three-stdlib 2.14.3 → 2.15.0
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- package/csm/CSM.cjs.js +1 -1
- package/csm/CSM.js +8 -8
- package/csm/CSMFrustum.cjs.js +1 -0
- package/csm/CSMFrustum.d.ts +19 -0
- package/csm/{Frustum.js → CSMFrustum.js} +8 -7
- package/csm/CSMShader.cjs.js +1 -0
- package/csm/CSMShader.d.ts +4 -0
- package/csm/{Shader.js → CSMShader.js} +52 -36
- package/curves/CurveExtras.d.ts +52 -54
- package/geometries/ParametricGeometries.cjs.js +1 -1
- package/geometries/ParametricGeometries.js +91 -99
- package/geometries/ParametricGeometry.cjs.js +1 -0
- package/geometries/ParametricGeometry.d.ts +18 -0
- package/geometries/ParametricGeometry.js +87 -0
- package/index.cjs.js +1 -1
- package/index.d.ts +3 -77
- package/index.js +4 -1
- package/interactive/InteractiveGroup.cjs.js +1 -0
- package/interactive/InteractiveGroup.d.ts +5 -0
- package/interactive/InteractiveGroup.js +87 -0
- package/loaders/GLTFLoader.d.ts +2 -9
- package/loaders/LUT3dlLoader.d.ts +2 -2
- package/loaders/LUTCubeLoader.d.ts +2 -2
- package/loaders/VOXLoader.d.ts +2 -2
- package/objects/Reflector.d.ts +1 -0
- package/objects/ReflectorForSSRPass.d.ts +4 -4
- package/objects/Refractor.d.ts +1 -0
- package/objects/Water2.d.ts +1 -1
- package/package.json +2 -1
- package/postprocessing/LUTPass.d.ts +3 -3
- package/postprocessing/SSAARenderPass.d.ts +1 -1
- package/postprocessing/SSRPass.d.ts +3 -3
- package/shaders/BokehShader2.d.ts +27 -72
- package/shaders/BokehShader2.js +0 -1
- package/shaders/index.cjs.js +1 -1
- package/shaders/index.d.ts +2 -1
- package/shaders/index.js +1 -1
- package/csm/Frustum.cjs.js +0 -1
- package/csm/Shader.cjs.js +0 -1
- package/loaders/VRMLoader.d.ts +0 -19
- package/nodes/Nodes.d.ts +0 -106
- package/nodes/accessors/CameraNode.d.ts +0 -29
- package/nodes/accessors/NormalNode.d.ts +0 -13
- package/nodes/accessors/PositionNode.d.ts +0 -15
- package/nodes/accessors/ReflectNode.d.ts +0 -12
- package/nodes/accessors/UVNode.d.ts +0 -10
- package/nodes/core/AttributeNode.d.ts +0 -13
- package/nodes/core/ConstNode.d.ts +0 -22
- package/nodes/core/ExpressionNode.d.ts +0 -5
- package/nodes/core/FunctionCallNode.d.ts +0 -17
- package/nodes/core/FunctionNode.d.ts +0 -28
- package/nodes/core/InputNode.d.ts +0 -12
- package/nodes/core/Node.d.ts +0 -34
- package/nodes/core/NodeBuilder.d.ts +0 -149
- package/nodes/core/NodeFrame.d.ts +0 -17
- package/nodes/core/NodeUniform.d.ts +0 -17
- package/nodes/core/NodeUtils.d.ts +0 -7
- package/nodes/core/TempNode.d.ts +0 -23
- package/nodes/core/VarNode.d.ts +0 -12
- package/nodes/materials/MeshStandardNodeMaterial.d.ts +0 -21
- package/nodes/materials/NodeMaterial.d.ts +0 -28
- package/nodes/math/CondNode.d.ts +0 -26
- package/nodes/math/MathNode.d.ts +0 -57
- package/nodes/math/OperatorNode.d.ts +0 -17
- package/nodes/procedural/CheckerNode.d.ts +0 -17
- package/nodes/utils/JoinNode.d.ts +0 -15
- package/nodes/utils/TimerNode.d.ts +0 -19
- package/objects/ReflectorRTT.d.ts +0 -6
package/index.d.ts
CHANGED
@@ -1,6 +1,3 @@
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export * from './offscreen/scene';
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export * from './offscreen/offscreen';
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export * from './offscreen/jank';
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export * from './misc/MD2CharacterComplex';
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export * from './misc/ConvexObjectBreaker';
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export * from './misc/MorphBlendMesh';
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@@ -13,73 +10,14 @@ export * from './misc/MD2Character';
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export * from './misc/VolumeSlice';
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export * from './misc/TubePainter';
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export * from './misc/Volume';
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export * from './misc/ProgressiveLightmap';
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export * from './renderers/CSS2DRenderer';
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export * from './renderers/nodes/core/constants';
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export * from './renderers/nodes/core/NodeBuilder';
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export * from './renderers/nodes/core/InputNode';
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export * from './renderers/nodes/core/NodeUniform';
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export * from './renderers/nodes/core/NodeVary';
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export * from './renderers/nodes/core/NodeFrame';
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export * from './renderers/nodes/core/Node';
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export * from './renderers/nodes/core/NodeSlot';
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export * from './renderers/nodes/core/NodeAttribute';
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export * from './renderers/nodes/core/VaryNode';
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export * from './renderers/nodes/core/AttributeNode';
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export * from './renderers/nodes/accessors/CameraNode';
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export * from './renderers/nodes/accessors/UVNode';
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export * from './renderers/nodes/accessors/ModelNode';
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export * from './renderers/nodes/accessors/NormalNode';
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export * from './renderers/nodes/accessors/PositionNode';
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export * from './renderers/nodes/accessors/ModelViewProjectionNode';
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export * from './renderers/nodes/utils/SwitchNode';
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export * from './renderers/nodes/utils/TimerNode';
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export * from './renderers/nodes/math/OperatorNode';
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export * from './renderers/nodes/math/MathNode';
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export * from './renderers/nodes/inputs/ColorNode';
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export * from './renderers/nodes/inputs/Vector3Node';
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export * from './renderers/nodes/inputs/Matrix4Node';
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export * from './renderers/nodes/inputs/TextureNode';
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export * from './renderers/nodes/inputs/FloatNode';
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export * from './renderers/nodes/inputs/Vector2Node';
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export * from './renderers/nodes/inputs/Vector4Node';
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export * from './renderers/nodes/inputs/Matrix3Node';
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export * from './renderers/webgpu/constants';
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export * from './renderers/webgpu/WebGPUTextures';
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export * from './renderers/webgpu/WebGPUInfo';
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export * from './renderers/webgpu/WebGPURenderLists';
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export * from './renderers/webgpu/WebGPUTextureRenderer';
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export * from './renderers/webgpu/WebGPURenderPipelines';
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export * from './renderers/webgpu/WebGPUGeometries';
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export * from './renderers/webgpu/nodes/WebGPUNodeBuilder';
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export * from './renderers/webgpu/nodes/WebGPUNodeUniform';
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export * from './renderers/webgpu/nodes/WebGPUNodeUniformsGroup';
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export * from './renderers/webgpu/nodes/ShaderLib';
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export * from './renderers/webgpu/nodes/WebGPUNodes';
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export * from './renderers/webgpu/WebGPUBindings';
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export * from './renderers/webgpu/WebGPUSampledTexture';
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export * from './renderers/webgpu/WebGPU';
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export * from './renderers/webgpu/WebGPUUniformsGroup';
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export * from './renderers/webgpu/WebGPURenderer';
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export * from './renderers/webgpu/WebGPUComputePipelines';
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export * from './renderers/webgpu/WebGPUUniform';
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export * from './renderers/webgpu/WebGPUObjects';
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export * from './renderers/webgpu/WebGPUSampler';
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export * from './renderers/webgpu/WebGPUBackground';
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export * from './renderers/webgpu/WebGPUBinding';
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export * from './renderers/webgpu/WebGPUProperties';
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export * from './renderers/webgpu/WebGPUAttributes';
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export * from './renderers/webgpu/WebGPUStorageBuffer';
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export * from './renderers/webgpu/WebGPUTextureUtils';
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export * from './renderers/CSS3DRenderer';
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export * from './renderers/Projector';
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export * from './renderers/SVGRenderer';
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export * from './textures/FlakesTexture';
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export * from './modifiers/CurveModifier';
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export * from './modifiers/SimplifyModifier';
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export * from './modifiers/EdgeSplitModifier';
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export * from './modifiers/TessellateModifier';
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export * from './nodes/Nodes';
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export * from './exporters/GLTFExporter';
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export * from './exporters/USDZExporter';
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export * from './exporters/PLYExporter';
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@@ -100,7 +38,6 @@ export * from './objects/Lensflare';
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export * from './objects/Water';
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export * from './objects/MarchingCubes';
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export * from './objects/LightningStorm';
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export * from './objects/ReflectorRTT';
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export * from './objects/ReflectorForSSRPass';
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export * from './objects/Sky';
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export * from './objects/Water2';
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@@ -108,7 +45,6 @@ export * from './objects/GroundProjectedEnv';
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export * from './utils/SceneUtils';
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export * from './utils/UVsDebug';
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export * from './utils/GeometryUtils';
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export * from './utils/RoughnessMipmapper';
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export * from './utils/SkeletonUtils';
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export * from './utils/ShadowMapViewer';
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export * from './utils/BufferGeometryUtils';
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@@ -158,7 +94,6 @@ export * from './postprocessing/TAARenderPass';
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export * from './postprocessing/ShaderPass';
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export * from './postprocessing/SSAARenderPass';
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export * from './postprocessing/RenderPass';
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export * from './postprocessing/RenderPixelatedPass';
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export * from './postprocessing/BloomPass';
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export * from './webxr/ARButton';
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export * from './webxr/OculusHandModel';
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@@ -171,6 +106,7 @@ export * from './webxr/XRHandMeshModel';
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export * from './webxr/XRHandModelFactory';
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export * from './webxr/XRHandPrimitiveModel';
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export * from './geometries/ParametricGeometries';
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export * from './geometries/ParametricGeometry';
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export * from './geometries/ConvexGeometry';
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export * from './geometries/LightningStrike';
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export * from './geometries/RoundedBoxGeometry';
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@@ -179,10 +115,9 @@ export * from './geometries/DecalGeometry';
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export * from './geometries/TeapotGeometry';
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export * from './geometries/TextGeometry';
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export * from './csm/CSM';
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export * from './csm/
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export * from './csm/CSMFrustum';
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export * from './csm/CSMHelper';
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export * from './csm/
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export * from './shaders';
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export * from './csm/CSMShader';
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export * from './interactive/SelectionHelper';
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export * from './interactive/SelectionBox';
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export * from './physics/AmmoPhysics';
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@@ -199,16 +134,13 @@ export * from './loaders/LUTCubeLoader';
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export * from './loaders/NRRDLoader';
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export * from './loaders/STLLoader';
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export * from './loaders/MTLLoader';
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export * from './loaders/XLoader';
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export * from './loaders/BVHLoader';
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export * from './loaders/KMZLoader';
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export * from './loaders/VRMLoader';
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export * from './loaders/VRMLLoader';
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export * from './loaders/KTX2Loader';
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export * from './loaders/LottieLoader';
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export * from './loaders/TTFLoader';
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export * from './loaders/RGBELoader';
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export * from './loaders/AssimpLoader';
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export * from './loaders/ColladaLoader';
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export * from './loaders/MDDLoader';
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export * from './loaders/EXRLoader';
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@@ -223,9 +155,6 @@ export * from './loaders/BasisTextureLoader';
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export * from './loaders/TDSLoader';
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export * from './loaders/LDrawLoader';
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export * from './loaders/GLTFLoader';
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export * from './loaders/lwo/LWO3Parser';
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export * from './loaders/lwo/LWO2Parser';
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export * from './loaders/lwo/IFFParser';
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export * from './loaders/SVGLoader';
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export * from './loaders/3DMLoader';
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export * from './loaders/OBJLoader';
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@@ -240,7 +169,6 @@ export * from './loaders/PDBLoader';
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export * from './loaders/PRWMLoader';
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export * from './loaders/RGBMLoader';
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export * from './loaders/VOXLoader';
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export * from './loaders/NodeMaterialLoader';
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export * from './loaders/PCDLoader';
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export * from './loaders/LWOLoader';
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export * from './loaders/PLYLoader';
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@@ -263,5 +191,3 @@ export * from './curves/NURBSCurve';
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export * from './curves/NURBSSurface';
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export * from './curves/CurveExtras';
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export * from './deprecated/Geometry';
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export * from './libs/MeshoptDecoder';
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export * from './libs/MotionControllers';
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package/index.js
CHANGED
@@ -117,6 +117,7 @@ export { XRHandMeshModel } from './webxr/XRHandMeshModel.js';
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export { XRHandModelFactory } from './webxr/XRHandModelFactory.js';
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export { XRHandPrimitiveModel } from './webxr/XRHandPrimitiveModel.js';
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export { ParametricGeometries } from './geometries/ParametricGeometries.js';
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export { ParametricGeometry } from './geometries/ParametricGeometry.js';
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export { ConvexGeometry } from './geometries/ConvexGeometry.js';
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export { LightningStrike } from './geometries/LightningStrike.js';
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export { RoundedBoxGeometry } from './geometries/RoundedBoxGeometry.js';
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@@ -125,7 +126,9 @@ export { DecalGeometry, DecalVertex } from './geometries/DecalGeometry.js';
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export { TeapotGeometry } from './geometries/TeapotGeometry.js';
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export { TextGeometry as TextBufferGeometry, TextGeometry } from './geometries/TextGeometry.js';
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export { CSM } from './csm/CSM.js';
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export { CSMFrustum } from './csm/CSMFrustum.js';
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export { CSMHelper } from './csm/CSMHelper.js';
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export { CSMShader } from './csm/CSMShader.js';
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export { SelectionHelper } from './interactive/SelectionHelper.js';
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export { SelectionBox } from './interactive/SelectionBox.js';
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export { AmmoPhysics } from './physics/AmmoPhysics.js';
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@@ -276,13 +279,13 @@ export { default as NodeObjectLoader } from './nodes/loaders/NodeObjectLoader.js
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export { default as NodeMaterialLoader } from './nodes/loaders/NodeMaterialLoader.js';
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export { BRDF_GGX, BRDF_Lambert, D_GGX, F_Schlick, PhysicalLightingModel, RE_Direct_Physical, V_GGX_SmithCorrelated, getDistanceAttenuation } from './nodes/functions/BSDFs.js';
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export { EPSILON, INFINITY, ShaderNode, abs, acos, add, addTo, alphaTest, and, asin, assign, atan, attribute, bitAnd, bitOr, bitXor, bmat3, bmat4, bool, buffer, bvec2, bvec3, bvec4, cameraPosition, ceil, clamp, color, cond, cos, cross, dFdx, dFdy, degrees, diffuseColor, distance, div, dot, element, equal, exp, exp2, faceforward, float, floor, fract, greaterThan, greaterThanEqual, imat3, imat4, int, inversesqrt, invert, ivec2, ivec3, ivec4, join, label, length, lessThan, lessThanEqual, log, log2, mat3, mat4, max, metalness, min, mix, mod, mul, negate, nodeObject, normalGeometry, normalLocal, normalView, normalWorld, normalize, or, positionLocal, positionView, positionViewDirection, positionWorld, pow, pow2, pow3, pow4, radians, reflect, refract, remainder, roughness, round, sampler, saturate, shiftLeft, shiftRight, sign, sin, smoothstep, specularColor, sqrt, step, sub, tan, temp, texture, transformDirection, transformedNormalView, uint, umat3, umat4, uniform, uv, uvec2, uvec3, uvec4, vec2, vec3, vec4, viewMatrix, xor } from './nodes/ShaderNode.js';
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export { BokehShader2 } from './shaders/BokehShader2.js';
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export { ACESFilmicToneMappingShader } from './shaders/ACESFilmicToneMappingShader.js';
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export { AfterimageShader } from './shaders/AfterimageShader.js';
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export { BasicShader } from './shaders/BasicShader.js';
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export { BleachBypassShader } from './shaders/BleachBypassShader.js';
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export { BlendShader } from './shaders/BlendShader.js';
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export { BokehShader } from './shaders/BokehShader.js';
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export { BokehDepthShader, BokehShader2 } from './shaders/BokehShader2.js';
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export { BrightnessContrastShader } from './shaders/BrightnessContrastShader.js';
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export { ColorCorrectionShader } from './shaders/ColorCorrectionShader.js';
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export { ColorifyShader } from './shaders/ColorifyShader.js';
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@@ -0,0 +1 @@
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three");const t=new e.Vector2,n={type:"",data:t};class s extends e.Group{constructor(s,r){super();const o=this,i=new e.Raycaster,d=new e.Matrix4,c=s.domElement;function a(e){e.stopPropagation(),t.x=e.clientX/c.clientWidth*2-1,t.y=-e.clientY/c.clientHeight*2+1,i.setFromCamera(t,r);const s=i.intersectObjects(o.children,!1);if(s.length>0){const t=s[0],r=t.object,o=t.uv;n.type=e.type,n.data.set(o.x,1-o.y),r.dispatchEvent(n)}}c.addEventListener("pointerdown",a),c.addEventListener("pointerup",a),c.addEventListener("pointermove",a),c.addEventListener("mousedown",a),c.addEventListener("mouseup",a),c.addEventListener("mousemove",a),c.addEventListener("click",a);const l={move:"mousemove",select:"click",selectstart:"mousedown",selectend:"mouseup"};function v(e){const t=e.target;d.identity().extractRotation(t.matrixWorld),i.ray.origin.setFromMatrixPosition(t.matrixWorld),i.ray.direction.set(0,0,-1).applyMatrix4(d);const s=i.intersectObjects(o.children,!1);if(s.length>0){const t=s[0],r=t.object,o=t.uv;n.type=l[e.type],n.data.set(o.x,1-o.y),r.dispatchEvent(n)}}const p=s.xr.getController(0);p.addEventListener("move",v),p.addEventListener("select",v),p.addEventListener("selectstart",v),p.addEventListener("selectend",v);const u=s.xr.getController(1);u.addEventListener("move",v),u.addEventListener("select",v),u.addEventListener("selectstart",v),u.addEventListener("selectend",v)}}exports.InteractiveGroup=s;
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@@ -0,0 +1,87 @@
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import { Vector2, Group, Raycaster, Matrix4 } from 'three';
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const _pointer = new Vector2();
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const _event = {
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type: '',
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data: _pointer
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};
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class InteractiveGroup extends Group {
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constructor(renderer, camera) {
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super();
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const scope = this;
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const raycaster = new Raycaster();
|
15
|
+
const tempMatrix = new Matrix4(); // Pointer Events
|
16
|
+
|
17
|
+
const element = renderer.domElement;
|
18
|
+
|
19
|
+
function onPointerEvent(event) {
|
20
|
+
event.stopPropagation();
|
21
|
+
_pointer.x = event.clientX / element.clientWidth * 2 - 1;
|
22
|
+
_pointer.y = -(event.clientY / element.clientHeight) * 2 + 1;
|
23
|
+
raycaster.setFromCamera(_pointer, camera);
|
24
|
+
const intersects = raycaster.intersectObjects(scope.children, false);
|
25
|
+
|
26
|
+
if (intersects.length > 0) {
|
27
|
+
const intersection = intersects[0];
|
28
|
+
const object = intersection.object;
|
29
|
+
const uv = intersection.uv;
|
30
|
+
_event.type = event.type;
|
31
|
+
|
32
|
+
_event.data.set(uv.x, 1 - uv.y);
|
33
|
+
|
34
|
+
object.dispatchEvent(_event);
|
35
|
+
}
|
36
|
+
}
|
37
|
+
|
38
|
+
element.addEventListener('pointerdown', onPointerEvent);
|
39
|
+
element.addEventListener('pointerup', onPointerEvent);
|
40
|
+
element.addEventListener('pointermove', onPointerEvent);
|
41
|
+
element.addEventListener('mousedown', onPointerEvent);
|
42
|
+
element.addEventListener('mouseup', onPointerEvent);
|
43
|
+
element.addEventListener('mousemove', onPointerEvent);
|
44
|
+
element.addEventListener('click', onPointerEvent); // WebXR Controller Events
|
45
|
+
// TODO: Dispatch pointerevents too
|
46
|
+
|
47
|
+
const events = {
|
48
|
+
move: 'mousemove',
|
49
|
+
select: 'click',
|
50
|
+
selectstart: 'mousedown',
|
51
|
+
selectend: 'mouseup'
|
52
|
+
};
|
53
|
+
|
54
|
+
function onXRControllerEvent(event) {
|
55
|
+
const controller = event.target;
|
56
|
+
tempMatrix.identity().extractRotation(controller.matrixWorld);
|
57
|
+
raycaster.ray.origin.setFromMatrixPosition(controller.matrixWorld);
|
58
|
+
raycaster.ray.direction.set(0, 0, -1).applyMatrix4(tempMatrix);
|
59
|
+
const intersections = raycaster.intersectObjects(scope.children, false);
|
60
|
+
|
61
|
+
if (intersections.length > 0) {
|
62
|
+
const intersection = intersections[0];
|
63
|
+
const object = intersection.object;
|
64
|
+
const uv = intersection.uv;
|
65
|
+
_event.type = events[event.type];
|
66
|
+
|
67
|
+
_event.data.set(uv.x, 1 - uv.y);
|
68
|
+
|
69
|
+
object.dispatchEvent(_event);
|
70
|
+
}
|
71
|
+
}
|
72
|
+
|
73
|
+
const controller1 = renderer.xr.getController(0);
|
74
|
+
controller1.addEventListener('move', onXRControllerEvent);
|
75
|
+
controller1.addEventListener('select', onXRControllerEvent);
|
76
|
+
controller1.addEventListener('selectstart', onXRControllerEvent);
|
77
|
+
controller1.addEventListener('selectend', onXRControllerEvent);
|
78
|
+
const controller2 = renderer.xr.getController(1);
|
79
|
+
controller2.addEventListener('move', onXRControllerEvent);
|
80
|
+
controller2.addEventListener('select', onXRControllerEvent);
|
81
|
+
controller2.addEventListener('selectstart', onXRControllerEvent);
|
82
|
+
controller2.addEventListener('selectend', onXRControllerEvent);
|
83
|
+
}
|
84
|
+
|
85
|
+
}
|
86
|
+
|
87
|
+
export { InteractiveGroup };
|
package/loaders/GLTFLoader.d.ts
CHANGED
@@ -101,15 +101,8 @@ export class GLTFParser {
|
|
101
101
|
loadBufferView: (bufferViewIndex: number) => Promise<ArrayBuffer>;
|
102
102
|
loadAccessor: (accessorIndex: number) => Promise<BufferAttribute | InterleavedBufferAttribute>;
|
103
103
|
loadTexture: (textureIndex: number) => Promise<Texture>;
|
104
|
-
loadTextureImage: (
|
105
|
-
|
106
|
-
/**
|
107
|
-
* GLTF.Image
|
108
|
-
* See: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/schema/image.schema.json
|
109
|
-
*/
|
110
|
-
source: { [key: string]: any },
|
111
|
-
loader: Loader,
|
112
|
-
) => Promise<Texture>;
|
104
|
+
loadTextureImage: (textureIndex: number, sourceIndex: number, loader: Loader) => Promise<Texture>;
|
105
|
+
loadImageSource: (sourceIndex: number, loader: Loader) => Promise<Texture>;
|
113
106
|
assignTexture: (
|
114
107
|
materialParams: { [key: string]: any },
|
115
108
|
mapName: string,
|
@@ -1,9 +1,9 @@
|
|
1
|
-
import { Loader, LoadingManager, DataTexture,
|
1
|
+
import { Loader, LoadingManager, DataTexture, Data3DTexture } from 'three';
|
2
2
|
|
3
3
|
export interface LUT3dlResult {
|
4
4
|
size: number;
|
5
5
|
texture: DataTexture;
|
6
|
-
texture3D:
|
6
|
+
texture3D: Data3DTexture;
|
7
7
|
}
|
8
8
|
|
9
9
|
export class LUT3dlLoader extends Loader {
|
@@ -1,4 +1,4 @@
|
|
1
|
-
import { Loader, LoadingManager, Vector3, DataTexture,
|
1
|
+
import { Loader, LoadingManager, Vector3, DataTexture, Data3DTexture } from 'three';
|
2
2
|
|
3
3
|
export interface LUTCubeResult {
|
4
4
|
title: string;
|
@@ -6,7 +6,7 @@ export interface LUTCubeResult {
|
|
6
6
|
domainMin: Vector3;
|
7
7
|
domainMax: Vector3;
|
8
8
|
texture: DataTexture;
|
9
|
-
texture3D:
|
9
|
+
texture3D: Data3DTexture;
|
10
10
|
}
|
11
11
|
|
12
12
|
export class LUTCubeLoader extends Loader {
|
package/loaders/VOXLoader.d.ts
CHANGED
@@ -1,4 +1,4 @@
|
|
1
|
-
import {
|
1
|
+
import { Data3DTexture, Mesh, Loader, LoadingManager } from 'three';
|
2
2
|
|
3
3
|
export interface Chunk {
|
4
4
|
palette: number[];
|
@@ -23,6 +23,6 @@ export class VOXMesh extends Mesh {
|
|
23
23
|
constructor(chunk: Chunk);
|
24
24
|
}
|
25
25
|
|
26
|
-
export class
|
26
|
+
export class VOXData3DTexture extends Data3DTexture {
|
27
27
|
constructor(chunk: Chunk);
|
28
28
|
}
|
package/objects/Reflector.d.ts
CHANGED
@@ -21,7 +21,7 @@ export interface ReflectorShader {
|
|
21
21
|
fragmentShader: string;
|
22
22
|
}
|
23
23
|
|
24
|
-
export interface
|
24
|
+
export interface ReflectorForSSRPassOptions {
|
25
25
|
clipBias?: number | undefined;
|
26
26
|
textureWidth?: number | undefined;
|
27
27
|
textureHeight?: number | undefined;
|
@@ -30,9 +30,9 @@ export interface ReflectorOptions {
|
|
30
30
|
shader?: ReflectorShader | undefined;
|
31
31
|
}
|
32
32
|
|
33
|
-
export class
|
33
|
+
export class ReflectorForSSRPass<TGeometry extends BufferGeometry = BufferGeometry> extends Mesh<TGeometry> {
|
34
34
|
type: 'ReflectorForSSRPass';
|
35
|
-
options:
|
35
|
+
options: ReflectorForSSRPassOptions;
|
36
36
|
|
37
37
|
static ReflectorShader: ReflectorShader;
|
38
38
|
|
@@ -49,7 +49,7 @@ export class Reflector<TGeometry extends BufferGeometry = BufferGeometry> extend
|
|
49
49
|
|
50
50
|
renderTarget: WebGLRenderTarget;
|
51
51
|
|
52
|
-
constructor(geometry: TGeometry, options:
|
52
|
+
constructor(geometry: TGeometry, options: ReflectorForSSRPassOptions);
|
53
53
|
|
54
54
|
doRender: (renderer: WebGLRenderer, scene: Scene, camera: Camera) => void;
|
55
55
|
|
package/objects/Refractor.d.ts
CHANGED
package/objects/Water2.d.ts
CHANGED
package/package.json
CHANGED
@@ -1,6 +1,6 @@
|
|
1
1
|
{
|
2
2
|
"name": "three-stdlib",
|
3
|
-
"version": "2.
|
3
|
+
"version": "2.15.0",
|
4
4
|
"private": false,
|
5
5
|
"description": "stand-alone library of threejs examples",
|
6
6
|
"main": "index.cjs.js",
|
@@ -21,6 +21,7 @@
|
|
21
21
|
"homepage": "https://github.com/pmndrs/three-stdlib#readme",
|
22
22
|
"dependencies": {
|
23
23
|
"@babel/runtime": "^7.16.7",
|
24
|
+
"@types/offscreencanvas": "^2019.6.4",
|
24
25
|
"@webgpu/glslang": "^0.0.15",
|
25
26
|
"chevrotain": "^10.1.2",
|
26
27
|
"draco3d": "^1.4.1",
|
@@ -1,13 +1,13 @@
|
|
1
|
-
import { DataTexture,
|
1
|
+
import { DataTexture, Data3DTexture } from 'three';
|
2
2
|
import { ShaderPass } from './ShaderPass';
|
3
3
|
|
4
4
|
export interface LUTPassParameters {
|
5
|
-
lut?: DataTexture |
|
5
|
+
lut?: DataTexture | Data3DTexture;
|
6
6
|
intensity?: number;
|
7
7
|
}
|
8
8
|
|
9
9
|
export class LUTPass extends ShaderPass {
|
10
|
-
lut?: DataTexture |
|
10
|
+
lut?: DataTexture | Data3DTexture;
|
11
11
|
intensity?: number;
|
12
12
|
constructor(params: LUTPassParameters);
|
13
13
|
}
|
@@ -3,7 +3,7 @@ import { Scene, Camera, ColorRepresentation, ShaderMaterial, WebGLRenderTarget }
|
|
3
3
|
import { Pass } from './Pass';
|
4
4
|
|
5
5
|
export class SSAARenderPass extends Pass {
|
6
|
-
constructor(scene: Scene, camera: Camera, clearColor
|
6
|
+
constructor(scene: Scene, camera: Camera, clearColor?: ColorRepresentation, clearAlpha?: number);
|
7
7
|
scene: Scene;
|
8
8
|
camera: Camera;
|
9
9
|
sampleLevel: number;
|
@@ -12,7 +12,7 @@ import {
|
|
12
12
|
ColorRepresentation,
|
13
13
|
} from 'three';
|
14
14
|
import { Pass, FullScreenQuad } from '../postprocessing/Pass';
|
15
|
-
import {
|
15
|
+
import { ReflectorForSSRPass } from '../objects/ReflectorForSSRPass';
|
16
16
|
|
17
17
|
export interface SSRPassParams {
|
18
18
|
renderer: WebGLRenderer;
|
@@ -23,7 +23,7 @@ export interface SSRPassParams {
|
|
23
23
|
selects: Mesh[] | null;
|
24
24
|
isPerspectiveCamera?: boolean | undefined;
|
25
25
|
isBouncing?: boolean | undefined;
|
26
|
-
groundReflector:
|
26
|
+
groundReflector: ReflectorForSSRPass | null;
|
27
27
|
}
|
28
28
|
|
29
29
|
export class SSRPass extends Pass {
|
@@ -33,7 +33,7 @@ export class SSRPass extends Pass {
|
|
33
33
|
renderer: WebGLRenderer;
|
34
34
|
scene: Scene;
|
35
35
|
camera: Camera;
|
36
|
-
groundReflector:
|
36
|
+
groundReflector: ReflectorForSSRPass | null;
|
37
37
|
opacity: number;
|
38
38
|
output: number;
|
39
39
|
maxDistance: number;
|
@@ -1,76 +1,31 @@
|
|
1
|
-
import { Vector2 } from 'three';
|
1
|
+
import { IUniform, Texture, Vector2 } from 'three';
|
2
|
+
export interface BokehShaderUniforms {
|
3
|
+
textureWidth: IUniform<number>;
|
4
|
+
textureHeight: IUniform<number>;
|
5
|
+
focalDepth: IUniform<number>;
|
6
|
+
focalLength: IUniform<number>;
|
7
|
+
fstop: IUniform<number>;
|
8
|
+
tColor: IUniform<Texture | null>;
|
9
|
+
tDepth: IUniform<Texture | null>;
|
10
|
+
maxblur: IUniform<number>;
|
11
|
+
showFocus: IUniform<number>;
|
12
|
+
manualdof: IUniform<number>;
|
13
|
+
vignetting: IUniform<number>;
|
14
|
+
depthblur: IUniform<number>;
|
15
|
+
threshold: IUniform<number>;
|
16
|
+
gain: IUniform<number>;
|
17
|
+
bias: IUniform<number>;
|
18
|
+
fringe: IUniform<number>;
|
19
|
+
znear: IUniform<number>;
|
20
|
+
zfar: IUniform<number>;
|
21
|
+
noise: IUniform<number>;
|
22
|
+
dithering: IUniform<number>;
|
23
|
+
pentagon: IUniform<number>;
|
24
|
+
shaderFocus: IUniform<number>;
|
25
|
+
focusCoords: IUniform<Vector2>;
|
26
|
+
}
|
2
27
|
export declare const BokehShader2: {
|
3
|
-
uniforms:
|
4
|
-
textureWidth: {
|
5
|
-
value: number;
|
6
|
-
};
|
7
|
-
textureHeight: {
|
8
|
-
value: number;
|
9
|
-
};
|
10
|
-
focalDepth: {
|
11
|
-
value: number;
|
12
|
-
};
|
13
|
-
focalLength: {
|
14
|
-
value: number;
|
15
|
-
};
|
16
|
-
fstop: {
|
17
|
-
value: number;
|
18
|
-
};
|
19
|
-
tColor: {
|
20
|
-
value: null;
|
21
|
-
};
|
22
|
-
tDepth: {
|
23
|
-
value: null;
|
24
|
-
};
|
25
|
-
maxblur: {
|
26
|
-
value: number;
|
27
|
-
};
|
28
|
-
showFocus: {
|
29
|
-
value: number;
|
30
|
-
};
|
31
|
-
manualdof: {
|
32
|
-
value: number;
|
33
|
-
};
|
34
|
-
vignetting: {
|
35
|
-
value: number;
|
36
|
-
};
|
37
|
-
depthblur: {
|
38
|
-
value: number;
|
39
|
-
};
|
40
|
-
threshold: {
|
41
|
-
value: number;
|
42
|
-
};
|
43
|
-
gain: {
|
44
|
-
value: number;
|
45
|
-
};
|
46
|
-
bias: {
|
47
|
-
value: number;
|
48
|
-
};
|
49
|
-
fringe: {
|
50
|
-
value: number;
|
51
|
-
};
|
52
|
-
znear: {
|
53
|
-
value: number;
|
54
|
-
};
|
55
|
-
zfar: {
|
56
|
-
value: number;
|
57
|
-
};
|
58
|
-
noise: {
|
59
|
-
value: number;
|
60
|
-
};
|
61
|
-
dithering: {
|
62
|
-
value: number;
|
63
|
-
};
|
64
|
-
pentagon: {
|
65
|
-
value: number;
|
66
|
-
};
|
67
|
-
shaderFocus: {
|
68
|
-
value: number;
|
69
|
-
};
|
70
|
-
focusCoords: {
|
71
|
-
value: Vector2;
|
72
|
-
};
|
73
|
-
};
|
28
|
+
uniforms: BokehShaderUniforms;
|
74
29
|
vertexShader: string;
|
75
30
|
fragmentShader: string;
|
76
31
|
};
|
package/shaders/BokehShader2.js
CHANGED
package/shaders/index.cjs.js
CHANGED
@@ -1 +1 @@
|
|
1
|
-
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("./ACESFilmicToneMappingShader.cjs.js"),r=require("./AfterimageShader.cjs.js"),a=require("./BasicShader.cjs.js"),S=require("./BleachBypassShader.cjs.js"),h=require("./BlendShader.cjs.js"),s=require("./BokehShader.cjs.js"),
|
1
|
+
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("./ACESFilmicToneMappingShader.cjs.js"),r=require("./AfterimageShader.cjs.js"),a=require("./BasicShader.cjs.js"),S=require("./BleachBypassShader.cjs.js"),h=require("./BlendShader.cjs.js"),s=require("./BokehShader.cjs.js"),d=require("./BokehShader2.cjs.js"),o=require("./BrightnessContrastShader.cjs.js"),t=require("./ColorCorrectionShader.cjs.js"),i=require("./ColorifyShader.cjs.js"),p=require("./ConvolutionShader.cjs.js"),j=require("./CopyShader.cjs.js"),c=require("./DOFMipMapShader.cjs.js"),u=require("./DepthLimitedBlurShader.cjs.js"),l=require("./DigitalGlitch.cjs.js"),n=require("./DotScreenShader.cjs.js"),x=require("./FXAAShader.cjs.js"),q=require("./FilmShader.cjs.js"),B=require("./FocusShader.cjs.js"),A=require("./FreiChenShader.cjs.js"),m=require("./FresnelShader.cjs.js"),g=require("./GammaCorrectionShader.cjs.js"),C=require("./GodRaysShader.cjs.js"),M=require("./HalftoneShader.cjs.js"),R=require("./HorizontalBlurShader.cjs.js"),T=require("./HorizontalTiltShiftShader.cjs.js"),f=require("./HueSaturationShader.cjs.js"),y=require("./KaleidoShader.cjs.js"),D=require("./LuminosityHighPassShader.cjs.js"),F=require("./LuminosityShader.cjs.js"),G=require("./MirrorShader.cjs.js"),H=require("./NormalMapShader.cjs.js"),O=require("./ParallaxShader.cjs.js"),k=require("./PixelShader.cjs.js"),V=require("./RGBShiftShader.cjs.js"),P=require("./SAOShader.cjs.js"),b=require("./SMAAShader.cjs.js"),L=require("./SSAOShader.cjs.js"),z=require("./SSRShader.cjs.js"),v=require("./SepiaShader.cjs.js"),E=require("./SobelOperatorShader.cjs.js"),U=require("./SubsurfaceScatteringShader.cjs.js"),W=require("./TechnicolorShader.cjs.js"),K=require("./ToneMapShader.cjs.js"),N=require("./ToonShader.cjs.js"),X=require("./TriangleBlurShader.cjs.js"),_=require("./UnpackDepthRGBAShader.cjs.js"),w=require("./VerticalBlurShader.cjs.js"),I=require("./VerticalTiltShiftShader.cjs.js"),J=require("./VignetteShader.cjs.js"),Q=require("./VolumeShader.cjs.js"),Y=require("./WaterRefractionShader.cjs.js");require("three"),exports.ACESFilmicToneMappingShader=e.ACESFilmicToneMappingShader,exports.AfterimageShader=r.AfterimageShader,exports.BasicShader=a.BasicShader,exports.BleachBypassShader=S.BleachBypassShader,exports.BlendShader=h.BlendShader,exports.BokehShader=s.BokehShader,exports.BokehShader2=d.BokehShader2,exports.BrightnessContrastShader=o.BrightnessContrastShader,exports.ColorCorrectionShader=t.ColorCorrectionShader,exports.ColorifyShader=i.ColorifyShader,exports.ConvolutionShader=p.ConvolutionShader,exports.CopyShader=j.CopyShader,exports.DOFMipMapShader=c.DOFMipMapShader,exports.BlurShaderUtils=u.BlurShaderUtils,exports.DepthLimitedBlurShader=u.DepthLimitedBlurShader,exports.DigitalGlitch=l.DigitalGlitch,exports.DotScreenShader=n.DotScreenShader,exports.FXAAShader=x.FXAAShader,exports.FilmShader=q.FilmShader,exports.FocusShader=B.FocusShader,exports.FreiChenShader=A.FreiChenShader,exports.FresnelShader=m.FresnelShader,exports.GammaCorrectionShader=g.GammaCorrectionShader,exports.GodRaysCombineShader=C.GodRaysCombineShader,exports.GodRaysDepthMaskShader=C.GodRaysDepthMaskShader,exports.GodRaysFakeSunShader=C.GodRaysFakeSunShader,exports.GodRaysGenerateShader=C.GodRaysGenerateShader,exports.HalftoneShader=M.HalftoneShader,exports.HorizontalBlurShader=R.HorizontalBlurShader,exports.HorizontalTiltShiftShader=T.HorizontalTiltShiftShader,exports.HueSaturationShader=f.HueSaturationShader,exports.KaleidoShader=y.KaleidoShader,exports.LuminosityHighPassShader=D.LuminosityHighPassShader,exports.LuminosityShader=F.LuminosityShader,exports.MirrorShader=G.MirrorShader,exports.NormalMapShader=H.NormalMapShader,exports.ParallaxShader=O.ParallaxShader,exports.PixelShader=k.PixelShader,exports.RGBShiftShader=V.RGBShiftShader,exports.SAOShader=P.SAOShader,exports.SMAABlendShader=b.SMAABlendShader,exports.SMAAEdgesShader=b.SMAAEdgesShader,exports.SMAAWeightsShader=b.SMAAWeightsShader,exports.SSAOBlurShader=L.SSAOBlurShader,exports.SSAODepthShader=L.SSAODepthShader,exports.SSAOShader=L.SSAOShader,exports.SSRBlurShader=z.SSRBlurShader,exports.SSRDepthShader=z.SSRDepthShader,exports.SSRShader=z.SSRShader,exports.SepiaShader=v.SepiaShader,exports.SobelOperatorShader=E.SobelOperatorShader,exports.SubsurfaceScatteringShader=U.SubsurfaceScatteringShader,exports.TechnicolorShader=W.TechnicolorShader,exports.ToneMapShader=K.ToneMapShader,exports.ToonShader1=N.ToonShader1,exports.ToonShader2=N.ToonShader2,exports.ToonShaderDotted=N.ToonShaderDotted,exports.ToonShaderHatching=N.ToonShaderHatching,exports.TriangleBlurShader=X.TriangleBlurShader,exports.UnpackDepthRGBAShader=_.UnpackDepthRGBAShader,exports.VerticalBlurShader=w.VerticalBlurShader,exports.VerticalTiltShiftShader=I.VerticalTiltShiftShader,exports.VignetteShader=J.VignetteShader,exports.VolumeRenderShader1=Q.VolumeRenderShader1,exports.WaterRefractionShader=Y.WaterRefractionShader;
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package/shaders/index.d.ts
CHANGED
@@ -5,7 +5,8 @@ export * from './BasicShader';
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5
5
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export * from './BleachBypassShader';
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6
6
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export * from './BlendShader';
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7
7
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export * from './BokehShader';
|
8
|
-
export
|
8
|
+
export { BokehShader2 } from './BokehShader2';
|
9
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+
export type { BokehShaderUniforms as BokehShader2Uniforms } from './BokehShader2';
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9
10
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export * from './BrightnessContrastShader';
|
10
11
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export * from './ColorCorrectionShader';
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11
12
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export * from './ColorifyShader';
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package/shaders/index.js
CHANGED
@@ -4,7 +4,7 @@ export { BasicShader } from './BasicShader.js';
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|
4
4
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export { BleachBypassShader } from './BleachBypassShader.js';
|
5
5
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export { BlendShader } from './BlendShader.js';
|
6
6
|
export { BokehShader } from './BokehShader.js';
|
7
|
-
export {
|
7
|
+
export { BokehShader2 } from './BokehShader2.js';
|
8
8
|
export { BrightnessContrastShader } from './BrightnessContrastShader.js';
|
9
9
|
export { ColorCorrectionShader } from './ColorCorrectionShader.js';
|
10
10
|
export { ColorifyShader } from './ColorifyShader.js';
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