three-stdlib 2.35.5 → 2.35.6
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- package/_polyfill/CapsuleGeometry.cjs +20 -17
- package/_polyfill/CapsuleGeometry.cjs.map +1 -1
- package/_polyfill/CapsuleGeometry.js +20 -17
- package/_polyfill/CapsuleGeometry.js.map +1 -1
- package/_polyfill/constants.cjs +1 -1
- package/_polyfill/constants.cjs.map +1 -1
- package/_polyfill/constants.js +1 -1
- package/_polyfill/constants.js.map +1 -1
- package/animation/AnimationClipCreator.cjs +13 -13
- package/animation/AnimationClipCreator.cjs.map +1 -1
- package/animation/AnimationClipCreator.js +13 -13
- package/animation/AnimationClipCreator.js.map +1 -1
- package/animation/CCDIKSolver.cjs +11 -11
- package/animation/CCDIKSolver.cjs.map +1 -1
- package/animation/CCDIKSolver.js +12 -12
- package/animation/CCDIKSolver.js.map +1 -1
- package/animation/MMDAnimationHelper.cjs +1 -1
- package/animation/MMDAnimationHelper.cjs.map +1 -1
- package/animation/MMDAnimationHelper.js +1 -1
- package/animation/MMDAnimationHelper.js.map +1 -1
- package/animation/MMDPhysics.cjs +4 -4
- package/animation/MMDPhysics.cjs.map +1 -1
- package/animation/MMDPhysics.js +4 -4
- package/animation/MMDPhysics.js.map +1 -1
- package/controls/ArcballControls.cjs +2 -2
- package/controls/ArcballControls.cjs.map +1 -1
- package/controls/ArcballControls.js +3 -3
- package/controls/ArcballControls.js.map +1 -1
- package/controls/FirstPersonControls.cjs +1 -1
- package/controls/FirstPersonControls.cjs.map +1 -1
- package/controls/FirstPersonControls.js +1 -1
- package/controls/FirstPersonControls.js.map +1 -1
- package/controls/OrbitControls.cjs +2 -2
- package/controls/OrbitControls.cjs.map +1 -1
- package/controls/OrbitControls.js +3 -3
- package/controls/OrbitControls.js.map +1 -1
- package/controls/PointerLockControls.cjs +2 -2
- package/controls/PointerLockControls.cjs.map +1 -1
- package/controls/PointerLockControls.js +3 -3
- package/controls/PointerLockControls.js.map +1 -1
- package/csm/CSM.cjs +4 -4
- package/csm/CSM.cjs.map +1 -1
- package/csm/CSM.js +5 -5
- package/csm/CSM.js.map +1 -1
- package/csm/CSMFrustum.cjs +1 -1
- package/csm/CSMFrustum.cjs.map +1 -1
- package/csm/CSMFrustum.js +2 -2
- package/csm/CSMFrustum.js.map +1 -1
- package/deprecated/Geometry.cjs +722 -715
- package/deprecated/Geometry.cjs.map +1 -1
- package/deprecated/Geometry.js +723 -716
- package/deprecated/Geometry.js.map +1 -1
- package/effects/AnaglyphEffect.cjs +2 -1
- package/effects/AnaglyphEffect.cjs.map +1 -1
- package/effects/AnaglyphEffect.js +3 -2
- package/effects/AnaglyphEffect.js.map +1 -1
- package/effects/OutlineEffect.cjs +2 -1
- package/effects/OutlineEffect.cjs.map +1 -1
- package/effects/OutlineEffect.js +3 -2
- package/effects/OutlineEffect.js.map +1 -1
- package/effects/ParallaxBarrierEffect.cjs +2 -1
- package/effects/ParallaxBarrierEffect.cjs.map +1 -1
- package/effects/ParallaxBarrierEffect.js +3 -2
- package/effects/ParallaxBarrierEffect.js.map +1 -1
- package/exporters/DRACOExporter.cjs +133 -122
- package/exporters/DRACOExporter.cjs.map +1 -1
- package/exporters/DRACOExporter.d.ts +34 -21
- package/exporters/DRACOExporter.js +133 -122
- package/exporters/DRACOExporter.js.map +1 -1
- package/exporters/GLTFExporter.cjs +170 -167
- package/exporters/GLTFExporter.cjs.map +1 -1
- package/exporters/GLTFExporter.js +170 -167
- package/exporters/GLTFExporter.js.map +1 -1
- package/geometries/LightningStrike.cjs +524 -515
- package/geometries/LightningStrike.cjs.map +1 -1
- package/geometries/LightningStrike.js +524 -515
- package/geometries/LightningStrike.js.map +1 -1
- package/geometries/RoundedBoxGeometry.cjs +1 -1
- package/geometries/RoundedBoxGeometry.cjs.map +1 -1
- package/geometries/RoundedBoxGeometry.js +2 -2
- package/geometries/RoundedBoxGeometry.js.map +1 -1
- package/helpers/RaycasterHelper.cjs +2 -2
- package/helpers/RaycasterHelper.cjs.map +1 -1
- package/helpers/RaycasterHelper.js +3 -3
- package/helpers/RaycasterHelper.js.map +1 -1
- package/helpers/VertexNormalsHelper.cjs +3 -3
- package/helpers/VertexNormalsHelper.cjs.map +1 -1
- package/helpers/VertexNormalsHelper.js +4 -4
- package/helpers/VertexNormalsHelper.js.map +1 -1
- package/helpers/VertexTangentsHelper.cjs +2 -2
- package/helpers/VertexTangentsHelper.cjs.map +1 -1
- package/helpers/VertexTangentsHelper.js +3 -3
- package/helpers/VertexTangentsHelper.js.map +1 -1
- package/interactive/InteractiveGroup.cjs +1 -1
- package/interactive/InteractiveGroup.cjs.map +1 -1
- package/interactive/InteractiveGroup.js +2 -2
- package/interactive/InteractiveGroup.js.map +1 -1
- package/interactive/SelectionBox.cjs +15 -15
- package/interactive/SelectionBox.cjs.map +1 -1
- package/interactive/SelectionBox.js +16 -16
- package/interactive/SelectionBox.js.map +1 -1
- package/libs/chevrotain.cjs +1 -1
- package/libs/chevrotain.cjs.map +1 -1
- package/libs/chevrotain.js +1 -1
- package/libs/chevrotain.js.map +1 -1
- package/libs/lottie.cjs +1 -1
- package/libs/lottie.cjs.map +1 -1
- package/libs/lottie.js +1 -1
- package/libs/lottie.js.map +1 -1
- package/libs/opentype.cjs +1 -1
- package/libs/opentype.cjs.map +1 -1
- package/libs/opentype.js +1 -1
- package/libs/opentype.js.map +1 -1
- package/lights/LightProbeGenerator.cjs +5 -5
- package/lights/LightProbeGenerator.cjs.map +1 -1
- package/lights/LightProbeGenerator.js +5 -5
- package/lights/LightProbeGenerator.js.map +1 -1
- package/lights/RectAreaLightUniformsLib.cjs +3 -3
- package/lights/RectAreaLightUniformsLib.cjs.map +1 -1
- package/lights/RectAreaLightUniformsLib.js +3 -3
- package/lights/RectAreaLightUniformsLib.js.map +1 -1
- package/lines/LineMaterial.cjs +2 -1
- package/lines/LineMaterial.cjs.map +1 -1
- package/lines/LineMaterial.js +3 -2
- package/lines/LineMaterial.js.map +1 -1
- package/lines/LineSegments2.cjs +13 -13
- package/lines/LineSegments2.cjs.map +1 -1
- package/lines/LineSegments2.js +14 -14
- package/lines/LineSegments2.js.map +1 -1
- package/lines/LineSegmentsGeometry.cjs +2 -2
- package/lines/LineSegmentsGeometry.cjs.map +1 -1
- package/lines/LineSegmentsGeometry.js +3 -3
- package/lines/LineSegmentsGeometry.js.map +1 -1
- package/lines/Wireframe.cjs +3 -3
- package/lines/Wireframe.cjs.map +1 -1
- package/lines/Wireframe.js +4 -4
- package/lines/Wireframe.js.map +1 -1
- package/loaders/BasisTextureLoader.cjs +441 -435
- package/loaders/BasisTextureLoader.cjs.map +1 -1
- package/loaders/BasisTextureLoader.js +441 -435
- package/loaders/BasisTextureLoader.js.map +1 -1
- package/loaders/EXRLoader.cjs +2 -1
- package/loaders/EXRLoader.cjs.map +1 -1
- package/loaders/EXRLoader.js +3 -2
- package/loaders/EXRLoader.js.map +1 -1
- package/loaders/FBXLoader.cjs +2 -2
- package/loaders/FBXLoader.cjs.map +1 -1
- package/loaders/FBXLoader.js +2 -2
- package/loaders/FBXLoader.js.map +1 -1
- package/loaders/FontLoader.cjs +2 -2
- package/loaders/FontLoader.cjs.map +1 -1
- package/loaders/FontLoader.d.ts +2 -2
- package/loaders/FontLoader.js +2 -2
- package/loaders/FontLoader.js.map +1 -1
- package/loaders/GLTFLoader.cjs +2 -2
- package/loaders/GLTFLoader.cjs.map +1 -1
- package/loaders/GLTFLoader.js +2 -2
- package/loaders/GLTFLoader.js.map +1 -1
- package/loaders/KTX2Loader.cjs +377 -374
- package/loaders/KTX2Loader.cjs.map +1 -1
- package/loaders/KTX2Loader.js +377 -374
- package/loaders/KTX2Loader.js.map +1 -1
- package/loaders/LDrawLoader.cjs +5 -4
- package/loaders/LDrawLoader.cjs.map +1 -1
- package/loaders/LDrawLoader.js +6 -5
- package/loaders/LDrawLoader.js.map +1 -1
- package/loaders/OBJLoader.cjs +5 -5
- package/loaders/OBJLoader.cjs.map +1 -1
- package/loaders/OBJLoader.js +6 -6
- package/loaders/OBJLoader.js.map +1 -1
- package/loaders/PRWMLoader.cjs +46 -43
- package/loaders/PRWMLoader.cjs.map +1 -1
- package/loaders/PRWMLoader.js +46 -43
- package/loaders/PRWMLoader.js.map +1 -1
- package/loaders/SVGLoader.cjs +1694 -1688
- package/loaders/SVGLoader.cjs.map +1 -1
- package/loaders/SVGLoader.js +1694 -1688
- package/loaders/SVGLoader.js.map +1 -1
- package/loaders/XLoader.cjs +1 -1
- package/loaders/XLoader.cjs.map +1 -1
- package/loaders/XLoader.js +1 -1
- package/loaders/XLoader.js.map +1 -1
- package/math/Capsule.cjs +3 -3
- package/math/Capsule.cjs.map +1 -1
- package/math/Capsule.js +3 -3
- package/math/Capsule.js.map +1 -1
- package/math/ColorConverter.cjs +9 -9
- package/math/ColorConverter.cjs.map +1 -1
- package/math/ColorConverter.js +9 -9
- package/math/ColorConverter.js.map +1 -1
- package/math/ConvexHull.cjs +53 -50
- package/math/ConvexHull.cjs.map +1 -1
- package/math/ConvexHull.js +53 -50
- package/math/ConvexHull.js.map +1 -1
- package/math/ImprovedNoise.cjs +1 -1
- package/math/ImprovedNoise.cjs.map +1 -1
- package/math/ImprovedNoise.js +1 -1
- package/math/ImprovedNoise.js.map +1 -1
- package/math/MeshSurfaceSampler.cjs +2 -2
- package/math/MeshSurfaceSampler.cjs.map +1 -1
- package/math/MeshSurfaceSampler.js +2 -2
- package/math/MeshSurfaceSampler.js.map +1 -1
- package/math/OBB.cjs +14 -14
- package/math/OBB.cjs.map +1 -1
- package/math/OBB.js +15 -15
- package/math/OBB.js.map +1 -1
- package/math/Octree.cjs +7 -7
- package/math/Octree.cjs.map +1 -1
- package/math/Octree.js +8 -8
- package/math/Octree.js.map +1 -1
- package/misc/ConvexObjectBreaker.cjs +271 -268
- package/misc/ConvexObjectBreaker.cjs.map +1 -1
- package/misc/ConvexObjectBreaker.js +272 -269
- package/misc/ConvexObjectBreaker.js.map +1 -1
- package/misc/Gyroscope.cjs +6 -6
- package/misc/Gyroscope.cjs.map +1 -1
- package/misc/Gyroscope.js +7 -7
- package/misc/Gyroscope.js.map +1 -1
- package/modifiers/CurveModifier.cjs +1 -1
- package/modifiers/CurveModifier.cjs.map +1 -1
- package/modifiers/CurveModifier.js +2 -2
- package/modifiers/CurveModifier.js.map +1 -1
- package/modifiers/SimplifyModifier.cjs +2 -2
- package/modifiers/SimplifyModifier.cjs.map +1 -1
- package/modifiers/SimplifyModifier.js +2 -2
- package/modifiers/SimplifyModifier.js.map +1 -1
- package/objects/BatchedMesh.cjs +2 -2
- package/objects/BatchedMesh.cjs.map +1 -1
- package/objects/BatchedMesh.js +3 -3
- package/objects/BatchedMesh.js.map +1 -1
- package/objects/GroundProjectedEnv.cjs +2 -1
- package/objects/GroundProjectedEnv.cjs.map +1 -1
- package/objects/GroundProjectedEnv.js +3 -2
- package/objects/GroundProjectedEnv.js.map +1 -1
- package/objects/Lensflare.cjs +209 -206
- package/objects/Lensflare.cjs.map +1 -1
- package/objects/Lensflare.js +209 -206
- package/objects/Lensflare.js.map +1 -1
- package/objects/Reflector.cjs +154 -146
- package/objects/Reflector.cjs.map +1 -1
- package/objects/Reflector.js +154 -146
- package/objects/Reflector.js.map +1 -1
- package/objects/ReflectorForSSRPass.cjs +183 -180
- package/objects/ReflectorForSSRPass.cjs.map +1 -1
- package/objects/ReflectorForSSRPass.js +183 -180
- package/objects/ReflectorForSSRPass.js.map +1 -1
- package/objects/Refractor.cjs +164 -161
- package/objects/Refractor.cjs.map +1 -1
- package/objects/Refractor.js +164 -161
- package/objects/Refractor.js.map +1 -1
- package/objects/ShadowMesh.cjs +1 -1
- package/objects/ShadowMesh.cjs.map +1 -1
- package/objects/ShadowMesh.js +2 -2
- package/objects/ShadowMesh.js.map +1 -1
- package/objects/Sky.cjs +35 -32
- package/objects/Sky.cjs.map +1 -1
- package/objects/Sky.d.ts +17 -42
- package/objects/Sky.js +35 -32
- package/objects/Sky.js.map +1 -1
- package/objects/Water.cjs +2 -1
- package/objects/Water.cjs.map +1 -1
- package/objects/Water.js +3 -2
- package/objects/Water.js.map +1 -1
- package/objects/Water2.cjs +143 -140
- package/objects/Water2.cjs.map +1 -1
- package/objects/Water2.js +143 -140
- package/objects/Water2.js.map +1 -1
- package/package.json +1 -1
- package/postprocessing/SAOPass.cjs +267 -264
- package/postprocessing/SAOPass.cjs.map +1 -1
- package/postprocessing/SAOPass.js +267 -264
- package/postprocessing/SAOPass.js.map +1 -1
- package/postprocessing/SSAOPass.cjs +253 -250
- package/postprocessing/SSAOPass.cjs.map +1 -1
- package/postprocessing/SSAOPass.js +253 -250
- package/postprocessing/SSAOPass.js.map +1 -1
- package/postprocessing/SSRPass.cjs +379 -376
- package/postprocessing/SSRPass.cjs.map +1 -1
- package/postprocessing/SSRPass.js +379 -376
- package/postprocessing/SSRPass.js.map +1 -1
- package/postprocessing/UnrealBloomPass.cjs +205 -202
- package/postprocessing/UnrealBloomPass.cjs.map +1 -1
- package/postprocessing/UnrealBloomPass.js +205 -202
- package/postprocessing/UnrealBloomPass.js.map +1 -1
- package/renderers/CSS2DRenderer.cjs +5 -5
- package/renderers/CSS2DRenderer.cjs.map +1 -1
- package/renderers/CSS2DRenderer.js +5 -5
- package/renderers/CSS2DRenderer.js.map +1 -1
- package/renderers/CSS3DRenderer.cjs +5 -5
- package/renderers/CSS3DRenderer.cjs.map +1 -1
- package/renderers/CSS3DRenderer.js +6 -6
- package/renderers/CSS3DRenderer.js.map +1 -1
- package/shaders/ACESFilmicToneMappingShader.cjs +71 -46
- package/shaders/ACESFilmicToneMappingShader.cjs.map +1 -1
- package/shaders/ACESFilmicToneMappingShader.js +71 -46
- package/shaders/ACESFilmicToneMappingShader.js.map +1 -1
- package/shaders/AfterimageShader.cjs +41 -22
- package/shaders/AfterimageShader.cjs.map +1 -1
- package/shaders/AfterimageShader.js +41 -22
- package/shaders/AfterimageShader.js.map +1 -1
- package/shaders/BasicShader.cjs +20 -6
- package/shaders/BasicShader.cjs.map +1 -1
- package/shaders/BasicShader.js +20 -6
- package/shaders/BasicShader.js.map +1 -1
- package/shaders/BleachBypassShader.cjs +46 -26
- package/shaders/BleachBypassShader.cjs.map +1 -1
- package/shaders/BleachBypassShader.js +46 -26
- package/shaders/BleachBypassShader.js.map +1 -1
- package/shaders/BlendShader.cjs +33 -19
- package/shaders/BlendShader.cjs.map +1 -1
- package/shaders/BlendShader.js +33 -19
- package/shaders/BlendShader.js.map +1 -1
- package/shaders/BokehShader.cjs +117 -90
- package/shaders/BokehShader.cjs.map +1 -1
- package/shaders/BokehShader.js +117 -90
- package/shaders/BokehShader.js.map +1 -1
- package/shaders/BokehShader2.cjs +333 -232
- package/shaders/BokehShader2.cjs.map +1 -1
- package/shaders/BokehShader2.js +333 -232
- package/shaders/BokehShader2.js.map +1 -1
- package/shaders/BrightnessContrastShader.cjs +38 -22
- package/shaders/BrightnessContrastShader.cjs.map +1 -1
- package/shaders/BrightnessContrastShader.js +38 -22
- package/shaders/BrightnessContrastShader.js.map +1 -1
- package/shaders/ColorCorrectionShader.cjs +35 -21
- package/shaders/ColorCorrectionShader.cjs.map +1 -1
- package/shaders/ColorCorrectionShader.js +35 -21
- package/shaders/ColorCorrectionShader.js.map +1 -1
- package/shaders/ColorifyShader.cjs +34 -19
- package/shaders/ColorifyShader.cjs.map +1 -1
- package/shaders/ColorifyShader.js +34 -19
- package/shaders/ColorifyShader.js.map +1 -1
- package/shaders/ConvolutionShader.cjs +43 -24
- package/shaders/ConvolutionShader.cjs.map +1 -1
- package/shaders/ConvolutionShader.js +43 -24
- package/shaders/ConvolutionShader.js.map +1 -1
- package/shaders/CopyShader.cjs +30 -16
- package/shaders/CopyShader.cjs.map +1 -1
- package/shaders/CopyShader.js +30 -16
- package/shaders/CopyShader.js.map +1 -1
- package/shaders/DOFMipMapShader.cjs +38 -21
- package/shaders/DOFMipMapShader.cjs.map +1 -1
- package/shaders/DOFMipMapShader.js +38 -21
- package/shaders/DOFMipMapShader.js.map +1 -1
- package/shaders/DepthLimitedBlurShader.cjs +98 -69
- package/shaders/DepthLimitedBlurShader.cjs.map +1 -1
- package/shaders/DepthLimitedBlurShader.js +98 -69
- package/shaders/DepthLimitedBlurShader.js.map +1 -1
- package/shaders/DigitalGlitch.cjs +70 -59
- package/shaders/DigitalGlitch.cjs.map +1 -1
- package/shaders/DigitalGlitch.js +70 -59
- package/shaders/DigitalGlitch.js.map +1 -1
- package/shaders/DotScreenShader.cjs +49 -28
- package/shaders/DotScreenShader.cjs.map +1 -1
- package/shaders/DotScreenShader.js +49 -28
- package/shaders/DotScreenShader.js.map +1 -1
- package/shaders/FXAAShader.cjs +1098 -1089
- package/shaders/FXAAShader.cjs.map +1 -1
- package/shaders/FXAAShader.js +1098 -1089
- package/shaders/FXAAShader.js.map +1 -1
- package/shaders/FilmShader.cjs +57 -29
- package/shaders/FilmShader.cjs.map +1 -1
- package/shaders/FilmShader.js +57 -29
- package/shaders/FilmShader.js.map +1 -1
- package/shaders/FocusShader.cjs +70 -43
- package/shaders/FocusShader.cjs.map +1 -1
- package/shaders/FocusShader.js +70 -43
- package/shaders/FocusShader.js.map +1 -1
- package/shaders/FreiChenShader.cjs +74 -53
- package/shaders/FreiChenShader.cjs.map +1 -1
- package/shaders/FreiChenShader.js +74 -53
- package/shaders/FreiChenShader.js.map +1 -1
- package/shaders/FresnelShader.cjs +55 -35
- package/shaders/FresnelShader.cjs.map +1 -1
- package/shaders/FresnelShader.js +55 -35
- package/shaders/FresnelShader.js.map +1 -1
- package/shaders/GammaCorrectionShader.cjs +33 -19
- package/shaders/GammaCorrectionShader.cjs.map +1 -1
- package/shaders/GammaCorrectionShader.js +33 -19
- package/shaders/GammaCorrectionShader.js.map +1 -1
- package/shaders/GodRaysShader.cjs +193 -116
- package/shaders/GodRaysShader.cjs.map +1 -1
- package/shaders/GodRaysShader.js +193 -116
- package/shaders/GodRaysShader.js.map +1 -1
- package/shaders/HalftoneShader.cjs +270 -192
- package/shaders/HalftoneShader.cjs.map +1 -1
- package/shaders/HalftoneShader.js +270 -192
- package/shaders/HalftoneShader.js.map +1 -1
- package/shaders/HorizontalTiltShiftShader.cjs +43 -27
- package/shaders/HorizontalTiltShiftShader.cjs.map +1 -1
- package/shaders/HorizontalTiltShiftShader.js +43 -27
- package/shaders/HorizontalTiltShiftShader.js.map +1 -1
- package/shaders/HueSaturationShader.cjs +47 -31
- package/shaders/HueSaturationShader.cjs.map +1 -1
- package/shaders/HueSaturationShader.js +47 -31
- package/shaders/HueSaturationShader.js.map +1 -1
- package/shaders/KaleidoShader.cjs +37 -24
- package/shaders/KaleidoShader.cjs.map +1 -1
- package/shaders/KaleidoShader.js +37 -24
- package/shaders/KaleidoShader.js.map +1 -1
- package/shaders/LuminosityHighPassShader.cjs +43 -24
- package/shaders/LuminosityHighPassShader.cjs.map +1 -1
- package/shaders/LuminosityHighPassShader.js +43 -24
- package/shaders/LuminosityHighPassShader.js.map +1 -1
- package/shaders/LuminosityShader.cjs +34 -17
- package/shaders/LuminosityShader.cjs.map +1 -1
- package/shaders/LuminosityShader.js +34 -17
- package/shaders/LuminosityShader.js.map +1 -1
- package/shaders/MirrorShader.cjs +39 -26
- package/shaders/MirrorShader.cjs.map +1 -1
- package/shaders/MirrorShader.js +39 -26
- package/shaders/MirrorShader.js.map +1 -1
- package/shaders/NormalMapShader.cjs +36 -21
- package/shaders/NormalMapShader.cjs.map +1 -1
- package/shaders/NormalMapShader.js +36 -21
- package/shaders/NormalMapShader.js.map +1 -1
- package/shaders/ParallaxShader.cjs +147 -97
- package/shaders/ParallaxShader.cjs.map +1 -1
- package/shaders/ParallaxShader.js +147 -97
- package/shaders/ParallaxShader.js.map +1 -1
- package/shaders/PixelShader.cjs +31 -18
- package/shaders/PixelShader.cjs.map +1 -1
- package/shaders/PixelShader.js +31 -18
- package/shaders/PixelShader.js.map +1 -1
- package/shaders/RGBShiftShader.cjs +33 -20
- package/shaders/RGBShiftShader.cjs.map +1 -1
- package/shaders/RGBShiftShader.js +33 -20
- package/shaders/RGBShiftShader.js.map +1 -1
- package/shaders/SAOShader.cjs +154 -117
- package/shaders/SAOShader.cjs.map +1 -1
- package/shaders/SAOShader.js +154 -117
- package/shaders/SAOShader.js.map +1 -1
- package/shaders/SMAAShader.cjs +358 -270
- package/shaders/SMAAShader.cjs.map +1 -1
- package/shaders/SMAAShader.js +358 -270
- package/shaders/SMAAShader.js.map +1 -1
- package/shaders/SSAOShader.cjs +236 -142
- package/shaders/SSAOShader.cjs.map +1 -1
- package/shaders/SSAOShader.js +236 -142
- package/shaders/SSAOShader.js.map +1 -1
- package/shaders/SSRShader.cjs +4 -4
- package/shaders/SSRShader.cjs.map +1 -1
- package/shaders/SSRShader.js +4 -4
- package/shaders/SSRShader.js.map +1 -1
- package/shaders/SepiaShader.cjs +36 -20
- package/shaders/SepiaShader.cjs.map +1 -1
- package/shaders/SepiaShader.js +36 -20
- package/shaders/SepiaShader.js.map +1 -1
- package/shaders/SobelOperatorShader.cjs +64 -37
- package/shaders/SobelOperatorShader.cjs.map +1 -1
- package/shaders/SobelOperatorShader.js +64 -37
- package/shaders/SobelOperatorShader.js.map +1 -1
- package/shaders/TechnicolorShader.cjs +29 -16
- package/shaders/TechnicolorShader.cjs.map +1 -1
- package/shaders/TechnicolorShader.js +29 -16
- package/shaders/TechnicolorShader.js.map +1 -1
- package/shaders/ToneMapShader.cjs +55 -35
- package/shaders/ToneMapShader.cjs.map +1 -1
- package/shaders/ToneMapShader.js +55 -35
- package/shaders/ToneMapShader.js.map +1 -1
- package/shaders/ToonShader.cjs +275 -165
- package/shaders/ToonShader.cjs.map +1 -1
- package/shaders/ToonShader.js +275 -165
- package/shaders/ToonShader.js.map +1 -1
- package/shaders/TriangleBlurShader.cjs +50 -27
- package/shaders/TriangleBlurShader.cjs.map +1 -1
- package/shaders/TriangleBlurShader.js +50 -27
- package/shaders/TriangleBlurShader.js.map +1 -1
- package/shaders/UnpackDepthRGBAShader.cjs +32 -17
- package/shaders/UnpackDepthRGBAShader.cjs.map +1 -1
- package/shaders/UnpackDepthRGBAShader.js +32 -17
- package/shaders/UnpackDepthRGBAShader.js.map +1 -1
- package/shaders/VerticalTiltShiftShader.cjs +43 -27
- package/shaders/VerticalTiltShiftShader.cjs.map +1 -1
- package/shaders/VerticalTiltShiftShader.js +43 -27
- package/shaders/VerticalTiltShiftShader.js.map +1 -1
- package/shaders/VignetteShader.cjs +43 -27
- package/shaders/VignetteShader.cjs.map +1 -1
- package/shaders/VignetteShader.js +43 -27
- package/shaders/VignetteShader.js.map +1 -1
- package/shaders/VolumeShader.cjs +264 -213
- package/shaders/VolumeShader.cjs.map +1 -1
- package/shaders/VolumeShader.js +264 -213
- package/shaders/VolumeShader.js.map +1 -1
- package/shaders/WaterRefractionShader.cjs +63 -35
- package/shaders/WaterRefractionShader.cjs.map +1 -1
- package/shaders/WaterRefractionShader.js +63 -35
- package/shaders/WaterRefractionShader.js.map +1 -1
- package/utils/GeometryCompressionUtils.cjs +2 -1
- package/utils/GeometryCompressionUtils.cjs.map +1 -1
- package/utils/GeometryCompressionUtils.js +3 -2
- package/utils/GeometryCompressionUtils.js.map +1 -1
- package/utils/RoughnessMipmapper.cjs +3 -3
- package/utils/RoughnessMipmapper.cjs.map +1 -1
- package/utils/RoughnessMipmapper.js +4 -4
- package/utils/RoughnessMipmapper.js.map +1 -1
- package/webxr/ARButton.cjs +3 -3
- package/webxr/ARButton.cjs.map +1 -1
- package/webxr/ARButton.d.ts +3 -3
- package/webxr/ARButton.js +3 -3
- package/webxr/ARButton.js.map +1 -1
- package/webxr/OculusHandPointerModel.cjs +2 -2
- package/webxr/OculusHandPointerModel.cjs.map +1 -1
- package/webxr/OculusHandPointerModel.js +2 -2
- package/webxr/OculusHandPointerModel.js.map +1 -1
- package/webxr/VRButton.cjs +98 -95
- package/webxr/VRButton.cjs.map +1 -1
- package/webxr/VRButton.d.ts +9 -6
- package/webxr/VRButton.js +98 -95
- package/webxr/VRButton.js.map +1 -1
- package/webxr/XRHandPrimitiveModel.cjs +2 -2
- package/webxr/XRHandPrimitiveModel.cjs.map +1 -1
- package/webxr/XRHandPrimitiveModel.js +3 -3
- package/webxr/XRHandPrimitiveModel.js.map +1 -1
package/shaders/BokehShader2.cjs
CHANGED
@@ -25,245 +25,346 @@ const BokehShader2 = {
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dithering: { value: 1e-4 },
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pentagon: { value: 0 },
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shaderFocus: { value: 1 },
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focusCoords: { value: new THREE.Vector2() }
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focusCoords: { value: /* @__PURE__ */ new THREE.Vector2() }
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vertexShader:
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vertexShader: (
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/* glsl */
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`
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varying vec2 vUv;
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void main() {
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vUv = uv;
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gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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}
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`
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),
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fragmentShader: (
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/* glsl */
|
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`
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#include <common>
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varying vec2 vUv;
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uniform sampler2D tColor;
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uniform sampler2D tDepth;
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uniform float textureWidth;
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uniform float textureHeight;
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uniform float focalDepth; //focal distance value in meters, but you may use autofocus option below
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uniform float focalLength; //focal length in mm
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uniform float fstop; //f-stop value
|
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uniform bool showFocus; //show debug focus point and focal range (red = focal point, green = focal range)
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/*
|
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make sure that these two values are the same for your camera, otherwise distances will be wrong.
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*/
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uniform float znear; // camera clipping start
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uniform float zfar; // camera clipping end
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//------------------------------------------
|
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//user variables
|
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const int samples = SAMPLES; //samples on the first ring
|
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const int rings = RINGS; //ring count
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const int maxringsamples = rings * samples;
|
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uniform bool manualdof; // manual dof calculation
|
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float ndofstart = 1.0; // near dof blur start
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float ndofdist = 2.0; // near dof blur falloff distance
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float fdofstart = 1.0; // far dof blur start
|
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float fdofdist = 3.0; // far dof blur falloff distance
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float CoC = 0.03; //circle of confusion size in mm (35mm film = 0.03mm)
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uniform bool vignetting; // use optical lens vignetting
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float vignout = 1.3; // vignetting outer border
|
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float vignin = 0.0; // vignetting inner border
|
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float vignfade = 22.0; // f-stops till vignete fades
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uniform bool shaderFocus;
|
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// disable if you use external focalDepth value
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uniform vec2 focusCoords;
|
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// autofocus point on screen (0.0,0.0 - left lower corner, 1.0,1.0 - upper right)
|
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// if center of screen use vec2(0.5, 0.5);
|
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uniform float maxblur;
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//clamp value of max blur (0.0 = no blur, 1.0 default)
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uniform float threshold; // highlight threshold;
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uniform float gain; // highlight gain;
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uniform float bias; // bokeh edge bias
|
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uniform float fringe; // bokeh chromatic aberration / fringing
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|
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uniform bool noise; //use noise instead of pattern for sample dithering
|
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uniform float dithering;
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uniform bool depthblur; // blur the depth buffer
|
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float dbsize = 1.25; // depth blur size
|
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|
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/*
|
113
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next part is experimental
|
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not looking good with small sample and ring count
|
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looks okay starting from samples = 4, rings = 4
|
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*/
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uniform bool pentagon; //use pentagon as bokeh shape?
|
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float feather = 0.4; //pentagon shape feather
|
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//------------------------------------------
|
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|
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float penta(vec2 coords) {
|
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//pentagonal shape
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float scale = float(rings) - 1.3;
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vec4 HS0 = vec4( 1.0, 0.0, 0.0, 1.0);
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vec4 HS1 = vec4( 0.309016994, 0.951056516, 0.0, 1.0);
|
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vec4 HS2 = vec4(-0.809016994, 0.587785252, 0.0, 1.0);
|
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vec4 HS3 = vec4(-0.809016994,-0.587785252, 0.0, 1.0);
|
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vec4 HS4 = vec4( 0.309016994,-0.951056516, 0.0, 1.0);
|
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vec4 HS5 = vec4( 0.0 ,0.0 , 1.0, 1.0);
|
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|
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vec4 one = vec4( 1.0 );
|
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|
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vec4 P = vec4((coords),vec2(scale, scale));
|
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+
|
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vec4 dist = vec4(0.0);
|
138
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float inorout = -4.0;
|
139
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+
|
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dist.x = dot( P, HS0 );
|
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dist.y = dot( P, HS1 );
|
142
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dist.z = dot( P, HS2 );
|
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dist.w = dot( P, HS3 );
|
144
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+
|
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dist = smoothstep( -feather, feather, dist );
|
146
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+
|
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inorout += dot( dist, one );
|
148
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|
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dist.x = dot( P, HS4 );
|
150
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dist.y = HS5.w - abs( P.z );
|
151
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+
|
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dist = smoothstep( -feather, feather, dist );
|
153
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inorout += dist.x;
|
154
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|
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return clamp( inorout, 0.0, 1.0 );
|
156
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}
|
157
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+
|
158
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+
float bdepth(vec2 coords) {
|
159
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// Depth buffer blur
|
160
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float d = 0.0;
|
161
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+
float kernel[9];
|
162
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vec2 offset[9];
|
163
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+
|
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vec2 wh = vec2(1.0/textureWidth,1.0/textureHeight) * dbsize;
|
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|
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offset[0] = vec2(-wh.x,-wh.y);
|
167
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offset[1] = vec2( 0.0, -wh.y);
|
168
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offset[2] = vec2( wh.x -wh.y);
|
169
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+
|
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offset[3] = vec2(-wh.x, 0.0);
|
171
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offset[4] = vec2( 0.0, 0.0);
|
172
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offset[5] = vec2( wh.x, 0.0);
|
173
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+
|
174
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+
offset[6] = vec2(-wh.x, wh.y);
|
175
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+
offset[7] = vec2( 0.0, wh.y);
|
176
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+
offset[8] = vec2( wh.x, wh.y);
|
177
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+
|
178
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+
kernel[0] = 1.0/16.0; kernel[1] = 2.0/16.0; kernel[2] = 1.0/16.0;
|
179
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+
kernel[3] = 2.0/16.0; kernel[4] = 4.0/16.0; kernel[5] = 2.0/16.0;
|
180
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+
kernel[6] = 1.0/16.0; kernel[7] = 2.0/16.0; kernel[8] = 1.0/16.0;
|
181
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+
|
182
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+
for( int i=0; i<9; i++ ) {
|
183
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+
float tmp = texture2D(tDepth, coords + offset[i]).r;
|
184
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+
d += tmp * kernel[i];
|
185
|
+
}
|
186
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+
|
187
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+
return d;
|
188
|
+
}
|
189
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+
|
190
|
+
vec3 color(vec2 coords,float blur) {
|
191
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+
//processing the sample
|
192
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+
|
193
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+
vec3 col = vec3(0.0);
|
194
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+
vec2 texel = vec2(1.0/textureWidth,1.0/textureHeight);
|
195
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+
|
196
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+
col.r = texture2D(tColor,coords + vec2(0.0,1.0)*texel*fringe*blur).r;
|
197
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+
col.g = texture2D(tColor,coords + vec2(-0.866,-0.5)*texel*fringe*blur).g;
|
198
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+
col.b = texture2D(tColor,coords + vec2(0.866,-0.5)*texel*fringe*blur).b;
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+
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200
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+
vec3 lumcoeff = vec3(0.299,0.587,0.114);
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+
float lum = dot(col.rgb, lumcoeff);
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+
float thresh = max((lum-threshold)*gain, 0.0);
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+
return col+mix(vec3(0.0),col,thresh*blur);
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+
}
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205
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+
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206
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+
vec3 debugFocus(vec3 col, float blur, float depth) {
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+
float edge = 0.002*depth; //distance based edge smoothing
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208
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+
float m = clamp(smoothstep(0.0,edge,blur),0.0,1.0);
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+
float e = clamp(smoothstep(1.0-edge,1.0,blur),0.0,1.0);
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210
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+
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211
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+
col = mix(col,vec3(1.0,0.5,0.0),(1.0-m)*0.6);
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212
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+
col = mix(col,vec3(0.0,0.5,1.0),((1.0-e)-(1.0-m))*0.2);
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213
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+
|
214
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+
return col;
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215
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+
}
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216
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+
|
217
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+
float linearize(float depth) {
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+
return -zfar * znear / (depth * (zfar - znear) - zfar);
|
219
|
+
}
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220
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+
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221
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+
float vignette() {
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222
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+
float dist = distance(vUv.xy, vec2(0.5,0.5));
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223
|
+
dist = smoothstep(vignout+(fstop/vignfade), vignin+(fstop/vignfade), dist);
|
224
|
+
return clamp(dist,0.0,1.0);
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225
|
+
}
|
226
|
+
|
227
|
+
float gather(float i, float j, int ringsamples, inout vec3 col, float w, float h, float blur) {
|
228
|
+
float rings2 = float(rings);
|
229
|
+
float step = PI*2.0 / float(ringsamples);
|
230
|
+
float pw = cos(j*step)*i;
|
231
|
+
float ph = sin(j*step)*i;
|
232
|
+
float p = 1.0;
|
233
|
+
if (pentagon) {
|
234
|
+
p = penta(vec2(pw,ph));
|
235
|
+
}
|
236
|
+
col += color(vUv.xy + vec2(pw*w,ph*h), blur) * mix(1.0, i/rings2, bias) * p;
|
237
|
+
return 1.0 * mix(1.0, i /rings2, bias) * p;
|
238
|
+
}
|
239
|
+
|
240
|
+
void main() {
|
241
|
+
//scene depth calculation
|
242
|
+
|
243
|
+
float depth = linearize(texture2D(tDepth,vUv.xy).x);
|
244
|
+
|
245
|
+
// Blur depth?
|
246
|
+
if ( depthblur ) {
|
247
|
+
depth = linearize(bdepth(vUv.xy));
|
248
|
+
}
|
249
|
+
|
250
|
+
//focal plane calculation
|
251
|
+
|
252
|
+
float fDepth = focalDepth;
|
253
|
+
|
254
|
+
if (shaderFocus) {
|
255
|
+
|
256
|
+
fDepth = linearize(texture2D(tDepth,focusCoords).x);
|
257
|
+
|
258
|
+
}
|
259
|
+
|
260
|
+
// dof blur factor calculation
|
261
|
+
|
262
|
+
float blur = 0.0;
|
263
|
+
|
264
|
+
if (manualdof) {
|
265
|
+
float a = depth-fDepth; // Focal plane
|
266
|
+
float b = (a-fdofstart)/fdofdist; // Far DoF
|
267
|
+
float c = (-a-ndofstart)/ndofdist; // Near Dof
|
268
|
+
blur = (a>0.0) ? b : c;
|
269
|
+
} else {
|
270
|
+
float f = focalLength; // focal length in mm
|
271
|
+
float d = fDepth*1000.0; // focal plane in mm
|
272
|
+
float o = depth*1000.0; // depth in mm
|
273
|
+
|
274
|
+
float a = (o*f)/(o-f);
|
275
|
+
float b = (d*f)/(d-f);
|
276
|
+
float c = (d-f)/(d*fstop*CoC);
|
277
|
+
|
278
|
+
blur = abs(a-b)*c;
|
279
|
+
}
|
280
|
+
|
281
|
+
blur = clamp(blur,0.0,1.0);
|
282
|
+
|
283
|
+
// calculation of pattern for dithering
|
284
|
+
|
285
|
+
vec2 noise = vec2(rand(vUv.xy), rand( vUv.xy + vec2( 0.4, 0.6 ) ) )*dithering*blur;
|
286
|
+
|
287
|
+
// getting blur x and y step factor
|
288
|
+
|
289
|
+
float w = (1.0/textureWidth)*blur*maxblur+noise.x;
|
290
|
+
float h = (1.0/textureHeight)*blur*maxblur+noise.y;
|
291
|
+
|
292
|
+
// calculation of final color
|
293
|
+
|
294
|
+
vec3 col = vec3(0.0);
|
295
|
+
|
296
|
+
if(blur < 0.05) {
|
297
|
+
//some optimization thingy
|
298
|
+
col = texture2D(tColor, vUv.xy).rgb;
|
299
|
+
} else {
|
300
|
+
col = texture2D(tColor, vUv.xy).rgb;
|
301
|
+
float s = 1.0;
|
302
|
+
int ringsamples;
|
303
|
+
|
304
|
+
for (int i = 1; i <= rings; i++) {
|
305
|
+
/*unboxstart*/
|
306
|
+
ringsamples = i * samples;
|
307
|
+
|
308
|
+
for (int j = 0 ; j < maxringsamples ; j++) {
|
309
|
+
if (j >= ringsamples) break;
|
310
|
+
s += gather(float(i), float(j), ringsamples, col, w, h, blur);
|
311
|
+
}
|
312
|
+
/*unboxend*/
|
313
|
+
}
|
314
|
+
|
315
|
+
col /= s; //divide by sample count
|
316
|
+
}
|
317
|
+
|
318
|
+
if (showFocus) {
|
319
|
+
col = debugFocus(col, blur, depth);
|
320
|
+
}
|
321
|
+
|
322
|
+
if (vignetting) {
|
323
|
+
col *= vignette();
|
324
|
+
}
|
325
|
+
|
326
|
+
gl_FragColor.rgb = col;
|
327
|
+
gl_FragColor.a = 1.0;
|
328
|
+
}
|
329
|
+
`
|
330
|
+
)
|
244
331
|
};
|
245
332
|
const BokehDepthShader = {
|
246
333
|
uniforms: {
|
247
334
|
mNear: { value: 1 },
|
248
335
|
mFar: { value: 1e3 }
|
249
336
|
},
|
250
|
-
vertexShader:
|
251
|
-
|
252
|
-
|
253
|
-
|
254
|
-
|
255
|
-
|
256
|
-
|
257
|
-
|
258
|
-
|
259
|
-
|
260
|
-
|
261
|
-
|
262
|
-
|
263
|
-
|
264
|
-
|
265
|
-
|
266
|
-
|
337
|
+
vertexShader: (
|
338
|
+
/* glsl */
|
339
|
+
`
|
340
|
+
varying float vViewZDepth;
|
341
|
+
|
342
|
+
void main() {
|
343
|
+
|
344
|
+
#include <begin_vertex>
|
345
|
+
#include <project_vertex>
|
346
|
+
|
347
|
+
vViewZDepth = - mvPosition.z;
|
348
|
+
|
349
|
+
}
|
350
|
+
`
|
351
|
+
),
|
352
|
+
fragmentShader: (
|
353
|
+
/* glsl */
|
354
|
+
`
|
355
|
+
uniform float mNear;
|
356
|
+
uniform float mFar;
|
357
|
+
|
358
|
+
varying float vViewZDepth;
|
359
|
+
|
360
|
+
void main() {
|
361
|
+
|
362
|
+
float color = 1.0 - smoothstep( mNear, mFar, vViewZDepth );
|
363
|
+
gl_FragColor = vec4( vec3( color ), 1.0 );
|
364
|
+
|
365
|
+
}
|
366
|
+
`
|
367
|
+
)
|
267
368
|
};
|
268
369
|
exports.BokehDepthShader = BokehDepthShader;
|
269
370
|
exports.BokehShader2 = BokehShader2;
|