three-stdlib 2.23.11 → 2.23.13
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/package.json
CHANGED
|
@@ -8,7 +8,13 @@ export interface RenderPixelatedPassParameters {
|
|
|
8
8
|
}
|
|
9
9
|
|
|
10
10
|
export class RenderPixelatedPass extends Pass {
|
|
11
|
-
constructor(
|
|
11
|
+
constructor(
|
|
12
|
+
resolution: Vector2,
|
|
13
|
+
pixelSize: number,
|
|
14
|
+
scene: Scene,
|
|
15
|
+
camera: Camera,
|
|
16
|
+
options?: RenderPixelatedPassParameters,
|
|
17
|
+
)
|
|
12
18
|
pixelSize: number
|
|
13
19
|
resolution: Vector2
|
|
14
20
|
renderResolution: Vector2
|
|
@@ -23,6 +29,6 @@ export class RenderPixelatedPass extends Pass {
|
|
|
23
29
|
normalEdgeStrength: RenderPixelatedPassParameters['normalEdgeStrength']
|
|
24
30
|
depthEdgeStrength: RenderPixelatedPassParameters['depthEdgeStrength']
|
|
25
31
|
|
|
26
|
-
|
|
32
|
+
rgbRenderTarget: WebGLRenderTarget
|
|
27
33
|
normalRenderTarget: WebGLRenderTarget
|
|
28
34
|
}
|
|
@@ -64,10 +64,11 @@ class OculusHandPointerModel extends THREE__namespace.Object3D {
|
|
|
64
64
|
}
|
|
65
65
|
}
|
|
66
66
|
_onDisconnected() {
|
|
67
|
+
var _a, _b;
|
|
67
68
|
this.visible = false;
|
|
68
69
|
this.xrInputSource = null;
|
|
69
|
-
this.pointerGeometry.dispose();
|
|
70
|
-
this.pointerMesh.material.dispose();
|
|
70
|
+
(_a = this.pointerGeometry) == null ? void 0 : _a.dispose();
|
|
71
|
+
(_b = this.pointerMesh) == null ? void 0 : _b.material.dispose();
|
|
71
72
|
this.clear();
|
|
72
73
|
}
|
|
73
74
|
_drawVerticesRing(vertices, baseVector, ringIndex) {
|
|
@@ -45,10 +45,11 @@ class OculusHandPointerModel extends THREE.Object3D {
|
|
|
45
45
|
}
|
|
46
46
|
}
|
|
47
47
|
_onDisconnected() {
|
|
48
|
+
var _a, _b;
|
|
48
49
|
this.visible = false;
|
|
49
50
|
this.xrInputSource = null;
|
|
50
|
-
this.pointerGeometry.dispose();
|
|
51
|
-
this.pointerMesh.material.dispose();
|
|
51
|
+
(_a = this.pointerGeometry) == null ? void 0 : _a.dispose();
|
|
52
|
+
(_b = this.pointerMesh) == null ? void 0 : _b.material.dispose();
|
|
52
53
|
this.clear();
|
|
53
54
|
}
|
|
54
55
|
_drawVerticesRing(vertices, baseVector, ringIndex) {
|