three-stdlib 2.33.0 → 2.34.1

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Files changed (56) hide show
  1. package/controls/ArcballControls.cjs +2 -1
  2. package/controls/ArcballControls.cjs.map +1 -1
  3. package/controls/ArcballControls.d.ts +4 -2
  4. package/controls/ArcballControls.js +2 -1
  5. package/controls/ArcballControls.js.map +1 -1
  6. package/controls/DeviceOrientationControls.cjs +2 -1
  7. package/controls/DeviceOrientationControls.cjs.map +1 -1
  8. package/controls/DeviceOrientationControls.d.ts +4 -2
  9. package/controls/DeviceOrientationControls.js +2 -1
  10. package/controls/DeviceOrientationControls.js.map +1 -1
  11. package/controls/DragControls.cjs +2 -1
  12. package/controls/DragControls.cjs.map +1 -1
  13. package/controls/DragControls.d.ts +35 -2
  14. package/controls/DragControls.js +2 -1
  15. package/controls/DragControls.js.map +1 -1
  16. package/controls/EventDispatcher.cjs +78 -0
  17. package/controls/EventDispatcher.cjs.map +1 -0
  18. package/controls/EventDispatcher.d.ts +41 -0
  19. package/controls/EventDispatcher.js +78 -0
  20. package/controls/EventDispatcher.js.map +1 -0
  21. package/controls/FirstPersonControls.cjs +2 -1
  22. package/controls/FirstPersonControls.cjs.map +1 -1
  23. package/controls/FirstPersonControls.d.ts +3 -2
  24. package/controls/FirstPersonControls.js +2 -1
  25. package/controls/FirstPersonControls.js.map +1 -1
  26. package/controls/FlyControls.cjs +2 -1
  27. package/controls/FlyControls.cjs.map +1 -1
  28. package/controls/FlyControls.d.ts +9 -2
  29. package/controls/FlyControls.js +2 -1
  30. package/controls/FlyControls.js.map +1 -1
  31. package/controls/OrbitControls.cjs +36 -9
  32. package/controls/OrbitControls.cjs.map +1 -1
  33. package/controls/OrbitControls.d.ts +9 -2
  34. package/controls/OrbitControls.js +36 -9
  35. package/controls/OrbitControls.js.map +1 -1
  36. package/controls/PointerLockControls.cjs +4 -5
  37. package/controls/PointerLockControls.cjs.map +1 -1
  38. package/controls/PointerLockControls.d.ts +17 -2
  39. package/controls/PointerLockControls.js +4 -5
  40. package/controls/PointerLockControls.js.map +1 -1
  41. package/controls/StandardControlsEventMap.d.ts +14 -0
  42. package/controls/TrackballControls.cjs +2 -1
  43. package/controls/TrackballControls.cjs.map +1 -1
  44. package/controls/TrackballControls.d.ts +4 -2
  45. package/controls/TrackballControls.js +2 -1
  46. package/controls/TrackballControls.js.map +1 -1
  47. package/controls/experimental/CameraControls.cjs +2 -1
  48. package/controls/experimental/CameraControls.cjs.map +1 -1
  49. package/controls/experimental/CameraControls.d.ts +3 -2
  50. package/controls/experimental/CameraControls.js +2 -1
  51. package/controls/experimental/CameraControls.js.map +1 -1
  52. package/package.json +1 -1
  53. package/shaders/GammaCorrectionShader.cjs +5 -1
  54. package/shaders/GammaCorrectionShader.cjs.map +1 -1
  55. package/shaders/GammaCorrectionShader.js +5 -1
  56. package/shaders/GammaCorrectionShader.js.map +1 -1
@@ -7,7 +7,8 @@ var __publicField = (obj, key, value) => {
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  };
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  Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
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  const THREE = require("three");
10
- class DeviceOrientationControls extends THREE.EventDispatcher {
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+ const EventDispatcher = require("./EventDispatcher.cjs");
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+ class DeviceOrientationControls extends EventDispatcher.EventDispatcher {
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  // radians
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  constructor(object) {
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  super();
@@ -1 +1 @@
1
- {"version":3,"file":"DeviceOrientationControls.cjs","sources":["../../src/controls/DeviceOrientationControls.ts"],"sourcesContent":["import { Camera, Euler, EventDispatcher, MathUtils, Quaternion, Vector3 } from 'three'\n\n/**\n * W3C Device Orientation control (http://w3c.github.io/deviceorientation/spec-source-orientation.html)\n */\n\nclass DeviceOrientationControls extends EventDispatcher {\n public object: Camera\n\n private changeEvent = { type: 'change' }\n private EPS = 0.000001\n\n public enabled = true\n public deviceOrientation: Partial<DeviceOrientationEvent> = { alpha: 0, beta: 0, gamma: 0 }\n public screenOrientation: string | number = 0\n public alphaOffset = 0 // radians\n\n constructor(object: Camera) {\n super()\n\n this.object = object\n this.object.rotation.reorder('YXZ')\n\n this.connect()\n }\n\n private onDeviceOrientationChangeEvent = (event: DeviceOrientationEvent): void => {\n this.deviceOrientation = event\n }\n\n private onScreenOrientationChangeEvent = (): void => {\n this.screenOrientation = window.orientation || 0\n }\n\n // The angles alpha, beta and gamma form a set of intrinsic Tait-Bryan angles of type Z-X'-Y''\n\n private zee = new Vector3(0, 0, 1)\n private euler = new Euler()\n private q0 = new Quaternion()\n private q1 = new Quaternion(-Math.sqrt(0.5), 0, 0, Math.sqrt(0.5)) // - PI/2 around the x-axis\n private setObjectQuaternion = (\n quaternion: Quaternion,\n alpha: number,\n beta: number,\n gamma: number,\n orient: number,\n ): void => {\n this.euler.set(beta, alpha, -gamma, 'YXZ') // 'ZXY' for the device, but 'YXZ' for us\n quaternion.setFromEuler(this.euler) // orient the device\n quaternion.multiply(this.q1) // camera looks out the back of the device, not the top\n quaternion.multiply(this.q0.setFromAxisAngle(this.zee, -orient)) // adjust for screen orientation\n }\n\n public connect = (): void => {\n this.onScreenOrientationChangeEvent() // run once on load\n\n // iOS 13+\n\n if (\n window.DeviceOrientationEvent !== undefined &&\n // @ts-ignore\n typeof window.DeviceOrientationEvent.requestPermission === 'function'\n ) {\n // @ts-ignore\n window.DeviceOrientationEvent.requestPermission()\n .then((response: any) => {\n if (response == 'granted') {\n window.addEventListener('orientationchange', this.onScreenOrientationChangeEvent)\n window.addEventListener('deviceorientation', this.onDeviceOrientationChangeEvent)\n }\n })\n .catch((error: any) => {\n console.error('THREE.DeviceOrientationControls: Unable to use DeviceOrientation API:', error)\n })\n } else {\n window.addEventListener('orientationchange', this.onScreenOrientationChangeEvent)\n window.addEventListener('deviceorientation', this.onDeviceOrientationChangeEvent)\n }\n\n this.enabled = true\n }\n\n public disconnect = (): void => {\n window.removeEventListener('orientationchange', this.onScreenOrientationChangeEvent)\n window.removeEventListener('deviceorientation', this.onDeviceOrientationChangeEvent)\n\n this.enabled = false\n }\n\n private lastQuaternion = new Quaternion()\n public update = (): void => {\n if (this.enabled === false) return\n\n const device = this.deviceOrientation\n\n if (device) {\n const alpha = device.alpha ? MathUtils.degToRad(device.alpha) + this.alphaOffset : 0 // Z\n const beta = device.beta ? MathUtils.degToRad(device.beta) : 0 // X'\n const gamma = device.gamma ? MathUtils.degToRad(device.gamma) : 0 // Y''\n const orient = this.screenOrientation ? MathUtils.degToRad(this.screenOrientation as number) : 0 // O\n\n this.setObjectQuaternion(this.object.quaternion, alpha, beta, gamma, orient)\n\n if (8 * (1 - this.lastQuaternion.dot(this.object.quaternion)) > this.EPS) {\n this.lastQuaternion.copy(this.object.quaternion)\n // @ts-ignore\n this.dispatchEvent(this.changeEvent)\n }\n }\n }\n\n public dispose = (): void => this.disconnect()\n}\n\nexport { DeviceOrientationControls }\n"],"names":["EventDispatcher","Vector3","Euler","Quaternion","MathUtils"],"mappings":";;;;;;;;;AAMA,MAAM,kCAAkCA,MAAAA,gBAAgB;AAAA;AAAA,EAWtD,YAAY,QAAgB;AACpB;AAXD;AAEC,uCAAc,EAAE,MAAM;AACtB,+BAAM;AAEP,mCAAU;AACV,6CAAqD,EAAE,OAAO,GAAG,MAAM,GAAG,OAAO;AACjF,6CAAqC;AACrC,uCAAc;AAWb,0DAAiC,CAAC,UAAwC;AAChF,WAAK,oBAAoB;AAAA,IAAA;AAGnB,0DAAiC,MAAY;AAC9C,WAAA,oBAAoB,OAAO,eAAe;AAAA,IAAA;AAKzC;AAAA,+BAAM,IAAIC,MAAQ,QAAA,GAAG,GAAG,CAAC;AACzB,iCAAQ,IAAIC,MAAAA;AACZ,8BAAK,IAAIC,MAAAA;AACT,8BAAK,IAAIA,MAAW,WAAA,CAAC,KAAK,KAAK,GAAG,GAAG,GAAG,GAAG,KAAK,KAAK,GAAG,CAAC;AACzD;AAAA,+CAAsB,CAC5B,YACA,OACA,MACA,OACA,WACS;AACT,WAAK,MAAM,IAAI,MAAM,OAAO,CAAC,OAAO,KAAK;AAC9B,iBAAA,aAAa,KAAK,KAAK;AACvB,iBAAA,SAAS,KAAK,EAAE;AAChB,iBAAA,SAAS,KAAK,GAAG,iBAAiB,KAAK,KAAK,CAAC,MAAM,CAAC;AAAA,IAAA;AAG1D,mCAAU,MAAY;AAC3B,WAAK,+BAA+B;AAIpC,UACE,OAAO,2BAA2B;AAAA,MAElC,OAAO,OAAO,uBAAuB,sBAAsB,YAC3D;AAEA,eAAO,uBAAuB,kBAC3B,EAAA,KAAK,CAAC,aAAkB;AACvB,cAAI,YAAY,WAAW;AAClB,mBAAA,iBAAiB,qBAAqB,KAAK,8BAA8B;AACzE,mBAAA,iBAAiB,qBAAqB,KAAK,8BAA8B;AAAA,UAClF;AAAA,QAAA,CACD,EACA,MAAM,CAAC,UAAe;AACb,kBAAA,MAAM,yEAAyE,KAAK;AAAA,QAAA,CAC7F;AAAA,MAAA,OACE;AACE,eAAA,iBAAiB,qBAAqB,KAAK,8BAA8B;AACzE,eAAA,iBAAiB,qBAAqB,KAAK,8BAA8B;AAAA,MAClF;AAEA,WAAK,UAAU;AAAA,IAAA;AAGV,sCAAa,MAAY;AACvB,aAAA,oBAAoB,qBAAqB,KAAK,8BAA8B;AAC5E,aAAA,oBAAoB,qBAAqB,KAAK,8BAA8B;AAEnF,WAAK,UAAU;AAAA,IAAA;AAGT,0CAAiB,IAAIA,MAAAA;AACtB,kCAAS,MAAY;AAC1B,UAAI,KAAK,YAAY;AAAO;AAE5B,YAAM,SAAS,KAAK;AAEpB,UAAI,QAAQ;AACJ,cAAA,QAAQ,OAAO,QAAQC,gBAAU,SAAS,OAAO,KAAK,IAAI,KAAK,cAAc;AACnF,cAAM,OAAO,OAAO,OAAOA,MAAAA,UAAU,SAAS,OAAO,IAAI,IAAI;AAC7D,cAAM,QAAQ,OAAO,QAAQA,MAAAA,UAAU,SAAS,OAAO,KAAK,IAAI;AAChE,cAAM,SAAS,KAAK,oBAAoBA,MAAAA,UAAU,SAAS,KAAK,iBAA2B,IAAI;AAE/F,aAAK,oBAAoB,KAAK,OAAO,YAAY,OAAO,MAAM,OAAO,MAAM;AAEvE,YAAA,KAAK,IAAI,KAAK,eAAe,IAAI,KAAK,OAAO,UAAU,KAAK,KAAK,KAAK;AACxE,eAAK,eAAe,KAAK,KAAK,OAAO,UAAU;AAE1C,eAAA,cAAc,KAAK,WAAW;AAAA,QACrC;AAAA,MACF;AAAA,IAAA;AAGK,mCAAU,MAAY,KAAK;AA3FhC,SAAK,SAAS;AACT,SAAA,OAAO,SAAS,QAAQ,KAAK;AAElC,SAAK,QAAQ;AAAA,EACf;AAwFF;;"}
1
+ {"version":3,"file":"DeviceOrientationControls.cjs","sources":["../../src/controls/DeviceOrientationControls.ts"],"sourcesContent":["import { Camera, Euler, MathUtils, Quaternion, Vector3 } from 'three'\nimport { EventDispatcher } from './EventDispatcher'\nimport { StandardControlsEventMap } from './StandardControlsEventMap'\n\n/**\n * W3C Device Orientation control (http://w3c.github.io/deviceorientation/spec-source-orientation.html)\n */\n\nclass DeviceOrientationControls extends EventDispatcher<StandardControlsEventMap> {\n public object: Camera\n\n private changeEvent = { type: 'change' }\n private EPS = 0.000001\n\n public enabled = true\n public deviceOrientation: Partial<DeviceOrientationEvent> = { alpha: 0, beta: 0, gamma: 0 }\n public screenOrientation: string | number = 0\n public alphaOffset = 0 // radians\n\n constructor(object: Camera) {\n super()\n\n this.object = object\n this.object.rotation.reorder('YXZ')\n\n this.connect()\n }\n\n private onDeviceOrientationChangeEvent = (event: DeviceOrientationEvent): void => {\n this.deviceOrientation = event\n }\n\n private onScreenOrientationChangeEvent = (): void => {\n this.screenOrientation = window.orientation || 0\n }\n\n // The angles alpha, beta and gamma form a set of intrinsic Tait-Bryan angles of type Z-X'-Y''\n\n private zee = new Vector3(0, 0, 1)\n private euler = new Euler()\n private q0 = new Quaternion()\n private q1 = new Quaternion(-Math.sqrt(0.5), 0, 0, Math.sqrt(0.5)) // - PI/2 around the x-axis\n private setObjectQuaternion = (\n quaternion: Quaternion,\n alpha: number,\n beta: number,\n gamma: number,\n orient: number,\n ): void => {\n this.euler.set(beta, alpha, -gamma, 'YXZ') // 'ZXY' for the device, but 'YXZ' for us\n quaternion.setFromEuler(this.euler) // orient the device\n quaternion.multiply(this.q1) // camera looks out the back of the device, not the top\n quaternion.multiply(this.q0.setFromAxisAngle(this.zee, -orient)) // adjust for screen orientation\n }\n\n public connect = (): void => {\n this.onScreenOrientationChangeEvent() // run once on load\n\n // iOS 13+\n\n if (\n window.DeviceOrientationEvent !== undefined &&\n // @ts-ignore\n typeof window.DeviceOrientationEvent.requestPermission === 'function'\n ) {\n // @ts-ignore\n window.DeviceOrientationEvent.requestPermission()\n .then((response: any) => {\n if (response == 'granted') {\n window.addEventListener('orientationchange', this.onScreenOrientationChangeEvent)\n window.addEventListener('deviceorientation', this.onDeviceOrientationChangeEvent)\n }\n })\n .catch((error: any) => {\n console.error('THREE.DeviceOrientationControls: Unable to use DeviceOrientation API:', error)\n })\n } else {\n window.addEventListener('orientationchange', this.onScreenOrientationChangeEvent)\n window.addEventListener('deviceorientation', this.onDeviceOrientationChangeEvent)\n }\n\n this.enabled = true\n }\n\n public disconnect = (): void => {\n window.removeEventListener('orientationchange', this.onScreenOrientationChangeEvent)\n window.removeEventListener('deviceorientation', this.onDeviceOrientationChangeEvent)\n\n this.enabled = false\n }\n\n private lastQuaternion = new Quaternion()\n public update = (): void => {\n if (this.enabled === false) return\n\n const device = this.deviceOrientation\n\n if (device) {\n const alpha = device.alpha ? MathUtils.degToRad(device.alpha) + this.alphaOffset : 0 // Z\n const beta = device.beta ? MathUtils.degToRad(device.beta) : 0 // X'\n const gamma = device.gamma ? MathUtils.degToRad(device.gamma) : 0 // Y''\n const orient = this.screenOrientation ? MathUtils.degToRad(this.screenOrientation as number) : 0 // O\n\n this.setObjectQuaternion(this.object.quaternion, alpha, beta, gamma, orient)\n\n if (8 * (1 - this.lastQuaternion.dot(this.object.quaternion)) > this.EPS) {\n this.lastQuaternion.copy(this.object.quaternion)\n // @ts-ignore\n this.dispatchEvent(this.changeEvent)\n }\n }\n }\n\n public dispose = (): void => this.disconnect()\n}\n\nexport { DeviceOrientationControls }\n"],"names":["EventDispatcher","Vector3","Euler","Quaternion","MathUtils"],"mappings":";;;;;;;;;;AAQA,MAAM,kCAAkCA,gBAAAA,gBAA0C;AAAA;AAAA,EAWhF,YAAY,QAAgB;AACpB;AAXD;AAEC,uCAAc,EAAE,MAAM;AACtB,+BAAM;AAEP,mCAAU;AACV,6CAAqD,EAAE,OAAO,GAAG,MAAM,GAAG,OAAO;AACjF,6CAAqC;AACrC,uCAAc;AAWb,0DAAiC,CAAC,UAAwC;AAChF,WAAK,oBAAoB;AAAA,IAAA;AAGnB,0DAAiC,MAAY;AAC9C,WAAA,oBAAoB,OAAO,eAAe;AAAA,IAAA;AAKzC;AAAA,+BAAM,IAAIC,MAAQ,QAAA,GAAG,GAAG,CAAC;AACzB,iCAAQ,IAAIC,MAAAA;AACZ,8BAAK,IAAIC,MAAAA;AACT,8BAAK,IAAIA,MAAW,WAAA,CAAC,KAAK,KAAK,GAAG,GAAG,GAAG,GAAG,KAAK,KAAK,GAAG,CAAC;AACzD;AAAA,+CAAsB,CAC5B,YACA,OACA,MACA,OACA,WACS;AACT,WAAK,MAAM,IAAI,MAAM,OAAO,CAAC,OAAO,KAAK;AAC9B,iBAAA,aAAa,KAAK,KAAK;AACvB,iBAAA,SAAS,KAAK,EAAE;AAChB,iBAAA,SAAS,KAAK,GAAG,iBAAiB,KAAK,KAAK,CAAC,MAAM,CAAC;AAAA,IAAA;AAG1D,mCAAU,MAAY;AAC3B,WAAK,+BAA+B;AAIpC,UACE,OAAO,2BAA2B;AAAA,MAElC,OAAO,OAAO,uBAAuB,sBAAsB,YAC3D;AAEA,eAAO,uBAAuB,kBAC3B,EAAA,KAAK,CAAC,aAAkB;AACvB,cAAI,YAAY,WAAW;AAClB,mBAAA,iBAAiB,qBAAqB,KAAK,8BAA8B;AACzE,mBAAA,iBAAiB,qBAAqB,KAAK,8BAA8B;AAAA,UAClF;AAAA,QAAA,CACD,EACA,MAAM,CAAC,UAAe;AACb,kBAAA,MAAM,yEAAyE,KAAK;AAAA,QAAA,CAC7F;AAAA,MAAA,OACE;AACE,eAAA,iBAAiB,qBAAqB,KAAK,8BAA8B;AACzE,eAAA,iBAAiB,qBAAqB,KAAK,8BAA8B;AAAA,MAClF;AAEA,WAAK,UAAU;AAAA,IAAA;AAGV,sCAAa,MAAY;AACvB,aAAA,oBAAoB,qBAAqB,KAAK,8BAA8B;AAC5E,aAAA,oBAAoB,qBAAqB,KAAK,8BAA8B;AAEnF,WAAK,UAAU;AAAA,IAAA;AAGT,0CAAiB,IAAIA,MAAAA;AACtB,kCAAS,MAAY;AAC1B,UAAI,KAAK,YAAY;AAAO;AAE5B,YAAM,SAAS,KAAK;AAEpB,UAAI,QAAQ;AACJ,cAAA,QAAQ,OAAO,QAAQC,gBAAU,SAAS,OAAO,KAAK,IAAI,KAAK,cAAc;AACnF,cAAM,OAAO,OAAO,OAAOA,MAAAA,UAAU,SAAS,OAAO,IAAI,IAAI;AAC7D,cAAM,QAAQ,OAAO,QAAQA,MAAAA,UAAU,SAAS,OAAO,KAAK,IAAI;AAChE,cAAM,SAAS,KAAK,oBAAoBA,MAAAA,UAAU,SAAS,KAAK,iBAA2B,IAAI;AAE/F,aAAK,oBAAoB,KAAK,OAAO,YAAY,OAAO,MAAM,OAAO,MAAM;AAEvE,YAAA,KAAK,IAAI,KAAK,eAAe,IAAI,KAAK,OAAO,UAAU,KAAK,KAAK,KAAK;AACxE,eAAK,eAAe,KAAK,KAAK,OAAO,UAAU;AAE1C,eAAA,cAAc,KAAK,WAAW;AAAA,QACrC;AAAA,MACF;AAAA,IAAA;AAGK,mCAAU,MAAY,KAAK;AA3FhC,SAAK,SAAS;AACT,SAAA,OAAO,SAAS,QAAQ,KAAK;AAElC,SAAK,QAAQ;AAAA,EACf;AAwFF;;"}
@@ -1,8 +1,10 @@
1
- import { Camera, EventDispatcher } from 'three';
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+ import { Camera } from 'three';
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+ import { EventDispatcher } from './EventDispatcher';
3
+ import { StandardControlsEventMap } from './StandardControlsEventMap';
2
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  /**
3
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  * W3C Device Orientation control (http://w3c.github.io/deviceorientation/spec-source-orientation.html)
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  */
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- declare class DeviceOrientationControls extends EventDispatcher {
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+ declare class DeviceOrientationControls extends EventDispatcher<StandardControlsEventMap> {
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  object: Camera;
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  private changeEvent;
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  private EPS;
@@ -4,7 +4,8 @@ var __publicField = (obj, key, value) => {
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  __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
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  return value;
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  };
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- import { EventDispatcher, Vector3, Euler, Quaternion, MathUtils } from "three";
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+ import { Vector3, Euler, Quaternion, MathUtils } from "three";
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+ import { EventDispatcher } from "./EventDispatcher.js";
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  class DeviceOrientationControls extends EventDispatcher {
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  // radians
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  constructor(object) {
@@ -1 +1 @@
1
- {"version":3,"file":"DeviceOrientationControls.js","sources":["../../src/controls/DeviceOrientationControls.ts"],"sourcesContent":["import { Camera, Euler, EventDispatcher, MathUtils, Quaternion, Vector3 } from 'three'\n\n/**\n * W3C Device Orientation control (http://w3c.github.io/deviceorientation/spec-source-orientation.html)\n */\n\nclass DeviceOrientationControls extends EventDispatcher {\n public object: Camera\n\n private changeEvent = { type: 'change' }\n private EPS = 0.000001\n\n public enabled = true\n public deviceOrientation: Partial<DeviceOrientationEvent> = { alpha: 0, beta: 0, gamma: 0 }\n public screenOrientation: string | number = 0\n public alphaOffset = 0 // radians\n\n constructor(object: Camera) {\n super()\n\n this.object = object\n this.object.rotation.reorder('YXZ')\n\n this.connect()\n }\n\n private onDeviceOrientationChangeEvent = (event: DeviceOrientationEvent): void => {\n this.deviceOrientation = event\n }\n\n private onScreenOrientationChangeEvent = (): void => {\n this.screenOrientation = window.orientation || 0\n }\n\n // The angles alpha, beta and gamma form a set of intrinsic Tait-Bryan angles of type Z-X'-Y''\n\n private zee = new Vector3(0, 0, 1)\n private euler = new Euler()\n private q0 = new Quaternion()\n private q1 = new Quaternion(-Math.sqrt(0.5), 0, 0, Math.sqrt(0.5)) // - PI/2 around the x-axis\n private setObjectQuaternion = (\n quaternion: Quaternion,\n alpha: number,\n beta: number,\n gamma: number,\n orient: number,\n ): void => {\n this.euler.set(beta, alpha, -gamma, 'YXZ') // 'ZXY' for the device, but 'YXZ' for us\n quaternion.setFromEuler(this.euler) // orient the device\n quaternion.multiply(this.q1) // camera looks out the back of the device, not the top\n quaternion.multiply(this.q0.setFromAxisAngle(this.zee, -orient)) // adjust for screen orientation\n }\n\n public connect = (): void => {\n this.onScreenOrientationChangeEvent() // run once on load\n\n // iOS 13+\n\n if (\n window.DeviceOrientationEvent !== undefined &&\n // @ts-ignore\n typeof window.DeviceOrientationEvent.requestPermission === 'function'\n ) {\n // @ts-ignore\n window.DeviceOrientationEvent.requestPermission()\n .then((response: any) => {\n if (response == 'granted') {\n window.addEventListener('orientationchange', this.onScreenOrientationChangeEvent)\n window.addEventListener('deviceorientation', this.onDeviceOrientationChangeEvent)\n }\n })\n .catch((error: any) => {\n console.error('THREE.DeviceOrientationControls: Unable to use DeviceOrientation API:', error)\n })\n } else {\n window.addEventListener('orientationchange', this.onScreenOrientationChangeEvent)\n window.addEventListener('deviceorientation', this.onDeviceOrientationChangeEvent)\n }\n\n this.enabled = true\n }\n\n public disconnect = (): void => {\n window.removeEventListener('orientationchange', this.onScreenOrientationChangeEvent)\n window.removeEventListener('deviceorientation', this.onDeviceOrientationChangeEvent)\n\n this.enabled = false\n }\n\n private lastQuaternion = new Quaternion()\n public update = (): void => {\n if (this.enabled === false) return\n\n const device = this.deviceOrientation\n\n if (device) {\n const alpha = device.alpha ? MathUtils.degToRad(device.alpha) + this.alphaOffset : 0 // Z\n const beta = device.beta ? MathUtils.degToRad(device.beta) : 0 // X'\n const gamma = device.gamma ? MathUtils.degToRad(device.gamma) : 0 // Y''\n const orient = this.screenOrientation ? MathUtils.degToRad(this.screenOrientation as number) : 0 // O\n\n this.setObjectQuaternion(this.object.quaternion, alpha, beta, gamma, orient)\n\n if (8 * (1 - this.lastQuaternion.dot(this.object.quaternion)) > this.EPS) {\n this.lastQuaternion.copy(this.object.quaternion)\n // @ts-ignore\n this.dispatchEvent(this.changeEvent)\n }\n }\n }\n\n public dispose = (): void => this.disconnect()\n}\n\nexport { DeviceOrientationControls }\n"],"names":[],"mappings":";;;;;;;AAMA,MAAM,kCAAkC,gBAAgB;AAAA;AAAA,EAWtD,YAAY,QAAgB;AACpB;AAXD;AAEC,uCAAc,EAAE,MAAM;AACtB,+BAAM;AAEP,mCAAU;AACV,6CAAqD,EAAE,OAAO,GAAG,MAAM,GAAG,OAAO;AACjF,6CAAqC;AACrC,uCAAc;AAWb,0DAAiC,CAAC,UAAwC;AAChF,WAAK,oBAAoB;AAAA,IAAA;AAGnB,0DAAiC,MAAY;AAC9C,WAAA,oBAAoB,OAAO,eAAe;AAAA,IAAA;AAKzC;AAAA,+BAAM,IAAI,QAAQ,GAAG,GAAG,CAAC;AACzB,iCAAQ,IAAI;AACZ,8BAAK,IAAI;AACT,8BAAK,IAAI,WAAW,CAAC,KAAK,KAAK,GAAG,GAAG,GAAG,GAAG,KAAK,KAAK,GAAG,CAAC;AACzD;AAAA,+CAAsB,CAC5B,YACA,OACA,MACA,OACA,WACS;AACT,WAAK,MAAM,IAAI,MAAM,OAAO,CAAC,OAAO,KAAK;AAC9B,iBAAA,aAAa,KAAK,KAAK;AACvB,iBAAA,SAAS,KAAK,EAAE;AAChB,iBAAA,SAAS,KAAK,GAAG,iBAAiB,KAAK,KAAK,CAAC,MAAM,CAAC;AAAA,IAAA;AAG1D,mCAAU,MAAY;AAC3B,WAAK,+BAA+B;AAIpC,UACE,OAAO,2BAA2B;AAAA,MAElC,OAAO,OAAO,uBAAuB,sBAAsB,YAC3D;AAEA,eAAO,uBAAuB,kBAC3B,EAAA,KAAK,CAAC,aAAkB;AACvB,cAAI,YAAY,WAAW;AAClB,mBAAA,iBAAiB,qBAAqB,KAAK,8BAA8B;AACzE,mBAAA,iBAAiB,qBAAqB,KAAK,8BAA8B;AAAA,UAClF;AAAA,QAAA,CACD,EACA,MAAM,CAAC,UAAe;AACb,kBAAA,MAAM,yEAAyE,KAAK;AAAA,QAAA,CAC7F;AAAA,MAAA,OACE;AACE,eAAA,iBAAiB,qBAAqB,KAAK,8BAA8B;AACzE,eAAA,iBAAiB,qBAAqB,KAAK,8BAA8B;AAAA,MAClF;AAEA,WAAK,UAAU;AAAA,IAAA;AAGV,sCAAa,MAAY;AACvB,aAAA,oBAAoB,qBAAqB,KAAK,8BAA8B;AAC5E,aAAA,oBAAoB,qBAAqB,KAAK,8BAA8B;AAEnF,WAAK,UAAU;AAAA,IAAA;AAGT,0CAAiB,IAAI;AACtB,kCAAS,MAAY;AAC1B,UAAI,KAAK,YAAY;AAAO;AAE5B,YAAM,SAAS,KAAK;AAEpB,UAAI,QAAQ;AACJ,cAAA,QAAQ,OAAO,QAAQ,UAAU,SAAS,OAAO,KAAK,IAAI,KAAK,cAAc;AACnF,cAAM,OAAO,OAAO,OAAO,UAAU,SAAS,OAAO,IAAI,IAAI;AAC7D,cAAM,QAAQ,OAAO,QAAQ,UAAU,SAAS,OAAO,KAAK,IAAI;AAChE,cAAM,SAAS,KAAK,oBAAoB,UAAU,SAAS,KAAK,iBAA2B,IAAI;AAE/F,aAAK,oBAAoB,KAAK,OAAO,YAAY,OAAO,MAAM,OAAO,MAAM;AAEvE,YAAA,KAAK,IAAI,KAAK,eAAe,IAAI,KAAK,OAAO,UAAU,KAAK,KAAK,KAAK;AACxE,eAAK,eAAe,KAAK,KAAK,OAAO,UAAU;AAE1C,eAAA,cAAc,KAAK,WAAW;AAAA,QACrC;AAAA,MACF;AAAA,IAAA;AAGK,mCAAU,MAAY,KAAK;AA3FhC,SAAK,SAAS;AACT,SAAA,OAAO,SAAS,QAAQ,KAAK;AAElC,SAAK,QAAQ;AAAA,EACf;AAwFF;"}
1
+ {"version":3,"file":"DeviceOrientationControls.js","sources":["../../src/controls/DeviceOrientationControls.ts"],"sourcesContent":["import { Camera, Euler, MathUtils, Quaternion, Vector3 } from 'three'\nimport { EventDispatcher } from './EventDispatcher'\nimport { StandardControlsEventMap } from './StandardControlsEventMap'\n\n/**\n * W3C Device Orientation control (http://w3c.github.io/deviceorientation/spec-source-orientation.html)\n */\n\nclass DeviceOrientationControls extends EventDispatcher<StandardControlsEventMap> {\n public object: Camera\n\n private changeEvent = { type: 'change' }\n private EPS = 0.000001\n\n public enabled = true\n public deviceOrientation: Partial<DeviceOrientationEvent> = { alpha: 0, beta: 0, gamma: 0 }\n public screenOrientation: string | number = 0\n public alphaOffset = 0 // radians\n\n constructor(object: Camera) {\n super()\n\n this.object = object\n this.object.rotation.reorder('YXZ')\n\n this.connect()\n }\n\n private onDeviceOrientationChangeEvent = (event: DeviceOrientationEvent): void => {\n this.deviceOrientation = event\n }\n\n private onScreenOrientationChangeEvent = (): void => {\n this.screenOrientation = window.orientation || 0\n }\n\n // The angles alpha, beta and gamma form a set of intrinsic Tait-Bryan angles of type Z-X'-Y''\n\n private zee = new Vector3(0, 0, 1)\n private euler = new Euler()\n private q0 = new Quaternion()\n private q1 = new Quaternion(-Math.sqrt(0.5), 0, 0, Math.sqrt(0.5)) // - PI/2 around the x-axis\n private setObjectQuaternion = (\n quaternion: Quaternion,\n alpha: number,\n beta: number,\n gamma: number,\n orient: number,\n ): void => {\n this.euler.set(beta, alpha, -gamma, 'YXZ') // 'ZXY' for the device, but 'YXZ' for us\n quaternion.setFromEuler(this.euler) // orient the device\n quaternion.multiply(this.q1) // camera looks out the back of the device, not the top\n quaternion.multiply(this.q0.setFromAxisAngle(this.zee, -orient)) // adjust for screen orientation\n }\n\n public connect = (): void => {\n this.onScreenOrientationChangeEvent() // run once on load\n\n // iOS 13+\n\n if (\n window.DeviceOrientationEvent !== undefined &&\n // @ts-ignore\n typeof window.DeviceOrientationEvent.requestPermission === 'function'\n ) {\n // @ts-ignore\n window.DeviceOrientationEvent.requestPermission()\n .then((response: any) => {\n if (response == 'granted') {\n window.addEventListener('orientationchange', this.onScreenOrientationChangeEvent)\n window.addEventListener('deviceorientation', this.onDeviceOrientationChangeEvent)\n }\n })\n .catch((error: any) => {\n console.error('THREE.DeviceOrientationControls: Unable to use DeviceOrientation API:', error)\n })\n } else {\n window.addEventListener('orientationchange', this.onScreenOrientationChangeEvent)\n window.addEventListener('deviceorientation', this.onDeviceOrientationChangeEvent)\n }\n\n this.enabled = true\n }\n\n public disconnect = (): void => {\n window.removeEventListener('orientationchange', this.onScreenOrientationChangeEvent)\n window.removeEventListener('deviceorientation', this.onDeviceOrientationChangeEvent)\n\n this.enabled = false\n }\n\n private lastQuaternion = new Quaternion()\n public update = (): void => {\n if (this.enabled === false) return\n\n const device = this.deviceOrientation\n\n if (device) {\n const alpha = device.alpha ? MathUtils.degToRad(device.alpha) + this.alphaOffset : 0 // Z\n const beta = device.beta ? MathUtils.degToRad(device.beta) : 0 // X'\n const gamma = device.gamma ? MathUtils.degToRad(device.gamma) : 0 // Y''\n const orient = this.screenOrientation ? MathUtils.degToRad(this.screenOrientation as number) : 0 // O\n\n this.setObjectQuaternion(this.object.quaternion, alpha, beta, gamma, orient)\n\n if (8 * (1 - this.lastQuaternion.dot(this.object.quaternion)) > this.EPS) {\n this.lastQuaternion.copy(this.object.quaternion)\n // @ts-ignore\n this.dispatchEvent(this.changeEvent)\n }\n }\n }\n\n public dispose = (): void => this.disconnect()\n}\n\nexport { DeviceOrientationControls }\n"],"names":[],"mappings":";;;;;;;;AAQA,MAAM,kCAAkC,gBAA0C;AAAA;AAAA,EAWhF,YAAY,QAAgB;AACpB;AAXD;AAEC,uCAAc,EAAE,MAAM;AACtB,+BAAM;AAEP,mCAAU;AACV,6CAAqD,EAAE,OAAO,GAAG,MAAM,GAAG,OAAO;AACjF,6CAAqC;AACrC,uCAAc;AAWb,0DAAiC,CAAC,UAAwC;AAChF,WAAK,oBAAoB;AAAA,IAAA;AAGnB,0DAAiC,MAAY;AAC9C,WAAA,oBAAoB,OAAO,eAAe;AAAA,IAAA;AAKzC;AAAA,+BAAM,IAAI,QAAQ,GAAG,GAAG,CAAC;AACzB,iCAAQ,IAAI;AACZ,8BAAK,IAAI;AACT,8BAAK,IAAI,WAAW,CAAC,KAAK,KAAK,GAAG,GAAG,GAAG,GAAG,KAAK,KAAK,GAAG,CAAC;AACzD;AAAA,+CAAsB,CAC5B,YACA,OACA,MACA,OACA,WACS;AACT,WAAK,MAAM,IAAI,MAAM,OAAO,CAAC,OAAO,KAAK;AAC9B,iBAAA,aAAa,KAAK,KAAK;AACvB,iBAAA,SAAS,KAAK,EAAE;AAChB,iBAAA,SAAS,KAAK,GAAG,iBAAiB,KAAK,KAAK,CAAC,MAAM,CAAC;AAAA,IAAA;AAG1D,mCAAU,MAAY;AAC3B,WAAK,+BAA+B;AAIpC,UACE,OAAO,2BAA2B;AAAA,MAElC,OAAO,OAAO,uBAAuB,sBAAsB,YAC3D;AAEA,eAAO,uBAAuB,kBAC3B,EAAA,KAAK,CAAC,aAAkB;AACvB,cAAI,YAAY,WAAW;AAClB,mBAAA,iBAAiB,qBAAqB,KAAK,8BAA8B;AACzE,mBAAA,iBAAiB,qBAAqB,KAAK,8BAA8B;AAAA,UAClF;AAAA,QAAA,CACD,EACA,MAAM,CAAC,UAAe;AACb,kBAAA,MAAM,yEAAyE,KAAK;AAAA,QAAA,CAC7F;AAAA,MAAA,OACE;AACE,eAAA,iBAAiB,qBAAqB,KAAK,8BAA8B;AACzE,eAAA,iBAAiB,qBAAqB,KAAK,8BAA8B;AAAA,MAClF;AAEA,WAAK,UAAU;AAAA,IAAA;AAGV,sCAAa,MAAY;AACvB,aAAA,oBAAoB,qBAAqB,KAAK,8BAA8B;AAC5E,aAAA,oBAAoB,qBAAqB,KAAK,8BAA8B;AAEnF,WAAK,UAAU;AAAA,IAAA;AAGT,0CAAiB,IAAI;AACtB,kCAAS,MAAY;AAC1B,UAAI,KAAK,YAAY;AAAO;AAE5B,YAAM,SAAS,KAAK;AAEpB,UAAI,QAAQ;AACJ,cAAA,QAAQ,OAAO,QAAQ,UAAU,SAAS,OAAO,KAAK,IAAI,KAAK,cAAc;AACnF,cAAM,OAAO,OAAO,OAAO,UAAU,SAAS,OAAO,IAAI,IAAI;AAC7D,cAAM,QAAQ,OAAO,QAAQ,UAAU,SAAS,OAAO,KAAK,IAAI;AAChE,cAAM,SAAS,KAAK,oBAAoB,UAAU,SAAS,KAAK,iBAA2B,IAAI;AAE/F,aAAK,oBAAoB,KAAK,OAAO,YAAY,OAAO,MAAM,OAAO,MAAM;AAEvE,YAAA,KAAK,IAAI,KAAK,eAAe,IAAI,KAAK,OAAO,UAAU,KAAK,KAAK,KAAK;AACxE,eAAK,eAAe,KAAK,KAAK,OAAO,UAAU;AAE1C,eAAA,cAAc,KAAK,WAAW;AAAA,QACrC;AAAA,MACF;AAAA,IAAA;AAGK,mCAAU,MAAY,KAAK;AA3FhC,SAAK,SAAS;AACT,SAAA,OAAO,SAAS,QAAQ,KAAK;AAElC,SAAK,QAAQ;AAAA,EACf;AAwFF;"}
@@ -7,7 +7,8 @@ var __publicField = (obj, key, value) => {
7
7
  };
8
8
  Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
9
9
  const THREE = require("three");
10
- class DragControls extends THREE.EventDispatcher {
10
+ const EventDispatcher = require("./EventDispatcher.cjs");
11
+ class DragControls extends EventDispatcher.EventDispatcher {
11
12
  constructor(_objects, _camera, _domElement) {
12
13
  super();
13
14
  __publicField(this, "enabled", true);
@@ -1 +1 @@
1
- {"version":3,"file":"DragControls.cjs","sources":["../../src/controls/DragControls.ts"],"sourcesContent":["import { Camera, EventDispatcher, Intersection, Matrix4, Object3D, Plane, Raycaster, Vector2, Vector3 } from 'three'\n\nclass DragControls extends EventDispatcher {\n public enabled = true\n public transformGroup = false\n\n private _objects: Object3D[]\n private _camera: Camera\n private _domElement: HTMLElement\n\n private _plane = new Plane()\n private _raycaster = new Raycaster()\n\n private _mouse = new Vector2()\n private _offset = new Vector3()\n private _intersection = new Vector3()\n private _worldPosition = new Vector3()\n private _inverseMatrix = new Matrix4()\n private _intersections: Intersection[] = []\n private _selected: Object3D | null = null\n private _hovered: Object3D | null = null\n\n constructor(_objects: Object3D[], _camera: Camera, _domElement: HTMLElement) {\n super()\n\n this._objects = _objects\n this._camera = _camera\n this._domElement = _domElement\n\n this.activate()\n }\n\n public activate = (): void => {\n this._domElement.addEventListener('pointermove', this.onPointerMove)\n this._domElement.addEventListener('pointerdown', this.onPointerDown)\n this._domElement.addEventListener('pointerup', this.onPointerCancel)\n this._domElement.addEventListener('pointerleave', this.onPointerCancel)\n this._domElement.addEventListener('touchmove', this.onTouchMove)\n this._domElement.addEventListener('touchstart', this.onTouchStart)\n this._domElement.addEventListener('touchend', this.onTouchEnd)\n }\n\n public deactivate = (): void => {\n this._domElement.removeEventListener('pointermove', this.onPointerMove)\n this._domElement.removeEventListener('pointerdown', this.onPointerDown)\n this._domElement.removeEventListener('pointerup', this.onPointerCancel)\n this._domElement.removeEventListener('pointerleave', this.onPointerCancel)\n this._domElement.removeEventListener('touchmove', this.onTouchMove)\n this._domElement.removeEventListener('touchstart', this.onTouchStart)\n this._domElement.removeEventListener('touchend', this.onTouchEnd)\n\n this._domElement.style.cursor = ''\n }\n\n // TODO: confirm if this can be removed?\n public dispose = (): void => this.deactivate()\n\n public getObjects = (): Object3D[] => this._objects\n\n public getRaycaster = (): Raycaster => this._raycaster\n\n private onMouseMove = (event: MouseEvent): void => {\n const rect = this._domElement.getBoundingClientRect()\n\n this._mouse.x = ((event.clientX - rect.left) / rect.width) * 2 - 1\n this._mouse.y = -((event.clientY - rect.top) / rect.height) * 2 + 1\n\n this._raycaster.setFromCamera(this._mouse, this._camera)\n\n if (this._selected && this.enabled) {\n if (this._raycaster.ray.intersectPlane(this._plane, this._intersection)) {\n this._selected.position.copy(this._intersection.sub(this._offset).applyMatrix4(this._inverseMatrix))\n }\n\n // @ts-ignore\n this.dispatchEvent({ type: 'drag', object: this._selected })\n\n return\n }\n\n this._intersections.length = 0\n\n this._raycaster.setFromCamera(this._mouse, this._camera)\n this._raycaster.intersectObjects(this._objects, true, this._intersections)\n\n if (this._intersections.length > 0) {\n const object = this._intersections[0].object\n\n this._plane.setFromNormalAndCoplanarPoint(\n this._camera.getWorldDirection(this._plane.normal),\n this._worldPosition.setFromMatrixPosition(object.matrixWorld),\n )\n\n if (this._hovered !== object) {\n // @ts-ignore\n this.dispatchEvent({ type: 'hoveron', object })\n\n this._domElement.style.cursor = 'pointer'\n this._hovered = object\n }\n } else {\n if (this._hovered !== null) {\n // @ts-ignore\n this.dispatchEvent({ type: 'hoveroff', object: this._hovered })\n\n this._domElement.style.cursor = 'auto'\n this._hovered = null\n }\n }\n }\n\n private onMouseDown = (): void => {\n this._intersections.length = 0\n\n this._raycaster.setFromCamera(this._mouse, this._camera)\n this._raycaster.intersectObjects(this._objects, true, this._intersections)\n\n if (this._intersections.length > 0) {\n this._selected = this.transformGroup === true ? this._objects[0] : this._intersections[0].object\n\n if (this._raycaster.ray.intersectPlane(this._plane, this._intersection) && this._selected.parent) {\n this._inverseMatrix.copy(this._selected.parent.matrixWorld).invert()\n this._offset.copy(this._intersection).sub(this._worldPosition.setFromMatrixPosition(this._selected.matrixWorld))\n }\n\n this._domElement.style.cursor = 'move'\n\n // @ts-ignore\n this.dispatchEvent({ type: 'dragstart', object: this._selected })\n }\n }\n\n private onMouseCancel = (): void => {\n if (this._selected) {\n // @ts-ignore\n this.dispatchEvent({ type: 'dragend', object: this._selected })\n\n this._selected = null\n }\n\n this._domElement.style.cursor = this._hovered ? 'pointer' : 'auto'\n }\n\n private onPointerMove = (event: PointerEvent): void => {\n switch (event.pointerType) {\n case 'mouse':\n case 'pen':\n this.onMouseMove(event)\n break\n\n // TODO touch\n }\n }\n\n private onPointerDown = (event: PointerEvent): void => {\n switch (event.pointerType) {\n case 'mouse':\n case 'pen':\n this.onMouseDown()\n break\n\n // TODO touch\n }\n }\n\n private onPointerCancel = (event: PointerEvent): void => {\n switch (event.pointerType) {\n case 'mouse':\n case 'pen':\n this.onMouseCancel()\n break\n\n // TODO touch\n }\n }\n\n private onTouchMove = (event: TouchEvent): void => {\n event.preventDefault()\n const newEvent = event.changedTouches[0]\n\n const rect = this._domElement.getBoundingClientRect()\n\n this._mouse.x = ((newEvent.clientX - rect.left) / rect.width) * 2 - 1\n this._mouse.y = -((newEvent.clientY - rect.top) / rect.height) * 2 + 1\n\n this._raycaster.setFromCamera(this._mouse, this._camera)\n\n if (this._selected && this.enabled) {\n if (this._raycaster.ray.intersectPlane(this._plane, this._intersection)) {\n this._selected.position.copy(this._intersection.sub(this._offset).applyMatrix4(this._inverseMatrix))\n }\n\n // @ts-ignore\n this.dispatchEvent({ type: 'drag', object: this._selected })\n\n return\n }\n }\n\n private onTouchStart = (event: TouchEvent): void => {\n event.preventDefault()\n const newEvent = event.changedTouches[0]\n\n const rect = this._domElement.getBoundingClientRect()\n\n this._mouse.x = ((newEvent.clientX - rect.left) / rect.width) * 2 - 1\n this._mouse.y = -((newEvent.clientY - rect.top) / rect.height) * 2 + 1\n\n this._intersections.length = 0\n\n this._raycaster.setFromCamera(this._mouse, this._camera)\n this._raycaster.intersectObjects(this._objects, true, this._intersections)\n\n if (this._intersections.length > 0) {\n this._selected = this.transformGroup === true ? this._objects[0] : this._intersections[0].object\n\n this._plane.setFromNormalAndCoplanarPoint(\n this._camera.getWorldDirection(this._plane.normal),\n this._worldPosition.setFromMatrixPosition(this._selected.matrixWorld),\n )\n\n if (this._raycaster.ray.intersectPlane(this._plane, this._intersection) && this._selected.parent) {\n this._inverseMatrix.copy(this._selected.parent.matrixWorld).invert()\n this._offset.copy(this._intersection).sub(this._worldPosition.setFromMatrixPosition(this._selected.matrixWorld))\n }\n\n this._domElement.style.cursor = 'move'\n\n // @ts-ignore\n this.dispatchEvent({ type: 'dragstart', object: this._selected })\n }\n }\n\n private onTouchEnd = (event: TouchEvent): void => {\n event.preventDefault()\n\n if (this._selected) {\n // @ts-ignore\n this.dispatchEvent({ type: 'dragend', object: this._selected })\n\n this._selected = null\n }\n\n this._domElement.style.cursor = 'auto'\n }\n}\n\nexport { DragControls 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+ {"version":3,"file":"DragControls.cjs","sources":["../../src/controls/DragControls.ts"],"sourcesContent":["import { Camera, Intersection, Matrix4, Object3D, Plane, Raycaster, Vector2, Vector3 } from 'three'\nimport { EventDispatcher } from './EventDispatcher'\n\nexport interface DragControlsEventMap {\n /**\n * Fires when the pointer is moved onto a 3D object, or onto one of its children.\n */\n hoveron: { object: Object3D };\n\n /**\n * Fires when the pointer is moved out of a 3D object.\n */\n hoveroff: { object: Object3D };\n\n /**\n * Fires when the user starts to drag a 3D object.\n */\n dragstart: { object: Object3D };\n\n /**\n * Fires when the user drags a 3D object.\n */\n drag: { object: Object3D };\n\n /**\n * Fires when the user has finished dragging a 3D object.\n */\n dragend: { object: Object3D };\n}\n\nclass DragControls extends EventDispatcher<DragControlsEventMap> {\n public enabled = true\n public transformGroup = false\n\n private _objects: Object3D[]\n private _camera: Camera\n private _domElement: HTMLElement\n\n private _plane = new Plane()\n private _raycaster = new Raycaster()\n\n private _mouse = new Vector2()\n private _offset = new Vector3()\n private _intersection = new Vector3()\n private _worldPosition = new Vector3()\n private _inverseMatrix = new Matrix4()\n private _intersections: Intersection[] = []\n private _selected: Object3D | null = null\n private _hovered: Object3D | null = null\n\n constructor(_objects: Object3D[], _camera: Camera, _domElement: HTMLElement) {\n super()\n\n this._objects = _objects\n this._camera = _camera\n this._domElement = _domElement\n\n this.activate()\n }\n\n public activate = (): void => {\n this._domElement.addEventListener('pointermove', this.onPointerMove)\n this._domElement.addEventListener('pointerdown', this.onPointerDown)\n this._domElement.addEventListener('pointerup', this.onPointerCancel)\n this._domElement.addEventListener('pointerleave', this.onPointerCancel)\n this._domElement.addEventListener('touchmove', this.onTouchMove)\n this._domElement.addEventListener('touchstart', this.onTouchStart)\n this._domElement.addEventListener('touchend', this.onTouchEnd)\n }\n\n public deactivate = (): void => {\n this._domElement.removeEventListener('pointermove', this.onPointerMove)\n this._domElement.removeEventListener('pointerdown', this.onPointerDown)\n this._domElement.removeEventListener('pointerup', this.onPointerCancel)\n this._domElement.removeEventListener('pointerleave', this.onPointerCancel)\n this._domElement.removeEventListener('touchmove', this.onTouchMove)\n this._domElement.removeEventListener('touchstart', this.onTouchStart)\n this._domElement.removeEventListener('touchend', this.onTouchEnd)\n\n this._domElement.style.cursor = ''\n }\n\n // TODO: confirm if this can be removed?\n public dispose = (): void => this.deactivate()\n\n public getObjects = (): Object3D[] => this._objects\n\n public getRaycaster = (): Raycaster => this._raycaster\n\n private onMouseMove = (event: MouseEvent): void => {\n const rect = this._domElement.getBoundingClientRect()\n\n this._mouse.x = ((event.clientX - rect.left) / rect.width) * 2 - 1\n this._mouse.y = -((event.clientY - rect.top) / rect.height) * 2 + 1\n\n this._raycaster.setFromCamera(this._mouse, this._camera)\n\n if (this._selected && this.enabled) {\n if (this._raycaster.ray.intersectPlane(this._plane, this._intersection)) {\n this._selected.position.copy(this._intersection.sub(this._offset).applyMatrix4(this._inverseMatrix))\n }\n\n // @ts-ignore\n this.dispatchEvent({ type: 'drag', object: this._selected })\n\n return\n }\n\n this._intersections.length = 0\n\n this._raycaster.setFromCamera(this._mouse, this._camera)\n this._raycaster.intersectObjects(this._objects, true, this._intersections)\n\n if (this._intersections.length > 0) {\n const object = this._intersections[0].object\n\n this._plane.setFromNormalAndCoplanarPoint(\n this._camera.getWorldDirection(this._plane.normal),\n this._worldPosition.setFromMatrixPosition(object.matrixWorld),\n )\n\n if (this._hovered !== object) {\n // @ts-ignore\n this.dispatchEvent({ type: 'hoveron', object })\n\n this._domElement.style.cursor = 'pointer'\n this._hovered = object\n }\n } else {\n if (this._hovered !== null) {\n // @ts-ignore\n this.dispatchEvent({ type: 'hoveroff', object: this._hovered })\n\n this._domElement.style.cursor = 'auto'\n this._hovered = null\n }\n }\n }\n\n private onMouseDown = (): void => {\n this._intersections.length = 0\n\n this._raycaster.setFromCamera(this._mouse, this._camera)\n this._raycaster.intersectObjects(this._objects, true, this._intersections)\n\n if (this._intersections.length > 0) {\n this._selected = this.transformGroup === true ? this._objects[0] : this._intersections[0].object\n\n if (this._raycaster.ray.intersectPlane(this._plane, this._intersection) && this._selected.parent) {\n this._inverseMatrix.copy(this._selected.parent.matrixWorld).invert()\n this._offset.copy(this._intersection).sub(this._worldPosition.setFromMatrixPosition(this._selected.matrixWorld))\n }\n\n this._domElement.style.cursor = 'move'\n\n // @ts-ignore\n this.dispatchEvent({ type: 'dragstart', object: this._selected })\n }\n }\n\n private onMouseCancel = (): void => {\n if (this._selected) {\n // @ts-ignore\n this.dispatchEvent({ type: 'dragend', object: this._selected })\n\n this._selected = null\n }\n\n this._domElement.style.cursor = this._hovered ? 'pointer' : 'auto'\n }\n\n private onPointerMove = (event: PointerEvent): void => {\n switch (event.pointerType) {\n case 'mouse':\n case 'pen':\n this.onMouseMove(event)\n break\n\n // TODO touch\n }\n }\n\n private onPointerDown = (event: PointerEvent): void => {\n switch (event.pointerType) {\n case 'mouse':\n case 'pen':\n this.onMouseDown()\n break\n\n // TODO touch\n }\n }\n\n private onPointerCancel = (event: PointerEvent): void => {\n switch (event.pointerType) {\n case 'mouse':\n case 'pen':\n this.onMouseCancel()\n break\n\n // TODO touch\n }\n }\n\n private onTouchMove = (event: TouchEvent): void => {\n event.preventDefault()\n const newEvent = event.changedTouches[0]\n\n const rect = this._domElement.getBoundingClientRect()\n\n this._mouse.x = ((newEvent.clientX - rect.left) / rect.width) * 2 - 1\n this._mouse.y = -((newEvent.clientY - rect.top) / rect.height) * 2 + 1\n\n this._raycaster.setFromCamera(this._mouse, this._camera)\n\n if (this._selected && this.enabled) {\n if (this._raycaster.ray.intersectPlane(this._plane, this._intersection)) {\n this._selected.position.copy(this._intersection.sub(this._offset).applyMatrix4(this._inverseMatrix))\n }\n\n // @ts-ignore\n this.dispatchEvent({ type: 'drag', object: this._selected })\n\n return\n }\n }\n\n private onTouchStart = (event: TouchEvent): void => {\n event.preventDefault()\n const newEvent = event.changedTouches[0]\n\n const rect = this._domElement.getBoundingClientRect()\n\n this._mouse.x = ((newEvent.clientX - rect.left) / rect.width) * 2 - 1\n this._mouse.y = -((newEvent.clientY - rect.top) / rect.height) * 2 + 1\n\n this._intersections.length = 0\n\n this._raycaster.setFromCamera(this._mouse, this._camera)\n this._raycaster.intersectObjects(this._objects, true, this._intersections)\n\n if (this._intersections.length > 0) {\n this._selected = this.transformGroup === true ? this._objects[0] : this._intersections[0].object\n\n this._plane.setFromNormalAndCoplanarPoint(\n this._camera.getWorldDirection(this._plane.normal),\n this._worldPosition.setFromMatrixPosition(this._selected.matrixWorld),\n )\n\n if (this._raycaster.ray.intersectPlane(this._plane, this._intersection) && this._selected.parent) {\n this._inverseMatrix.copy(this._selected.parent.matrixWorld).invert()\n this._offset.copy(this._intersection).sub(this._worldPosition.setFromMatrixPosition(this._selected.matrixWorld))\n }\n\n this._domElement.style.cursor = 'move'\n\n // @ts-ignore\n this.dispatchEvent({ type: 'dragstart', object: this._selected })\n }\n }\n\n private onTouchEnd = (event: TouchEvent): void => {\n event.preventDefault()\n\n if (this._selected) {\n // @ts-ignore\n this.dispatchEvent({ type: 'dragend', object: this._selected })\n\n this._selected = null\n }\n\n this._domElement.style.cursor = 'auto'\n }\n}\n\nexport { DragControls 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@@ -1,5 +1,38 @@
1
- import { Camera, EventDispatcher, Object3D, Raycaster } from 'three';
2
- declare class DragControls extends EventDispatcher {
1
+ import { Camera, Object3D, Raycaster } from 'three';
2
+ import { EventDispatcher } from './EventDispatcher';
3
+ export interface DragControlsEventMap {
4
+ /**
5
+ * Fires when the pointer is moved onto a 3D object, or onto one of its children.
6
+ */
7
+ hoveron: {
8
+ object: Object3D;
9
+ };
10
+ /**
11
+ * Fires when the pointer is moved out of a 3D object.
12
+ */
13
+ hoveroff: {
14
+ object: Object3D;
15
+ };
16
+ /**
17
+ * Fires when the user starts to drag a 3D object.
18
+ */
19
+ dragstart: {
20
+ object: Object3D;
21
+ };
22
+ /**
23
+ * Fires when the user drags a 3D object.
24
+ */
25
+ drag: {
26
+ object: Object3D;
27
+ };
28
+ /**
29
+ * Fires when the user has finished dragging a 3D object.
30
+ */
31
+ dragend: {
32
+ object: Object3D;
33
+ };
34
+ }
35
+ declare class DragControls extends EventDispatcher<DragControlsEventMap> {
3
36
  enabled: boolean;
4
37
  transformGroup: boolean;
5
38
  private _objects;
@@ -4,7 +4,8 @@ var __publicField = (obj, key, value) => {
4
4
  __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
5
5
  return value;
6
6
  };
7
- import { EventDispatcher, Plane, Raycaster, Vector2, Vector3, Matrix4 } from "three";
7
+ import { Plane, Raycaster, Vector2, Vector3, Matrix4 } from "three";
8
+ import { EventDispatcher } from "./EventDispatcher.js";
8
9
  class DragControls extends EventDispatcher {
9
10
  constructor(_objects, _camera, _domElement) {
10
11
  super();
@@ -1 +1 @@
1
- {"version":3,"file":"DragControls.js","sources":["../../src/controls/DragControls.ts"],"sourcesContent":["import { Camera, EventDispatcher, Intersection, Matrix4, Object3D, Plane, Raycaster, Vector2, Vector3 } from 'three'\n\nclass DragControls extends EventDispatcher {\n public enabled = true\n public transformGroup = false\n\n private _objects: Object3D[]\n private _camera: Camera\n private _domElement: HTMLElement\n\n private _plane = new Plane()\n private _raycaster = new Raycaster()\n\n private _mouse = new Vector2()\n private _offset = new Vector3()\n private _intersection = new Vector3()\n private _worldPosition = new Vector3()\n private _inverseMatrix = new Matrix4()\n private _intersections: Intersection[] = []\n private _selected: Object3D | null = null\n private _hovered: Object3D | null = null\n\n constructor(_objects: Object3D[], _camera: Camera, _domElement: HTMLElement) {\n super()\n\n this._objects = _objects\n this._camera = _camera\n this._domElement = _domElement\n\n this.activate()\n }\n\n public activate = (): void => {\n this._domElement.addEventListener('pointermove', this.onPointerMove)\n this._domElement.addEventListener('pointerdown', this.onPointerDown)\n this._domElement.addEventListener('pointerup', this.onPointerCancel)\n this._domElement.addEventListener('pointerleave', this.onPointerCancel)\n this._domElement.addEventListener('touchmove', this.onTouchMove)\n this._domElement.addEventListener('touchstart', this.onTouchStart)\n this._domElement.addEventListener('touchend', this.onTouchEnd)\n }\n\n public deactivate = (): void => {\n this._domElement.removeEventListener('pointermove', this.onPointerMove)\n this._domElement.removeEventListener('pointerdown', this.onPointerDown)\n this._domElement.removeEventListener('pointerup', this.onPointerCancel)\n this._domElement.removeEventListener('pointerleave', this.onPointerCancel)\n this._domElement.removeEventListener('touchmove', this.onTouchMove)\n this._domElement.removeEventListener('touchstart', this.onTouchStart)\n this._domElement.removeEventListener('touchend', this.onTouchEnd)\n\n this._domElement.style.cursor = ''\n }\n\n // TODO: confirm if this can be removed?\n public dispose = (): void => this.deactivate()\n\n public getObjects = (): Object3D[] => this._objects\n\n public getRaycaster = (): Raycaster => this._raycaster\n\n private onMouseMove = (event: MouseEvent): void => {\n const rect = this._domElement.getBoundingClientRect()\n\n this._mouse.x = ((event.clientX - rect.left) / rect.width) * 2 - 1\n this._mouse.y = -((event.clientY - rect.top) / rect.height) * 2 + 1\n\n this._raycaster.setFromCamera(this._mouse, this._camera)\n\n if (this._selected && this.enabled) {\n if (this._raycaster.ray.intersectPlane(this._plane, this._intersection)) {\n this._selected.position.copy(this._intersection.sub(this._offset).applyMatrix4(this._inverseMatrix))\n }\n\n // @ts-ignore\n this.dispatchEvent({ type: 'drag', object: this._selected })\n\n return\n }\n\n this._intersections.length = 0\n\n this._raycaster.setFromCamera(this._mouse, this._camera)\n this._raycaster.intersectObjects(this._objects, true, this._intersections)\n\n if (this._intersections.length > 0) {\n const object = this._intersections[0].object\n\n this._plane.setFromNormalAndCoplanarPoint(\n this._camera.getWorldDirection(this._plane.normal),\n this._worldPosition.setFromMatrixPosition(object.matrixWorld),\n )\n\n if (this._hovered !== object) {\n // @ts-ignore\n this.dispatchEvent({ type: 'hoveron', object })\n\n this._domElement.style.cursor = 'pointer'\n this._hovered = object\n }\n } else {\n if (this._hovered !== null) {\n // @ts-ignore\n this.dispatchEvent({ type: 'hoveroff', object: this._hovered })\n\n this._domElement.style.cursor = 'auto'\n this._hovered = null\n }\n }\n }\n\n private onMouseDown = (): void => {\n this._intersections.length = 0\n\n this._raycaster.setFromCamera(this._mouse, this._camera)\n this._raycaster.intersectObjects(this._objects, true, this._intersections)\n\n if (this._intersections.length > 0) {\n this._selected = this.transformGroup === true ? this._objects[0] : this._intersections[0].object\n\n if (this._raycaster.ray.intersectPlane(this._plane, this._intersection) && this._selected.parent) {\n this._inverseMatrix.copy(this._selected.parent.matrixWorld).invert()\n this._offset.copy(this._intersection).sub(this._worldPosition.setFromMatrixPosition(this._selected.matrixWorld))\n }\n\n this._domElement.style.cursor = 'move'\n\n // @ts-ignore\n this.dispatchEvent({ type: 'dragstart', object: this._selected })\n }\n }\n\n private onMouseCancel = (): void => {\n if (this._selected) {\n // @ts-ignore\n this.dispatchEvent({ type: 'dragend', object: this._selected })\n\n this._selected = null\n }\n\n this._domElement.style.cursor = this._hovered ? 'pointer' : 'auto'\n }\n\n private onPointerMove = (event: PointerEvent): void => {\n switch (event.pointerType) {\n case 'mouse':\n case 'pen':\n this.onMouseMove(event)\n break\n\n // TODO touch\n }\n }\n\n private onPointerDown = (event: PointerEvent): void => {\n switch (event.pointerType) {\n case 'mouse':\n case 'pen':\n this.onMouseDown()\n break\n\n // TODO touch\n }\n }\n\n private onPointerCancel = (event: PointerEvent): void => {\n switch (event.pointerType) {\n case 'mouse':\n case 'pen':\n this.onMouseCancel()\n break\n\n // TODO touch\n }\n }\n\n private onTouchMove = (event: TouchEvent): void => {\n event.preventDefault()\n const newEvent = event.changedTouches[0]\n\n const rect = this._domElement.getBoundingClientRect()\n\n this._mouse.x = ((newEvent.clientX - rect.left) / rect.width) * 2 - 1\n this._mouse.y = -((newEvent.clientY - rect.top) / rect.height) * 2 + 1\n\n this._raycaster.setFromCamera(this._mouse, this._camera)\n\n if (this._selected && this.enabled) {\n if (this._raycaster.ray.intersectPlane(this._plane, this._intersection)) {\n this._selected.position.copy(this._intersection.sub(this._offset).applyMatrix4(this._inverseMatrix))\n }\n\n // @ts-ignore\n this.dispatchEvent({ type: 'drag', object: this._selected })\n\n return\n }\n }\n\n private onTouchStart = (event: TouchEvent): void => {\n event.preventDefault()\n const newEvent = event.changedTouches[0]\n\n const rect = this._domElement.getBoundingClientRect()\n\n this._mouse.x = ((newEvent.clientX - rect.left) / rect.width) * 2 - 1\n this._mouse.y = -((newEvent.clientY - rect.top) / rect.height) * 2 + 1\n\n this._intersections.length = 0\n\n this._raycaster.setFromCamera(this._mouse, this._camera)\n this._raycaster.intersectObjects(this._objects, true, this._intersections)\n\n if (this._intersections.length > 0) {\n this._selected = this.transformGroup === true ? this._objects[0] : this._intersections[0].object\n\n this._plane.setFromNormalAndCoplanarPoint(\n this._camera.getWorldDirection(this._plane.normal),\n this._worldPosition.setFromMatrixPosition(this._selected.matrixWorld),\n )\n\n if (this._raycaster.ray.intersectPlane(this._plane, this._intersection) && this._selected.parent) {\n this._inverseMatrix.copy(this._selected.parent.matrixWorld).invert()\n this._offset.copy(this._intersection).sub(this._worldPosition.setFromMatrixPosition(this._selected.matrixWorld))\n }\n\n this._domElement.style.cursor = 'move'\n\n // @ts-ignore\n this.dispatchEvent({ type: 'dragstart', object: this._selected })\n }\n }\n\n private onTouchEnd = (event: TouchEvent): void => {\n event.preventDefault()\n\n if (this._selected) {\n // @ts-ignore\n this.dispatchEvent({ type: 'dragend', object: this._selected })\n\n this._selected = null\n }\n\n this._domElement.style.cursor = 'auto'\n }\n}\n\nexport { DragControls 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+ {"version":3,"file":"DragControls.js","sources":["../../src/controls/DragControls.ts"],"sourcesContent":["import { Camera, Intersection, Matrix4, Object3D, Plane, Raycaster, Vector2, Vector3 } from 'three'\nimport { EventDispatcher } from './EventDispatcher'\n\nexport interface DragControlsEventMap {\n /**\n * Fires when the pointer is moved onto a 3D object, or onto one of its children.\n */\n hoveron: { object: Object3D };\n\n /**\n * Fires when the pointer is moved out of a 3D object.\n */\n hoveroff: { object: Object3D };\n\n /**\n * Fires when the user starts to drag a 3D object.\n */\n dragstart: { object: Object3D };\n\n /**\n * Fires when the user drags a 3D object.\n */\n drag: { object: Object3D };\n\n /**\n * Fires when the user has finished dragging a 3D object.\n */\n dragend: { object: Object3D };\n}\n\nclass DragControls extends EventDispatcher<DragControlsEventMap> {\n public enabled = true\n public transformGroup = false\n\n private _objects: Object3D[]\n private _camera: Camera\n private _domElement: HTMLElement\n\n private _plane = new Plane()\n private _raycaster = new Raycaster()\n\n private _mouse = new Vector2()\n private _offset = new Vector3()\n private _intersection = new Vector3()\n private _worldPosition = new Vector3()\n private _inverseMatrix = new Matrix4()\n private _intersections: Intersection[] = []\n private _selected: Object3D | null = null\n private _hovered: Object3D | null = null\n\n constructor(_objects: Object3D[], _camera: Camera, _domElement: HTMLElement) {\n super()\n\n this._objects = _objects\n this._camera = _camera\n this._domElement = _domElement\n\n this.activate()\n }\n\n public activate = (): void => {\n this._domElement.addEventListener('pointermove', this.onPointerMove)\n this._domElement.addEventListener('pointerdown', this.onPointerDown)\n this._domElement.addEventListener('pointerup', this.onPointerCancel)\n this._domElement.addEventListener('pointerleave', this.onPointerCancel)\n this._domElement.addEventListener('touchmove', this.onTouchMove)\n this._domElement.addEventListener('touchstart', this.onTouchStart)\n this._domElement.addEventListener('touchend', this.onTouchEnd)\n }\n\n public deactivate = (): void => {\n this._domElement.removeEventListener('pointermove', this.onPointerMove)\n this._domElement.removeEventListener('pointerdown', this.onPointerDown)\n this._domElement.removeEventListener('pointerup', this.onPointerCancel)\n this._domElement.removeEventListener('pointerleave', this.onPointerCancel)\n this._domElement.removeEventListener('touchmove', this.onTouchMove)\n this._domElement.removeEventListener('touchstart', this.onTouchStart)\n this._domElement.removeEventListener('touchend', this.onTouchEnd)\n\n this._domElement.style.cursor = ''\n }\n\n // TODO: confirm if this can be removed?\n public dispose = (): void => this.deactivate()\n\n public getObjects = (): Object3D[] => this._objects\n\n public getRaycaster = (): Raycaster => this._raycaster\n\n private onMouseMove = (event: MouseEvent): void => {\n const rect = this._domElement.getBoundingClientRect()\n\n this._mouse.x = ((event.clientX - rect.left) / rect.width) * 2 - 1\n this._mouse.y = -((event.clientY - rect.top) / rect.height) * 2 + 1\n\n this._raycaster.setFromCamera(this._mouse, this._camera)\n\n if (this._selected && this.enabled) {\n if (this._raycaster.ray.intersectPlane(this._plane, this._intersection)) {\n this._selected.position.copy(this._intersection.sub(this._offset).applyMatrix4(this._inverseMatrix))\n }\n\n // @ts-ignore\n this.dispatchEvent({ type: 'drag', object: this._selected })\n\n return\n }\n\n this._intersections.length = 0\n\n this._raycaster.setFromCamera(this._mouse, this._camera)\n this._raycaster.intersectObjects(this._objects, true, this._intersections)\n\n if (this._intersections.length > 0) {\n const object = this._intersections[0].object\n\n this._plane.setFromNormalAndCoplanarPoint(\n this._camera.getWorldDirection(this._plane.normal),\n this._worldPosition.setFromMatrixPosition(object.matrixWorld),\n )\n\n if (this._hovered !== object) {\n // @ts-ignore\n this.dispatchEvent({ type: 'hoveron', object })\n\n this._domElement.style.cursor = 'pointer'\n this._hovered = object\n }\n } else {\n if (this._hovered !== null) {\n // @ts-ignore\n this.dispatchEvent({ type: 'hoveroff', object: this._hovered })\n\n this._domElement.style.cursor = 'auto'\n this._hovered = null\n }\n }\n }\n\n private onMouseDown = (): void => {\n this._intersections.length = 0\n\n this._raycaster.setFromCamera(this._mouse, this._camera)\n this._raycaster.intersectObjects(this._objects, true, this._intersections)\n\n if (this._intersections.length > 0) {\n this._selected = this.transformGroup === true ? this._objects[0] : this._intersections[0].object\n\n if (this._raycaster.ray.intersectPlane(this._plane, this._intersection) && this._selected.parent) {\n this._inverseMatrix.copy(this._selected.parent.matrixWorld).invert()\n this._offset.copy(this._intersection).sub(this._worldPosition.setFromMatrixPosition(this._selected.matrixWorld))\n }\n\n this._domElement.style.cursor = 'move'\n\n // @ts-ignore\n this.dispatchEvent({ type: 'dragstart', object: this._selected })\n }\n }\n\n private onMouseCancel = (): void => {\n if (this._selected) {\n // @ts-ignore\n this.dispatchEvent({ type: 'dragend', object: this._selected })\n\n this._selected = null\n }\n\n this._domElement.style.cursor = this._hovered ? 'pointer' : 'auto'\n }\n\n private onPointerMove = (event: PointerEvent): void => {\n switch (event.pointerType) {\n case 'mouse':\n case 'pen':\n this.onMouseMove(event)\n break\n\n // TODO touch\n }\n }\n\n private onPointerDown = (event: PointerEvent): void => {\n switch (event.pointerType) {\n case 'mouse':\n case 'pen':\n this.onMouseDown()\n break\n\n // TODO touch\n }\n }\n\n private onPointerCancel = (event: PointerEvent): void => {\n switch (event.pointerType) {\n case 'mouse':\n case 'pen':\n this.onMouseCancel()\n break\n\n // TODO touch\n }\n }\n\n private onTouchMove = (event: TouchEvent): void => {\n event.preventDefault()\n const newEvent = event.changedTouches[0]\n\n const rect = this._domElement.getBoundingClientRect()\n\n this._mouse.x = ((newEvent.clientX - rect.left) / rect.width) * 2 - 1\n this._mouse.y = -((newEvent.clientY - rect.top) / rect.height) * 2 + 1\n\n this._raycaster.setFromCamera(this._mouse, this._camera)\n\n if (this._selected && this.enabled) {\n if (this._raycaster.ray.intersectPlane(this._plane, this._intersection)) {\n this._selected.position.copy(this._intersection.sub(this._offset).applyMatrix4(this._inverseMatrix))\n }\n\n // @ts-ignore\n this.dispatchEvent({ type: 'drag', object: this._selected })\n\n return\n }\n }\n\n private onTouchStart = (event: TouchEvent): void => {\n event.preventDefault()\n const newEvent = event.changedTouches[0]\n\n const rect = this._domElement.getBoundingClientRect()\n\n this._mouse.x = ((newEvent.clientX - rect.left) / rect.width) * 2 - 1\n this._mouse.y = -((newEvent.clientY - rect.top) / rect.height) * 2 + 1\n\n this._intersections.length = 0\n\n this._raycaster.setFromCamera(this._mouse, this._camera)\n this._raycaster.intersectObjects(this._objects, true, this._intersections)\n\n if (this._intersections.length > 0) {\n this._selected = this.transformGroup === true ? this._objects[0] : this._intersections[0].object\n\n this._plane.setFromNormalAndCoplanarPoint(\n this._camera.getWorldDirection(this._plane.normal),\n this._worldPosition.setFromMatrixPosition(this._selected.matrixWorld),\n )\n\n if (this._raycaster.ray.intersectPlane(this._plane, this._intersection) && this._selected.parent) {\n this._inverseMatrix.copy(this._selected.parent.matrixWorld).invert()\n this._offset.copy(this._intersection).sub(this._worldPosition.setFromMatrixPosition(this._selected.matrixWorld))\n }\n\n this._domElement.style.cursor = 'move'\n\n // @ts-ignore\n this.dispatchEvent({ type: 'dragstart', object: this._selected })\n }\n }\n\n private onTouchEnd = (event: TouchEvent): void => {\n event.preventDefault()\n\n if (this._selected) {\n // @ts-ignore\n this.dispatchEvent({ type: 'dragend', object: this._selected })\n\n this._selected = null\n }\n\n this._domElement.style.cursor = 'auto'\n }\n}\n\nexport { DragControls 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@@ -0,0 +1,78 @@
1
+ "use strict";
2
+ var __defProp = Object.defineProperty;
3
+ var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
4
+ var __publicField = (obj, key, value) => {
5
+ __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
6
+ return value;
7
+ };
8
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
9
+ class EventDispatcher {
10
+ constructor() {
11
+ // not defined in @types/three
12
+ __publicField(this, "_listeners");
13
+ }
14
+ /**
15
+ * Adds a listener to an event type.
16
+ * @param type The type of event to listen to.
17
+ * @param listener The function that gets called when the event is fired.
18
+ */
19
+ addEventListener(type, listener) {
20
+ if (this._listeners === void 0)
21
+ this._listeners = {};
22
+ const listeners = this._listeners;
23
+ if (listeners[type] === void 0) {
24
+ listeners[type] = [];
25
+ }
26
+ if (listeners[type].indexOf(listener) === -1) {
27
+ listeners[type].push(listener);
28
+ }
29
+ }
30
+ /**
31
+ * Checks if listener is added to an event type.
32
+ * @param type The type of event to listen to.
33
+ * @param listener The function that gets called when the event is fired.
34
+ */
35
+ hasEventListener(type, listener) {
36
+ if (this._listeners === void 0)
37
+ return false;
38
+ const listeners = this._listeners;
39
+ return listeners[type] !== void 0 && listeners[type].indexOf(listener) !== -1;
40
+ }
41
+ /**
42
+ * Removes a listener from an event type.
43
+ * @param type The type of the listener that gets removed.
44
+ * @param listener The listener function that gets removed.
45
+ */
46
+ removeEventListener(type, listener) {
47
+ if (this._listeners === void 0)
48
+ return;
49
+ const listeners = this._listeners;
50
+ const listenerArray = listeners[type];
51
+ if (listenerArray !== void 0) {
52
+ const index = listenerArray.indexOf(listener);
53
+ if (index !== -1) {
54
+ listenerArray.splice(index, 1);
55
+ }
56
+ }
57
+ }
58
+ /**
59
+ * Fire an event type.
60
+ * @param event The event that gets fired.
61
+ */
62
+ dispatchEvent(event) {
63
+ if (this._listeners === void 0)
64
+ return;
65
+ const listeners = this._listeners;
66
+ const listenerArray = listeners[event.type];
67
+ if (listenerArray !== void 0) {
68
+ event.target = this;
69
+ const array = listenerArray.slice(0);
70
+ for (let i = 0, l = array.length; i < l; i++) {
71
+ array[i].call(this, event);
72
+ }
73
+ event.target = null;
74
+ }
75
+ }
76
+ }
77
+ exports.EventDispatcher = EventDispatcher;
78
+ //# sourceMappingURL=EventDispatcher.cjs.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"EventDispatcher.cjs","sources":["../../src/controls/EventDispatcher.ts"],"sourcesContent":["/*\nDue to @types/three r168 breaking change\nwe have to manually copy the EventDispatcher class from three.js.\nSo this files merges the declarations from https://github.com/DefinitelyTyped/DefinitelyTyped/blob/master/types/three/src/core/EventDispatcher.d.ts\nwith the implementation from https://github.com/mrdoob/three.js/blob/dev/src/core/EventDispatcher.js\nMore info in https://github.com/pmndrs/three-stdlib/issues/387\n*/\n\n/**\n * The minimal basic Event that can be dispatched by a {@link EventDispatcher<>}.\n */\nexport interface BaseEvent<TEventType extends string = string> {\n readonly type: TEventType;\n // not defined in @types/three\n target: any;\n}\n\n/**\n * The minimal expected contract of a fired Event that was dispatched by a {@link EventDispatcher<>}.\n */\nexport interface Event<TEventType extends string = string, TTarget = unknown> {\n readonly type: TEventType;\n readonly target: TTarget;\n}\n\nexport type EventListener<TEventData, TEventType extends string, TTarget> = (\n event: TEventData & Event<TEventType, TTarget>,\n) => void;\n\nexport class EventDispatcher<TEventMap extends {} = {}> {\n // not defined in @types/three\n private _listeners: any;\n\n /**\n * Adds a listener to an event type.\n * @param type The type of event to listen to.\n * @param listener The function that gets called when the event is fired.\n */\n\taddEventListener<T extends Extract<keyof TEventMap, string>>(\n type: T,\n listener: EventListener<TEventMap[T], T, this>,\n ): void {\n\n\t\tif ( this._listeners === undefined ) this._listeners = {};\n\n\t\tconst listeners = this._listeners;\n\n\t\tif ( listeners[ type ] === undefined ) {\n\n\t\t\tlisteners[ type ] = [];\n\n\t\t}\n\n\t\tif ( listeners[ type ].indexOf( listener ) === - 1 ) {\n\n\t\t\tlisteners[ type ].push( listener );\n\n\t\t}\n\n\t}\n\n\t/**\n * Checks if listener is added to an event type.\n * @param type The type of event to listen to.\n * @param listener The function that gets called when the event is fired.\n */\n hasEventListener<T extends Extract<keyof TEventMap, string>>(\n type: T,\n listener: EventListener<TEventMap[T], T, this>,\n ): boolean {\n\n\t\tif ( this._listeners === undefined ) return false;\n\n\t\tconst listeners = this._listeners;\n\n\t\treturn listeners[ type ] !== undefined && listeners[ type ].indexOf( listener ) !== - 1;\n\n\t}\n\n\t/**\n * Removes a listener from an event type.\n * @param type The type of the listener that gets removed.\n * @param listener The listener function that gets removed.\n */\n removeEventListener<T extends Extract<keyof TEventMap, string>>(\n type: T,\n listener: EventListener<TEventMap[T], T, this>,\n ): void {\n\n\t\tif ( this._listeners === undefined ) return;\n\n\t\tconst listeners = this._listeners;\n\t\tconst listenerArray = listeners[ type ];\n\n\t\tif ( listenerArray !== undefined ) {\n\n\t\t\tconst index = listenerArray.indexOf( listener );\n\n\t\t\tif ( index !== - 1 ) {\n\n\t\t\t\tlistenerArray.splice( index, 1 );\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\t/**\n * Fire an event type.\n * @param event The event that gets fired.\n */\n dispatchEvent<T extends Extract<keyof TEventMap, string>>(event: BaseEvent<T> & TEventMap[T]): void {\n\n\t\tif ( this._listeners === undefined ) return;\n\n\t\tconst listeners = this._listeners;\n\t\tconst listenerArray = listeners[ event.type ];\n\n\t\tif ( listenerArray !== undefined ) {\n\n\t\t\tevent.target = this;\n\n\t\t\t// Make a copy, in case listeners are removed while iterating.\n\t\t\tconst array = listenerArray.slice( 0 );\n\n\t\t\tfor ( let i = 0, l = array.length; i < l; i ++ ) {\n\n\t\t\t\tarray[ i ].call( this, event );\n\n\t\t\t}\n\n\t\t\tevent.target = null;\n\n\t\t}\n\n\t}\n\n}"],"names":[],"mappings":";;;;;;;;AA6BO,MAAM,gBAA2C;AAAA,EAAjD;AAEK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOX,iBACO,MACA,UACI;AAEV,QAAK,KAAK,eAAe;AAAY,WAAK,aAAa;AAEvD,UAAM,YAAY,KAAK;AAElB,QAAA,UAAW,IAAK,MAAM,QAAY;AAE3B,gBAAA,IAAK,IAAI;IAErB;AAEA,QAAK,UAAW,IAAK,EAAE,QAAS,QAAS,MAAM,IAAM;AAEzC,gBAAA,IAAK,EAAE,KAAM,QAAS;AAAA,IAElC;AAAA,EAED;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOG,iBACI,MACA,UACO;AAEb,QAAK,KAAK,eAAe;AAAmB,aAAA;AAE5C,UAAM,YAAY,KAAK;AAEhB,WAAA,UAAW,IAAK,MAAM,UAAa,UAAW,IAAK,EAAE,QAAS,QAAS,MAAM;AAAA,EAErF;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOG,oBACI,MACA,UACI;AAEV,QAAK,KAAK,eAAe;AAAY;AAErC,UAAM,YAAY,KAAK;AACjB,UAAA,gBAAgB,UAAW,IAAK;AAEtC,QAAK,kBAAkB,QAAY;AAE5B,YAAA,QAAQ,cAAc,QAAS,QAAS;AAE9C,UAAK,UAAU,IAAM;AAEN,sBAAA,OAAQ,OAAO,CAAE;AAAA,MAEhC;AAAA,IAED;AAAA,EAED;AAAA;AAAA;AAAA;AAAA;AAAA,EAMG,cAA0D,OAA0C;AAEtG,QAAK,KAAK,eAAe;AAAY;AAErC,UAAM,YAAY,KAAK;AACjB,UAAA,gBAAgB,UAAW,MAAM,IAAK;AAE5C,QAAK,kBAAkB,QAAY;AAElC,YAAM,SAAS;AAGT,YAAA,QAAQ,cAAc,MAAO,CAAE;AAErC,eAAU,IAAI,GAAG,IAAI,MAAM,QAAQ,IAAI,GAAG,KAAO;AAEhD,cAAO,CAAE,EAAE,KAAM,MAAM,KAAM;AAAA,MAE9B;AAEA,YAAM,SAAS;AAAA,IAEhB;AAAA,EAED;AAED;;"}
@@ -0,0 +1,41 @@
1
+ /**
2
+ * The minimal basic Event that can be dispatched by a {@link EventDispatcher<>}.
3
+ */
4
+ export interface BaseEvent<TEventType extends string = string> {
5
+ readonly type: TEventType;
6
+ target: any;
7
+ }
8
+ /**
9
+ * The minimal expected contract of a fired Event that was dispatched by a {@link EventDispatcher<>}.
10
+ */
11
+ export interface Event<TEventType extends string = string, TTarget = unknown> {
12
+ readonly type: TEventType;
13
+ readonly target: TTarget;
14
+ }
15
+ export type EventListener<TEventData, TEventType extends string, TTarget> = (event: TEventData & Event<TEventType, TTarget>) => void;
16
+ export declare class EventDispatcher<TEventMap extends {} = {}> {
17
+ private _listeners;
18
+ /**
19
+ * Adds a listener to an event type.
20
+ * @param type The type of event to listen to.
21
+ * @param listener The function that gets called when the event is fired.
22
+ */
23
+ addEventListener<T extends Extract<keyof TEventMap, string>>(type: T, listener: EventListener<TEventMap[T], T, this>): void;
24
+ /**
25
+ * Checks if listener is added to an event type.
26
+ * @param type The type of event to listen to.
27
+ * @param listener The function that gets called when the event is fired.
28
+ */
29
+ hasEventListener<T extends Extract<keyof TEventMap, string>>(type: T, listener: EventListener<TEventMap[T], T, this>): boolean;
30
+ /**
31
+ * Removes a listener from an event type.
32
+ * @param type The type of the listener that gets removed.
33
+ * @param listener The listener function that gets removed.
34
+ */
35
+ removeEventListener<T extends Extract<keyof TEventMap, string>>(type: T, listener: EventListener<TEventMap[T], T, this>): void;
36
+ /**
37
+ * Fire an event type.
38
+ * @param event The event that gets fired.
39
+ */
40
+ dispatchEvent<T extends Extract<keyof TEventMap, string>>(event: BaseEvent<T> & TEventMap[T]): void;
41
+ }
@@ -0,0 +1,78 @@
1
+ var __defProp = Object.defineProperty;
2
+ var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
3
+ var __publicField = (obj, key, value) => {
4
+ __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
5
+ return value;
6
+ };
7
+ class EventDispatcher {
8
+ constructor() {
9
+ // not defined in @types/three
10
+ __publicField(this, "_listeners");
11
+ }
12
+ /**
13
+ * Adds a listener to an event type.
14
+ * @param type The type of event to listen to.
15
+ * @param listener The function that gets called when the event is fired.
16
+ */
17
+ addEventListener(type, listener) {
18
+ if (this._listeners === void 0)
19
+ this._listeners = {};
20
+ const listeners = this._listeners;
21
+ if (listeners[type] === void 0) {
22
+ listeners[type] = [];
23
+ }
24
+ if (listeners[type].indexOf(listener) === -1) {
25
+ listeners[type].push(listener);
26
+ }
27
+ }
28
+ /**
29
+ * Checks if listener is added to an event type.
30
+ * @param type The type of event to listen to.
31
+ * @param listener The function that gets called when the event is fired.
32
+ */
33
+ hasEventListener(type, listener) {
34
+ if (this._listeners === void 0)
35
+ return false;
36
+ const listeners = this._listeners;
37
+ return listeners[type] !== void 0 && listeners[type].indexOf(listener) !== -1;
38
+ }
39
+ /**
40
+ * Removes a listener from an event type.
41
+ * @param type The type of the listener that gets removed.
42
+ * @param listener The listener function that gets removed.
43
+ */
44
+ removeEventListener(type, listener) {
45
+ if (this._listeners === void 0)
46
+ return;
47
+ const listeners = this._listeners;
48
+ const listenerArray = listeners[type];
49
+ if (listenerArray !== void 0) {
50
+ const index = listenerArray.indexOf(listener);
51
+ if (index !== -1) {
52
+ listenerArray.splice(index, 1);
53
+ }
54
+ }
55
+ }
56
+ /**
57
+ * Fire an event type.
58
+ * @param event The event that gets fired.
59
+ */
60
+ dispatchEvent(event) {
61
+ if (this._listeners === void 0)
62
+ return;
63
+ const listeners = this._listeners;
64
+ const listenerArray = listeners[event.type];
65
+ if (listenerArray !== void 0) {
66
+ event.target = this;
67
+ const array = listenerArray.slice(0);
68
+ for (let i = 0, l = array.length; i < l; i++) {
69
+ array[i].call(this, event);
70
+ }
71
+ event.target = null;
72
+ }
73
+ }
74
+ }
75
+ export {
76
+ EventDispatcher
77
+ };
78
+ //# sourceMappingURL=EventDispatcher.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"EventDispatcher.js","sources":["../../src/controls/EventDispatcher.ts"],"sourcesContent":["/*\nDue to @types/three r168 breaking change\nwe have to manually copy the EventDispatcher class from three.js.\nSo this files merges the declarations from https://github.com/DefinitelyTyped/DefinitelyTyped/blob/master/types/three/src/core/EventDispatcher.d.ts\nwith the implementation from https://github.com/mrdoob/three.js/blob/dev/src/core/EventDispatcher.js\nMore info in https://github.com/pmndrs/three-stdlib/issues/387\n*/\n\n/**\n * The minimal basic Event that can be dispatched by a {@link EventDispatcher<>}.\n */\nexport interface BaseEvent<TEventType extends string = string> {\n readonly type: TEventType;\n // not defined in @types/three\n target: any;\n}\n\n/**\n * The minimal expected contract of a fired Event that was dispatched by a {@link EventDispatcher<>}.\n */\nexport interface Event<TEventType extends string = string, TTarget = unknown> {\n readonly type: TEventType;\n readonly target: TTarget;\n}\n\nexport type EventListener<TEventData, TEventType extends string, TTarget> = (\n event: TEventData & Event<TEventType, TTarget>,\n) => void;\n\nexport class EventDispatcher<TEventMap extends {} = {}> {\n // not defined in @types/three\n private _listeners: any;\n\n /**\n * Adds a listener to an event type.\n * @param type The type of event to listen to.\n * @param listener The function that gets called when the event is fired.\n */\n\taddEventListener<T extends Extract<keyof TEventMap, string>>(\n type: T,\n listener: EventListener<TEventMap[T], T, this>,\n ): void {\n\n\t\tif ( this._listeners === undefined ) this._listeners = {};\n\n\t\tconst listeners = this._listeners;\n\n\t\tif ( listeners[ type ] === undefined ) {\n\n\t\t\tlisteners[ type ] = [];\n\n\t\t}\n\n\t\tif ( listeners[ type ].indexOf( listener ) === - 1 ) {\n\n\t\t\tlisteners[ type ].push( listener );\n\n\t\t}\n\n\t}\n\n\t/**\n * Checks if listener is added to an event type.\n * @param type The type of event to listen to.\n * @param listener The function that gets called when the event is fired.\n */\n hasEventListener<T extends Extract<keyof TEventMap, string>>(\n type: T,\n listener: EventListener<TEventMap[T], T, this>,\n ): boolean {\n\n\t\tif ( this._listeners === undefined ) return false;\n\n\t\tconst listeners = this._listeners;\n\n\t\treturn listeners[ type ] !== undefined && listeners[ type ].indexOf( listener ) !== - 1;\n\n\t}\n\n\t/**\n * Removes a listener from an event type.\n * @param type The type of the listener that gets removed.\n * @param listener The listener function that gets removed.\n */\n removeEventListener<T extends Extract<keyof TEventMap, string>>(\n type: T,\n listener: EventListener<TEventMap[T], T, this>,\n ): void {\n\n\t\tif ( this._listeners === undefined ) return;\n\n\t\tconst listeners = this._listeners;\n\t\tconst listenerArray = listeners[ type ];\n\n\t\tif ( listenerArray !== undefined ) {\n\n\t\t\tconst index = listenerArray.indexOf( listener );\n\n\t\t\tif ( index !== - 1 ) {\n\n\t\t\t\tlistenerArray.splice( index, 1 );\n\n\t\t\t}\n\n\t\t}\n\n\t}\n\n\t/**\n * Fire an event type.\n * @param event The event that gets fired.\n */\n dispatchEvent<T extends Extract<keyof TEventMap, string>>(event: BaseEvent<T> & TEventMap[T]): void {\n\n\t\tif ( this._listeners === undefined ) return;\n\n\t\tconst listeners = this._listeners;\n\t\tconst listenerArray = listeners[ event.type ];\n\n\t\tif ( listenerArray !== undefined ) {\n\n\t\t\tevent.target = this;\n\n\t\t\t// Make a copy, in case listeners are removed while iterating.\n\t\t\tconst array = listenerArray.slice( 0 );\n\n\t\t\tfor ( let i = 0, l = array.length; i < l; i ++ ) {\n\n\t\t\t\tarray[ i ].call( this, event );\n\n\t\t\t}\n\n\t\t\tevent.target = null;\n\n\t\t}\n\n\t}\n\n}"],"names":[],"mappings":";;;;;;AA6BO,MAAM,gBAA2C;AAAA,EAAjD;AAEK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOX,iBACO,MACA,UACI;AAEV,QAAK,KAAK,eAAe;AAAY,WAAK,aAAa;AAEvD,UAAM,YAAY,KAAK;AAElB,QAAA,UAAW,IAAK,MAAM,QAAY;AAE3B,gBAAA,IAAK,IAAI;IAErB;AAEA,QAAK,UAAW,IAAK,EAAE,QAAS,QAAS,MAAM,IAAM;AAEzC,gBAAA,IAAK,EAAE,KAAM,QAAS;AAAA,IAElC;AAAA,EAED;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOG,iBACI,MACA,UACO;AAEb,QAAK,KAAK,eAAe;AAAmB,aAAA;AAE5C,UAAM,YAAY,KAAK;AAEhB,WAAA,UAAW,IAAK,MAAM,UAAa,UAAW,IAAK,EAAE,QAAS,QAAS,MAAM;AAAA,EAErF;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOG,oBACI,MACA,UACI;AAEV,QAAK,KAAK,eAAe;AAAY;AAErC,UAAM,YAAY,KAAK;AACjB,UAAA,gBAAgB,UAAW,IAAK;AAEtC,QAAK,kBAAkB,QAAY;AAE5B,YAAA,QAAQ,cAAc,QAAS,QAAS;AAE9C,UAAK,UAAU,IAAM;AAEN,sBAAA,OAAQ,OAAO,CAAE;AAAA,MAEhC;AAAA,IAED;AAAA,EAED;AAAA;AAAA;AAAA;AAAA;AAAA,EAMG,cAA0D,OAA0C;AAEtG,QAAK,KAAK,eAAe;AAAY;AAErC,UAAM,YAAY,KAAK;AACjB,UAAA,gBAAgB,UAAW,MAAM,IAAK;AAE5C,QAAK,kBAAkB,QAAY;AAElC,YAAM,SAAS;AAGT,YAAA,QAAQ,cAAc,MAAO,CAAE;AAErC,eAAU,IAAI,GAAG,IAAI,MAAM,QAAQ,IAAI,GAAG,KAAO;AAEhD,cAAO,CAAE,EAAE,KAAM,MAAM,KAAM;AAAA,MAE9B;AAEA,YAAM,SAAS;AAAA,IAEhB;AAAA,EAED;AAED;"}
@@ -7,8 +7,9 @@ var __publicField = (obj, key, value) => {
7
7
  };
8
8
  Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
9
9
  const THREE = require("three");
10
+ const EventDispatcher = require("./EventDispatcher.cjs");
10
11
  const targetPosition = new THREE.Vector3();
11
- class FirstPersonControls extends THREE.EventDispatcher {
12
+ class FirstPersonControls extends EventDispatcher.EventDispatcher {
12
13
  constructor(object, domElement) {
13
14
  super();
14
15
  __publicField(this, "object");
@@ -1 +1 @@
1
- {"version":3,"file":"FirstPersonControls.cjs","sources":["../../src/controls/FirstPersonControls.ts"],"sourcesContent":["import { MathUtils, Spherical, Vector3, EventDispatcher, Camera } from 'three'\n\nconst targetPosition = new Vector3()\n\nexport class FirstPersonControls extends EventDispatcher {\n public object: Camera\n public domElement?: HTMLElement | null\n\n public enabled = true\n\n public movementSpeed = 1.0\n public lookSpeed = 0.005\n\n public lookVertical = true\n public autoForward = false\n\n public activeLook = true\n\n public heightSpeed = false\n public heightCoef = 1.0\n public heightMin = 0.0\n public heightMax = 1.0\n\n public constrainVertical = false\n public verticalMin = 0\n public verticalMax = Math.PI\n\n public mouseDragOn = false\n\n // internals\n\n private autoSpeedFactor = 0.0\n\n private mouseX = 0\n private mouseY = 0\n\n private moveForward = false\n private moveBackward = false\n private moveLeft = false\n private moveRight = false\n private moveUp = false\n private moveDown = false\n\n private viewHalfX = 0\n private viewHalfY = 0\n\n private lat = 0\n private lon = 0\n\n private lookDirection = new Vector3()\n private spherical = new Spherical()\n readonly target = new Vector3()\n\n constructor(object: Camera, domElement?: HTMLElement | null) {\n super()\n\n this.object = object\n this.domElement = domElement\n\n this.setOrientation()\n\n if (domElement) this.connect(domElement)\n }\n\n public connect = (domElement: HTMLElement): void => {\n domElement.setAttribute('tabindex', '-1')\n\n domElement.style.touchAction = 'none'\n\n domElement.addEventListener('contextmenu', this.contextmenu)\n domElement.addEventListener('mousemove', this.onMouseMove)\n domElement.addEventListener('mousedown', this.onMouseDown)\n domElement.addEventListener('mouseup', this.onMouseUp)\n\n this.domElement = domElement\n\n window.addEventListener('keydown', this.onKeyDown)\n window.addEventListener('keyup', this.onKeyUp)\n\n this.handleResize()\n }\n\n public dispose = (): void => {\n this.domElement?.removeEventListener('contextmenu', this.contextmenu)\n this.domElement?.removeEventListener('mousedown', this.onMouseDown)\n this.domElement?.removeEventListener('mousemove', this.onMouseMove)\n this.domElement?.removeEventListener('mouseup', this.onMouseUp)\n\n window.removeEventListener('keydown', this.onKeyDown)\n window.removeEventListener('keyup', this.onKeyUp)\n }\n\n public handleResize = (): void => {\n if (this.domElement) {\n this.viewHalfX = this.domElement.offsetWidth / 2\n this.viewHalfY = this.domElement.offsetHeight / 2\n }\n }\n\n private onMouseDown = (event: MouseEvent): void => {\n this.domElement?.focus()\n\n if (this.activeLook) {\n switch (event.button) {\n case 0:\n this.moveForward = true\n break\n case 2:\n this.moveBackward = true\n break\n }\n }\n\n this.mouseDragOn = true\n }\n\n private onMouseUp = (event: MouseEvent): void => {\n if (this.activeLook) {\n switch (event.button) {\n case 0:\n this.moveForward = false\n break\n case 2:\n this.moveBackward = false\n break\n }\n }\n\n this.mouseDragOn = false\n }\n\n private onMouseMove = (event: MouseEvent): void => {\n if (this.domElement) {\n this.mouseX = event.pageX - 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@@ -1,5 +1,6 @@
1
- import { Vector3, EventDispatcher, Camera } from 'three';
2
- export declare class FirstPersonControls extends EventDispatcher {
1
+ import { Vector3, Camera } from 'three';
2
+ import { EventDispatcher } from './EventDispatcher';
3
+ export declare class FirstPersonControls extends EventDispatcher<{}> {
3
4
  object: Camera;
4
5
  domElement?: HTMLElement | null;
5
6
  enabled: boolean;
@@ -4,7 +4,8 @@ var __publicField = (obj, key, value) => {
4
4
  __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
5
5
  return value;
6
6
  };
7
- import { Vector3, EventDispatcher, Spherical, MathUtils } from "three";
7
+ import { Vector3, Spherical, MathUtils } from "three";
8
+ import { EventDispatcher } from "./EventDispatcher.js";
8
9
  const targetPosition = new Vector3();
9
10
  class FirstPersonControls extends EventDispatcher {
10
11
  constructor(object, domElement) {