === 1) {
|
134
|
+
return;
|
135
|
+
}
|
136
|
+
renderer.getClearColor(this._oldClearColor);
|
137
|
+
this.oldClearAlpha = renderer.getClearAlpha();
|
138
|
+
const oldAutoClear = renderer.autoClear;
|
139
|
+
renderer.autoClear = false;
|
140
|
+
renderer.setRenderTarget(this.depthRenderTarget);
|
141
|
+
renderer.clear();
|
142
|
+
this.saoMaterial.uniforms["bias"].value = this.params.saoBias;
|
143
|
+
this.saoMaterial.uniforms["intensity"].value = this.params.saoIntensity;
|
144
|
+
this.saoMaterial.uniforms["scale"].value = this.params.saoScale;
|
145
|
+
this.saoMaterial.uniforms["kernelRadius"].value = this.params.saoKernelRadius;
|
146
|
+
this.saoMaterial.uniforms["minResolution"].value = this.params.saoMinResolution;
|
147
|
+
this.saoMaterial.uniforms["cameraNear"].value = this.camera.near;
|
148
|
+
this.saoMaterial.uniforms["cameraFar"].value = this.camera.far;
|
149
|
+
const depthCutoff = this.params.saoBlurDepthCutoff * (this.camera.far - this.camera.near);
|
150
|
+
this.vBlurMaterial.uniforms["depthCutoff"].value = depthCutoff;
|
151
|
+
this.hBlurMaterial.uniforms["depthCutoff"].value = depthCutoff;
|
152
|
+
this.vBlurMaterial.uniforms["cameraNear"].value = this.camera.near;
|
153
|
+
this.vBlurMaterial.uniforms["cameraFar"].value = this.camera.far;
|
154
|
+
this.hBlurMaterial.uniforms["cameraNear"].value = this.camera.near;
|
155
|
+
this.hBlurMaterial.uniforms["cameraFar"].value = this.camera.far;
|
156
|
+
this.params.saoBlurRadius = Math.floor(this.params.saoBlurRadius);
|
157
|
+
if (this.prevStdDev !== this.params.saoBlurStdDev || this.prevNumSamples !== this.params.saoBlurRadius) {
|
158
|
+
DepthLimitedBlurShader.BlurShaderUtils.configure(
|
159
|
+
this.vBlurMaterial,
|
160
|
+
this.params.saoBlurRadius,
|
161
|
+
this.params.saoBlurStdDev,
|
162
|
+
new THREE.Vector2(0, 1)
|
163
|
+
);
|
164
|
+
DepthLimitedBlurShader.BlurShaderUtils.configure(
|
165
|
+
this.hBlurMaterial,
|
166
|
+
this.params.saoBlurRadius,
|
167
|
+
this.params.saoBlurStdDev,
|
168
|
+
new THREE.Vector2(1, 0)
|
169
|
+
);
|
170
|
+
this.prevStdDev = this.params.saoBlurStdDev;
|
171
|
+
this.prevNumSamples = this.params.saoBlurRadius;
|
172
|
+
}
|
173
|
+
renderer.setClearColor(0);
|
174
|
+
renderer.setRenderTarget(this.beautyRenderTarget);
|
175
|
+
renderer.clear();
|
176
|
+
renderer.render(this.scene, this.camera);
|
177
|
+
if (!this.supportsDepthTextureExtension) {
|
178
|
+
this.renderOverride(renderer, this.depthMaterial, this.depthRenderTarget, 0, 1);
|
179
|
+
}
|
180
|
+
if (this.supportsNormalTexture) {
|
181
|
+
this.renderOverride(renderer, this.normalMaterial, this.normalRenderTarget, 7829503, 1);
|
182
|
+
}
|
183
|
+
this.renderPass(renderer, this.saoMaterial, this.saoRenderTarget, 16777215, 1);
|
184
|
+
if (this.params.saoBlur) {
|
185
|
+
this.renderPass(renderer, this.vBlurMaterial, this.blurIntermediateRenderTarget, 16777215, 1);
|
186
|
+
this.renderPass(renderer, this.hBlurMaterial, this.saoRenderTarget, 16777215, 1);
|
187
|
+
}
|
188
|
+
let outputMaterial = this.materialCopy;
|
189
|
+
if (this.params.output === 3) {
|
190
|
+
if (this.supportsDepthTextureExtension) {
|
191
|
+
this.materialCopy.uniforms["tDiffuse"].value = this.beautyRenderTarget.depthTexture;
|
192
|
+
this.materialCopy.needsUpdate = true;
|
193
|
+
} else {
|
194
|
+
this.depthCopy.uniforms["tDiffuse"].value = this.depthRenderTarget.texture;
|
195
|
+
this.depthCopy.needsUpdate = true;
|
196
|
+
outputMaterial = this.depthCopy;
|
197
|
+
}
|
198
|
+
} else if (this.params.output === 4) {
|
199
|
+
this.materialCopy.uniforms["tDiffuse"].value = this.normalRenderTarget.texture;
|
200
|
+
this.materialCopy.needsUpdate = true;
|
201
|
+
} else {
|
202
|
+
this.materialCopy.uniforms["tDiffuse"].value = this.saoRenderTarget.texture;
|
203
|
+
this.materialCopy.needsUpdate = true;
|
204
|
+
}
|
205
|
+
if (this.params.output === 0) {
|
206
|
+
outputMaterial.blending = THREE.CustomBlending;
|
192
207
|
} else {
|
193
|
-
|
194
|
-
this.depthCopy.needsUpdate = true;
|
195
|
-
outputMaterial = this.depthCopy;
|
208
|
+
outputMaterial.blending = THREE.NoBlending;
|
196
209
|
}
|
197
|
-
|
198
|
-
this.
|
199
|
-
|
200
|
-
} else {
|
201
|
-
this.materialCopy.uniforms["tDiffuse"].value = this.saoRenderTarget.texture;
|
202
|
-
this.materialCopy.needsUpdate = true;
|
210
|
+
this.renderPass(renderer, outputMaterial, this.renderToScreen ? null : readBuffer);
|
211
|
+
renderer.setClearColor(this._oldClearColor, this.oldClearAlpha);
|
212
|
+
renderer.autoClear = oldAutoClear;
|
203
213
|
}
|
204
|
-
|
205
|
-
|
206
|
-
|
207
|
-
|
214
|
+
renderPass(renderer, passMaterial, renderTarget, clearColor, clearAlpha) {
|
215
|
+
renderer.getClearColor(this.originalClearColor);
|
216
|
+
const originalClearAlpha = renderer.getClearAlpha();
|
217
|
+
const originalAutoClear = renderer.autoClear;
|
218
|
+
renderer.setRenderTarget(renderTarget);
|
219
|
+
renderer.autoClear = false;
|
220
|
+
if (clearColor !== void 0 && clearColor !== null) {
|
221
|
+
renderer.setClearColor(clearColor);
|
222
|
+
renderer.setClearAlpha(clearAlpha || 0);
|
223
|
+
renderer.clear();
|
224
|
+
}
|
225
|
+
this.fsQuad.material = passMaterial;
|
226
|
+
this.fsQuad.render(renderer);
|
227
|
+
renderer.autoClear = originalAutoClear;
|
228
|
+
renderer.setClearColor(this.originalClearColor);
|
229
|
+
renderer.setClearAlpha(originalClearAlpha);
|
208
230
|
}
|
209
|
-
|
210
|
-
|
211
|
-
|
212
|
-
|
213
|
-
|
214
|
-
|
215
|
-
|
216
|
-
|
217
|
-
|
218
|
-
|
219
|
-
|
220
|
-
|
221
|
-
|
222
|
-
|
231
|
+
renderOverride(renderer, overrideMaterial, renderTarget, clearColor, clearAlpha) {
|
232
|
+
renderer.getClearColor(this.originalClearColor);
|
233
|
+
const originalClearAlpha = renderer.getClearAlpha();
|
234
|
+
const originalAutoClear = renderer.autoClear;
|
235
|
+
renderer.setRenderTarget(renderTarget);
|
236
|
+
renderer.autoClear = false;
|
237
|
+
clearColor = overrideMaterial.clearColor || clearColor;
|
238
|
+
clearAlpha = overrideMaterial.clearAlpha || clearAlpha;
|
239
|
+
if (clearColor !== void 0 && clearColor !== null) {
|
240
|
+
renderer.setClearColor(clearColor);
|
241
|
+
renderer.setClearAlpha(clearAlpha || 0);
|
242
|
+
renderer.clear();
|
243
|
+
}
|
244
|
+
this.scene.overrideMaterial = overrideMaterial;
|
245
|
+
renderer.render(this.scene, this.camera);
|
246
|
+
this.scene.overrideMaterial = null;
|
247
|
+
renderer.autoClear = originalAutoClear;
|
248
|
+
renderer.setClearColor(this.originalClearColor);
|
249
|
+
renderer.setClearAlpha(originalClearAlpha);
|
223
250
|
}
|
224
|
-
|
225
|
-
|
226
|
-
|
227
|
-
|
228
|
-
|
229
|
-
|
230
|
-
|
231
|
-
|
232
|
-
|
233
|
-
|
234
|
-
|
235
|
-
|
236
|
-
|
237
|
-
|
238
|
-
|
239
|
-
|
240
|
-
|
241
|
-
|
251
|
+
setSize(width, height) {
|
252
|
+
this.beautyRenderTarget.setSize(width, height);
|
253
|
+
this.saoRenderTarget.setSize(width, height);
|
254
|
+
this.blurIntermediateRenderTarget.setSize(width, height);
|
255
|
+
this.normalRenderTarget.setSize(width, height);
|
256
|
+
this.depthRenderTarget.setSize(width, height);
|
257
|
+
this.saoMaterial.uniforms["size"].value.set(width, height);
|
258
|
+
this.saoMaterial.uniforms["cameraInverseProjectionMatrix"].value.copy(this.camera.projectionMatrixInverse);
|
259
|
+
this.saoMaterial.uniforms["cameraProjectionMatrix"].value = this.camera.projectionMatrix;
|
260
|
+
this.saoMaterial.needsUpdate = true;
|
261
|
+
this.vBlurMaterial.uniforms["size"].value.set(width, height);
|
262
|
+
this.vBlurMaterial.needsUpdate = true;
|
263
|
+
this.hBlurMaterial.uniforms["size"].value.set(width, height);
|
264
|
+
this.hBlurMaterial.needsUpdate = true;
|
265
|
+
}
|
266
|
+
dispose() {
|
267
|
+
this.saoRenderTarget.dispose();
|
268
|
+
this.blurIntermediateRenderTarget.dispose();
|
269
|
+
this.beautyRenderTarget.dispose();
|
270
|
+
this.normalRenderTarget.dispose();
|
271
|
+
this.depthRenderTarget.dispose();
|
272
|
+
this.depthMaterial.dispose();
|
273
|
+
this.normalMaterial.dispose();
|
274
|
+
this.saoMaterial.dispose();
|
275
|
+
this.vBlurMaterial.dispose();
|
276
|
+
this.hBlurMaterial.dispose();
|
277
|
+
this.materialCopy.dispose();
|
278
|
+
this.depthCopy.dispose();
|
279
|
+
this.fsQuad.dispose();
|
242
280
|
}
|
243
|
-
this.scene.overrideMaterial = overrideMaterial;
|
244
|
-
renderer.render(this.scene, this.camera);
|
245
|
-
this.scene.overrideMaterial = null;
|
246
|
-
renderer.autoClear = originalAutoClear;
|
247
|
-
renderer.setClearColor(this.originalClearColor);
|
248
|
-
renderer.setClearAlpha(originalClearAlpha);
|
249
|
-
}
|
250
|
-
setSize(width, height) {
|
251
|
-
this.beautyRenderTarget.setSize(width, height);
|
252
|
-
this.saoRenderTarget.setSize(width, height);
|
253
|
-
this.blurIntermediateRenderTarget.setSize(width, height);
|
254
|
-
this.normalRenderTarget.setSize(width, height);
|
255
|
-
this.depthRenderTarget.setSize(width, height);
|
256
|
-
this.saoMaterial.uniforms["size"].value.set(width, height);
|
257
|
-
this.saoMaterial.uniforms["cameraInverseProjectionMatrix"].value.copy(this.camera.projectionMatrixInverse);
|
258
|
-
this.saoMaterial.uniforms["cameraProjectionMatrix"].value = this.camera.projectionMatrix;
|
259
|
-
this.saoMaterial.needsUpdate = true;
|
260
|
-
this.vBlurMaterial.uniforms["size"].value.set(width, height);
|
261
|
-
this.vBlurMaterial.needsUpdate = true;
|
262
|
-
this.hBlurMaterial.uniforms["size"].value.set(width, height);
|
263
|
-
this.hBlurMaterial.needsUpdate = true;
|
264
|
-
}
|
265
|
-
dispose() {
|
266
|
-
this.saoRenderTarget.dispose();
|
267
|
-
this.blurIntermediateRenderTarget.dispose();
|
268
|
-
this.beautyRenderTarget.dispose();
|
269
|
-
this.normalRenderTarget.dispose();
|
270
|
-
this.depthRenderTarget.dispose();
|
271
|
-
this.depthMaterial.dispose();
|
272
|
-
this.normalMaterial.dispose();
|
273
|
-
this.saoMaterial.dispose();
|
274
|
-
this.vBlurMaterial.dispose();
|
275
|
-
this.hBlurMaterial.dispose();
|
276
|
-
this.materialCopy.dispose();
|
277
|
-
this.depthCopy.dispose();
|
278
|
-
this.fsQuad.dispose();
|
279
281
|
}
|
280
|
-
|
281
|
-
|
282
|
-
|
283
|
-
|
284
|
-
|
285
|
-
|
286
|
-
|
287
|
-
|
282
|
+
__publicField(SAOPass2, "OUTPUT", {
|
283
|
+
Beauty: 1,
|
284
|
+
Default: 0,
|
285
|
+
SAO: 2,
|
286
|
+
Depth: 3,
|
287
|
+
Normal: 4
|
288
|
+
});
|
289
|
+
return SAOPass2;
|
290
|
+
})();
|
288
291
|
exports.SAOPass = SAOPass;
|
289
292
|
//# sourceMappingURL=SAOPass.cjs.map
|