three-stdlib 2.14.3 → 2.15.0
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- package/csm/CSM.cjs.js +1 -1
- package/csm/CSM.js +8 -8
- package/csm/CSMFrustum.cjs.js +1 -0
- package/csm/CSMFrustum.d.ts +19 -0
- package/csm/{Frustum.js → CSMFrustum.js} +8 -7
- package/csm/CSMShader.cjs.js +1 -0
- package/csm/CSMShader.d.ts +4 -0
- package/csm/{Shader.js → CSMShader.js} +52 -36
- package/curves/CurveExtras.d.ts +52 -54
- package/geometries/ParametricGeometries.cjs.js +1 -1
- package/geometries/ParametricGeometries.js +91 -99
- package/geometries/ParametricGeometry.cjs.js +1 -0
- package/geometries/ParametricGeometry.d.ts +18 -0
- package/geometries/ParametricGeometry.js +87 -0
- package/index.cjs.js +1 -1
- package/index.d.ts +3 -77
- package/index.js +4 -1
- package/interactive/InteractiveGroup.cjs.js +1 -0
- package/interactive/InteractiveGroup.d.ts +5 -0
- package/interactive/InteractiveGroup.js +87 -0
- package/loaders/GLTFLoader.d.ts +2 -9
- package/loaders/LUT3dlLoader.d.ts +2 -2
- package/loaders/LUTCubeLoader.d.ts +2 -2
- package/loaders/VOXLoader.d.ts +2 -2
- package/objects/Reflector.d.ts +1 -0
- package/objects/ReflectorForSSRPass.d.ts +4 -4
- package/objects/Refractor.d.ts +1 -0
- package/objects/Water2.d.ts +1 -1
- package/package.json +2 -1
- package/postprocessing/LUTPass.d.ts +3 -3
- package/postprocessing/SSAARenderPass.d.ts +1 -1
- package/postprocessing/SSRPass.d.ts +3 -3
- package/shaders/BokehShader2.d.ts +27 -72
- package/shaders/BokehShader2.js +0 -1
- package/shaders/index.cjs.js +1 -1
- package/shaders/index.d.ts +2 -1
- package/shaders/index.js +1 -1
- package/csm/Frustum.cjs.js +0 -1
- package/csm/Shader.cjs.js +0 -1
- package/loaders/VRMLoader.d.ts +0 -19
- package/nodes/Nodes.d.ts +0 -106
- package/nodes/accessors/CameraNode.d.ts +0 -29
- package/nodes/accessors/NormalNode.d.ts +0 -13
- package/nodes/accessors/PositionNode.d.ts +0 -15
- package/nodes/accessors/ReflectNode.d.ts +0 -12
- package/nodes/accessors/UVNode.d.ts +0 -10
- package/nodes/core/AttributeNode.d.ts +0 -13
- package/nodes/core/ConstNode.d.ts +0 -22
- package/nodes/core/ExpressionNode.d.ts +0 -5
- package/nodes/core/FunctionCallNode.d.ts +0 -17
- package/nodes/core/FunctionNode.d.ts +0 -28
- package/nodes/core/InputNode.d.ts +0 -12
- package/nodes/core/Node.d.ts +0 -34
- package/nodes/core/NodeBuilder.d.ts +0 -149
- package/nodes/core/NodeFrame.d.ts +0 -17
- package/nodes/core/NodeUniform.d.ts +0 -17
- package/nodes/core/NodeUtils.d.ts +0 -7
- package/nodes/core/TempNode.d.ts +0 -23
- package/nodes/core/VarNode.d.ts +0 -12
- package/nodes/materials/MeshStandardNodeMaterial.d.ts +0 -21
- package/nodes/materials/NodeMaterial.d.ts +0 -28
- package/nodes/math/CondNode.d.ts +0 -26
- package/nodes/math/MathNode.d.ts +0 -57
- package/nodes/math/OperatorNode.d.ts +0 -17
- package/nodes/procedural/CheckerNode.d.ts +0 -17
- package/nodes/utils/JoinNode.d.ts +0 -15
- package/nodes/utils/TimerNode.d.ts +0 -19
- package/objects/ReflectorRTT.d.ts +0 -6
package/nodes/math/CondNode.d.ts
DELETED
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import { TempNode } from '../core/TempNode';
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import { NodeBuilder } from '../core/NodeBuilder';
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import { Node } from '../core/Node';
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export class CondNode extends TempNode {
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constructor(a: Node, b: Node, op: string, ifNode?: Node, elseNode?: Node);
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a: Node;
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b: Node;
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op: string;
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ifNode: Node | undefined;
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elseNode: Node | undefined;
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nodeType: string;
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getCondType(builder: NodeBuilder): string;
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copy(source: CondNode): this;
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static EQUAL: string;
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static NOT_EQUAL: string;
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static GREATER: string;
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static GREATER_EQUAL: string;
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static LESS: string;
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static LESS_EQUAL: string;
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static AND: string;
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static OR: string;
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}
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package/nodes/math/MathNode.d.ts
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import { TempNode } from '../core/TempNode';
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import { NodeBuilder } from '../core/NodeBuilder';
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import { Node } from '../core/Node';
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export class MathNode extends TempNode {
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constructor(a: Node, bOrMethod: Node | string, cOrMethod?: Node | string, method?: string);
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a: Node;
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b: Node | string | undefined;
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c: Node | string | undefined;
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method: string;
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nodeType: string;
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getNumInputs(builder: NodeBuilder): number;
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getInputType(builder: NodeBuilder): string;
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copy(source: MathNode): this;
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static RAD: string;
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static DEG: string;
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static EXP: string;
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static EXP2: string;
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static LOG: string;
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static LOG2: string;
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static SQRT: string;
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static INV_SQRT: string;
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static FLOOR: string;
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static CEIL: string;
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static NORMALIZE: string;
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static SATURATE: string;
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static SIN: string;
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static COS: string;
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static TAN: string;
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static ASIN: string;
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static ACOS: string;
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static ARCTAN: string;
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static ABS: string;
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static SIGN: string;
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static LENGTH: string;
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static NEGATE: string;
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static INVERT: string;
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static MIN: string;
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static MAX: string;
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static MOD: string;
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static STEP: string;
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static REFLECT: string;
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static DISTANCE: string;
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static DOT: string;
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static CROSS: string;
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static POW: string;
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static MIX: string;
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static CLAMP: string;
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static REFRACT: string;
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static SMOOTHSTEP: string;
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static FACEFORWARD: string;
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}
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import { TempNode } from '../core/TempNode';
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import { Node } from '../core/Node';
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export class OperatorNode extends TempNode {
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constructor(a: Node, b: Node, op: string);
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a: Node;
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b: Node;
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op: string;
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copy(source: OperatorNode): this;
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static ADD: string;
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static SUB: string;
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static MUL: string;
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static DIV: string;
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}
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import { TempNode } from '../core/TempNode';
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import { FunctionNode } from '../core/FunctionNode';
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import { UVNode } from '../accessors/UVNode';
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import { UVTransformNode } from '../utils/UVTransformNode';
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export class CheckerNode extends TempNode {
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constructor(uv?: UVNode | UVTransformNode);
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uv: UVNode | UVTransformNode;
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nodeType: string;
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copy(source: CheckerNode): this;
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static Nodes: {
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checker: FunctionNode;
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};
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}
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import { TempNode } from '../core/TempNode';
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import { Node } from '../core/Node';
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export class JoinNode extends TempNode {
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constructor(x: Node, y: Node, z?: Node, w?: Node);
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x: Node;
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y: Node;
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z: Node | undefined;
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w: Node | undefined;
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nodeType: string;
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getNumElements(): number;
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copy(source: JoinNode): this;
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}
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import { NodeFrame } from '../core/NodeFrame';
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import { FloatNode } from '../inputs/FloatNode';
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export class TimerNode extends FloatNode {
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constructor(scale?: number, scope?: string, timeScale?: boolean);
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scale: number;
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scope: string;
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timeScale: boolean;
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nodeType: string;
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getUnique(): boolean;
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updateFrame(frame: NodeFrame): void;
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copy(source: TimerNode): this;
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static GLOBAL: string;
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static LOCAL: string;
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static DELTA: string;
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}
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