three-stdlib 2.14.1 → 2.15.0
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- package/csm/CSM.cjs.js +1 -1
- package/csm/CSM.js +8 -8
- package/csm/CSMFrustum.cjs.js +1 -0
- package/csm/CSMFrustum.d.ts +19 -0
- package/csm/{Frustum.js → CSMFrustum.js} +8 -7
- package/csm/CSMShader.cjs.js +1 -0
- package/csm/CSMShader.d.ts +4 -0
- package/csm/{Shader.js → CSMShader.js} +52 -36
- package/curves/CurveExtras.d.ts +52 -54
- package/geometries/ParametricGeometries.cjs.js +1 -1
- package/geometries/ParametricGeometries.js +91 -99
- package/geometries/ParametricGeometry.cjs.js +1 -0
- package/geometries/ParametricGeometry.d.ts +18 -0
- package/geometries/ParametricGeometry.js +87 -0
- package/index.cjs.js +1 -1
- package/index.d.ts +3 -77
- package/index.js +4 -1
- package/interactive/InteractiveGroup.cjs.js +1 -0
- package/interactive/InteractiveGroup.d.ts +5 -0
- package/interactive/InteractiveGroup.js +87 -0
- package/lines/Line2.cjs.js +1 -1
- package/lines/Line2.d.ts +7 -5
- package/lines/Line2.js +2 -5
- package/lines/LineGeometry.cjs.js +1 -1
- package/lines/LineGeometry.d.ts +6 -8
- package/lines/LineGeometry.js +28 -39
- package/lines/LineMaterial.cjs.js +1 -1
- package/lines/LineMaterial.d.ts +23 -19
- package/lines/LineMaterial.js +263 -107
- package/lines/LineSegments2.cjs.js +1 -1
- package/lines/LineSegments2.d.ts +12 -20
- package/lines/LineSegments2.js +272 -125
- package/lines/LineSegmentsGeometry.cjs.js +1 -1
- package/lines/LineSegmentsGeometry.d.ts +18 -16
- package/lines/LineSegmentsGeometry.js +30 -40
- package/lines/Wireframe.cjs.js +1 -1
- package/lines/Wireframe.js +39 -39
- package/lines/WireframeGeometry2.cjs.js +1 -1
- package/lines/WireframeGeometry2.js +8 -9
- package/loaders/GLTFLoader.d.ts +2 -9
- package/loaders/LUT3dlLoader.d.ts +2 -2
- package/loaders/LUTCubeLoader.d.ts +2 -2
- package/loaders/RGBELoader.cjs.js +1 -1
- package/loaders/RGBELoader.js +1 -9
- package/loaders/VOXLoader.d.ts +2 -2
- package/objects/Reflector.d.ts +1 -0
- package/objects/ReflectorForSSRPass.d.ts +4 -4
- package/objects/Refractor.d.ts +1 -0
- package/objects/Water2.d.ts +1 -1
- package/package.json +2 -1
- package/postprocessing/LUTPass.d.ts +3 -3
- package/postprocessing/SSAARenderPass.d.ts +1 -1
- package/postprocessing/SSRPass.d.ts +3 -3
- package/shaders/BokehShader2.d.ts +27 -72
- package/shaders/BokehShader2.js +0 -1
- package/shaders/index.cjs.js +1 -1
- package/shaders/index.d.ts +2 -1
- package/shaders/index.js +1 -1
- package/csm/Frustum.cjs.js +0 -1
- package/csm/Shader.cjs.js +0 -1
- package/loaders/VRMLoader.d.ts +0 -19
- package/nodes/Nodes.d.ts +0 -106
- package/nodes/accessors/CameraNode.d.ts +0 -29
- package/nodes/accessors/NormalNode.d.ts +0 -13
- package/nodes/accessors/PositionNode.d.ts +0 -15
- package/nodes/accessors/ReflectNode.d.ts +0 -12
- package/nodes/accessors/UVNode.d.ts +0 -10
- package/nodes/core/AttributeNode.d.ts +0 -13
- package/nodes/core/ConstNode.d.ts +0 -22
- package/nodes/core/ExpressionNode.d.ts +0 -5
- package/nodes/core/FunctionCallNode.d.ts +0 -17
- package/nodes/core/FunctionNode.d.ts +0 -28
- package/nodes/core/InputNode.d.ts +0 -12
- package/nodes/core/Node.d.ts +0 -34
- package/nodes/core/NodeBuilder.d.ts +0 -149
- package/nodes/core/NodeFrame.d.ts +0 -17
- package/nodes/core/NodeUniform.d.ts +0 -17
- package/nodes/core/NodeUtils.d.ts +0 -7
- package/nodes/core/TempNode.d.ts +0 -23
- package/nodes/core/VarNode.d.ts +0 -12
- package/nodes/materials/MeshStandardNodeMaterial.d.ts +0 -21
- package/nodes/materials/NodeMaterial.d.ts +0 -28
- package/nodes/math/CondNode.d.ts +0 -26
- package/nodes/math/MathNode.d.ts +0 -57
- package/nodes/math/OperatorNode.d.ts +0 -17
- package/nodes/procedural/CheckerNode.d.ts +0 -17
- package/nodes/utils/JoinNode.d.ts +0 -15
- package/nodes/utils/TimerNode.d.ts +0 -19
- package/objects/ReflectorRTT.d.ts +0 -6
package/nodes/Nodes.d.ts
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// core
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export * from './core/Node';
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export * from './core/TempNode';
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export * from './core/InputNode';
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export * from './core/ConstNode';
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export * from './core/VarNode';
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export * from './core/StructNode';
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export * from './core/AttributeNode';
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export * from './core/FunctionNode';
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export * from './core/ExpressionNode';
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export * from './core/FunctionCallNode';
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export * from './core/NodeLib';
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export * from './core/NodeUtils';
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export * from './core/NodeFrame';
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export * from './core/NodeUniform';
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export * from './core/NodeBuilder';
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// inputs
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export * from './inputs/BoolNode';
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export * from './inputs/IntNode';
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export * from './inputs/FloatNode';
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export * from './inputs/Vector2Node';
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export * from './inputs/Vector3Node';
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export * from './inputs/Vector4Node';
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export * from './inputs/ColorNode';
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export * from './inputs/Matrix3Node';
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export * from './inputs/Matrix4Node';
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export * from './inputs/TextureNode';
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export * from './inputs/CubeTextureNode';
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export * from './inputs/ScreenNode';
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export * from './inputs/ReflectorNode';
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export * from './inputs/PropertyNode';
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export * from './inputs/RTTNode';
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// accessors
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export * from './accessors/UVNode';
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export * from './accessors/ColorsNode';
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export * from './accessors/PositionNode';
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export * from './accessors/NormalNode';
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export * from './accessors/CameraNode';
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export * from './accessors/LightNode';
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export * from './accessors/ReflectNode';
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export * from './accessors/ScreenUVNode';
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export * from './accessors/ResolutionNode';
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// math
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export * from './math/MathNode';
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export * from './math/OperatorNode';
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export * from './math/CondNode';
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// procedural
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export * from './procedural/NoiseNode';
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export * from './procedural/CheckerNode';
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// misc
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export * from './misc/TextureCubeUVNode';
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export * from './misc/TextureCubeNode';
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export * from './misc/NormalMapNode';
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export * from './misc/BumpMapNode';
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// utils
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export * from './utils/BypassNode';
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export * from './utils/JoinNode';
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export * from './utils/SwitchNode';
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export * from './utils/TimerNode';
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export * from './utils/VelocityNode';
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export * from './utils/UVTransformNode';
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export * from './utils/MaxMIPLevelNode';
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export * from './utils/SpecularMIPLevelNode';
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export * from './utils/ColorSpaceNode';
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// effects
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export * from './effects/BlurNode';
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export * from './effects/ColorAdjustmentNode';
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export * from './effects/LuminanceNode';
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// material nodes
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export * from './materials/nodes/RawNode';
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export * from './materials/nodes/BasicNode';
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export * from './materials/nodes/SpriteNode';
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export * from './materials/nodes/PhongNode';
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export * from './materials/nodes/StandardNode';
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export * from './materials/nodes/MeshStandardNode';
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// materials
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export * from './materials/NodeMaterial';
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export * from './materials/BasicNodeMaterial';
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export * from './materials/SpriteNodeMaterial';
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export * from './materials/PhongNodeMaterial';
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export * from './materials/StandardNodeMaterial';
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export * from './materials/MeshStandardNodeMaterial';
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// postprocessing
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export * from './postprocessing/NodePostProcessing';
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// export * from './postprocessing/NodePass';
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import { Camera } from 'three';
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import { NodeFrame } from '../core/NodeFrame';
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import { TempNode } from '../core/TempNode';
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import { FunctionNode } from '../core/FunctionNode';
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import { FloatNode } from '../inputs/FloatNode';
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export class CameraNode extends TempNode {
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constructor(scope?: string, camera?: Camera);
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scope: string;
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near: FloatNode | undefined;
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far: FloatNode | undefined;
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camera: Camera | undefined;
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updateFrame: boolean | undefined;
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nodeType: string;
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setCamera(camera: Camera): void;
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setScope(scope: string): void;
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onUpdateFrame(frame: NodeFrame): void;
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copy(source: CameraNode): this;
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static Nodes: {
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depthColor: FunctionNode;
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};
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static POSITION: string;
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static DEPTH: string;
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static TO_VERTEX: string;
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}
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import { TempNode } from '../core/TempNode';
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export class NormalNode extends TempNode {
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constructor(scope?: string);
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scope: string;
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nodeType: string;
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copy(source: NormalNode): this;
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static LOCAL: string;
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static WORLD: string;
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}
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import { TempNode } from '../core/TempNode';
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export class PositionNode extends TempNode {
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constructor(scope?: string);
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scope: string;
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nodeType: string;
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copy(source: PositionNode): this;
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static LOCAL: string;
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static WORLD: string;
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static VIEW: string;
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static PROJECTION: string;
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}
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import { TempNode } from './TempNode';
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import { NodeBuilder } from './NodeBuilder';
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export class AttributeNode extends TempNode {
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constructor(name: string, type?: string);
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name: string;
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nodeType: string;
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getAttributeType(builder: NodeBuilder): string;
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getType(builder: NodeBuilder): string;
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copy(source: AttributeNode): this;
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}
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import { TempNode } from './TempNode';
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import { NodeBuilder } from './NodeBuilder';
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export class ConstNode extends TempNode {
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constructor(src: string, useDefine?: boolean);
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src: string;
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useDefine: boolean;
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nodeType: string;
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getType(builder: NodeBuilder): string;
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parse(src: string, useDefine?: boolean): void;
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build(builder: NodeBuilder, output: string): string;
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copy(source: ConstNode): this;
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static PI: string;
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static PI2: string;
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static RECIPROCAL_PI: string;
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static RECIPROCAL_PI2: string;
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static LOG2: string;
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static EPSILON: string;
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}
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import { Node } from './Node';
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import { FunctionNode } from './FunctionNode';
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import { TempNode } from './TempNode';
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export class FunctionCallNode extends TempNode {
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constructor(func: FunctionNode, inputs?: Node[]);
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nodeType: string;
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value: FunctionNode;
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inputs: Node[];
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setFunction(func: FunctionNode, inputs?: Node[]): void;
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getFunction(): FunctionNode;
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getType(): string;
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copy(source: FunctionCallNode): this;
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}
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import { TempNode } from './TempNode';
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import { NodeBuilder } from './NodeBuilder';
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export interface FunctionNodeInput {
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name: string;
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type: string;
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qualifier: string;
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}
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export class FunctionNode extends TempNode {
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constructor(src: string, includes?: object[], extensions?: object, keywords?: object, type?: string);
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isMethod: boolean;
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nodeType: string;
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useKeywords: boolean;
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inputs: FunctionNodeInput[] | undefined;
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includes: object[] | undefined;
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extensions: object | undefined;
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keywords: object | undefined;
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getShared(builder: NodeBuilder, output: string): boolean;
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getType(builder: NodeBuilder): string;
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getInputByName(name: string): FunctionNodeInput | undefined;
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getIncludeByName(name: string): object | undefined;
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parse(src: string, includes?: object[], extensions?: object, keywords?: object): void;
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copy(source: FunctionNode): this;
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}
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import { TempNode, TempNodeParams } from './TempNode';
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import { NodeBuilder } from './NodeBuilder';
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export class InputNode extends TempNode {
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constructor(type: string, params?: TempNodeParams);
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readonly: boolean;
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setReadonly(value: boolean): this;
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getReadonly(builder: NodeBuilder): boolean;
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copy(source: InputNode): this;
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}
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package/nodes/core/Node.d.ts
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import { NodeBuilder } from './NodeBuilder';
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export interface Flow {
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result: string;
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code: string;
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extra: object;
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}
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export class Node {
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constructor(type?: string);
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uuid: string;
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name: string;
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type: string | undefined;
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userData: object;
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readonly isNode: true;
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frameId: number | undefined;
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hashProperties: string[] | undefined;
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analyze(builder: NodeBuilder, settings?: object): void;
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analyzeAndFlow(builder: NodeBuilder, output: string, settings?: object): Flow;
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flow(builder: NodeBuilder, output: string, settings?: object): Flow;
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build(builder: NodeBuilder, output: string, uuid?: string): string;
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generate(builder: NodeBuilder, output: string, uuid?: string, type?: string, ns?: string): string;
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appendDepsNode(builder: NodeBuilder, data: object, output: string): void;
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setName(name: string): this;
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getName(builder: NodeBuilder): string;
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getType(builder: NodeBuilder, output?: string): string;
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getJSONNode(meta?: object | string): object | undefined;
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getHash(): string;
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copy(source: Node): this;
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createJSONNode(meta?: object | string): object;
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toJSON(meta?: object | string): object;
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}
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import { Material, Texture, TextureEncoding, WebGLRenderer } from 'three';
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import { Node } from './Node';
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import { NodeUniform } from './NodeUniform';
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export class NodeBuilder {
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constructor();
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slots: string[];
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caches: string[];
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contexts: object[];
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keywords: object;
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nodeData: object;
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requires: {
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uv: boolean[];
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color: boolean[];
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lights: boolean;
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fog: boolean;
|
21
|
-
transparent: boolean;
|
22
|
-
irradiance: boolean;
|
23
|
-
};
|
24
|
-
|
25
|
-
includes: {
|
26
|
-
consts: object[];
|
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|
-
functions: object[];
|
28
|
-
structs: object[];
|
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-
};
|
30
|
-
|
31
|
-
attributes: object;
|
32
|
-
prefixCode: string;
|
33
|
-
|
34
|
-
parsCode: {
|
35
|
-
vertex: string;
|
36
|
-
fragment: string;
|
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|
-
};
|
38
|
-
|
39
|
-
code: {
|
40
|
-
vertex: string;
|
41
|
-
fragment: string;
|
42
|
-
};
|
43
|
-
|
44
|
-
nodeCode: {
|
45
|
-
vertex: string;
|
46
|
-
fragment: string;
|
47
|
-
};
|
48
|
-
|
49
|
-
resultCode: {
|
50
|
-
vertex: string;
|
51
|
-
fragment: string;
|
52
|
-
};
|
53
|
-
|
54
|
-
finalCode: {
|
55
|
-
vertex: string;
|
56
|
-
fragment: string;
|
57
|
-
};
|
58
|
-
|
59
|
-
inputs: {
|
60
|
-
uniforms: {
|
61
|
-
list: object[];
|
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|
-
vertex: object[];
|
63
|
-
fragment: object[];
|
64
|
-
};
|
65
|
-
vars: {
|
66
|
-
varying: object[];
|
67
|
-
vertex: object[];
|
68
|
-
fragment: object[];
|
69
|
-
};
|
70
|
-
};
|
71
|
-
|
72
|
-
defines: object;
|
73
|
-
uniforms: object;
|
74
|
-
extensions: object;
|
75
|
-
updaters: object[];
|
76
|
-
nodes: object[];
|
77
|
-
|
78
|
-
analyzing: boolean;
|
79
|
-
|
80
|
-
build(vertex: Node, fragment: Node): this;
|
81
|
-
buildShader(shader: string, node: Node): void;
|
82
|
-
setMaterial(material: Material, renderer: WebGLRenderer): this;
|
83
|
-
addFlow(slot: string, cache?: string, context?: object): this;
|
84
|
-
removeFlow(): this;
|
85
|
-
addCache(name: string): this;
|
86
|
-
removeCache(): this;
|
87
|
-
addContext(context: object): this;
|
88
|
-
removeContext(): this;
|
89
|
-
addSlot(name: string): this;
|
90
|
-
removeSlot(): this;
|
91
|
-
addVertexCode(code: string): void;
|
92
|
-
addFragmentCode(code: string): void;
|
93
|
-
addCode(code: string, shader?: string): void;
|
94
|
-
addVertexNodeCode(code: string): void;
|
95
|
-
addFragmentNodeCode(code: string): void;
|
96
|
-
addNodeCode(code: string, shader?: string): void;
|
97
|
-
clearNodeCode(shader: string): string;
|
98
|
-
clearVertexNodeCode(): string;
|
99
|
-
clearFragmentNodeCode(): string;
|
100
|
-
addVertexFinalCode(code: string): void;
|
101
|
-
addFragmentFinalCode(code: string): void;
|
102
|
-
addFinalCode(code: string, shader?: string): void;
|
103
|
-
addVertexParsCode(code: string): void;
|
104
|
-
addFragmentParsCode(code: string): void;
|
105
|
-
addParsCode(code: string, shader?: string): void;
|
106
|
-
addVaryCode(code: string): void;
|
107
|
-
isCache(name: string): boolean;
|
108
|
-
isSlot(name: string): boolean;
|
109
|
-
define(name: string, value: any): void;
|
110
|
-
isDefined(name: string): boolean;
|
111
|
-
getVar(uuid: string, type: string, ns: string, labelOrShader?: string, prefix?: string, label?: string): object;
|
112
|
-
getAttribute(name: string, type: string): any;
|
113
|
-
getCode(shader: string): string;
|
114
|
-
getVarListCode(vars: object[], prefix?: string): string;
|
115
|
-
getVars(shader: string): object[];
|
116
|
-
getNodeData(node: Node): object;
|
117
|
-
createUniform(
|
118
|
-
shader: string,
|
119
|
-
type: string,
|
120
|
-
node: Node,
|
121
|
-
ns?: string,
|
122
|
-
needsUpdate?: boolean,
|
123
|
-
label?: string,
|
124
|
-
): NodeUniform;
|
125
|
-
createVertexUniform(type: string, node: Node, ns?: string, needsUpdate?: boolean, label?: string): NodeUniform;
|
126
|
-
createFragmentUniform(type: string, node: Node, ns?: string, needsUpdate?: boolean, label?: string): NodeUniform;
|
127
|
-
include(node: Node, parent?: boolean, source?: string): void;
|
128
|
-
colorToVectorProperties(color: string): string;
|
129
|
-
colorToVector(color: string): string;
|
130
|
-
getIncludes(type: string, shader: string): object[];
|
131
|
-
getIncludesCode(type: string, shader: string): string;
|
132
|
-
getConstructorFromLength(len: number): string;
|
133
|
-
isTypeMatrix(format: string): boolean;
|
134
|
-
getTypeLength(type: string): number;
|
135
|
-
getTypeFromLength(len: number): string;
|
136
|
-
findNode(): Node;
|
137
|
-
resolve(): void;
|
138
|
-
format(code: string, from: string, to: string): string;
|
139
|
-
getTypeByFormat(format: string): string;
|
140
|
-
getFormatByType(type: string): string;
|
141
|
-
getUuid(uuid: string, useCache?: boolean): string;
|
142
|
-
getElementByIndex(index: number): string;
|
143
|
-
getIndexByElement(elm: string): number;
|
144
|
-
isShader(shader: string): boolean;
|
145
|
-
setShader(shader: string): this;
|
146
|
-
mergeDefines(defines: object): object;
|
147
|
-
mergeUniform(uniforms: object): object;
|
148
|
-
getTextureEncodingFromMap(map: Texture): TextureEncoding;
|
149
|
-
}
|
@@ -1,17 +0,0 @@
|
|
1
|
-
import { Texture, WebGLRenderer } from 'three';
|
2
|
-
|
3
|
-
import { Node } from './Node';
|
4
|
-
|
5
|
-
export class NodeFrame {
|
6
|
-
constructor(time: number);
|
7
|
-
time: number;
|
8
|
-
id: number;
|
9
|
-
delta: number | undefined;
|
10
|
-
renderer: WebGLRenderer | undefined;
|
11
|
-
renderTexture: Texture | undefined;
|
12
|
-
|
13
|
-
update(delta: number): this;
|
14
|
-
setRenderer(renderer: WebGLRenderer): this;
|
15
|
-
setRenderTexture(renderTexture: Texture): this;
|
16
|
-
updateNode(node: Node): this;
|
17
|
-
}
|
@@ -1,17 +0,0 @@
|
|
1
|
-
import { Node } from './Node';
|
2
|
-
|
3
|
-
export interface NodeUniformParams {
|
4
|
-
name?: string;
|
5
|
-
type?: string;
|
6
|
-
node?: Node;
|
7
|
-
needsUpdate?: boolean;
|
8
|
-
}
|
9
|
-
|
10
|
-
export class NodeUniform {
|
11
|
-
constructor(params?: NodeUniformParams);
|
12
|
-
name: string | undefined;
|
13
|
-
type: string | undefined;
|
14
|
-
node: Node | undefined;
|
15
|
-
needsUpdate: boolean | undefined;
|
16
|
-
value: any;
|
17
|
-
}
|
package/nodes/core/TempNode.d.ts
DELETED
@@ -1,23 +0,0 @@
|
|
1
|
-
import { Node } from './Node';
|
2
|
-
import { NodeBuilder } from './NodeBuilder';
|
3
|
-
|
4
|
-
export interface TempNodeParams {
|
5
|
-
shared?: boolean;
|
6
|
-
unique?: boolean;
|
7
|
-
}
|
8
|
-
|
9
|
-
export class TempNode extends Node {
|
10
|
-
constructor(type: string, params?: TempNodeParams);
|
11
|
-
|
12
|
-
shared: boolean;
|
13
|
-
unique: boolean;
|
14
|
-
label: string | undefined;
|
15
|
-
|
16
|
-
build(builder: NodeBuilder, output: string, uuid?: string, ns?: string): string;
|
17
|
-
getShared(builder: NodeBuilder, output: string): boolean;
|
18
|
-
getUnique(builder: NodeBuilder, output: string): boolean;
|
19
|
-
setLabel(name: string): this;
|
20
|
-
getLabel(builder: NodeBuilder): string;
|
21
|
-
getUuid(unique: boolean): string;
|
22
|
-
getTemp(builder: NodeBuilder, uuid: string): string | undefined;
|
23
|
-
}
|
package/nodes/core/VarNode.d.ts
DELETED
@@ -1,12 +0,0 @@
|
|
1
|
-
import { Node } from './Node';
|
2
|
-
import { NodeBuilder } from './NodeBuilder';
|
3
|
-
|
4
|
-
export class VarNode extends Node {
|
5
|
-
constructor(type: string, value?: any);
|
6
|
-
|
7
|
-
value: any;
|
8
|
-
nodeType: string;
|
9
|
-
|
10
|
-
getType(builder: NodeBuilder): string;
|
11
|
-
copy(source: VarNode): this;
|
12
|
-
}
|
@@ -1,21 +0,0 @@
|
|
1
|
-
import { Color } from '../../../../src/math/Color';
|
2
|
-
import { Texture } from '../../../../src/textures/Texture';
|
3
|
-
import { CubeTexture } from '../../../../src/textures/CubeTexture';
|
4
|
-
import { Vector2 } from '../../../../src/math/Vector2';
|
5
|
-
|
6
|
-
import { Node } from '../core/Node';
|
7
|
-
import { NodeMaterial } from './NodeMaterial';
|
8
|
-
|
9
|
-
export class MeshStandardNodeMaterial extends NodeMaterial {
|
10
|
-
constructor();
|
11
|
-
|
12
|
-
color: Color | Node;
|
13
|
-
roughness: number | Node;
|
14
|
-
metalness: number | Node;
|
15
|
-
map: Texture | Node;
|
16
|
-
normalMap: Texture | Node;
|
17
|
-
normalScale: Vector2 | Node;
|
18
|
-
metalnessMap: Texture | Node;
|
19
|
-
roughnessMap: Texture | Node;
|
20
|
-
envMap: CubeTexture | Node;
|
21
|
-
}
|
@@ -1,28 +0,0 @@
|
|
1
|
-
import { ShaderMaterial, WebGLRenderer } from 'three';
|
2
|
-
|
3
|
-
import { Node } from '../core/Node.js';
|
4
|
-
import { NodeBuilder } from '../core/NodeBuilder';
|
5
|
-
import { NodeFrame } from '../core/NodeFrame';
|
6
|
-
import { RawNode } from './nodes/RawNode';
|
7
|
-
|
8
|
-
export interface NodeMaterialBuildParams {
|
9
|
-
builder?: NodeBuilder;
|
10
|
-
renderer?: WebGLRenderer;
|
11
|
-
}
|
12
|
-
|
13
|
-
export class NodeMaterial extends ShaderMaterial {
|
14
|
-
constructor(vertex: Node, fragment: Node);
|
15
|
-
|
16
|
-
vertex: Node | RawNode;
|
17
|
-
fragment: Node | RawNode;
|
18
|
-
|
19
|
-
updaters: object[];
|
20
|
-
|
21
|
-
readonly isNodeMaterial: true;
|
22
|
-
properties: object;
|
23
|
-
|
24
|
-
updateFrame(frame: NodeFrame): void;
|
25
|
-
build(params?: NodeMaterialBuildParams): this;
|
26
|
-
getHash(): string;
|
27
|
-
copy(source: NodeMaterial): this;
|
28
|
-
}
|
package/nodes/math/CondNode.d.ts
DELETED
@@ -1,26 +0,0 @@
|
|
1
|
-
import { TempNode } from '../core/TempNode';
|
2
|
-
import { NodeBuilder } from '../core/NodeBuilder';
|
3
|
-
import { Node } from '../core/Node';
|
4
|
-
|
5
|
-
export class CondNode extends TempNode {
|
6
|
-
constructor(a: Node, b: Node, op: string, ifNode?: Node, elseNode?: Node);
|
7
|
-
|
8
|
-
a: Node;
|
9
|
-
b: Node;
|
10
|
-
op: string;
|
11
|
-
ifNode: Node | undefined;
|
12
|
-
elseNode: Node | undefined;
|
13
|
-
nodeType: string;
|
14
|
-
|
15
|
-
getCondType(builder: NodeBuilder): string;
|
16
|
-
copy(source: CondNode): this;
|
17
|
-
|
18
|
-
static EQUAL: string;
|
19
|
-
static NOT_EQUAL: string;
|
20
|
-
static GREATER: string;
|
21
|
-
static GREATER_EQUAL: string;
|
22
|
-
static LESS: string;
|
23
|
-
static LESS_EQUAL: string;
|
24
|
-
static AND: string;
|
25
|
-
static OR: string;
|
26
|
-
}
|