three-stdlib 2.23.11 → 2.23.13
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package/package.json
CHANGED
@@ -8,7 +8,13 @@ export interface RenderPixelatedPassParameters {
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8
8
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}
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9
9
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10
10
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export class RenderPixelatedPass extends Pass {
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11
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-
constructor(
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11
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+
constructor(
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12
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+
resolution: Vector2,
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13
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+
pixelSize: number,
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14
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+
scene: Scene,
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15
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+
camera: Camera,
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16
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+
options?: RenderPixelatedPassParameters,
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17
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+
)
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12
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pixelSize: number
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13
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resolution: Vector2
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14
20
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renderResolution: Vector2
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@@ -23,6 +29,6 @@ export class RenderPixelatedPass extends Pass {
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23
29
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normalEdgeStrength: RenderPixelatedPassParameters['normalEdgeStrength']
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24
30
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depthEdgeStrength: RenderPixelatedPassParameters['depthEdgeStrength']
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25
31
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26
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-
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32
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+
rgbRenderTarget: WebGLRenderTarget
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27
33
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normalRenderTarget: WebGLRenderTarget
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28
34
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}
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@@ -64,10 +64,11 @@ class OculusHandPointerModel extends THREE__namespace.Object3D {
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64
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}
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65
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}
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66
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_onDisconnected() {
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67
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+
var _a, _b;
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67
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this.visible = false;
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68
69
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this.xrInputSource = null;
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69
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-
this.pointerGeometry.dispose();
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70
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-
this.pointerMesh.material.dispose();
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70
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+
(_a = this.pointerGeometry) == null ? void 0 : _a.dispose();
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71
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+
(_b = this.pointerMesh) == null ? void 0 : _b.material.dispose();
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this.clear();
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72
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}
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73
74
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_drawVerticesRing(vertices, baseVector, ringIndex) {
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@@ -45,10 +45,11 @@ class OculusHandPointerModel extends THREE.Object3D {
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45
45
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}
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46
46
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}
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47
47
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_onDisconnected() {
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48
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+
var _a, _b;
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48
49
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this.visible = false;
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49
50
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this.xrInputSource = null;
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50
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-
this.pointerGeometry.dispose();
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51
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-
this.pointerMesh.material.dispose();
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51
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+
(_a = this.pointerGeometry) == null ? void 0 : _a.dispose();
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52
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+
(_b = this.pointerMesh) == null ? void 0 : _b.material.dispose();
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52
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this.clear();
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53
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}
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54
55
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_drawVerticesRing(vertices, baseVector, ringIndex) {
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